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FS#9171 - Replace the CUBE in cube with COBRA MK III
Attached to Project:
Rockbox
Opened by Dave Hooper (stripwax) - Wednesday, 09 July 2008, 01:38 GMT+2
Opened by Dave Hooper (stripwax) - Wednesday, 09 July 2008, 01:38 GMT+2
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DetailsDumb patch but introduces handling for non triangular faces (by triangulating them when rendering). Vertices courtesy of http://mackayj.doosh.net/eliteships.html (in particular I hand-converted http://mackayj.doosh.net/files/vrml/eliteships/cobra3.wrl)
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This task depends upon
To do list:
Keybinding for switching between shape data
More shape data (polyhedra, more Elite ships, ...?)
Optimised triangle filling in pluginlib?
Optimised non-triangular planar filling in pluginlib?
Light sources?
Transparency?
Anyone have an opinion on the GPL compatibility of the Elite vertex data, by the way?