

RocklifeA port of Conway's Game of Life to rockbox from http://en.wikipedia.org/wiki/Conway's_Game_of_Life: Rules The universe of the Game of Life is an infinite twodimensional orthogonal grid of square cells, each of which is in one of two possible states, live or dead. Every cell interacts with its eight neighbours, which are the cells that are directly horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur: 1. Any live cell with fewer than two live neighbours dies, as if by loneliness. 2. Any live cell with more than three live neighbours dies, as if by overcrowding. 3. Any live cell with two or three live neighbours lives, unchanged, to the next generation. 4. Any dead cell with exactly three live neighbours comes to life. The initial pattern constitutes the first generation of the system. The second generation is created by applying the above rules simultaneously to every cell in the first generation  births and deaths happen simultaneously, and the discrete moment at which this happens is sometimes called a tick. (In other words, each generation is based entirely on the one before.) The rules continue to be applied repeatedly to create further generations.Rocklife can now open starting configurations saved in the .cells format. See: http://www.bitstorm.org/gameoflife/lexicon/  JustinHannigan  31 Mar 2009 Descriptions of several commonly used file formats can be found here. Some nice collections of starting configurations can be found at the following locations:
CategoryPlugin: Rocklife [Player, Recorder, Ondio, H100, H300, H10, iPod 1G2G, iPod 4G, iPod Color, iPod Mini, iPod Nano, iPod Video, iAudio M5, iAudio X5, Gigabeat, Sansa e200, Sansa c200, Sansa Fuze, MR100] Edit  Attach  Print version  History: r14 < r13 < r12 < r11  Backlinks  View wiki text  More topic actions r14  16 Nov 2010  19:22:19  JustinHannigan
Copyright © by the contributing authors.
