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#rockbox log for 2010-04-09

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01:56:46CIA-5New commit by jethead71 (r25545): mmu-armv6.S needed svn:keywords and svn:eol-style to be set.
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02:26:07CIA-5New commit by FlynDice (r25546): sd-as3525v2: Add some comments, no functional changes
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03:21:57CIA-5New commit by jethead71 (r25547): Gigabeat S/i.MX31: Sort files in the /target tree into things that are SoC-generic (into /imx31) and player-specific (into /gigabeat-s, based upon ...
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03:28:20CIA-5New commit by jethead71 (r25548): Gigabeat S: Fix bootloader red from r25547 commit.
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05:24:20CIA-5New commit by jethead71 (r25549): Gigabeat S: A little more housekeeping. Move source clock frequencies to config. header and name them per ref. manual designations.
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05:59:35GrowlTigerHi Guys. I'm having trouble with a bricked Sansa e200.
06:00:03GrowlTigerDial is lit up blue.
06:00:15GrowlTigerCan't get it into proper mode to reinstall RockBox.
06:00:31GrowlTigerScreen is black.
06:00:41GrowlTigerRebooting gives same results.
06:00:50GrowlTigerTaking out battery gives same results.
06:01:10GrowlTigerI think it's stuck in UTP (sp)
06:01:28FlynDicesorry, I am completely ignorant about the v1's but be patient & someone may point you in the right direction
06:01:48GrowlTigerThanks. Anyone else?
06:01:53LloreanIsn't there a wiki page for unbricking the sansas?
06:02:07LloreanOf course, it also helps to know what you did to cause this state.
06:02:10GrowlTigerI've read through and tried everything.
06:02:29LloreanClearly you've done something wrong still, unless it's just physically broken in which case nobody can give you useful advice.
06:02:59GrowlTigerOK, so go back and try everthing on the bricked sansa page?
06:03:35LloreanNot everything. Different things on there are listed depending on what's wrong, etc, I believe.
06:03:46LloreanAs I said, you should figure out what you did to mess it up first.
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06:05:39GrowlTigerJust normal operation, then it hung when I tried to navigate the "files" menu to get to an .mp3. When I held down the start/menu button for 30 seconds... rebooted into this mode.
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06:06:07LloreanIt sounds like physical damage then, not something a software solution is likely to fix.
06:06:12GrowlTigerSubsequent reboots yielded the same mod.
06:06:41LloreanHave you read about how the memory can be unseated, and how to fix that? I don't know the exact details, but I've read it's a common problem and can cause symptoms like that.
06:07:10GrowlTigerNo. Do you mean a memory chip get's loose?
06:07:43 Part Adubb
06:08:29LloreanAs I said, I don't know the exact details.
06:10:42GrowlTigerOK, thank you for your help, Llorean. I'll do some more web research and try a few of these things. Gnight.
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08:26:36CIA-5New commit by tomers (r25550): Text viewer: When loading settings and prefs font loading fails, not only ...
08:26:56tomerskugel: ping
08:27:51S_a_i_n_tI need someone to help me reproduce a bug in Text viewer...any takers?
08:29:20tomersI will (but I have to go in 5 minutes, so please write it down here and I'll read it later...
08:29:55tomersS_a_i_n_t: I'm currently dealing with the text viewer, so I would like to get bug reports...
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08:30:26S_a_i_n_tRecipie: Open a file (I just used config.cfg as its always there) with text viewer, scroll right down to the bottom of the text file, try to scrol up again, the page numbers should change but the text dissappers completely.
08:31:44S_a_i_n_tI'd like to know if anyone else can reproduce that ^
08:31:54S_a_i_n_tI can very easily on Nano 1 and 2g
08:33:47tomersS_a_i_n_t: I'll test that. Please update "FS #11190 - Text Viewer shows no Text when skipping to last page" if there's any further information that is not there already
08:33:48*tomers goes
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09:13:14wodzcan I ask for help regarding cpu_boost log debugging function?
09:14:46wodzAs I understand it reports the places where calls to cpu_boost(true) and cpu_boost(false) occure. This is not very handy since all calls comes from thread.c
09:14:58wodzOr I miss something crucial?
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09:18:00Luca_Syay! found the fuze cable i lost yesterday (a coworker "borrowed" it without telling me), and - double yay! latest svn plays just fine without forcing boosting :D
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09:38:28pixelmawodz: about the MAS code cleanup patch - do you expect it to only affect playback and sound settings or things somewhere else too (recording, radio)? Just asking to know what I should be looking for in my tests
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09:41:00wodzpixelma: I think if playback is working correctly everything else should work as well. I didn't touched functions itself only refactored code.
09:41:43BHSPitMonkeySo, do we have a lot of GSoC activity this year? :)
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10:02:29wodzI hacked cpu_boost_ to show in what thread it was called and it seems that most boost/unboost comes from codec thread :-/
10:03:00LinusNsurprise :-)
10:03:38wodzit gives me nothing
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10:04:36wodzIf I pause playback cpu runs at 45MHz but cpu_boost log still shows boosts/unbusts from codec thread
10:04:48wodzI don't understand this at all
10:05:48wodzLinusN: Are there some additional optimizations besides thous trigged by CPU_COLDFIRE?
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10:08:27LinusNwodz: so the codec thread boosts even when paused? weird indeed!
10:08:41Luca_Sis there a setting to set the "faded out" lcd brightness? instead of fading from "brightness setting" to "off", I'd like to fade from "brightness setting" to "minimum, but still on"
10:08:50LinusNwodz: other optimizations? like what?
10:10:05wodzLinusN: I don't know maybe linking some variables/functions in iram?
10:10:44LinusNwodz: the stack should be in iram
10:11:52wodzLinusN: I don't understand the situation - If I pause playback, cpu_frequency menu shows no boost and 45MHz but in cpu_boost log menu I have bunch of calls to boost/unbust from codec thread
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10:12:10 Join perfectdrug [0] (~marko@
10:13:00wodzreadelf shows that stack is in iram
10:15:25wodzMaybe I shouldn't trust what rockbox shows... Time to run osciloscope again
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10:20:12*TheSeven|Mobile swears at a stkov
10:20:32S_a_i_n_tTheSeven: Did that fix it? ;)
10:20:47TheSeven|MobileI've *doubled* the main thread stack size, and it still stkov's at some place
10:21:14TheSeven|Mobilewhere are all those bloody on-stack sector buffers!?
10:21:24S_a_i_n_tWhat are you doing when it Stkovs?
10:22:16TheSeven|Mobiletry playing a song and going to the context menu => playlist catalog => add to new playlist => *bang*
10:23:07S_a_i_n_tI take it that you're able to reproduce it? Or did it just happen the once?
10:23:47TheSeven|Mobilelet me try, it just happened to me on my way to the university, so i can't try fixing it right now
10:25:09TheSeven|Mobileit *is* reproducible, and this time it even wsod'ed afterwards
10:25:40S_a_i_n_tBlargh....lucky for iLoader, or you'd *really* hate me right about now ;)
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10:27:01TheSeven|Mobilei would have rebooted before trying it (to flush the ftl) if i wouldn't have nandfsck
10:27:19TheSeven|Mobileand this one might even have been fixable by norboot
10:28:37TheSeven|Mobileit still bugs me though that i can't add tracks to playlists
10:30:50TheSeven|Mobilethere must be at least 6 sector buffers on the stack during that (assuming it works for other targets)
10:31:37TheSeven|Mobilecan somebody please try whether this also happens on other targets with eabi builds?
10:33:27TheSeven|MobileS_a_i_n_t: another thing i like about your theme: the wps is easily readable without backlight ;-)
10:33:48S_a_i_n_tHheheh...are you actually using it day to day?
10:34:19S_a_i_n_tAwesome ;) I am too now...seems kinda ironic huh?
10:35:21TheSeven|Mobilethe apple UI is pretty good actually - that's why i bought an ipod in the first place - it's just some other areas of the firmware that's really bad
10:36:31TheSeven|Mobilei would really like to have a wps that behaves exactly like apple's does, including the keymap (seeking and ratings especially)
10:36:47S_a_i_n_tI had to take a few may have noticed. I had to add A-B Repeat, and Repeat Shuffled icons.
10:37:21S_a_i_n_tTheSeven: Well..I got the volume right. Kinda ;)
10:37:33S_a_i_n_tI'm actually quite proud of that part.
10:38:38S_a_i_n_tAnd I also added the disk access icon as a constant, instead of just when the dock connector is plugged in like in the OF
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10:39:56TheSeven|Mobilehaving a smooth volume bar would be really nice, and I don't get why rockbox doesn't support that
10:41:01TheSeven|Mobilehow does the progress indicator work internally? couldn't we implement the volume indicator in the same way?
10:41:17S_a_i_n_tI'm actually adding a few more bitmaps to the volume strip now ;) (to smooth it out a bit more), but I only have ~20KB left in the skin buffer lol
10:41:47TheSeven|Mobilehaving more than 2 strips for that is a waste of space
10:42:09S_a_i_n_tI'd really like to see "just one bitmap for volume", exactly like the playbar also...
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10:42:43TheSeven|Mobileare there any objections against just implementing that?
10:43:02S_a_i_n_tI'd reclaim abot ~90KB from the skin buffer if I could do volume the same was as the playbar.
10:43:24S_a_i_n_tIf you can find a way to do it, I doubt there would be.
10:43:29TheSeven|MobileI'm not familiar with the WPS code at all, but I can't see anything holding that back
10:43:40S_a_i_n_tYou'd still have to be able to use .bmp strips though
10:43:50S_a_i_n_tSo you don;t break almost ALL the themes lol
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10:43:58TheSeven|Mobileyes, of course, this would need to be an alternative
10:44:38TheSeven|Mobilecircular or whatever volume indicators would still need it anyway
10:44:42S_a_i_n_tI'm familiar with coding a wps/sbs, but not familiar with the wps/sbs code...if you know what I mean ;)
10:45:19*TheSeven|Mobile would actually like to ditch those wps'es altogether
10:45:51S_a_i_n_tUnless you beat me to it, I'll talk to JdGordon about it.
10:45:58S_a_i_n_tTheSeven: Why?
10:47:47S_a_i_n_tI find the wps/sbs syntax/format quite easy to use once you get your head around it and remember what all the tags do.
10:48:29S_a_i_n_tThe fact that its easile "human readable" is a big plus also.
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10:59:33notlisteningFlynDice, is there any ideas going on about the storage issues on the SansaAMS lot?
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11:04:46***Saving seen data "./dancer.seen"
11:08:03Luca_SFuzeV2: I'm testing FS11172 against latest svn, it seems to work well - maybe acceleration is a bit high, but it's definitely usable. I noticed however that it seems to trigger screen corruptions much more frequently than the polling method.
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11:14:48S_a_i_n_tHmmmm, I'm noticing more often lately that my Nano 1st gen is leaving "residue" of the .sbs behind on the screen (more often than not, the batery icon) when I shut it down.
11:15:03S_a_i_n_tIs there anything I can do to find out *why* it is doing this?
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11:36:13 Quit lennyk (Quit: lennyk)
11:36:21LloreanS_a_i_n_t: Didn't you ask this same question earlier and get an answer from someone?
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11:41:30TorneLlorean: i said "i can't see how that can happen because we explicitly clear the screen on shutdown"
11:41:33Tornebut clearly it does happen
11:41:36Torneso, yaknow. who knows.
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11:45:50LloreanDoes the screen clearing block the shutdown? Also, could the WPS/SBS code continue updating despite the shutdown starting (similar to the bug where some of the WPS stuff gets left over in the USB screen right now)
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11:47:12Tornenot sure.
11:48:54LloreanS_a_i_n_t: Filed a bug report for this one with conditions under which it most occurs?
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12:31:43CIA-5New commit by jethead71 (r25551): Gigabeat S: More accurate battery level estimation for discharge curve.
12:34:51*Llorean is now having his Gigabeast behave quite strangely
12:35:06LloreanThe backlight keeps shutting off and refusing to come back, but the settings for it seem normal
12:35:33jhMikeSrefusing? ??
12:36:02LloreanThe timeout is set to 5 seconds
12:36:05jhMikeSLlorean: Can't say I've done anything that should affect that
12:36:07LloreanBut when I press buttons etc it doesn't come back on.
12:36:19LloreanI was messing around in the fft plugin. I noticed that the "Bars" one displayed nothing
12:36:37LloreanThen I pressed the volume adjust keys to see what they did (while watching the spectrum one) and the backlight went off
12:36:39jhMikeSI never see the bard unless I rotate the display
12:37:07LloreanI've just deleted the .cfg file and rebooted, and even with no .cfg the backlight still shuts off quickly (seems to shut off faster if I resume audio) and I can't get it to come back on without rebooting
12:37:55jhMikeSDoes anything else seem out of the ordinary as far as the speed of keys or anything?
12:38:34jhMikeSfade settings?
12:38:43jhMikeSnvm, you said "no cfg"
12:38:54LloreanCycling the battery switch seems to have fixed it
12:39:45jhMikeSok. ?? that seems rather odd.
12:39:46LloreanDo you know what the volume up button does in FFT?
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12:40:18jhMikeSno idea. is it supposed to do something?
12:40:26LloreanNo clue.
12:40:43LloreanJust know that's what I pressed immediately before the problem started
12:41:20jhMikeS"up" switches log/linear. but you mean the actual vol button, right? (just to clarify)
12:41:34LloreanOn the side, yes.
12:42:37LloreanAnd it seems the problem isn't gone after all.
12:43:10jhMikeSyour particular problem or one with fft?
12:43:26LloreanThe overall problem
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12:44:35S_a_i_n_tI used to think that "bars" did nothing if fft also, but you need to scroll/use left or right (do *something*) to switch its view..IIRC there are two "levels" (?)
12:45:19LloreanjhMikeS: It could be even worse. It now seems that it's just not booting. It gets to the Rockbox logo, then shuts down / crashes to poweroff
12:46:24*Llorean wonders if his beast just decided to give up
12:46:32jhMikeSwhat SVN revision? smell anything burning? :o
12:47:06LloreanAbout 2 SVN revisions after you introduced the lowered voltages earlier
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12:48:06Locke_FireclawTorne: You about?
12:48:08jhMikeShmmm...if you haven't replaced the bl, if that works normally, try one before that. though freescale indicates that voltage should be ok.
12:48:12TorneLocke_Fireclaw: yes
12:48:43LloreanjhMikeS: The bootloader seems to be working normally
12:48:55LloreanThe battery readings in Rockbox seem to be wrong.
12:48:58Locke_FireclawTorne: Just wanted to give you a personal thank you mate. Just downloaded the experimental build you did, I assume after my problems last week with my Frankenstein'd 80gb 5.5.
12:49:08Locke_FireclawAnd it's fixed all my lockup problems completely.
12:49:34Torneyou probably did do something wrong compiling your own version, then ;)
12:49:45Tornebut anyway, i'm going to commit that code soon
12:49:52Locke_FireclawConsidering it was the first time I'd ever done it, yeah, more than likely.
12:50:04Tornesince it seems to work fine for several people with large drives, and it works for the stock drives also
12:50:06jhMikeSLlorean: well, they always have been wrong.
12:50:16Tornethen you can just use the regular current build
12:50:22Torneor the 3.6 release, when that eventually happens ;)
12:50:31Locke_FireclawTorne: That'll be ace. :D
12:50:38jhMikeSLlorean: they should be a bit better now.
12:50:47TorneLocke_Fireclaw: can you post on the thred in the forums with the information I asked for, though?
12:50:50Tornejust so i have it for reference
12:50:51LloreanjhMikeS: They were *very* wrong while it was misbehaving
12:51:37Locke_FireclawTorne: No problem, will get onto it later today. For now, it's off to hit Jamendo to load up my finally working new toy. lol
12:51:51LloreanjhMikeS: Daily builds only go back a couple days now, and I don't have a build environment
12:52:13jhMikeSLlorean: sounds like some problem communicating with the PMIC and that baffles me it should be a problem. hmmm...perhaps that serial should be slowed down a bit; it's fairly high though technically ok.
12:52:53LloreanDaily from the 7th seems to be okay
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12:54:41LloreanjhMikeS: After reverting back to a build prior to those changes, everything seems fine.
12:55:24LloreanGiven the time range between the build I had on there and the build I just put on, there's only about 4 or 5 commits that could be the problem, and two of them are yours.
12:55:45jhMikeSthat is rather troublesome, yours seems to be disobeying the laws set forth :\
12:56:02LloreanCould the powermgmts stuff cause problems? It certainly seemed related since it was shutting down, and showing very wrong battery info.
12:56:27 Quit Locke_Fireclaw (Ping timeout: 265 seconds)
12:56:35LloreanTo be fair, the player had been working fine with your changes for two days until I started messing around in FFT while listening to audio.
12:58:04jhMikeSthe problem persisted after battery switch cycling and NOT using FFT?
12:58:18LloreanThe bootloader was reporting a battery voltage that was completely inconsistent with the percentage shown in the status bar once Rockbox booted (the times it booted before going black / cutting out)
12:58:28LloreanOnce the problem started, I never ran FFT again
12:58:36LloreanIt just persisted until I rolled back to the older build
13:00:41jhMikeSyou left the switch off for a significant time?
13:00:49LloreanAbout 8 seconds.
13:00:58LloreanSo not *too* significant.
13:01:09LloreanBut it wasn't just a flick
13:01:28LloreanAnd, it cleared up instantly upon downgrading builds.
13:03:52jhMikeSLlorean: btw, the powermgmt change just does a couple extra neurotic checks. really simple. no real funtionality change there.
13:04:18LloreanI hadn't looked at the actual changes at all
13:04:25pixelmasomething weird just happened to me on my Ondio (running the playback-MAS cleanup patch though). I had to pause playback at one point idle poweroff kicked in. Now at boot the Ondio with the MMC it says "no .rockkbox found" and then I get the file listing with the virtual MMC folder and showing the directory structure that's basically on the MMC as content of the Ondio's root - if I then take out the MMC no files are shown. If I boot without the MMC
13:04:25pixelma Rockbox says "No partition found"
13:04:48***Saving seen data "./dancer.seen"
13:05:22pixelmaas I said, I did nothing to the files or content, only a poweroff after a pause of playback was involved
13:05:34LloreanjhMikeS: I guess that just leaves the voltage change. It was working fine before that. I could just be a random, next to impossible fluke to reproduce too. =/
13:06:49pixelmaI'll run a chkdsk in the evening but I find that very strange
13:06:54jhMikeSLlorean: We're pushing serial pretty hard. I know the OF sets it to i2c speed, even though the interface is speced to 20MHz, and we run it at about 16MHz. It's possible it could be too edgy for that voltage.
13:07:26LloreanDo we gain anything by pushing it?
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13:08:26jhMikeSless time spent waiting while sending and receiving data from the PMIC.
13:09:38jhMikeSperhaps the board design just isn't meant for that
13:10:25jhMikeSI mean it's a guess. your problems definitely point to something wrong interfacing with that IC.
13:12:44LloreanWell, considering I don't even know how to reproduce it, I'll be happy to test something on my player in the future (since it's at least established itself as somewhat finicky)
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13:12:50jhMikeSfrankly, it's _very_ good that it comes up now. it must be addressed before putting regulator fiddling in place
13:13:37jhMikeSyou could reproduce by putting the newer build back on? :)
13:14:09LloreanI shall try
13:14:52jhMikeSgracias senor
13:15:02LloreanI don't have the exact build around, but any newer one should work similarly, no?
13:15:06 Quit TheSeven|Mobile (Quit: TheSeven|Mobile)
13:15:11jhMikeSLlorean: sure
13:17:31LloreanWell, it's reproduceable
13:17:43LloreanAt least in the sense that "the instant it ROLO'd into the new build, the screen went black and it powered off"
13:18:20jhMikeShmmm...and after two days of happiness too...??
13:18:50LloreanI upgraded just an hour or two after you made the commit.
13:18:59LloreanMaybe less
13:19:08LloreanI basically just waited until I didn't think any followups were likely to show up.
13:19:13jhMikeSI'll cook up a build just to check something if you could try it out plz k thx?
13:19:18LloreanNo problem
13:20:35jhMikeSand the battery _is_ charged? (yes, I need to ask for sanity sake)
13:22:07LloreanIt was at about 70%, maybe 65% before the insanity started
13:22:24LloreanAnd, I tried booting with the wall adapter plugged in
13:27:21LloreanWith a current build?
13:28:29jhMikeSit's the latest svn with one small change
13:29:19LloreanSeems to work
13:29:25jhMikeSI see.
13:29:26LloreanAt least it hasn't immediately crashed or anything
13:29:43jhMikeSwhat about the problems you were having? none of that?
13:30:02LloreanNone of that
13:30:38jhMikeSinteresting. guess I'd better take the edge off the SPI speed then. she couldn't take warp 10. lol
13:31:14jhMikeSit's going about 1MHz on that one, not 16.5 :D
13:33:47LloreanWell, the "not instantly crashing" is definitely an improvement
13:34:03LloreanI at least can't figure out how to reproduce the problems with this build (not like I had a 'recipe' anyway)
13:37:38LloreanIs this likely to have user-visible side effects? Do we need to see if we can determine a top speed?
13:38:07Tornehm. is there a "nice" way to expose phys_sector_mult from ata.c so the debug screen can display it? just making it global? :)
13:38:21jhMikeSLlorean: what do you mean? it crashed again? or nothing is happening now?
13:39:18LloreanjhMikeS: I'm having no problems.
13:39:24jhMikeSLlorean: I doubt it will have any such side effects, given it's set to about 400KHz by retailos as I recall.
13:39:29LloreanWith your .gigabeat file, everything seems fine.
13:40:11jhMikeSThe way to really check would be with a scope or something for a clean signal on both ends of the interface.
13:41:29LloreanAh, not something I can do.
13:41:58jhMikeSagain, thanks. could also be what affected the charging. this has been somewhere in the back of my mind for awhile. your timing on it was rather impeccable given what's being done now.
13:43:29LloreanWell, glad I managed to run into it then.
13:43:51jhMikeSme too, cheaper than fried ARM11 :D
13:43:55LloreanAnd also pretty glad it seems like my favorite MP3 player didn't just give up.
13:48:00jhMikeSI'm guessing if we could get away with 41x the speed for so long, it can go a little faster than stock.
13:49:10LloreanSeems pretty likely.
13:49:22LloreanI do admit to being curious why mine gave up so suddenly and completely though
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13:51:34jhMikeSLlorean: can't really say. any temp differences from when it was used prior?
13:51:50LloreanNot really
13:52:11LloreanIt had been in use for a couple hours before the problem started
13:52:17LloreanI'd imagine by that point its temperature would be pretty consistent.
13:52:36jhMikeSwhat about before? hours of running without issue?
13:53:16LloreanI don't think I ever ran it for more than an hour straight since your update.
13:53:34LloreanPrior to the voltage update, I'd run it for 8 or 9 hours straight sometimes.
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13:54:24TheSevencan anybody do a quick check for me on a non-nano2g target with an eabi build?
13:54:55TheSevenI need to see if that playlist stkov is an eabi weirdness or just another nano2g sector buffer insanity...
13:55:03jhMikeSLlorean: I see. heat increases leakage and noise in the transistors. that could push it over. try a build without that mod after it cools back down, just to see. it might answer your curiosity.
13:55:59CIA-5New commit by torne (r25552): Add drive's reported physical sector size to disk debug screen for ATA devices
13:56:29LloreanjhMikeS: Though, I'd also had the LCD on for the longest period since installing the update. Could the LCD backlight heat have pushed it over the edge?
13:57:45jhMikeSmaybe. I'm not sure the LEDs themselves would be the culprit, but the battery might get a touch warmer, as well as the PMIC.
13:58:17TheSeven...which might make the PMIC (which probably gets most of the heat) fail to recognize a weak signal right
13:59:25LloreanI was gonna say, it also seemed to fail *more* quickly when I plugged in wall power than when booting just on battery
13:59:29LloreanWhich would coincide with the heat thing
13:59:46jhMikeSTheSeven: could be. but it's own supply voltage doesn't change, but the core's does. drive strength or whatever else is on the lines might not be sufficient for that high speed.
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14:00:41jhMikeSdrive strength can be changed for the pins. I'll check the OF setups on all the SPI stuff.
14:01:48TheSevendozens of conflicts while upping my svn checkout...
14:10:20CIA-5New commit by torne (r25553): Add LBA48 support to all targets with ATA, except archoses whose USB bridge chip can't handle it. ...
14:11:17jhMikeShmmm...LBA48 means you can specify very large transfers?
14:11:51Torneyes, but i've not changed the code to allow for this yet.
14:12:05Torneat the moment it still uses 24-bit addressing unless the drive requires 48
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14:13:15jhMikeSTorne: I'm pretty sure that means the imx31 ata needs some reworking too so it can use dma, or else it just defaults to pio.
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14:14:04Tornecurrently fat.c limits all transfers to 256 sectors regardless of what the storage device actually is
14:14:17Torneso we'd need to rework that a bit to allow for larger transfers on platforms that support it
14:14:21jhMikeSit has some limits built into it, given buffer descriptors are of a limited size and it only allocates so many of those.
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14:15:42TornejhMikeS: yes, that's okay, because fat.c only ever does 256 sectors at most anywya
14:16:10Tornewe would need to add a target-specific #define for the transfer size limit if we wanted to allow larger transfers
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14:16:23Torneso beast could just leave the limit at 256 if it didn't want to allocate more ram for DMA descriptors
14:16:31jhMikeSTorne: ok, it's setup for 256*512 at this time, nothing more
14:16:45Tornei am not going to be doing that in the immediate future, though it's worth considering sometime
14:16:54Tornei am adding lba48 so that we can support larger drives only
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14:17:08Tornebecause i don't like the support issues that come from people having to use/make large drive builds ;)
14:17:56jhMikeSTorne: descriptors aren't big at all, and contain pointers into the buffer, since the DMA can do multiple trasfers of 65534 bytes by itself, it just needs the descriptors to divide into the chunks
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14:19:13TornejhMikeS: i've made a note ;)
14:19:55jhMikeSthey're only 8 bytes a piece (size + pointer) :)
14:20:06Torneright, so it's probably worth increasing it some ;)
14:20:16Torneto actually get much benefit from this, lots of places need reworking though
14:20:25Tornebuffering only uses chunks of a certain size, etc
14:20:37Torneand tbh even if you do 1MB requests it's not really that much faster :)
14:20:44Torneso it's fairly low down my priority list
14:21:42jhMikeSI see. well, that ata needs no more than it needs now and has exactly that many, so long as it needs no more, it needs no more, 8 bytes or not. :)
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14:30:30TheSeven[13:53]<TheSeven>can anybody do a quick check for me on a non-nano2g target with an eabi build?
14:30:32TheSeven[13:53]<TheSeven>I need to see if that playlist stkov is an eabi weirdness or just another nano2g sector buffer insanity...
14:31:15S_a_i_n_t_Never bothered building the cross-compiler for eabi sorry...
14:31:44S_a_i_n_t_And for some reason, building a cross-compiler on this machine takes FOREVER :'(
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14:36:00TheSeventhe eabi one builds way faster than the old ARM one
14:36:20Tornehow close are we to switching to eabi by default? what problems are left?
14:36:57*TheSeven needs to check if somebody fixed the doom eabi crash
14:37:32Torne..are we keeping track somewhere? :)
14:37:57TheSeventhere are some flysprays regarding eabi problems
14:38:07TheSevenbut I don't think there's a list of them
14:39:27S_a_i_n_t_When everything builds correctly on eabi, I'll gladly switch toolchains.
14:39:36S_a_i_n_t_But, untill then...
14:39:46Tornealso, the converse; is someone keeping track of the benefits we're getting from it? :)
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14:39:55TheSeven~60K of binsize
14:40:01TheSevenand probably speedups
14:40:11Torneiirc there wer ebenchmarks somewhere showing codecs being faster
14:40:13Torne60kb is a lot
14:40:16Tornethat's impressive ;)
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14:40:37Bagderit was in the mail thread about it I beleive
14:40:38S_a_i_n_t_Hmmmm, weren't eabi builds initially larger? Or am I insane?
14:40:44TheSevenand I've been using eabi builds for months with only a few issues (doom crashing on startup, and some stkovs that have been fixed by now)
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14:41:07TheSevenS_a_i_n_t_: eabi builds initially didn't remove long calls due to a configure bug
14:41:25S_a_i_n_t_Ahhh...that's what I was thinking of.
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14:44:37S_a_i_n_t_I actually play doom on my Nanos believe it or not, so I guess I'm stuck with arm-elf untill whatever's wrong gets sorted out.
14:45:08TheSevenIIRC short enums are the culprit there
14:45:12S_a_i_n_t_I guess Doom isn't a necessity for a dev's DAP however ;)
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14:48:26TheSevenwhat the hell...
14:48:58TheSevenis this infinite recursion or is it really sector buffers causing 8KB of additional stack usage within that playlist code?
14:51:46TheSevenand what to do about that full filetype array?
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14:52:52mitkBy mistake I tried r25276 eabi build on clip+ and got ATA error -2 and then panic after keypress. Just FYI.
14:52:56TheSevenit still stkov's with a 32K stack!
14:53:20S_a_i_n_t_TheSeven: REALLY?!?
14:53:27S_a_i_n_t_That's INSANE!!!
14:53:47TheSevenwell, it's probably something entering an infinite recursion
14:55:08TheSevenmy iPod is starting to do weird things again
14:55:24TheSevenjust had a sudden poweroff when pressing a button
14:55:36TheSevenwhat the hell could be causing those?
14:56:26TheSevenit didn't even turn off the LCD before, it just immediately killed the power supply in the PMU from what it looks like
14:57:25TheSevenI've had numerous of those some time ago, and that was always immediately after pressing a button shortly after unplugging USB
14:58:12TheSevenoh, and that playlist thing actually works with 32K of stack, i had copied the wrong file >.>
14:58:50S_a_i_n_t_hehe...but still, a 32K main stack is hardly considered a "fix" ;)
15:00:40TheSevenmost things work at 8K, but some things don't even at 32K
15:01:02TheSeveni would seriously like someone to try that on a different target to seek if it's maybe just stkov'ing for those, too
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15:04:52***Saving seen data "./dancer.seen"
15:05:19*TheSeven has a suspicion
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15:11:12yorickhmm...404 on speech files
15:11:17yorickwith rbutilqt
15:19:57yorickdoes video playback actually work on an ipod video?
15:21:35CIA-5New commit by jethead71 (r25554): Gigabeat S: Slow down the SPI clock to 1/8 current speed. It seems lower voltages can reveal the weakness that forbids maximum-speed clocking per the ...
15:21:50GodEateryorick: yes, but pretty slowely
15:21:56GodEater(i.e. very low framerate)
15:22:26yorickwould it be easy to use the video decoder chip?
15:22:53Bagderif it would, we'd be using it already
15:24:29yorickwell I think it would be easy to use clickwheel tap on some games, but we're not doing that
15:24:42GodEateryorick: and you base this on what?
15:24:42Torneclickwheel taps are kinda unnatural
15:25:09Llorean"clickwheel taps"?
15:25:35GodEaterLlorean: all the rage in modern bathrooms
15:25:46yorickTorne: I like clickwheel taps more for games like "jewels"
15:25:51*GodEater wonders if this joke works in a country that calls taps "faucets"
15:25:59yorickthe original ipod bejeweld had that
15:26:01TorneLlorean: using the scrollwheel as a crude touchpad
15:26:09LloreanTorne: Don't we already do that in Rockboy?
15:26:17TorneBut it feels kinda weird and unnatural to me
15:26:20Torneand probably to others
15:26:21LloreanGodEater: Fortunately, I actually knew that from my time overseas. :)
15:26:36Tornewe only do it in rockboy because there are too few buttons otherwise.
15:26:46LloreanI think where there's enough physical buttons, we should try to use them.
15:26:56Tornei can't imagine wanting that instead of the perfectly good physical buttons for things like jewels
15:27:09LloreanJewels should be doable with the physical buttons we have on-hand even if you didn't allow scrolling on the wheel
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15:27:18Torneyorick: so there's your answer. we don't do that because nobody's previously suggested it as being a good idea ;)
15:27:24LloreanI mean it only has six actions, right? Left, up, down, right, select, and "go to the menu"
15:27:25yorickI do :P
15:27:38GodEatersubmit a patch then :)
15:27:39Torneusing the hardware video decoder, if we could, is not a UI decision that comes down to opinion
15:27:48Torneso, it's not a good comparison
15:28:25Torneanyway. no. there are no docs for the video chip.
15:28:26*TheSeven hates bugs that just hide away when you're trying to catch them
15:28:36Tornewe have barely reverse engineered enough to be able to turn it off when we aren't using it.
15:28:41pixelmanot all Ipod wheels are touch sensitive though
15:28:51Torne(and there's some minimal experimental support for tv-out using it, on fs)
15:28:57Tornewe know nothing about how to decode video with it.
15:29:00pixelmaand I'm not only thinking of 1st-3rd gen Ipos
15:29:04pixelmaIpods too
15:29:11Tornepixelma: indeed
15:31:50yorickhmm it says gaigabite
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15:51:09yorickhmm physical buttons require a bit too much finger usage
15:51:18yorickI want to move as least as possible :P
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15:54:10LloreanGet a touchscreen player
15:57:51yorickhow am I supposed to pay for those
15:58:27LloreanMy point is that if you've got a problem that boils entirely down to preference, it's more or less your responsibility to resolve it.
16:00:20Torneindeed. if you want a different control scheme, implement it yourself or find someone else who wants it as well to do it.
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16:01:34GodEater<yorick> how am I supposed to pay for those <−−- get a job?
16:02:29Bagderor just sell the ones with buttons first ;-)
16:06:16yorickrockbox doesn't support touchscreens :P
16:06:31Bagderyes it does
16:06:39yorickhmm which one
16:07:03Tornethere's quite a few touchscreen devices..
16:07:45BagderCowon D2, olympus mr500, the ondas
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16:12:46LloreanDoes the mr500 have any quirks like the D2's read-only internal memory?
16:13:22gevaertsIt's *huge*
16:13:56LloreanDoesn't it have a 640*480 screen?
16:14:02*Llorean wouldn't expect it to be terribly small
16:15:29LloreanBy "huge" do we mean "comparable to an h100" or "comparable to an AJBR20" or "don't drop it on your foot or you're going to be wearing a cast" or?
16:17:13*gevaerts would have to measure it
16:17:51TorneLlorean: 3.7" screen, and the picture has a not-inconsiderable border around it too
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16:18:21Torneso yeah, huge
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16:19:05LloreanSo, like the Motorola Droid.
16:19:14LloreanDoesn't seem *too* bad.
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16:21:14*Llorean is considering finally purchasing another Rockbox player.
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16:48:40Luca_Sfuzev2, latest svn: when entering the Credits menu, then leaving pressing |<<, both back and wheel light go off and never turn on again - the player keeps playing and can be turned off using the off switch though
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16:52:04kugelLuca_S: thanks for reporting all those quirks, but you need to understand that we are more focussed on the serious problems (i.e. write support), so you have to wait to get that fixed or fix it yourself (and send us the patch of course) :)
16:53:09GodEateryeah, I think reporting issues with a player we've marked as "Unusable" on the rockbox home page is a bit much
16:55:20CIA-5New commit by gevaerts (r25555): Re-do calibration including configure and make zip. This was done on a different machine than previous calibrations, so numbers won't be directly ...
16:55:26Luca_Smessage received ;)
16:59:45emreceliktenDuh, double posted on my proposal comments. :(
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17:04:56***Saving seen data "./dancer.seen"
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17:12:52Bagdergsoc deadline in 2?
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17:13:24Bagderhm or is it in 4?
17:13:31Bagdertime zones make me dizzy
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17:49:58CIA-5New commit by gevaerts (r25556): Add calibration script
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18:43:13CIA-5New commit by lenzone10 (r25557): Updated italian translation.
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18:49:22S_a_i_n_t_What hapened to the "This channel is logged at www.blah.blah-blah" in the Topic?
18:49:39S_a_i_n_t_Just noticed it was missing...probably a bit slow.
18:49:58gevaertshm, right
18:50:46Topic"Please read before speaking: | Please direct offtopic/social chat to #rockbox-community | Rockbox has been accepted for GSoC 2010! Potential students see | If you are planning on attending, please update with your available dates! | This channel is logged at ht" by ChanServ (ChanServ@services.)
18:50:52gevaertsah, that's why )
18:51:28S_a_i_n_t_Oh...she don' fit no mo'
18:51:49Topic"Please read before speaking: | Please direct offtopic/social chat to #rockbox-community | This channel is logged at | Rockbox has been accepted for GSoC 2010! | If you are planning on attending, please update with your available dates!" by ChanServ (ChanServ@services.)
18:52:25gevaertsI think that students who didn't get the link to our GSoC page yet are too late anyway, the submission deadline is in a bit more than two hours
18:52:56S_a_i_n_t_It kinda implies something about attending GSoC now though...
18:53:35S_a_i_n_t_I mean *I* know what it says, but it can be read quite wrongly
18:53:55S_a_i_n_t_"Rockbox has been accepted for GSoC 2010! | If you are planning on attending"
18:54:08Topic"Please read before speaking: | Please direct offtopic/social chat to #rockbox-community | This channel is logged at | Rockbox has been accepted for GSoC 2010! | DevCon2010 will be from June 4th to 6th in Ghent, please update if you plan on attending" by ChanServ (ChanServ@services.)
18:55:03S_a_i_n_t_much. I had a little looksee online, Ghent seems like a nice place to visit.
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21:18:56*pixelma grumbles about the scrollung lines in the USB screen bug... thought that was fixed
21:19:07pixelmaor scrolling
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21:37:22amiconnTorne: Imo the proper solution to the sector count limit would be to remove the limit from fat.c, and change ata_read_sectors() and ata_write_sectors() to join/split as necessary
21:38:32amiconnThis would make it automagically profit from LBA48 (LBA48 allows 64K sectors instead of 256 per transfer)
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22:07:18Blue_DudePartially fixed FS #10614, at least the resume from bookmark error. You can now resume a bookmark even if the index is incorrect, e.g. you've deleted some files from the directory and you're trying to resume one of the remaining files.
22:08:50CIA-5New commit by Blue_Dude (r25558): Partial fix for FS #10614. Can now resume from a bookmark even if the bookmark index is wrong.
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22:10:49Blue_DudeStill need to work on the resume playback function, but I think that one might be beyond help if you go behind the playlist engine's back and delete files it's expecting to see.
22:16:38S_a_i_n_tCongrats on getting hotkey working for the Nanos ;)
22:19:07Blue_DudeHey, it crashed my e200 too. I couldn't let that slide could I? :)
22:20:19Blue_DudeBesides, it was just bad code. A bad C assumption on my part and it wasn't doing what I thought it would. It did need attention.
22:21:02Torneamiconn: probably a good idea, yah
22:23:05kugelBlue_Dude: the problem was the "hotkey_settable_menu = false;" before the first case?
22:23:50*kugel wonders why gcc doesn't error/warn on it
22:23:53Blue_DudeIt left a flag set for menus it was never intended for. With undefined results.
22:24:31Blue_DudeDunno. It just didn't compile the line and kept going.
22:25:06Tornekugel: it should warn that it's unreachable, really. but sadly it's not an error according to C spec
22:25:45Blue_DudeTorne: it definitely didn't run some of the time as I originally thought. It just didn't cause a problem except under certain circumstances.
22:25:49kugelBlue_Dude: just wondering why you duplicated the switch statement now
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22:28:14Blue_Dudekugel: it avoided more conditional compile lines. (hotkey only statements before and after the switch) So I just put the switch in the else condition.
22:28:32Blue_DudeStrange looking but less clumsy.
22:29:31kugelyea, I just figured do_menu listens on hotkey_settable_menu
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22:30:21kugelthat could be a a paramter as well, so I'd spotted it easier
22:31:46Blue_DudeI thought it was easier to set a one time flag than rewrite all the do_menu lines.
22:31:58Blue_DudeAnyway, will be AFK for a while. Back later...
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22:54:10WAIhello anybody in herer?
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22:56:50Watermarkhello, i need help with Tcctool
22:57:25Watermarkanybody here?
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22:58:55krazykitWatermark, please have patience in waiting for a reply. people with tcctool experience may not be looking at the channel right away, but i'm sure they'll answer when they see the question
22:59:36Watermarksorry, just in need of help and i actually need to talk to the Developer but seems he isn't on
23:00:16Torneask the actual question you want an answer to, and maybe someone will be able to help
23:01:17B4gderRockbox is a whole bunch of devs
23:01:18Watermarkwell, i tried foolishly to install the J3 Firmware on my S9 and thus' resulting in bricking it BUT the S9 can work with Tcctool but the device isn't listed/added
23:02:01Watermarkso i need to chat of someone or the Developer so he/she can add it and upload the File
23:03:45B4gderjust add your device to the table, rebuild and rerun
23:03:58Watermarkdon't so how
23:04:26Watermarkdon't know*
23:04:54B4gderthen you need to get someone to hold your hand
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23:05:25Watermarkreally i don't know how
23:05:53B4gderI understand you. But you're not talking about Rockbox and you just want a volunteer here to do work for you
23:06:16Watermarkwell, i was directed here for help
23:06:30Watermarkfrom and ABi
23:06:37B4gderwell I won't stop anyone from helping
23:07:17Watermarki know and thanks for at talking with me
23:07:24AlexPBut preferably somewhere else if it isn't Rockbox related :)
23:07:44Watermarkthe users i am looking for is linuxstb
23:07:59B4gderhe's the primary author of that tool, yes
23:08:11B4gderbut you're still asking him to do your work
23:08:12Watermarkwhen does he get on?
23:08:33AlexPWatermark: a) he is a developer b) this still isn't Rockbox related
23:08:37Watermarkwell, if i don't know how then i'll learn
23:08:55Watermarki know. i was directed here!
23:11:17AlexPWell then directed wrongly, as this is an on-topic channel for Rockbox. However, if someone who has seen this wants to walk you through then I'm sure they will PM you
23:12:04Watermarkis there a IRC channel for Tcctool is something similar to help with my issue?
23:12:15B4gderI doubt that
23:13:59Watermarkwell then i'm off here and i'll come back at another time
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23:19:28mathias_Hey there. Is there a way to "reverse" the "charge over usb"-thing? I want it to always charge over usb when plugged in, and only to connect when pressing the usbpower_button. Iam on a h300 :)
23:19:49gevaertsmathias_: there's a patch on the tracker that does that
23:21:59mathias_thanks! :)
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