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00:05:10 | CIA-43 | New commit by bertrik (r22822): FS #9824: Fix FM channel spacing for Europe |
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00:20:03 | webguest07 | how do I put videos on my ipod |
00:20:32 | webguest07 | helllllo? |
00:20:44 | webguest07 | HELLLO |
00:20:48 | webguest07 | hi |
00:20:59 | webguest07 | anyone? |
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00:42:17 | kugel | rasher: seems I forgot the $ |
00:42:31 | kugel | no wait |
00:42:33 | rasher | kugel: where? |
00:42:41 | rasher | I'm talking about this: if [ $1 = "sdl" -a -z "$sdl"]; then |
00:42:56 | rasher | you need the space, don't you? |
00:43:09 | rasher | doesn't fix it though, so maybe not |
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00:43:43 | kugel | http://pastie.org/629708 should work |
00:43:52 | rasher | ah, it does |
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00:44:14 | kugel | indeed there's no space. I thought it would fail with a syntax error? |
00:44:20 | kugel | it did in simcc at least |
00:44:29 | rasher | but you never reach crosswincc |
00:44:37 | rasher | so it isn't run |
00:44:59 | rasher | shell scripts are not precompiled |
00:45:27 | | Quit intrados (Client Quit) |
00:45:28 | kugel | alright, it makes sense then |
00:45:46 | kugel | so the above patch and the space should work |
00:46:00 | NHeal | (timeout) zelazny.freenode.net irc.freenode.net |
00:46:07 | rasher | I don't see what you're doing in the first part? |
00:46:11 | rasher | just removing quotes? Why? |
00:46:46 | kugel | the second part does the other half |
00:47:23 | rasher | That doesn't explain what the first part is supposed to be doing |
00:47:42 | kugel | the quotes are removed so that the variables don't contain (so that the second part works, it would be "-mconsole ""<what sdl-config gives>") |
00:48:12 | rasher | no |
00:48:14 | rasher | It wouldn't |
00:48:19 | kugel | that's how I did it in simcc, and it works |
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00:48:28 | rasher | The quotes don't need to be removed |
00:48:46 | rasher | I'm not sure they need to be there, but they don't do any harm |
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00:49:23 | kugel | so "abc" "xyz" is concated automatically? |
00:49:49 | rasher | foo="bar" means foo contains the string bar, not "bar" |
00:51:12 | kugel | ok so they don't actually matter |
00:51:17 | | Quit mcuelenaere () |
00:52:05 | kugel | can you commit the fix if it works for you? I can't test crosscompiling here |
00:52:18 | rasher | yes |
00:53:41 | kugel | cool |
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01:00 |
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01:04:17 | CIA-43 | New commit by kugel (r22823): Change that include to " " style to allow for using SDL from custom installation pathes. |
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01:07:17 | casainho | hello :-) |
01:07:28 | kugel | hey |
01:07:29 | casainho | does Rockbox firmware have good audio quality? |
01:07:46 | kugel | depends on the hardware |
01:07:49 | casainho | how can we have a proof of that? |
01:08:24 | casainho | I am trying to answer to this question: First of all: I think that the project goal is audio quality. So I ask: what is necessary for the BEST audio quality? Is it possible only with more expensive components or Arm bords can give the best audio quality all around? |
01:08:44 | kugel | but it has some dsp effects which may improve the "felt" quality/listening experience |
01:09:05 | gevaerts | the CPU architecture chosen has nothing at all to do with audio quality |
01:09:23 | casainho | hmmm... I tought that math calculations made by Rockbox firmware could be done in a way to have the best audi quality possible |
01:09:38 | stripwax | they are indeed supposed to, yes |
01:09:39 | kugel | unless the drivers are buggy, the software doesn't really have an effect on the SQ (except if you add effects) |
01:10:12 | kugel | the codecs might be buggy, but our codecs are fine I think |
01:10:30 | casainho | at wiki page WhyRockbox: "Another top priority of Rockbox is audio playback quality." |
01:11:03 | casainho | what that means? how developers make make the best audio quality? |
01:11:20 | stripwax | casainho - is your question "which audio device has the best audio hardware in it" or is the question "does the rockbox code focus on sound quality or performance"? |
01:11:41 | kugel | stripwax: he's just asking whether rockbox sounds like crap or not |
01:12:23 | stripwax | or is it even, from a development point of view as an interested programmer might want to ask, "HOW does the rockbox code ensure that good audio decoding sound quality is ensured" |
01:12:35 | casainho | to answer to |
01:12:50 | casainho | stripwax: yes, is that last qestion |
01:12:58 | stripwax | In my opinion, Rockbox does not sound like crap, and I have used other proprietary (original) firmwares that, again in my opinion, sounded like crap |
01:13:19 | kugel | I never heard any differences between OFs and rockbox |
01:13:20 | casainho | so, what is the answer to that question? |
01:13:43 | casainho | nice to read about this subject: http://daniel.haxx.se/blog/2009/09/24/sandisk-our-sound-fidelity-isn%E2%80%99t-perfect/ |
01:14:02 | gevaerts | casainho: what is the question? |
01:14:08 | stripwax | casainho - quick answer is: lots of 64-bit math for fixed-point calculations, rather than 32-bit math, to ensure no truncation or loss of precision. long answer is: read the code and take a look for yourself :-) |
01:14:19 | casainho | gevaerts: HOW does the rockbox code ensure that good audio decoding sound quality is ensured |
01:15:07 | stripwax | casainho - rockbox also uses and borrows from existing implementations of codecs (e.g. libmad, tremor), and where possible ensures that these libraries are built with options to ensure best sound quality enabled, rather than options for ensuring best CPU performance |
01:15:34 | * | stripwax reboots momentarily |
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01:15:52 | kugel | it can't *ensure* it. it can just avoid known problems (what stripwax mentioned). But most of our codecs are based of codecs used in desktop applications, and those have gone through numerious tests |
01:16:00 | casainho | stripwax: ok, thanks :-) −− because I were looking at the wiki page to get that answer. Now I can answer to the original forum question: http://lyre.sourceforge.net/?q=comment/reply/4/26#comment-26 |
01:16:23 | kugel | casainho: to bobs earlier question |
01:16:46 | kugel | the <arch>/<soc>/<model> tree is even preferred |
01:17:08 | casainho | kugel: "to bobs" ? −− "the <arch>/<soc>/<model> tree is even preferred" ?? |
01:17:17 | rasher | kugel: what's the point of the -a -z "$sdl" ? |
01:17:34 | | Quit Zagor ("Clint excited") |
01:17:52 | kugel | rasher: $sdl is empty if sdl-config doesn't exist |
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01:18:10 | kugel | Looks like that the check is even wrong |
01:18:13 | rasher | In which case you run sdl-config? That doesn't seem prudent |
01:18:36 | kugel | should be -n indeed |
01:19:15 | kugel | casainho: you were asking earlier whether to use gigabeat f code or not |
01:19:51 | kugel | which then led to the question how to integrate lyre code into the target tree (target tree = everything in firmware/target) |
01:20:42 | casainho | kugel: yes. For now it's like this: http://lyre.hg.sourceforge.net/hgweb/lyre/lyre/file/e87951645fe9/rockbox-lyre_proto_2 |
01:21:20 | kugel | yes that is fine that way |
01:21:37 | kugel | did you receive the board already? |
01:21:43 | casainho | kugel: Ok. It was made by Bob. |
01:22:01 | casainho | kugel: no, nor me nor Bob. It may take 1 month... |
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01:22:32 | kugel | $85 looks damn cheap, especially if you pay in euros |
01:22:59 | * | kugel thinks about getting one |
01:23:00 | casainho | kugel: we are thinking that this board/Lyre prototype can be a king of car/house Rockbox player. |
01:24:19 | casainho | kugel: just go ahead :-) −− I was thinking in sending an e-mail to Rockbox dev. list, for asking others developers to join us, because that board have all needed, so, it's just coding −− and we have all information available :-) |
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01:27:13 | casainho | kugel: after shipment price and insurance, I paid €83.78, $119.99. Here is the board ready to buy: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=330347264425 |
01:27:41 | casainho | *can be a kind of car/house Rockbox player. |
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01:28:48 | kugel | that's not the same offer you showed us some days ago? |
01:29:20 | CIA-43 | New commit by rasher (r22824): Syntax fixes and logic reversing to fix windows crosscompiling for the simulator. |
01:31:54 | | Quit Strife89 ("If you hold a Linux shell up to your ear, you can hear the C.") |
01:35:56 | kugel | casainho: why didn't you go for the other one? |
01:36:36 | casainho | kuh |
01:36:44 | casainho | kugel: what other one? |
01:36:46 | kugel | the one for $85 |
01:36:53 | kugel | http://cgi.ebay.com/mini2440-S3C2440-ARM9-Board-3-5-TFT-LCD-Touch-Screen_W0QQitemZ120468760959QQcmdZViewItemQQptZLH_DefaultDomain_0?hash=item1c0c7f697f&_trksid=p3286.c0.m14 |
01:37:18 | kugel | same hardware, less $$$ and a bit more on the dvd |
01:38:06 | casainho | kugel: I think that because the shipment price where higher |
01:38:48 | kugel | shipping is $15 only |
01:38:50 | casainho | kugel: anyway, I already bought it. Also I know that I wanted insurance, maybe that's why I decided by that. I don't know. |
01:39:23 | casainho | is $30.00 for me in Europe |
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01:41:06 | casainho | kugel: well, maybe that's a best option that seller :-) |
01:42:06 | casainho | kugel: will you buy it? :-) |
01:42:18 | kugel | I need to think about it |
01:42:49 | kugel | it has an sd slot which is awesome |
01:44:43 | casainho | kugel: sd? are you joking? |
01:45:04 | casainho | kugel: people wants HDD on this king of board |
01:45:42 | kugel | people == you? |
01:46:09 | casainho | no me, Bob and others |
01:46:30 | casainho | others like this fan: http://lyre.sourceforge.net/?q=comment/reply/4/26#comment-26 |
01:46:49 | kugel | I don't really care who wants a hdd and who doesn't |
01:46:51 | casainho | I really like SD Cards :-) |
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01:47:03 | kugel | it has a slot, and I like that |
01:47:40 | casainho | kugel: ok. A SD Card slot and connections to SoC is very simple :-) |
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01:53:13 | casainho | kugel: you like SD Card? so, the ARMopendous boards that uses NXP ARM9 LPC313x can boot from SD Card, which I think is great :-) |
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01:55:19 | * | JdGordon| is damn temped to buy one of them boards |
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02:00 |
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02:00:46 | casainho | JdGordon|: but for put Rockbox on it or for Linux or something like that? |
02:01:34 | JdGordon| | rockbox, and then maybe some fun experimenting |
02:02:05 | casainho | JdGordon|: ok, but it, BUY IT!! :-) |
02:02:22 | casainho | we would be then 4 developers :-) |
02:02:31 | JdGordon| | is all the code and stuff they give ok for us to use? gpl compatable? |
02:02:38 | casainho | we would have a port in 5 days :-) |
02:03:22 | casainho | JdGordon|: I don't know. I just know that the SoC is the same as the GigaBeat Rockbox port. |
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02:03:38 | * | JdGordon| heds home |
02:03:40 | casainho | and they give us all the datasheets. |
02:03:46 | | Quit JdGordon| ("Miranda IM! Smaller, Faster, Easier. http://miranda-im.org") |
02:04:04 | casainho | I will go also :-) bye bye |
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02:04:25 | Hillshum | Full docs, some code, and similar to a port we have already? |
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02:08:40 | kugel | JdGordon: they ship linux with it |
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02:16:48 | * | kugel is damn tempted as well |
02:17:29 | kugel | that's a gigabeat f with touchscreen, sd card slot, lan and other stuff for 80€ |
02:17:49 | JdGordon| | the lan part could be fun... |
02:18:36 | Hillshum | Mulitplayer Doom! |
02:19:02 | kugel | I see it coming: A land + tcp/ip implementation for GSoC 2010 |
02:19:08 | kugel | lan* |
02:19:30 | JdGordon| | well... I was thinking more for remote storage+control |
02:19:49 | JdGordon| | hook that up to my a/v system would be freeking sweet |
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03:00 |
03:00:16 | Hillshum | I've noticed that when my Clip crashes while playing, if it happens to keep its place in the song, it won't shut itself down completely |
03:02:12 | Hillshum | Is there a chance that overclocking the SD cards in AMS could break them? |
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03:16:23 | Rand_Althor | I want to create WPS and sell them. Will you please implement AES encrypted WPS into Rockbox? |
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03:19:10 | rasher | Good one |
03:19:41 | JdGordon | sure thing! |
03:20:08 | kugel | You need to pay us a bit though! |
03:20:24 | JdGordon | amiconn: looking at language.c I dont tihnk it will be hard at all to get an ID from the english string... it will be slow but not hard |
03:20:34 | JdGordon | or dangerous |
03:21:06 | kugel | if you strcmp all strings you don't need the id anymore |
03:21:36 | kugel | just count the loop, and then skip X strings in the real language buffer |
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03:22:06 | kugel | but that's probably horrible inefficient even for parsing |
03:22:18 | JdGordon | meh, it can boost for parsing... |
03:22:30 | JdGordon | I dont tihnk it will be used that much, or be all that slow anyway |
03:23:13 | JdGordon | its just http://pastebin.com/m6e16f6ca |
03:23:32 | * | kugel would prefer a limtied amount with a smaller lookup table |
03:23:32 | JdGordon | then store that ID and you're done |
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03:25:38 | JdGordon | we could even build a list of strings to find so we only loop through the full list once |
03:25:43 | kugel | but well, I'd be happy enough if it can localize skins |
03:25:59 | kugel | and having it fully localized this way it would possibly worth it |
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03:28:07 | * | JdGordon goes about doing a test |
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03:38:54 | CIA-43 | New commit by FlynDice (r22825): AMS Sansa: Add delay for µSD writes to fix CRC failures with class 6 µSD cards. |
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03:41:51 | JdGordon | surprise surprise it works :p |
03:42:17 | JdGordon | 15 lines for the parser, 8 for the string->id, a few more here and there and its done |
03:42:22 | JdGordon | whats a good tag for it though? |
03:42:29 | JdGordon | %St is a bit meh |
03:43:33 | CIA-43 | New commit by kugel (r22826): Remove some some code in favor of a single parse_list() call. |
03:45:53 | kugel | JdGordon: %St is doing the same thing for settings as you're planning for langs |
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03:46:12 | kugel | saying it would be meh sounds a bit strange |
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03:46:59 | JdGordon | woops... I used the wrong tag :p |
03:47:08 | JdGordon | but the code is almost identacle |
03:47:14 | JdGordon | however the uck thats spelt |
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03:52:57 | JdGordon | :O hmm.. apparently this isnt so easy |
03:53:27 | JdGordon | oh yes it is.. im a dill |
03:55:12 | * | JdGordon used Sx for the token |
03:56:01 | kugel | for the language? |
03:56:32 | | Quit chandoo ("Leaving") |
03:56:51 | JdGordon | Sx sprt of is "string translate" |
03:57:31 | kugel | yea, sprt of |
03:57:32 | JdGordon | sort* |
03:58:09 | kugel | with x being trans, I've seen this before (curl uses Xfer for transfer rates) |
03:58:36 | kugel | or, x being "screw you all, I can't make up something better" :D |
04:00 |
04:00:32 | JdGordon | the first :) |
04:00:38 | JdGordon | WPS_TOKEN_XLATEDSTRING :p |
04:00:41 | kugel | suuuuure :D |
04:01:09 | JdGordon | http://pastebin.com/m428381c8 is the patch |
04:01:59 | * | kugel hopes that WPS_TOKEN_XLATEDSTRING is going to change |
04:03:10 | JdGordon | hope is the empty mans lust for ... umm.... |
04:03:42 | kugel | seems small and simple |
04:03:58 | kugel | does it actually work too? |
04:04:18 | JdGordon | yep |
04:04:27 | JdGordon | I mean... OF COURSE IT BLOODY DOES! |
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04:04:50 | kugel | awesome then |
04:05:00 | JdGordon | I havent tested on target, or with more than one though so if oyu want to see how slow it is that would be great |
04:05:19 | kugel | I don't think it will be that slow |
04:05:30 | JdGordon | did we decide this morning if we actually like the %<token>|<string>| method? |
04:05:40 | kugel | surely it depends on how heavily you localize it |
04:06:14 | kugel | isn't that the only possible way if we go with that full localization? |
04:06:59 | JdGordon | yeah |
04:07:19 | JdGordon | we can maybe add some short-hands later on if its wanted badly |
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04:08:09 | kugel | yea, we could still have the %$ia as short ups. those are also independant of the actual string |
04:08:20 | kugel | short-hands* |
04:08:43 | kugel | although it seems a bit waste, we'll see |
04:09:00 | kugel | I'm definitely a fan of fully translatable skins |
04:09:52 | JdGordon | its going to be fun convincing the themers to add it... |
04:10:18 | kugel | did I already mention that 3.5 is going to be great for themes? |
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04:10:55 | JdGordon | yes... yes it will |
04:11:08 | JdGordon | and we have 3 months now to make it awesome! |
04:11:41 | Rand_Althor | WPS "" writes the letter "C" on my WPS |
04:11:43 | Rand_Althor | "percent-sign"C |
04:12:08 | JdGordon | OH SON OF A........ checkwps breaks with this change |
04:12:51 | kugel | Rand_Althor: which build are you running? 3.4? |
04:13:00 | Rand_Althor | one sec... |
04:13:09 | kugel | I thought that fixed itself (I couldn't repro it anymore) |
04:13:15 | Rand_Althor | r22717 |
04:13:34 | kugel | do an update |
04:13:53 | kugel | btw, we certainly won't implement encrypted WPSs |
04:14:06 | Rand_Althor | kugel: I was joking |
04:14:07 | JdGordon | they arnt encrypted enough as it is :D |
04:14:26 | kugel | fine then :) |
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04:15:51 | Rand_Althor | ok the "C" is gone on my player (current SVN). I was getting the C on a pre-compiled sim. Sorry about that, JdGordon. |
04:15:57 | TVman | I'm sure this has been asked at least ten thousand time before but... I have ipodloader running just fine on my 2G nano. Is there a dev version of RB that I can try? |
04:16:05 | | Quit kugel (Read error: 104 (Connection reset by peer)) |
04:17:28 | * | JdGordon bangs head on desk |
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04:19:19 | * | mt pats JdGordon :) |
04:19:36 | TVman | im sure thats aimed at me.... trust me, I tried answering this on my own |
04:21:15 | kkurbjun | TVman: currently the G2 nano work does not fully run to my knowledge, it is very preliminary |
04:23:21 | * | JdGordon looks around for Makefile voodoo masters |
04:24:12 | mt | TVman: This wasn't directed to you (from my side at least) .. anyway, the front page lists the Nano 2G as an unusable port. If I remember correctly, this port is still in an early stage, so unless you want to contribute, I doubt that you'd find anything useful to you at the moment. |
04:26:38 | Rand_Althor | happy coding |
04:26:39 | | Quit Rand_Althor ("ChatZilla 0.9.85 [Firefox 3.5.3/20090824101458]") |
04:26:52 | mt | TVman: Only display is working currently - see : http://www.rockbox.org/wiki/TargetStatus#New_Platforms_Currently_Under_De |
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04:44:10 | nullified | Is the Sansa E250R case sensitive with the file names? ie: does PP5022.MI4 = pp5022.mi4 ? |
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04:56:01 | saratoga | are the glitches on the Fuze during mpegplayer due to the LCD driver or something else? |
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05:44:44 | darkham | please, i've problem to load OF in Sansa Fuze |
05:44:53 | darkham | i can load ony rockbox now.. |
05:46:15 | saratoga | what did you do? |
05:46:32 | darkham | saratoga, i follow the wiki |
05:46:55 | darkham | i try to load OF pressing |<< quickly |
05:46:59 | darkham | but nothing |
05:47:18 | darkham | at player off, nothing |
05:47:55 | darkham | when i type the poweron button , i press |<< quickly , but nothing |
05:48:05 | darkham | how can i load OF? |
05:49:10 | | Quit panni__ (Client Quit) |
05:50:01 | saratoga | i meant what did you do to break it |
05:50:10 | saratoga | but you can also try plugging in the USB cable with it off |
05:50:35 | darkham | i plugged the cable, and all right |
05:50:56 | darkham | i tried the rockbox utility to install some other theme |
05:52:07 | darkham | now i'm in ubuntu, if i plug the player in windows, i can flash an original firmware again without problem? |
05:53:28 | darkham | saratoga, i've only installed rockbox as the wiki said |
05:55:16 | gevaerts | darkham: are you holding Left while powering it on, or only after? |
05:55:39 | darkham | gevaerts, only after |
05:56:00 | gevaerts | try holding it earlier |
05:56:30 | darkham | gevaerts, yes now i loaded the OF |
05:56:49 | darkham | yes, i holded the button before the poweron |
05:56:53 | darkham | all right |
05:57:01 | darkham | excuse me for my anxiety... |
05:57:05 | darkham | :) |
05:57:08 | JdGordon | gevaerts: thanks :) I would have been happy to break checkwps but now its in the table I really cant :p |
05:57:29 | gevaerts | JdGordon: well, this is not really better :) |
05:58:12 | darkham | people, i tried rockbox on fuze for almost an hour, i can tell you the work is very great |
05:58:51 | gevaerts | thanks |
05:59:27 | gevaerts | JdGordon: the bootloaders still compile :) |
05:59:37 | JdGordon | good enough for me :) |
06:00 |
06:00:03 | JdGordon | I could of course break it so everything compiles but checkwps doesnt check if the string is valid... but that sounds pointless |
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06:00:59 | darkham | i tried a game, bubbles, and i had some video glitch, |
06:01:36 | darkham | but i never had a freeze |
06:01:55 | kkurbjun | Jdhow do you go back a revision, I think Kugels commit is causing data aborts on the m:robe at least with the clean green theme |
06:04:22 | kkurbjun | the data aborts are happening in the parse_list function |
06:04:38 | gevaerts | "svn up -r <revision>" gets a specific revision. If you want to revert a single commit, try "svn merge -r <bad-commit>:<previous-commit> |
06:04:39 | kkurbjun | it's strange though because it is only happening with the vertical stride builds |
06:05:02 | darkham | gevaerts, is rockbox o fuze having some memory issue? |
06:05:32 | * | gevaerts hasn't installed rockbox on his fuze yet |
06:05:40 | darkham | :) |
06:05:55 | kkurbjun | gevaerts: thanks |
06:06:03 | darkham | i had avoided my warranty? |
06:06:44 | gevaerts | if you really want to know, ask a lawyer |
06:07:05 | darkham | ok ok... |
06:07:28 | saratoga | you probably have |
06:07:43 | kkurbjun | hmm, yep, r 22826 started the data aborts |
06:08:04 | kkurbjun | it crashes when I load the wps.. |
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06:08:37 | darkham | if i plug the player in windows, can i flash an official firmware again ? |
06:08:54 | darkham | (i don't think i'll do...) |
06:10:33 | darkham | is it possible? |
06:14:30 | JdGordon | kkurbjun: revert the commit... if its data aborting you probably arnt the only one |
06:16:42 | kkurbjun | yeah, I'll do that, I think there is something wrong with the parse_list implementation |
06:16:48 | kkurbjun | it's aborting on a store |
06:17:18 | kkurbjun | so somehow the pointer is misaligned, I'm guessing it's in the "d" format. |
06:17:39 | darkham | i thanks you all again, (please improve battery....) |
06:17:50 | darkham | and good evening / good night |
06:18:04 | darkham | thanx saratoga , gevaerts |
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06:23:37 | CIA-43 | New commit by kkurbjun (r22827): r22826 is causing data aborts when the wps is loaded in the parse_list function - suspected reason is an improperly aligned pointer depending on how ... |
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07:10:14 | kkurbjun | this is strange.. I'm not too sure what was causing the data aborts with parse_list |
07:10:42 | kkurbjun | somehow the pointer for albumart_x/y is misaligned |
07:14:01 | JdGordon | they are struct members... can that cause wierdness? |
07:14:35 | kkurbjun | hmm, albumart_x and albumart_y are shorts but their being treated as ints with parse_list.. I would expect that the structure is not packed, but I might be mistaken |
07:14:54 | kkurbjun | I thought they would be 32 bit aligned |
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07:16:08 | kkurbjun | the struct should only cause problems if it's packed |
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07:17:22 | JdGordon | they can be changed to int in the struct to make things simpler |
07:17:38 | JdGordon | they were only short to save a tiny bit of ram which isnt worth it anymore |
07:18:30 | kkurbjun | yeah, but that might just be masking an underlying problem - them bieng short versus int should not save any space if everything is properly aligned |
07:20:45 | JdGordon | well.. no, parse_list is pretty crude.. |
07:20:48 | n1s | shorts aren't necessarily 32 bit aligned |
07:21:23 | kkurbjun | nls gcc will pack shorts? |
07:21:33 | JdGordon | it gets a d, it expects the pointer to be a int |
07:21:35 | n1s | thay are aligned to their size, 16 bits usually |
07:22:02 | kkurbjun | ahh, I was mistaken then, I thought that typically structs were unpacked for speed |
07:22:35 | kkurbjun | yeah, it looks like parse_albumart_load uses strh whereas parse_list is using str on those parameters |
07:22:43 | n1s | thaey aren't exactly packed but all members are only aligned to their size |
07:23:04 | kkurbjun | oh, I see |
07:23:19 | kkurbjun | so if you have a char, then 2 shorts it will take up 6 bytes |
07:23:29 | kkurbjun | if it was packed it would be 5 |
07:23:47 | kkurbjun | that makes sense |
07:24:22 | kkurbjun | so I guess that's the root cause of the problem |
07:25:18 | JdGordon | yes, stupid pointless ram savings... |
07:25:26 | JdGordon | an int here would have been far better |
07:28:07 | kkurbjun | or we could just do a full sscanf with modifier support, although that would probably cost more in size :-D |
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07:28:51 | kkurbjun | I wonder how much larger the sscanf implementation as it stands that is in the tree is than the parse_list |
07:29:42 | JdGordon | doom has one doesnt it? |
07:30:23 | kkurbjun | yeah, it brings in the scanff that is in the common directory in a hackish way since it is not currenly linked in the main build |
07:31:36 | JdGordon | sscanf wont actually work well enough anyway |
07:31:50 | kkurbjun | I think it's something like #include "../../../firmware/common/sscanf.c" |
07:31:55 | kkurbjun | why is that? |
07:32:00 | JdGordon | parse_list does strings which I dont know how well sscanf does, and optional items |
07:32:22 | kkurbjun | sscanf supports strings.. not sure about optional items |
07:34:18 | JdGordon | the alternative of course is adding short support to parse_list |
07:35:18 | kkurbjun | yeah, sscanf doesn't have modifier support right now so it won't work, I just wonder how valuable it is to maintain an /almost/ sscanf |
07:37:58 | kkurbjun | if they were functionally equivalent I would say that using a standard function (sscanf) would be more maintainable since there is a well defined behavior in how it should act, and if someone was browsing the code they wouldn't be wondering what parse_list was doing, but that's just a thought. I need to sleep :) |
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08:02:43 | tabster | Hi, I´ve got a problem with my iAudio X5. It´s not usable at all: It shows the Play-Page, but no matter which button I press, nothing happens (hold isn´t on). I can only switch it off. |
08:02:56 | tabster | And when I switch it on again, it comes back to the same situation. |
08:03:04 | tabster | I don´t see a chance how to get out of that. |
08:03:11 | tabster | Can you help me? |
08:03:16 | amiconn | saratoga: What kind of glitches does it produce? |
08:03:47 | tabster | it only doesn´t react on any input |
08:04:25 | tabster | The Rockbox-Version should be pretty old as I´ve never updated because it was running smooth. |
08:04:46 | tabster | It shows version 2 and on the next bootup-screen: r15901-071209 |
08:06:03 | tabster | Ah, now I connected it via USB and I can see all files on it. Maybe now I can reset it ... |
08:06:56 | amiconn | You have it set to start directly into the wps? |
08:07:15 | amiconn | If so, you might have found an audio file that freezes rockbox |
08:07:41 | tabster | sorry, but what is wps? |
08:07:52 | amiconn | While Playing Screen |
08:08:44 | | Quit CaptainKwel (Remote closed the connection) |
08:09:03 | tabster | yes, it is set like that |
08:09:03 | amiconn | First thing I'd try is to update rockbox - the problem might be fixed already. Your copy is from the rockbox stone-age ;) (almost two years old) |
08:09:03 | tabster | Yes, I know. Can I easily run the installer on it to upgrade it? |
08:09:16 | tabster | I don´t know If it´s a freezing file, because I played it around 20 times before where it didn´t freeze |
08:10:11 | amiconn | Yes, rbutil should be able to do this upgrade |
08:10:34 | tabster | nice, thank you! |
08:12:05 | amiconn | Hmm, if the audio file can't be the problem then I wonder what could. |
08:12:38 | tabster | Maybe it´s only a very old problem that solves by updating. |
08:12:55 | pixelma | position of rockbox.iaudio? |
08:13:26 | pixelma | don't know when that changed exactly though |
08:13:50 | tabster | F:\.rockbox\rockbox.iaudio |
08:14:00 | tabster | but I already run the installer now |
08:18:40 | tabster | There´s a problem with the installer saying "Error opening archive: invalid or incompatible zip-archive" |
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08:26:58 | tabster | What will happen if I remove rockbox (including the bootloader) from my iAudio X5? Will I get the original firmware working then or will I not be able to use the device anymore? |
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08:30:47 | linuxstb | tabster: The manual should have uninstall instructions. Or you can just download the rockbox.zip manually and unzip it.to your X5 - http://download.rockbox.org/release/3.4/rockbox-iaudiox5-3.4.zip |
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08:31:56 | linuxstb | Zagor: Is the current build page supposed to be like this now? http://build.rockbox.org/dev.cgi |
08:32:34 | Zagor | yes, plus a link to the full table. |
08:32:44 | Zagor | I just haven't got around to that yet |
08:32:54 | linuxstb | Ah, it's only showing targets with warnings/errors? |
08:32:58 | Zagor | yes |
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08:33:15 | Zagor | a note about that would probably be good too :-) |
08:34:02 | linuxstb | Yes, I was about to suggest that ;) |
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08:35:56 | linuxstb | Could you just hide the columns with css, and then use javascript to toggle their visibility? |
08:36:14 | Zagor | yes, but it's more work for me and slower in the browser |
08:37:21 | tabster | Thank you all very much! I did a manual installation as described in the manual and now I´ve got Rockbox 3.4 on my iAudio X5. I should have done this earlier - it´s also much quicker :-) |
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08:48:08 | JdGordon | hey Zagor, any chance you might be able to help out with the Makefile madness to get translation happenig in the skins? |
08:48:45 | Zagor | sure. not right now though. |
08:48:52 | JdGordon | obviously :) |
08:49:03 | JdGordon | just anytime before lunch would be great :D |
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09:29:50 | * | GodEater__ is enjoying LambdaCalculus37's Rockbox presentation |
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10:11:30 | CIA-43 | New commit by bluebrother (r22828): Set missing properties. |
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10:39:10 | CIA-43 | New commit by bluebrother (r22829): Query RAM size when scanning for Ipods. Return the target string for Video 64MB when apropriate amount of RAM is detected. Makes Rockbox Utility ... |
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10:55:50 | paines | hi |
10:57:22 | paines | i have r22777-090921 running on my sansa fuze. everything was cool then out of a sudden the db went broken, ever since then the db cannot be reorganized. any idea how to fix this |
11:00 |
11:03:12 | robin0800 | yes 1 try database menu's 2 delete database files 3 delete rockbox folder 4 format player you choose |
11:03:43 | * | linuxstb hands robin0800 some punctuation... |
11:05:02 | * | pixelma tries to get rid of robin0800's formatting player suggestion |
11:05:40 | robin0800 | paines: Please add reset settings to list between 2 and3 |
11:06:29 | robin0800 | pixelma: As a last resort thats all you can do? |
11:06:31 | paines | robin0800: okay. i will tr y those |
11:06:32 | paines | thanks |
11:07:56 | linuxstb | paines: Have you checked your filesystem for errors? (e.g. with chkdsk or fsck) |
11:08:18 | paines | linuxstb: no, not yet. |
11:09:23 | linuxstb | I would do that first. |
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11:41:03 | paines | ohhhh. windows was unable to complete the disk check for the uSD drive containg the music. the flash is checked okay |
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12:24:51 | Zagor | umm, the d2 sim appears to be "cheating" a bit by using cursor keys not existing on the player... |
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12:26:06 | rasher | Zagor: Doesn't it just correspond to the grid? |
12:27:02 | Zagor | aha, that's how it works |
12:29:37 | Zagor | the backlight keeps "waking up" on its' own. is this a known thing? (d2 sim still) |
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12:31:55 | Zagor | I haven't looked at the sim in ages... |
12:32:08 | Zagor | what's the idea behind the battery fluctuation? |
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12:38:39 | rasher | I think to allow wps makers to test things |
12:38:59 | rasher | kugel recently tinkered with the button handling, maybe the backlight waking up is his fault |
12:39:49 | Zagor | I think it's actually related to the battery reading. it wakes up on battery full and battery empty. |
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13:10:45 | rasher | Zagor: Ah, clever |
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13:39:47 | AlexP | Bagder, Zagor: The font package seems to be missing from the website - http://download.rockbox.org/daily/fonts/ is empty |
13:40:25 | Zagor | we have daily fonts? |
13:41:04 | AlexP | Zagor: That's where the download link for extras points |
13:41:14 | AlexP | And apparently rbutil can no longer find them either |
13:41:40 | Zagor | I'll add a link then |
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13:42:16 | AlexP | cool |
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13:43:54 | AlexP | I suspect they used to be daily as everything points there, but there is no huge reason for them to - it isn't like fonts get added regularly |
13:45:08 | AlexP | The extras page points to http://download.rockbox.org/daily/fonts/rockbox-fonts.zip |
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13:46:43 | AlexP | As does rbutil - [HTTP] GET URI "http://download.rockbox.org/daily/fonts/rockbox-fonts.zip" |
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13:47:18 | pixelma | Zagor: backlight wakes up on battery full and empty if "backlight during charge" is enabled, or however that option is called (and I think that's the default). That has to do with the battery reading simulation |
13:47:37 | Zagor | pixelma: ok. thanks. |
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14:32:27 | Zagor | does anyone know what JdGordon referred to here? http://www.rockbox.org/irc/log-20090925#08:48:08 |
14:33:20 | NHeal | (timeout) zelazny.freenode.net irc.freenode.net |
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14:41:42 | rasher | Zagor: see -dev |
14:42:03 | Zagor | ah |
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14:47:11 | JackWinter2 | hiya, i have rockbox on my ipod since many years, and wanted to update it. haven't uploaded songs to it either for a long time. when i connect it to my linux/kde computer it appears both as ipod and a drive name. both with an icon for an ipod. don't seem to be able to access either of them. any hints on what i have to do? |
14:53:21 | JackWinter2 | hmm, seems to be hal preventing it. time to write some rules i guess :) |
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15:21:02 | ThomasAH | Hi! Which player would you recommend for the following criteria: Runs Rockbox, has mini-USB connector (for charging and usb storage) |
15:23:16 | linuxstb | How much storage? i.e. do you want a hard disk or flash? |
15:24:13 | ThomasAH | linuxstb: flash would be better, SD or micro SD would be a plus, but rockbox + mini USB are my main criteria |
15:25:33 | linuxstb | I'm not sure which (if any) flash devices have a mini-USB. The main flash players Rockbox runs on are the Sansas, and most have a proprietory USB connector. |
15:26:20 | ThomasAH | linuxstb: yes, a co-worker bought his second Sansa some days ago, but while it is nice, I really dislike the proprietary connector |
15:28:00 | ThomasAH | (otherwise it would be nice, but only with Rockbox ... as the Sansa firmware does not allow browsing songs by directory) |
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15:28:40 | linuxstb | You may find this page helpfiul - http://www.rockbox.org/wiki/DeviceChart |
15:29:29 | AlexP | Zagor: The source for the current build is also no longer on the current build page :) |
15:29:49 | linuxstb | I thought we stopped providing a tarball a while ago? |
15:29:58 | ThomasAH | linuxstb: ah, thanks .. USB Connector and Dimensions/Weight are probably good fields to look at ;) |
15:30:24 | Zagor | we broke it with the new build system and haven't gotten around to fix |
15:30:46 | * | linuxstb thought it was a feature ;) |
15:31:41 | Zagor | I've been trying to disguise it as such :) |
15:32:03 | AlexP | hehe :) |
15:32:24 | linuxstb | Zagor: You've been doing well. |
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15:33:13 | AlexP | I hadn't noticed at all, but there was just someone in the forum asking |
15:33:23 | AlexP | I've told them to use svn :) |
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16:00:45 | pixelma | linuxstb: the Ondios have mini-B USB and flash storage ;) |
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16:01:22 | linuxstb | pixelma: For charging? ;) |
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16:03:23 | pixelma | no, but it's easy to get some alkalines for it |
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16:09:57 | ThomasAH | pixelma: but 128MB (+128MB MMC which I have available here) isn't too much ... and where to by the Ondios? :) |
16:11:15 | moonscapex | I've been developing rb for a while, but I don't have that forum thing that says 'rockbox developer' under my name. Can someone add this for me? |
16:14:32 | funman | moonscapex: I think this 'badge' is for svn committers |
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16:23:47 | pixelma | ThomasAH: there are 4GB-MMCs. It wasn't a very serious suggestion as with this target you are limited to MP3 (and WAV) and they are hard to get now. (I like mine quite much though as sound quality is quite nice too) - and it met your requirements |
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16:26:01 | pixelma | MP2 works too (just in case someone wants to be nitpicky) |
16:26:16 | Torne | does anyone have opinions on committing FS #9708, ATA DMA for PP502x? |
16:26:39 | moonscapex | Haven't tried it yet. |
16:26:46 | Torne | With the cache alignment change it seems to be reliable; nobody is testing the test build of it, so i don't think it's likely to get any more testing unless it goes in :) |
16:27:07 | moonscapex | is it for e200? |
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16:27:26 | * | gevaerts is in favour of committing it early and often |
16:27:42 | Torne | moonscapex: haven't a clue. it's for whatever players build ata-pp502x.c :) |
16:27:48 | gevaerts | moonscapex: if you have an e200 modded with a hard disk, yes |
16:28:07 | moonscapex | Can someone make me a developer in the forum? My username is moonscapex |
16:28:26 | gevaerts | moonscapex: the developer badge is for committers |
16:28:48 | moonscapex | so i must make a patch and get it committed? |
16:29:08 | Torne | no, people with commit access to SVN |
16:29:29 | Torne | the people listed in docs/COMMITTERS :) |
16:29:33 | moonscapex | OK, sorry. |
16:30:21 | moonscapex | I have been developing rockbox for a while now but haven't used svn at all. |
16:30:34 | Torne | gevaerts: i am inclined to agree, but some caution is good; it was totally broken the last time people said it was ready L:) |
16:31:03 | gevaerts | moonscapex: in what way exactly have you been developing rockbox? |
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16:31:41 | moonscapex | I have created some very popular themes, and have created my own build for e200. |
16:32:06 | moonscapex | Also making some patches. |
16:33:21 | gevaerts | what's your flyspray user name? |
16:33:42 | moonscapex | moonscapex or Will Hauck |
16:34:05 | moonscapex | i haven't released any patches yet. |
16:34:15 | | Join GodEater__ [0] (n=9372e2b4@rockbox/staff/GodEater) |
16:34:22 | GodEater__ | afternoon folks |
16:34:24 | DerPapst | lo |
16:34:36 | moonscapex | i am working on one that adds videos and pics to the menu though. |
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16:35:16 | Torne | moonscapex: people who have written patches and had them committed (like me) are contributors and our names go in CREDITS |
16:35:27 | moonscapex | ok |
16:35:27 | Torne | we are not developers because we ar enot the ones that look after the development of the project |
16:36:09 | GodEater__ | moonscapex: there are (currently) two badges you can apply for "Artist" for people who create themes, and "Coder" for people who create patches and have had them commited. |
16:36:20 | GodEater__ | the other badges are ones you cannot ask for you, you are offered them |
16:36:30 | Torne | GodEater__: oh, there's a badge for coder? :) |
16:36:39 | GodEater__ | there is |
16:36:46 | moonscapex | OK. how do i apply? |
16:36:50 | GodEater__ | though it has been suggested recently that it is retired |
16:37:02 | GodEater__ | moonscapex: which one did you want ? :) |
16:37:20 | moonscapex | i think artist would Be best |
16:38:44 | GodEater__ | kerping |
16:38:49 | GodEater__ | you should have an artist badge now |
16:39:06 | moonscapex | thankyou so much :) |
16:39:13 | GodEater__ | you're welcome |
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16:41:02 | moonscapex | it worked :) |
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16:56:35 | CIA-43 | New commit by kkurbjun (r22830): Brickmania: Correct the cycle time to match what it was on the H300. |
16:57:22 | saratoga | given that we still have to remind moonscapex to distribute source code with his binaries, i think it'll be a very long time before he gets svn access |
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17:27:00 | CIA-43 | New commit by bluebrother (r22831): Add special handling for ipodvideo64mb when detecting the player via rockbox-info.txt. |
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17:46:41 | CIA-43 | New commit by blue_dude (r22832): Replace limiter with dynamic range compressor |
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17:51:19 | CIA-43 | New commit by bluebrother (r22833): Clean up a few source strings. |
17:52:56 | Blue_Dude | Long build... |
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17:55:02 | scrooch | hi Bitches :D |
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17:56:11 | CIA-43 | New commit by blue_dude (r22834): Fix yellow: braces around logf statements |
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17:57:06 | scrooch | Hi I've got the DIFRNCE MP1500 mp4 player (http://www.difrnce.nl/en/165/) ... How can I figure out what chips are on it and if it may be compatible with rockbox? |
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17:59:06 | gevaerts | scrooch: rockbox will definitely not work on that player. The only way to find out what the chips are (and thus see if a port is possible) is to open it |
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17:59:31 | gevaerts | Blue_Dude: is the compressor disabled on mr500? |
17:59:59 | Blue_Dude | It is enabled only on swcodec targets. |
18:00 |
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18:00:34 | gevaerts | mr500 is swcodec |
18:01:06 | scrooch | gevaerts: alright thats to bad... Are you sure about it because of the screensize of the player? |
18:01:12 | Blue_Dude | Then it ought to be enabled. It's disabled by default, though. Nothing happens unless you turn it on. |
18:02:06 | gevaerts | scrooch: I'm sure about it because there are no clones of the players rockbox does support |
18:02:36 | scrooch | gevaerts: hehe alright :) Success anyways with the project ^^ |
18:02:39 | gevaerts | Blue_Dude: I ask because there doesn't seem to be a red delta for it |
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18:03:16 | Blue_Dude | I'm not sure. I was kind of hoping for green deltas, to be honest. :( |
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18:04:16 | gevaerts | there's a tool somewhere in the tree that can help you look for where the memory changes are |
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18:17:46 | kugel | Blue_Dude: utils/analysis has two tools to investigate strange binsize/ram usage changes |
18:17:56 | kugel | both are doing he same essentially |
18:18:23 | Blue_Dude | I'm looking there now. Will I have to compile a previous version to compare? |
18:19:16 | kugel | yes |
18:19:29 | kugel | it takes rockbox.elf fo the revision you want to compare |
18:20:06 | Blue_Dude | ok. Know the svn syntax to up to a previous version? |
18:20:24 | Blue_Dude | I use svn up to get up to date, but I want to stop short. |
18:20:40 | gevaerts | avn up -r <revision> |
18:20:46 | Blue_Dude | k... |
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18:22:46 | Blue_Dude | I'm compiling an older version. It will be a while. |
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18:23:08 | gevaerts | you could just run make bin |
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18:31:41 | kugel | JdGordon|: saw FS #10617 ? |
18:32:28 | JdGordon| | yeah, I dont understand it... |
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18:35:56 | * | JdGordon| goes for the safe option "are you using the current build" :) |
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18:43:15 | kugel | we really need some regex hook, that checks to force reporting the version they're running |
18:44:36 | kugel | JdGordon|: your mail doesn't make much sense |
18:44:46 | JdGordon| | which one? |
18:44:50 | kugel | the latest one |
18:45:01 | kugel | does it fail on every %St tag= |
18:45:03 | kugel | ? |
18:45:16 | JdGordon| | yes, because the setting is never found |
18:45:19 | kugel | the first mail sounded as if would report OK for it |
18:45:25 | JdGordon| | nope |
18:45:44 | kugel | then the mail before doesn't make much sense :p |
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18:47:20 | kugel | how about actually compiling settings_list.ch] in? |
18:47:42 | JdGordon| | and settings.h |
18:47:46 | JdGordon| | and mess |
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18:48:37 | JdGordon| | actually.. we can maybe fiddle with the macros so we dont need settings.h |
18:49:01 | JdGordon| | or it can b changed to always pass in checkwps which i tinhk is silly |
18:49:44 | kugel | JdGordon|: re r22826. making the coordinates in skin_albumart actually decreases binsize very slightly |
18:49:45 | JdGordon| | actually... the user would have to run it in the sim anyway right? |
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18:49:53 | kugel | making them ints |
18:50:04 | saratoga | woot's got refurbed Sansa Clips for $30 shipped if anyone wants one |
18:50:15 | JdGordon| | be quick |
18:50:34 | kugel | reordering the members reclaims 4 bytes, it's currently quite ineffecient |
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18:52:35 | kugel | same datatypes should be grouped in structs, the biggest ones first, that gives most efficient alignment |
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19:00:15 | JdGordon| | was that email more understandable? |
19:02:05 | gevaerts | JdGordon|: that will be a lot better than what's there now, so I'd say go for it |
19:03:27 | JdGordon| | I'll try to get it done after work this arvo... dunno if I'll have time though |
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19:07:25 | Blue_Dude | http://pastebin.com/m6213553a |
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19:18:37 | mt | saratoga: Have you looked into liba52's mdct before ? |
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19:29:25 | kugel | Blue_Dude: you passed them reversed |
19:29:54 | kugel | (see how it is decreased by 1.5k in the last line) |
19:31:15 | Blue_Dude | I don't think so. The new variables are in the new line, like gain_buffer. The old variables are in the old line, like limiter_buffer. |
19:31:47 | kugel | strange |
19:31:54 | Blue_Dude | Yes indeed. |
19:32:10 | Blue_Dude | How sure are we that the build page is working correctly? |
19:32:29 | kugel | it always has been |
19:32:53 | kugel | it simply checks rockbox-info.txt, which in turn gets its info from rockbox.map |
19:33:21 | Blue_Dude | THe numbers seems OK, too. I don't understand. |
19:34:04 | Blue_Dude | Does the build page take something into account that bloat-o-meter doesn't? |
19:35:46 | kugel | dunno |
19:40:03 | Blue_Dude | I'm really confused. Old rockbox-info.txt: |
19:40:04 | Blue_Dude | Version: r22831-090925 |
19:40:06 | Blue_Dude | Binary: rockbox.mi4 |
19:40:08 | Blue_Dude | Binary size: 620544 |
19:40:09 | Blue_Dude | Actual size: 619404 |
19:40:11 | Blue_Dude | RAM usage: 1455616 |
19:40:12 | Blue_Dude | New rockbox-info.txt: |
19:40:14 | Blue_Dude | Version: r22834M-090925 |
19:40:15 | Blue_Dude | Binary: rockbox.mi4 |
19:40:17 | Blue_Dude | Binary size: 619520 |
19:40:18 | Blue_Dude | Actual size: 618532 |
19:40:20 | Blue_Dude | RAM usage: 1454192 |
19:42:07 | Blue_Dude | It's a mystery... |
19:46:33 | pixelma | careful with pasting that amount of lines to the channel, logbot gets fed up quite easily... ;) |
19:47:08 | Blue_Dude | ok |
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19:56:22 | pixelma | I need to update but with r22729 the powerups in brickmania don't move at all on my c200 (and I don't think the cycletime commit fixes this effect) |
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20:01:03 | pixelma | wow, the ball is bouncing horizontally... |
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20:06:57 | paulk_ | hello ! I've just downloaded rb 2.4 and I'm playing brickmania. The game is very slow ,is it normal ? |
20:07:01 | pixelma | kkurbjun: ok, the non-moving powerups (and way too often exactly vertical or even horizontal) moving of the ball) confirmed with r22834 on the c200. My guess is this SPEED thing becoming zero (for either direction with a real small GAMESCREEN_HEIGHT |
20:08:56 | pixelma | e.g. #define SPEED_4Q_X ( 2 * GAMESCREEN_HEIGHT/176) - isn't that 0 if gamescreen height is less than 176/2, so less than 89? |
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20:10:38 | paulk_ | pixelma: lol, but in previous versions it was working very well. |
20:11:05 | pixelma | and on landscape screens this gamescreen height is defined as LCD_HEIGHT - the c200's display (and the Archoses one and the Clip one etc.) have a smaller display |
20:11:31 | pixelma | paulk_: whether you see this effect depends on your target's screen size |
20:11:38 | paulk_ | I have to leave you :( thanl-you for the info |
20:11:46 | pixelma | as I understand it |
20:11:57 | paulk_ | pixelma: I've got a sansa e250 |
20:12:03 | paulk_ | bye |
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20:12:35 | pixelma | err... he should try a new version |
20:14:19 | pixelma | I didn't realise he joined in the middle of my monologue and was talking about something related but not the same :\ |
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20:23:27 | LL-Hell | Hi :) does anyone know where to report a bug I encountered with the fuzev1 port? |
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20:26:55 | mt | LL-Hell: There's the bug tracker link in the menu, on the front page. |
20:27:11 | LL-Hell | the flyspray thing? |
20:27:14 | mt | Yes |
20:28:15 | LL-Hell | alright. I was just wondering if it's ok to report bugs regarding the fuzev1 over there since it hasn't been officially released yet.. I think |
20:28:47 | pixelma | kkurbjun: less than 88 I meant, for some reason I read that as 178 (although I know it comes from the H300's lcd dimensions) |
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20:29:55 | mt | LL-Hell: It should possibly aid the development of the port, so go for it. :) |
20:30:07 | LL-Hell | ok, thanks :D |
20:31:26 | saratoga | mt: yes I have |
20:32:03 | saratoga | there are two issues with doing that: 1) the ac3 MDCT is in a weird order so you'd have to reorder it first, and 2) it currently has windowing integrated into the IMDCT step |
20:32:32 | saratoga | neither of these things is impossible to deal with but it was hard enough that I looked at it and decided it was harder then I wanted to deal with |
20:33:01 | saratoga | although i have a standing offer to make AC3 very, very fast if anyone ever adds support for it to MPEGplayer |
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20:36:21 | CIA-43 | New commit by kugel (r22835): Redo 22825 but this time with caring about alignment. ... |
20:36:30 | CIA-43 | New commit by kugel (r22836): Rename struct skin_albumart members to be consistent with similar members of other structs. the albumart_ prefix is redundant. |
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20:39:55 | saratoga | LL-Hell: yes? |
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20:40:28 | paulk_ | pixelma: I read the today's irc log, so I should try a new version ? |
20:40:44 | mt | saratoga: hmm .. then was I right in thinking that tremor's imdct doesn't handle the block switching done in ac3 ? |
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20:41:37 | pixelma | yes, there was a fix to speed it up again (you'll also find a thread in the forums about it). I was investigating a related issue but not the same |
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20:42:40 | paulk_ | pixelma: Ok, i've downloaded the lastest brickmania.c and I'm going to compile it :) |
20:42:55 | Buschel | Torne: I am also supporting the idea of submitting FS #9708. dreamlayers will hopefully find time to do so. |
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20:46:00 | LL-Hell | saratoga: hmm.. what do you mean "yes"? :) |
20:48:58 | saratoga | mt: yes the mdct lib does not handle windowing |
20:49:06 | saratoga | since each codec uses slightly different windows |
20:49:16 | saratoga | i never bothered to find a generic way to reuse the code |
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20:58:50 | mt | saratoga: I didn't mean the windowing part .. anyway, I still can't figure out what the sample_t *delay parameter is for, the standard mentions nothing in the transform section other than taking an n-sample block and performing the corresponding processing and fft calculations. |
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21:55:13 | bertrik | pixelma, there's a brickmania fix for this in FS #10585 |
21:57:57 | bertrik | oh, it seems this is the cycle time fix you already mentioned |
21:59:14 | pixelma | it seems to have both parts |
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22:02:30 | pixelma | his new speed definitions look quite complicated (to me) |
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22:05:11 | mt | I'm starting to wonder whether tremor's fixed point imdct is the fastest implementation. |
22:05:58 | stripwax | mt - you got a faster one, bring it on :) |
22:06:19 | stripwax | i'm serious by the way :) what are you looking at |
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22:07:34 | stripwax | mt - actually do you mean you think it is, or you think it isn't? i could read your comment both ways |
22:08:29 | mt | :) .. I'm not sure, I just looked at a document from TI about porting libtremor to one of their DSP's. I don't know the algorithm used in tremor but it seemed that they got a nice speedup by optimizing the imdct. |
22:09:05 | mt | pre-processing -> pre-rotation ->ifft ->post rotation and processing. |
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22:09:57 | stripwax | mt - i think that's what tremor uses |
22:11:01 | mt | That's what I'm not sure about .. it seems that this is what it's currently using, but fft-based implementations look much simpler (and shorter) than tremor's. |
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22:12:50 | stripwax | is the libmad imdct functionally equivalent to the tremor one? that seems quite short but I haven't studied it |
22:15:18 | mt | Haven't looked at it before. |
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22:19:37 | NHeal | (timeout) zelazny.freenode.net irc.freenode.net |
22:21:50 | mt | stripwax: http://focus.ti.com/lit/ml/sprp525/sprp525.pdf - starting from page 20 |
22:24:48 | stripwax | mt - very interesting! taking a look now. I like the comment they one of the things they needed to do during porting is 'fix bugs and add free() to prevent leaks' :) |
22:24:54 | mt | page 27 : 35% speedup - So either our imdct could be improved using the same method, or I'm missing something. :) |
22:25:51 | mt | Yeah, I never knew that about tremor, seeing this comment though made me more skeptical about tremor :D |
22:29:14 | mt | stripwax: Also, if we used this implementation, we would add an optimized fft to the codec library and then use it with liba52 - would simplify modifying liba52's mdct to use the codeclib I think. |
22:29:24 | stripwax | ok so I wonder if they're just saying "if we use our dsp optimised fft, rather than the C from Tremor [given that they won't be able to use the Tremor asm code], we get better performance" |
22:30:00 | stripwax | but that's the cynic in me, still reading .. :) |
22:30:34 | stripwax | mt - liba52 doesn't use codeclib? could it? |
22:31:04 | mt | No, liba52 has its own mdct and fft implementations. |
22:33:50 | stripwax | I also saw this, but not sure how relevant it is http://vlsi.ee.pusan.ac.kr/vlsi_web/conf_foreign/A%20fast%20IMDCT%20Algorithm%20for%20MPEG-2%20AAC%20Decoder.pdf |
22:33:51 | mt | I doubt they meant what you said though .. pages 21 and 22 clearly state that they are talking about a different imdct implementation, which uses their optimized fft for more performance gain (But maybe this is just the optimist in me :) ) |
22:34:19 | stripwax | mt - so could liba52 not use our existing mdct? or does it need both an imdct and an ifft? |
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22:35:06 | mt | I think it could but it seems rather difficult. |
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22:37:11 | mt | stripwax: See logs, about 2 hours ago.. |
22:38:33 | * | stripwax reads logs |
22:40:27 | mt | stripwax: The paper you linked to seems to have an optimized complex n/4-point ifft too, if it's faster than TI's, then I guess we could combine ? |
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22:49:02 | stripwax | mt - you ever read this, by the way? there's a 'blog' almost of taking naive implementation of vorbis (incl mdct) -> optimsed vorbis decoder. interesting reading (and the progression in the mdct in particular matches quite closely to what is implemented in tremor..) http://nothings.org/stb_vorbis/ |
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22:51:42 | mt | stripwax: Never seen it, no. I just started searching today. :) |
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