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Wiki > Main > BacklightFading (compare)
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Difference: BacklightFading (r6 vs. r5)Backlight fadingWelcome to the Backlight fading API page. This page aims to describe numerous approaches to achieve backlight fading. Work in progress The backlight threadAll backlight (and buttonlight) operation is done in the backlight thread apart from the rest of the code. The backlight thread accesses (initiates fading in and off) backlight fading by calling when the backlight times out: void backlight_setup_fade_up(void) and void backlight_setup_fade_up(void) Both set the prerequisites for the fading process. The fading process depends on the actual implementation. The settings can access the fading and change its behaviour by calling void backlight_set_fade_out(void) and void backlight_set_fade_in(void) There is no replacement for the target specific void _backlight_on(void) and void _backlight_off(void) These want to be called no matter of the fading. This is not also true for PWM fading. fading, although the the target specific functions have different names for historical reasons (could be fixed). After fading is done, the backlight thread initiates putting the LCD to sleep, and wakes it up before fading respectively: void backlight_lcd_sleep_countdown(bool start) PWM backlight fadingI, Backlight myself, can't tell very much about PWM fading (aka FIXME). functions in that way: Changing brightness via PWM involves
It delivers very smooth fading with virtually unlimited brightness levels. For Therefore, it requires a hardware-side mechanism which is able to change the PWM (interrupt) backlight fading, there's currently one define: very quickly. Currently, it's implemented for a few iPods, the h100 series and the M:Robe 100. For PWM (interrupt driven) backlight fading, there's currently one define:
The avaliable options are several overall times the backlight fading takes to toggle backlight completely. Software driven backlight fadingCurrently software driven backlight fading is solely implemented by changing the brightness in a given interval based on the total available brightness levels. Software brightness has two advantages: Backlight fading functions in that way:
With It's completely software driven. It's limited in terms of smoothness (although the disadvantage of: interval is optimized to be smooth) and configurability. It's relatively easy to adapt and doesn't require special hardware features. Additionally, it's dependent on the current backlight brightness value.
There's 2 subimplementations, which are mainly caused by the subtle difference in hardware handling in brightness levels. There's a kind of controllers, that set the brightness to the lowest possible level upon backlight_off, while the other kind sets the backlight to off by setting the backlight brightness level to zero. Therefore there's two defines:
There's 2 subimplementations, which are mainly caused by the subtle difference in hardware handling in brightness levels. There's a kind of controllers, that set the brightness to the lowest possible level upon backlight_off, while the other kind sets the backlight to off by setting the backlight brightness level to zero. This type is currently used by most Sansas, the h300 series, M:Robe 500, Cowon D2, Philips players and the Ondas. The available options are limited to ON and OFF. Using timer options are generally possible, but are likely to be problematic with high latency backlight changing hardware and/or being choppy while fading due to a rather high timer. Handling backlight fading target specificThere Backlight is a third way of implementing: Handling the fading functions in that way: only in hardware. This means that all fading is handled in the very target specific "_backlight_on/_off(void)" function. Fading must be finished until _backlight_off/_on() returns to prevent confusion of the backlight thread (it will treat this backlight fading type the same way as no fading). No software controlled or interrupt driven backlight brightness changing is involved.
The configurability depends on the target, but It's completely hardware driven. Rockbox has no influence (at least currently only ON and OFF are used. for the targets that use it), other than toggeling it on or off. All fading is handled in the target specific _backlight_on()/_off() function. Fading must be finished until _backlight_off/_on() returns to prevent confusion of the backlight thread. The backlight thread handles this type as if there was no backlight fading The configurability basically depends on the target, but currently only ON and OFF are used. Currently, only the Gigabeat S and Gigabeat F implement it, although the latter doesn't #define BACKLIGHT_FADING_TARGET and thus doesn't feature configurability. The corresponding define is
(It's not strictly needed, as Rockbox doesn't acknowledge it. It only serves for adding the setting). r7 - 06 Jul 2009 - 08:51:33 - MaurusCuelenaere
Revision r6 - 06 Jul 2009 - 00:34 - ThomasMartitzRevision r5 - 03 May 2009 - 14:45 - MaurusCuelenaere Copyright © by the contributing authors.
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