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#rockbox log for 2009-12-31

00:03:18 Quit domonoky (Read error: 104 (Connection reset by peer))
00:12:51***Saving seen data "./dancer.seen"
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02:43:40UnhelpfulLlorphone: the algorithm i'm trying would be of use on arm7/arm9 targets, actually. certain things, like shifted register operands, impose extra delays (potentially) on beast, and on beast i'm working on using the FPU for integer divisions.
02:45:00LlorphoneIs the beast likely to benefit much from optimizations like that? I though (at least for battery life) the problem was cpu scaling?
02:45:49Tornesomeone else can fix that, though
02:45:55Torneoptimisations are optimisations
02:46:04Unhelpfulcpu scaling is a big part of the problem on the beast, but any gain we can get when scaling is useful will be improved by having faster code.
02:46:32Unhelpfulsince the core can then run at lower average speeds
02:46:59LlorphoneTrue. Was more wondering if headway had been made elsewhere since I've been paying less attention.
02:47:53Torneno, nobody has done that yet
02:49:00LlorphoneAh well.
02:52:09 Quit nimak_ (Read error: 110 (Connection timed out))
02:52:28Unhelpfulthere's also some very interesting stuff in the arm system developer's guide about using the fast multiplier on units that have one to do newton-raphson estimation of reciprocals. fixed-point reciprocals are useful when you expect to do many divisions by the same value.
02:57:09Unhelpfulthe division algorithm is likely to be quite helpful, but there are some minor issues... for sufficiently large numerators we need to fall back to a more classical division routine, and doing that very often will mean 1) a lot of divisions done with the same algorithm as now, but with the cost of testing and skipping the new algorithm 2) more cache pressure as code for both algorithms is hit often
02:57:16saratogaLlorphone: Unhelpful has a thing for optimizations for optimization sake, hence his name ;)
02:58:32Unhelpfulsaratoga: it's more a thing for getting things that look pretty stuck in my head until i've implemented them, whether they help or not. :/
02:59:50LlorphoneHow fast do things need to get befor I can play DVD images?
02:59:51Llorphone=p
02:59:54saratogayes i understand that
03:00
03:00:01saratogahence my WMA optimizations over the years
03:00:47Unhelpfulbut i'm guessing that if we felt the need to have a macro for using a specialized unsigned division routine in codecs that replacing the libgcc division routine outright might actually be good optimization.
03:03:41saratogaVOB support in mpegplayer would actually be nice for the beast
03:04:00saratogawe'd just need to add AC3 and get the hardware scaler working
03:05:05Unhelpfulwhich leads to the real question being whether it ought to be the current udiv routine, or whether this SWAR division algorithm with the current udiv as a fallback might be better. if i'm understanding the limits of this algorithm correctly it should work for unsigned numerators <1<<30... that, i would hope, covers quite a large number of our calls to udiv.
03:05:28LlorphoneBeast can also do VGA out theoretically, right?
03:05:52UnhelpfulLlorphone: can it? i'd imagine only composite, actually.
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03:08:12Llorphoneunhelpful: vga resolution, not signal. Sorry
03:08:25arlaneenalraIs anyone working on the Sansa Fuze v2?
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03:16:50saratogaLlorphone: yeah i've seen cables for it
03:17:05saratogaarlaneenalra: someone was over the summer, but he hasn't been around in a few months
03:17:16LlorphoneI think I have one.
03:17:40LlorphoneI'm not sure which device it came with though and may not be right
03:17:43Unhelpfulperhaps for starters adding a __udivsi3 that just calls udiv, after logging the numerator size, would be useful? could be used to track how often codecs would hit the fast path in this division function...
03:17:54saratogai've been thinking about GSOC students lately
03:18:08saratogaits a shame that we tend to get fewer good students then we do slots
03:18:25saratogai wonder if other projects have ways to advertise themselves to prospective students
03:18:29LlorphoneWe could start shopping around now.
03:18:41saratogayeah not a bad idea
03:18:48LlorphoneTry to communicate with related projects.
03:19:18saratogai suppose looking at ffmpeg wouldn't hurt, though i doubt the students they attract would be so interested in us
03:19:29LlorphoneFFMPEG contributors who don't know of us might be interested if they did, etc
03:20:12saratogai suppose looking around at forums for programming, embedded systems or dsp might not be a bad idea, since those tend to have large numbers of students
03:20:47LlorphoneAre there any popular schools for studying such?
03:21:12LlorphoneMaybe email some professors who might refer students or what not?
03:22:09saratogayeah i could do that
03:23:06LlorphoneWe might want to discuss "the future" of Rockbox somewhere
03:23:38LlorphoneSo that we can see about what other kinds of student contribution we'd like,
03:23:49LlorphoneGUI, video, gaming etc.
03:24:23LlorphoneThere's only so much you can do with optiimization, porting, new codecs and the usual.
03:25:06saratogai don't know i could come up with 10 GSOC projects just for codec stuff i no longer have time/energy for
03:25:33saratogabut video is a good point, we could stand to improve it
03:25:42LlorphoneA lot.
03:26:14saratogaand the fabled rockbox as an app project
03:26:18LlorphoneWe outclass most mobile audio, but trail nearly everything for video.
03:26:39saratogagetting rockbox working on some smart phone with a big screen would make video development more interesting for people i think
03:26:43LlorphoneI personally would like to see a Rockbox-optimized sync tool
03:27:18saratogai've been meaning to ask the foobar2000 ipod sync guy if he has any interest in supporting rockbox too
03:28:07LlorphoneBuild database too, or just recognize it and its supported formats?
03:28:16saratogabuild the database
03:28:41LlorphoneThat would be nice.
03:28:56LlorphoneIs dircache building realistically possible from host too?
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03:29:28pixelmawas that musicmusic
03:30:05saratogayes musicmusic
03:30:26saratogai spoke to him many years ago when hacking replaygain into the ipod and he was very helpful
03:30:52saratogamaybe writing a library API compatible with whatever open source itunesdb library everyone uses would be a good idea
03:31:23pixelmawould be nice indeed
03:31:24LlorphoneSounds like a great start.
03:32:32krazykitwhatever happened with that wysywig WPS editor? wasn't there some project like that?
03:32:38 Quit GeekShadow ("The cake is a lie !")
03:34:03LlorphoneA wps generator might be nice. Start with a 640*480 wps (or portrait equivalent) and a ttf and export to all smaller screen sizes automatically.
03:34:59 Join BHSPitLappy [0] (n=BHSPitLa@unaffiliated/bhspitmonkey)
03:35:59saratogathe theme editor never really interested me
03:36:15saratogagiven the huge number of themes we have it seems like doing them by hand isn't a serious issue for people
03:37:09 Join darkham [0] (n=darkham@95.239.183.190)
03:37:11saratogahow is rockbox on touch screen targets these days?
03:37:40LlorphoneI don't think it's changed much recently.
03:38:09LlorphoneTechnically usable, but not ideal for stylus use yet.
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03:38:39saratogado we have icons of any sort yet?
03:39:08LlorphoneNothing graphical yet, I think
03:39:19saratogawell thats an obvious area for improvement
03:39:23LlorphoneYeah
03:39:41saratogaan alternate to the menu system for touch targets would be very nice
03:39:46LlorphoneAny alternative visualization of lists could be something to consider.
03:40:24LlorphoneIt could look much nicer in some themes too; at least the "main" menu could be more graphical
03:40:33saratogaD2 themes look like they have buttons
03:40:38saratogado those actually work as expected?
03:41:00LlorphoneI think so.
03:41:05saratogathats very cool
03:41:50LlorphoneMaybe we should just skip Christmas releasea.
03:41:53Llorphones
03:42:25UnhelpfulLlorphone: direct ttf->non-aa-font is on my to-do list - it should be pretty easy to add to the aa-font patch's convttf.
03:43:02 Quit nima (Read error: 110 (Connection timed out))
03:43:05saratogai don't see why we don't just branch and release
03:43:09LlorphoneThe 6-mont period of not doing releases gives a good period for touchy features that need wider testing in-svn
03:43:16saratogacurrent SVN builds seem quite useable to me
03:44:11Unhelpfulan easy way to generate fonts of a given size from a ttf seems to be a requirement for your scaled wps generator...
03:44:30LlorphoneBut for the future. There's often things that won't necessarily clean up in two months
03:45:08Llorphoneunhelpful: aye
03:45:15saratogareleases seem mostly about having a known build handy, and for giving casual users a reason to upgrade
03:45:29saratoga3 months seems like a good interval for that
03:45:43Unhelpfulhrm, it seems almost all codecs use *some* integer division, but only one is using the UDIV macro...
03:46:09saratogaUnhelpful: yes basically all codecs need it for somethings
03:46:13saratogabut very few do it in a performance critical way
03:46:23saratogausually its just for doing things like calculating bitrates
03:46:43saratogathe only one that i know does it during actual decode is APE
03:46:44Unhelpfulsaratoga: so it's only of *great* importance for ape? then i'll just benchmark that after i've made sure i have a working division algorithm. :)
03:47:08saratogano sane format depends on doing integer division
03:47:59saratogaits too slow and in general its not the type of operation thats all that useful for DSP
03:48:19Unhelpfulhrm, i wonder why ape needs this UDIV at all, then?
03:48:30saratogaamiconn explained once
03:48:50saratogai forget, i think it uses some weird adaptive filter
03:51:43saratogai love that APE decoding is amazingly slow compared to TAK decoding, but overall compression efficiency is no better
03:51:55Unhelpfulas a bonus, this division algorithm could turn out a remainder as well for about one cycle more than the cost of doing the division...
03:52:31 Quit Llorphone (Remote closed the connection)
03:52:31Unhelpfulor, rather, any trial-division algorithm could, and this one still can :)
03:55:10Torne:q
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04:02:40Unhelpfulwell, that would be a space savings if remainder is used, since udiv could return the remainder in r1...
04:03:40CaptainKewlis it possible to make the simulator simulate a NUM_CORES > 1 situation or is bulding and testing on a multiprocessor target the only way to do it?
04:04:22 Quit seani (Read error: 60 (Operation timed out))
04:06:43Unhelpfulin fact this appears to be precisely what __aeabi_uidivmod is expected to do...
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04:12:25 Join webguest82 [0] (n=70c99e37@giant.haxx.se)
04:12:53webguest82hello. I would like to know how to build a voice on windows without setting up a build environment?
04:12:55***Saving seen data "./dancer.seen"
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04:15:18saratogaCaptainKewl: its not possible
04:15:43saratogaand it wouldn't be useful anyway, since you'd need to emulate the actual PP CPU to accurately simulate how threading works on it
04:16:07CaptainKewlthanks
04:17:40saratogawebguest82: i think rbutil can do that?
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04:17:41webguest82How do I create a voice under windows without going to the trouble of setting up a build environment?
04:17:41webguest82wwops
04:17:46webguest82rbutil, Let me test
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04:18:51saratogawell i guess the sim would be useful if you wanted to just see if your threading logic was correct in the abstract
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04:21:06Unhelpfulsaratoga: it's very unfortunate imo that the tak author is behaving so ridiculously about open source. it seems that the things he sees as blockers to a source release would actually be resolved *more* quickly if there were a community effort.
04:21:40 Quit BHSPitLappy (Read error: 60 (Operation timed out))
04:21:47saratogayes he seems intent on having his format sink (further) into irrelevance
04:22:20Unhelpfulthere is a larger world than foobar and winamp :/
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04:41:10Unhelpfulit looks as though APE would hit the "slow" division fallback path on about 6% of integer divides... and it sure does do quite a few of them :/
04:42:02Unhelpfulalso i think i can expand the range for the faster division by 1 bit, which would be a help
04:43:18Unhelpfulit's not nearly done with the sample file and has accumulated nearly 2 calls to UDIV
04:46:42saratogawhat if you made our APE decoder optionally not lossless?
04:47:01saratogawould slow division be such a problem if you just wanted 16 bits accuracy?
04:47:43Unhelpfuls/2/2 million/, oops :)
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04:48:35Unhelpfulsaratoga: i don't know enough about the codec to say if that would provide acceptable accuracy in output.
04:48:55saratogatry it and see!
04:49:24saratogawhen i optimize things i usually just start lopping bits off and see when the RMS error gets below 90dB or so
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04:50:28Unhelpfulalso the fast path in the division routine i'm proposing should be about 30% faster without any sacrifice of result accuracy - it uses 2 arm instructions per iteration instead of 3.
04:52:19saratogaAPE has got to be the most optimized rockbox codec
04:52:26saratogawhich is funny since its also the most impossible to use
04:53:09Unhelpfuli'd imagine much of the attention is from the hope that maybe it could be squeezed into realtime performance ;)
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04:56:11Unhelpfuli started pursuing an improvide UDIV because i happened to find this algorithm, mostly. i have small improvements on libgcc's __clzsi2, and this would be a pretty large improvement over our existing UDIV, so my thought was actually to put the clz and division functions in a library linked before libgcc, and just have them speed up whatever uses them. i hadn't realized that only one codec was *using* UDIV.
04:57:23saratogawell you could put a bunch of NOPs into UDIV and see if anything else gets slower
04:57:33saratogabut i haven't seen any other codecs using it
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05:00
05:02:44Unhelpfulother codecs don't use it, but apparently nearly all contain at least *some* division, as they nearly all pull in the libgcc function for it. replacing udiv with an improved libgcc divider would *also* mean that in the case where UDIV might have a constant divisor, gcc could emit *much* faster code - it does division by constants with multiplication by a reciprocal and some fixup.
05:07:15 Quit Barahir (Read error: 110 (Connection timed out))
05:08:49Unhelpfulif i'm right about extending the range to 31-bit dividends then signed division could be implemented by wrapping unsigned division and would *always* hit the fast path
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05:21:05 Nick hillshum_ is now known as Hillshum (n=hillshum@75-165-233-194.slkc.qwest.net)
05:34:38Unhelpfulah, obviously if i think about how 2s-complement *works* then the range can definitely be extended. and checking against that standard, APE hits the slow path a *very* tiny portion of the time.
05:34:54AstroBoiAny ideas how to unset the readonly attribute on linux on a vfat player?
05:36:13UnhelpfulAstroBoi: either your system mounted the player readonly initially, in which case you'll have to consult with help docs / community for your distribution, or the filesystem is corrupted and linux has forced the mount readonly after detecting an error, in which case you need to get out fsck.vfat :)
05:36:18arlaneenalramount <dev> <mount point> -o rw
05:37:10AstroBoinah mounting is fine, just that the Music directory on my H10 is set readonly etc cause of the daft way iriver works.. i could boot up my windows machine to unset it but i cbf :P
05:37:22comradekinguremove "-ro" from /etc/fstab?
05:37:41arlaneenalramight have to add an rw
05:37:46UnhelpfulAstroBoi: only the music directory? the mount is rw?
05:37:53AstroBoiUnhelpful, yeah
05:38:12AstroBoirockbox finds the directory ok when set to all mode
05:38:30saratogai don't think rockbox pays attention to read only attributes so it won't matter
05:38:31AstroBoibut it doesnt list the music directory cause its got the readonly attribute set
05:38:34Unhelpfulwhy not just use chmod, then, or your gui file manager of choice, to fix the permissions?
05:38:46AstroBoichmod on vfat?
05:39:08Unhelpfuli would *assume* you can still set the writable attribute using chmod?
05:43:40HillshumIs this on a e200? The OF sets it to ro every chance it gets
05:44:02AstroBoinah iriver H10
05:44:19AstroBoii know i can clear it in windows, but i just wanna beat it in nix
05:45:28 Quit Strife89 ("See ya.")
05:45:35AstroBoiHmmm I dont like how rhythmbox organises music into artist before album
05:46:03AstroBoiDamn, didnt see that option before
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05:49:46arlaneenalraAstroBoi: you might look at this, not sure if it will help or not http://linux.softpedia.com/get/System/Filesystems/fatattr-44366.shtml
05:52:04AstroBoiyeh thats the only thing i've found so far, cheers ;)
05:52:14AstroBoijust thought you guys might have some experience with it
06:00
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06:20:13Unhelpfulhrm, in ARM_DIV_BODY, couldn't we just initialize curbit to 89 instead of having a nop before the unrolled division loop?
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08:07:16webguest78There seems to be a problem with time settings in my sansa e200v2 (withrockbox)
08:08:00webguest78the version number is r24122-091229
08:08:17webguest78whenever the player is pluged to the PC the time seems to freeze
08:08:38webguest78that is if its plugged in for 3 hours then the time is slow by 3 hours
08:11:02webguest78hello?
08:11:12webguest78where do I get the answers
08:11:19webguest78and how do I know if I get an answer?
08:12:04markunwebguest78: it's pretty early for most people here. If you stick around someone might know the answer.
08:12:31webguest78ohh i c
08:12:36webguest78thank you :)
08:12:44markunno problem :)
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08:13:22webguest78do you have the answer to that?
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08:32:50 Join webguest79 [0] (n=3b608a76@giant.haxx.se)
08:33:01webguest79my sansa used to have these time reset problems before I put rockbox, with the OF too
08:33:06webguest79my sansa used to have these time reset problems before I put rockbox, with the OF too
08:33:09DBUGEnqueued KICK webguest79
08:33:09webguest79my sansa used to have these time reset problems before I put rockbox, with the OF too
08:33:09webguest79my sansa used to have these time reset problems before I put rockbox, with the OF too
08:33:10***Alert Mode level 1
08:33:10webguest79my sansa used to have these time reset problems before I put rockbox, with the OF too
08:33:22webguest79sorry
08:33:33GodEaterwe heard you the first time
08:33:34webguest79I dont understand how things are done here
08:34:52GodEaterthe guidelines are in the topic : http://www.rockbox.org/wiki/IrcGuidelines
08:35:48webguest79its not that, where do I post my question?
08:36:05GodEaterhere, the forums or the mailing list
08:36:59webguest79and how do I get my answers?
08:37:11webguest79from here
08:39:35GodEaterwait till someone who knows the answer shows up
08:39:48GodEaterI'm pretty sure that's in the guidelines
08:40:12GodEaterthough the fact that your player did this even with the OF probably means it's a hardware fault and nothing we can do anything about
08:43:11***Alert Mode OFF
08:43:41webguest79ohh k
08:44:30webguest79why is it that each time i plug it to my pc, even it is just for charging it goes to the OF and does a database refresh?
08:46:59 Nick Spaceg is now known as Spaceghost (i=rrox@r190-0-134-103.dialup.adsl.anteldata.net.uy)
08:47:15topikwebguest79: it goes to the OF because rockbox doesn't have USB on the Fuze. it does a refresh because Windows accesses the contents and the OF feels the need to rebuilds its database
08:50:12Unhelpfulso far so good, APE file is decoding. :D
08:52:55webguest79oh :).. that was might helpful thank you :)
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09:21:20Unhelpfulsaratoga: perhaps it also gets attention because it's *very* close on 80MHz PP? i'm at 96.8% realtime for the APE normal sample on e200 now...
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09:32:08CIA-6New commit by unhelpful (r24129): Enable and initialize VFP on imx31. VFP state is not saved on thread change, and it is initialized for scalar operations, rounding toward zero, with ...
09:32:17CIA-6New commit by unhelpful (r24130): Add 31/31-bit unsigned division in apps/codecs/lib/udiv_arm.S, with 2 cycles / iteration, falling back to previous 32-bit, 3 cycle / iteration code ...
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09:39:01Unhelpfuli'd welcome any thought on how i might get one more bit out of that. the problem as i see it is that if the high bit of the dividend/remainder is set and subtraction fails, the next iteration will calculate (r << 1) - d + C, shifting the high bit of r away.
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09:41:30Unhelpfulwhile the new remainder will still be correct, and the result positive, the assumption that the result can be determined positive or negative based on the carry flag maybe be broken if the second-highest bit of the remainder was 0.
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09:43:28amiconnUnhelpful: APE uses a range coder, that's why division is so important
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09:44:32Unhelpfulamiconn: i was a bit horrified when i logged divisions (to see how many needed 32-bit dividends) and found that it does about 4 million while decoding the sample file :/
09:45:15amiconn3 divisions per sample iirc
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09:47:10Unhelpfulis the divisor == 2^N case really common enough that it's worth testing for? and if so, would it be possible to catch that case when the divisor is calculated (i'm thinking specifically that there may be a case where (x<<n) is used as a divisor and x could tested to see if the dividend can just be shifted right... but i haven't checked everywhere it calls UDIV yet.
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10:21:13Unhelpfuli'm assuming correctly, right, that if the high bit of rX is set that adcs rX, rY, rX, lsl #1 will set all flags based on the result with the high bit shifted out? to do it any other way would need a >32-bit adder
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14:57:09Unhelpfulhrm, what exactly will the linker do with an asm function with multiple entry points? i would guess that if the inner symbol doesn't have a declared size then the enclosing function is just included whole?
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15:14:02kugelUnhelpful: any reason that udiv32_armv4.S doesn't use cpp macros?
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16:44:43goffai've got a gigabeat S that crashes from time to time when i delete files... anyone else have this trouble (just wondering if it could be hard drive related)
16:44:57goffaor if its something that is being worked on
16:47:43goffai did notice r24130 ... but thats probably unrelated
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17:54:13Traveler5is there any speed/efficiency increase if I bitshift by d1024 instead of multiplying and dividing by d1000?
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20:15:22CIA-6New commit by funman (r24131): FS #10047 : Clipv2 ...
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21:01:46franchi, is there anyone here?
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21:05:56froggymanyes
21:08:40francI removed rockbox from my ipod and now it goes to the bootloader and says it can't find it
21:08:44francIs it broken
21:10:29gevaertsfranc: you need to uninstall the bootloader as well, see the manual for details
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21:12:53francokay
21:12:57francthank you. fixed it :)
21:13:08francI had to go in disk mode.
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21:59:51Unhelpfulkugel: um, can cpp macros do "repeat this 31 times and modify x this way each time"? i don't think they can...
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22:06:26GodEaterBagder, Zagor: I made a minor update to the homepage and put it into svn yesterday - could you update please?
22:06:58 Quit captainkewll ("Page closed")
22:10:16ZagorGodEater: updated
22:13:20***Saving seen data "./dancer.seen"
22:17:26GodEaterta :)
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22:17:42assemblerhiya
22:17:53assemblersomeone there?
22:18:08GodEater118 of us
22:18:15assemblercool
22:18:20assemblerhappy Xmas all!
22:18:28CtcpIgnored 1 channel CTCP requests in 0 seconds at the last flood
22:18:28*GodEater thought that had happened already
22:18:36Bagderwhere else would we be on a new years eve? ;-)
22:18:51assembleri got a lil question with me
22:19:02assembleri wana start making apps for rockbox
22:19:30assembleri heard it was made in C?
22:19:35Bagdercorrect
22:19:36GodEaterfor the most part
22:19:42GodEater:D
22:19:48assemblerso means it can read C excutables right?
22:20:02gevaertsnot really
22:20:30assemblerso if i wana make an "excutable" what should i do?
22:20:39GodEatermake a plugin
22:21:06assemblerno i mean how to maek an app for rockbox
22:21:14GodEaterplugins *are* apps for rockboxc
22:21:14assemblerthere is a calculator for example
22:21:26saratogaassembler: see the "contributing to rockbox" link on the front page
22:21:33saratogait will link you to the right instructions
22:21:35assembleroh
22:21:35assemblerok
22:21:39assemblersowwi im a n00b
22:21:43assemblerXD
22:22:02saratogado you actually know c?
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22:22:15assemblerstarting learning it
22:22:24assembleri wana know what i can do with it...
22:22:48GodEaterwell, you can write nearly an entire replacement DAP firmware in it :D
22:23:29Unhelpfulassembler: "executables" in the sense of relocatable code with shared libraries that you're probably thinking of are not supported. plugins are loaded at a fixed address (so only one at a time may be running), and access core functions via a table of function pointers (rather than the sort of syscall interface one might see on more "standard" systems)
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22:38:12assemblerhi again
22:38:25assembleranother prob...
22:38:40assemblerCo linux wont install
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23:53:28***SPY: Authentication failed for Zagor
23:53:56***Server message 901: 'logbot logbot n=rockbox rockbox/bot/logbot :You are now logged in. (id logbot, username n=rockbox, hostname rockbox/bot/logbot)'
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23:55:24ffwddoes rockbox support ffwd and rewind with sound? i like to rewind back to parts i like in mixes. thank you.
23:55:50Bagderffwd: no it doesn't
23:56:06ffwddoh
23:56:22ffwdthats the only thing stopping me from using it. so sad.
23:57:06Bagdersad for who?
23:57:14ffwdfor me
23:57:39GodEateryou could bookmark the bits you liked...
23:57:51ffwdits more of a spur of hte moment thing
23:58:02ffwdlike i want to relisten to a song again
23:58:10ffwdbut maybe not a bunch of times..just once
23:58:18Bagderit's not like rewind with sound is an exact science anyway
23:58:29ffwdtrue
23:58:56ffwdbut it works great with my standard firmware
23:58:58Bagderbut sure, I think rockbox should feature it. sometime in an absent future... :-)

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