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FS#7204 - Greater EQ Customization
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DetailsI am using an Ipod nano however I could see anyone wanting this functionality: the idea is to be able to change the type of filter implimented in the EQ; we already have the ability to change gain, Q and frequency, why can't we change the type of filter (personally I would use all peaking EQ filters rather than a lowshelf, highshelf and 3 peaking EQ's) Also, if there is a possibility of adding a few more filters it would be cool too... granted this would be dependent on available cpu... any ideas or patches are welcome. Thanks!
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This task depends upon
Closed by Björn Stenberg (zagor)
Reason for closing: Fixed
Additional comments about closing: Closing all feature requests.
Reason for closing: Fixed
Additional comments about closing: Closing all feature requests.
and FIR option would be great to, for the most powerfull players
But most important: I beg you for a LowCut (i.e. HighPass) Filter with the following specifications: 24dB/Octave (4th Order) and a tuneable cutoff frequency (between let's say 20 and 150 Hz). This would decrease (analogue) distortion at higher levels while most headphones are incapable of producing low frequencies - so why amplify them? Furthermore, with a well tuned cutoff frequency one would be able to boost low frequencies (even with a shelving filter!) without "mumble" the low end and/or stressing the Headphone(-amplifier) too much within the "useable" range.
This is a modification crucial to a sound-guy (/-fetishist) as myself and I would very much prefer it to an update in some game or plugin... ;-)
And, in my opinion it wouldn't hurt too much to spare one of the EQ-Bands when the LowCut is activated (possibly by the means of a 3-way mode switch in the low band: LP24/LoShelf/Peak).
Something else to consider: there is an EQ package I have been using for winamp called "AIXcoustic - Electri-Q" which has an option to generate an IIR from input EQ parameters. This way, however many filters are used, once the coefficents are computed, there is minimal CPU used. I am not sure if that is possible on rockbox. If it is, you could have an IIR generated with given eq parameters (may take 3-6 sec to compute, then route audio signal through that; in the end less cpu could be used. again, I have no idea how the audio routing works in rockbox, if IIR would take too much cpu or anything else... just another idea.
Also, it seems like the product you mention seems to use pretty much the exact same filters we do... (as seen here http://www.aixcoustic.com/index.php?id=28).