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FS#6972 - reduce code size for archos player
Attached to Project:
Rockbox
Opened by Dave Hooper (stripwax) - Thursday, 05 April 2007, 01:28 GMT+2
Opened by Dave Hooper (stripwax) - Thursday, 05 April 2007, 01:28 GMT+2
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DetailsJust an idea. I'd think this would slightly reduce both static data and executable code size on archos player target. I replaced the table of bits (which is stored as chars..) in the charcell progressbar code with an array of precalculated row data, and took out many of the loops used to build the charcell since it can now be achieved using just copying (and shifting, for the progressbar itself).
Btw - I was inspired when going through the gwps diffs resulting from the new wps parser.. |
This task depends upon
Closed by Marianne Arnold (pixelma)
Monday, 09 April 2007, 14:58 GMT+2
Reason for closing: Fixed
Additional comments about closing: A different solution was committed recently
Monday, 09 April 2007, 14:58 GMT+2
Reason for closing: Fixed
Additional comments about closing: A different solution was committed recently