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#rockbox log for 2008-10-03

00:00:06 Quit PaulJam (".")
00:00:07saratogaah I see its in the main manual
00:00:10Lloreanmarkun: The manual should link that.
00:00:12saratogasorry main patch
00:00:33saratogastop confusing me with your questions
00:00:41 Quit webguest23 ("CGI:IRC (Ping timeout)")
00:01:19kugelsaratoga: the patch moved the algorithm from apps/plugins/lib to apps/recorder (and also into the core)
00:01:32 Quit midgey ()
00:02:09kugelthe resize_in_core patch, that is
00:02:23saratogait might be helpful if someone familar with buffering and display could state where the correct place to hook resizing onto is
00:02:36 Quit lasser ("ChatZilla 0.9.83 [Firefox 2.0.0.16/2008070200]")
00:02:56 Quit meven ("good night")
00:03:04 Quit domonoky (Read error: 104 (Connection reset by peer))
00:03:05saratogai'm semifamilar with rockbox code and I don't even have an idea where it would go
00:04:25kugelmetadata buffering
00:04:54Dan89thank you llorean an markun
00:05:06kugelthe output image should go into the metadata buffer
00:05:49 Quit Munkie ()
00:06:36kugelthat's what the patch already does. Also, this is of course only for album art
00:08:06 Quit funman ("'night")
00:09:16 Quit denes (Remote closed the connection)
00:09:45 Quit mcuelenaere ("Zzzz")
00:10:18kugelsaratoga: did that answer your question?
00:14:54 Quit Dan89 ("CGI:IRC (EOF)")
00:17:30 Quit mf0102__ ("Ex-Chat")
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00:32:29 Join Dan89 [0] (n=598b3ce8@gateway/web/cgi-irc/labb.contactor.se/x-bd566fb295d40711)
00:32:45Dan89hi there i have another question.
00:33:10 Join dan_a [0] (n=user@217.23.173.156)
00:33:11Dan89i can see the music files when i connect my player
00:33:36Dan89*i cant
00:34:32LloreanRockbox doesn't move them. They're wherever you put them originally.
00:34:36markunDan89: I believe the sansa music dir is hidden
00:35:00markunLlorean: or not?
00:35:20 Join AaronShort [0] (n=c6ec2b02@gateway/web/cgi-irc/labb.contactor.se/x-bc97f55a824f0a92)
00:35:41Lloreanmarkun: The folder may be hidden, yes. But you don't have to put them in there, and if you did you kinda knew about that factor, right?
00:35:43Dan89ii dont know where they are because the installation
00:35:56Dan89this is not hiden
00:36:00Dan89i check it
00:36:53Dan89the music folder disaper
00:36:53 Quit merbzt (Read error: 104 (Connection reset by peer))
00:37:12LloreanDan89: It becomes hidden.
00:37:39 Join kushal_10022008 [0] (i=4596a301@gateway/web/ajax/mibbit.com/x-54acc1d92730644a)
00:37:55Dan89so how can i fix it?
00:38:05AaronShortI'm a developer and new to rockbox. so far I'm loving it. I've been playing with the simulator and noticed that the key mapings for the ipod are klunky. If I create a patch with more intuitive keymapings would that be something that the current devs would use? I wanted to check before I took the time to code.
00:38:59markunAaronShort: it depends. The devs are a bit conservative, but the best thing is to just do it and then discuss why it's an improvement in here.
00:39:07LloreanDan89: Just set your computer to show hidden files.
00:39:22markunor set rockbox to show hidden folders
00:39:27markunhidden files
00:39:35 Quit jhulst_ (Read error: 113 (No route to host))
00:39:37Lloreanmarkun: He's got file view set to all from earlier.
00:39:39linuxstbAaronShort: How are you proposing to deal with the scrollwheel?
00:39:43pixelmasomeone left a bit of yellow in the build table, doesn't look important though
00:41:51AaronShortright now the keys are 8 and 2 to scroll. and . for menu and + to play. these are backwards of what the key layout on the ipod is. I want to move the scrolls to 7 and 9 (above the 4 and 6 for forward back) then move the menu and play to 8 and 2. I think overall this will feel a lot more natural and intuitive
00:42:53linuxstbAaronShort: The scrollwheel is "forward" and "back", which maps to "down" and "up" in some places, and "right" and "left" in other places...
00:42:58pixelma8 and 2 were chosen I believe so that you can use the up and down arrow keys as an alternative (especially in lists and menus), handy when on a laptop
00:43:03Dan89Llorean there is no such option for - show "hidden files" only to single folders
00:45:06AaronShortthat makes sense but it doesn't flow right in use. i get the arrows for laptops but there are really 6 keys not 4 on the ipod with the scrolls. as an alternative we could use the old wasd setup like in games and then use q and e for the scrolls. I think that would be better for both
00:46:06LloreanDan89: I can't tell you how to use your PC. I can only tell you the folder is hidden, but Rockbox does not do anything to it.
00:47:23pixelmaAaronShort: it will never feel right I guess unless you have a scrollwheel on your keyboard :)
00:47:31kushal_10022008Llorean, I have a great idea. When the rockbox folder is zipped, could you zip it without the . in the front and ask us to rename it and put a dot afterwards?
00:47:52Dan89are you sure the problem is the PC? becuase i really can make the hole player as not hiiden, only single folder.. =/
00:48:04Lloreankushal_10022008: That doesn't make any sense.
00:48:10pixelmakushal_10022008: that won't work (for the average user) on windows
00:48:34LloreanDan89: the original firmware automatically hides the MUSIC folder.
00:48:42 Quit shotofadds ("Leaving")
00:49:03LloreanDan89: What do you mean about "make the whole player not hidden"?
00:49:43linuxstbDan89: Exactly what are you doing to try and unhide it?
00:49:45Dan89i mean that i can show folderes inside the player not the whole player
00:49:48kushal_10022008Llorean .rockbox is a hidden folder on the mac. because it begins with a dot. It has nothing to do with the previous conversation.
00:49:54LloreanDan89: Is the whole player missing?
00:50:04Dan89right click on the mouse
00:50:10Lloreankushal_10022008: Yes, but if you follow either of the official install instructions, you never need to see the .rockbox folder.
00:50:11Dan89no..
00:50:27Dan89only music im think
00:50:39AaronShortwell of course there isn't a scroll wheel but I still think the layout could be improved to be more intuitive. the keys on the ipod are in a cross so maping them outside of that feels clunky. oh and yea it's 7 not 6 keys like i said earlier...
00:50:54Dan89after the right click i can click on "hidden"
00:51:14linuxstbDan89: What is the mouse pointing to when you right-click?
00:51:18Dan89but i cant do it on the player, its like a diffrent partition
00:52:18Dan89about the hardware of the player.. =/
00:52:27linuxstbI thought the option was somewhere in the menus in Explorer (something like View -> Folder options), but I'll let a Windows user explain....
00:53:37linuxstbDan89: http://www.google.com/search?q=windows+explorer+show+hidden+files
00:54:12Dan89thanks
00:54:24 Join Seed [0] (n=ben@bzq-84-108-232-45.cablep.bezeqint.net)
00:55:22n1sgevaerts: a bit of yellow in the best bootloader
00:55:30AaronShortwell i guess i'll try to setup a dev invironment and create the patch. it might be easier to argue my case with an actual patch....
00:55:36n1ss/best/beast/
00:56:25linuxstbAaronShort: You should also remember that Rockbox works on many different devices, and we like things to be consistent - so if you propose changes for ipods, you should investigate other targets. e.g. the Sansas have a similar scrollwheel.
00:57:19n1sPersonally i like having the wheel on 2 and 8 because it is the same as up/down on other sims so testing for different targets is pretty similar
00:57:20Dan89thank you i solve the problem
00:57:35AaronShortdoes it scroll in a circle or up down?
00:58:05AaronShortwell see is why I asked
00:58:14AaronShortn1s:
00:58:24AaronShorthmm....
00:59:08pixelmaI think in the Sansa sim the scrollwheel was mapped to 9 and 3 in the beginning and then changed to 8 and 2 to be consistent, if I remember correctly I didn't like the first behaviour too much but that's already a while ago
00:59:10n1sAaronShort: in a list it wors exactly like up/down
00:59:34pixelmae200 sim to be precise
00:59:52AaronShortpicelma: funny I was just going to suggest something like that
01:00
01:01:11pixelmamy thinking is that this would only shift clunkyness from one place to another. It may feel better in one context/screen but worse in others (e.g. in lists as n1s said).
01:02:15 Quit Dan89 ("CGI:IRC (EOF)")
01:02:51 Quit ender` (" Anyone who goes to a psychiatrist ought to have his head examined.")
01:03:02pixelmaonly a theory though based on trying to imagine
01:03:32AaronShortwell scroll back could be 7 and scroll forward could be 9 and 1 so that it would feel natural however the user used it but I guess the whole point of the sim is be able to test things across players and consistency is more important in that case
01:04:31AaronShortthe bigest issue is that I didn't know what the mappings were because they were on the wiki for the ipod but I've fixed that so....
01:04:41AaronShortwere not on
01:04:57***Saving seen data "./dancer.seen"
01:05:01linuxstbAaronShort: There's also the "−−background" option when you run the sim...
01:05:18*linuxstb wonders why that isn't the default
01:06:35AaronShort−−background? I havn't tried that yet as I'm just getting up to speed.
01:07:04linuxstbi.e. run "./rockboxui −−background"
01:08:29AaronShortoh yea look at that
01:09:05pixelmaI guess 7 and 9 will feel unnatural still in places where the scroll wheel is used for up and down
01:09:20AaronShortyea that looks like that should be the default. i assume there is one of those for every player?
01:09:37linuxstbYes, every sim has one of those images
01:09:56linuxstbThey're in uisimulator/sdl/ in the source
01:10:06AaronShortmost devs don't have many diff players and that would make sense...
01:12:02AaronShortwell there you go how sexy are those! I already svn'd the source but havn't compiled it yet....
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01:14:38AaronShortwell i'm off to go play with themes good thing I checked about the key mappings before coding thanks.
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01:53:25soapFS #9428 needs love.
01:53:42soap(or at least attention from someone with commit rights.)
01:55:28*LambdaCalculus37 goes to have a peek at FS #9428
01:56:54LambdaCalculus37soap: So this is for HWCODEC targets only?
01:57:09soapthe changes are for SWCODEC only.
01:57:16LambdaCalculus37Ahh, I see it now.
01:57:31soapthe bug is that battery_bench's messages assume HWCODEC.
01:58:37pixelmaI'm sorry, somehow this relating to HWCODEC irritates me (also in the tracker entry) - it's just coincidence that there is no "Off" buttons used on other targets
01:59:56soapyou're taking offense at what I consider a pretty safe assumption that battery bench was never updated from its original messaging?
02:00
02:00:30soapAnd regardless of if I am right or wrong in that assumption, it does nothing to change the state of the bug.
02:01:27pixelmano offense, just irritation because the battery_bench itself has nothing to do with HW/SWCODEC
02:01:28 Join massiveH [0] (n=massiveH@ool-44c48a1e.dyn.optonline.net)
02:01:58soapbut the _bug_ only affects targets which are SWCODEC, be that coincidence or not.
02:02:20soapwhat category should I have put it under?
02:03:21 Part toffe82
02:03:53soapI can't select Player Type "iPod" and Player Type "Sandisk" and Player Type "Gigabeat"... Selecting Player Type "all" would have been flat out wrong.
02:04:04pixelmacategory might have been fine, just thinking the title could have been nicer. No need for a lengthy discussion though as there are worse titles
02:07:32 Quit kushal_10022008 ("http://www.mibbit.com ajax IRC Client")
02:08:30LambdaCalculus37soap: I'm building with the patch applied.
02:10:53 Quit nuonguy ("Leaving")
02:11:07soapTwo messages are changed, one in back-end method, the other in content as well as method.
02:11:36soapThe one changed in content is the one which pops up when you attempt to load another plugin while bb is already running.
02:12:13soapsecond patch should appear exactly the same, but I consider the method more elegant.
02:13:18soapPart of me thinks a v3 of the patch with the same thing done to BATTERY_ON_TXT would be prettier still, but there is no functional need for doing so.
02:14:25amiconnlinuxstb: The ape filters seem to be memory bound on the beast :\
02:14:58amiconnI have something that is measurably faster than svn, but not nearly as much as I thought it would be...
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02:20:32 Nick JdGordon|zzz is now known as JdGordon (n=jonno@rockbox/developer/JdGordon)
02:20:55powr-tocI'm looking to buy a new mp3 player to run rockbox on... Preferably one with tonnes of storage... any suggestions??
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02:21:38krazykitpowr-toc, read the BuyersGuide wiki page
02:22:03powr-tockrazykit: cheers :-)
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02:23:18LambdaCalculus37soap: Light is green... patch builds clean. :)
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02:53:53LambdaCalculus37soap: I'm committing your patch.
02:54:19LambdaCalculus37Anyone have any objections?
02:58:34*LambdaCalculus37 looks around
03:00
03:00:22 Join massiveH [0] (n=massiveH@ool-44c48a1e.dyn.optonline.net)
03:02:29pixelmanow you ask at 3AM (+/- 1) in most parts of Europe
03:02:37mmadiaany suggestions on a replacement for chicago12.fnt ?
03:02:56pixelma13-Nimbus
03:04:43pixelmaChicago was dropped due to licensing issues and Nimbus was very very similar and already had more characters anyways, chicago12 was actually 13 pixels tall IIRC
03:05:00***Saving seen data "./dancer.seen"
03:05:01mmadiai trust you :)
03:05:24pixelmaspeaking of the Chicago font by the way, not the city ;)
03:05:36wpyhpixelma: do you know where we got the helvetica font from?
03:06:11wpyhI couldn't find its free license anywhere on the web.
03:06:31pixelmano, but it was mentioned here during the renaming process some weeks ago
03:06:44pixelmaand markun knows
03:06:59wpyhok
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03:22:24JdGordonLambdaCalculus37: you got red!
03:22:28JdGordonand I got yellow :'(
03:22:32mmadiapixelma what about helvB10 and B12 ?
03:22:33JdGordon(forgot to check before :p )
03:23:06JdGordonand gevaerts is a naughty bugger also :p
03:23:29mmadianm ... im guessing 10-Adobe-Helvetica-Bold.fnt
03:25:05pixelmaif it's the same as the helvR ones in name not matching the size then helvB10 would be 12-* and helvB12 is 15-*
03:26:10mmadiahelvR08 become 10-* ?
03:26:13saratogadoes anyone know if the H10 can charge in rockbox?
03:27:30pixelmammadia: in case those fonts are in SVN, they should appear in this README file (I think it was linked in the thread but it is in the font folder)... and I don't see them there...
03:27:59mmadiayeah, i'm looking at the fonts README
03:29:08mmadiai'm keeping track of the fonts that aren't in the README, later i'll post the info ( to see if anyone disagrees )
03:31:25LambdaCalculus37JdGordon: Crap, and on the Player, too!
03:33:14*LambdaCalculus37 decides to temporarily revert the patch and reopen FS #9428
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03:45:20pixelmammadia: if you want to rename fonts currently not in SVN to something that follows the naming scheme - the number in front tells something about the font size (actually line height). I don't know how right or wrong helvR08 is you would need to find out yourself, one indicator is how much lines fit on the screen - or count in a screenshot
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03:54:13MitchellHey everyone
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03:55:24MitchellThink anyone can help me? I am playing doom on my ipod with rockbox and I have a broken hold switch so I can't exit or do a hard reset
03:56:41saratogaMitchell: you can change the source code and recompile it, otherwise no
03:56:58saratogathe keybindings are fixed for all plugins as far as I know
03:57:02MitchellI mean I can't close the game at all nor can i turn the game or ipod off
03:57:07Mitchelleven when I plug it in
03:57:20saratogatheres a hardware reset combo on the ipod, try that
03:57:26MitchellI did
03:57:30Mitchelldoom overides it
03:57:38saratogano it does not
03:57:44saratogait cannot be overridden
03:58:01Mitchellselect+ play will not work for me as it usually does though
03:58:11Mitchellthe game runs well though
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04:00
04:00:18MitchellI'm so confused, I thought it couldn't be over rideden either
04:00:25Mitchellridden*
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04:03:07MitchellI'll just open it up and pop the battery out
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04:06:00Mitchellyep guess that means no doom playing for me
04:06:11Mitchellthanks for the help I guess
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04:25:12FOX9P3400CAn i get some help locating a c200eraser?
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04:44:09soaphow the heck did that break s@#$?
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06:13:27VisaNickHello all
06:13:31VisaNickgot a quick one for ya
06:13:56VisaNickhow the heck do install rockbox
06:14:02VisaNicki am tryed alot of stuff
06:14:07VisaNickbut nothing ;(
06:14:15VisaNicki have unlock iphones before
06:14:25VisaNickits a first gen nano
06:14:28VisaNick4GB
06:17:32advcomp2019VisaNick, you can use the the rockbox utility
06:18:09ameyeryou sure it's a 1st gen nano? If it is, http://www.rockbox.org/twiki/bin/view/Main/RockboxUtility
06:18:13advcomp2019plus read the guidelines of the channel, too
06:18:24VisaNicki have the tool
06:18:28VisaNickand running
06:18:29VisaNickit
06:18:32VisaNickbut it says nothing
06:18:37VisaNick0%
06:18:48ameyerplease
06:18:50advcomp2019plus do not hit enter
06:18:50ameyerdon't
06:18:57ameyeruse enter as punctuation
06:19:28VisaNickok, sorry about that.. i am reading just want to make sure theres no quick ideas you have for me
06:19:32advcomp2019are you sure it is a 1st gen?
06:20:02VisaNickno
06:20:18advcomp2019what color is it?
06:20:36VisaNickpink firmware 1.1.3 4GB
06:20:52ameyer1st gen was black and white only IIRC
06:20:54advcomp2019then it is a 2nd gen
06:21:06VisaNicknice thanks alot ;)
06:21:16ameyeradvcomp2019: couldn't it be a 3rd or 4th gen?
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06:21:51ameyerbut probably a 2nd gen
06:21:54VisaNickits a nano
06:22:15advcomp2019VisaNick, there is 4 gens of nanos
06:22:36VisaNickoh ok, well how can i find out for sure what i have?
06:23:21ameyer2nd gen: http://upload.wikimedia.org/wikipedia/commons/b/b2/Nano_omores.jpg
06:23:47VisaNickyes that looks right
06:24:09advcomp2019VisaNick, the 1st gen only came in white and black
06:24:10ameyer3rd gen was shorter and fatter, 4th gen was taller and thinner
06:24:56VisaNickdo i have to put it in like a dfu mode or something to get it to install the rockbox uttly i cant get it to do anything ;( or maybe should i downgrade my itunes back to 7.* ?
06:25:15ameyerfor comparison, 3rd gen: http://upload.wikimedia.org/wikipedia/en/1/1f/Ipod_nano_g3_003.jpg 4th gen: http://en.wikipedia.org/wiki/Image:Ipod_Nano_4G_20080911.JPG
06:25:46ameyerVisaNick: there's nothing you can do, rockbox doesn't support any nano generation except the 1st gen
06:26:06ameyerwell, you could sell it on ebay and buy a 1st gen nano
06:26:46Unhelpfullater generations have various locks against hacking that have not yet been defeated, i believe. also differences in hardware to be dealt with after figuring out how to load and run custom code.
06:27:29VisaNick...well shit! so theres nothing i can do with this huh?
06:27:35ameyeralso, you could try to contribute to a potential 2nd gen nano port
06:27:57Unhelpfulyou can listen to itunes store songs, as well as mp3 or aac songs you encode yourself and load onto it with itunes.
06:28:06VisaNicklol :)
06:28:21ameyerUnhelpful: or apple lossless or wav/aiff
06:28:23VisaNickipod linux ?
06:28:50ameyerdoes ipodlinux work with anything after the 3rd gen ipod?
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06:29:55ameyeror, more directly, they have to deal with the same locks that rockbox has to deal with.
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06:32:31VisaNickWell thanks alot for the input and help! its my wifes ipod just got her a iphone so shes not using it and we paid like 200 for this damn thing like a year ago was trying to mod it but i see theres nothing i can do with it thanks again !
06:32:48ameyeractually, forget my question about whether ipl supports anything after the 3rd gen ipod. It seems to support the same ipods as rockbox
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06:34:49Lloreanameyer: There's a lot of code sharing between the projects.
06:35:03ameyeras there should be.
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06:52:33cool_walking_GigabeatSInstallation says under Bootloader installation (dual-boot version): "[To be completed - there is currently no source for the required original firmware =nk.bin=]", but there is a (unofficial) source which is linked from GigabeatSInfo. Also, daniel.haxx.se hosts the mi4 firmwares. Isn't that the same thing? Should the GigabeatSInfo link be removed, or GigabeatSInstallation updated?
06:53:20Lloreancool_walking_: The MI4 firmwares are distributed by sandisk.
06:53:30LloreanToshiba doesn't actually provide a firmware update we can extract the firmwares from.
06:54:19LloreanDaniel's willing to say "Sandisk gives these away for free, so I'm going to keep copies around here." Toshiba doesn't give them away for free, you only get a copy of the firmware if you buy the player and that's the one already installed to it.
06:54:33cool_walking_Shouldn't the rapidshare link to the firmware be removed from GigabeatSInfo then?
06:54:45LloreanYes.
06:57:48cool_walking_okay done
07:00
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07:09:49cool_walking_Is that "push the black square to reseat the memory" for e200 sufficiently proven to add to SansaE200Unbrick or SansaFAQ?
07:10:52Unhelpfulthey do provide a V firmware update, though? would extracting the nk.bin from that and modding it to produce a dual-boot bootloader, or to revert to stock firmware, be beyond the scope of rbutil?
07:12:56Lloreancool_walking_: No, not even remotely
07:13:41Lloreancool_walking_: If anything that's a physical damage issue, and if you need to push the memory back into place you should be doing it with everything in plain sight anyway, not by squeezing a panel.
07:17:12cool_walking_Too early to start a GigabeatSFAQ to mention that an error [i forget the error number, i'll check tonight] is commonly caused by the HDD cable falling out?
07:19:01LloreanUnhelpful: Well, we do have RBUtil descramble and patch the .hex files for the H100/H300. I think that would be pretty similar.
07:19:23LloreanI can't state a firm policy or anything, but I bet a patch to do that would at least be discussed positively.
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07:20:43Unhelpfulcool_walking_: that's #5... i think.
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08:53:47n1swow, chessclock is really strange to navigate...
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08:54:20*linuxstb doesn't understand JdGordon's fix
08:55:13amiconngevaerts: yellow...
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08:59:12linuxstbamiconn: How much of an improvement did you get with APE?
08:59:22amiconngevaerts: call_ata_idle_notifys() is an empty macro in bootloaders
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09:01:03amiconnlinuxstb: -c2000: 363% rt (+0.8%), -c3000: 240% rt (+4.8%), -c4000: 91% rt (+8.3%), -c5000: 21% (+10.5%)
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09:01:49linuxstbamiconn: Hmm...
09:03:56amiconnI tried reordering the memory accesses in various ways in my version which had practically no effect
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09:05:03amiconnThe beast has 16KB IRAM - do we use that?
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09:05:17n1sdon't think so
09:07:01amiconnOtoh it also has 16KB L1 data cache, which should be as fast as the IRAM
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09:09:32n1sfrom config.h:486-512 it seems like we don't at least
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09:14:11*linuxstb wonders what he's missing about JdGordon's commit - it seems to be saying "if (x==-1) { x = -1 ; } Plus, last_screen looks like it should be "signed char".
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09:21:43*petur sees no svn activity on the front page
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09:22:23*linuxstb also wonders why LamdaCalculus37/Soap didn't just add the missing #define for the player, instead of reverting
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09:24:49*amiconn wonders the same
09:24:59n1sany suggestions on how to figure out where something gets stuck in an infinite loop?
09:25:53n1slinuxstb: about that patch, we (I) have rejected such patches before because that kind of thing is supposed to be fixed in a nicer way by the plugin localization patch
09:26:38*linuxstb wonders about the state of the plugin localization patch
09:26:48pixelmalinuxstb: to up his commit count? ;)
09:26:52*n1s too
09:26:59*pixelma too
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09:29:01linuxstbn1s: I think it's a bit harsh to reject those kinds of patches - it's not nice to have obviously wrong text displayed. But I guess you expected plugin localization to have been added by now...
09:29:49n1sindeed and tbh most of them were just adding some string for one target and left mos as they were
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09:34:56linuxstbn1s: Does your infinite loop happen on the sim?
09:35:06n1slinuxstb: yep
09:35:21linuxstbTried gdb?
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09:36:08n1swell, I'm not very good at gdb... basically know 'r' and 'bt' :) any hints?
09:36:31linuxstbI'm not either, but I think if you just press CTRL+C when it is stuck in that loop, it will tell you where in the program it is
09:37:25B4gderyou can even attach gdb to the running process
09:37:33B4gdergdb -p [pid]
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09:38:36*GodEater prefers using ddd as a front end to gdb
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09:43:51amiconnThat calendar fix is odd.... looks like calendar just faked some struct tm values back when that data wasn't really avaliable, and later that hack was just forgotten
09:44:02amiconn(in the sim I mean)
09:47:01n1samiconn: yep, i tested on the sim and it works as expected now (that sim hack was in the initial calendar commit, 3877 iirc)
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09:55:23amiconnn1s: Such happens if a plugin is for only one target :\
09:56:13*amiconn would really like to see rockcalendar and the old calendar combined, taking the best of each, and then committed and enabled for all rtc targets
10:00
10:01:04*n1s seems to have fixed the infinite loop but didn't really figure it out...
10:03:01n1samiconn: in lcd16bit.c:518 is there a reason that test doesn't cast to unsigned like the hline one does and the various other ld drivers do too?
10:03:09n1ss/ld/lcd/
10:04:19n1sif i change that to cast like the others the (almost) infinite loop in spacerocks goes away and i guess this could be the cause for other misbehaviour in spacerocks too
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10:07:17amiconnn1s: The 'x' test should be cast to unsigned. Seems like someone wasn't fully awake when porting that driver to viewports...
10:07:53amiconnThis cast is done to save a comparison
10:08:11amiconn...because it will also signal out-of-limit when x is negative
10:08:30n1syes, that's what i thought, Will commit the fix then
10:09:01amiconnThe y1/y2 check must not use this cast, of course
10:09:20vitjagevaerts: why do you say that your patch need >500 bytes of ram?
10:12:39n1shaha, if i connect usb while in spacerocks the statusbar in the usb screen is green (usually white) :)
10:13:18amiconnThere are a dozen glitches like this wrt status bar in plugins
10:13:45amiconnSome you'll only see if you use cabbie, others you'll only see when using the old rockbox default colours
10:14:19amiconnI think you'll see all of them if you select unusual foreground and background colours, e.g. dark blue text on yellow background
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10:17:25n1sgevaerts: any tips on reproducing FS #9380, i can't seem to get it on my h300 with or without the fix
10:19:58linuxstbn1s: Thanks for fixing my lcd-16bit.c error...
10:20:09*linuxstb apologises and seeks forgiveness
10:25:20amiconnn1s: Hmm, this bug is also in 3.0 then... are there reports for the infinite loop issue in spacerocks in 3.0?
10:26:21n1samiconn: there are two open bugs for spacerocks afaik, one about crashes on arm based targets and one about the asteroids getting strange shapes on coldfire
10:27:27pixelmamaybe the crash has the same reason, just that coldfire gets along with it a tad bit "better"?
10:27:35n1sand the arm one seems quite probably to be caused by this as it happened after you optimized _lcd_drawline calls with vline/hline instead
10:28:06n1shmm, someone posted a patch with the same fix in the earlier bugreport...
10:38:49n1sanyone with an x5 that can test FS #9220 or should i just close it?
10:41:03gevaertsn1s: just start it and let it run for a while
10:41:07Lloreann1s: it's considerably more than a week later. :)
10:41:23gevaertsvitja: comparing rockbox-info.txt with and without the patch shows that
10:41:36gevaertsamiconn: spacerocks was removed from 3.0
10:41:51n1sgevaerts: i tried that but nothing happened, then played through 4 levels with no problem...
10:42:08n1sLlorean: ok, closed it is then
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10:42:24*gevaerts will try again tonight
10:42:33vitjagevaerts: binary size, do you think 500 bytes is too much?
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10:43:20vitjagevaerts: what do you think if request_endpoint will return endpoint with direction, e.g.: 0x81, 0x01?
10:43:22gevaertsvitja: I think it's a lot for basically the same functionality. If we can't get it smaller, we can live with it
10:44:17gevaertsvitja: endpoint numbers are used as indices in arrays, so I'd prefer to avoid this
10:45:05vitjagevaerts: we can add handlers for in and out in ep_data, call the right one
10:46:08amiconnHow many endpoints can exist?
10:46:11vitjagevaerts: and take ep_data[ep&~0x80].handlers[ep>>7]
10:46:49amiconnIf it's 0..15, why not use bit 4 instead of bit 7 for indicating in/out?
10:47:47gevaertsamiconn: bit 7 is used by the usb protocol, so using that makes things easier.
10:47:56amiconnah
10:48:39amiconnBut you could mangle the bit for array indexing
10:48:59amiconnBtw, did you spot the yellow?
10:49:15gevaertsI did, yes. I'll fix that during my lunch break
10:51:47gevaertsvitja: that would work. Feel free to change it
10:52:07amiconnaaargh!
10:52:25vitjagevaerts: will try tonight
10:52:27amiconnDamn -m
10:54:21amiconnphew, thanks my lcd-16bit.c is out of date. Didn't spot that immediately...
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10:59:49amiconnlinuxstb: I've committed my armv6 ape optimisation now. Armv5te could have a similar (*slightly slower*) optimisation for the scalarproduct(), but not for vector_add() and vector_sub()
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11:00:28amiconnThat said, the optimised vector_*() functions for armv6 are not really faster than the C version, just smaller
11:01:45amiconn(armv5te has no 'smlad', so the aligned case in scalarproduct would use a 'smlabb' / 'smlatt' pair instead)
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11:14:29*amiconn is slightly confused now...
11:17:24amiconnSeems like the darn build system fooled me :\
11:17:55amiconnThe speedup is significantly higher than I thought
11:17:57linuxstbThe "codec not relinking" bug/
11:17:58linuxstb?
11:18:21amiconnI have even used some 'rm' commands to get around that, but obviously not enough
11:18:45linuxstbSo what's the real speedup?
11:18:48Unhelpfulamiconn: which would explain you previously thinking that it was rather lower than you expected... if i remember you saying that?
11:18:56amiconnyes
11:19:22amiconnIt seems I measured only part of my optimisations, with other parts using intermediate, experimental stuff
11:20:11amiconnlinuxstb: YOu can get around that relinking bug by deleting the .codec and the .elf, but if only a .h file changes in the library, the library isn't rebuilt either...
11:20:56linuxstbAh, so that will be a different bug, in the libdemac Makefile...
11:21:10linuxstb(maybe...)
11:22:11Unhelpfula "make-doesn't-have-all-the-deps" issue, sounds like?
11:22:47*amiconn now deletes the filter_*.o files as well
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11:24:13amiconnlinuxstb: -c3000 is 309% realtime now
11:24:58amiconnNow that I know that something went wrong, I'll try reordering stuff again
11:25:31amiconnAnd it seems -c4000 can be played realtime, without going >264MHz
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11:26:14linuxstbThat seems better :)
11:26:48*amiconn will know in a minute or so
11:27:08preglowyou got a gigabeat s, amiconn? :)
11:27:26markunpreglow: I couldn't believe it myself :)
11:27:38preglownow that i did not see coming :P
11:27:46preglowit's got fun dsp instructions, tho
11:27:57preglowjust stay away from that floating point!
11:28:02linuxstbCould the vector FPU help integer codecs like APE?
11:28:10amiconnlinuxstb: Yeps, -c4000 is 145% realtime :)
11:28:29preglowlinuxstb: not without compromising the lossless part of everything
11:28:40linuxstbamiconn: I'm curious about "insane" - will it be realtime with the full clock speed...?
11:29:06amiconnThis is using what I committed to svn (just that there's a wrong comment)
11:29:56amiconnlinuxstb: Test running...
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11:31:24*linuxstb wonders how efficient Windows Media Lossless is - is it a co-incidence that the Zune seems to the be only hardware supporting it?
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11:34:04preglowhow well does it compress?
11:34:28preglowit sounds kind of unlikely to me they invented something as expensive as monkey's audio
11:34:34Unhelpfullinuxstb: only apple supports alac, no? i suspect it has more to do with vendors either choosing FLAC, or the codec *they* own...
11:34:36preglowwhich is quite frankly just overkill in its methods
11:35:16Unhelpfulpreglow: considering what TAK seems to achieve, with flac-like playback. i'd love to see format specs or source. :/
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11:36:55preglowhe's been delaying that for rather a long while, tho
11:37:47linuxstbUnhelpful: Microsoft license their codecs to third-parties, Apple don't. Almost every vendor includes at least one MS codec (WMA standard), but not lossless...
11:38:16amiconnMaybe endors think lossless isn't that important?
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11:38:28amiconn*vendors
11:38:57Unhelpfullinuxstb: for a good while, the codec library they gave to vendors didn't support wma lossless. or at least, that was UK Rio Engineer's stated reason on riov forum.
11:39:09linuxstbYes, it doesn't make sense on small flash-based players anyway, and hard-disk based DAPs are almost non-existent...
11:40:01GodEaterUnhelpful: any idea which rio engineer? (/me knew a lot of them)
11:40:30UnhelpfulGodEater: that was his actual forum handle. a couple years ago i might have been able to give you his first name. sorry. :/
11:40:53GodEaternever mind ;)
11:41:10at0m|chi, i've read something about a default file path where rockbox internals (wps, album art etc) look for files. i don't seem to find the page again today, could anyone hint me? for now, i've put all files in /music/%artist/%filename.%ext.. is the file location really relevant?
11:41:47amiconnlinuxstb: -c5000 is 40% realtime now. I corrected the numbers at SoundCodecMonkeysAudio
11:42:16Lloreanat0m|c: Rockbox doesn't care where your music is.
11:43:14Unhelpfulif you use file browser, organize it however you like. if you use database, just make sure your tags are nice.
11:45:14at0m|cLlorean, cheers
11:47:30at0m|cUnhelpful, ye all is properly tagged for Amarok's db
11:48:00at0m|cso will edit the cover script to put all cover.bmp in the right place..
11:48:30amiconngah
11:49:49*amiconn should really check quick-fixes
11:50:01amiconnNow the armv6 version produces static...
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11:52:29amiconnThe scalarproduct() is ok, so the bug is in the vector_*() function(s)
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12:14:13Unhelpfulre: using vector fpu for lossless, i wonder how much one can rely on rounding errors not happening when one does operations on integers within the range of the number of mantissa bits provided... those should be safe, if the hardware works "right"...
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12:47:55vitjagevaerts: I've attached new patch to your ticket
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12:49:56gevaertsvitja: thanks
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13:10:36BigBambimarkun: So do you have any feeling for how the buttons will work on the M6
13:10:46BigBambiM6SL that is
13:11:09markunfor the M6SL it's quite logical I think, if we use the strip as 3 different buttons
13:11:39BigBambidoes it have obvious candidates for left and right?
13:11:57markunyes, to the left and right of the strip there are the REW and FF buttons
13:13:04BigBambiAs that is the main problem with the M3 - I guess we could have 5 buttons on the strip - the existing 'hard buttons' at the top and bottom and then make the strip itself into three - that could be highly confusing though as you would have to touch the strip but not push it to differentiate between the 'soft' and 'hard button'
13:13:15pixelmaso "only" the four directions and "select"? That's one less than the Ondio
13:13:21BigBambiAlso, you would have to have delays to see which one the person was actually going to press
13:13:38BigBambiand other than the strip the M3 only has one other button (and hold)
13:13:57markunpixelma: the four directions + select + menu + play/pause
13:14:09markunand there is a hold switch, but I don'
13:14:11BigBambipixelma: The meizu M3 has a strip that could be three, one additional button and hold - so up, down, select and another
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13:14:20markunt think we want to abuse it like it's done on the ipod
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13:15:14BigBambihttp://www.erenumerique.fr/images/news/20070402/meizu_m3.jpg is an M3, and that is all there is
13:15:18markunBigBambi: do you think the left-right button on the M3 should be use as a 'back' button in the file browser? Probably
13:15:39BigBambiM3: I imagine so, and use select to go forwards
13:16:02markunnot too bad even
13:16:03BigBambiThen we will have to have some button that cycles through skip, seek, volume, etc whilst in WPS
13:16:39linuxstbmarkun: That sounds like the same buttons as the ipods - scroll fwd, scroll back, left, right, select, menu and play/pause, .
13:16:45BigBambiSo maybe up and down do volume, press select now up and down skip tracks, press select now up and down seeks etc
13:17:12markunlinuxstb: that's for the M6SL, the M3 has 1 button for forward and back :(
13:17:40markunBigBambi: or maybe use the forward-backward button for that in the WPS
13:17:47markunmakes more sense if you ask me
13:18:10linuxstbWhat's the current state of the meizu ports? Are you running code? Any drivers working?
13:18:13BigBambilinuxstb: The M3 has an up down scroll pad with a proper button incorperated into the top and bottom of the scroll pad, a soft button for select in the middle of the scrolpad (in the OF°, and one other button
13:18:26BigBambimarkun: sure, that would work too
13:18:26pixelmaBigBambi: I had a similar idea (the "switch" one) but then realised that you could easily forget or confuse which mode you're in. Maybe this would need an indicator...
13:18:44markunlinuxstb: we're running code, reading the touchpad driver through SPI, toggeling the backlight
13:18:52BigBambipixelma: Yes, I think it needs an indicator, but I also think it is the only way to do it
13:19:03BigBambiThere just aren't enough buttons to do anything else
13:19:05markunwe also initialised the LCD, but since it doesn't display anything we're doing something wrong
13:19:22pixelmaBigBambi: possibly
13:19:50BigBambipixelma: Any other ideas?
13:19:51markunBigBambi, pixelma: we'll get a lot of complaints about people not being able to fish zelda on the M3 :)
13:20:03markunfish -> finish
13:20:22pixelmaBigBambi: no
13:20:22linuxstbmarkun: Be careful, the SansaV2 ports are catching you up ;)
13:21:03BigBambiIn the OF, the 'skip' button if you short click it will skip a track forward, if you long click it changes to being skip back, then you short click again and it skips a track back. The scroll pad for instance might be volume, then you press the middle of the scroll pad and it changes the scroll pad to be seek and now the scroll pad up and down seeks in the track
13:21:04pixelmamarkun: rockboy isn't enabled on the Ondios too due to the lack of buttons...
13:21:40BigBambiand the two scroll pad 'hard buttons' are play/pause and a menu button
13:22:54markunlinuxstb: one thing which sucks is that we need runtime detection of the DAC on some of the players :(
13:23:17markunnot sure yet how we are going to do that, since we changed all the codecs to use the same function names
13:23:36linuxstbmarkun: Hmm, that seemed a good idea at the time...
13:24:04linuxstbI assume meizu does that in their firmware?
13:24:17markunI believe so
13:24:28B4gderwe can change the current names to become function pointers
13:24:55markunyes, and then prefix the existing functions
13:25:03B4gderexactly
13:25:16linuxstbDoes this affect all the meizu players?
13:25:20markunshould have little impact on size and speed, right?
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13:25:53markunlinuxstb: at least the M3, not sure about the M6SL
13:26:24markunwe also need to take different LCD drivers into account, but that's not realy a problem
13:26:36*linuxstb doesn't like having two M3s, so thinks we could just drop the meizu M3 ;)
13:26:54markunor refer to it as meizu3
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13:27:31pixelmameizum3 ;)
13:27:43B4gderm3 and M3 ;-)
13:27:44markunmei3?
13:27:47markun;)
13:27:52*linuxstb slaps B4gder
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13:28:30pixelmaMe3 and IM3
13:28:39markunm3a m3b
13:29:08linuxstbAlthough it's good that Rockbox supports so many players, just the model name isn't enough to uniquely identify one...
13:29:08markun*sigh*
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13:29:39markunmoos: welcome back :)
13:29:57moosthanks and hi :)
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13:30:16markunwould be nice if LCD drivers had some kind of test-mode
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13:31:10linuxstbmarkun: You mean LCD controllers?
13:31:50markunyes
13:31:58markunsince we don't know where we made a mistake
13:32:15markunif it could display some test image to verify that the init was correct..
13:34:37markungevaerts: wasn't there 1 LCD controller register we were writing to which wasn't documented? I can't find it, but remember you telling me that
13:35:31LambdaCalculus37linuxstb: I read the logs; in reference to your question about why I didn't add the missing #define... I know, I should've aded it. I'm going to do that.
13:35:40*LambdaCalculus37 realized that in hindsight, the missing #define should've been added *first*
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13:44:41linuxstbLambdaCalculus37: Don't worry about the red - everyone causes those kinds of problems occasionally. Maybe commit things in future at times when more devs are around in case of problems though...
13:45:02LambdaCalculus37linuxstb: Understood.
13:45:13*amiconn pushed ape performance on armv6 a little further
13:45:37LambdaCalculus37linuxstb: The patch appears to have all of the proper #define's in it. That's why I was initially confused as to what caused the red.
13:47:05*linuxstb notes that most devs seem to work on features they don't actually use...
13:48:38*LambdaCalculus37 decides to recommit FS #9428; the patch looks fine to him
13:49:40LambdaCalculus37And it does work; I rolled builds for a few of my targets, and they all work properly.
13:49:48linuxstbgevaerts: Have you noticed the yellow your commit caused yesterday?
13:52:26LambdaCalculus37Can a couple of Player owners try out the latest build with FS #9428 applied and let me know if battery_bench works?
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13:55:25pixelmalinuxstb: gevaerts already answered that earlier and wanted to fix in his lunch break...
13:55:40*linuxstb looks at the patch and expects the same red...
13:55:51linuxstbpixelma: OK, I scanned the logs, but didn't see him respond...
13:58:07*linuxstb wonders why LambdaCalculus37 did a commit and run...
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14:01:48markunamiconn: will you try video after this?
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14:08:02funmanI wonder what's the best way to move mkamsboot in tools/
14:08:28funmanI see that another tool has pre-built assembly code as a uint32_t array
14:08:29markungevaerts: did you run some code on the M6SP?
14:08:59funmansince this code is unlikely to change, I could put it in a .h file, with the corresponding .S file as a comment
14:09:18linuxstbfunman: I think that would be ugly...
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14:10:22LambdaCalculus37linuxstb: I had to get to work.
14:10:45linuxstbDid you accidentally commit the same patch as before?
14:11:19gevaertsmarkun: yes, but just backlight toggling
14:11:37LambdaCalculus37linuxstb: Yes, just noticed.
14:11:59LambdaCalculus37linuxstb: But now I know where to look to fix the problem.
14:12:07markungevaerts: do you still have the code to read the LCD controller ID?
14:12:08funmannow I also notice tools/fwpatcher , is that the prefered location for it ?
14:12:26markunmaybe we have more luck with the LCD init this time
14:12:56kugelfunman: well, sansapatcher and ipodpatcher are in rbutil/, so I guess there's no preferred location
14:13:04linuxstbfunman: How are you planning on dealing with the "dual_boot.S" ? Won't that need to be target-specific (for the button checks) ?
14:13:14gevaertsmarkun: that code is still there, and it didn't work on teh sp
14:13:25funmanlinuxstb: we can use the TARGET define
14:13:27pixelmaLambdaCalculus37: try avoid committing when you're in a hurry :)
14:13:48linuxstbfunman: Yes, but I mean the code in tools/ doesn't get compiled in a target-specific way - they are generic.
14:13:56funmanoh
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14:14:10funmanwell I don't know yet then
14:14:42LambdaCalculus37pixelma: I will. Sorry 'bout that. :)
14:15:06funmanAlso if I grep for mktccboot I can see that tcc77x/crt0.S depends on it; I see the Makefile rules to build this tool, I see that it's built when a target use "$tccbitmaptools", but I don't see where it is invoked
14:15:27funmando we expect the user to run it manually against its firmware file ?
14:15:28LambdaCalculus37linuxstb: Line 219 of apps/plugins/battery_bench.c is what's breaking the Player builds.
14:15:43linuxstbLambdaCalculus37: Yes, because you haven't defined BATTERY_OFF_TXT for the Player.
14:16:04pixelmain PLAYER_PAD
14:16:25markungevaerts: is there some value in the s6d0154 init so that the screen will be white if the init was successful? (some polarity reverse bit)
14:16:27LambdaCalculus37I'm fixing that now, but I can't access svn from work due to no wireless here.
14:16:43LambdaCalculus37Can I just post a patch on FS and someone add it to SVN for me?
14:17:05LambdaCalculus37Or should I just wait till I'm at a wireless point?
14:17:14linuxstbfunman: Yes. Or eventually, the functionality will be incorporated into rbutil, where the user will need to provide an OF file, and rbutil will create the patched file.
14:17:31markungevaerts: found it, never mind
14:18:58linuxstbfunman: I'm thinking that "dual_boot.S" belongs in bootloader/, so the user will need to provide the OF, dual_boot.bin and bootloader.bin to mkamsboot. rbutil will be able to download dual_boot.bin and bootloader.bin for the specific target from the download server.
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14:19:29linuxstbfunman: The ucl unpack function is generic, so can be put in tools/ with mkamsboot.c, and embedded in the mkamsboot binary
14:19:48funman"embed", like in "link" ?
14:20:03linuxstbfunman: Or alternatively, we incorporate everything into our bootloader.bin file...
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14:20:12linuxstbfunman: Yes.
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14:20:21funmanI need to think about all this
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14:23:28linuxstbfunman: Do you have a Rockbox bootloader.bin for a V2 target building now?
14:23:35funmanyes
14:23:52funmanit's done in a rather hasty way
14:24:00funmanbut at least the reset vector will call main()
14:25:57LambdaCalculus37linuxstb, pixelma: I have a fix up at FS #9446.
14:28:03pixelmaif I see correctly the BUTTON_ON_TXT isn't needed because it's only used inside an HAVE_LCD_BITMAP later
14:28:37markunI read "For details, see the Reversed Display Function section" but can't find it in the datasheet
14:28:40linuxstbpixelma: I noticed that, but it doesn't hurt to define it - and may save a future red...
14:29:28linuxstbCould be nice to fix the text so it is used though.
14:29:51pixelmaI agree
14:31:00pixelmanot that this counts much :)
14:31:08LambdaCalculus37I managed to build without errors here.
14:31:10linuxstbLambdaCalculus37: Welcome to Rockbox - where a trivial patch can turn into a life's work...
14:31:29LambdaCalculus37linuxstb: Hehe... :)
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14:36:28LambdaCalculus37linuxstb: I'll probably just commit the fix myself if anything, but it won't be until around 12:30 GMT-5.
14:36:49linuxstbamiconn: Do you know anything about the armv5 "preload" (PLD) instructions? Could they be helpful?
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14:41:42markungevaerts: I tried this, but the screen is still black: http://130.89.160.166/temp/polarity.diff
14:43:06amiconnlinuxstb: I doubt it would help here. It's a caching hint instruction, and the ape filters loop many times over the same arrays, so everything should be (nearly) always cached
14:43:47amiconnNew performance figures are up. Seems we won't get -c5000 realtime. 44% @264MHz equals 600MHz for realtime...
14:44:24*amiconn already tried some things in the vector_*() functions without luck
14:44:25linuxstbWe can adjust the block size (i.e. number of samples decoded in one call to the library) if we want to - could that help by ensuring things are within the cache? The current value is just chosen arbitrarily...
14:44:43amiconnHow big is a block right now?
14:45:02linuxstb#define BLOCKS_PER_LOOP 4608
14:45:16linuxstbWhich means 4608 sample pairs.
14:45:41amiconnHmm, if that's *pairs*, it's not good on the beast...
14:45:43linuxstbAPE calls a sample pair (or sample, for mono tracks) a "block"
14:46:07amiconnData cache is 16KB, and 4608*4 already exceeds that
14:46:19linuxstbIt's in codecs/ape.c
14:46:27amiconnThe filter array adds to the caching requirements
14:46:39amiconn(or array*s*)
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14:47:24linuxstbAren't most of the arrays 32-bit as well - so 4608*8 ?
14:47:45amiconndecoder.c: lines 35..43
14:48:25linuxstbAh yes, the history buffers...
14:48:38amiconnThe 'insane' array alone exceeds the cache size :(
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14:51:59amiconnIs there a reason for this somewhat strange BLOCKS_PER_LOOP value?
14:52:08amiconnWhy not 4096, or 5000 or such?
14:53:06amiconnHalving the BLOCKS_PER_LOOP does indeed speed up things
14:53:37linuxstbamiconn: I think there's a logic - it's the default block size in FLAC.
14:53:49amiconnFor PP it would need to be even lower (only 8KB cache)
14:58:56amiconnHmm, somehow it only helps the lower compression levels...
14:59:36linuxstbI guess the larger filter histories fill the cache?
15:00
15:00:14amiconnI would've expected -c4000 to see a speedup, but it doesn't
15:00:59linuxstbAlso, aren't all the important things in iram on PP, so it wouldn't help there?
15:01:51amiconntrue
15:02:10amiconn-c1000..-c3000 do see a speedup on the beast
15:02:20linuxstbDo you have numbers?
15:02:39amiconn-c1000: 539%, -c2000: 410%, -c3000: 318%
15:02:45amiconnCompare to the wiki
15:03:28linuxstbSo tiny, but measurable.
15:04:07linuxstbAnd -c4000 is the same?
15:04:49amiconnyes
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15:09:12amiconnTo answer your earlier question - the samples in libdemac are 16 bit. That's why those armv6 simd instructions can be used...
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15:11:25amiconnGoing down to 1024 blocks per loop speeds things up further, and also makes -c4000 see a bit of speedup
15:11:32funmanlinuxstb: putting the dual-boot.S in bootloader/ is not possible right away, because it will be linked to the bootloader, while we want it to "link" to the compressed bootloader
15:11:50linuxstbamiconn: I thought the filter history was 16-bit, but the samples themselves are 32?
15:11:53funmanWe can put the code into the bootloader-specific crt0.S, but then we can not compress it
15:11:55linuxstbfunman: That depends how you compile it...
15:12:10soaplinuxstb, can you explain why my battery bench patch borked the player? It is something I don't fully understand.
15:12:18funmanI added it in SOURCES since I saw no target specific files in Makefile
15:12:22amiconn-c1000: 553%, -c2000: 412%, -c3000: 320%, -c4000: 155%
15:12:29linuxstbsoap: You didn't include the correct #define for the Player (in the PLAYER_PAD section)
15:12:49amiconnlinuxstb: nope
15:12:53funmanI think I'm gonna put it in crt0.S and hope the bootloader stays under 40kB
15:12:57linuxstbfunman: If we decide to put dual_boot.S there, it will need to have some target-specific Makefile rules
15:13:08*amiconn wonders why linuxstb knows his own code that bad
15:13:18linuxstbamiconn: No, the samples are definitely 32 bit...
15:13:35funmanor maybe put it in bootloader/bootloader ? :)
15:14:47funmanI'm going to use non compressed rockbox bootloader, and report that problem - hopefully we don't have to deal with it in the future
15:15:07soapI thought, linuxstb, that everywhere there was an existing BATTERY_OFF_TXT I changed it. Why was an additional one needed?
15:15:43soapI don't mean to come across as an idiot, but I thought this was a simple substitution fix...
15:15:46amiconnlinuxstb: Maybe I'm a little confused. The vector math functions only see 16 bit data though
15:16:45blkhawki see there has been some progress on the sansa e200v2 port - anything i can test?
15:17:08linuxstbsoap: The code " rb->lcd_puts_scroll(0, 1, "Press OFF to cancel the test");" was changed to use BATTERY_OFF_TXT
15:17:14funmanblkhawk: nothing yet
15:17:38blkhawkah - too bad
15:17:51blkhawki will play with my atmels then :)
15:18:23LambdaCalculus37soap: I thought so too, but adding the #defines for BATTERY_OFF_TXT to PLAYER_PAD fixed the issue.
15:18:23funmanas far as i know nobody develops drivers for e200 hardware, maybe you can help there?
15:18:25soaplinuxstb, ahh, and there was no existing BATTERY_OFF_TXT for player, I get it.
15:18:26LambdaCalculus37soap: http://build.rockbox.org/showlog.cgi?date=20081003T123031Z&type=Player%20-%20Normal
15:18:45blkhawkgetting playlists to work was all too much of a hassel with the sansa OF
15:19:41LambdaCalculus37soap: Linus's Law did indeed come into play here. ;)
15:20:55amiconnlinuxstb: Lowering the BLOCKS_PER_LOOP would allow putting the insane array into IRAM even on targets with only 48KB codec IRAM
15:21:15soapI didn't pay enough attention to the behavior for non lcd bitmap.
15:21:22soapimportant lesson
15:21:23amiconn(not that it'd really matter as it's far from realtime on those...)
15:21:26linuxstbamiconn: There doesn't seem any benefit to that though - I can't imagine insane files ever working...
15:21:34linuxstb(apart from maybe on the S)
15:22:10linuxstbI wonder if the IRAM could be put to better use elsewhere though...
15:22:10amiconnYes, but the S profits from less BLOCKS_PER_LOOP (due to better cacheability)
15:22:41amiconnHence I wonder whether we should just lower it for all targets (if it doesn't hurt them)
15:26:02soapSomething else _I_ would like for battery_bench is the inclusion of target name and svn revision in the output filename. This would (likely) break battery_bench resuming, though. 1 - under what circumstances is resuming battery bench desired? 2 - ?
15:26:29*linuxstb didn't know battery bench could be resumed...
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15:27:14gevaertssoap: r18569?
15:28:39amiconnlinuxstb: Lower BLOCKS_PER_LOOP should also help the gigabeat F and X
15:28:44gevaertsoh, file _name_
15:29:36amiconnSomeone around who could check that?
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15:31:13*n1s wants ipod people with ipods to test the latest batch of bootloaders in FS #9369 color is already done so only 7 to go :)
15:31:16soapI guess I could have it check for any existing battery bench file of the same SVN revision number.
15:31:32n1sso that we can finally get those on the download site
15:32:08n1summ s/ipod people/regular people/ ? :)
15:32:09soapgevaerts, it would make the *Runtime wiki pages much nicer if all the battery bench text files not only were unique, but also quickly were sortable by the identification information.
15:32:53linuxstbsoap: I'm not sure what the resume problem is - if the svn revision (or target name!) have changed, shouldn't that be a different benchmark?
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15:33:31soapyea, the problem is I was also thinking about adding the date - which could just be ignored in the check
15:33:45linuxstbWhy would you want the date?
15:34:10LambdaCalculus37linuxstb: Maybe for logging purposes, e.g. when the bench was run?
15:34:15soapbecause _I_ do multiple benchmarks and use the average of multiple identical tests.
15:34:49soapbut, yes, date is the least important of the information to add.
15:36:38linuxstbIsn't there already a function (used in the recording code?) to create those kind of filenames? I think you give it a prefix, and it will append either the date/time or a unique integer.
15:36:53linuxstb(depending on whether the target has an RTC)
15:37:17soapThat makes sense, I didn't even think of looking there for examples.
15:37:50linuxstbcreate_numbered_filename() in apps/misc.c
15:38:20soapno no no. Stop telling me such things! ;)
15:38:45linuxstbSeems there are two functions - one for all targets (with a number), and one only for RTC targets (for date/time)
15:38:47soapI want to figure this out on my own. I know most of you could do this in 5 minutes while running on a treadmill.
15:39:29soapI was just testing the waters to make sure it wasn't a horrible no-do idea.
15:39:30LambdaCalculus37soap: I'm not quite in that league yet. ;)
15:39:36amiconnIt should help the Gigabeat F/X even more since the S3C2440 has no L2 cache
15:40:00amiconnNo takers?
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15:40:24linuxstbamiconn: I can't now, but maybe this evening....
15:43:30amiconnIt seems that while the beast doesn't charge in rockbox, it runs entirely from charger power when the charger is connected, so the battery won't drain either
15:43:58amiconnI noticed this when I wanted to shut down after a panic using the battery switch, and wondered why nothing happened...
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15:44:28*linuxstb thought his beast was dead when he first bought it, until he spotted the tiny battery switch...
15:45:10*LambdaCalculus37 wonders why the battery switch on the X and S were made so tiny, when it was bigger on the F
15:45:47amiconnBut when the charger is connected and the hdd spins up, there's a whirring noise in the headphone output
15:46:51*amiconn wonders when LambdaCalculus37 will fix his mess...
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15:50:26LambdaCalculus37amiconn: When I can get to a wireless access point.
15:50:54moos14.36.28 # <LambdaCalculus37> linuxstb: I'll probably just commit the fix myself if anything, but it won't be until around 12:30 GMT-5.
15:51:00moosoops too slow :)
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15:52:44amiconnLambdaCalculus37: Overlooked that, sorry
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15:53:47LambdaCalculus37amiconn: No worries.
15:54:22funmanhttp://paste.ubuntu.com/53447/ < is that diff acceptable for rockbox ?
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15:57:59funmanI mean does it integrate well with your Makefile ?
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15:59:49funmanhum it's not correct, it prevents the bootloader to be built
16:00
16:03:35funmandid you consider using automake ?
16:04:04*amiconn thinks funman should better not mention automake...
16:04:16funmanwhy ?
16:05:34amiconnIirc some people are very firmly against it. I'm not sure why though as I never used it. Should be in the logs somewhere
16:05:47funmanI know that
16:06:06funmanbut I don't know of any better solution
16:06:17amiconnFor what?
16:06:39funmanbuilding programs
16:06:45amiconnThe current build system works rather well, apart from some minor dependency quirks (things not rebuilt when they should)
16:06:58funmanwell for me it works rather badly
16:07:06amiconnBut I think these quirks are fixable without introducing an additional system
16:07:17funmanmaybe I need some hacking before understanding the inners
16:07:28funmanadding a dependancy just skips some other
16:07:40B4gdereh, that's plain makefile
16:07:47B4gderautomake doesn't fix those issues
16:08:06funmanat least I understand the Makefiles it does generate
16:08:23B4gderthen you must be special, as a vast amount of people don't - including me
16:08:44funmanI may hit a corner case
16:09:03B4gderthe current build system has grown a bit too complicated though
16:09:13funman% make $PWD/bootloader/bootloader.bin
16:09:13funmanmake: *** No rule to make target `/media/bordel/bootloader/bootloader/bootloader.bin'. Stop.
16:09:44B4gderand your makefile has a rule for that target?
16:09:58funmanI did not delete the rule
16:10:11B4gderdid you create it?
16:10:17amiconnMaking single files never worked for me in rockbox builds
16:10:22funmanthe full diff is here : http://paste.ubuntu.com/53447/
16:10:31B4gderthe main makefile has no rule for that file afair
16:10:37amiconnA simple 'make', or one of the phony targets (bin, rocks) work for me
16:11:09funmanthe rule is in bootloader/Makefile
16:11:27B4gderbut where did you invoke make?
16:11:33funmanin the root
16:11:52B4gderso then it uses the root Makefile
16:12:31funmanwhich will run make in bootloader/
16:12:40B4gderno
16:12:51B4gderyou specified a target on the command line
16:12:53funmandon't get me wrong: the build is fine, until I modify it
16:13:17funmanonly to narrow down the problem
16:13:23funmanI can paste the useless full log if you desire
16:13:47B4gdernot now, I have a peek at it tonight
16:13:51B4gderI can even
16:13:56funmanok
16:15:17funmanoh .. I know
16:15:30funmanmy new target is the first one in the Makefile
16:15:57funmanit's fine if I move it after "all:"
16:16:36 Quit n1s ()
16:17:24kugelB4gder: I wanted to ask you if you can give me the sansav2/as3525 datasheet
16:17:38kugelI promise not to re-distribute or publish it
16:17:57B4gdersure, lemme do that tonight too
16:18:09kugelcool, thanks
16:23:27amiconnlinuxstb: Apart from the insane buffer and the initial coefficients, all data defined in the codec itself is already in IRAM (on targets with IRAM support). Gcc includes __clz_tab from libgcc though, and that's not in iram
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16:23:36amiconnDo you know where this might be used?
16:24:52linuxstbIs that clz as in "count leading zeros" ?
16:24:56amiconnyes
16:25:08funmanamiconn: you can use gcc -S and look for it in the preprocessed source
16:25:11linuxstbMaybe the range codiing, but I can't remember it...
16:25:24amiconnIt's the table used by that function. The function itself must be inlined, because there's nothing visible in .text
16:25:40amiconn*If* this is used often, it'll especially hurt coldfire
16:26:12amiconnWe should probably roll our own clz() for those armv4 and coldfire
16:27:08linuxstbIsn't there one in the alac decoder? Written by you I think...
16:27:11*amiconn thinks it's probably easier to check the symbol tables of the object files
16:27:32amiconnlinuxstb: Yeah, the function isn't the problem. I need to find out where it's used though
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16:37:07funmancan I invoke the cross compiler in tools/ ? CC is not set and defaults to 'gcc'
16:37:59funmanor maybe I should create a precompiled version of the arm thumb nrv2ed8 decompressor since it's unlikely to change
16:38:24kugelfunman: add it to the tools target
16:38:35kugelso that make tools will build it
16:38:59funmanthat's what I wanted to do first, but like I said it seems to be meant for host tools, not target code
16:39:17amiconnfunman: Imho target code shouldn't be in tools/
16:39:27kugelthen tools/ isn't suitable, yes
16:39:29amiconnIt should probably be in bootloader/
16:39:51funmanit's needed for the firmware patcher
16:39:52amiconnlinuxstb: Looks like gcc uses __clz_tab for its division routines...
16:40:09funmannot for the bootloader
16:40:14kugelfunman: other firmware patchers aren't in tools either
16:40:33amiconnBut then I don't understand why it includes this for coldfire, which has a 'div' instruction...
16:40:43funmankugel: at least 4 of them are (mk*boot.c)
16:40:59B4gderthey're for host tools
16:41:17B4gderpatching is done on host
16:41:27kugelfunman: E.g. sansapatcher, there you need to build a bootloader in bootloader/ first, and use the created file to build sansapatcher in rbutil/sansapatcher/
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16:41:49preglowdid that FLOSS interview ever surface somewhere? i can't seem to find the most recent one
16:41:55amiconnHmm, 64 bit division...
16:42:03B4gderpreglow: I think it is supposed to pop out tonight US time
16:42:06GodEaterpreglow: funny, I just complained in community
16:42:06GodEater:)
16:42:11preglowah, ok
16:42:15funmanhm so I should move mkamsboot.c & the arm code in rbutil/ , not in tools ?
16:42:53kugelI'd rather move mkamsboot into rbutil and the arm code in bootloader
16:42:58linuxstbamiconn: Ouch, where does that happen?
16:43:06amiconnIn ape.c itself...
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16:43:25B4gderI'd rather move mkamsboot into tools and the arm code in bootloader/
16:43:27linuxstbAh, for the elapsed time or similar?
16:43:31B4gderI think
16:43:47funmanright, but this arm code is needed by mkamsboot
16:43:54funmanisn't that a problem ?
16:44:10B4gderI bet ;-)
16:44:47B4gderit's not such a big deal imo
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16:45:04B4gderI'd start with putting them all in tools
16:45:04funmanI think I'll hack all this without caring about rockbox guidelines, and deal with the problems when the full bootloader is ready
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16:45:23kugelprobably a good idea
16:45:28linuxstbfunman: I would like to think about how to deal with that, but I'm busy on real work at the moment. My current thoughts are that maybe we should just put everything in "bootloader.bin", including the ucl uncompress function. But I need to think about that more this evening...
16:45:44funmanlinuxstb: the bootlader.bin needs to be compressed
16:45:55LambdaCalculus37Yay, no more red on Players! :)
16:45:56funmanhence the decompressing code can not be included
16:46:27amiconnThis 64 bit calculation won't hit decoding performance
16:46:28kugelwe don't know yet, if it really *must* be compressed
16:46:42funmanit can't harm
16:46:46kugelat this point it's rather optional
16:46:57funmanempty bootloader is already 9.4kB
16:47:02linuxstbfunman: I know, my plan doesn't stop that... "bootloader.bin" would consist of the ucl unpack code, plus the ucl-compressed copy of the real bootloader.bin. We need better names...
16:47:21amiconnfunman: Why can't it?
16:47:36funmanamiconn: why could it ?
16:47:45amiconnLike linuxstb said...
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16:48:33amiconnIt could even be made conditional, like the self-extracting archos binaries
16:49:03amiconnif (uncompressed_bootloader_too_big()) make_compressed_version(); in the Makefile
16:49:37funmanhmm you confuse me too much
16:50:01funmanhow can we even know if the file is too big in a Makefile ?
16:50:09amiconnCheck the size...
16:50:36funmanagainst what ? the available size is given by a tool ran on the original firmware file
16:51:14kugelyou build the "real bootloader.bin", then decide if it needs to be compressed, and put the ucl decompresser + the compressed or not compressed bootloader.bin to the resulting bootloader.bin
16:51:17markunfunman: can't the make run this tool to check for the size?
16:51:25amiconnThen run that tool as part of the bootloader build process
16:51:28markunthe makefile
16:51:45linuxstbThe max size depends on the OF file we're patching - so I think it's easier to either always compress or never compress.
16:52:21linuxstbOtherwise, you need the OF file to build the bootloader...
16:52:52amiconnThen simply always compress
16:53:00funmanthat's what we want
16:53:06markunok :)
16:53:18funmanmaybe I can do that with $boottool
16:53:58funmanbootoutput=rockbox.bin which is the real rockbox bootloader, which doesn't care about dualbooting
16:54:26linuxstbfunman: I'm also thinking the dual-boot code should go in there...
16:54:40linuxstb(in crt0.S for bootloader builds)
16:54:56funmanI don't like much this idea
16:55:19linuxstbfunman: I agree it's less safe for development, but for long-term use, I think it's the right place.
16:55:23funmanif we link incorrectly, we may brick the devices
16:57:15funmanwell I'll continue
16:57:22funmanthanks for the input
16:58:44J-23can I use sansapatcher with firmware.mi4 newer than firmware I have on my player?
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17:00
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17:05:20***Saving seen data "./dancer.seen"
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17:08:52J-23hmm, Rockbox bootloader on my Sansa c240 hangs after "Binary type: RBOS" message
17:09:30amiconnhah, something not IRAMified that seems to be used often..
17:09:52J-23is it possible to fix that?
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17:10:39J-23I installed new bootloader (SVN) as it's described in rbutil/sansapatcher/README, but it didn't help.
17:11:08amiconnDo you have a microsdhc card plugged?
17:11:23J-23no.
17:11:32J-23there are no cards in slot
17:11:45amiconnOk, then it's not what I thought
17:12:13kugelJ-23: The SVN bootloader seems to have a problem. bertrik and gevaerts have such problems too (IIRC)
17:12:45amiconnlinuxstb: I have a nice speedup on coldfire :) (-c1000: 211% -> 253%)
17:13:00amiconnThe rangecoder struct was not in IRAM
17:13:17linuxstbAh, nice ;)
17:13:19amiconnThat's a tiny struct - just 16 bytes
17:13:37amiconnSuch happens if you put actual code in .h files :\
17:14:10*linuxstb lowers head in shame
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17:20:24gevaertsamiconn: do you still need testing on gigabeat F?
17:20:31amiconnyes
17:20:42*gevaerts gets his F60
17:21:14gevaertsYesterday's build (or so) versus current svn for APE, right?
17:21:23amiconnNo
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17:21:42gevaertshm, I'm misremembering then
17:22:13amiconnFirst check current SVN. Then open apps/codecs/ape.c, change BLOCKS_PER_LOOP to 1024, and test that
17:22:20gevaertsok
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17:23:28amiconnYou can probably leave out -c5000 for the baseline
17:23:48amiconn...although it doesn't take *that* long on a gigabeat
17:24:25amiconnMake sure you delete apps/codecs/ape.* to force a relink (or make clean)
17:24:42amiconn(in the build directory of course)
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17:25:24gevaertsI'll do a make clean. Building is pretty fast here anyway, and it can rebuild while test_codec is doing its things
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17:30:32soapso any theories on why my build server barfs randomly (?) on sim builds?
17:30:48gevaertssoap: have you run memtest86 on it?
17:31:08soapno, I haven't. Why only sim builds, though?
17:31:16soapI can do that in a second.
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17:33:05rashersoap: I had that as well when I ran a buildserver. Never got to the bottom of it
17:33:10rashersoap: segfaults?
17:33:13soapyes
17:33:30rasherWhich distro, and cpu?
17:33:56soapubuntu 8.04 and Xeon (C2D)
17:34:10kugeldoes test codec take activated dsp effects into account?
17:34:45gevaertskugel: not as far as I know
17:34:51rashersoap: Not at all like mine then (Debian and amd xp2800)
17:35:11kugelhm, sad :( I'd like to know how much CPU e.g. crossfeed eats
17:35:27kugelsoap: 64bit?
17:35:30soapno
17:36:31soapkugel, you could monitor boost percentage?
17:36:56soapor I could do a battery bench for you tonight
17:37:30kugelYea, that's what I've done until now. But I'd like to have an exact value
17:37:40soapyour choice. I just did four tests on my Nano, no problem to do another one.
17:38:17kugelSure, how could I say no to that offer :) Thanks
17:38:20soapyou'd have a with and without example, and the pairs of benches have matched to within two minutes, so the test should be fairly indicative
17:39:11soapDo you have an idea which would be more accurate: Doing the crossfeed test pre MP3 dual core or post MP3 dual core?
17:39:43gevaertsYou can always do it with non-mp3
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17:40:13soapIs there a specific reason not to do it with MP3?
17:40:42kugelI'm bored. I think I'll just update the CodecPerformaceComparison table for e200
17:40:51kugelit's rather old
17:42:01soapFWIW, saratoga believes the MP3 dual core work should currently free up around 6 mhz (30 mhz unboosted could be lowered to 24 mhz unboosted) so anything which uses 6 mhz or less might very well go unnoticed) (I hope I am paraphrasing him correctly)
17:42:04kugelAm I required to use the encoders on that page or can I use other ones?
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17:42:33kugelIt just said 21.xMHz
17:42:54gevaertskugel: if you want comparable results, I think you need the same encoders
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17:44:38kugelon another file though
17:44:48kugelgevaerts: sad to hear :(
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17:45:23kugelbut I think I can live with it
17:52:02*ameyer twiddles his thumbs as he waits for the mailman and potentially 4 HDDVDs and an iPod mini
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17:56:57kugelhddvd is dead
17:57:08*gevaerts points to the topic
17:59:24ameyerkugel: I'm aware
17:59:33*ameyer gets back on-topic
18:00
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18:11:46ameyeralthough my first statement was at least close to on-topic
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18:12:00gevaertsameyer: please...
18:12:36ameyergevaerts: please what?
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18:14:09gevaertsTry to stay on topic. We don't need to know what the mailman will bring you, _and_ we don't care about hd dvd
18:14:42intrnsici'm trying to get a custom theme to work; the font changes correctly when I select the theme but the WPS stays at the rockbox_default WPS
18:14:45ameyeryou know what, f this
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18:14:56intrnsicwhat are some possible causes
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18:15:24intrnsici've made sure that the theme's .cfg and .wps files are both Unix formatted instead of Windows
18:15:39intrnsicand I've tried it with both 8 bit and 24 bit bitmap images
18:15:53intrnsicI can upload the files I'm using if that will help
18:16:00gevaertsintrnsic: try running them in the simulator. You should get error messages then
18:16:27intrnsicwhere's this simulator
18:16:32robin0800intrnsic: look in forums at WPS for recent syntax changes
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18:17:43gevaertsintrnsic: there are windows simulator builds at rasher.dk/rockbox/simulator/.">http://rasher.dk/rockbox/simulator/. For linux or mac, you'll have to compile yourself
18:17:49intrnsicty
18:18:42rasherWhich reminds me that those are horribly out of date
18:18:45amiconnlinuxstb: I know what could be put into the extra IRAM when lowering BLOCKS_PER_LOOP: code...
18:19:08amiconnThis would definitely help PP5002, and also coldfire a bit
18:19:20gevaertsrasher: I think they are recent enough for WPS use
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18:19:41rashergevaerts: should be, yes
18:19:49amiconnIt should probably be excluded for PP502x, as that usually becomes slower with ICODE (probably due to the longcalls)
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18:24:14gevaertsamiconn: http://pastebin.ca/1218156
18:25:33amiconnThanks
18:25:44amiconnLooks like lowering the block size is a good idea
18:26:07amiconnIt doesn't hurt the other targets, and even frees some IRAM on them
18:26:22amiconnIt speeds things up on Gigabeat F/X and S
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18:26:57gevaertsIt may slows things down a bit for c5000, but as long as that's so slow it doesn't count
18:27:16amiconnAccording to your results it doesn't
18:27:47gevaerts0.02% is probably well within measurement accuracy, yes
18:27:57amiconn-c5000 is practically unaffected because its history buffer alone is too large for the cache
18:28:18amiconn(S3C2440 has 16KB data cache, as does the I.MX31L)
18:29:50amiconnlinuxstb: Any reason why this shouldn't be changed?
18:30:01linuxstbamiconn: No, I can't think of any.
18:30:38linuxstbUnless the size of data passed to pcmbuf_insert() affects anything - e.g. the DSP processing. But I know nothing about that
18:35:08intrnsicok, thanks for the link to the simulator.On loading the .wps, It's telling me "ERR: Failed parsing on line 12 : ERR: Unexpected conditional char after token 2: "String 'pb.bmp'"
18:35:14intrnsicthe line in question is %P|pb.bmp|
18:35:37linuxstbintrnsic: Now read the description of %P on the CustomWPS wiki page
18:35:39intrnsicthe entire .wps file, renamed to .txt, is here: http://www.fileden.com/files/18968/d2.txt
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18:38:06intrnsici don't see any description of %P
18:38:14intrnsicdo I need to rewrite it as %pb?
18:38:42linuxstbintrnsic: I expect so - I know the syntax has changed, but forget the details.
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18:41:38intrnsicwhere is pixel (1,1)
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18:42:32intrnsicwhich corner
18:42:55bluebrothertop left
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18:44:04intrnsicty
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18:45:44rniamohi
18:46:44rniamoi would like to know if rockbox is compatoble with ipod nano 4G
18:47:09gevaertsIt isn't
18:47:25gevaerts(if you mean 4th generation, that is.)
18:47:53rniamook, thanks
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18:51:18intrnsichow can I use the simulator to test my WPS? It gives me errors if I try and play an mp3. I just need to see the screen so I can test the positions of everything
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18:51:48linuxstbintrnsic: What error is it giving? Did you build the sim yourself, or download it?
18:51:49intrnsicalso for bitmaps that I'm using, when referring to the location in the .wps file, is the location listed the location of the top left pixel?
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18:52:03intrnsicdownloaded it
18:52:05intrnsicwindows binary
18:52:07linuxstbintrnsic: Yes. And (0,0) is the top-left pixel, not (1,1)
18:52:11intrnsicok
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18:52:53intrnsicit's giving me a Windows error message, not in the console, for "rockboxui.exe - Bad image"
18:53:06intrnsic"_temp_codec0.dll is not a valid Windows image"
18:53:08YoJIhello
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18:53:35linuxstbintrnsic: Have you copied the .rockbox folder from a real device to the simulator's directory?
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18:54:48intrnsicyes
18:54:52intrnsicyes
18:55:01linuxstbThat's the problem - you shouldn't do that.
18:55:14intrnsicok
18:56:18linuxstbAt least the files in .rockbox/rocks (plugins) and .rockbox/codecs (codecs) need to be the simulator versions.
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18:58:57markunwpyh: HelvR12 was downloaded here: http://www.cl.cam.ac.uk/~mgk25/ucs-fonts.html
19:00
19:00:27wpyhok
19:00:56linuxstbmarkun: What's the license for them?
19:01:22linuxstbi.e. do they allow distribution of modified versions? I'm assuming they do if they're in Rockbox...
19:02:19linuxstbwpyh: For the benefit of the logs, what are you wanting to do?
19:02:24pixelmamarkun: and that's called 15-Adobe-Helvetica now :)
19:03:15wpyhlinuxstb: Helvetica uses a BSD-like license, while WenQuanYi uses the GPL+font-embedding-exception
19:03:52wpyhlinuxstb: I want to replace glyphs in WenQuanYi with those in Helvetica, so that we get nice latin characters and nice chinese characters in the same font.
19:04:13linuxstbFor code, BSD and GPL are compatible, so I would expect it to work the same for fonts.
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19:05:46wpyhlinuxstb: I hope so... though I heard that there's one version of BSD (4-clause?) that is not compatible with the GPL
19:05:51*wpyh goes to check fsf's website
19:06:31linuxstbIsn't that the advertising clause?
19:06:47wpyhlinuxstb: yeah
19:06:48gevaertsYes
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19:07:51*kugel hopes test_codec finishes ape_insane test before the battery is empty
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19:24:44amiconnkugel: e200? And how long is your track?
19:25:12kugelthe sample track
19:25:22kugel175.x seconds IIRC
19:25:25intrnsicHow can I align the clock and volume text at the top of the screen? http://www.fileden.com/files/18968/h10.1.PNG is what I have now. As far as I can tell the line of code which is doing this is: %al %cH:%cM%ar%pv
19:26:13*amiconn is slightly confused about ape speed with ICODE_ATTR on PP5002
19:26:40pixelmaintrnsic: move that line one up in your wps file
19:26:42kugelintrnsic: You just put it onto the first line
19:26:50kugelafter the image definitions
19:28:04intrnsicthe only thing before that, and after the image definitions is %wd
19:28:07intrnsicwhere should I move that to?
19:28:22intrnsicalso does whitespace matter?
19:28:34amiconnkugel: Expect around 1h 20min for that test, then
19:28:50kugelsounds like fun
19:29:47pixelmaintrnsic: right below the %wd and then insert a blank line if you don't want the other things one line up in the WPS. The lines on the screen correspond to the lines in your WPS if you don't use viewports and not for things you specify x- and y-coordinates for
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20:02:32kugelamiconn: Would it hurt if ape decoding would yield() sometimes? My sansa is completely unresponsive
20:03:05kugeloh, it crashed
20:04:22linuxstbkugel: That's simply because the codec is too slow with insane files. You shouldn't be using them....
20:04:43kugelWell, I know
20:05:11kugelI'm testing codec performance (for the CodecPerfomanceComparison page)
20:05:19linuxstbI know.
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20:08:48amiconnAfaik you cannot interrupt test_codec
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20:13:26kugelamiconn: Yea, I've noticed that...
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20:14:54wpyhbtw, this is the license for helvetica: http://pastebin.ca/1218244
20:16:18wpyhand this is the comment block for WenQuanYi, mentioning "GPL v2.0 (with font embedding exception)": http://pastebin.ca/1218246
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20:18:07wpyhsince helvetica's license is similar to the bsd license (without the advertising clause), we can combine both fonts legally.
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20:19:12*kugel is thinking of which target I could implement backlight fading next
20:19:23wpyhkugel: ah, I was looking for you the other day
20:19:32wpyhon my ipod nano and ipod video, backlight fading is weird
20:20:05kugelwell, that's hardware pwm fading
20:20:45wpyhcan we modify the fading to make it more linear?
20:21:09kugelpossibly not
20:21:17wpyhhm.. ok...
20:21:29kugelI haven't looked into it though
20:21:32pixelmakugel: the Ondio! :P </sarcasm>
20:21:37wpyhkugel: would you please? :)
20:22:07kugelpixelma: your wish is my command :)
20:22:28pixelmahaha, how would you do that?
20:23:01kugelthe same way I've done it's done on e200/c200 and gigabeat s (at FS #6800)
20:23:22kugelbasically software fading by looping through the brightness levels
20:23:39pixelmaa) stock Ondios don't have backlight, b) backlight modded Ondios have EL backlighting
20:23:51kugelEL?
20:23:57pixelmathere is no backlight brightness
20:24:12kugelah, then it's not possible :(
20:26:12*amiconn wonders whether/ how we could utilize dual core in the ape codec
20:26:22pixelmakugel: http://www.rockbox.org/twiki/bin/view/Main/OndioBacklight
20:26:42kugelwpyh: It's dependant if you can even choose the pwm levels. On beast e.g. the levels are chosen in such a manner, that it's not so smooth on highler brightness levels
20:26:55wpyhok
20:27:01amiconnkugel: The backlight *fading* on ipod Nano and Video is not hardware
20:27:36kugelOh I thought so
20:27:47amiconnIt's software pwm as also used on other ipods, and the H1x0. It is applied *in addition* to the hardware brightness setting
20:28:18kugelso, basically what I've done on the beast?
20:28:45amiconnIt's implemented that way in order to get proper fading even at lower brightness levels
20:29:18amiconnIf you only use hw brightness for fading the steps are visible
20:29:50wpyhamiconn: so it's like software pwm steps between hardware brightness levels?
20:30:03amiconnno
20:30:16kugelamiconn: have you tried my patch already? It's *very smooth*, even on e200 which has only 12 levels at max
20:30:19amiconnThe hardware brightness setting isn't touched at all for fading
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20:30:41wpyhok
20:31:29amiconnThe software pwm just switches backlight power, so that this pwm is superimposed to the hardware brightness (which is probably also pwm but at a higher frequency)
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20:32:04wpyhamiconn: ok, then it should be easy to change it...
20:32:14amiconnThe software pwm should probably use a quadratic scale for better appearance
20:32:45kugelamiconn: as far as I can see the ipods don't use the backlight thread for fading (udelay instead), which was considered as bad (you can see in the comments of FS #6800)
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20:33:18amiconnThey do not use udelay, but an isr for fading
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20:33:43amiconnAnd since backlight power is controlled via GPIO on the ipods and H1x0, this is okay
20:34:11wpyhamiconn: ah... which explains the problem...
20:34:20kugeland what does udelay(10); in backlight-nano_video.c ten?
20:34:25wpyhI think the backlight fades too quickly at the start
20:34:41kugels/ten/mean then/
20:34:53amiconnkugel: This is for brightness setting, not for fading
20:35:15amiconnAnd it must be done that way because the brightness controller is pulse controlled
20:36:17amiconnCheck the parts which are ifdefed HAVE_BACKLIGHT_PWM_FADING in backlight.c
20:36:34kugelI spotted current_dim and a loop, that's why I thought it's used for fading
20:37:37amiconnThese are necessary to track the current brightness
20:38:12kugelif you have a sansa or beast, feel free to test my patch at FS #6800 and tell me your opinion about
20:38:15amiconnThe chip is pulse controlled, and comes up at medium brightness (level 16, the range is 1..32)
20:38:23kugelah ok
20:39:05amiconnSo if we want to set brightness to 10 we need to remember what it was before (e.g. 16) and then send the appropriate number of pulses (e.g. 6 "dim-down" pulses)
20:39:32kugelpulse controlled means that you need to regulary "fire on" the controller to rise the brightness?
20:40:01kugeland otherwise it would just go out?
20:40:07amiconnno
20:40:59amiconnIt works similar to those touch controlled dimmers.
20:41:14amiconnIt keeps the brightness constant, unless you send it some pulses
20:41:48amiconnShort pulses increase brightness, long pulses decrease it
20:42:02kugelah well
20:42:09gevaertsLooks like a real dimmer chip
20:42:12kugeldidn't know that
20:42:56amiconnThe ISR used for software pwm fading calls only _backlight_on_isr() and _backlight_off_isr(), which are defined as _backlight_led_on() and _backlight_led_off() for ipod video
20:43:27amiconnAnd those are just GPIO bit manipulations, switching the LED power (dimmer chip power is on a separate pin)
20:43:59kugelaha ok
20:44:24amiconn(ipod video == ipod nano as far as the backlight circuit is concerned)
20:44:53amiconnBtw, backlight brightness on Nano is a rockbox first. The OF doesn't offer this
20:45:24kugelheh, same would go for e200/c200 if the patch was committed
20:45:40*kugel doesn't know about gigabeat s OF
20:46:14LambdaCalculus37kugel: The beast OF is based off of Windows Mobile.
20:46:37kugelI know that, but that doesn't tell me about backlight fading :)
20:46:53gevaertskugel: amiconn didn't say "fading" :)
20:47:09kugeloh lol, true
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20:47:38amiconnThat reminds me - one reason for getting an iPod Color was for looking into its brightness adjustment...
20:47:41kugelyou read what you want to read ;)
20:48:05pixelmamy favourite on the c200 (probably e200 as well) is that Rockbox decouples lcd backlight and button/wheel lights which the OF doesn't
20:48:58kugelscratch the probably
20:49:14kugelbut yea, I like that too
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20:49:48kugelparticularly that you deactivate either completely
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20:57:46kugellooks like there aren't much targets left suitable for backlight fading
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21:00
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21:05:25***Saving seen data "./dancer.seen"
21:05:45*pixelma got a very helpfull original pegbox graphics package and a real name that goes with it :)
21:06:13bertrik\o/
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21:10:28Cannolihi there. i just upgraded to rockbox 3 and when i change themes, the play screen does not change with the theme
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21:11:29Cannoliit stays the screen with the progress bar and 2 bars (left and right output) under the progress bar
21:11:40amiconnlinuxstb: Do you have an idea regarding dual core support in ape?
21:11:51soapCannoli, how long ago did you last update? I ask because the theme syntax has changed, breaking the older version of many (most) themes.
21:12:07Cannolitoday was my first update in months
21:12:27amiconnPerhaps run entropy decoding on CPU, filter+predictor on COP, then decorrelation (for stereo) on CPU again?
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21:12:30kugelfunman: don't make it too clip centric
21:12:30linuxstbamiconn: I guess we would need to benchmark the different stages - maybe the entropy decoding could be done on one core, and everything else on the other.
21:12:47soapCannoli, the best bet for you is to redownload themes from the wiki, though not all of them have been fixed at this time. If you are more adventurous you can repair said broken themes yourself, the discussion on what needs done is in the forums.
21:12:47funmanlinuxstb: I link mkamsboot.c to libucl and have put nrv2e decompressor into a .h file, so I only have to give the dual-boot binary, the rockbox bootloader, and the original firmware in the command line
21:12:58kugelfunman: I assume the vast majority of firmware/ and bootloader/ code will be shared
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21:13:11Cannolialrighty. thanks alot for the help
21:13:17amiconnentropy and predictor need about the same cpu time. Filters are only applied for -c2000 and higher. Not sure about the decorrelation
21:13:17funmankugel: well I only added the clip target, but I can send you the patch and you can add fuze (and e200)
21:13:33amiconnIt certainly doesn't need much, but maybe it needs to be considered
21:13:56funmanI think I will move mkamsboot.c into rbutil/sansav2patcher and ask the user to specify its model on the command line (make MODEL=CLIP for example)
21:13:57kugelfunman: Sure
21:14:23linuxstbfunman: I don't think sansav2patcher is a good name - it's a very different process.
21:14:41funmanas3525 patcher ?
21:14:45linuxstbJust call it mkamsboot...
21:15:15funmanit *patches* an original firmware, with a tiny dual boot program, and the provided rockbox bootloader
21:15:36linuxstbfunman: Yes, that's what the mk*boot programs in tools/ does.
21:15:39linuxstbs/does/do/
21:15:42amiconnCouldn't it be made like ipodpatcher?
21:16:01linuxstbsansapatcher/ipodpatcher actually write to the firmware partition on the disk - that's not visible on the V2 targets
21:16:11funmanlinuxstb: I trust you: where do I move the code, how do I call it ?
21:16:20amiconnI.e. either take a bootloader file, or have all the various ams bootloaders built in?
21:17:30linuxstbamiconn: The process will be very similar to the iriver h140 and other targets - take an OF firmware file, patch a bootloader into it, copy that new firmware file on the device, the OF then flashes that firmware.
21:17:31amiconnI'm not talking about the actual installatio, but about the method to access the bootloader needed for patching the respective OF
21:17:47amiconnYes, I understand that
21:18:03linuxstbI guess it will just be like the other mkboot tools - and rbutil can incorporate that feature and download the binaries.
21:18:20amiconnBtw, "and other targets" only applies to the H300 (as of now)
21:18:39funmanI use this currently in tools/configure: boottool="$rootdir/tools/mkamsboot /home/fun/m300.bin /media/bordel/test/bootloader/sansav2_dualboot.bin"
21:18:54linuxstbamiconn: The telechips devices will work the same way.
21:19:06amiconnaha
21:19:29amiconnWe would need to do the same for iAudio dualboot, but that's not mandatory
21:19:54amiconniAudio can be flashed even without the OF, as it's done by the flash loader which is always present
21:20:20funmanwhere is the code for iaudio ?
21:20:26linuxstbfunman: I don't think you should refer to mkamsboot in the configure script - it's a manual process afterwards, and depends on the user having an OF file
21:20:33funmantools/*iaudio* rbtil/*iaudio* doesn't give anything
21:20:40funmanlinuxstb: sure, that's just a very crude hack
21:21:05linuxstbRockbox doesn't dual-boot on iaudio (officially - there's a patch)
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21:26:07*bertrik wonders what hardware the sansa clip v2 has
21:26:22pixelmaIaudio7 might be a different thing... ;)
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21:30:39linuxstbbertrik: It's another AS3525 target - the firmware looks the same as other V2 models
21:31:48kugelwait, there's already a clip v2?
21:31:54kugel;)
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21:32:48linuxstbkugel: Yes, the port is obsolete already...
21:39:33funman#
21:39:45funmannew clip firmware: "Improved the time to rebuild the metadata" is a lie
21:40:17gevaertsfunman: the new time is better. They didn't say anything about shorter
21:40:51funmanI only notice a new library block for flac decoder
21:41:16kugelnew clip firmware released?
21:41:40funmanyes, a new one for v1, as well as the first update for new v2 clip
21:42:09bertrikkugel, see the sandisk forums : http://forums.sandisk.com/sansa/board?board.id=clip
21:42:14kugellinuxstb, bertrik: looks like there's really a clip v2. The sandisk forums mention 2 different hardware revisions
21:42:49*linuxstb wonders if they've added a RAM chip...
21:43:02linuxstbWhich would explain the larger (15MB vs 5MB) OF download
21:43:05funmanlinuxstb: so is rbutil/mkamsboot/ with dualboot and ucl decompressor assembly code suitable for rockbox ? (would take an original firmware and a bootloader as an argument, as well as the specific sansav2 model)
21:44:51linuxstbfunman: I agree with the location and the name. I'm still not sure about whether it should have assembly code, but I think it's fine for now.
21:44:58funmanthe firmware is called m30pa.bin (similar to e200pa.bin for e200v2)
21:45:06funmanok
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21:45:59amiconnlinuxstb: Imho the assembly code should be part of the bootloader.bin, which you then feed to mkamsboot together with the OF
21:46:30amiconnFor a release it could optionally be built in like in the standalone ipodpatcher
21:47:05linuxstbamiconn: Yes, that's what I've said as well. But I think funman wants to keep it separate for this early development - so he has a tested and reliable "mini-bootloader" which then decompresses and runs a test bootloader.
21:47:19 Quit fragilematter ("goin' to windozeland to flash my freakin camera")
21:47:46amiconnThen make it all separate, like the flash loader for archos is
21:49:05funmanamiconn: can you point me to the code for archos ?
21:49:39amiconnflash/bootloader is the bootloader code
21:50:08funmanI had never opened flash/ :/
21:50:13amiconnflash/bootbox/ is what bootloader/ is in your case (the main one)
21:50:47funmanthanks!
21:51:34amiconnAnd flash/make_firmware is similar to what mkamsboot does. It doesn't combine with an OF though (at least that's not intended), but it prepares a file for flashing, containing the flash loader and one or two ucl compressed images
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21:51:47funmanlinuxstb: the new firmware's header is 0x24 bytes instead of 0x20
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21:52:13amiconnThe second image can be replaced from within rockbox one the thing is first-time flashed
21:52:24amiconnAs I said, it's similar but not identical
21:52:59amiconnThe combining must be done manually, without help from the build system
21:53:06funmanthat's fine
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22:00
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22:07:43funmanlinuxstb: new firmware inserts a new 32 bits word at offset 0x4
22:08:37funmanand replaces 0xffffffff with a checksum(?) at 0x1fc and 0x3fc
22:08:45kugelfunman: the firmware format changed? or are you talking aout the clipv2 firmware?
22:09:16funmanclipv2 firmware
22:09:29funmannew clipv1 firmware format is the same
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22:09:49kugelphew
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22:19:24funmanadvcomp2019: last time I checked the clips did only go until 4GB so 8GB may be the v2
22:20:14advcomp2019there was a silver 4gb clip
22:20:39funmanmaybe they have a recovery mode
22:21:03linuxstbfunman: Hmm, I wonder what that new number it at the end of the two header blocks - it's varies (slightly) in the two headers...
22:22:00linuxstbfunman: From looking at the new firmware, do you think the new Clip has more RAM?
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22:22:58funmanlinuxstb: a 32bit checksum, +1 for the 2nd one ?
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22:23:29funmanlinuxstb: I did not disassembled it yet, I'm busy reading flash/ and concluding that I'll go the way I like, and leave "cleaning" up to you guys ;)
22:23:41linuxstbfunman: A checksum of the header block?
22:23:44funmanyep
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22:24:01funman1st one: 1b6317a9
22:24:10funman2nd one: 1b6317aa
22:24:20funmanI'm 100% sure it's a checksum
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22:24:53funmanbecause the contents of the 2 blocks are identical, except the byte at 0x20 & 0x220 (which is 0 in the first and 1 in the 2nd block)
22:25:19funmanboth firmware block and whole file use simple sum of all 32 bits words
22:25:30linuxstbYes, that sounds right.
22:25:44*amiconn found another small optimisation for the ape filters on armv6
22:25:58amiconnSaturation can be done with a single instruction
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22:27:53bluebrotherLlorean: shouldn't LambdaCalculus get a dev badge on the forums?
22:28:25funmanhm there is a pretty big chunk of code in the clipv2 firmware, just after the reset handler
22:30:06funmanadvcomp2019: http://www.sandisk.com/products/default.aspx?catid=1363 I don't see a 8GB Clip
22:31:32pixelmabluebrother: there are more people with commit rights but "only" expert badge (I'm quite happy with it by the way). Also, I think LambdaCalculus became expert only after getting commit rights
22:31:35advcomp2019funman, it was on the homepage of abi, but there was a store with 8gb: http://www.materiel.net/search.html?search=sansa+clip&cat=&x=0&y=0
22:33:19pixelmabluebrother: just stating how it is without any valuation
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22:34:12advcomp2019funman, it was a just a rumor so far, but do not know it is real or a mistake tho
22:34:18linuxstbadvcomp2019: What do you know about the v2 hardware? Is it looking like all new Clips have this new hardware?
22:34:41advcomp2019linuxstb, do not know
22:35:34funmanlinuxstb: right, the new clip has external memory
22:35:56fmlHello. This might have already been asked but I wander why the quite complex ifdef's are used all the time in ata.c. Wouldn't it be better to locally conditionally define a symbol and use it instead?
22:36:03advcomp2019i have not seen one yet
22:36:21Lloreanbluebrother: Traditionally, "people with commit access for documentation work" have gotten the "Expert" badge. I thought that was what he was given commit access for?
22:36:42funmanit compares the instruction at #0x8 with "ldr pc, [pc, #0x58]" (the instruction of v1 firmware) and enables the external memory if it's not equal
22:36:46LloreanSorry, "people given commit access for documentation work"
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22:38:31funmanthe v2 firmware modifies the 5 first vectors after initialisation
22:38:33linuxstbfml: ata.c is one of those files that's been hacked by lots of different people over time - so I'm sure it could do with some cleaning.
22:38:47pixelmaLlorean: am I not allowed to work on anything else then? ;)
22:39:08pixelmabut really I'm wuite happy being an "expert"
22:39:19pixelmaquite too
22:39:19linuxstbfml: But what are you talking about in particular?
22:39:20fmllinuxstb: I mean the ifdef's in the last commit
22:39:34*linuxstb should keep a closer eye on commits...
22:40:11Lloreanpixelma: It's more to help the people identify who's doing what. When you see a "Developer" tag it's supposed to be indicative that this person fairly regularly does (or has) coded for Rockobox.
22:40:11bluebrotherLlorean: haven't followed that closely, I just noticed it.
22:40:12*Llorean notes that he doesn't have a Developer badge either.
22:42:06pixelmayeah, I like it that way because I probably couldn't answer questions that are related to real "coding" - some small changes here and there but that's it
22:42:18LloreanThat was more or less the idea. :)
22:42:31gevaertsI think this should basically be up to each committer to decide
22:42:56bluebrothergood point.
22:42:56Lloreangevaerts: I've been, so far, trying to go based on what was said in the offer for commit access.
22:43:41gevaertsLlorean: well, yes. You (as forum admin) need to make some sort of informed guess of course.
22:43:49fmlgevaerts: aha, you're also here! Why did you choose to use rather complex ifdef's multiple times? I assume you did have a good reason to do so what what was it?
22:44:10Lloreangevaerts: I have no objection to shifting people to "Developer" later if they get more involved in that side of the work.
22:44:18*linuxstb also wonders what the difference is between USE_ROCKBOX_USB and HAVE_USBSTACK
22:44:27gevaertsfml: I did have an excellent reason: it's not actually my patch :)
22:44:35linuxstbi.e. when you would define one, but not the other.
22:44:52kugeluse_rockbox_usb is going to disappear iirc
22:45:00kugelwith a reliable usb code
22:45:10gevaertslinuxstb: simple. HAVE_USBSTACK is always true for software usb targets, and decides whether the basic stack is there
22:45:27 Quit Schmogel (Read error: 104 (Connection reset by peer))
22:45:35gevaertsUSE_ROCKBOX_USB is used to decide on whether to reboot on connect or hand over to the rockbox stack
22:45:44pixelmaLlorean: my thinking too. By the way... didn't you want to "split" the artist badge group into people who did SVN graphics and ones that did themes?
22:45:46 Quit ompaul (Nick collision from services.)
22:46:06Lloreanpixelma: Yes. That's kinda waiting on the new theme site though.
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22:46:26LloreanWhen it comes out, I want to re-set all "Artists" and then give people with themes on the new site a badge relating to being a theme creator.
22:47:08funmanAt first reset, the 5 first vectors of Clipv2 point to a procedure which enables RAM, and modifies these 5 first vectors to point to another piece of code
22:47:20pixelmaah, didn't remember that there was this dependency. *wondering how long that'll take then* :)
22:47:20gevaertsOK. This usb rework is clearly not bugfree yet...
22:47:54fmlgevaerts: ah-he-he! That's really a very good reason! :-)
22:48:11advcomp2019funman, http://forums.sandisk.com/sansa/board/message?board.id=clip&message.id=10553#M10553
22:48:15linuxstbfunman: That's a bit disappointing - less motivation to squeeze Rockbox into 320KB...
22:48:47Lloreanpixelma: I just think that would be the best, and easiest, overall time to do it.
22:48:50funmanlinuxstb: unless you offer me such a new Clip, I tend to disagree :)
22:49:13gevaertsfunman: or two, as the case may be?
22:49:27funmangevaerts: 3, if I don't exchange it at the shop this time
22:49:33pixelmaLlorean: probably, and it's not very important. I just remembered that now
22:49:59funmanadvcomp2019: so it really is a new hardware, but I wonder which new features it has to offer compared to the Clipv1
22:50:05pixelma(that = this idea)
22:50:05bluebrotherspeaking of themes −− any news on the new themes site?
22:50:42Lloreanfunman: If they're not distinguishing them in stores, it's probably not got any new "features" really.
22:51:12funmanwhy adding new memory on the PCB then ? maybe the manufacturer stop selling versions without it ?
22:51:28advcomp2019funman, i think this is what you want then: http://forums.sandisk.com/sansa/board/message?board.id=clip&message.id=10551#M10551
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22:51:43funmanor maybe these new features are in development and will appear in future releases
22:51:51gevaertsThat would be my guess
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22:52:35funmanadvcomp2019: well it just shows they shipped the hardware with the current "HEAD" of their software, and they waited a bit before releasing it
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23:02:25amiconnlinuxstb: I am about to commit a demac_iram.h similar to mad_iram.h. Should this have a rockbox header or a libdemac header?
23:05:28***Saving seen data "./dancer.seen"
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23:10:17linuxstbamiconn: If it's Rockbox-specific, I would say Rockbox, but I don't feel strongly either way - so whatever you think.
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23:19:36funmananyone with an E200 willing to test potentially bricking (but looking safe in disassembly and emulator) code ?
23:20:03Lloreanfunman: You mean a v2, I assume?
23:20:18funmanyes, sorry for being implicit
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23:21:55funmanblkhawk: are you still here ?
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23:29:49XavierGrLlorean: maybe then I should remove the Developer badge that I have. I think it was given to me by you, back in the early days of the forum and you gave that badge to everyone with tracker rights.
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23:48:42nutrientmani'm having a problem loading my music to an IPOD 3rd gen with rockbox. when its fully charged, it won't allow me to write for more than 10 min straight before the battery gives out. is there a setting that will allow me to charge from a usb cable?
23:50:00 Quit kushal_12_27_200 ("Leaving")
23:50:13dan_anutrientman: Unfortunately the hardware in the 3rd gen only allows charging over firewire.
23:51:22dan_aBut there are (or there used to be) cables with both firewire and USB on them, so you can use USB while charging.
23:52:06nutrientmanso i can sync with usb and charge with firewire at the same time?
23:52:16dan_aYes
23:52:26nutrientmangood idea, thanks
23:52:45dan_aYou're welcome
23:53:08nutrientmanhave you had experience with writing to the ipod draining the battery very fast
23:53:43nutrientmani thought that the battery time should be the same as long as the drive is spining, read or write
23:54:57dan_aI've not noticed any difference on mine, and can't think of anything obvious which would cause a problem
23:55:07dan_a*cause that problem
23:55:16nutrientmanmaybe i should buy a battery too
23:56:27funmanit may not be related, but I have several problems with my aged laptop battery, including very fast uncharging and kernel crashes

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