Rockbox contains a profiling system which can be used to monitor call count and time in function for a specific set of functions on a single thread. This can be used to optimize frequently-called functions or code blocks.
To use this functionality:
- Configure a developer build with profiling support.
- Make sure that the functions of interest will be compiled with the PROFILE_OPTS added to their CFLAGS
- On the same thread as these functions will be run, surround the relevent running time with calls to profile_thread and profstop. (For codecs, this can be done in the codec.c file for example)
- Compile and run the code on the target, after the section to be profiled exits (when profstop is called) a profile.out file will be written to the player's root.
- Use the tools/profile_reader/profile_reader.pl script to convert the profile.out into a human readable format. This script requires the relevent map files and object (or library) files created in the build. (ex: ./profile_reader.pl profile.out vorbis.map libTremor.a 0)
There is also a profile_comparator.pl script which can compare two profile
runs as output by the above script to show percent change from optimization
profile_reader.pl requires a recent binutils that can automatically handle
target object files, or objdump in path to be the target-objdump.
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