Wiki > Main > PluginTuxNES (compare)
Difference: PluginTuxNES (r20 vs. r19)
At this time, there is no plugin, not even a test version. Please do not ask the rockbox developers about the inclusion of this plugin or direct questions to them. The place for discussion is on this forum topic. Please do not post questions in the forum asking about progress! This is where you will find the latest progress. Do not contact us about ROMs or where to get them, as we will ignore such requests.
This project is no longer at a stage of research. Early development is currently taking place.
For those interested in assisting us, a few things should be noted. We are sticking to the absolute basics of functionality at the research and developement stages of the plugin. That means only a handful of games will be focused on and only after figuring out how to get it running on Rockbox. Technical research would be appreciated on any level and discussion of that research in the forum topic. Please read below to see what we have found and what we have rejected so that no one has to waste precious, and greatly respected, time. Thank you, AaronHuggins and RobertMenes.
AaronHuggins: 6502 code - Both FCEU and nofrendo have very attractive cpu cores. Will have trouble deciding which to implement.
FCEU mapper implementation should probably be ported. Correct me if I'm wrong.
Tux NES needs better sound implementation. Perhaps there is something special we could do for Rockbox?
Old - Portable 6502 code by Marat (closed-src) - http://fms.komkon.org/EMUL8/M6502-010807.zip. FCEU mapper and cpu src will be very useful. Marat gives detailed information on both FDS and NES, need to find sound architecture/information, or pull code from FCEU.
Another site of interest (and with lots of juicy information!) would have to be the NesDevWiki page.
We may be able to garner a little information about the sound architecture/information by researching the NSF sound format, since NSF files are nothing more than an NES ROM with all graphic/map/program data stripped away and only the audio engine and data left in and a small header added to the data.
FDS Emulation is too much work to implement. Emulation of FDS may be unattainable for a Rockbox target.
Game Genie support is also too much work. It would require a Game Genie ROM, plus a way to have the Game Genie start up to enter codes before starting the game. Another solution MAY be looked at, but for now, it's rather pointless.
Since there would be absolutely no logical way to implement them on a DAP, certain special controllers like the Zapper and Power Pad will not be supported.
NES Architecture Documentation by Marat Fayzullin - http://fms.komkon.org/EMUL8/NES.html
Wikibook on NES assembly programming - http://en.wikibooks.org/wiki/NES_Programming
Zophar's Domain NES Technical category - http://www.zophar.net/tech/nes.html
Wikipedia entry - http://en.wikipedia.org/wiki/NES
Wikipedia entry on the MMC - http://en.wikipedia.org/wiki/Multi-Memory_Controller
r20 - 04 Mar 2008 - 20:15:04 - AaronHugginsRevision r20 - 04 Mar 2008 - 20:15 - AaronHuggins
Revision r19 - 19 Aug 2007 - 18:26 - AaronHuggins
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