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FS#8183 - The Case Game - (Deal or No Deal variant)
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DetailsThe Case Game
Here is a variant of Deal or No Deal for Rockbox. 26 cases contain random amounts of virtual money. After choosing 1 case for yourself, you open the other cases until the banker makes you an offer to buy your case. If you choose to accept the offer the game ends and you receive that offer as your final score. By declining the offer, you continue to open the remaining cases until the next offer. If you decline all offers you get the amount that was in your case as your final score. If play continues until your down to 1 case plus the case you chose, you are given the option to swap cases. Gameplay controls: () While opening cases: pressing UP shows the remaining case amounts. pressing DOWN shows the high scores. () While deciding on an offer: pressing UP shows the previous offers. pressing DOWN shows the high scores. This game allows name entries into a high score board. This game currently only works on color lcd screens (Sansa e200 176x220) or greater. Apply the patch and place the .bmp files in the "apps/plugins/bitmaps/native/" directory. Please post results for other platforms as well as comments. I tested the game out on the Gigabeat simulator and it seemed to work well. |
This task depends upon
Please post comments on players that work or don't work so that I get some feedback. If your screen is grayscale or smaller then 176x220 I already know it won't work, but I'm working on it!
CC casegame.c
casegame.c: In fuction 'play_case_game':
casegame.c:81: error: duplicate case value
casegame.c:80: error: previously used here
casegame.c:87: error: duplicate case value
casegame.c:81: error: previously used here
casegame.c:88: error: duplicate case value
casegame.c:87: error: previously used here
I tried to fix this myself but have no success.
Tried to compile for H3xx with revision 15722.
Again, just add these images to "apps/plugins/bitmaps/native/"
And the second problem. The new images aren't shown correct. Maybe this is a compiling error of me but cygwin didn't show up errors. (See new screendumps)
This post is a re-sync with svn and a tar ball of all of the images for this game.
Apply the patch then place these images in "apps/plugins/bitmaps/native/"
1) The UP/DOWN mappings on the ipod look reversed - MENU is located at the top of the wheel (but is mapped as DOWN), and PLAY is at the bottom (but mapped as UP). Other targets use UP/DOWN normally.
2) It's enabled for all targets with bitmap displays, but is missing key mappings for all Archos targets.
3) You haven't included a (C) header with license information in the source files
This version of the patch adds the following:
() Fixed the iPod UP/DOWN mapping
() Added support for Archos targets
() Added support for grayscale targets
() Added header license information to casegame.h
Here is a sync with svn 19102.
Don't forget to install the casegame_images.zip file from above.
Don't forget to install the casegame_images.zip file from above.
* Fixed Makefile implementation to conform to standard
* Updated structures with the new implementations in svn
Don't forget to install the casegame_images.zip file from above.