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FS#8925 - clix for color player
Attached to Project:
Rockbox
Opened by Rene Peinthor (rp) - Tuesday, 22 April 2008, 18:35 GMT+2
Last edited by Johannes Schwarz (Ubuntuxer) - Wednesday, 08 July 2009, 19:44 GMT+2
Opened by Rene Peinthor (rp) - Tuesday, 22 April 2008, 18:35 GMT+2
Last edited by Johannes Schwarz (Ubuntuxer) - Wednesday, 08 July 2009, 19:44 GMT+2
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DetailsThis is the clix game for rockbox, goal of the game is to remove all blocks from the board. You can only remove 2 blocks of the same color with a cirect connection. The more blocks you remove per turn the more points you get.
I tested this on a Sansa e200 which is the only target i have. Also tried it on the Sansa c200 simulator. Please try it on other color targets(LCD_DEPTH >= 16) and report any bugs. |
This task depends upon
Closed by Johannes Schwarz (Ubuntuxer)
Wednesday, 08 July 2009, 19:44 GMT+2
Reason for closing: Accepted
Wednesday, 08 July 2009, 19:44 GMT+2
Reason for closing: Accepted
It would be possible to make the field bigger depending of the lcd size of the player, but I'm not sure how mucht this effects gameplay btw. complexity.
Maybe an option would be the right thing, so if the player supports a bigger field than you can choose it if you want it.
thanks for testing and feedback.
Making bigger cells looks not so good i would say.
The scrolling doesn't seem to work (nothing happens when scrolling in-game), so currently you can only move sideways. Also, I'd personally prefer to have MENU move up, PLAY move down, and MENU+SELECT quit, like in minesweeper. You could still have scrolling as well as these, as minesweeper does.
no functional change
The game is a lot of fun. :-)
I fixed some small bugs, so now it should work on every player with colors.
What do you think about drawing unicolored images, which looks more plastically or like bricks.
Apart from that I think the game is premade. But every game need a help text and a summary for the rockbox manual.
I'm writting a lib just now, which can display a formatted text. Please have a look.
FS#8925FS#10099,FS#10283andFS#10350, which I will commit soon.Just wanted to say thanks for improving this little game and I'm looking forward to see this game in rockbox.
This isn't right; of course it doesn't matter whether you remove many blocks in one turn or you remove them in later; you will get the same score.
I guess if someone plays the game he will quickly understand the scoring system.