00:00:36 | amiconn | saratoga: I guess the Onda is a target where dithering is more important when listening at low volume |
00:00:56 | saratoga | yeah good point |
00:01:10 | saratoga | hopefully they made the DAC good enough that it won't matter except at very low volume |
00:01:59 | * | bluebrother spots that the png decoder is only available on color targets. No wonders I can't find it on my mini |
00:02:29 | mcuelenaere | in the datasheets, they seem to mention that you need to decrease HPVOL (0->6dB) gradually while multiplying it with some factor ( http://img81.imageshack.us/img81/2087/blehm.jpg ) |
00:05:51 | | Quit mcuelenaere () |
00:09:27 | saratoga | HPVOL can't just be a 0-6dB adjustment if you can get all the way down to volume 8 with only a 6dB software adjustment |
00:09:39 | saratoga | unless they spec an extremely limited range of volume adjustment |
00:10:13 | | Quit Jaykay (Read error: 110 (Connection timed out)) |
00:10:35 | saratoga | maybe its 6dB PER increment |
00:10:39 | saratoga | so 24 dB total adjustment |
00:12:10 | amiconn | no |
00:12:33 | amiconn | Their steps aren't dB-linear |
00:12:57 | amiconn | HPVOL is 0/2/4/6dB |
00:13:35 | saratoga | oh i just noticed that |
00:14:18 | saratoga | going from 31 to 30 only adjust the volume by 0.3 dB |
00:14:34 | saratoga | most sources attribute the threshold of perception at 2-3x that |
00:14:40 | * | amiconn wouldn't use HPVOL in rockbox at all, because it would cause very nasty volume pumping effects |
00:14:49 | saratoga | pumping? |
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00:15:22 | amiconn | HPVOL would change immediately, but software volume takes a bit of time due to pcm buffering |
00:15:51 | saratoga | that would be difficult to fix for such small gain |
00:16:58 | amiconn | Well it would be fixable if pcm packets get some marking at what HPVOL they are supposed to be played |
00:17:42 | * | amiconn is thinking about a similar mechanism for MAS playback status transition (PCM integration) |
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01:00 |
01:06:34 | CIA-6 | New commit by zagor (r22108): Initialize $input. Only parse one input line at a time. |
01:07:06 | CIA-6 | New commit by zagor (r22109): Bumping $revision. |
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01:07:45 | saratoga | doom segfaults in the sim for me before i can beat the first level |
01:08:59 | funman | there was a bug report on flyspray recently |
01:10:50 | saratoga | yeah thats what i'm looking at |
01:10:54 | | Quit GeekShadow (Read error: 113 (No route to host)) |
01:10:59 | saratoga | strangely, in the sim its only used 4.5MB of RAM by the second map |
01:11:10 | saratoga | i'd expect that to be ok on the fuze with its 8MB of total ram |
01:12:40 | funman | mine has 4602736 bytes of audiobuffer |
01:13:03 | saratoga | ouch |
01:13:09 | saratoga | so it probably just barely steps over that limit |
01:13:58 | funman | the whole sim used 4.5MB ? |
01:13:59 | Zagor | bad news: all build clients have hung need to be manually killed to recover. |
01:14:09 | | Quit ender` (" Measuring programming progress by lines of code is like measuring aircraft building progress by weight. -- Bill Gates") |
01:14:21 | funman | Zagor: can't you use that backdoor you have implemented in this unreadable perl language? |
01:14:22 | saratoga | funman: it allocated up to 4.55MB from malloc |
01:14:24 | | Quit bmbl ("Bye!") |
01:14:35 | Zagor | only kill the rbclient.pl process |
01:14:35 | saratoga | or at least thats the largest number I saw as they were flying by in the console |
01:14:59 | Zagor | funman: no. I managed to introduce a bug that even knocks out the update function |
01:15:17 | funman | saratoga: you can use ./rockboxui|tee sim.log and cat sim.log| (cut if needed) |sort -n |
01:15:46 | saratoga | if it got to 4.55 then it almost surely ran out of memory |
01:16:07 | saratoga | can plugins use IRAM? |
01:16:07 | funman | there is no Out Of Memory check in doom's malloc? |
01:16:12 | funman | yes |
01:17:00 | saratoga | hmm there is, but i guess the crash i saw looked like it was in free() |
01:18:06 | saratoga | the malloc in use is relatively complicated, I suppose it could have problems if the available memory gets smalle nough |
01:19:16 | Zagor | EVERYONE: all build clients have hung and need to be manually killed to recover |
01:19:46 | gevaerts | Zagor: shouldn't there be an email address field in the client connection data? |
01:19:58 | Zagor | there should. there isn't... |
01:20:09 | gevaerts | yes, it won't help now |
01:20:15 | linuxstb | saratoga: Yes, plugins can use the same IRAM as codecs (although obviously not at the same time) |
01:20:19 | Mode | "#rockbox +o Zagor " by ChanServ (ChanServ@services.) |
01:20:46 | Topic | "You need to restart your build clients! | Rockbox 3.3 has been released | Please read before speaking: http://www.rockbox.org/wiki/IrcGuidelines | Please direct off/msg topic/social chat to #rockbox-community" by Zagor (n=bjst@rockbox/developer/Zagor) |
01:21:08 | * | gevaerts also recommends a mail to -dev |
01:21:45 | saratoga | maybe push through an update now that adds the email field, and tell peopel to add that when they restart |
01:22:02 | saratoga | otherwise it might be a while before everyone adds it |
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01:28:57 | pixelma | the number behind the "hello failed" seems to have been the client's build speed... ;) |
01:29:21 | pixelma | at least that would apply to mine |
01:29:43 | Zagor | yes, I used that so my test clients would know how long to sleep for each "build" |
01:31:11 | gevaerts | Zagor: so the problem is that old clients keep this in the buffer? |
01:31:59 | Zagor | yes, the buffer was not cleared when the socket was disconnected. so it kept seeing the same ghost line without ever recieving it. |
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01:32:57 | gevaerts | If so, can't you send "_HELLO ok " from the server? |
01:33:20 | Zagor | no, because new data does not overwrite the buffer. it's appended to it. |
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01:34:00 | gevaerts | I guess \b won't work either |
01:34:07 | Zagor | and here I thought I was going to bed early tonight... |
01:34:17 | Zagor | nothing works, since the client doesn't even look at what I send it |
01:34:30 | Zagor | it keeps looking at what I _previously_ sent it |
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01:39:32 | mt | markun: ping |
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01:44:20 | Mode | "#rockbox -o Zagor " by Zagor (n=bjst@rockbox/developer/Zagor) |
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02:50:49 | notlistening | FlynDice, was wondering if there was any need of help on the Sansa SD issues? |
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03:11:18 | tmzt | are the developers familiar with s1mp3.org for certain Chinese players? I know people have asked here about those and have been told they are not supported (by rockbox) |
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03:28:56 | iwonder | so i assume you cannot see or use any song or movie file with Apple's firmware? |
03:29:36 | iwonder | when you use windows explorer to copy them there |
03:29:54 | linuxstb | Correct |
03:29:58 | iwonder | why? |
03:30:11 | iwonder | no way to do so? |
03:30:16 | iwonder | third party tool? |
03:31:07 | linuxstb | Because that's how Apple designed the ipod. |
03:31:21 | iwonder | ok |
03:31:36 | iwonder | so i converted a segment of a dvd to *.m4v format.. |
03:31:40 | iwonder | that should play in Rockbox? |
03:31:51 | iwonder | using HandBrake opensource DVD converter |
03:33:17 | iwonder | doesn't play |
03:33:18 | iwonder | :) |
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03:34:00 | iwonder | hey Geek |
03:34:57 | iwonder | i used [x] iPod 5G support in HandBrake |
03:35:07 | iwonder | but it doesn't play the *.m4v video it outputted |
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03:35:14 | iwonder | it's only 44secs and 8megs big |
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03:44:29 | Unhelpful | iwonder: no, rockbox does not support m4v. the video player plays mpeg-1 and mpeg-2 video, with mpeg audio |
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03:58:15 | iwonder | ok |
03:58:25 | kugel | Unhelpful: how hard would it be for pf to scroll to the currently playing album |
03:58:26 | kugel | ? |
03:58:28 | iwonder | so how do i make the *.m4v file viewable in Apple's firmware? |
03:58:42 | iwonder | ...and also 40 some gigs of my music I transferred |
03:58:45 | iwonder | :O) |
03:58:57 | iwonder | that is completely invisible to Apple |
03:59:30 | kugel | iwonder: all music that apples of should be playable in Rockbox, except DRM-protected stuff |
03:59:54 | Unhelpful | kugel: it should be possible... |
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04:00:45 | iwonder | kugel, i meant to make it visible in Apple's firmware |
04:00:56 | iwonder | it doesn't see any of the files |
04:01:05 | iwonder | 40 some gigs, must re-transfer? |
04:01:17 | * | iwonder gets out my bottle of vodka |
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04:06:15 | kugel | iwonder: apples firmware isn't our business |
04:06:17 | kugel | Unhelpful: any ideas? we could pass the filename or id3->album to pf I think |
04:07:12 | Unhelpful | and ther pf will need to search for the album... it can do a binary search for the title since it has a sorted title list handy, and then it will have the index. |
04:07:43 | iwonder | i cannot transfer the music |
04:07:53 | iwonder | some of it was from my uncle's portable.. |
04:08:02 | * | iwonder knashes teeth |
04:08:14 | iwonder | ...that and I organized it on the iPod |
04:08:19 | iwonder | .....a lot |
04:08:25 | iwonder | .........thousands of songs |
04:08:41 | Shaid | iwonder: google for ipod db rebuilding software |
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04:14:09 | kugel | Unhelpful: I also thought of a nice animation while scrolling (i.e. not just directly starting at the album) |
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04:18:02 | Unhelpful | perhaps you could start it at max-speed scroll, 4-5 albums before the target album? |
04:18:49 | kugel | also, I thought of a more intelligent loading cover algorithm |
04:20:14 | | Quit fg56lx (Read error: 104 (Connection reset by peer)) |
04:20:15 | kugel | IIUC (- unloaded, * loaded, X current): as of now: you have −−-*****X*****−−-, but while scrolling to the left we could also do something like −−−−−−-**X*******- |
04:20:39 | kugel | i.e. take the scrolling direction more into account while loading covers |
04:21:02 | kugel | missing covers is, sadly, pretty. obvious on my fuze |
04:22:11 | kugel | scrolling to the right* |
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04:23:05 | Unhelpful | kugel: amiconn and i talked about that ages ago... i don't think it's the right solution to the missing covers problem... for that i actually think maybe we should un-thread the cover loading, and just load one per pass through the render loop |
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04:31:35 | FlynDice | notlistening: re: Sansa SD Yes , I think if you have a particular specialty in oija boards or voodoo we are badly in need of your services.... I think funman has his hands on one of the problem cards right now |
04:44:40 | kugel | Unhelpful: i think it wouldn't be a bad thing nevertheless |
04:45:09 | kugel | trying to taking the scrolling direction into accound seems reasonable to me |
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04:45:58 | Unhelpful | kugel: oh, it is... although really on the large-screen color targets you can only fit 8-9 covers anyway |
04:48:16 | kugel | also, the constant boosting should be fixed |
04:49:13 | Unhelpful | kugel: well, when i get to finishing the scroll work, i might look at that - just have it boost during cover in/out and scroll |
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04:56:19 | chrisinajar | Hey, so I'm using the latest release of rockbox, installed today, on an iPod video 5g 30GB... is there a way to get a rockbox ipod to work on one of those fancy harman kardon docks?... It doesn't seem to work stock... |
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06:21:06 | ej0rge | chrisinajar: Apple Accessory Protocol is only partially implemented - see http://www.rockbox.org/twiki/bin/view/Main/IpodAccessories |
06:25:32 | chrisinajar | ej0rge: thanks |
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06:28:32 | tmzt | iwonder: there's some linux software that can do it without retransferring, it's off-topic here though |
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07:27:28 | fg56lx | I'm having a problem with sound. When ever I listen to any music (on any media player) or watch any video (even youtube) the sound starts to skip and jump around. What would cause this, and how could I fix it? |
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07:28:50 | xavieran | I'm guessing you don't have much RAM |
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09:05:34 | CIA-6 | New commit by kkurbjun (r22110): Pluginlib: Add support for general buttons. Add menu and quit buttons to Reversi. MRobe 500: Modify touch handler to return the previous data always ... |
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09:14:22 | amiconn | Obviously quite a number of build clients wasn't restarted yet. Far less clients active, but not much slower due to better efficiency |
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11:45:54 | CIA-6 | New commit by dionoea (r22111): Don't mention having to run 'make reconf' when you're runing 'make reconf' |
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12:42:53 | bertrik | gevaerts, markun : I can use the blues nand utility with the samsung yp-s3, it correctly recognises the size of the memory inside the player and I can upload NAND contents back to the PC |
12:43:29 | bertrik | I'm seeing several blocks inside the uploaded NAND data containing the string 'CUFD' |
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12:52:22 | markun | bertrik: great news! |
12:52:42 | markun | but still a bit scary to flash something, right? :) |
12:54:03 | bertrik | I'll stick to just reading data for now |
12:55:36 | tmzt | what is bluesnand? |
12:58:15 | markun | tmzt: blues is the codename for the s5l8700 CPU |
12:58:25 | markun | NAND referst to a type of flash memory |
12:58:35 | tmzt | ah |
12:58:40 | tmzt | I know the second part |
12:58:49 | tmzt | does this mean code running on the device then? |
12:59:07 | markun | yes, but bertrik already had code running |
12:59:17 | markun | but it's not running from flash yet |
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12:59:27 | tmzt | right, okay |
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12:59:36 | tmzt | and this has the same issues as s3c? |
13:00 |
13:00:10 | markun | which s3c? |
13:00:31 | tmzt | the ones with onenand chip, not sure exactly |
13:00:39 | tmzt | but it was mentioned here |
13:00:48 | markun | hm, no idea about that |
13:01:42 | markun | the gigabeat F has an s3c2440 cpu, but I guess that's not what you were talking about |
13:04:20 | markun | bertrik: I know very little about the spcifics of NAND flash memory or FTLs, but would it be possible to debug reading support for Whimory (using the openiboot code) using this NAND dump you made? |
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13:11:02 | bertrik | maybe, I don't know what to look for though |
13:12:37 | bertrik | one of the DFU images seems to contain all kinds of whimory/filesystem code, I wonder if that's a DFU image to access the device as if it is a normal disk device |
13:13:18 | bertrik | there must be some kind of whimory signature that we can recognise, I'll have a look in the openiboot code ... |
13:14:41 | bertrik | ah, must be 0x43303033 or 0x43303034 |
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13:17:48 | tmzt | whimory? |
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13:19:04 | markun | tmzt: another code name ;) |
13:19:19 | tmzt | for? |
13:19:34 | markun | a flash translation layer by samsung |
13:19:40 | tmzt | I was going to search but my browser decided to crash (working throgh ssh proxy) |
13:19:45 | tmzt | okay |
13:19:46 | markun | used in a couple of player we want to support |
13:22:13 | markun | bertrik: which DFU image is that? |
13:22:52 | bertrik | one of the DFU images that are present in the NAND |
13:23:45 | bertrik | one of them seems to refer to NOR flash, but I don't think it even has that. It does have a date code that seems to refer to year 2006 |
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14:51:03 | bertrik | markun, I saw a string "220W" in the NAND that I also see in the OF. I think this means Whimory version 2.2.0 |
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15:37:28 | njr | Hello |
15:37:46 | njr | How big should the bootloader be? |
15:38:04 | njr | Im getting 64K for an iaudio7 |
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15:45:42 | CIA-6 | New commit by teru (r22112): brickmania: improve game saving to save current status. ... |
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15:51:29 | gevaerts | Torne: could it mean 2^4*512? |
15:51:31 | gevaerts | oops |
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16:30:13 | CIA-6 | New commit by teru (r22113): Superdom: introduce new enum for value to be returned in many places instead of mix of PLUGIN_USB_CONNECTED and numbers. ... |
16:32:18 | Torne | First results to usefully share from beast disassembly: http://www.rockbox.org/twiki/bin/view/Main/GigabeatSOriginalLoader |
16:32:31 | Torne | Not much there yet but at least I've gotten to the right area :) |
16:40:25 | kugel | teru: ping |
16:40:40 | teru | kugel: pong |
16:40:55 | kugel | I'm woring on a bubbles save&load rework |
16:41:29 | kugel | it involves always saving. I read you were worried about disk spinnups? |
16:42:02 | teru | yes. |
16:42:11 | kugel | I tried it on my samsung, and it's really not bad, though |
16:42:31 | kugel | and unnoticeable on my flash targets anyway |
16:42:37 | kkurbjun | kugel, could you save the game in an array that is written to disk on quit? |
16:42:49 | kugel | kkurbjun: that's what I planned |
16:43:27 | kkurbjun | ok, ogtcha, I thought you were saving after each level :-D |
16:43:33 | kkurbjun | I eman to disk |
16:43:36 | kkurbjun | man that is |
16:43:38 | kkurbjun | mean |
16:43:43 | kugel | hehe |
16:44:26 | kugel | teru: I thought of letting the disk spin on entering the menu which would reduce or even remove waiting for the disk |
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16:46:00 | kkurbjun | kugel, so it would always spin when you went to the menu? That seems like it would be a drain if you are using the playback controlls much |
16:46:47 | kugel | hm, yes |
16:47:27 | kkurbjun | kugel, why not have a menu option to save and quit or just quit? |
16:48:23 | kkurbjun | that way if someone was just borrowing the player for a bit to try it out they could start a new game, play for a bit and quit without messing up the main game |
16:49:25 | kugel | that would work |
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16:51:00 | kugel | teru: another question: what happened about having "Resume" being dynamic? some plugins have this (of which in turn some using two menus and some using a callback) and some don't |
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16:52:46 | LambdaCalculus37 | I'm getting some errors when trying to build plugins with the new SA9200 keymaps; I have two (for some reason) undeclared functions which are puzzling me: http://lambdacalculus379.pastebin.com/m7aa7f3fe |
16:53:26 | LambdaCalculus37 | Here's my apps/plugins/rockblox.c code: http://lambdacalculus379.pastebin.com/m528c466f |
16:53:59 | teru | kugel: sorry, i don't undarstand the question. |
16:54:35 | kugel | in some plugins have a resume game item which is dynamic depending on whether you can resume |
16:55:36 | pixelma | LambdaCalculus37: what screen size (and depth) does the sa92000 have? |
16:55:53 | kkurbjun | kugel, you mean that the menu item will show if you can resume, and if you cannot resume it will not show the option to resume? |
16:56:05 | kugel | yes |
16:56:40 | LambdaCalculus37 | pixelma: 128x160. |
16:56:50 | LambdaCalculus37 | I figure it's because my figures are way, way off. |
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16:57:20 | pixelma | it looks like it's because there is no background picture yet... |
16:57:34 | pixelma | for this screen size |
16:57:48 | kkurbjun | pixelma, Have you had a change to try the latest version of reversi? Does the game board look more in line with what you were expecting on the archos devices? |
16:57:51 | LambdaCalculus37 | pixelma: So can I create an exception for the SA9200 so it doesn't build for now? |
16:59:58 | pixelma | kkurbjun: yes, aspect ratio wise it looks ok, the only thing I was wandering about is the (line size) for the stats at the right, I don't know if you changed something there though |
17:00 |
17:00:56 | pixelma | LambdaCalculus37: probably, I guess. Is it possible to build a sa9200 sim? |
17:01:04 | LambdaCalculus37 | pixelma: Let me try. |
17:02:20 | pixelma | kkurbjun: line height looks like it is for the sysfont but the numbers are in user font. Since I use a 9 pixel tall font, they clash a bit |
17:02:25 | kugel | pixelma: do you have the bubbles background for portrait targets? I'd be very interested in that one for the e200 |
17:02:45 | pixelma | only the gigabeat one |
17:02:56 | kkurbjun | yeah, I noticed that the score was srawn that way |
17:03:04 | LambdaCalculus37 | We need a bubbles background for 128x160 targets as well (SA9200). |
17:03:10 | kkurbjun | originally I was assuming that the fontsize is always 8 |
17:03:19 | kkurbjun | it was assuming that before though too in a sense |
17:03:44 | teru | kugel: and what was the question? |
17:03:50 | pixelma | it's true as long as you use the sysfont |
17:04:03 | LambdaCalculus37 | pixelma: Different error when compiling a sim: http://lambdacalculus379.pastebin.com/m23aca6b7 |
17:04:23 | kugel | teru: if you have an idea a) why bubbles doesn't have it and b) if there was a decision if the callback or duplicated menu is the way to go |
17:04:42 | pixelma | LambdaCalculus37: how did you code the exception? |
17:04:45 | kkurbjun | I'm not sure how to go about fixing that since it requires a dynamic scale of the board. It is doable, but it would require the calculations to be run each time the board is drawn rather than pre-evaluated at runtime |
17:04:58 | kugel | pixelma: can I have it please? |
17:05:21 | kkurbjun | It could also be fixed to use system font, but it looks bad on larger screens |
17:05:54 | kkurbjun | fixing it at system font owuld be the easiest and least peanalty in terms of calculations |
17:06:07 | * | kugel suggests a larger sysfont for larger screen (and not for bootloader builds) |
17:06:11 | pixelma | LambdaCalculus37: I guess it would need changes in the plugin too, maybe it's easier to prepare a 128x160 bmp, all black or so |
17:06:34 | pixelma | kkurbjun: what does the board size have to do with either sysfont or user font? |
17:07:11 | kkurbjun | on some screen sizes, the board size withthe legend is just the right width so that it only has a 16 pixel margin for the score |
17:07:24 | teru | b) no, as far as i know. |
17:07:27 | kkurbjun | if you set the user font to something large it won't display properly |
17:07:55 | pixelma | couldn't it be in a viewport? |
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17:08:32 | kkurbjun | pixelma, you mean use a scrolling puts? |
17:09:16 | LambdaCalculus37 | pixelma: I didn't code in any exceptions right now. What I was just thinking of doing is commenting out the values for the SA9200 screen, but I think I can just make a dummy 128x160 bitmap for now. |
17:09:56 | pixelma | LambdaCalculus37: does the SA9200 sim build? |
17:11:11 | pixelma | kkurbjun: hmm... I think I misunderstood a bit. I imagine those screens are portrait screens, so you would have space below the board? |
17:11:15 | LambdaCalculus37 | pixelma: No, it errored out. |
17:11:48 | pixelma | well, with a bitmap there I mean, so I could try myself |
17:12:20 | teru | a) you mean, why it isn't dynamic? i don't know. maybe because it is the simplest from the view of coding. |
17:13:19 | kkurbjun | pixelma, I believe that the H10 5 gb is the main problem since the screen height and width are the same |
17:13:29 | kkurbjun | portrait displays already use the bottom of the screen |
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17:13:55 | kkurbjun | but there could be other screens than the H10, it just depends on the ratio of the width to height |
17:14:52 | pixelma | still better if you have a 16 pixels tall line at the bottom than a right margin, I'd guess there would be enough space to put them on on line? |
17:15:56 | kkurbjun | pixelma the touchscreen targets also have buttons on the side that use that margin |
17:16:14 | kkurbjun | or on the bottom if it's portrait |
17:17:24 | pixelma | in Reversi? |
17:17:50 | kkurbjun | yes, now there is a menu and a quit button |
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17:21:31 | kkurbjun | pixelma, there are fonts larger than 16 pixels high too though so I don't think placing it at the bottom solves the issue, the problem is that you don't know how large a font the user is going to pick - if you always want it to look right with the user font I think the only option is dynamic calculations |
17:22:12 | kugel | i don't think so |
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17:22:56 | kugel | a) you could place both scores at the bottom in 1 line b) scrolling in a viewport on the side |
17:23:18 | kkurbjun | kugel, the scores have a legend with them |
17:23:24 | kkurbjun | it's not just text |
17:23:33 | kugel | the icon, yes |
17:23:37 | kkurbjun | which isn't to say that you couldn't scroll the legend too |
17:25:03 | kugel | I don't see a problem |
17:25:40 | kkurbjun | kugel, I think that dynamically sizing the game would be more practical |
17:25:59 | kugel | more practical than...? |
17:27:20 | kkurbjun | personally I would not be willing to commit to implement a scrolling legend, if someone else would like to implement it I won't stop them, but for now my fix would be either dynamically sizing the calculations or setting it to sysfont - I've already spend more time than I wanted on this and the issue existed originally |
17:27:24 | kugel | I'd say make the score's legend icon smaller (8x8, for example) and put the text scrolling, prefereably at the bottom so that you can put both in the same line |
17:27:38 | kugel | if the font is too high, then switch to sysfont |
17:28:03 | kkurbjun | I think the goal is to reduce/eliminate the use of sysfont ideally |
17:28:14 | pixelma | how much space would you need for two buttons, two icons (black and white) and the numbers? I'd still think that it could fit on one line, and I imagine you have more space than that. The square small H10 screen is still an exception |
17:28:22 | kugel | yea, but not by making a game horribly slow due to dynamic resizing |
17:28:39 | kkurbjun | kugel, I don't think that the game would be horribly slow |
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17:28:56 | kugel | depends on the target I guess |
17:29:11 | kkurbjun | I don't think it would be horribly slow on any target |
17:29:14 | pixelma | other plugins do that (switch to sysfont). Dynamic resizing "sounds" like unnecessary complication to me |
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17:29:35 | kugel | to me too |
17:32:38 | kkurbjun | it would be trivial to do |
17:34:17 | pixelma | I thought the board is the most important thing |
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17:44:44 | CIA-6 | New commit by nls (r22114): Remove redundant definitions of SCROLLBAR_WIDTH |
17:44:56 | CIA-6 | New commit by kkurbjun (r22115): Reversi: Implement dynamic legend/board sixing when necessary for landscape targets based on font size |
17:45:06 | kkurbjun | pixelma, kugel: let me know if you think that is unreasonable |
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17:47:16 | pixelma | sorry to say, but I don't understand why the board should be smaller, I'd rather sacrifice font size |
17:48:17 | kkurbjun | pixelma: the board won't be smaller unless you pick something really large on the archos devices, and on most any other target there is enough space that the board could afford to be slightly smaller |
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17:49:19 | * | kugel doesn't like the idea that the board size varies |
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17:55:22 | * | n1s wonders what happened here: http://build.rockbox.org/shownewlog.cgi?rev=22113;type=h120 |
17:56:31 | pixelma | the stats and info in the table of that revision look odd anyways |
17:57:13 | pixelma | build time 00:00 |
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17:58:55 | pixelma | kkurbjun: if font_width should be the sysfont width, then I think it is 5 |
17:59:27 | kkurbjun | yeah, that's not used, it's always set at startup, I need to make those static and remove the initialization |
17:59:30 | kkurbjun | I was just testing it |
17:59:33 | kkurbjun | initially |
18:00 |
18:00:13 | pixelma | I agree with kugel there as I think board is more important than anything else |
18:02:24 | kkurbjun | pixelma: have you tried it on an ondio yet? |
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18:05:13 | kkurbjun | with really large fonts the scaling needs to be worked out a bit still, but I dont' think that sizing is a real usability problem |
18:06:11 | pixelma | no, but I just tried brickmania and the paddle is offscreen |
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18:08:20 | kkurbjun | huh, I don't see that in the sim |
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18:10:52 | pixelma | hmm... maybe not offscreen but invisible |
18:11:23 | kkurbjun | pixelma: on the ondios? |
18:11:38 | * | pixelma suspects the other changes (the paddle width power "up"/"down") |
18:11:40 | pixelma | yes |
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18:24:59 | pixelma | kkurbjun: will you fix the yellow at least? |
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18:29:31 | kkurbjun | pixelma: yes, I was planning on it; to be clear I am not saying I don't understand your objections, but I am not going to "fix" something just on principal. If there is a demonstrable issue I will be happy to consider other alternatives. When you rose the issue of the font height I addressed it in what I felt was the best fix and I am not opposed to someone else fixing it their own way if they feel that strongly about it, but I don't see |
18:30:09 | Mikachu | kkurbjun: "but I don't see", then cut off |
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18:30:26 | pixelma | well, I don't know why you then asked for our opinions |
18:30:50 | kkurbjun | if you thought tha just using the system font was enough I would have just set that and been done with it |
18:31:32 | kkurbjun | it was really an either or for me; I realize that I could have been more clear on that |
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18:33:40 | | Part toffe82 |
18:37:21 | LambdaCalculus37 | pixelma: FS #10431 is where my patch for the keymap plugins is located. |
18:37:30 | | Quit PSPdemon (Read error: 110 (Connection timed out)) |
18:41:34 | CIA-6 | New commit by kugel (r22116): A bit of rework in bubbles: ... |
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18:44:02 | CIA-6 | New commit by bertrik (r22117): Samsung YP-S3: update backlight brightness curve again (can't go all the way down to 1/256 brightness) and update yp-s3 bootloader demo. |
18:47:09 | CIA-6 | New commit by kugel (r22118): Remove two left-over DEBUGFs |
18:51:55 | pixelma | urgh, the rogritz server from Rondom seems to have problems... |
18:52:22 | bluebrother | is it just me having the impression that the build client starts two builds in parallel or is this intended? |
18:54:19 | pixelma | maybe it has to do with rogritz-Rondom reporting "done" quite early? |
18:54:23 | | Quit stoffel_ (Remote closed the connection) |
18:55:02 | bluebrother | hmm. No idea, but I though seeing two builds running in parallel on both of my machines. Which isn't that good on single core boxes. |
18:55:17 | pixelma | "segmentation fault" could possibly also be something to check for |
18:55:18 | Rondom | pixelma: ?? |
18:55:22 | Rondom | will have a look |
18:55:33 | kugel | pixelma: indeed |
18:56:02 | Rondom | oh!, quite a lot of segfault |
18:56:03 | Rondom | s |
18:56:32 | Rondom | I will turn it off and investigate |
18:56:49 | pixelma | thanks :) |
18:57:02 | kugel | hm |
18:57:21 | kugel | pixelma: your background image is pretty garbled in the sim |
18:57:42 | pixelma | which background picture? |
18:58:01 | kugel | that you gave me, resized for 176x220 |
18:58:14 | kugel | it ran through BMP2RB, though |
18:58:16 | pixelma | ah, did you do a make clean? |
18:59:06 | pixelma | though I thought that error was fixed (when compiled in bitmaps changed size but not the name, it took the old .o and stretched it to the new size) |
18:59:42 | pixelma | and if I remember correctly, the current background picture for bubbles on portrait screens is not full height |
19:00 |
19:02:37 | | Quit saratoga (Ping timeout: 180 seconds) |
19:02:43 | kugel | ah, forget what I said |
19:02:52 | kugel | I failed at resizing |
19:04:41 | kugel | ahh, bubbles is prepared for that type of background :( |
19:06:51 | pixelma | kkurbjun: the statusbar of brickmania on my c200 is overlapping the board a bit though (the bar looks 1 or 2 pixels pushed down a bit). Unfortunately there were quite a few changes recently and I'm not sure if it was your change |
19:08:07 | *** | Saving seen data "./dancer.seen" |
19:09:02 | pixelma | comparing to the manual screenshot it looks like the bricks start a few pixels higher (I believe it was at 10 pixels down before) |
19:09:32 | kkurbjun | pixelma, what screen size is the c200? |
19:09:46 | pixelma | 132x80 (colour) |
19:10:56 | kkurbjun | pixelma, yes, that is from the changes I made - the margin it provides currently is 2 brick heights... |
19:11:31 | kkurbjun | hmm |
19:12:54 | pixelma | brick height is 4 on that screen because of the aspect ratio |
19:13:18 | pixelma | and to have a bit of space and lines there |
19:14:08 | kkurbjun | pixelma, yeah, I saw that - I'm having trouble compiling a sim at the moment, but do you know if I set a conditional of either 2 brick heights or 8 pixels at the least would be enough? |
19:14:32 | kkurbjun | it would be evaluated at compilation so no penalty for runtime |
19:16:10 | pixelma | 2 brick heights would be 8..., could be enough if the status bar would be completely at the top but gameplay would be still a tad bit different than before (maybe not noticable), as I said, I believe it was 10 before on that screen |
19:17:00 | pixelma | I am not sure what it was on the Archos or Clip screen before so don't know what impact setting it to 10 would have |
19:18:42 | kkurbjun | haha, oh yeah I'll take a look, I thought that the status bar was always drawn at the top |
19:20:27 | pixelma | I still try to find out why the paddle would be invisible on my Ondio |
19:24:19 | CIA-6 | New commit by kkurbjun (r22119): Brickmania: Statusbar should always be drawn at the top of the screen |
19:24:47 | kkurbjun | pixelma: It looked like there was a conditional to offset it 2 pixels on screens larger than the old archos devices |
19:25:23 | kkurbjun | Let me know if that looks better - the C200 also needs new brick sizes for that screen |
19:25:38 | pixelma | hmm? |
19:25:54 | kkurbjun | actually, it might not - the width might not work out even |
19:26:02 | pixelma | why would it need new brick sizes? |
19:26:06 | kkurbjun | I was just noticing that theres a gap on the sides of the gameboard |
19:26:32 | pixelma | that's there on a couple of devices and I tried to find the best fit |
19:26:55 | kkurbjun | the gigabeat F has it too, there is enough space that you could slip the ball up the side - gotcha, no worries, I see what you mean |
19:27:33 | kkurbjun | gigabeat F does not appear to have bricks sized for 240x320 I don't think |
19:27:49 | pixelma | you could try to make the margin non-usable but I thought it's (a) not necessary and (b) quite nice as the game is quite hard on that screen already, so slight "powerups" would be fair ;) |
19:28:32 | pixelma | the Gigabeat is using the H300 ones, I think |
19:29:12 | kkurbjun | :), yeah, brickmania needs speed scaling for the screen size, I think the ball moves at a constant number of pixels (+- the speed) so on really large screens like the mr500 the ball in effect is moving extremely slow |
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19:32:02 | kugel | kkurbjun: you have a yellow, did you see that? |
19:32:11 | kkurbjun | yes, I'm working on a fix for that |
19:51:26 | kugel | pixelma: almost there |
19:51:34 | kugel | (new bubbles background |
19:51:34 | kugel | ) |
20:00 |
20:00:16 | | Quit mt (Read error: 113 (No route to host)) |
20:01:06 | gevaerts | hm, interesting. Wasted CPU seconds seem to match wasted points/second for the latest round |
20:01:23 | pixelma | weird, the paddle is visible now with a recent build, don't know what happened there |
20:02:47 | Ctcp | Ping from gevaerts!n=fg@rockbox/developer/gevaerts |
20:02:51 | Ctcp | Ping from gevaerts!n=fg@rockbox/developer/gevaerts |
20:04:31 | pixelma | also, for anyone following the discussion over a week ago (JdGordon, gevaerts) - the crash on flashed Archos when entering WPS is gone now too (probably because of the ID3 handling fixes, didn't follow that because that was during the time I had earlier revisions checked out but thought before going on that testing a recent build would be good...) |
20:06:38 | | Quit dash32 (Remote closed the connection) |
20:07:24 | gevaerts | good to know |
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20:13:06 | pixelma | oh, and the crash on my c200 with cuesheet support enabled and my WPS too :) |
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20:17:03 | JdGordon | pixelma: good to hear :) |
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20:29:21 | saratoga | was "FS #9882 - Speed-up mod for large block (Vorbis)" committed? i think it was but the task is oepn |
20:30:42 | saratoga | looks like it was, going to close it |
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20:52:42 | pixelma | n1s: do you remember why you didn't put ipod* to the rest of the group with the "PREV" string in http://svn.rockbox.org/viewvc.cgi/trunk/apps/lang/english.lang?r1=15060&r2=15146&pathrev=15146 ? |
20:53:39 | pixelma | just noticed because deutsch.lang still had the old one (checked because some other source strings had changed) |
20:54:31 | pixelma | I know, that's quite some time ago but maybe it's worth "fixing" in english.lang |
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20:58:15 | pixelma | of course, it's not really broken but could be more consistent |
20:58:49 | n1s | pixelma: can't say that i do, probably just missed it, feel free to fix :) |
20:59:38 | pixelma | just trying to make sure I don't miss something |
21:00 |
21:06:59 | pixelma | I'm not sure, I like the dropping of "browse" in the titles of the font or wps browsers |
21:07:12 | pixelma | without the comma |
21:08:12 | *** | Saving seen data "./dancer.seen" |
21:17:11 | pixelma | the clip doesn't seem to have LANG_TIME_REVERT assigned in english.lang but I see an RTC defined in its config file. An oversight? |
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21:17:48 | pixelma | or was there no free button for the revert function? |
21:20:36 | kugel | grml, changing 1 single bitmap causes a whole recompilation of all plugins |
21:26:12 | kugel | pixelma: http://imagebin.org/58082 |
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21:34:54 | pixelma | kugel: nice... I am still wondering about the language string issue (there are also some voice phrases in english.lang not adapated to clip* and/or fuze* - would you know something about it? |
21:35:44 | kugel | there's a tracker task about that |
21:35:47 | pixelma | I saw this in the above mentioned string and also LANG_TIME_SET_BUTTON |
21:36:20 | * | pixelma goes searching |
21:36:42 | kugel | pixelma: http://www.rockbox.org/tracker/task/10290 |
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21:39:46 | pixelma | hmm... closed though. Could explain why it's not in the voice part though if the script doesn't provide enough flexibility - the voice string's grouping is different there as the button is not announced and so everything can go into one list |
21:39:48 | skierKyle | Hi, Im having alot of trouble syncing my sansa e250 with Ubuntu Jaunty, I have gotten rockbox installed fine, but It doesnt seem to want to mount the player. |
21:40:03 | skierKyle | Ubuntu doesnt want to mount it I mean. |
21:40:17 | linuxstb | Maybe http://www.rockbox.org/twiki/bin/view/Main/LibGphoto2Bug |
21:40:53 | kugel | pixelma: no, sorry I can't |
21:41:15 | skierKyle | thanks linuxstb tryin it now.... |
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21:41:44 | pixelma | kugel: I meant the way the patch was made could explain it... |
21:42:12 | pixelma | sorry for leaving out the subject in this non-sentence then :) |
21:42:58 | kugel | ah np :) |
21:44:37 | pixelma | is there a button for aborting (reverting) the time in the Clip's time set screen? |
21:44:59 | kugel | no idea, I'll look |
21:45:11 | pixelma | abort setting the time |
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21:48:12 | kugel | pixelma: power seems to do it |
21:48:29 | pixelma | ok, will add it to english.lang then |
21:49:02 | * | kugel thinks the clip keymap is still far away from mature |
21:49:22 | skierKyle | Thanks a ton linuxstb, it work's instantly now! |
21:49:59 | pixelma | oh, and LANG_BUILDING_DATABASE also has no entry for the clip |
21:50:14 | pixelma | (but for the Fuze) |
21:50:17 | kugel | pixelma: would you volunteer to adapt other portrait targets to your background? I changed the code to allow for custom text positioning ( you just need to #define where the level, score and next bubble boxes are) |
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21:51:05 | pixelma | only Gigabeats are (and the SA9200), right? |
21:51:32 | kugel | maybe mrobe500 too |
21:53:03 | kkurbjun | kugel: does it have to be done with a hard define, those make adding new targets a real pain |
21:53:16 | kkurbjun | especially when you multiply the effort by the number of plugins you have |
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21:54:02 | kugel | it's depending on the screen dimensions as all other things in bubbles |
21:54:27 | pixelma | you have to adapt the bitmaps anyways |
21:54:37 | kkurbjun | so it just needs a new image? |
21:54:57 | kkurbjun | yeah, the bitmaps are reasonable, but changing defines for each plugin is a nightmare |
21:55:02 | pixelma | a few coordinates too, I think |
21:55:13 | kugel | that and filling in the X,Y and width of the text boxes |
21:55:51 | kugel | there are a couple "#elif (LCD_HEIGHT == X) && (LCD_WIDTH == Y)" like defines already |
21:56:29 | pixelma | I just think that if you have to go through hoops to make it more flexible and then maybe end up with something "just right" not perfect as before, it is better to keep some manual defines. (same as PLA btw.) |
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21:57:17 | pixelma | if you can make it more flexible without much effort, that's a different thing |
21:57:18 | kkurbjun | the screens should all have the same relatives if it's just a matter of linearly scaling the bitmap |
21:57:42 | kugel | it's not |
21:57:53 | kugel | (I mean linear scaling in this case) |
21:58:55 | kkurbjun | kugel: it's not linear to add portrait, but every portrait screen that uses that same base image is a linear scale correct? |
21:59:16 | kugel | bubbles does some sort of text positioning without those defines, but that's vertical and doesn't work here |
21:59:50 | pixelma | if you can get variables e.g. from the bitmaps I'm all for it |
21:59:59 | kugel | kkurbjun: 176x220 -> 240x320 isn't linear scale |
22:00 |
22:00:04 | kkurbjun | you shouldn't have to get the variables from the bitmap |
22:00:37 | kugel | 4:5 -> 3:4 |
22:02:29 | kkurbjun | kugel, so there are different base images for those two screens? If each pixmap is really custom and has no relationship between the others then I suppose it makes sense, but if you are just scaling the width and height of the images then it's known and could be calculated |
22:02:30 | pixelma | the playing board region might be (except on the Archoses), but in kugel's preview it looked like he doesn't care about the last few lines being offscreen in favour of having a bigger bubble |
22:02:55 | kugel | kkurbjun: no, it's not the same base image |
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22:03:13 | kugel | pike: I didn't change the bubble size |
22:03:18 | kugel | pixelma: ^ |
22:03:22 | kkurbjun | ok, so what about scaling it linearly if you use a particular base image or screen ratio? |
22:03:42 | kugel | no idea |
22:04:04 | kugel | there's no other targets having this background, 176x220 is the first one |
22:04:19 | pixelma | kugel: on the Gigabeat the bubble at the bottom is fully visible though IIRC |
22:04:32 | pixelma | in my mockup, I mean |
22:04:46 | kugel | I don't think it matters |
22:05:41 | kugel | I scaled your image, then fixed the sides (the board was too wide), then I adjusted the y offset so that the top horizontal line matches with the board |
22:05:59 | kugel | I didn't change the board or bubble size |
22:06:33 | pixelma | yeah, that was just an addition to the "linear scaling" bit and my statement that the playing board itself is scaled linearly (except for the Archoses) |
22:07:02 | pixelma | the inner field where the bubbles are |
22:08:20 | kugel | ah, alright. if it was linear scaling I wouldn't have needed to fix sides |
22:08:31 | pixelma | by the way, you could probably push this field a bit up so it fits completely if the "Next" in the preview is next to the bubble, not above - or not there at all |
22:08:38 | kugel | kkurbjun: what I did is custom positioning, because bubbles already has such a system, I don't think we can have two at the same time? |
22:08:58 | kkurbjun | kugel, it doesn't concern me much if you don't make it scale appropriately for new screens automatically, but it's a real pain with a new target to add a new screen size if it's possible to position things like text, and keys automatically. brickmania was one of those that was using defines originally, and with some thought ended up with calculations that makes it much easier to support new screen sizes, all you have to do is scale the ima |
22:09:18 | kkurbjun | I spent some time removing those hard defines in bubbles also, but I dind't complete it 100% |
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22:10:14 | kugel | I'm not sure it is possible |
22:10:36 | pixelma | sometimes automisation fights back though (see PLA) |
22:10:52 | kugel | btw, I find the bubbles too small on the e200 |
22:10:54 | kkurbjun | pixelma: what is PLA? |
22:11:04 | pixelma | pluginlib actions |
22:11:20 | kugel | the color is too small compared to the round box around |
22:11:40 | kugel | IIRC it was OK a few revisions back |
22:13:41 | kkurbjun | kugel: the bubble sizes should not have changed with anything I did |
22:14:31 | | Part ze |
22:14:37 | kugel | is it intentional that the ring is bigger than the color-filling? |
22:15:39 | pixelma | I think so (where possible) as those are "bubbles" |
22:15:49 | kkurbjun | kugel, I think it's that way on all the targets, it's just a matter of how the bubble is sized versus the emblems |
22:16:13 | pixelma | the original graphics (from "Frozen Bubbles" have it too) |
22:17:24 | kugel | pixelma: no, http://linux.softpedia.com/screenshots/Frozen-Bubble_1.jpg |
22:18:27 | saratoga | linuxstb: would you update the TargetStatus page for the Nano2G? |
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22:20:10 | kugel | kkurbjun: is the emblem completely generated? |
22:20:27 | pixelma | no, it's a monochrome bitmap |
22:20:38 | kkurbjun | emblem is in the native, bubble is in mono |
22:20:57 | pixelma | sorry, mixed it up |
22:21:20 | kugel | pixelma: your mockup almost looks like a real frozen bubble screenshot :) http://www.allaboutsymbian.com/images/reviews/articlefrozenbubblelevel.jpg |
22:21:28 | kugel | (thats 240x320) |
22:22:28 | pixelma | the M:Robe500 could have a 2-player mode |
22:22:42 | kkurbjun | :) |
22:23:15 | kugel | I think I'll commit the new background image anyway |
22:26:15 | kugel | kkurbjun: where is it decided which bubble the e200 takes? I don't see a bubble176x220x16.bmp |
22:26:30 | CIA-6 | New commit by kugel (r22120): New bubbles background for 176x220 (Sansa e200), heavily based off a mockup provided by Marianne Arnold. ... |
22:26:31 | kkurbjun | it's in SOURCES |
22:27:14 | kkurbjun | in the native directory |
22:27:23 | kkurbjun | and in the mono one too |
22:28:29 | pixelma | kugel: would you also know the button for aborting the database building on the Clip? |
22:28:49 | pixelma | err... scanning I mean |
22:29:01 | kugel | probably power too, that's ACTION_STD_CANCEL |
22:29:23 | pixelma | alright, thanks |
22:29:27 | kugel | or |<< (PREV) (both are ACTION_STD_CANCEL) |
22:29:58 | kugel | I would like to fix the bubble sizes |
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22:33:59 | pixelma | not all targets have that gap, just the ones with "bigger" colour screens (e.g. not c200) |
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22:34:55 | pixelma | kugel: do you really need the text width as a define? |
22:35:08 | kugel | yea, to center |
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22:36:25 | pixelma | that is something I wouldn't care about (left aligned is fine too) |
22:37:07 | kugel | nah, it looked bad (i had it first without centering) |
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22:37:29 | kugel | but the width is something that could be the same across all targets |
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22:39:55 | pixelma | it's not centered on landscape screens, and it could only be the same if you keep sysfont |
22:40:59 | pixelma | hmm, first part seems to be wrong |
22:41:32 | kugel | and currently sysfont is used on any target |
22:42:33 | pixelma | it doesn't have to stay this way though |
22:43:20 | kugel | I don't think it'll change soon |
22:43:46 | kugel | anyway, I don't really care if it's the same for all targets, but I do want it to center |
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22:47:00 | raudonkepuraite | Greetings, people. I have some problems in compiling, is there anyone who could help me with it? |
22:47:37 | pixelma | not until you tell us the exact problem... |
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22:48:08 | CIA-6 | New commit by kkurbjun (r22121): Reversi: Fix warning, change the text so that it does not resize the board (text does not scroll currently), and fix some target buttons. |
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22:50:16 | pixelma | raudonkepuraite: not until you tell us the exact problem... |
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22:55:13 | stripwax__ | raudonkepuraite- do you have a bad connection to the irc server? |
22:57:37 | raudonkepuraite | Sorry, I got disconnected again. So- I have followed the instructions on how to compile on wiki, but I am stuck on part 3: all I get after getting source, creating dir. and running configure as shown on wiki is:... No such file or directory. |
22:59:12 | linuxstb | Which guide are you following? |
23:00 |
23:00:18 | raudonkepuraite | http://www.rockbox.org/twiki/bin/view/Main/HowToCompile and I am using CYGWIN |
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23:03:30 | pixelma | did you change into your build directory before calling configure? |
23:05:15 | raudonkepuraite | Yes, I did everything according to wiki. |
23:06:07 | linuxstb | If you type "pwd" and press ENTER, what is displayed? |
23:08:15 | *** | Saving seen data "./dancer.seen" |
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23:11:55 | * | pixelma is reminded of some flaw that was in the setting up cygwin instructions that had to do with setting the path |
23:12:08 | raudonkepuraite | I am sorry if ithis is double post, but I am having really weird connection. Anyway, /home/Julius/rockbox/build/ |
23:12:36 | pixelma | I don't think that's your problem at the moment though :\ |
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23:14:09 | linuxstb | raudonkepuraite: And you're typing "../tools/configure" ? No spaces anywhere. |
23:16:11 | Bagder | http://daniel.haxx.se/blog/2009/05/07/video-how-to-build-rockbox/ has a 10 minute video showing how to build rockbox as well |
23:16:32 | pixelma | with cygwin? ;) |
23:16:38 | Bagder | well, from command line |
23:16:45 | Bagder | surely it is next to identical |
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23:21:02 | raudonkepuraite | I got it.. IM AN IDIOT... and sorry for bothering all of you. The problem was a slash after ''configure''. Anyway, thank you all. Good luck in whatever you are doing now. |
23:22:14 | Bagder | "a small slash for man, but an important slash for the build" wasn't that Armstrong's words? ;-P |
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23:27:02 | amiconn | kugel: Ahem, lots of red |
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23:32:22 | kugel | amiconn: I noticed that |
23:34:22 | kugel | I'm just trying to get my desktop online as a build client |
23:38:06 | CIA-6 | New commit by kugel (r22122): Fix red - overlooked renaming in 1 place. |
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