Rockbox

Tasklist

FS#301 - Volume adaption to external noise

Attached to Project: Rockbox
Opened by Anonymous Submitter - Thursday, 26 September 2002, 13:34 GMT
Last edited by Marc Guay (Marc_Guay) - Friday, 30 January 2009, 17:18 GMT
Task Type Feature Requests
Category Recording
Status Closed
Assigned To No-one
Operating System All players
Severity Low
Priority Normal
Reported Version
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 1
Private No

Details

If its possible to access the microphone input during playback, it
could be used to measure environmental noise to increase or
lower the volume accordingly. This would be extremly helpful
when using the Recorder in a car, so you don´t have to adjust the
volume manually at different speeds.
Closed by  Björn Stenberg (zagor)
Friday, 30 January 2009, 17:18 GMT
Reason for closing:  Invalid
Additional comments about closing:  Closing all feature requests.
Comment by Peter Hunt (cannon_fodder) - Wednesday, 29 October 2003, 12:33 GMT

Damn - I hoped I was going to be the first person to think of
this - It really is a cracking idea and would make a great
feature.

Fodder
Comment by Jordan (r3dlink13) - Tuesday, 27 June 2006, 01:22 GMT
the only problem with this over the car speakers would be that it would adapt to its own growing volume and will not stop until it maxes out. Great idea for use with headphones in loud places though.
Comment by Václav Brožík (pabouk) - Thursday, 09 August 2007, 14:51 GMT
I had the same idea for listening over headphones. When I walk with the player I must adjust the volume very often because of the ambient noise.

I think that there must be some kind of very sophisticated filter for the ambient noise measurement. It should:
- remove the noise made by the physical contact of the player (in your pocket etc.)
- remove the played sound (so it will be usable also with loudspeakers)
- etc.
Comment by Bill Howard (billy1ear) - Tuesday, 22 April 2008, 23:27 GMT
Just wanted to throw my 2 cents in. I think it would be great. Guess it would only work on players with a mic.
Comment by Gareth (Mystic_kitsune) - Wednesday, 31 December 2008, 10:43 GMT
another intresdting branch of this would be a (possibly voice-cued) attention mode, that could drop, or pause, when it detects any significant noise...

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