00:00:17 | gevaerts | bertrik: it's not actually my patch. It's an ugly workaround... |
00:02:19 | | Quit petur ("Zzzzz") |
00:02:43 | bluebrother | AlexP: what's that \\* in your last commit? |
00:03:02 | AlexP | bluebrother: Forces a blank line |
00:03:14 | JdGordon| | what do we do about 5877? thats actually been closed and reopened once (abotu a year ago).. I see no point keeping it open as a bug |
00:03:16 | AlexP | like \\ but with a blank line, not just new line |
00:03:21 | bluebrother | AlexP: but why the *? |
00:03:32 | bluebrother | ah. Is that a good idea? |
00:03:40 | AlexP | It looks much nicer IMO |
00:03:53 | qwertz | Hiilsum: The last version was installed in December 2007 refereing to the directrories |
00:04:02 | AlexP | When everything runs together it is difficult to e.g. separate the note from the text |
00:04:03 | gevaerts | AlexP: rockbox isn't about eye candy! ;) |
00:04:25 | bluebrother | well, in general the text should not care about the visuals, that should be done by the style. If everyone likes something different better we'll soon end up with something inconsistent. |
00:04:52 | bluebrother | so if we want a \note that is separated from the text we should have a macro for that. IMO :) |
00:04:59 | | Quit fyre^OS ("lamers envy me like they envy bill g -- main boot xp, just the way it should be!") |
00:04:59 | AlexP | bluebrother: New paragraphs aren't something we can do with that though? |
00:05:42 | AlexP | Sometimes you just want a new line, sometimes (e.g. for a new paragraph) you need a blank line |
00:05:55 | AlexP | I agree that for e.g. notes though that it could be incorporated |
00:05:59 | bluebrother | AlexP: well, there's a difference between a new paragraph (that \n\n or \par) and forcing newlines with \\ or \newline. The first starts a new paragraph while the second only breaks the line. |
00:06:27 | AlexP | bluebrother: ah, does \par give a blank line for the new paragraph? |
00:06:30 | bluebrother | there are a few exceptions where it does make sense to specify it manually, but I've got the impression that it's overused. |
00:06:34 | *** | Saving seen data "./dancer.seen" |
00:06:45 | bluebrother | \par starts a new paragraph. It's the same as writing two empty lines |
00:07:09 | * | AlexP gets confused with what latex eats and what it doesn't |
00:07:37 | AlexP | So blah blah \par rrrr gives me blah blah, then a blank line, then rrr ? |
00:08:10 | bluebrother | a new paragraph does not necessarily mean some visual space between paragraphs. That's part of the style |
00:08:21 | AlexP | It does in my world :) |
00:08:32 | AlexP | I find it next to useless otherwise |
00:08:48 | | Quit pamaury ("exit(*(int *)0 / 0);") |
00:09:22 | bertrik | I see we have a meizuiaudiom3.h config file now, AFAIK the meizu m3 and the iaudio m3 are completely different players |
00:09:24 | JdGordon| | AlexP: 7295 is another bookmarking limitation bug |
00:09:29 | bluebrother | LaTeX defaults to not having additional space between paragraphs but indents the first line. You can change that of course, and technical documentation tends to not indent paragraphs but use a visual space between paragraphs instead |
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00:10:05 | AlexP | bluebrother: I'm indifferent to the indent, but the blank line is essential IMO |
00:10:27 | AlexP | Otherwise you just end up staring at a massive block of text |
00:10:53 | bluebrother | well, it's a matter of taste and style. As I said, technical documentation tends to use more space between paragraphs. Literature tends to use the indent but no additional space. |
00:11:15 | Hillshum | Any way to see the timestamp of comments? |
00:11:25 | Hillshum | In FS? |
00:11:38 | JdGordon| | the timestamp is shown |
00:11:42 | JdGordon| | or click history |
00:11:42 | AlexP | Yes, choice indeed |
00:12:02 | bluebrother | but as of now we're terribly inconsistent. Check the plugin chapter for example: there's a huuuuge space after the first paragraph, but none after the first paragraph of the blackjack section (looking at mini manual) |
00:12:24 | bertrik | Which player is the "ipod 5g" again? (I can't find it in the config directory in the sources) |
00:12:31 | Hillshum | JdGordon: Not for me |
00:12:35 | AlexP | bluebrother: My vote is for a space, and we change the style to do that then prune the manual ones |
00:12:36 | bluebrother | if we want space after paragraphs we can have them. But by changing the style, not by adding them as hard line breaks. |
00:12:39 | | Nick Ypsy is now known as YPSY (n=ypsy@geekpadawan.de) |
00:13:43 | Jonathan__ | I am trying to install Rockbox to my sansa Fuze, but it's not showing up in the "select your audio player" or the autodetect. Vista isn't showing me the drive letter of my player. am I going to have to install it manually? |
00:13:44 | gevaerts | bertrik: ipod video |
00:13:54 | bluebrother | urgh. There's quite a lot of those hard "spaces" :( |
00:14:02 | bluebrother | this looks *ugly* |
00:14:05 | * | bluebrother screams |
00:14:21 | * | Jonathan__ is afraid he has to install it manually |
00:14:25 | AlexP | Mostly my fault I suspect |
00:14:34 | Hillshum | Can I search for bugs on a particular target? |
00:15:00 | gevaerts | Jonathan__: you have to set it to MSC |
00:15:01 | bluebrother | Jonathan__: don't know about the fuze, but you need it to show up as drive letter in explorer. Check if you can switch it to MSC mode, it's likely to be in MTP mode |
00:15:20 | Jonathan__ | ok, thanks, trying that now |
00:15:30 | Jonathan__ | that did it, thanks |
00:15:46 | Jonathan__ | now I just give it that letter? |
00:15:54 | * | bluebrother reminds the manual people of the fact that LaTeX does mean separating style from content which means not putting style into content |
00:15:57 | JdGordon| | 254 :) |
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00:16:10 | bluebrother | Jonathan__: windows is responsible for handing out the drive letter ... |
00:16:17 | Jonathan__ | ok |
00:16:31 | bluebrother | but yeah, if autodetection doesn't work enter the correct one in the configuration dialog |
00:16:36 | Jonathan__ | yah, what I mean is I just give the configuration the drive letter that windows is giving me |
00:16:45 | | Quit bertrik ("De groeten") |
00:16:47 | bluebrother | ah. Sorry, misunderstood you |
00:16:55 | saratoga | stripwax: no please commit |
00:17:07 | saratoga | the idea behind the branch was to give us a place to experiment anyway |
00:17:42 | saratoga | stripwax: if you're looking at the mdct.c unrolling, you may want to look at the current ffmpeg version |
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00:17:59 | saratoga | they've refactored it a bit, and their changes may be worth having |
00:18:31 | JdGordon| | oh crud... we can't move a bug to a feature request :( |
00:18:39 | AlexP | bluebrother: Sorry about that |
00:19:01 | bluebrother | AlexP: I don't have a strong favour for or against space after paragraph, but someone should clean it up. |
00:19:13 | bluebrother | AlexP: no problem :) |
00:19:23 | bluebrother | at least we _can_ fix it ;-) |
00:19:38 | AlexP | bluebrother: I do have a strong preference, and will try and fix/tidy it in the next few days |
00:19:43 | AlexP | + :) |
00:20:35 | | Quit PaulJam_ (Read error: 104 (Connection reset by peer)) |
00:20:55 | * | stripwax crosses his fingers |
00:21:05 | | Quit KBH (Client Quit) |
00:21:38 | CIA-6 | New commit by stripwax (r24058): Unifying various tables and functions across several wma+mdct+fft-mpeg files in FasterMDCT branch. Apply the equivalent patch to r17783 into this ... |
00:22:01 | stripwax | saratoga - commits 'on the branch' just work, right .... |
00:22:02 | bluebrother | AlexP: http://stackoverflow.com/questions/962712/various-latex-questions/962793 |
00:22:28 | | Quit YPSY ("Oh noes! My ZNC obviously just shut down :(") |
00:22:36 | kugel | stripwax, saratoga: remember to merge trunk regularly, that makes merging back later easier |
00:22:51 | AlexP | bluebrother: cheers |
00:23:14 | bluebrother | hmm, already half a year ago ;-) |
00:23:39 | | Quit toffe82 (Read error: 104 (Connection reset by peer)) |
00:24:16 | AlexP | Do we want the major changes in the manual to reflect the wiki page? e.g. in 3.1, 3.2, 3.3 etc |
00:24:46 | qwertz | bluebrother linuxstb : Thank you for you r help! Gone sleeping! Cheers! bye |
00:25:18 | JdGordon| | why do we bother with major changes in the manual at all? |
00:25:29 | JdGordon| | its just one more dynamic page to keep updated |
00:25:47 | AlexP | I tend to agree |
00:25:55 | AlexP | But it isn't too bad from time to time |
00:26:01 | AlexP | i.e. along with a release |
00:26:11 | JdGordon| | the release notes has it, and the wiki has it |
00:26:12 | Jonathan__ | I'm trying to install RB to my sansa fuze V1. I'm getting an error original firmware unknown please try an other version. tested c200 versions are: 3.02.05. Could not load C:/Users/*myuseraccount*/Desktop/fuzeA.bin. what's going on? |
00:26:19 | | Quit kugel (Read error: 60 (Operation timed out)) |
00:26:19 | JdGordon| | the manual shouldnt imo |
00:26:38 | AlexP | I'm not too bothered - what do people think? |
00:26:43 | | Quit captain_kewl ("Page closed") |
00:26:45 | AlexP | Either I remove it or update it |
00:26:47 | saratoga | stripwax: yes just commit to your checked out branch and svn will do the right thing |
00:27:02 | stripwax | saratoga - good! :-) (already done ... ) |
00:27:04 | | Quit qwertz ("CGI:IRC") |
00:27:04 | saratoga | kugel: not a seriouis issue, the codecs are essentially unchanged for months or even years |
00:27:23 | stripwax | codeclib could conceivably change though in unrelated ways .. |
00:27:24 | | Join kugel [0] (n=kugel@rockbox/developer/kugel) |
00:27:31 | stripwax | or codec makefiles etc |
00:28:48 | saratoga | stripwax: what do you think about the init for the new mdct? |
00:29:11 | Jonathan__ | I'm trying to install RB to my sansa fuze V1. I'm getting an error original firmware unknown please try an other version. tested c200 versions are: 3.02.05. Could not load C:/Users/*myuseraccount*/Desktop/fuzeA.bin. what's going on? |
00:29:14 | saratoga | i was thinking of maybe just having it take a void * to a buffer of suitable size instead of exporting the mdct.h header |
00:29:17 | stripwax | it will eventually no longer be needed, is my guess, when all tables are static/fixed .. |
00:29:36 | saratoga | Jonathan__: its a bug in the current installer giving you a silly message |
00:29:43 | stripwax | oh you mean the MDCTContext stuff? yeah, maybe |
00:29:49 | saratoga | you need to use an older fuze firmware (any will work but the latest) |
00:29:56 | * | JdGordon| is moving various bugs to the manual when its known limitations with nothing that can really be done about them |
00:30:01 | AlexP | bluebrother: What do you think? I agree with JdGordon| that the changelog doesn't really belong in the manual |
00:30:07 | Jonathan__ | oh... hmmm... where do I get an older one? |
00:30:11 | saratoga | sandisk |
00:30:16 | Jonathan__ | ok |
00:30:25 | stripwax | I actually did start with that idea (you'll see public/private interface in one or two of the headers) but gave up because it wasn't the interesting part of what I was looking into :) |
00:30:31 | gevaerts | JdGordon|: as long as you don't confuse limitations and bugs too much, that's a good idea :) |
00:30:39 | saratoga | yeah we can certainly worry about this later |
00:30:48 | saratoga | for now vorbis and wma work which is good enough for testing |
00:30:55 | stripwax | yep |
00:31:04 | Dhraakellian | just got an SD bank 1 error : 0x10 |
00:31:15 | Jonathan__ | I have V01.01.11A do I need to update my fuze before I do this as well? |
00:31:16 | Dhraakellian | Sansa Fuze, r24036 |
00:31:16 | saratoga | are you interested in merging the trig stuff you figured out today? |
00:31:29 | Dhraakellian | 8GB internal, 8GB class 2 SanDisk µSDHC |
00:31:34 | saratoga | update your rockbox |
00:31:44 | stripwax | one concern about the r17783 diff you posted earlier (http://svn.rockbox.org/viewvc.cgi/trunk/apps/codecs/libwma/mdct.c?r1=14941&r2=17783&pathrev=18000) - seems that now ff_mdct_init will calculate the fsincos tabs (for now, until they're flattened+made constant) |
00:31:48 | Dhraakellian | don't have time to do any troubleshooting right now. just saying |
00:32:11 | saratoga | yeah that may not be correct |
00:32:22 | stripwax | But I think we call ff_mdct_init for each block. We should do something similar to what I added to mdct.c, to ensure we only initialise each table once. Otherwise the performance is going to suck real bad. |
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00:33:01 | stripwax | I'm not going to look into the trig stuff. I'm still sick unfortunately. Got almost enough brainpower to build rockbox |
00:33:20 | saratoga | ok i'll probably look at it after christmas then |
00:33:26 | saratoga | unless mt beats me to it |
00:33:26 | stripwax | or alternatively only call ff_mdct_init when blocksize changes / new stream / etc |
00:33:34 | stripwax | saratoga - ok! have a good holiday btw. |
00:34:02 | saratoga | no each call to ff_mdct_init should init one trig table |
00:34:16 | saratoga | which should happen whenever a codec calls its own init functions |
00:34:20 | Jonathan__ | Where am I supposed to get a sansa firmware that's not the newest one? |
00:34:21 | stripwax | saratoga - yeah and we should only call ff_mdct_init once 'globally', not once for every block we decode |
00:34:45 | stripwax | Maybe I'm wrong. |
00:34:55 | saratoga | isn't that what we do? |
00:34:57 | stripwax | Looks like wma does indeed init once in its own init fn |
00:34:59 | JdGordon| | 9712 seems to be a simple fix... amiconn, do you tihnk its just a messed up config #define? |
00:35:00 | stripwax | Maybe I screwed up vorbis |
00:35:03 | saratoga | also i guess mdct_init_global is useless now isn't it? |
00:35:43 | stripwax | saratoga- kinda. |
00:36:03 | stripwax | saratoga- I think I'm totally misremembering the fft init thing. vorbis only inits in decoder init too. |
00:36:36 | stripwax | (_vds_init in block.c). So at least I think I managed to code that ok, phew |
00:36:39 | | Quit Lss (Read error: 104 (Connection reset by peer)) |
00:36:42 | AlexP | Anyone with manual/changelog thoughts? I'd like to commit this and go to bed :) |
00:36:52 | bluebrother | AlexP: I agree. It might be interesting to have it in the manual, but it's almost never updated and pointless as the changelog is in the wiki and release notes |
00:37:00 | saratoga | oh its not |
00:37:10 | AlexP | bluebrother: Good enough for me :) |
00:37:11 | saratoga | why did you put the call to ff_fft_init in ff_imdct_calc? |
00:37:12 | stripwax | ultimately, I think, we won't need to init *anything*. it should just be an arg to the thing we're calling and there should be no dynamic tables |
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00:37:53 | stripwax | saratoga - I didn't. At least I'm pretty sure I didn't. |
00:38:07 | bluebrother | maybe we could consider appending the release notes to the *release* manuals. Though I'm not sure if that's too useful. But at least for svn manuals the changelog doesn't make too much sense. |
00:38:13 | stripwax | but that's ff_fft_init. we were talking about ff_mdct_init |
00:38:18 | stripwax | (or at least I was :) |
00:38:22 | AlexP | bluebrother: yes, I agree |
00:39:28 | stripwax | saratoga - you put it there, on initial checkin, as far as I can tell ... |
00:40:08 | stripwax | shouldn't ff_fft_init be called from ff_mdct_init .. ?? |
00:40:12 | | Quit saratoga (Ping timeout: 180 seconds) |
00:40:15 | stripwax | nards. |
00:41:04 | CIA-6 | New commit by alex (r24059): Update the NODO in the manual from the wiki and remove the changelog from the manual. Closes FS #9693. |
00:41:12 | stripwax | Oh. right, so I changed the type to be void*. Like we were just talking about... but I didn't put it there.. |
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00:45:19 | kugel | saratoga: svn doesn't handle merges very well, I imagine it can fail horribly if you merge back very old code (with non-codecs code being old) |
00:45:32 | kugel | but well, if you don't want to avoid problems... |
00:45:35 | kugel | JdGordon|: why do you edit the very first comment instead of adding one? |
00:45:43 | stripwax | kugel - could we just 'not' merge the things we haven't changed? |
00:46:01 | JdGordon| | kugel: because I'm lazy |
00:46:10 | JdGordon| | same answer for everything! |
00:46:20 | kugel | JdGordon|: adding a comment is less work |
00:46:40 | JdGordon| | not when I edit the task at thesame time |
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00:47:06 | stripwax | saratoga - (for the logs) - naively/dumbly putting the fft init into ff_mdct_init doesn't seem to work (nasty white noise interspersed into output on vorbis), guessing it keeps some state around between calls that it probably shouldn't |
00:47:15 | saratoga | yeah i just tried |
00:47:21 | saratoga | (was disconnected without realizing it) |
00:47:23 | kugel | stripwax: I'm not sure if svn can do that |
00:47:28 | stripwax | oh you're back! :) |
00:47:39 | Jonathan__ | Original firmware unknow, please try an other viersion. Tested c200 versions are : 3.02.05 Could not load C:/Users/*myusername*/Desktop/fuzeA.bin why am I getting this error and what can I do about it? |
00:47:39 | stripwax | kugel - oh. I was guessing you could put the filenames on the merge commandline |
00:47:41 | kugel | saratoga: same thing just happened to me.. |
00:47:52 | Jonathan__ | I can't find any older versions of firmware anywhere else |
00:48:16 | stripwax | saratoga - so if ff_fft_init is intensive (and I didn't really look at it at all), fixing that could be a big win. |
00:48:28 | saratoga | stripwax: its extremely slow |
00:48:36 | stripwax | .... |
00:48:43 | saratoga | it computes all the trig tables ... |
00:48:56 | | Quit bzed ("üüüüääääääääöööö!") |
00:49:06 | stripwax | ah right, but only once (now) |
00:49:15 | stripwax | the multiple calls should be fast/free/cheap |
00:49:17 | saratoga | i'm confused why it matters how its called |
00:49:20 | stripwax | (that was the addition I made) |
00:49:34 | saratoga | stripwax: not it will recompute them everytime |
00:49:37 | stripwax | the if(NULL==tab) stuff. to prevent it being slow |
00:49:37 | saratoga | no rather |
00:49:59 | stripwax | saratoga - it will? why? |
00:50:09 | saratoga | hmm looks like mt added that |
00:50:09 | stripwax | (did you see my changes?) |
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00:50:12 | Jonathan__ | grr |
00:50:13 | saratoga | it wasn't there the last time i looked |
00:51:01 | stripwax | It will *definitely* recompute revtab though. but not the trig tables. because the very first call sets them all up now. after that, the tabstabstabs tables point to the initialised data that gets reused |
00:51:13 | stripwax | tabstabstabs is *obviously* not a good variable name,... and I apologise ... |
00:51:38 | saratoga | haha |
00:52:16 | CIA-6 | New commit by alex (r24060): Document that bookmarks don't work with dynamic playlists - closes FS #7295. |
00:53:10 | stripwax | there must be a better/faster way to do the split radix indexation rather than using an array of size(4096). |
00:53:22 | AlexP | 250! |
00:53:30 | JdGordon| | \/ |
00:53:32 | gevaerts | \☺/ |
00:54:02 | stripwax | Oh, that's why we need to call init each time. the revtab CHANGES for different sized blocks. blarrrgggghhhh. if anything I'm sure we could reuse one giant revtab for all block sizes. |
00:55:20 | | Quit kugel (Nick collision from services.) |
00:55:24 | stripwax | would be great if you could explain (or comment :) exactly what split_radix_permutation is doing. I get the idea, but I *cannot8 read that code .. do you know? |
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00:55:28 | stripwax | ^ *cannot* |
00:55:40 | saratoga | stripwax: its just a regular fft permutation |
00:55:55 | saratoga | between different stages of the split radix decomposition, the samples have to be reordered |
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00:56:31 | Jonathan__ | I just finished installing the bootloader for my sansa fuze, do I unplug my device and let it reboot before plugging it in, or do I simply install rockbox? |
00:56:33 | saratoga | or maybe its before |
00:56:35 | saratoga | i can't remember |
00:56:39 | stripwax | yeah but *what* is that code doing? Initialising a 4096-element array, recursively? blargh. |
00:56:55 | stripwax | each time we decode a block, I might add. |
00:57:02 | gevaerts | Jonathan__: just install right away |
00:57:10 | Jonathan__ | ok, thanks gevaerts |
00:58:00 | saratoga | the fft is basically a recursive process, so the init function probably just mirrors the recursion used in the fft |
00:58:25 | stripwax | no, I realise that. but this bit of code is the reason we need to re-call init for each block. |
00:58:33 | stripwax | plus, it's icky. |
00:58:36 | Jonathan__ | gevaerts: I finished the install, now do I just safely remove and let it update, then reboot it? |
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01:00 |
01:00:11 | stripwax | −− and we only use it once at the prerotation step? we might as well compute the prerotation recursively ... |
01:00:16 | stripwax | and save 4096*4 bytes.. |
01:00:40 | saratoga | yeah actually ffmpeg does that |
01:00:47 | stripwax | Hah. Ok, time for me to turn into a pumpkin. good-night! |
01:00:56 | saratoga | but i wasn't sure about doing it in place |
01:01:05 | saratoga | i didn't really look into it |
01:01:07 | saratoga | ok good night |
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01:18:40 | linuxstb | AlexP: "Fixed" ? (FS #7295 - Bookmark feature doesn't work on user created playlists) |
01:19:09 | AlexP | linuxstb: It had been changed to a manual shortcoming |
01:19:20 | AlexP | I was just responding to that |
01:19:50 | AlexP | By JdGordon| I think |
01:20:11 | JdGordon| | yeah, I moved it to manual |
01:20:36 | * | linuxstb doesn't agree with closing hard bugs |
01:21:59 | | Quit HellDragon ("Ω") |
01:24:49 | JdGordon| | bugs are things we can do something about... |
01:25:10 | * | JdGordon| back in 20 |
01:25:14 | | Quit JdGordon| ("Miranda IM! Smaller, Faster, Easier. http://miranda-im.org") |
01:25:42 | | Quit Jonathan__ ("ChatZilla 0.9.86 [Firefox 3.5.6/20091201220228]") |
01:26:07 | linuxstb | JdGordon: That comment makes no sense at all... |
01:29:19 | linuxstb | AlexP: What about the sentence in the manual that says "Bookmarks are saved on a per directory basis (for dynamic playlists) or for individual (saved) playlists." |
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01:30:01 | AlexP | I didn't see that - I guess that it needs changing then |
01:31:05 | AlexP | I'll try and do it tomorrow if I can - if not Sunday |
01:31:49 | AlexP | If nobody has first |
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01:36:58 | shamblesben | hello, is there anyone here who could possibly help me? |
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01:38:03 | shamblesben | ?? |
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01:38:32 | gevaerts | shamblesben: it's usually a good idea to tell us what exactly you need help with |
01:38:46 | JdGordon1 | usually? |
01:40:11 | JdGordon1 | woohoo! the configs were all moved into a new folder :D |
01:40:34 | gevaerts | JdGordon1: that was done ages ago! |
01:40:39 | gevaerts | or at least days :) |
01:40:55 | shamblesben | ok, well listen, basically i manually installed Rockbox onto my iPod Nano 2G, but now i wish to remove it as i am giving it to someone else who just wants the normal software, but i cant remove it!! |
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01:42:45 | JdGordon1 | such is the beuty of using in dvelopment sofgtware |
01:43:06 | gevaerts | shamblesben: you should be able to use itunes to restore it |
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01:43:26 | shamblesben | nope, itunes is not recognising it! |
01:43:40 | gevaerts | boot the original firmware first then |
01:43:58 | shamblesben | yes actually that is what i was going to ask, how do i do that? |
01:44:40 | gevaerts | I don't know exactly (I don't have a nano), but the manual has that |
01:45:33 | JdGordon1 | its usually menu or turn it on with hold on |
01:45:41 | shamblesben | ok well i couldnt see it, if i remember the nano rockbox firmware wasnt 100% complete |
01:46:06 | shamblesben | ive tried to hard reset the ipod o see if it gave me the option but ii doesnt |
01:46:56 | gevaerts | http://download.rockbox.org/daily/manual/rockbox-ipodnano2g/rockbox-buildch3.html#x5-290003.1.3 |
01:47:28 | JdGordon1 | contrast of 0 is pretty much the same as a blank screen right? |
01:48:52 | shamblesben | ok, il try thhat |
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01:54:17 | shamblesben | it works now! cheers gavaerts! |
01:55:09 | shamblesben | no one know anymore about when Rockbox will be available for the 160gb iPod Classic! Guess its probly been asked a zillion times |
01:55:34 | JdGordon1 | whats been asked? |
01:55:39 | JdGordon1 | you didnt ask a question |
01:55:48 | JdGordon1 | and dont ask it! |
01:56:12 | shamblesben | ok...... ?? |
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01:58:14 | shamblesben | may i ask why JdGordon1 |
01:58:15 | shamblesben | lol |
01:58:32 | JdGordon1 | you may |
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01:58:51 | shamblesben | why then! |
01:58:52 | shamblesben | ? |
01:58:58 | JdGordon1 | when? |
01:59:18 | shamblesben | what? |
01:59:34 | JdGordon1 | who? |
01:59:38 | shamblesben | ok |
02:00 |
02:02:15 | shamblesben | great help u are! |
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02:11:13 | Guest83074 | Hi all, I want to port Cowon iAudio 9, but I've never done this before, any one could help? |
02:11:37 | Guest83074 | I've already post a thread here: http://forums.rockbox.org/index.php?topic=23419.new;topicseen |
02:12:09 | Guest83074 | and I was informed that I need to go IRC for permissions of the Wiki |
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02:12:51 | froggyman | Guest83074: well, for starters it will take a lot of work on your part, as ports are done on a volunteer bases |
02:13:35 | * | froggyman doesnt know to give someone wiki permissions |
02:14:33 | MickeyShine | froggyman: Thank you. What're the basic steps to start a new port? |
02:15:09 | froggyman | MickeyShine: well, there is already a lot of documention on how to port |
02:15:25 | MickeyShine | I only have some high-level programming knowledge (C/C++ etc), afraid it could not be done by only myself |
02:15:44 | MickeyShine | froggyman: could you please give some links/refrences? Thank you |
02:16:07 | froggyman | C is considered a low-level language |
02:16:22 | froggyman | read through these articles: http://www.rockbox.org/wiki/DocsIndex#For_Developers |
02:16:55 | froggyman | thats basically about everything for help with the ports |
02:17:31 | froggyman | the next place you would want to start looking at would be compiling, and just understanding the rockbox source code |
02:18:43 | MickeyShine | foggyman: Thank you. I am getting down to it and I will be back if I have anything to ask |
02:19:26 | froggyman | ok |
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02:36:02 | MickeyShine | Excuse me I am really new here and I am goint to port Cowon iAudio 9. I am looking at "Build a cross compiler", but I don't know how to "Find your target CPU". All I've got is some PCB pictures of iAudio 9: http://www.imp3.net/1/show.php?itemid=26380&page=1 , is that enough for someone else to find the CPU type? (Sorry I knew little about hardware) |
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02:54:34 | kkurbjun | MickeyShine: You can't tell from those pictures with the stickers over the parts |
02:54:57 | kkurbjun | the chip with the green sticker looks to be the SOC which would tell you the processor |
02:56:13 | kkurbjun | if you can get a picture of the chip with the sticker removed it would probably tell you what you have |
03:00 |
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03:02:40 | MickeyShine | kkurbjun: thank you. I am trying to find some more pictures |
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04:34:48 | nandan | hello |
04:37:31 | CIA-6 | New commit by kkurbjun (r24061): Accept FS #10568 by Asael Reiter: Brickmania Lasers not working properly. |
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04:43:06 | darkham | hi people, only a question: how works 16gb microsdhc in sansa fuze with rockbox? |
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04:50:29 | tmzt | darkham: do you mean does it work? I can confirm 8gb but not 16 as I don't have one |
04:50:42 | scorche | in theory, it should work fine |
04:51:25 | darkham | i would like to buy one for christmas |
04:52:25 | darkham | but, if some known hard issue, i'll buy 2 8gb :) |
04:52:59 | tmzt | sd 2.0 is the same, there's no hardware reason I know of for it not to work |
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05:12:07 | CIA-6 | New commit by kkurbjun (r24062): Accept a form of FS #10561 by Clément Pit-Claudel: Fullscreen Brickmania for portrait players. |
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05:12:57 | steve2 | hello |
05:13:41 | steve2 | could someone help me with WPS code? I setup the nano to use 12 hour clock but regardless the play now screen will show 24 hour clock. SO i read the custom wps page −− still confused :| |
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05:19:19 | steve2 | nevemnd |
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05:25:57 | CIA-6 | New commit by kkurbjun (r24063): Accept FS #10271 by Christian Beier: Automatically disable voice upon rockdoom startup. |
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06:49:31 | pixelma | hmmm... I thought we once had a full height brickmania on portrait screens and people found it to easy so it was changed |
06:50:21 | kkurbjun | pixelma, the game speed scales with the screen height |
06:50:33 | kkurbjun | well, the vertical speed scales |
06:50:46 | kkurbjun | so it should be a comparable difficulty |
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06:51:10 | kkurbjun | try it out and see what you think, if you don't think it works well we can revert it |
06:52:02 | pixelma | maybe I also remember wrong... should get some more coffee first ;) |
06:53:31 | CIA-6 | New commit by jdgordon (r24064): Fix FS #10433 - "Play Next" should use the "warn on playlist change" setting like the rest of the options that erase the playlist |
06:54:38 | pixelma | JdGordon: which comment bug did you mean? |
06:55:05 | kkurbjun | it didn't use to scale, so it's possible/likely that people did find it to be too easy before. |
06:55:11 | JdGordon | pixelma: the one with # comments in the skins |
06:56:18 | pixelma | I only remember a discussion whether or not # should eat the linefeed or not |
06:56:47 | JdGordon | thats the one |
06:57:31 | pixelma | can't remember the outcome though but I like the current behaviour (eating lf) |
06:58:09 | JdGordon | I remember the argument got pretty heated (wel duh :p ) |
07:00 |
07:00:16 | Llorean | kkurbjun: With fullscreen on portrait targets, are the bricks redrawn to be considerably taller? |
07:00:26 | kkurbjun | No |
07:00:31 | Llorean | Then it changes gameplay considerably |
07:00:47 | Llorean | Since its vertical speed relative to brick layout is now considarably different. |
07:01:03 | JdGordon | it would be nice if it was an option |
07:01:05 | kkurbjun | the ball crosses the board at the same relative speed, if it takes 1 second for it to cross from top to bottom it still takes 1 second |
07:01:10 | Llorean | Yes. |
07:01:21 | Llorean | But now the bricks make up 5% of the total height instead of 20% (or whatever the actual percentages are) |
07:01:29 | Llorean | Which changes the interaction of the player with them drastically |
07:01:48 | kkurbjun | I'm not concerned about minor gameplay changes |
07:01:53 | Llorean | If you want to scale the ball movement, you need to scale the whole field, not just the empty portions. |
07:02:04 | kkurbjun | I would not consider it "considerable" |
07:02:22 | Llorean | kkurbjun: The whole reason ball speed scaling was introduced was to avoid similar issues. |
07:02:27 | Llorean | And you've just reintroduced them arbitrarily. |
07:02:37 | kkurbjun | I introduced the ball speed scaling |
07:02:39 | Llorean | The fact that you consider them minor doesn't change the fact that it's now a different game than it was before. |
07:02:40 | kkurbjun | I think I know why it's there |
07:03:14 | Llorean | Yes. Ball speed was added in to fix a bug. Then you reintroduced the same bug in a different presentation - the ball speed is once again improper relative to the playing field. |
07:03:29 | kkurbjun | the game was unplayable on large screens |
07:03:37 | kkurbjun | and this is hardly the same situation |
07:03:42 | Llorean | The sides of bricks are equally valid targets as the top/bottom, except now they're *significantly* harder to hit |
07:03:56 | Llorean | You've increased difficulty drastically. |
07:04:19 | kkurbjun | significant and drastic are relative, I would tend to disagree that either statements are true |
07:04:25 | Llorean | If the vertical speed is to be increased, the height of bricks needs to be increased by the same ratio |
07:04:30 | kkurbjun | but it's easy enought ot change the brick sizes |
07:04:41 | kkurbjun | and you don't have to code to do it :) |
07:05:10 | Llorean | Or I could revert your change until you make a version of the patch that doesn't break gameplay |
07:05:28 | kkurbjun | again, break gameplay is arbitrary too |
07:05:34 | Llorean | No, it really isn't. |
07:05:47 | kkurbjun | I thought you were just a "user" now that you quite rockbox |
07:05:50 | kkurbjun | :-D |
07:05:51 | Llorean | Brickmania works in a field with certain set parameters. You've changed the ratio of one to another - it changes game difficulty |
07:06:26 | Llorean | kkurbjun: Seriously. Revert it, or make me do it, or fix it. You really should not change gameplay on plugins when it *creates* gameplay bugs rather than fixes them |
07:06:41 | Llorean | You make it *look* better, but changed the gameplay in the process so that it's no longer the same game as 4:3 targets |
07:07:00 | kkurbjun | stop being such a dick, you wonder why the users got so upset at you, bring it up in teh ml if you want to revert it |
07:07:12 | Llorean | Or I could just go and revert it. |
07:07:20 | kkurbjun | it doesn't create any bugs |
07:07:30 | Llorean | It does. |
07:07:35 | kkurbjun | go for it I'll commit it again until you bring it ot an open discussion |
07:07:36 | Llorean | You've changed the gameplay |
07:07:41 | Llorean | That's a bug since it's no longer the same game. |
07:07:48 | kkurbjun | it was never the same game |
07:07:50 | Llorean | kkurbjun: you didn't bring it to open discussion when you broke it. |
07:07:58 | kkurbjun | I'm doing the work on it |
07:08:10 | Llorean | kkurbjun: How is it not the same game when previously the fields were the same aspect ratio and the movement was the same relative to the field? |
07:08:32 | pixelma | kkurbjun: users can have set opinions too and your discussion style isn't helpfull too (Llorean had arguments, yours was more like "I don't think so" and calling people names isn't nice either) |
07:09:06 | kkurbjun | I made it the way that it was, it didn't work like that before at all, so a minor change in the vertical speed is not significant or worth anyone's time arguing it |
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07:09:37 | pixelma | not everyone has to agree with your changes just because you do the work |
07:10:01 | kkurbjun | it didn't work like that before I did anything to it though |
07:10:17 | Llorean | kkurbjun: Changing gameplay mechanics is not minor even if it's a small mechanic change. |
07:10:24 | kkurbjun | so I don't see how Llorean's arguement is valid, he's taking a small snapshot in time and saying this is how the game should be forever |
07:10:25 | Llorean | Didn't work like *what* before? |
07:11:05 | pixelma | Llorean: introducing a new speed scaling etc. recently |
07:11:12 | Llorean | Yes, if it's the same game, the gameplay *shouldn't* be changed. It *is* how it should work forever, or at least the original (or most true possible) gameplay mode should be preserved as an option. |
07:11:13 | kkurbjun | the game played significantly different on all the targets before I introduced the proper scaling |
07:11:36 | kkurbjun | I changed the gameplay on all of the targets except the H300 why wern't you complaining then? |
07:11:49 | Llorean | Because that made the gameplay more consistent between targets |
07:11:55 | Llorean | It made the rules for each system "the same" |
07:12:05 | JdGordon | if anyone cares about my view.... the plugins are not a core part of rockbox and any attention they get is good... which means if someone wants to change something I dont care at all |
07:12:47 | Llorean | JdGordon: Would you care if someone took the blackjack plugin and suddenly inversed the card values so that it was really a different game now? |
07:13:11 | JdGordon | thats not blackjack then |
07:13:15 | kkurbjun | this is not a different game |
07:13:16 | Llorean | Exactly |
07:13:21 | Llorean | kkurbjun: But it *is* |
07:13:26 | Llorean | you've changed the playing field |
07:14:01 | kkurbjun | I'm done discussing this right now, if you want to bring it up in the ml do so −− if you revert it before then I WILL commit it back |
07:14:18 | Llorean | I've already brought it up on the mailing list. |
07:14:36 | pixelma | commit wars? Sounds very childish :( |
07:14:47 | * | JdGordon wanted Llorean to complain about my commit |
07:14:51 | * | JdGordon is feeling left out :'( |
07:15:01 | Llorean | JdGordon: Why? Your change makes sense. |
07:15:20 | Llorean | kkurbjun: Has removed an existing game and replaced it with a variant he prefers. |
07:15:25 | JdGordon | its the excact same change as the last one you whinged about! |
07:15:27 | Llorean | Leaving those of us who liked the original unable to play it. |
07:15:46 | Llorean | JdGordon: "Play Next" is entirely different from erasing bookmarks. |
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07:17:44 | pixelma | kkurbjun: what a reaction on the ml... this is much more noise because it doesn't add anything to the discussion. If you are angry could you please relax for an hour or so and answer then? :\ |
07:19:19 | kkurbjun | if paul actually contributed something to the group other than anger and frustration I would be interested in his comments. That's why I asked you about it pixelma. I could give a shit about what he feels given the demeanor he brings to the group. |
07:19:48 | JdGordon | without takeing sides.... I'm with kkurbjun :D |
07:20:58 | pixelma | kkurbjun: well yours mail is full of anger and frustration too |
07:21:07 | pixelma | your too |
07:21:53 | Llorean | kkurbjun: I love that. "Because of your attitude, it's impossible for you to be right." |
07:22:02 | Llorean | Way to keep an open mind and rise above things. |
07:22:32 | JdGordon | hang on... did Llorean just use the c word as an argument? |
07:22:59 | Llorean | JdGordon: Games have established rules. So one would assume them to be as consistent as reasonably possible between targets. |
07:23:14 | JdGordon | not at all... |
07:23:24 | Llorean | No? |
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07:23:38 | JdGordon | as lopng as each follows the rules of the game, there is nothing saying each target must be consistant with eachother |
07:23:38 | kkurbjun | listen, I don't appreciate the way that you approached the change, I feel like you are making a mountain out of a mole hill as is often the case. It was not something that I did on my own, someone else contributed it initially, and they felt enough about it to create a patch for it, which seems like a perfectly reasonable change |
07:23:39 | Llorean | You wouldn't mind if there were no hearts or diamonds on the mono screens "because they don't look good in black"? |
07:23:57 | Llorean | JdGordon: This patch changes the rules of the game. |
07:24:03 | JdGordon | no it didnt |
07:24:07 | Llorean | JdGordon: Yes, it did. |
07:24:07 | JdGordon | it changed the physics a bit |
07:24:11 | Llorean | Which are part of the rules. |
07:24:47 | JdGordon | the rules, as written by breakout 20(?)+ years ago was ball moves between paddle and obstacles, and on impact obstacles change |
07:24:58 | Llorean | kkurbjun: I was rather polite about it initially. In fact, I never insulted you along the way. I approached the change by assuming you'd actually done all the work necessary to not change the gameplay, and simply asked for confirmation. When you said no, I told you why I thought it was a negative change. |
07:25:26 | Llorean | JdGordon: So why not just make the game play sideways on portrait targets? |
07:25:30 | pixelma | kkurbjun: basing your answer to arguments on your opinion about people is much worse in my eyes |
07:25:41 | JdGordon | that [atch was around for 6 months already.. plenty of time to complain |
07:25:52 | JdGordon | Llorean: if it made it better on that target then sure |
07:25:58 | Llorean | JdGordon: I didn't think anyone would commit it before it was more cmplete. |
07:26:13 | Llorean | This *doesn't* make the game better on target. Certainly not as much as simply rotating the game would. |
07:26:13 | JdGordon | you didnt comment on it at all |
07:26:32 | Llorean | I didn't comment on it because i thought "it would change gameplay" was so glaringly obvious I'd get ragged on for being condescending. |
07:27:03 | Llorean | It's literally impossible for me to say anything without getting a complain. Now it's apparently impossible for me *not* to say anything without getting a complaint too. |
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07:28:20 | kkurbjun | Llorean: you didn't even try the patch before saying that it changed the game "considerably" which is why I have a hard time accepting those words |
07:28:43 | kkurbjun | which is what pissed me off |
07:29:32 | Llorean | kkurbjun: Are you claiming that the brick heights did change now? |
07:29:58 | Llorean | Whether it's "considerable" or not isn't the issue - it's a gameplay change you've made arbitrarily. |
07:30:09 | kkurbjun | the game was arbitrary to begin with |
07:30:32 | Llorean | So basically "I don't care about the gameplay, so I feel I'm free to change it however I see fit." |
07:30:35 | kkurbjun | people have added new powerups that changed the gameplay where were you then? |
07:30:40 | Llorean | Would you revert it if I decided the N powerup was no longer useful? |
07:30:52 | kkurbjun | should we remove the small and big powerups too? |
07:31:08 | Llorean | If they don't scale appropriately with screen size, they should be adjusted. |
07:31:14 | kkurbjun | they don't |
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07:31:35 | kkurbjun | the paddles are not appropriatly scaled either |
07:31:41 | kkurbjun | for different targets |
07:32:00 | Llorean | So what was the point in scaling the ball speed to make it more consistent between targets earlier? |
07:32:02 | kkurbjun | so the arguement about a minor gameplay change on portrait screens seems moot |
07:32:17 | Llorean | Because you're taking it *away* from being the same game on all targets, rather than toward. |
07:32:31 | kkurbjun | I did it mainly to make the game playable on large/small screens, that was an added benefit, but not a hard "rule" |
07:32:36 | Llorean | You've now added to the ways in which gameplay is different on different targets. |
07:32:46 | Llorean | The game was playable before the speed change. |
07:32:48 | kkurbjun | it always has been |
07:32:51 | Llorean | Its difficulty was just different. |
07:32:54 | kkurbjun | it's playable now |
07:33:05 | JdGordon | Llorean: yes or no.. have you tried the new version? |
07:33:06 | Llorean | I didn't say it wasn't. |
07:33:23 | Llorean | kkurbjun: But you changed the ball speed to improve difficulty correlation between them. This height thing does the opposite. |
07:33:26 | Llorean | JdGordon: I have now. |
07:33:33 | Llorean | My opinion is still the same. |
07:34:03 | kkurbjun | yeah, because that's where you started and you will carry this arguement till you die or someone gives up |
07:34:16 | Llorean | Ah yes, because I've *never* changed my opinion before. |
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07:36:04 | kkurbjun | the height change is a minor difference, the ball speed is still the same across the board, the fact that the bricks are slightly smaller relative to the 4:3 speed is a small differential |
07:36:54 | Llorean | kkurbjun: If it's so minor, why are you so against reverting it? |
07:37:04 | kkurbjun | and when you consider all the other differences on other targets I don't see how this is an arguement till the game is all the same |
07:37:19 | JdGordon | boring... take it to pm |
07:37:23 | JdGordon | noone else cares |
07:37:35 | kkurbjun | because you just started an argument on principal |
07:37:52 | Llorean | kkurbjun: It introduces bugs too |
07:37:55 | Llorean | My ball is passing through bricks |
07:37:56 | kkurbjun | what bug? |
07:38:02 | kkurbjun | no, that was there before |
07:38:07 | Llorean | Never seen it before, at least. |
07:38:14 | kkurbjun | well it was there |
07:38:19 | kkurbjun | you just never noticed it |
07:38:26 | Llorean | Or it never happened to me. |
07:38:33 | kkurbjun | it's when it hits a side |
07:38:36 | Llorean | Could the increased vertical speed make it miss collisions better? |
07:38:55 | kkurbjun | no, it's because of the way the ball interacts with the side of the screen |
07:39:20 | kkurbjun | the collision detection is (and always has been) messed up on the side collisions. |
07:39:41 | kkurbjun | it's a relatively minor fix, but it's just something that has not been done |
07:40:13 | * | Llorean finds the ball also seems to be leaving the paddle at what seem to be strange angles. |
07:40:21 | Llorean | I know it's because of the increased vertical speed, but that just _looks_ weird. |
07:40:25 | Llorean | Outside of the gameplay difference. |
07:41:22 | kkurbjun | the ball bounces strange on some collisions too, and that is also an artifact of the way the game was written, fixing that would take a completely different collision detection system |
07:41:37 | kkurbjun | it usually happens on bounces that would happen on corner bounces |
07:41:50 | kkurbjun | and it's becuase of the order that the game checks the bricks |
07:41:52 | Llorean | No, I was just commenting on how what used to be "low angle" bounces are now apparently much higher because of the increased speed |
07:42:02 | Llorean | It's just a visual artifact, it doesn't affect gameplay because the field is also taller |
07:42:12 | Llorean | The only thing that affects gameplay is that the bricks are a much smaller percentage of the field. |
07:42:16 | kkurbjun | yes, I understood, that I was just pointing out all the little gotchas |
07:42:47 | Llorean | At the very least they should be lowered somewhat so that they're the same percentage of the field from the bottom as they were before, rather than still being aligned with the top |
07:42:53 | pixelma | the first time I saw the ball going through the bricks was after the speed scaling change, it might have been a mess in the code before but I can't remember it being visual to the user |
07:43:40 | Unhelpful | that's a fairly easy fix, check for any bricks the ball *might* have intersected between frames.. |
07:44:12 | pixelma | making the bricks taller would just need an edit of the related bitmaps |
07:44:15 | kkurbjun | the ball does not really go through the bricks, it is checking line intersections, and if it checks one line intersection before the other it can cause a bit of a jump, usually it's fast enough or happens infrequently enought hat you don't notice |
07:44:36 | Llorean | Unhelpful: I think the paddle at least needs that. I've seen the ball at certain angles clip through the paddle, I think. But it's unrelated to this patch. |
07:50:05 | | Quit advcomp2019_ (Read error: 113 (No route to host)) |
07:51:38 | CIA-6 | New commit by jdgordon (r24065): FS #10855 3 minor sbs bugs, spotted and fixed by Teruaki Kawashima |
07:54:16 | pixelma | well... I think gigabeat screen shares the same bitmaps with H300 and e200 shares bitmaps with the Nano (maybe also the 160x128 screens), so it would need an edit - save under a different name and edit the bitmaps' SOURCES file |
07:55:51 | kkurbjun | yes, and I think the gigabeat bitmaps could be more appropriately scaled for the width of the screen at the same time |
07:58:17 | JdGordon | how much do people care about the splash clipping in the database search status splashes? |
08:00 |
08:03:54 | JdGordon | is the database enabled on charcell? |
08:04:04 | * | JdGordon suspects no? |
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08:09:57 | amiconn | JdGordon: You probably meant the 3G in your closing comment... |
08:10:14 | JdGordon | what did I put? |
08:11:11 | amiconn | 5G... that definitely handles wheel repeat |
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08:11:43 | | Quit martian67 ("xD") |
08:11:57 | JdGordon | yeah :/ |
08:13:01 | * | JdGordon decides to not care about the splash clipping for now |
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08:16:51 | topik | i was just about to search FS for first issue fixed in FS #10855. testing the fix now |
08:18:22 | topik | mhh, why in the world does my fuze start in fm radio now |
08:19:28 | topik | thanks for commiting r24065, JdGordon. and teru thanks for the patches |
08:23:53 | JdGordon | can people please try the fix in FS #7423? its a bugfix for playlists |
08:24:01 | JdGordon | I need to know if it causes any wierdness |
08:26:08 | * | JdGordon quickly updates the patch |
08:30:03 | JdGordon | http://www.rockbox.org/tracker/task/7423?getfile=21097 please test.... |
08:30:08 | JdGordon | its a dangerous fix |
08:30:34 | JdGordon | dangerous in that the patch is a year old and I dont remember why it worked! |
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09:00:18 | JdGordon | bah, that patch has issues starting a new playlist while audio is running... any other issues would be helpful to know |
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09:56:32 | CQ | morning ... quick question: are the radio frequencies on devices limited in teh hardware, or is that a software limitation? |
09:58:27 | kaniini | i believe it's a hardware limit |
09:59:06 | GodEater | yep, hardware |
09:59:36 | GodEater | however, most OFs also limit them further in software to comply with regional rules |
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10:01:52 | CIA-6 | New commit by alle (r24066): Fix some more places (sequel to r24053) |
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10:18:50 | CIA-6 | New commit by zagor (r24067): Added date output. Fixed build names. |
10:19:46 | CIA-6 | New commit by zagor (r24068): Fixes for the new buildnames |
10:20:47 | CIA-6 | New commit by zagor (r24069): Fixes for the new buildnames |
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10:22:37 | Bagder | commit flood! |
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10:25:22 | GodEater | Bagder: he should be kicked! |
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10:30:37 | tmzt | CQ: the filters are limited |
10:31:00 | GodEater | does anyone know if there's a filename extension convention for windows powershell scripts? |
10:31:19 | tmzt | nothing in the i2c can really limit them further though and there should be no soft limit outside of OF when using i2c |
10:31:35 | GodEater | oops , wrong channel - sorry folks |
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12:06:27 | CIA-6 | New commit by mcuelenaere (r24070): Onda VX747/VX777: add ACTION_KBD_ABORT (fixes exiting boomshine) |
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12:47:37 | GodEater | pondlife: (for the logs) are you going to make it to DevConPoolPub tomorrow? |
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13:14:32 | CIA-6 | New commit by alex (r24071): Remove reference to dynamic playlists from bookmarking section; these cannot currently be bookmarked. |
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13:29:59 | CIA-6 | New commit by mcuelenaere (r24072): Onda VX747: add USBPOWER_BUTTON and USBPOWER_BTN_IGNORE |
13:31:49 | CIA-6 | New commit by mcuelenaere (r24073): Forgot a file |
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13:41:14 | CIA-6 | New commit by mcuelenaere (r24074): Onda VX747/VX777: fix FM radio |
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14:06:23 | CIA-6 | New commit by teru (r24075): jpeg,png: Separate code to load file from load_and_show(). ... |
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14:22:34 | wirr | hi all. i'm trying to find some info about power mgmt state on iaudio x5. can someone tell me what runtime can be expected compared to original firmware? |
14:25:56 | evilnick | wirr: I expect that would be on the wiki |
14:26:54 | evilnick | wirr: http://www.rockbox.org/wiki/IAudioRuntime but pay close attention to when the tests were done |
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14:30:58 | AlexP | Generally as good as if not better IIRC |
14:31:04 | AlexP | note the IIRC |
14:32:50 | evilnick | The most recent was from August 2008 so there's every chance that your results will be better due to optimisations in the code since then |
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14:34:04 | wirr | that sounds great. so why does it say on wiki/IAudioPort that powerhandling is only 10% implemented? |
14:34:15 | NHeal | niven.freenode.net irc.freenode.net |
14:34:15 | NJoin | bzed [0] (n=bzed@devel.recluse.de) |
14:34:15 | NJoin | rasher [50] (n=rasher@rockbox/developer/rasher) |
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14:36:22 | evilnick | wirr: Simply because no-one has updated it, I'd guess :) |
14:40:03 | wirr | evilnick: so that's good news then |
14:40:37 | wirr | btw, has anyone have a working recipe for an ssd replacement? |
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14:46:27 | stripwax | saratoga - Sorensen et al. apparently show how the data for split-radix dft can be rearranged to retain the same regular radix-2 bitreverse order. If that's true/easy then we can just get rid of the whole revtab stuff and use something simpler like bitrev16 |
14:46:40 | NHeal | niven.freenode.net irc.freenode.net |
14:46:40 | NJoin | bzed [0] (n=bzed@devel.recluse.de) |
14:46:40 | NJoin | rasher [50] (n=rasher@rockbox/developer/rasher) |
14:46:41 | stripwax | I mean bitrev12 |
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15:17:30 | CIA-6 | New commit by teru (r24076): make sure plugin reset backlight setting before exit. do code polish. |
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15:22:41 | pixelma | wirr, evilnick: the Iaudio ports lack charging in Rockbox hence support is incomplete |
15:24:17 | pixelma | runtime is very fine though, usually better than with the original firmware |
15:24:41 | wirr | pixelma: i don't exactly understand. using rockbox the iaudio can only charge the batteries while powered off? |
15:24:54 | CIA-6 | New commit by stripwax (r24077): Fix issue/bug where we were calling fft_init for every BLOCK in mdct, rather than once at init stage. Fixing the bug required reusing a single revtab ... |
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15:26:10 | pixelma | wirr: you charge with the cowon loader (what you get when you plug USB or the charger from an off state) |
15:26:47 | wirr | pixelma: i see - so no charging whilst playing? |
15:27:36 | evilnick | pixelma: Thanks for the clarification |
15:29:51 | pixelma | wirr: no |
15:29:57 | mc2739 | Zagor: it looks like there is still problems with the buildserver temporary block. My client was blocked for a missing log file and did not unblock until I restarted it approximately 15 hours later. |
15:30:08 | Zagor | ok |
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16:13:45 | Jaykay | another bug which imo shouldnt be closed: FS #9386 it's a small bug, but i think it is one :) |
16:13:52 | Jaykay | jdgordon: ping |
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16:35:55 | darkham | hi people, only a question: how works 16gb microsdhc in sansa fuze with rockbox? |
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16:45:42 | FlynDice | darkham: I have not used one myself but there is no reason it should not. 8 GB sdhc works so 16 GB sdhc should work also. FS #10860 has a post from someone using a 16 GB uSD and his complaint is not about the card ... But once again, I myself have not tried it ;-) |
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17:01:45 | DogBoy | darkham, one thing to consider is the speed of the sd card |
17:02:20 | darkham | for class 4 |
17:02:31 | DogBoy | it's just a concern for writing though |
17:03:37 | DogBoy | had the same question back before I got an 8 gig card |
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17:11:19 | darkham | i've many of it+ |
17:11:36 | DogBoy | you what darkham |
17:11:56 | darkham | i've many 8gb cards |
17:12:48 | darkham | no problems in read/write operations and in refresching content |
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17:41:02 | JdGordon | Jaykay: pong |
17:42:31 | | Quit teru ("Quit") |
17:47:30 | kugel | JdGordon: do you close all bugs like that one? |
17:49:20 | | Quit captainkewler ("Page closed") |
17:55:20 | JdGordon | some context would be nice |
17:55:22 | JdGordon | what one? |
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17:56:39 | kugel | JdGordon: the one jaykay mentioned in the line before pinging you |
17:57:48 | JdGordon | well... I've close probably 15 in the last few days.. if you really want an answer you could look at the close comments for each of them |
17:58:06 | kugel | I looked at that one |
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18:00 |
18:03:27 | kugel | JdGordon: and that one was pretty bad |
18:04:47 | JdGordon | so fix it |
18:05:03 | kugel | fix what? |
18:05:28 | kugel | the close message? |
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18:21:57 | * | gevaerts agrees with kugel and Jaykay. FS #9386 should be reopened |
18:32:35 | kugel | done |
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18:35:50 | mitk | Also FS #10860 should be. |
18:37:46 | | Quit mitk (Client Quit) |
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18:43:07 | mitk | And btw Sandisk uSDHC card works for me from one year in Fuze with rockbox. |
18:43:44 | mitk | I mean 16gb uSDHC. |
18:44:19 | Hillshum | mitk: 'from one year'? |
18:44:36 | JdGordon| | mitk: that bug has nothing to do with the inital report, or where its placed... if you want to reopen it file it again or properly edit the first post |
18:46:04 | kugel | mitk: I just spotted that one too |
18:47:43 | kugel | JdGordon|: yea, because it's easy for everyone to edit the title or first post.. |
18:48:06 | * | kugel reopened that one |
18:48:32 | mitk | JdGordon| Bug is tracked down. Problem is between r23903 and r23904 which was "FS #10824 - viewport/statusbar API rework." |
18:50:10 | kugel | mitk: maybe leave a comment in a day or two whether you still experience it |
18:51:23 | pixelma | I'm completely against editing the first post as the bug description there is important to understand if a bug is fixed or not. I remember an occasion where someone edited my bug report because he thought it was fixed but it wasn't (at least not completely) and I couldn't get the description back |
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18:52:21 | kugel | pixelma: flyspray has a history |
18:53:39 | pixelma | well, it is still not nice to edit someone else's bug report (except it is spam or worse) |
18:54:18 | mitk | kugel: I experienced "Data abort" while turning on dircache with all revisions beyond 23903 when sbs type theme was on. With non sbs them not. |
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18:54:42 | pixelma | it's like editing the start of a discussion and then wondering what it is about |
18:55:42 | mitk | kugel: I tried all of this 5 hours ago |
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18:56:02 | mikelietz | Any Sansa e270 experts around? |
18:56:44 | FlynDice | mikelietz: what's your question I'll try... |
18:56:46 | * | JdGordon| finds it slightly curious that noone else has mentioned anything about data aborts and dircache... |
18:57:23 | mikelietz | Sometime recently I updated to the (then current) version. I don't know the version, nor the version I updated from. |
18:57:34 | mikelietz | I can't check, either, due to the problem I'm currently having. |
18:57:37 | mitk | JdGordon|: Anyone tried to do this |
18:57:42 | mitk | ? |
18:57:42 | mikelietz | which is this: jewels is messed up. |
18:57:59 | mikelietz | it seems the textures are missing. So it loads the game screen, then row after row of grey balls fall |
18:58:11 | mikelietz | the screen fills up with them |
18:58:15 | mikelietz | and then it starts over. |
18:58:18 | mikelietz | I can't break the loop. |
18:58:27 | mikelietz | Plugging it in doesn't work. Holding power doesn't work. |
18:58:32 | mikelietz | do I need to open the battery cover? |
18:58:49 | FlynDice | mikelietz: v1 or v2? |
18:58:55 | Hillshum | mikelietz: How long have you been holding power? |
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18:58:56 | mikelietz | v1 |
18:59:03 | mikelietz | I've tried about 5 seconds. |
18:59:03 | gevaerts | how long do you hold power? It *always* works unless the hardware is broken |
18:59:05 | mikelietz | I can try longer. |
18:59:15 | gevaerts | you need 30 seconds |
18:59:39 | mikelietz | Ah, that would do it. By my count it was around 20 |
18:59:41 | Hillshum | That should do it |
18:59:45 | mikelietz | Thanks :) |
18:59:54 | kugel_ | by count it was 15 :) |
18:59:57 | mikelietz | Now that I've got your attention, what does it take to customize the menu order? |
19:00 |
19:00:16 | mikelietz | remove items, move things around, etc? |
19:00:23 | | Quit kugel (Read error: 60 (Operation timed out)) |
19:00:23 | mikelietz | Is there like an XML file I can edit? |
19:00:34 | * | kugel_ just got horrible fs corruption on the clip |
19:01:17 | Hillshum | mikelietz: I think you need to hack the code |
19:01:32 | mikelietz | On the Now Playing context menu, I'd really like two have two particular items - Add to playlist A and Add to playlist B, rather than going to Playlist Catalog -> Add to Playlist, then selecting the particular ones. |
19:01:34 | mikelietz | ah. |
19:02:26 | mikelietz | Any pointers to documentation for that sort of hacking? |
19:05:03 | JdGordon| | can you code in c? |
19:05:23 | mikelietz | I'm well out of practice, but I could probably re-learn it if I had to. |
19:06:42 | JdGordon| | get the source code... apps/onplay.c has that menu |
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19:11:03 | YoYoFreakCJ | good evening |
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19:11:50 | j8048188 | does the pitch_detector plugin work on the e200v2 yet? |
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19:18:10 | j8048188 | i've played a 440 hz tone and i don't get any response whatsoever in the tuner screen |
19:19:27 | bertrik | The ams sansas don't have support for recording yet, so they can't sample any input (there's a patch for it somewhere I think) |
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19:19:33 | mikelietz | Thanks all, and keep up the good work. |
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19:19:46 | j8048188 | ok. Thanks! |
19:20:25 | pixelma | shouldn't the plugin be ifdefed out with HAVE_RECORDING then? |
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19:21:05 | bertrik | pixelma, yes that would make sense IMO |
19:21:28 | n1s | it is, isn't it? |
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19:23:28 | n1s | it is: #if (CONFIG_CODEC == SWCODEC) && defined(HAVE_RECORDING) && \ |
19:23:28 | n1s | (defined(HAVE_LINE_IN) || defined(HAVE_MIC_IN)) |
19:25:09 | bertrik | oh I was confused, e200v2 does have recording enabled, it was added in r23739 on nov 24 |
19:25:21 | j8048188 | that's what i thought |
19:25:52 | bertrik | sorry |
19:26:32 | FlynDice | I think fuze is enabled also |
19:26:38 | Hillshum | Yes |
19:27:12 | FlynDice | kugel_: corruption with latest rev or one that includes widebus? |
19:27:27 | kugel_ | the latter i think |
19:27:38 | FlynDice | phew... ;-) |
19:29:01 | kugel_ | format&resync would've probably been faster than checkdsk |
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19:30:51 | * | gevaerts suspects that the issue with 10808 was the ambiguity in the phrasing of the close message, so he re-opened it to close it again with a clearer message |
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19:36:56 | j8048188 | when i go into the pitch_detector screen, i can hear an extremely rapid clicking on my earbuds, but nothing else happens. |
19:38:26 | n1s | j8048188: there might be an issue with recording and playing back at the same time on some players, pitch_detector does this |
19:39:04 | n1s | which is what i think is causing it to crash on some players |
19:39:20 | n1s | (if playback is running when you start it) |
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19:41:20 | j8048188 | i found if i put my volume threshold down to 5 and turn the tone generator up (quite loud) i get a smattering of tone readings, but they are not consistent |
19:43:49 | j8048188 | I'd be glad to do more testing later, but i have to go to work now :( |
19:44:11 | j8048188 | i can be pm'd on the forums with this username. |
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21:22:55 | n1s | is profile_reader.pl supposed to work? |
21:24:58 | n1s | it seems entirely unable to match addresses to symbols |
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21:42:31 | n1s | addresses seem to be off... |
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21:51:59 | n1s | stripwax__: ping? |
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22:06:01 | stripwax__ | pong |
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22:06:23 | n1s | did you get the profile_reader thingy to work on an arm target? |
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22:08:24 | stripwax__ | argh, who disconnected me? |
22:09:00 | stripwax__ | ../tools/profile_reader/profile_reader.pl profile.out arm-elf-objdump vorbis.map vorbis.o 1 |
22:09:27 | stripwax__ | But recently I can't successfully generate profile.out on arm target for Codecs. I got instruction exceptions and all sorts |
22:10:43 | stripwax__ | n1s - is it just failing to find addresses; or do the addresses it finds not make sense given the profile ticks/call counts? |
22:11:52 | stripwax__ | Profiling anything that happens to have inline functions (by the way) will likely give garbage unless you add __attribute__((no_instrument_function)) to all those inline functions. |
22:12:02 | n1s | at least a few seem to diff just a little between the profile_out and the map |
22:12:32 | stripwax__ | because gcc will instrument the "entry" and "exit" of the functions even though they're inlined, and they'll show up as extra calls to the parent function, which obviously they are not |
22:12:38 | n1s | doesn't -finstrument-functions uninline ilnline functions? |
22:12:46 | stripwax__ | n1s - hm, is the map stale? |
22:12:51 | stripwax__ | n1s - I don't think so |
22:13:14 | n1s | nah, the map is fresh |
22:13:21 | stripwax__ | I guess if it did there'd be no need for the __attribute__ existing |
22:13:37 | stripwax__ | I could be wrong. Maybe profile builds are missing some flags. |
22:13:44 | n1s | but that shouldn't caus efunction address mismatches |
22:13:45 | stripwax__ | n1s - hm, then I don't know I'm afraid |
22:13:49 | stripwax__ | right |
22:14:18 | n1s | like for tremor, the function using the most ticks is mdct_v |
22:14:26 | n1s | mdct_backward |
22:14:28 | stripwax__ | mdct_v ? |
22:14:30 | stripwax__ | ah |
22:14:34 | stripwax__ | Yep, that makes sense |
22:14:57 | stripwax__ | you think it's wrong? |
22:15:22 | n1s | profile.out lists the address 0x03d8e778 and the map has 0x03d8e768 |
22:15:30 | n1s | so a 16Byte diff |
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22:16:03 | stripwax__ | are you using eabi gcc? |
22:16:54 | n1s | no, regular arm-elf-gcc, i can try eabi |
22:19:09 | CIA-6 | New commit by stripwax (r24078): Removed now unused stuff from fft-ffmpeg.c/fft.h. Removed fixmul32 completely from lib (only fixmul32b now). First step in unifying tables between ... |
22:19:20 | stripwax__ | Was just wondering, since I'm not using eabi, and last time I tried it did work for me |
22:19:58 | stripwax__ | But I am **very** interested to know how you managed to profile vorbis/codec without getting bizarre instruction exceptions / prefetch abort stuff. Is this just a regular [P]rofile build or did you have to do some tweaks |
22:20:17 | stripwax__ | ALL: my commit is not on trunk, it's on mdctexp branch |
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22:22:53 | n1s | stripwax: i did it on my beast, it doesn't use iram |
22:24:56 | n1s | standard profile build, added $(PROFILE_OPTS) to some makefiles and calls to profile_thread and profstop, nothing special |
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22:28:27 | * | n1s tries with the eabi toolchain |
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22:33:48 | stripwax__ | interesting, yeah my aborts were in iram. |
22:34:21 | stripwax__ | Anything in particular you're looking at profiling, for tremor? I posted some (recent-ish −− last ones that worked) for arm (ipod 5g) |
22:34:33 | stripwax__ | I mean, a while ago, but probably still pretty valid |
22:35:56 | n1s | nah, just interested, but also looking for what's burning cycles in the non transform part of the codec since it seems you guys are about to swap out the mdct anyway :) |
22:36:15 | stripwax__ | mostly the bitstream stuff. |
22:36:52 | n1s | i've managed some small speedups blindly but would like to get some numbers :) |
22:37:00 | n1s | s/small/tiny/ |
22:37:05 | stripwax__ | decode_packed_block still slow , and any cases where decode_packed_block has to drop down to individual decode thingies are even slower. I had a look at trying out some of the Tremelo optimisations but (naively at least) they seemed slower |
22:37:14 | stripwax__ | tiny? :) |
22:37:54 | n1s | the ~0.5% kind of speedups, committed one but that was in the mdct though |
22:39:03 | stripwax__ | oh, I missed that. which revision? |
22:39:23 | stripwax__ | You can speed up the bitreverse part by only calling bitrev every other time |
22:39:30 | n1s | and i have one more, that gets 0.5% on coldfire at least but i need to verify that it's safe |
22:39:36 | stripwax__ | (the other time is just a simple xor with 1<<n) |
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22:40:17 | n1s | yeah, i though about that |
22:40:40 | n1s | didn't test though, and coldfire seems to hurt a lot from branching |
22:40:44 | | Quit stoffel (Remote closed the connection) |
22:40:57 | n1s | but maybe i can thik of a clever way :) |
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22:48:56 | n1s | eabi toolchain gave no profile.out at all :/ |
22:49:00 | stripwax__ | if anything there'd be less branching |
22:49:04 | stripwax__ | n1s - oh. urgh. |
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22:54:36 | n1s | stripwax__: ah, yeah, it's called twice in every iteration, yeah |
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23:08:22 | stripwax__ | yep. replace one with a simple xor for an easy (but again tiny) improvement. in an mdct we're likely throwing away :) |
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23:30:28 | n1s | stripwax__: yeah, it works, benching now, used a regular inclusive or, not that it matters |
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23:31:36 | n1s | anyway, this mdct replacement will likely not be done before the release so some people can enjoy tiny speedups for a while :) |
23:31:42 | iamdooser | Hey everyone, can someone help me with an ipod 4th gen color? |
23:32:00 | n1s | might try to get that into tremor upstream too if i'm bored enough sometime |
23:32:12 | n1s | iamdooser: if you tell us the problem we might |
23:32:38 | iamdooser | After uninstallation, it only boots if connected to firewire. I did a restore via iTunes to make it a mac pod, and connected to external power source. It does the procedure (see progress bar) then reboots, but stalls at the lit-up apple logo. It will go through this and let you select a language if you connect it to the computer with firewire. It also needs firewire to fully reboot using menu+select. It then works fine after |
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23:33:26 | iamdooser | So if I try to boot it any other way than with Firewire, it stalls at the apple logo. |
23:33:26 | n1s | so it only boots with firewire connected but works as usual if you disconnect after boot? |
23:33:37 | iamdooser | Correct, n1s. |
23:33:50 | n1s | sounds like a battery that's died to me but i am no exper on ipods |
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23:34:36 | NHeal | niven.freenode.net irc.freenode.net |
23:34:36 | NJoin | lostlogic [50] (n=lostlogi@rockbox/developer/lostlogic) |
23:34:42 | NJoin | sbhsu [0] (n=a6530466@Zion.dorm.au.edu.tw) |
23:34:47 | NJoin | FlynDice [0] (n=FlynDice@c-24-19-225-90.hsd1.wa.comcast.net) |
23:34:50 | NJoin | shodanX [0] (n=shodanX@jazz.informatik.uni-erlangen.de) |
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23:35:12 | NJoin | zu [0] (n=zu@bucketheaded.eu) |
23:35:14 | iamdooser | you think so, even though it'll run for a while with the battery after it's properly booted? |
23:35:34 | NJoin | Dhraakellian [0] (n=ntryon@cpe-67-253-173-122.rochester.res.rr.com) |
23:35:36 | iamdooser | And it seems odd it won't fully boot with the ac adapter. |
23:36:20 | n1s | hmm, yeah, that seems odd |
23:36:59 | n1s | stripwax__: unless i bothced the benchmark it's actually a small slowdown on the beast, maybe because it needs another register |
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23:39:01 | NJoin | ThomasAH [0] (n=thomas@aktaia.intevation.org) |
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