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RocklifeA port of Conway's Game of Life to rockbox from http://en.wikipedia.org/wiki/Conway's_Game_of_Life: Rules The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, live or dead. Every cell interacts with its eight neighbours, which are the cells that are directly horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur: 1. Any live cell with fewer than two live neighbours dies, as if by loneliness. 2. Any live cell with more than three live neighbours dies, as if by overcrowding. 3. Any live cell with two or three live neighbours lives, unchanged, to the next generation. 4. Any dead cell with exactly three live neighbours comes to life. The initial pattern constitutes the first generation of the system. The second generation is created by applying the above rules simultaneously to every cell in the first generation -- births and deaths happen simultaneously, and the discrete moment at which this happens is sometimes called a tick. (In other words, each generation is based entirely on the one before.) The rules continue to be applied repeatedly to create further generations.
Chronon: I think the ability to read .cells files as starting configurations would be a nice feature. See: http://www.bitstorm.org/gameoflife/lexicon/ CategoryPlugin: Rocklife [Player r8 - 19 May 2008 - 00:19:35 - JensArnold
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