FS#6243 - Invadrox
Opened by Albert Veli (albert_veli) - Wednesday, 25 October 2006, 18:36 GMT
A game somewhat resembling, but not identical to, the arcade classic Space Invaders (1978, Taito/Midway)
Status: Currently working for iPod Video, iPod Nano and iAudio X5. New ports should be easy to create for targets with "high" resolution (H300/100, iPod 3G/4G/Color, Gigabeat). Low resolution targets (like iPod Mini, Archos, Ondio) are more challenging but might be possible by GIMP-ing up some really _tiny_ bitmaps and maybe decreasing the number of aliens.
Bugs: Sound is "choppy" because invadrox doesn't do mixing. UFO sound not implemented (the arcade UFO sound loops = difficult). If you don't want sound effects, comment out the row '#define INVADROX_SOUND' (around line 483).
I received a report that the function handle_buttons() in invadrox.c doesn't handle SYS_USB_CONNECTED correctly (on an iPod Video, probably on all targets).
Installation: Download the two attachments and update to CVS version around 2006-10-26.
Then from the rockbox-devel dir:
$ zcat ../invadrox.patch.gz | patch -p0
$ tar zxvf ../invadrox_bitmaps.tgz
And build with the usual procedure.
Wednesday, 31 January 2007, 01:04 GMT
Reason for closing: Accepted
Additional comments about closing: Committed to SVN. Thanks for your work! :)