00:00:08 | Cassandra | preglow: I don't think Rockbox looks bad. |
00:00:19 | preglow | i think it looks minimal and rough |
00:00:22 | preglow | just like foobar |
00:00:23 | Cassandra | Definitly room for improvement, but ... |
00:01:14 | Cassandra | Somehow the lack of shiny graphics bothers me less on an embedded device. |
00:02:01 | Cassandra | Although I think most winamp skin designs (and the new graphical wps files people are producing) look pretty horrid. |
00:02:03 | preglow | seldom bothers me at all, just requires a couple of hours of getting used to it, after that i dont even notice the looks anymore |
00:02:10 | preglow | oh yes, they do |
00:03:01 | Cassandra | Don't know why no-one's managed to produce a minimalistically stylish WPS yet. |
00:03:19 | Cassandra | I guess no Rockbox users are decent graphic designers. |
00:03:23 | Cassandra | (I know I'm not.) |
00:03:34 | uski | personnally i don't care about the graphics |
00:03:41 | uski | as long as it does what it is supposed to do |
00:03:42 | uski | ;) |
00:03:50 | Coldtoast | I was going to work on a new image WPS but I can't be bothered |
00:04:01 | Coldtoast | I like mine too much as it is so simple |
00:04:22 | Coldtoast | p |
00:04:36 | Coldtoast | http://www.users.on.net/~edan/edan/1.jpg is all it is |
00:05:27 | Coldtoast | I agree with you. I don't think any of the image wps I've seen look particularly designed |
00:05:36 | uski | Coldtoast, which mp3 player do u use ? |
00:05:42 | uski | iRiver ? |
00:05:45 | Coldtoast | h140 |
00:05:47 | Coldtoast | yeah |
00:05:49 | Coldtoast | LOVE it |
00:06:07 | uski | :) |
00:06:44 | Coldtoast | it's so great too that a player can end up far better than the designers intended a year on from when it was released |
00:07:53 | uski | i am very impressed by one thing: the grayscale lib on archoses |
00:08:03 | uski | it's incredible to display grayscale on a B&W LCD |
00:08:06 | Cassandra | I think I may add replaygain support when I get around to re-encoding all my stuff in wavpack. |
00:08:12 | uski | in fact, the thing is to think doing it |
00:08:15 | Coldtoast | preglow got 16 shades of grey out of the 2 bit h140 tho :) |
00:08:17 | uski | because everybody knows the principle |
00:08:21 | Cassandra | (If I ever do.) |
00:08:54 | preglow | coldtoast, no, amiconn did that |
00:09:00 | preglow | but i gotta go, later all |
00:09:00 | Coldtoast | oh. was it? |
00:09:01 | Coldtoast | ok |
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00:09:05 | | Quit preglow ("CGI:IRC") |
00:09:12 | Coldtoast | props to amiconn |
00:09:23 | amiconn | I'm currently working on the greyscale lib |
00:09:29 | amiconn | (archos first) |
00:09:29 | | Join leftright [0] (~5087f7f0@labb.contactor.se) |
00:09:43 | uski | yera i know :) |
00:09:52 | amiconn | Transforming it to the new, unified gfx api, and adding sort-of double buffering |
00:09:59 | Cassandra | What are props anyway? |
00:10:09 | leftright | I replaygained all 37gigs two days ago, left foobar overnight with the task :) |
00:10:19 | uski | amiconn: it is funny because rockbox is becoming a full featured small OS |
00:10:22 | amiconn | I just have the first test version. Good thing: it doesn't crash. |
00:10:28 | uski | now we have a gfx layer, ... |
00:10:32 | amiconn | Bad thing: graphics are all messed up |
00:11:15 | amiconn | Double buffering will hopefully allow big fun on the archos.... |
00:11:19 | Coldtoast | props=thanks |
00:11:42 | uski | amiconn: on the archos the problem is that we don't have a VSYNC |
00:12:02 | amiconn | There is no vsync on the h1x0 either |
00:12:07 | uski | yea |
00:12:19 | uski | so i suppose there is also the ickish "noise" moving band |
00:12:37 | amiconn | The noise band is way less visible for at least 3 reasons |
00:13:11 | amiconn | (1) I'm not flicking between black & white, but between 2 adjacent native LCD shades |
00:13:42 | amiconn | (2) The data transfer is much faster (parallel hookup), so the interference with the transfer gets smaller |
00:13:58 | amiconn | (3) The LCD is sloooowww. This is actually helpful here |
00:14:10 | uski | interesting... |
00:14:14 | Coldtoast | hey. won't temperature differences affect all that amiconn? |
00:14:39 | amiconn | Yes, you can get steady display on the archos too - in winter, outside :) |
00:14:48 | uski | yea |
00:14:49 | Coldtoast | I thought temperature affected the speed the LCD updates somewhat |
00:14:51 | * | uski agree |
00:15:01 | uski | colder = slower = better here |
00:15:07 | Coldtoast | heh. yet another reason I love Winter |
00:15:20 | uski | gotta try the grayscale plugin in the fridge |
00:15:23 | uski | (seriously) |
00:16:00 | * | amiconn wonders what happens in the new grayscale lib... |
00:16:24 | amiconn | My graphics look like japanese writing - sortof |
00:21:26 | | Part leftright |
00:25:54 | | Quit JoeBorn (Read error: 110 (Connection timed out)) |
00:26:42 | uski | maybe a problem with your page flipping |
00:26:47 | uski | your "double buffering" |
00:29:22 | amiconn | Way simpler problem - I didn't use the correct variable in *one* single place |
00:32:47 | amiconn | Now it works ... drawing operations are *way* faster than before :) |
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00:35:00 | | Join austriancoder [0] (~5078751e@labb.contactor.se) |
00:35:03 | austriancoder | hi all |
00:35:21 | ]RowaN[ | guys im trying to centre a line of text in the wps, but when i add %ac before or after it, the line is just blank instead of displaying any text |
00:36:11 | ]RowaN[ | e.g. %actest just shows a blank line |
00:36:17 | Coldtoast | try this |
00:36:24 | Coldtoast | %ac%t0test |
00:36:25 | austriancoder | does anybody know a guitar-chord-finding tool for linux? |
00:36:44 | Coldtoast | no idea if that'll make any diff |
00:37:19 | Coldtoast | or how about test%ac? |
00:37:36 | ]RowaN[ | no change |
00:37:41 | Coldtoast | ok |
00:37:44 | ]RowaN[ | like i say, before OR after, still blank |
00:38:23 | ]RowaN[ | %ac%s works, displays the songtitle, centred.. but normal text (i.e. not pulled from a musicfile tags) just disappears |
00:38:59 | Coldtoast | I got the same thing, if that's any consolation. heh |
00:39:10 | ]RowaN[ | yeah, im not going mad then |
00:39:23 | Coldtoast | I'd forgotten about it |
00:45:21 | | Join memmem [0] (~user@p54A23F66.dip0.t-ipconnect.de) |
00:48:06 | ]RowaN[ | rockbox just crashed on me: I03 AddrErr @ 31022f00 (dunno if thats useful to anyone) |
00:48:11 | ]RowaN[ | i was listening to a flac file at the time |
00:48:54 | | Join TCK [0] (TCK@81-86-96-91.dsl.pipex.com) |
00:56:37 | ]RowaN[ | always happens at same point in the track |
00:57:19 | austriancoder | upload the trak anywhere, put a note with link into wiki and hope it get fixed |
00:58:25 | ]RowaN[ | hmm i dont have any webspace |
00:58:29 | ]RowaN[ | its a 34mb flac |
00:59:25 | ]RowaN[ | Whats Up 2004 - DJ Miko, level 8 flac compression |
01:00 |
01:00:06 | uski | ]RowaN[, take an extract of the track |
01:00:12 | uski | and see if it still crashs with the extract |
01:00:21 | uski | is yes you may end up with a 0,3mbytes file ;) |
01:00:29 | ]RowaN[ | k |
01:00:29 | uski | just with the problematic point |
01:00:48 | uski | i think that i'll be able to host the file for you then |
01:00:59 | uski | (i have a _small_ webspace) |
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01:06:05 | ]RowaN[ | nah i dont have cooledit anymore |
01:06:45 | ]RowaN[ | bah |
01:06:45 | ]RowaN[ | even |
01:07:21 | t0mas | austriancoder? how's fm support going? |
01:07:58 | austriancoder | t0mas: i have posted a i2c patch in patchtracker.. all other suff is away.. hd head crash |
01:08:12 | t0mas | shit |
01:08:23 | t0mas | I've read the i2c thing... was more general than just rockbox right? |
01:15:45 | ]RowaN[ | i made the wav a bit smaller (using winamp wav out) .. 13mb .. and when i turn it into flac it plays fine without crashing rockbox |
01:16:53 | austriancoder | ]RowaN[: i can make you tomorrow a ftp-account to upload the whole broken file |
01:17:09 | ]RowaN[ | ok cool, i'll be here 2moro |
01:17:40 | austriancoder | fine |
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02:08:15 | pike | I find this extremely entertaining: http://forum.inmatrix.com/index.php?showtopic=2256&st=0 |
02:12:29 | | Nick CBM-away is now known as CheeseBurgerMan (~BurgerBoy@208.170.225.85) |
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02:37:20 | DarkkOne | Does anyone here know if the replaygain defaults to track-gain if there's no album gain tags present on the files? |
02:40:05 | t0mas | no idea |
02:42:14 | DarkkOne | Alright |
02:42:17 | DarkkOne | Hrmph |
02:42:47 | DarkkOne | I have like, 1500 MP3s from OCremix that really wouldn't benefit from albumgain, and then about 350 oggs from my own CDs that would. =/ |
02:43:46 | DarkkOne | Ah well |
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05:40:43 | Malnilion | just out of curiosity, if you guys were gonna buy an iRiver h120 where would you get it from? |
05:40:52 | | Quit BBub (Read error: 110 (Connection timed out)) |
05:42:24 | CheeseBurgerMan | Malnilion: Wherever was the cheapest. |
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05:42:44 | Malnilion | problem is I can't seem to find it anywhere |
05:42:46 | CheeseBurgerMan | Which is probably Ebay. |
05:42:49 | CheeseBurgerMan | If anywhere. |
05:44:08 | crwl | i think i saw them on sale at www.mp3-store.de |
05:44:13 | crwl | or were those h140s? |
05:45:31 | Malnilion | all I know is that for such an apparently awesome player I can't seem to find it anywhere |
05:52:28 | Coldtoast | there's a reason for that |
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05:56:27 | Coldtoast | I have a h140 I'll swap for a 60GB ipod photo |
05:56:30 | Coldtoast | heh |
05:56:50 | Coldtoast | plus cash, of course |
05:57:16 | Coldtoast | I'd prolly only want $50US tho |
06:00 |
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06:17:25 | HCl | why would you do that? |
06:17:43 | | Join edx [0] (edx@p54A8DE50.dip.t-dialin.net) |
06:17:46 | HCl | oh right |
06:17:57 | HCl | you have an ipod and you'd swap it for an h140 |
06:18:00 | * | HCl needs to wake up |
06:19:52 | Coldtoast | no |
06:20:11 | Coldtoast | I mean I'd swap my h140 for a 60GB ipod colour + $50 |
06:20:14 | Coldtoast | you were right the first time |
06:20:19 | Coldtoast | it was a joke |
06:20:50 | Coldtoast | cos ppl without a h140 would think "WTF?!?! That's a rotten deal for me, an ipod owner!" |
06:21:07 | Coldtoast | to which I'd reply "Heh. You don't own a h140 tho" |
06:21:44 | Coldtoast | so they have the wrong idea about who's betting the better end of the deal :) |
06:23:16 | Coldtoast | Just before I die, I'm creating myself a kickass playlistand putting my player on REPEAT so when they bury me, I have something decent to listen to for 24-29hrs |
06:23:47 | Coldtoast | have these onlookers staring at disbelief as I do it, saying "That's CRAZY! I had no IDEA those things had OTF playlists!!" |
06:23:59 | Coldtoast | erm, in disbelief |
06:25:57 | HCl | ? |
06:26:06 | HCl | why would you trade an h140 for an ipod color? |
06:26:14 | Coldtoast | it was a joke |
06:26:17 | HCl | ah |
06:26:17 | Coldtoast | doesn't matter. heh |
06:26:19 | HCl | o.o |
06:26:22 | Coldtoast | I wouldn't |
06:26:27 | HCl | me neither, heh. |
06:26:34 | HCl | ipod doesn't even have radio |
06:26:52 | Coldtoast | I chose ipod photo 60GB cos they're the most expensive ipods |
06:27:08 | Coldtoast | and ppl seem to think nothing is worth as much as an ipod photo |
06:27:16 | HCl | ah :p |
06:27:33 | Coldtoast | it'd be cool to check out ipodlinux tho. And if Rockbox DOES ever get ported, that'll be awesome |
06:27:40 | HCl | mmm. |
06:28:20 | Coldtoast | I'm actually thinking of getting my h140 chromed |
06:28:36 | Coldtoast | have to find out if it's possible with the magnesium alloy it's made of tho |
06:29:42 | Coldtoast | when I was at the gym the other day, a guy I know had his girlfriend's ipod mini |
06:29:48 | Coldtoast | I'd never really held one |
06:29:54 | Coldtoast | had an iskin |
06:30:07 | Coldtoast | but it occurred to me that they're really not that small |
06:30:22 | Coldtoast | they're not THAT much smaller than my h140 |
06:30:25 | HCl | yea, the chrome thing was done on misticriver, i think.. |
06:30:33 | HCl | they can't be, cause of the harddisk |
06:30:33 | Coldtoast | and they're also not much lighter AT ALL |
06:30:53 | HCl | harddisks barely come smaller than 1.8" |
06:30:58 | Coldtoast | yeah |
06:31:02 | HCl | you can get 4gb cf harddisk |
06:31:07 | HCl | but those are hell expensive |
06:31:07 | HCl | heh |
06:31:11 | Coldtoast | dunno how much I trust them to be honest |
06:31:21 | HCl | hm? |
06:31:25 | Coldtoast | I had a 2.2GB Microdrive that was dead the day after I bough tit |
06:31:40 | HCl | o.o |
06:31:41 | HCl | wow. |
06:31:46 | Coldtoast | Microstar |
06:31:53 | Coldtoast | bought it off of ebay |
06:31:58 | HCl | second hand? |
06:31:59 | HCl | or new? |
06:32:04 | Coldtoast | new |
06:32:10 | HCl | no warranty? |
06:32:19 | Coldtoast | sent it back and they happily gave me a full refund |
06:32:22 | HCl | good |
06:32:25 | Coldtoast | I'm in Australia, they're in the US |
06:32:29 | Coldtoast | so yeah. was good |
06:32:49 | Coldtoast | I was using it in my camera. Worked nicely (SWALLOWED the battery) |
06:33:10 | Coldtoast | second day, I turn my camera on and the drive continually cycles power |
06:33:37 | Coldtoast | sat there going vvvvvvvvVVVVVUUUPPP!... vvvvvvvvVVVVVUUUPPP!... vvvvvvvvVVVVVUUUPPP!... |
06:35:23 | Coldtoast | left my machine on all night replaygaining all my music |
06:35:53 | HCl | i haven't kept up with rockbox.. been pretty busy... |
06:36:06 | Coldtoast | ah. busy is good tho |
06:36:12 | HCl | meh. |
06:36:27 | HCl | its mostly annoying people taking my time. |
06:36:28 | Coldtoast | busy is good if it's good-busy |
06:36:39 | HCl | mixed with playing-games busy |
06:37:11 | Coldtoast | ah. well that sux. I keep getting calls to help ppl fix their computers over the damn phone and I have this rotten flu. can hardly talk. it's tiring having to talk |
06:37:53 | Coldtoast | received a phonecall from my boss too asking me to work tonight but I couldn't |
06:38:05 | Coldtoast | ever heard of Kostya Tzyu? |
06:38:11 | Coldtoast | the boxer? |
06:38:28 | HCl | nope.. |
06:38:31 | Coldtoast | ok |
06:38:41 | HCl | i don't really care for celebreties |
06:38:51 | Coldtoast | he was world champ in his division. not at the moment tho I don't think |
06:38:58 | HCl | since they're just plain people and i don't see what the big fuss is about |
06:38:59 | Coldtoast | they absolutely LOVE the guy here in Australia |
06:39:01 | HCl | aha |
06:39:19 | HCl | what about him? |
06:39:33 | Coldtoast | we have him in at work tonight |
06:39:38 | HCl | aha |
06:39:42 | HCl | what kind of work do you do? |
06:39:48 | Coldtoast | $65 a ticket to see him |
06:39:51 | Coldtoast | Security |
06:39:56 | HCl | ah.. |
06:40:25 | Coldtoast | Ikind athink "What does HE need security for? I'm sure he can sort any trouble out himself" |
06:40:27 | Coldtoast | heh |
06:40:37 | Coldtoast | erm, "I kinda think" |
06:40:54 | HCl | gheh |
06:40:56 | HCl | guns? |
06:41:25 | Coldtoast | even tho I'm probably 50Kg heavier than him, I KNOW he'd murder me in a fight :) |
06:41:28 | Coldtoast | maybe I guess |
06:42:23 | HCl | gheh. |
06:45:32 | Coldtoast | this firmware I paid for for my router |
06:45:47 | Coldtoast | it resets the router on about 99% of all changes you make |
06:46:20 | HCl | heh |
06:46:27 | Coldtoast | went and asked why and they said they got SO many ppl saying their settings weren't "sticking" that they thought "To hell with it! Reset on changes" |
06:47:02 | Coldtoast | even adding a service to the blocked services list needs a reset |
06:54:47 | Coldtoast | hmmm. think I should use port forwarding or port triggering? |
06:55:20 | Coldtoast | port triggering seems kinda flaky |
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08:27:56 | Coldtoast | hey. nice updae to the peak meters it seems |
08:28:19 | Coldtoast | if it was a bit faster to updae, it'd be realtime |
08:31:24 | CoCoLUS | does the peak meter use a lot of cpu? |
08:31:33 | CoCoLUS | i mean, is it noticeable? |
08:32:36 | Coldtoast | when playing MP3s, it runs at 48MHz more than 120 here |
08:32:47 | Coldtoast | with peak meters on |
08:34:47 | Coldtoast | it's cool tho. you can now see the peak meters' relation to the sound :) just a bit of leg |
08:35:00 | Coldtoast | lag |
08:35:01 | Coldtoast | haha |
08:39:48 | CoCoLUS | well i think they're kind of pointless anyway, during playback... |
08:40:07 | CoCoLUS | for recording, ok, but what use are they while playing music? |
08:40:23 | ze | CoCoLUS: its nice to see stuff going on |
08:40:34 | ze | CoCoLUS: same as any music visualization |
08:40:35 | CoCoLUS | hm |
08:41:06 | ze | motion is fun to watch, especially when it coincides with your music |
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10:26:49 | leftright | outstanding, I really like the raplaygain implementation, I eagerly await it for mp3 |
10:27:42 | Coldtoast | err |
10:27:46 | Coldtoast | it's there fo rMP3 |
10:28:10 | Coldtoast | isn't that what the first Replaygain was? |
10:28:13 | Coldtoast | for MP3? |
10:28:55 | Coldtoast | or was it just initial support for replaygain? |
10:29:12 | Coldtoast | hmm. maybe it was |
10:35:15 | Coldtoast | hey leftright |
10:35:22 | Coldtoast | do you have a few oggs there? |
10:40:55 | leftright | no I dont have any ogg files, my entire 37gig collection is in mp3 :) |
10:41:50 | Coldtoast | ok |
10:42:06 | leftright | I looked at the build descriptions and its for wavpack and ogg so far |
10:42:27 | leftright | but I guess its just a matter of time, its ok no hurry |
10:46:32 | Coldtoast | definitely |
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11:12:42 | | Join bluebrother^ [0] (~c28@nat-ph3-wh.rz.uni-karlsruhe.de) |
11:13:18 | DarkkOne | Does anyone in here know what the "prevent clipping" menu option that was added with replaygain actually does? |
11:30:29 | * | HCl needs to check out a recent build.. |
11:30:49 | DarkkOne | Some of the new stuff is pretty nice |
11:35:55 | HCl | mmm |
11:36:01 | HCl | i need to work on the runtime database a bit |
11:36:12 | HCl | but my gf and games have been eating all my time |
11:40:46 | DarkkOne | I knew how that was until a short time ago. |
11:40:50 | ashridah | clearly you'll have to give up the gf then. thegames are far more important ;) |
11:42:08 | DarkkOne | Out of curiousity, anyone know if there's something in the way of FLAC tags that's complicated, or just a matter of nobody doing the gruntwork? |
11:42:28 | DarkkOne | 'cuz if it's the latter, I may see if it's something I could handle. |
11:43:46 | Cassandra | I suspect it's a matter of no-one doing the gruntwork. |
11:44:27 | DarkkOne | I figured that was likely since they're just supposed to be vorbiscomments, and those work with ogg/vorbis files already. |
11:44:43 | CoCoLUS | http://flac.sourceforge.net/documentation.html#format |
11:44:47 | CoCoLUS | doesn't seem to complicated |
11:44:57 | CoCoLUS | +o |
11:47:00 | CoCoLUS | vorbiscomments, indeed |
11:49:07 | | Quit DreamTactix291 (Read error: 110 (Connection timed out)) |
11:51:28 | t0mas | <HCl> but my gf and games have been eating all my time <−− known problem |
11:51:36 | t0mas | but I don't play that much games |
11:51:53 | DarkkOne | Maybe someone should work on a patch for that then, t0mas |
11:51:57 | Coldtoast | I'm prettu much over games myself |
11:52:10 | DarkkOne | BRB, I seem to require a reboot. |
11:52:21 | Coldtoast | I had an x800 that died and can't be bothered buying a replacement |
11:52:21 | t0mas | DarkkOne: can't be done :) |
11:52:24 | Coldtoast | using my old ti4200 |
11:52:33 | | Quit DarkkOne (Read error: 104 (Connection reset by peer)) |
11:52:36 | * | t0mas has a radeon 9600XT |
11:52:44 | t0mas | but it's useless here |
11:52:47 | Coldtoast | the x800 sure was fast tho |
11:53:08 | t0mas | not much games... haven't even compiled openGL support for my X server |
11:53:20 | Coldtoast | heh |
11:53:55 | Coldtoast | you know, I had SO many ppl telling he I'd never get 3d acceleration working under Linux with my x800 |
11:54:18 | ashridah | nevar. NEVAR! AHAHAHAHAHAHH! |
11:54:19 | Coldtoast | I'd go into chans, ask if anybody had installed one and get nothing but "haha! goo dluck!" |
11:54:21 | ashridah | :) |
11:54:43 | Coldtoast | but in reality, it was frigging easy |
11:54:54 | ashridah | yeah, we have a healthy amount of skeptisism when it comes to ati's support :) |
11:55:04 | Coldtoast | he |
11:55:19 | Coldtoast | with glxgears, I was getting around 350fps |
11:55:37 | Coldtoast | then got the drivers for the x800 installed and it ewnt up to 7000fps |
11:55:38 | ashridah | mostly because largish chunks of ati's lineup aren't supported, unlike nvidia, who support all boards based on their reference design (aka, all but a few) |
11:55:47 | * | ashridah nods |
11:55:48 | Coldtoast | yeah |
11:55:48 | | Join DarkkOne [0] (~chatzilla@cpe-66-68-93-2.austin.res.rr.com) |
11:56:09 | Coldtoast | I think I only get something like 2000fps with this ti4200 |
11:56:17 | Coldtoast | but I'm not a gamer |
11:56:20 | ashridah | the main problem ati's drivers have been facing are non-3d related features, and stability in various games. |
11:56:28 | Coldtoast | so for what I need the card for, the ti4200 is fast enough |
11:56:30 | *** | Saving seen data "./dancer.seen" |
11:56:52 | ashridah | i get about 4800fps with this GF4ti4800. |
11:56:59 | Coldtoast | I'm definitely going nVidia tho when I do upgrade |
11:57:05 | ashridah | not that glxgears is a good benchmark |
11:57:16 | Coldtoast | I should try again. I can;t remember how many I got to be honest |
11:57:42 | Coldtoast | yeah. I know. But I was using ti as a quick way to see if hardware 3d acceleration was enabled |
11:57:43 | DarkkOne | Wasn't the Ti series of 4's the ones that could be outperformed by some of the higher end 3-series? |
11:57:58 | t0mas | 14024 frames in 5.0 seconds = 2804.800 FPS |
11:58:07 | Coldtoast | the ti4x00 was a GREAT card |
11:58:22 | ashridah | DarkkOne: not to my knowledge, but that'd be unsurprising, if you got a low end ti, and a high end gf3 |
11:58:24 | DarkkOne | Were the MXs the bad ones then? |
11:58:32 | | Join uski [0] (uski@62.147.8.119) |
11:58:41 | ashridah | the MX's were the ones with majorly cut down memory bandwidth |
11:58:42 | Coldtoast | don't think any of the 3 series outperformed even the lowest end 4 series |
11:58:44 | DarkkOne | I just know one of the 4-series had a slightly faster core than the 3-series, but didn't have as advanced of shader features. |
11:58:48 | Coldtoast | yeah. the MX were SHOCKING |
11:59:00 | DarkkOne | Like, completely lacking pixel shaders. |
11:59:02 | Coldtoast | as was the first FX series |
11:59:07 | ashridah | and iirc, didn't support the full range of shaders, yeah |
11:59:13 | Coldtoast | yeah. the GF4MS wasn't even a GF4 |
11:59:22 | DarkkOne | That's right, then I had a Ti. |
11:59:23 | ashridah | (well, full at the time. it's not like ANY gf4 supports shaders 2.0 ) |
11:59:23 | Coldtoast | err. GF4MX |
11:59:29 | DarkkOne | It was a while ago, I was trying to remember 'cuz I know a friend had one, and I had the other. |
11:59:33 | Coldtoast | the ti were the good ones, yeah |
11:59:55 | Coldtoast | the new t800 or whatever it is is supposed to be stupidly fast |
12:00 |
12:00:01 | DarkkOne | Yeah |
12:00:01 | Coldtoast | erm... 7800 |
12:00:02 | ashridah | the ti's were also good value for money, given that the next set up were pretty crappy, AND expensive. |
12:00:21 | ashridah | took the 6xxx range for it to stop sucking |
12:00:28 | Coldtoast | yep |
12:00:45 | DarkkOne | It was weird the first time I owned a videocard with a faster core, and more memory than a computer I'd previously owned. But that was like, a 4mb videocard. |
12:00:50 | ashridah | yeah, the 7xxx nvidia range are nice. and about $1000 bucks here |
12:01:09 | Coldtoast | you must be in Canada |
12:01:12 | Coldtoast | or Australia |
12:01:21 | ashridah | .au |
12:01:22 | DarkkOne | I have a 5700 that's not doing too badly. Well, for what I paid for it, at least, since it was about $200 back when it was "new" |
12:01:26 | ashridah | sif canada :) |
12:01:29 | Coldtoast | I'm in Tas |
12:01:39 | DarkkOne | Tas? |
12:01:42 | DarkkOne | I had a gym teacher from there once. |
12:01:45 | Coldtoast | one of my friends has a 5950 |
12:01:50 | ashridah | DarkkOne: tasmania |
12:01:52 | Coldtoast | he loves it |
12:02:01 | DarkkOne | I've heard the 5950 is nice. |
12:02:13 | Coldtoast | nice looking bit of hardware too |
12:02:20 | DarkkOne | I'm waiting for somebody to invent something really new again. |
12:02:45 | DarkkOne | I mean, programmable shader languages and all that are all well and good, but things need to change big again, like when GPUs first appeared. |
12:02:50 | ashridah | DarkkOne: need someone to invent a piece of decently accelerated sound hardware |
12:03:02 | Coldtoast | ASIO |
12:03:09 | Coldtoast | I have a Delta44 here |
12:03:12 | Coldtoast | nice ASIO |
12:03:48 | Coldtoast | hey ashridah: you'd know who Kostya Tzu is then? |
12:03:52 | ashridah | whack 128MB of ram on it, and a decent programmable chip, so you can feed it vector data, ala opengl, and let it do the mixing, doppler, reverb, etc. |
12:04:02 | DarkkOne | For gaming, I'd like to see hardware-assisted raytracing finally finish. That, and I'd like to see someone make a physics-in-a-box type chip/board. |
12:04:14 | ashridah | Coldtoast: the boxer? barely. couldn't care less about boring junk like that |
12:04:23 | Coldtoast | yep. the boxer |
12:04:37 | Coldtoast | DarkkOne: there IS a dedicated physics card |
12:04:44 | ashridah | DarkkOne: supposedly those are on the way too, already, but it's hard to justify the cost (they said that about 3d hardware tho) |
12:04:55 | Coldtoast | we have him in at work tonight ashridah. heh. got asked to work but I'm too sick |
12:05:07 | ashridah | at work? |
12:05:14 | Coldtoast | yeah. I work at a nightclub |
12:05:22 | ashridah | ah |
12:05:26 | Coldtoast | $65 to go see him tho |
12:05:28 | uski | Coldtoast, what do you do in the club ? |
12:05:31 | DarkkOne | Well, odds are you wouldn't need to continually enhance the phsyics chip like you do graphics. |
12:05:42 | Coldtoast | security uski |
12:05:45 | uski | ok :) |
12:05:47 | DarkkOne | I mean, it's not like you're going to want physics correct down to the quantum level in a game. |
12:05:54 | ashridah | DarkkOne: well, if you're smart, you'd make it a proper programmable GPU, so you can upload new microcode to it |
12:06:02 | ashridah | and upgrade the physics engine |
12:06:11 | Coldtoast | DarkkOne: http://www.ageia.com/ |
12:06:29 | ashridah | hell, something like that you'd probably be able to start doing real damagable scenes |
12:06:33 | ashridah | instead of scripted stuff |
12:06:56 | ashridah | just pile in some geometry stuff into it, have it start rebuilding bsp trees on the fly, and creating new portals :) |
12:07:15 | * | ashridah can really dream sometimes :) |
12:07:34 | DarkkOne | The biggest problem about real damageable geometry is that eventually you hit game-world limits. |
12:07:42 | | Join hicks [0] (~hicks@zeus.mups.co.uk) |
12:07:49 | ashridah | the big problem with anything like that, is that the pci bus already has a bunch of traffic, due to the video and sound hardware |
12:08:05 | ashridah | there's only so much you can try to pile onto the pci bus before it becomes more economical to just do it in the cpu and memory |
12:08:11 | DarkkOne | True |
12:08:48 | ashridah | that's possibly one of the barriers to decent audio processing hardware for games |
12:09:06 | DarkkOne | I think one day gaming's going to pretty much move off of PCs to consoles. |
12:09:15 | ashridah | there's just not enough pci bandwidth to transfer each individual sound. you'd need to make sure you only had to do that once, and avoid mass changes of the sound tables |
12:09:24 | ashridah | DarkkOne: they've been saying that for years. |
12:09:32 | ashridah | i'm still waiting for it to come true |
12:09:37 | DarkkOne | I didn't say *when* I think it'll happen |
12:09:40 | ashridah | the fact is, some games are just easier to play on a pc. |
12:09:59 | ashridah | but in a sense, it's already more popular on consoles |
12:10:02 | ashridah | which is unsurprising |
12:10:07 | DarkkOne | Yeah, but the next generation of consoles are all slated to let you plug in a monitor, and have USB ports. |
12:10:16 | Coldtoast | see unreal3 will be released on the PS3? |
12:10:42 | DarkkOne | The big problem for games moving to consoles is that designers still feel they have to treat console players differently, and that they *should* try to differentiate by not allowing keyboard/mouse controls and whatnot. |
12:10:44 | ashridah | the next gen of consoles are also going to be near impossible to program for at the hobbiest level (and realistically, already are) |
12:10:52 | ashridah | so pcs are still the hobby domain. |
12:11:09 | DarkkOne | I think that's the big problem |
12:11:23 | ashridah | and that's where a lot of the new fresh programmers will come from |
12:11:32 | DarkkOne | They need to make consoles designed to allow unsigned (or hobbiest-signed) code. |
12:11:33 | ashridah | so you'll still want a decent mod community |
12:11:39 | ashridah | and thus, you still want pc games. |
12:11:47 | ashridah | DarkkOne: it's not just that |
12:12:01 | ashridah | it's the design of the hardware that will ultimately make it difficult for a hobbiest |
12:12:15 | DarkkOne | How so? |
12:12:19 | ashridah | there's just such a huge fundamental shift, and the develolpment gear is so expensive, it just won't be possible for people to get into it |
12:12:25 | Coldtoast | anybody have a <1GHz notebook they're selling? heh |
12:12:33 | ashridah | new consoles being highly thread-based, after all. |
12:12:41 | DarkkOne | Development gear, hadn't thought of that aspect. |
12:12:53 | ashridah | and threaded gaming is hard for fulltime programmers, let alone anyone else. |
12:13:23 | DarkkOne | True |
12:13:29 | ashridah | but yeah. ms and sony won't even talk to you if you ask for a devkit for the xbox2 or ps3, unless you're an established publisher |
12:13:46 | ashridah | i was reading a bunch of stuff about that recently. don't think i've got the link anymore, hang on |
12:14:17 | DarkkOne | The thing is, from the regular community, where most of the money comes from. The Walmart-buyers, they're gonna be saying "Why should I even think about playing games on my computer, when they can't even come *close* to looking like that?" Too much shiny in this new world. |
12:15:13 | DarkkOne | I mean, when it first came out, the XBox was maybe on par with what PCs could do. And to an extent, is to the lower end models. |
12:16:25 | DarkkOne | But like, at my local Gamestop, I'd say maybe 1 in 20 customers, if not less, buy PC games these days. |
12:16:29 | ashridah | http://www.gamedev.net/community/forums/topic.asp?topic_id=333516 that's the thread i was reading |
12:16:44 | ze | DarkkOne: come close to looking like what? |
12:16:47 | ashridah | DarkkOne: it won't take long for the pc to yet again skip ahead of the consoles |
12:16:56 | ashridah | and infact, they'll do that practically as soon as the consoles come out |
12:17:55 | ze | rendering resolution, anti-aliasing, texture resolution, geometry... all rather consistently superior capabilities on pc's vs consoles |
12:18:08 | ze | if a console ever comes out that can beat a pc, its like ashridah said.. not for long |
12:18:27 | ze | and then its a couple years more still before another console comes out |
12:18:30 | DarkkOne | With the next gen Ze, it's pretty much just going to be Rendering Resolution and maybe Texture Resolution, at least for a little while. |
12:18:37 | ashridah | besides, pcs are priced such that it'll be always cheaper to cram more memory into them |
12:18:42 | DarkkOne | And the next console comes out in less than 5 months |
12:18:56 | ze | yeah 5 months from now |
12:19:12 | ashridah | and of course, there's still a hystericalyl huge number of PAL and NTSC tvs out there that console games are still under the best resolution on |
12:19:12 | ze | the ps2 and xbox are pretty old by now |
12:19:33 | * | DarkkOne shrugs. |
12:19:39 | ashridah | and the concept of buying a hdtv here in .au (over in the us it's a bigger advantage) is minimal at best, since PAL doesnt' suck as much as NTSC does |
12:19:40 | DarkkOne | I'm not saying the next gen of consoles is going to do it. |
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12:20:02 | ze | heh there's very little difference between pal and ntsc really |
12:20:07 | DarkkOne | I'm saying that with consoles they have the freedom to do alot more with the hardware. |
12:20:18 | DarkkOne | Since you aren't limited to the standard setup internal to a PC. |
12:20:36 | ashridah | DarkkOne: there's no question that they can optimise harder for the console |
12:20:40 | ze | well... they can push the hardware exactly to its limits |
12:20:51 | ze | with the confidence that everyone'll get the same experience from it |
12:20:59 | ashridah | but you can't scale the hardware's capabilities up. once you hit that roof, you're constrained until the next version of the hardware comes out |
12:21:20 | ze | but yeah once they're at those limits, thats it |
12:21:34 | ze | and if those limits compromise your vision, too bad |
12:21:46 | ze | you can't even add options for anyone with a faster system to get the full experience |
12:22:15 | ashridah | and infact, i'd say the biggest advance console gaming has had in the last 15 years is hdtv, and not the console hardware itself |
12:22:18 | ze | you can't even make it so it can be better on newer hardware... because there's no newer hardware until the next console |
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12:22:48 | DarkkOne | I'm not saying consoles are ideal, but I think there's a going to be a point where they run games better than PCs will, and eventually the PCs won't catch up by the time the next gen hits shelves. |
12:23:07 | ze | i don't see how that can happen |
12:23:08 | DarkkOne | The XBox *barely* surpassed PCs when it came out. If that. |
12:23:08 | DarkkOne | The XBox 360 certainly will. |
12:23:26 | ashridah | DarkkOne: i doubt that. athlon 64's are already cheap enough that they're scaling past consoles, particularly the dual-core stuff. |
12:23:29 | | Join Coldtoast [0] (~edan@ppp111-3.lns1.hba1.internode.on.net) |
12:23:31 | ze | between the marketting life of consoles, plus the hard limits of silicon development that they're both subject to |
12:23:31 | DarkkOne | What about the XBox 720, or whatever? |
12:24:06 | * | ashridah is willing to bet we'll be having this discussion then too ;) |
12:24:17 | ze | its the standard business practice not to release a new console untill they've sucked every last bit of profit they can from the old one |
12:24:18 | | Quit DarkkOne ("Chatzilla 0.9.68a [Firefox 1.0.3/20050414]") |
12:24:34 | ze | pc hardware can just keep pushing though |
12:24:37 | ze | hmm |
12:24:38 | ze | heh |
12:24:47 | Coldtoast | I really like the xbox |
12:24:54 | Coldtoast | the original |
12:25:10 | Coldtoast | I hear you can also buy games for it! |
12:25:19 | ashridah | i'm not an xbox fan. although i will admit i bought an xbox controller, and hacked a usb jack onto it to play n64 emulator roms on it >:) |
12:25:34 | ze | heh |
12:25:36 | Coldtoast | heh. I don't think I've played an xbox game at all this year |
12:25:46 | ze | i've never played on an xbox |
12:26:01 | Coldtoast | I DO play SNES games, Neo Geo, CPS tho |
12:26:04 | Coldtoast | and watch movies |
12:26:21 | Coldtoast | the xbox has better gfx than the PS2 too |
12:26:33 | Coldtoast | despite what some ppl might have you believe |
12:26:46 | ze | yeah i've got this game psychonauts |
12:26:46 | Coldtoast | that's borne from it's PC roots tho |
12:26:59 | Coldtoast | cos the xbox really IS just a PC |
12:27:04 | ze | neat game, though the meat circus stuff at the end is just tedius, haven't bothered to go through it heh |
12:27:22 | ze | but i've read the xbox version has higher res textures and such than the ps2 one |
12:27:26 | Coldtoast | P3 733, nVidia 3d accelerated gfx, IDE, etc |
12:27:41 | Coldtoast | ethernet, USB. it's all tehre |
12:27:59 | ]RowaN[ | hmm wheres austriancoder |
12:28:10 | Coldtoast | you can upgrde an xbox to 1.4GHx and upgrade the RAM to 128MB too |
12:28:16 | Coldtoast | GHz |
12:28:31 | Coldtoast | but it's not cheap and not something you can do yourself |
12:28:35 | ashridah | i thought it already was 128MB |
12:28:41 | Coldtoast | nah. 64MB |
12:28:53 | ze | wow |
12:29:01 | ze | thats a sad amount of ram |
12:29:15 | Coldtoast | but still, it works |
12:29:46 | Coldtoast | only half the mem sockets are populated tho |
12:29:52 | Coldtoast | so you can double that |
12:30:04 | Coldtoast | requires a lot of soldering, however; 4x168pins |
12:30:45 | Coldtoast | and games won't run any faster. Emulators will take advantage of it tho |
12:31:04 | Coldtoast | like, games don't take advantage of the extra 64MB when it's installed |
12:31:19 | ze | well yeah that kindof an upgrade doesn't do much good on a console except for 3rd party stuff |
12:31:35 | ze | because the games are always made to use exactly what hardware is there and no more |
12:31:43 | Coldtoast | the xbox beats the crap out of every single other console released at the moment tho |
12:31:52 | Coldtoast | becuase of it's capabilities when modded |
12:31:58 | Coldtoast | nothing touches it |
12:33:19 | | Part MikeNoe33 |
12:33:43 | | Join MikeNoe33 [0] (~MikeN@200.du.saccapital.com) |
12:33:54 | Coldtoast | http://www.3dluvr.com/edan/tmp/XBox/ |
12:33:58 | Coldtoast | there's my xbox :) |
12:35:12 | Coldtoast | had the jewel custom made by an AWESOME guy in Europe, added a LAN led as well as an IDE activity led |
12:36:13 | Coldtoast | I'd have really liked to have done a DVD window mod too but can't be bothered any more |
12:36:23 | Coldtoast | oh. also integrated the DVD receiver |
12:36:50 | Coldtoast | added a power button to one of the controllers as well |
12:37:02 | | Join Moos [0] (DrMoos@m40.net81-66-158.noos.fr) |
12:37:16 | Moos | Hi all |
12:43:30 | t0mas | hi |
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12:43:50 | | Join Malnilion [0] (~Malnilion@dpc6682033157.direcpc.com) |
13:00 |
13:09:11 | | Join austriancoder [0] (~c1aa6611@labb.contactor.se) |
13:09:20 | austriancoder | hi |
13:09:28 | | Join rooom_wrk [0] (~Roman@adsl-bn150-156-158-212.bluetone.cz) |
13:09:36 | rooom_wrk | hi2all |
13:12:15 | austriancoder | hi |
13:12:48 | rooom_wrk | amiconn: Have you any direct connection to Joerg? Can you pls reremember him to update the WIKI? I have already everything prepared and only SW and little sw HowTo is missing to me :-((( |
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13:28:47 | | Quit einhirn ("Miranda IM! Smaller, Faster, Easier. http://miranda-im.org") |
13:28:56 | | Join einhirn [0] (Miranda@carlsberg.heim2.tu-clausthal.de) |
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13:43:52 | | Nick bluebrother^ is now known as bluebrother (~c28@nat-ph3-wh.rz.uni-karlsruhe.de) |
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13:46:16 | | Nick bluebrother is now known as bluebrother^ (~c28@nat-ph3-wh.rz.uni-karlsruhe.de) |
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13:56:33 | *** | Saving seen data "./dancer.seen" |
14:00 |
14:09:11 | crwl | looks like replaygain support eats battery quite a lot |
14:09:45 | Lear | not when I test it here. |
14:10:03 | Lear | just trying with some experimental support for mp3, and I can't see any significant difference... |
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14:11:45 | crwl | well... i didn't do a scientific test :) |
14:11:59 | crwl | but when i'm at work, i usually get the battery from full to about 75-80% capacity |
14:12:08 | crwl | today i got it down to about 63% :P |
14:12:32 | crwl | (with a 2200 mAh battery) |
14:13:00 | Lear | now, that was unscientific. :) I at looked at the boost rate, and it looked pretty much the same. |
14:13:53 | crwl | maybe something else has changed too... |
14:14:04 | crwl | looks like the PCM buffer watermark is too high when crossfade isn't used |
14:14:26 | crwl | it's always at about 70% full, minimum |
14:14:55 | crwl | boost rates were maybe 40-45% for 150-170 kbps vorbis files |
14:15:04 | crwl | which looks slightly high to me |
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14:17:47 | Lear | Hm.. 40-45% does sound a little high; I think I get about 30 from such files (though with a larger pcm buffer). |
14:18:26 | Lear | and pcm watermark isn't that high (thought it could be slightly lower); the main reason is that the pcm buffer is much smaller nowdays (less than half). |
14:18:59 | crwl | yes, i noticed... |
14:19:13 | | Quit uski (Read error: 104 (Connection reset by peer)) |
14:19:31 | crwl | but it still seems little high if it's never emptier than 70% full :) |
14:19:56 | crwl | or maybe 60% |
14:20:15 | | Quit FredyD ("Chatzilla 0.9.68.5 [Fedora 1.0.4-0.fdr.1.2/20050514]") |
14:20:43 | crwl | well, boost ratio definitely hovers around 40%... i'll try without replaygain |
14:21:14 | | Join FredyD [0] (~chatzilla@apollon.inrialpes.fr) |
14:21:38 | crwl | no, it's not at all lower without replaygain, so there's something else to blame then |
14:21:44 | Lear | iirc, the watermark is 190 kB, and the total size is 340 kB (with no crossfade). |
14:22:42 | Lear | you could switch back to an older build with larger pcm buffers and see if it makes a difference. If so, perhaps I should adjust the pcm buffer sizes a little... |
14:22:47 | crwl | yes, total size is 340 kB |
14:23:07 | crwl | in fact i think i had a version with smaller PCM buffer before, and it didn't have such a high boost ratios... |
14:23:12 | crwl | maybe from thursday or so |
14:23:33 | crwl | i'll retest it |
14:26:36 | crwl | yes, i have a build i compiled last friday, it has already 340 kB PCM buffer, and the boost ratios hover around 29-30% with same files |
14:28:21 | Lear | strange, so that was after the last crossfade changes, but before replaygain code? |
14:28:25 | crwl | Lear, yes |
14:28:51 | Lear | because of the replaygain stuff, vorbis decoding is done somewhat different, maybe that could explain something... |
14:29:05 | crwl | unless there were changes in crossfade code after approximately friday noon (GMT) |
14:29:48 | crwl | maybe... |
14:29:54 | Lear | not any large ones at least, I think... |
14:31:09 | Lear | only major change since friday night is replaygain... |
14:31:47 | crwl | hmm, i'll try with some other oggs too |
14:32:06 | crwl | these i quickly tested (and to which i mostly listened today at work) were pretty old, even from pre-1.0 vorbis era |
14:32:15 | crwl | if it matters |
14:32:51 | Lear | I get ~50% now as well, and I'm pretty sure it was more like 30% before... |
14:33:09 | crwl | oh |
14:33:30 | crwl | and i think the biggest changes in vorbis files happened between libvorbis 1.0 beta4 and rc2 |
14:33:34 | crwl | these are rc3 |
14:33:41 | * | Lear disables the peak meter, just in case.... |
14:34:30 | crwl | is the peak meter code being used if it's not in the WPS? |
14:35:59 | Lear | I don't know, that's why I'm testing to make sure. :) |
14:36:17 | crwl | heh :) |
14:36:45 | Moos | plus David Bryant changed this peak meter code this morning |
14:37:00 | crwl | i think the whole peak meter is pretty useless, i don't actively stare at the player screen while playing anyway |
14:38:08 | Coldtoast | what'd be REALLY cool is is you could control a mask with the peak level rather than having peak meters |
14:38:36 | Coldtoast | so you cold make your own peak meter gfx and use a peak-controlled mask to display it :) |
14:39:16 | Coldtoast | or maybe just have the peak level control how much of an image is displayed. hh |
14:41:53 | Lear | ok, switched to a build from thursday... |
14:48:14 | Lear | hm... more like 43-45% there... |
14:49:35 | | Quit rooom_wrk ("UkonÄuji") |
14:56:28 | Mirfle | hi |
14:56:47 | Mirfle | any devs around? |
14:57:52 | Mirfle | I have a compiler warning with my hebrew patch which I would like to clean |
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14:58:20 | ashridah | what's the warning? |
15:00 |
15:00:01 | Mirfle | passing arg 1 of `hebrew_l2v' discards qualifiers from pointer target type |
15:00:31 | | Join Musicmad [0] (~Musicmad@cpe.atm2-0-1031198.0x50a4ad0e.bynxx13.customer.tele.dk) |
15:00:50 | Mirfle | the code: |
15:00:51 | Mirfle | if (bidi_support_enabled) |
15:00:53 | Mirfle | str = hebrew_l2v(str, 1); |
15:00:54 | Mirfle | in lcd-h100.c |
15:00:56 | Mirfle | line 996 |
15:01:35 | Lear | e.g., const char* to char* without a cast. |
15:02:14 | Mirfle | I'm not very fluent in pointers yet, can you elaborate? |
15:02:39 | Lear | Hm.. Seems I've found one thing; the clipping code in dsp.c was not as efficient as that in Tremor. Easy to improve a bit, though not quite back to the "old" speed. |
15:03:35 | Lear | A const char* is a pointer to a memory buffer you can't modify (the const says constant), so if you try to assign that to a char* (without const) you could modify that memory. The compiler warns about that. |
15:04:47 | Mirfle | so how do I fix it? |
15:06:30 | Lear | Hm... You want to modify the string to puts? Naughty. :) Much better to make puts write chars backwards, if you ask me. |
15:07:15 | Lear | That "str" should stay as const; much code depends on that, I'd say... |
15:08:48 | Mirfle | I didn't write the original patch, but only updated to work after 2 years af gathering dust. |
15:09:10 | Mirfle | I'm not sure I know how to do that... |
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15:13:45 | Mirfle | Lear: can you help me try to change the code to do what you said instead? |
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15:15:31 | | Part Musicmad |
15:16:30 | Lear | Well, basically, you start at the right edge instead of the left edge, and decrease x rather than increase. |
15:18:35 | Lear | For each character written to the screen... |
15:20:04 | Mirfle | this should be done in the puts function? |
15:20:38 | Lear | I'll be... That optimization benefits MP3 as well (no surprise there), so 128 kbps MP3:s are pretty much realtime at 48 MHz now. :) |
15:21:04 | crwl | Hmm... |
15:21:20 | Mirfle | I think the idea of the current method is to leave the (complicated) hebrew algorithm in a separate file |
15:21:34 | Lear | No, lcd_putsxyofs, as that is where the actual glyph rendering takes place. |
15:21:37 | Mirfle | cause it's not as simple as you put it |
15:22:03 | Lear | More than just right to left rendering, you mean? |
15:22:34 | Mirfle | you need to identify if there is hebrew in the string, and then write ONLY those letters backwards |
15:22:34 | Lear | Still, changing a const string shouldn't be done just like that... |
15:23:59 | Mirfle | maybe it could be changed before the point where rockbox first assigns it |
15:24:31 | Mirfle | I'm just guessing, having no real knowledge as to how this REALLY works |
15:25:05 | Lear | That does makes things more difficult, yes. But you could then split up the rendering, without having to change the string... |
15:26:07 | Lear | Like a translation layer (somewhere close to lcd_putsxyofs), that renders parts of the string rtl, other parts ltr. |
15:27:52 | Mirfle | the thing is, the current algorithm is kinda compicated (for me at least) and I woudn't know how to make these changes... |
15:28:42 | Mirfle | *complicated |
15:35:32 | * | t0mas np: Various Artists - Barman Mag Ik..... (0:13) [http://amarok.kde.org/] |
15:35:37 | t0mas | lol |
15:35:48 | Lear | Perhaps you should leave it as it is for now then. But it might make it harder to get the patch accepted later on... :) |
15:35:54 | t0mas | "Barman mag ik overgeven." translation: "Barkeeper can I vomit now?" |
15:36:15 | Lear | crwl: speedup committed. |
15:36:26 | HCl | nice |
15:37:17 | Mirfle | thumbs up |
15:39:02 | crwl | Lear, great :) i'll check it out |
15:45:09 | Lear | Even a 200kbps MP3 is close to realtime without boosting. 8) |
15:45:39 | Lear | Now why didn't I think of this thing before, is what I ask myself... |
15:47:04 | crwl | now do the same with vorbis ;) |
15:49:02 | Lear | That probably requires way more work, and I don't really know how (the mdct is the slowest part, afaik)... |
15:49:54 | crwl | heh, boost ratio indeed seems to be about 2% with 192 kbps MP3's :) |
15:56:34 | *** | Saving seen data "./dancer.seen" |
15:58:06 | HCl | sweet. |
15:58:16 | HCl | what was the optimization exactly? |
15:58:44 | Lear | Use iram for a few critical variables... |
15:59:11 | Lear | I had already done so for most stuff in dsp.c, but not the clipping for some reason. |
15:59:25 | HCl | sweet. |
15:59:46 | HCl | there appear to be a lot of new people coding for rockbox lately, i haven't been around o.o |
15:59:50 | HCl | either that or people changed nicks, heh. |
16:00 |
16:00:30 | | Quit ashridah (Read error: 110 (Connection timed out)) |
16:00:34 | Lear | there's much to be done for the iriver port too, that helps... |
16:01:10 | HCl | yup |
16:01:18 | HCl | i have no idea about the current state of my runtime database |
16:01:22 | HCl | or replaygain for that matter |
16:01:33 | HCl | i had a field in the runtime database for manual volume adjustment on a per-song basis |
16:01:37 | HCl | no idea if thats still needed |
16:02:31 | | Quit Lear ("Chatzilla 0.9.68.5 [Firefox 1.0.6/20050720]") |
16:06:34 | ]RowaN[ | has anyone got some space where i could upload a flac which crashes rockbox? (its 35mb) |
16:07:01 | CoCoLUS | question: if i don't use vorbisgain, will the decoding still be slower? :) |
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16:15:12 | BBub | the new peak meter is really accurate |
16:15:14 | BBub | nice job |
16:16:49 | crwl | so, does it use much cpu? |
16:25:00 | BBub | doesnt seem so |
16:29:50 | HCl | ]RowaN[: sure |
16:29:58 | HCl | ]RowaN[: toss it in ftp://titania.student.utwente.nl/incoming/ |
16:35:01 | ]RowaN[ | k |
16:35:46 | ]RowaN[ | should be complete in about 20mins time |
16:46:37 | amiconn | Mirfle: Changing a string declared const is evil. A patch doing this can't be accepted; here are 2 arbitrary reasons why: |
16:46:48 | | Quit Moos (Read error: 110 (Connection timed out)) |
16:47:12 | amiconn | (1) A number of optimisations done by the compiler rely on data declared const staying const |
16:49:28 | amiconn | (2) (even more important) On archos it is possible to run rockbox directly from ROM, and I have strong hopes that one day this will possible on the iriver too. For rombox builds, constant data is read directly from ROM, so changing it won't work at all. |
16:51:02 | amiconn | Imho the only feasible option to support hebrew, arabic etc. is to first implement unicode support, then extend upon that |
16:52:14 | amiconn | And yes, the rtl/ltr rendering switch has to be done in lcd_putsxyofs(), or a translation layer close to that function |
16:53:02 | amiconn | There already is an unicode support patch, but unfortunately it is rather incomplete. |
16:54:38 | ]RowaN[ | HCl: its there now |
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17:00 |
17:05:04 | | Quit ]RowaN[ () |
17:07:02 | godzirra | IS there a linux dvd audio ripper? |
17:07:06 | godzirra | I know there's like 3 trllion on windows... |
17:10:01 | DreamTactix291 | i thought there was only one on windows |
17:10:12 | crashd | only one worth using :] |
17:12:16 | rooomish | amiconn: Have you any direct connection to Joerg? Can you pls remind him to update the WIKI? I have already everything prepared and only SW and little sw HowTo is missing to me :-((( |
17:12:51 | amiconn | I only have the same methods of contact; email and irc when he's around |
17:15:59 | | Quit RotAtoR () |
17:16:15 | godzirra | whats the one worth using? |
17:16:17 | godzirra | and is there one on linux? :) |
17:17:14 | | Join RotAtoR [0] (~e@153.106.54.47) |
17:17:50 | DreamTactix291 | considering the one worth using on windows uses WinDVD to help pipe the data i'd so probably not |
17:22:10 | Slasheri | hi, just got access to a pc from the "mil service" :) |
17:22:22 | Slasheri | it's not so bad being here |
17:22:49 | godzirra | DreamTactix291: but what -is- the one worth using on windwos? |
17:22:50 | godzirra | windows |
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17:32:34 | | Nick CBM-away is now known as CheeseBurgerMan (~BurgerBoy@tc2-225-085.altelco.net) |
17:36:00 | godzirra | Apparently no one will tell me :/ |
17:36:18 | * | CheeseBurgerMan doesn't know... |
17:36:42 | * | CheeseBurgerMan looks at DT annd crashd. |
17:37:39 | * | CheeseBurgerMan looks at them more sternly. |
17:37:40 | CheeseBurgerMan | :P |
17:39:28 | godzirra | your stern look apparently isnt frightening them into submission. |
17:39:33 | CheeseBurgerMan | Yeah. |
17:39:36 | CheeseBurgerMan | Apparently. |
17:39:43 | * | CheeseBurgerMan turns on his eyes of death. |
17:39:56 | * | CheeseBurgerMan turns them off. |
17:40:01 | CheeseBurgerMan | Don't want to kill them. |
17:40:50 | godzirra | Thats awfully big of you. |
17:40:51 | * | CheeseBurgerMan sends a mindprobe. |
17:40:57 | godzirra | afk a sec.. gotta reboot. |
17:41:01 | CheeseBurgerMan | Well, if I kill them, they can't say. |
17:41:01 | CheeseBurgerMan | OK |
17:45:24 | DreamTactix291 | <godzirra> DreamTactix291: but what -is- the one worth using on windwos? <−− the ones that were hosted on rarewares until roberto had to take them down |
17:45:34 | DreamTactix291 | i don't own any DVD-A discs so to be honest i never played with them |
17:47:29 | CheeseBurgerMan | It must've been the eyes of death that persuaded him to say... :P |
17:47:38 | | Quit TCK (Read error: 110 (Connection timed out)) |
17:47:56 | DreamTactix291 | no, just the fact i noticed the channel |
17:48:12 | CheeseBurgerMan | Oh. |
17:48:18 | | Quit silencer_ (Read error: 110 (Connection timed out)) |
17:48:22 | * | CheeseBurgerMan likes his explanation better. |
17:49:39 | * | DreamTactix291 is happy about the replaygain support so me ignores CBM |
17:49:51 | DreamTactix291 | sorry bud |
17:49:55 | CheeseBurgerMan | lol |
17:51:16 | * | DreamTactix291 imagines his H140 with an 80 gig drive and an aftermarket battery playing all wavpack :P |
17:51:42 | * | CheeseBurgerMan imagines DT imagining that and not watching where he's driving. |
17:51:58 | * | CheeseBurgerMan can almost hear the crunch... |
17:54:56 | DreamTactix291 | well i've actually got an operating position to work my H140 while i drive |
17:56:36 | *** | Saving seen data "./dancer.seen" |
17:57:11 | * | CheeseBurgerMan sighs as DT picks apart all his arguments/comments. :| |
17:57:13 | CheeseBurgerMan | :P |
17:59:31 | DreamTactix291 | that's what i do best |
17:59:57 | CheeseBurgerMan | :o |
18:00 |
18:00:09 | CheeseBurgerMan | You need a new area of expertise. |
18:00:19 | DreamTactix291 | audio compression maybe? |
18:00:21 | * | HCl flashes his player with a recent build and goes to get dinner |
18:00:25 | CheeseBurgerMan | Yeah, that sounds good. |
18:00:31 | CheeseBurgerMan | Go learn about that. |
18:00:33 | CheeseBurgerMan | :P |
18:00:45 | DreamTactix291 | lol |
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18:27:46 | godzirra | ok.. back |
18:27:50 | godzirra | went and grabbed lunch |
18:28:14 | godzirra | hrm |
18:28:18 | godzirra | I need to figure out how to rip them then |
18:28:21 | godzirra | I know I can do it with mplayer |
18:28:27 | godzirra | but that rips one big audio file... |
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18:30:29 | godzirra | sigh... I segfault when mounting my cdrom |
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18:52:42 | austriancoder | hi all |
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18:59:33 | godzirra | howdy austriancoder |
19:00 |
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19:10:19 | t0mas | hm |
19:10:23 | t0mas | the rockbox tick counter... |
19:10:33 | t0mas | does it just wrap around when it's overflowing? |
19:10:42 | HCl | last build i tried worked fine |
19:10:48 | HCl | aside from my runtime database seeming broken |
19:14:48 | | Quit Nibbler ("life is like a rental car, you fuck it up, and give it back.") |
19:15:22 | t0mas | and am I right that a 32 bits counter at 100 hz lasts for 497 days? |
19:15:44 | t0mas | (so that rockbox never reaches the overflow value?) |
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19:30:35 | Lear | Remember the 49.7 days crash bug? :) |
19:31:26 | bagawk | ? |
19:33:11 | amiconn | t0mas: Almost. current_tick is a (signed) long, so it will "already" overflow after 248d 13h 13min 56.47 s |
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19:33:58 | bagawk | heh who has a box on that long? |
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19:47:51 | Mongey | hi |
19:48:18 | bagawk | Mongey, kello |
19:50:33 | Mongey | do you think rockbox will start on the iriver h300 first |
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19:50:59 | CheeseBurgerMan | "first"? |
19:51:09 | CheeseBurgerMan | as in before what? |
19:51:33 | Mongey | after the h100 |
19:52:01 | bagawk | Mongey, they are not doing them in "order" |
19:52:08 | | Nick CheeseBurgerMan is now known as CBM-away (~BurgerBoy@tc2-225-085.altelco.net) |
19:52:33 | bagawk | Mongey, h300 support will only happen if one of the developers get one and start writting code |
19:52:42 | amiconn | bagawk: (long on-time) I can imagine one application that leads to very long on-time - surveillance recording |
19:53:04 | amiconn | This would work like a charm with triggered recording on the archos recorder |
19:53:18 | Cassandra | If I get around to implementing a "sleep mode" that will also cause long on times of sorts. |
19:53:27 | amiconn | ...because every trigger event will start a new file, and the file has a handy time-stamped name... |
19:54:07 | Mongey | linus has a h320 |
19:54:24 | amiconn | Cassandra: Sleep mode for wake-up alarm won't have problems with counter overflow |
19:55:06 | amiconn | I already talked to Linus about some ideas. For a wake-up alarm, we could shut down pretty much everything (HD power, LCD, audio codec) |
19:55:17 | Cassandra | That's what I was planning. |
19:55:19 | amiconn | ...and put the CPU to 11 MHz (pll bypass) |
19:55:40 | bagawk | amiconn, why not off? |
19:55:43 | amiconn | We could even switch off the DRAM if we run the wake-up loop in IRAM |
19:55:53 | Cassandra | Also, maybe leaving the LCD on with some sort of clock running but no backlight (only if power requirement is negliable.) |
19:56:00 | amiconn | bagawk: How would the box wake up then??? |
19:56:24 | bagawk | good point not rtc and such |
19:56:27 | Cassandra | Part of the idea is to implement RTC for units without hardware RTC> |
19:56:34 | amiconn | ...and reduce the timer tick to 1 Hz instead of the 100 Hz in active mode |
19:56:37 | Cassandra | For this the unit has to stay "on" |
19:56:39 | amiconn | ->way less interrupts |
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19:57:29 | Cassandra | *nods to amicon* Yes. Definitely. Since all we need to is update our infernal clock. ;) |
19:57:42 | amiconn | If I read the datasheet correctly, it may even be possible to clock the CPU with less than 11 MHz |
19:58:19 | amiconn | However, that requires to use the PLL while 11 MHz shuts down the PLL (bypass) |
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19:59:00 | amiconn | Someone would need to measure whether the power saving from clocking the CPU lower exceeds the power required by the PLL or not |
19:59:30 | amiconn | I once calculated the minimum possible CPU clock, iirc it was something around 4 MHz |
20:00 |
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21:19:02 | Mirfle | amiconn: Iread the log, and uderstand the problems in the current approach. I don't understand what unicode support can help other than making it easier to get fonts. |
21:19:09 | Mirfle | wait, is that the point? :) |
21:20:58 | amiconn | The thing is that unicode provides markers that can be embedded in a string and tell the rendering function when to switch direction |
21:21:41 | amiconn | How would you handle this without unicode rendering, meaning, how do you tell the renderer what is latin text and what is hebrew, arabic etc text? |
21:23:12 | amiconn | Another important point is the font support itself. Unicode will hopefully put an end to the problems caused by the heapload of existing codepages |
21:23:25 | Mirfle | in the current algorithm it checks if the char is >=193 && <=250 |
21:24:19 | amiconn | Hmm. How does the renderer know whether this is hebrew etc.? It could be extended latin-1 (european) or cyrillic, or...... |
21:25:20 | Mirfle | there is an option in the LCD menu called "bidi hebrew/arabic"... |
21:25:49 | | Join leftright [0] (~5087d821@labb.contactor.se) |
21:25:53 | Mirfle | only if it is set will it change the string |
21:26:57 | amiconn | Hmm, that might work if you have hebrew/arabic text *only*. I still consider this a hack, though it might be accepted as an intermediate solution provided the const string problem is solved |
21:27:24 | amiconn | I still think unicode (most probably utf-8 internally) is the right way to go. |
21:31:08 | leftright | does replaygain (rockbox's) read the files in a playlist according to the "track" or "Album" setting ? |
21:31:41 | leftright | ie, it will always apply those settings to whatever tracks or albums are added to the playlist |
21:33:46 | leftright | so if more tracks are continuously added to the playlist it will always apply either Track or Album gain ? |
21:35:30 | leftright | maybe I have the cat by the tail :) |
21:39:31 | amiconn | w00t! |
21:39:53 | amiconn | Last function of the old grayscale lib converted :) |
21:41:16 | pike | hehe http://www.walmart.com/catalog/product.gsp?product_id=3756867 |
21:41:18 | pike | cute |
21:43:24 | amiconn | Seems they don't fully know what they're talking about: An OLED display with a backlight?? Hehe |
21:44:47 | | Quit Mirfle ("Chatzilla 0.9.68a [Firefox 1.0.4/20050511]") |
21:55:21 | Lear | leftright: see menus for track/album setting; selection is based on that only (and what is available in the file, of course). |
21:55:21 | Lear | Hm... Did some hacking; went way too easy to build. It just can't work anywhere how it should. :) |
21:55:22 | Lear | Nope, didn't work at all. :) |
21:56:04 | | Quit webguest07 ("CGI:IRC") |
21:56:45 | *** | Saving seen data "./dancer.seen" |
21:57:17 | | Join amiconn_ [0] (~jens@p54BD6F92.dip.t-dialin.net) |
22:00 |
22:04:02 | | Quit RotAtoR () |
22:11:43 | | Quit amiconn (Read error: 110 (Connection timed out)) |
22:11:43 | | Nick amiconn_ is now known as amiconn (~jens@p54BD6F92.dip.t-dialin.net) |
22:14:34 | | Join west-acre [0] (air@82-35-84-182.cable.ubr03.dals.blueyonder.co.uk) |
22:14:53 | west-acre | hey people. |
22:15:06 | west-acre | where can i get .rom files from? |
22:16:07 | | Join Chamois [0] (~3e234217@labb.contactor.se) |
22:17:28 | west-acre | hey people. |
22:17:29 | | Quit Chamois (Client Quit) |
22:17:29 | west-acre | where can i get .rom files from? |
22:17:47 | | Join webguest37 [0] (~3e234217@labb.contactor.se) |
22:18:28 | | Quit webguest37 (Client Quit) |
22:18:45 | | Join Chamois [0] (~3e234217@labb.contactor.se) |
22:28:59 | BBub | west-acre: for what? |
22:29:17 | west-acre | iriver h1xx on rockbox |
22:29:42 | west-acre | BBub |
22:33:29 | | Quit Chamois ("CGI:IRC") |
22:36:39 | | Join Coldtoast [0] (~edan@ppp111-3.lns1.hba1.internode.on.net) |
22:39:01 | | Join Aison [0] (~hans@zux166-181.adsl.green.ch) |
22:39:42 | west-acre | BBub |
22:39:42 | west-acre | ? |
22:42:07 | BBub | there is no need for rom-files |
22:42:35 | BBub | http://www.rockbox.org/twiki/bin/view/Main/IriverBoot#Step_1_Download_and_extract_a_re |
22:42:47 | Stryke` | i believe he is talking about RockBoy |
22:42:55 | BBub | maybe |
22:43:46 | west-acre | i've already installed it you newB. |
22:43:54 | west-acre | just not sure where to get roms |
22:44:21 | BBub | west-acre: then try to talk so one can understand what you mean |
22:47:47 | west-acre | ok :) |
22:55:19 | Lear | Hm... How do I twiddle the H140 led? Set/clear 0x40 at 0x05FFFFC3? |
22:56:07 | west-acre | not sure. what is it sposed to do? |
22:56:26 | | Nick west-acre is now known as [-AIR-] (air@82-35-84-182.cable.ubr03.dals.blueyonder.co.uk) |
22:57:24 | | Join Chamois [0] (~Florian@i01v-62-35-66-23.d4.club-internet.fr) |
23:00 |
23:01:00 | Lear | Doesn't seem software controllable... |
23:01:51 | | Quit [-AIR-] ("—I-n-v-i-s-i-o-n— 2.0 Build 3515") |
23:02:15 | HCl | its not. |
23:02:25 | HCl | the red one is hardwired to harddisk, afaik |
23:02:31 | HCl | and green hardwired to charging |
23:03:26 | Lear | oh well, makes debugging harder, I guess... :/ |
23:04:44 | leftright | is there a write up about the 'prevent clipping' setting |
23:07:04 | | Part leftright |
23:07:52 | Lear | nope, unless you count documentation at www.replaygain.org or other players with the same settings. :) |
23:10:08 | Cassandra | Does the Rockbox replaygain stuff support replaygain in ID3v2 tags? |
23:13:01 | Lear | Not yet, though I'm working on it, based on the tags Foobar2000 writes. Don't know if that is the right way though... |
23:14:48 | | Join leftright [0] (~5087d821@labb.contactor.se) |
23:16:49 | leftright | hmm, v2 tags is preferable ?, for it leaves the muisc alone and is reverseable ? |
23:17:38 | | Join DarkkOne [0] (~chatzilla@cpe-66-68-93-2.austin.res.rr.com) |
23:17:44 | Cassandra | Changing ID3 tags shouldn't affect the music either, surely. |
23:18:08 | Cassandra | And I'm not sure but I think foobar only writes replaygain to the ID3 info. |
23:19:00 | DarkkOne | Yeah, foobar doesn't change the samples like mp3gain, it just adds the tags. It's just replaygain as it's supposed to be, I'm fairly sure. |
23:19:09 | leftright | it if configurable |
23:19:14 | leftright | it is |
23:19:30 | DarkkOne | What do you mean? |
23:19:49 | leftright | you can set it to write to v2 or ape tags |
23:21:58 | Lear | Yes, foobar2000 only writes tags. And at least 0.9 can write replaygain to id3v2 tags. |
23:22:17 | leftright | .8 as well |
23:23:30 | Lear | Ah, good to know that. And same format I hope (TXXX in vorbisgain style, so to speak). |
23:24:54 | Coldtoast | hmm. I was under the impression MP3Gain doesn't touch the samples |
23:25:49 | Lear | At least by default it does. The good thing with that is that it works with any player... |
23:26:23 | amiconn | Afaiu this won't affect quality either, as it does not reencode |
23:27:05 | amiconn | It just sets some global volume field in each frame, and from what I understand, this limits the operation to a granularity of 1.5 dB steps |
23:27:06 | DarkkOne | Hrm. How do you get foobar to put the replaygaings in ID3v2 tags Leftright? |
23:27:29 | leftright | the latest version of mp3gain can write to apev2 tags |
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23:29:21 | | Part asdsd____ |
23:29:29 | Lear | Foobar can be set to only write id3v2 for MP3. Even 0.8, though I don't remember if you need a separate plugin for that. |
23:30:40 | Cassandra | Presumably Rockbox ignores the ReplayGain info if you do though, right? |
23:30:59 | Cassandra | I'm not sure I really want a *third* set of tag info in my MP3 files. |
23:31:09 | DarkkOne | I think you do need a plugin lear. Or I just can't find an option. |
23:31:23 | leftright | Darkone: go to database under preferences and untick 'lock tag update config' |
23:31:40 | leftright | lock=block |
23:31:42 | Cassandra | I think it's under "Tag Writing" in 0.9 |
23:32:10 | | Join Strath [0] (mike@dgvlwinas01pool0-a244.wi.tds.net) |
23:32:51 | Lear | Cassandra: I'm not sure I follow you... Currently Rockbox doesn't look for replaygain info for MP3, but the code I have do look in id3v2 for it. So it would only be one set of tags (if you skip v1). |
23:33:15 | Cassandra | Ah, right. |
23:33:30 | Cassandra | I thought it did look in APE tags for MP3. |
23:33:59 | leftright | Foobars RG pre-amp is neat |
23:34:44 | DarkkOne | leftright, that is unclicked. |
23:34:56 | Cassandra | How do I tell "autoplaylist" to just look for everything in my media folders? |
23:34:57 | Lear | Not without "official" MP3 APE tag support at least. |
23:34:58 | DarkkOne | But it writes the replaygain info to APEv2 tags |
23:35:01 | | Join ashridah [0] (ashridah@220-253-123-135.VIC.netspace.net.au) |
23:35:25 | Lear | darkkone: not necessarily... (Foobar that is) |
23:35:39 | DarkkOne | My foobar's doing so. |
23:36:13 | Cassandra | I think foobar writes ID3v1 and APE by default. |
23:36:18 | DarkkOne | Yeah |
23:36:19 | Cassandra | Seems like a wacky default to me. |
23:36:22 | DarkkOne | That's what mine seems to be doing. |
23:36:39 | Lear | but you can tell foobar to only write id3v2 if you want |
23:36:43 | Cassandra | You can change it in the "tag writing" settings. |
23:37:03 | | Quit rooomish (Read error: 104 (Connection reset by peer)) |
23:37:26 | Cassandra | No, I lie. The default seems to be "just ID3v1" |
23:37:36 | Cassandra | So you must've told it to write to APE tags. |
23:38:10 | DarkkOne | Hrm |
23:38:11 | leftright | components>id3v2 tags tick always write to ISO-8869 |
23:39:45 | DarkkOne | hrm. Do I need to strip the APE tags before I run the replaygain scan? |
23:40:09 | Cassandra | Hmmm. I don't think I'll bother replaygaining my MP3s until the Rockbox support for it is finalised. |
23:40:12 | | Quit TCK- (Read error: 60 (Operation timed out)) |
23:40:40 | DarkkOne | Wait and see which tags they officially support anyway? |
23:41:40 | Cassandra | *nods* I suspect RB is likely to go for Replaygain in ID3, since that's what's best supported for MP3 tagging. |
23:42:06 | Lear | hm... regarding coldfire assembler... if I do a "cmp d1, d2" and I want to branch back if d1 is bigger, which cc code should I use? |
23:42:43 | DarkkOne | Ah well, none of my MP3s need replaygain anyway |
23:42:59 | DarkkOne | My only Mp3s are conversions of my audible books. |
23:44:50 | leftright | foobar gives prefernce to rg'd ape tags if they exist, and wont display v2 info |
23:45:43 | DarkkOne | Well, dbPoweramp is saying they're only APEv2 and ID3v1 tagged still |
23:45:48 | * | DarkkOne shrugs |
23:46:00 | DarkkOne | I dunno. I don't know much about all this. |
23:48:24 | | Quit DarkkOne ("Chatzilla 0.9.68a [Firefox 1.0.3/20050414]") |
23:52:47 | leftright | go to prefernces> Input> Standard Inputs, to specify the tags you want foobar to write to |
23:53:52 | leftright | ensure that 'always write to ISO-8859 is also ticked under components> id3v2tags |
23:54:38 | Lear | that's not a good idea, is it, if your text contains non-latin chars? |
23:55:33 | BBub | Lear: is replaygain also going to be included for flac and other formats? |
23:55:56 | Lear | don't ask me about flac; I don't use it. :) |
23:56:13 | BBub | ok ;) |
23:56:18 | Lear | But it is quite easy to add... |
23:56:23 | Cassandra | I wish I had a program that wrote m3u playlists with relative paths. |
23:56:40 | * | Lear wrote a Python script for that a long time ago... |
23:56:44 | Cassandra | Since my music is in s:\Music on my PC and in the root on the iRiver. |
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23:57:17 | Lear | Well, my script only strips the volume label... |
23:57:23 | BBub | Cassandra: try mp3tag on windows |
23:57:27 | BBub | very nice |
23:57:32 | | Quit tvelocity ("Leaving") |
23:57:42 | BBub | http://www.mp3tag.de/ |
23:58:33 | ghode|afk | are there any pc gf card gurus in here? |
23:58:47 | Lear | Seems like it doesn't support unicode tags though... |