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FS#8998 - Drawing problems in plugins which use standard menus
Attached to Project:
Rockbox
Opened by Marianne Arnold (pixelma) - Friday, 16 May 2008, 03:18 GMT+1
Last edited by Jonathan Gordon (jdgordon) - Friday, 28 November 2008, 04:11 GMT+1
Opened by Marianne Arnold (pixelma) - Friday, 16 May 2008, 03:18 GMT+1
Last edited by Jonathan Gordon (jdgordon) - Friday, 28 November 2008, 04:11 GMT+1
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DetailsI noticed the following problems which seem viewport related (all of which show in a sim):
1. The menu of "star" <FIXED> 2. Some others (e.g. chopper, sudoku, wormlet) use different colours for the statusbar. Foreground/background colour of the statusbar is not the same as in the menu itself, depending on your own settings this will show more or less (see screenshots). P.S.: I chose "all players" because I observed the problems on greyscale and colour targets (including sims) and couldn't find a category for that) |
This task depends upon
Closed by Jonathan Gordon (jdgordon)
Friday, 28 November 2008, 04:11 GMT+1
Reason for closing: Fixed
Friday, 28 November 2008, 04:11 GMT+1
Reason for closing: Fixed
On greyscale the icons are still not inverted, so it looks odd and I guess it would be better if the entire menu wasn't inverted at all.
JdGordon: I'd like it better if you wouldn't have edited the original report and just added a comment. This way someone who reads this can better understand what happened or not... (I reported the inverted/not inverted problem there too) thanks.
edit: no, im tired, this still needs a bit of work... the fact of the matter is that plugins shouldnt be setting colours...
FS#9176as it's the same as this issue from looking at the screenshots. Interestingly I could only observe the wrong behaviour mentioned there on color targets (e200 but not on mini). Also, invoking the menu doesn't show the selected backdrop in case the plugin disabled it (like sudoku, clock). This is also visible in the screenshots attatched to this task.