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#rockbox log for 2010-05-21

00:00:28 Quit ender` (Quit: How many Dragon Ball Z characters does it take to screw in a lightbulb? Only one, but it takes ten episodes.)
00:00:43max242yes, i did that, and that works, but i think it would be better that this timer is stopped during the counting/committing of the database, and start counting again after that process is finished
00:01:05funmanwhy would database committing be specific wrt backlight ?
00:01:13 Quit dfkt (Quit: -= SysReset 2.53=- Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.)
00:01:24max242i somethimes thought my fuze had frozen/crashed, where actually it was still counting/committing
00:01:50max242so i resetted the thing, and corrupted the storage
00:02:24funmanjust using a button didn't turn on the screen?
00:02:35max242this could have been prevented when the backlight still was on, then i could have seen the progress, at least
00:03:15 Quit amiconn (Disconnected by services)
00:03:17 Join amiconn_ [0] (quassel@rockbox/developer/amiconn)
00:03:39 Nick amiconn_ is now known as amiconn (quassel@rockbox/developer/amiconn)
00:03:46max242i' pretty sure it did not when committing the database
00:04:05 Quit pixelma (Disconnected by services)
00:04:05 Join pixelma_ [0] (quassel@rockbox/staff/pixelma)
00:04:09max242when doing the counting, it is mostly ok
00:04:25 Nick pixelma_ is now known as pixelma (quassel@rockbox/staff/pixelma)
00:05:24 Join Unhelpful_ [0] (~quassel@rockbox/developer/Unhelpful)
00:05:27max242i'll try that again, and provide you more feedback
00:05:35 Quit Tux2 (Quit: Leaving)
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00:08:04 Quit likemindead (*.net *.split)
00:08:05 Quit Unhelpful (*.net *.split)
00:08:05 Quit Tuplis (*.net *.split)
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00:09:27 Join likemindead [0] (
00:10:26max242ok, just build the database from scratch again
00:11:42max242when i did a reboot to commit the database, actions on the scrollwheel are 'seen' till phase 7, but after that the LCD went black for about 10 to 15 seconds i guess, and only then i got my initial startup screen
00:12:44max242the LCD doesn't turn on when activating the scrollwheel, so i can only hold my breath and hope the fuze didn't crash
00:12:56 Quit CGL (Remote host closed the connection)
00:13:15funmanonly the buttons do
00:14:18 Quit bieber (Ping timeout: 240 seconds)
00:14:32 Join bieber [0] (
00:15:50max242funman: that would be counter intuitive, at least to me
00:16:07LloreanWas the change from "headphone jack" to "headphone connector" discussed somewhere?
00:16:13 Join gurenko [0] (
00:16:42LloreanEr, "socket" not "connector"
00:16:49gurenkosomeone can help me to install rockbox in sansa fuze v2?
00:16:51pixelmaLlorean: yes here
00:17:05funmanLlorean: 21:45
00:17:06LloreanCan you point me at a log?
00:17:28funmanlog time
00:18:22LloreanWhile "more clear" might be true, I wouldn't call it "more correct"
00:18:58funmanyou can change teh commit log with svn prop afaik
00:19:47funman"Jack can refer to both plug or socket, or both, or a mixture, and can be misleading"
00:19:49pixelmafunman: it's not about the commit message I think
00:20:14Lloreanfunman: That's according to alexp, who got it wrong.
00:20:22LloreanThe jack should never refer to the plug.
00:20:50funmananyway he didn't say it was incorrect so i was wrong
00:20:57pixelmadon't forget differences between British and American...
00:21:06funmani was about to suggest that
00:21:17Lloreanpixelma: Yes, but fortunately we have dictionaries.
00:21:45funmangoogle suggests jack is 'an electrical device consisting of a connector socket designed for the insertion of a plug', among other things
00:21:58gurenkohi!,someone can help me to install rockbox in sansa fuze v2?
00:22:01LloreanYes. Designed for the insertion.
00:22:18Lloreanfunman: OED makes it clear that it's the insertion point, not the plug. Which removes the "difference between British and American"
00:22:21funmanand socket 'An opening into which a plug or other connecting part is designed to fit '
00:22:25max242got a lockup when building the database, the LCD is still on, but the fuze doesn't respond to the clickwheel anymore, the music is still playing though, so it's still emptying it's audio buffer, but for sure it's a lockup
00:22:42LloreanMy point though is that language issues probably shouldn't be changed on the word of one or two people.
00:22:47LloreanAt the very least, reference a dictionary.
00:22:58funmani just trust native speakers
00:23:09LloreanYes, and the native speaker you trusted was actually wrong
00:23:27LloreanWhich, again, is why a dictionary should be referenced if it's about word choice.
00:23:31funmanwell rockbox manual isn't a shakespeare writing
00:23:43LloreanThen why did it need changed in the first place?
00:23:44 Quit lpereira (Quit: Leaving.)
00:23:47funmanwe don't expect people reading them to reference a dictionary
00:23:51LloreanIf you're trying to make it more correct, take five minutes to look it up.
00:24:00funmanfor consistence, i didn't know what to choose between jack and socket
00:24:08LloreanNo, but people who *write* it should reference a dictionary if they're unsure about exact word meaning.
00:25:13funmanwell i have no english dictionary here so i'll leave that up to you and other english speakers
00:25:25Lloreanfunman: The internet is full of them, including the OED lookup
00:25:30 Quit chrisb (Ping timeout: 240 seconds)
00:26:17LloreanMy point is really that language and terminology issues shouldn't be decided on the spur of the moment. In this case both terms are equally valid and I was just curious about the discussion that led to it, but the fact that you came to the right answer doesn't change the fact that you acted on wrong information.
00:26:21LloreanWhich can be dangerous in other language issues.
00:27:46funmani don't believe native speakers give bad information, unless AlexP is a really bad speaker?
00:27:55Lloreanfunman: People can get things wrong.
00:28:16funmansure, but dictionaries too?
00:28:18LloreanIn his case, he gave you the way it's colloquially used near him which doesn't actually reflect the official meaning of the word nor necessarily the majority use case of it.
00:28:33Lloreanfunman: The OED has, in the past, been the reference point for Rockbox's use of words.
00:30:17LloreanIn this case the change is fine (other than the commit message being incorrect) but I'm just saying, for language issues one person's word should never trump actual references.
00:30:32funmanit doesn't look like OED online is free
00:31:04LloreanIt's not exactly easy to find directly.
00:31:33gurenkofor fuze v2 I have to use ams sansa instruccion or normal instruccion?
00:31:41funmanis 'socket' wrong?
00:31:50LloreanAs I said, in this case the change is fine.
00:32:15funmani'm bookmarking the site for future use
00:32:55*Llorean wonders if there's a way to identify synonyms in the manual, and put in an effort to choose "terms" so that they can all be made more consistent
00:35:04 Quit gurenko (Quit: CGI:IRC)
00:35:46CIA-5New commit by funman (r26217): Clipv2 / Clip+ : lcd scanrate checked with test_scanrate
00:39:04 Quit kugel (Remote host closed the connection)
00:39:46 Quit bertrik (Quit: Leaving)
00:40:36max242funny that the audio on my fuze v1 keeps on playing, whereas it does not respond to any clickwheel activity, nor the buttons
00:41:23max242is there a kind of input process/thread that might have crashed?
00:46:56 Quit max242 (Quit: CGI:IRC (EOF))
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01:12:29 Quit solexx (Ping timeout: 264 seconds)
01:14:21 Part likemindead ("Vaya... con Dios.")
01:15:50CIA-5New commit by funman (r26218): Clipv1: move buttonlight functions to header ...
01:15:58CIA-5New commit by funman (r26219): Clipv1: cosmetics ...
01:16:05 Join incant [0] (
01:16:05CIA-5New commit by funman (r26220): Clipv1: charging curve
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01:19:48 Nick Unhelpful_ is now known as Unhelpful (~quassel@rockbox/developer/Unhelpful)
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01:24:15***Saving seen data "./dancer.seen"
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01:32:09 Quit liar (Quit: Verlassend)
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01:40:46 Join angelwolf71885 [0] (
01:41:27 Join flipe [0] (
01:41:55flipecan anyone help me installing rockbox on sansa fuze v2?
01:45:14 Quit flipe (Client Quit)
01:45:19 Join flipe [0] (
01:45:55flipecan anyone help me installing rockbox on sansa suze v2?
01:47:00kisakget OF v2.2.26 from
01:47:37flipeI have 2.3.31
01:47:47flipedon't work with this one?
01:48:30kisakcompile RockboxUtility from svn, and use it
01:49:02 Quit angelwolf71885 (Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539])
01:49:35kisak2.2.26 has been tested and is known to work fine with Rockbox's bootloader
01:49:44kisak2.3.31 has not
01:50:49flipecompile rockbox using ams sansa instructions?
01:53:39kisakfrom what I can tell, you can get away with using the current build from the website (which gets pulled by RockboxUtil
01:54:49flipethen build from website is yet compiled?
01:55:28flipebuild from website is compiled?
01:55:44 Join moparx [0] (~moparx@unaffiliated/moparx)
01:55:54flipeor I have to do anything with it?
01:57:00flipethen , I have to download fuze v2 build from website?
01:57:06kisakif you can run RockboxUtility from svn, then it should be able to grab the current build from the website, combine it with OF 2.2.26, and send it to your Fuze v2
01:59:03flipebut in website says that fuze v2 is not possible to make automatic instalation?
01:59:55kisakflipe: I was pondering changing that, but I decided to wait until 3.6 comes out
02:00:43kisakthe Fuze v2 was added to RockboxUtility recently
02:03:00flipesansa fuze(stable)
02:04:07kisak"Sansa Fuze V2 (Unstable)"
02:04:25flipeit doesn't appear
02:04:36fliperockbox utility 1.2.6?
02:04:56kisakno, RockboxUtility from svn
02:09:37flipei didn't find it
02:10:05flipei didn't find it
02:11:36 Quit flipe (Quit: CGI:IRC)
02:11:45 Join flipe [0] (
02:12:24flipei didn't find it
02:12:37 Join Rob2223 [0] (
02:12:42flipewhere can I get it?
02:14:10kisaksvn co svn:// rockbox
02:15:48 Quit Rob2222 (Ping timeout: 245 seconds)
02:21:04S_a_i_n_tflipe: That perhaps wasn't the best answer you could have been'll need to compile it yourself.
02:21:13S_a_i_n_tHave a look at the RB Wiki
02:22:15 Quit flipe (Quit: CGI:IRC (Ping timeout))
02:22:46kisakI tried
02:24:56S_a_i_n_tI know, but linking him to the Source trunk kinda gives the impression that that's where he'll find the current RButil.
02:25:19S_a_i_n_tAnd, while it *is* where to find it, there are a /lot/ more steps than just looking at the source code ;)
02:25:24 Join flipe [0] (
02:25:35flipeI dont' know how yo download it
02:25:48S_a_i_n_tusing Subversion.
02:26:09S_a_i_n_tWait one sec, and I'll find the Wiki link for you.
02:27:28 Quit MethoS- (Remote host closed the connection)
02:27:46S_a_i_n_tYou'll need to set up a build environment to compile the latest RButil
02:32:26flipedo you recomend me some enviroment? cygwin, colinux, vmware or interix?
02:34:14 Quit efyx (Remote host closed the connection)
02:35:12S_a_i_n_tthat depends on your operating system.
02:35:21flipewindows 7 64 bits
02:36:02S_a_i_n_teither VMware or CygWin. I use CygWin, but a lot of people don't seem to like it.
02:40:34UnhelpfulS_a_i_n_t: mostly the complaint i've heard is that it's slower than other solutions.
02:40:46 Quit bieber (Ping timeout: 276 seconds)
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02:44:01flipebut I have to compile rockbox?
02:44:37kisakflipe: no, you only need to compile RockboxUtility
02:45:03kisakyou can compile Rockbox if you want to however
02:45:09flipeI'm downloading debian4
02:45:20kisakand do everything manually
02:45:55flipebut results are the same that if I install automaticaly?
02:46:14kisakthey are
02:46:35kisakwell, less asprin are needed
02:46:42flipethen I prefer automatic:D
02:48:03saratogaif you just want to install rockbox, you can use the builds we distribute without compiling anything
02:48:04flipeI don't undestand this line "•md5sum: b53ee439589acd7233d2a59752fbe759 "
02:48:36flipealso for fuze v2?
02:48:56saratogasure, just follow the install directions
02:51:10flipei will go to sleep
02:51:18flipetomorrow i'll continue
02:51:23flipethanks for information
02:51:54 Quit flipe (Quit: CGI:IRC)
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02:57:39 Quit tchan (Ping timeout: 260 seconds)
03:01:55kisakI have trouble visualizing someone like flipe trying to do that before May 5th
03:04:09 Quit Boldfilter (Quit: Boldfilter)
03:06:14 Join Blue_Dude [0] (~chatzilla@rockbox/developer/Blue-Dude)
03:07:18Blue_DudeS_a_i_n_t: Hey, what crossfade settings are you using? I'd like to try to reproduce your bug.
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03:15:53 Quit ischeriad (Ping timeout: 240 seconds)
03:24:19***Saving seen data "./dancer.seen"
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03:29:40S_a_i_n_tBlue_Dude: second.
03:30:29S_a_i_n_tcrossfade fade in delay: 1
03:30:31S_a_i_n_tcrossfade fade out delay: 3
03:30:31S_a_i_n_tcrossfade fade in duration: 6
03:30:32S_a_i_n_tcrossfade fade out duration: 5
03:31:13Blue_DudeWhat modes?
03:31:16S_a_i_n_tAfter some amount of experimentation...I've found that those values sound best for non-gapless playback.
03:32:02S_a_i_n_tcrossfade: always and crossfade fade out mode: crossfade
03:33:24Blue_DudeOK, and what content are you trying to play that locks it up?
03:33:29 Join CGL [0] (~CGL@
03:33:51S_a_i_n_tMusic files are all 192~320kbps mp3s
03:34:20S_a_i_n_tSkipping about ~10 in a row locks the player up for ~15-30 seconds.
03:34:20Blue_Dudeok. I'll give it a try.
03:34:26 Nick CGL is now known as [CGL] (~CGL@
03:34:55S_a_i_n_tIt's a lot worse on the Nano1g than the Nano2g which leads me to believe that hardware is a factor to some extent.
03:35:35S_a_i_n_tI'm not sure how well (or if at all) you'll be able to reproduce it in the SIM.
03:35:44Blue_DudeHm. I'll try to lock up the e200 sim first and I'll build a Nano if I can't.
03:36:29S_a_i_n_tI was thinking more along the lines of trying it on the target you have.
03:36:41S_a_i_n_tA PC is bound to handle things a little differently, no?
03:37:14LloreanS_a_i_n_t: Well, the Nano 1G is also just a lot slower than the 2G isn't it? So hardware would be a factor just in the sense that it takes longer to get some things done, maybe?
03:37:20*S_a_i_n_t is unsure how accurately the SIM reflects the hardware of the target it's simulating.
03:38:17Blue_DudeYeah, I know, but I want to see if it's a logic problem first.
03:38:29Blue_DudeIt ought to screw up the sim if it is.
03:39:02S_a_i_n_tLlorean: Well, yes. But it's not really a question of speed...more of volume (amount). The Nano2g seems to be able to deal with skipping more tracks in a row than the Nano1g. But, that *might* be my imagination.
03:39:42S_a_i_n_tThe only two things I've seen the Nano2g *really* blitz the 1g on is building the database, and generating the pictureflow cache
03:40:18Unhelpfulamiconn: i'm trying to understand greylib here... the phases give the initial "phase" in of each pixel in an on/off cycle used to blend grey values? i find it interesting that initializing the phases array with an ordered dither matrix doesn't produce visible order in solid grey values..
03:40:20LloreanThat might be related then
03:40:30LloreanIf ~10 tracks does it, it could happen once you get to the rebuffer?
03:40:41LloreanSlow disk would reflect in database and pictureflow builds too.
03:41:04Unhelpfuli *think* it might look slightly better, but probably would need to send a patch to somebody with two Clips :/
03:41:37S_a_i_n_tfor an 8GB Nano2g (full of mp3s) it seriously only takes less than 10 seconds to init the database, for a 8GB Nano1g to do the same thing takes about ~60+ seconds
03:41:58S_a_i_n_tLlorean: And yes, it is definitely stalling when its refilling the buffer.
03:42:24S_a_i_n_tIt's just that without crossfade on, I can skip files until the cows come home without it locking up on me.
03:42:30UnhelpfulS_a_i_n_t: i would think slow storage there, i can't imagine DB rebuild is CPU-bound...
03:43:53S_a_i_n_tHmmm, I'm not sure what it is. But pictureflow cache and database init are the only two areas that the 2g Nano is notably faster than the 1g
03:44:32S_a_i_n_tIf the Nano2g port had all the kinks worked out of it, I imagine it would probably out-perform the Nano1g in a lot of other areas also.
03:45:19 Quit TheSeven (Read error: Connection reset by peer)
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03:48:28Blue_DudeDoesn't lock up the e200 sim. I'll try the Nano.
03:49:21UnhelpfulS_a_i_n_t: have you compared codec benchmarks? i mean, really, how often can you *see* how fast your player does *anything*? ;)
03:50:21S_a_i_n_tUnhelpful: Database init, and pictureflow cache building are two really good examples ;)
03:50:32Blue_DudeWell, no. It might be something to look at on the target. Enable the log in codec_thread and pcmbuf and see what comes out.
03:50:35S_a_i_n_tA countdown with one, progressbar with the other ;)
03:51:45S_a_i_n_tSo....err, what do I need to do? Make a Logf build?
03:52:14Unhelpfulyes, but my point is that it could also be decoding audio substantially faster (afaik it *should* be) and you won't see that at all if you're playing files that both player can handle.
03:52:40Unhelpfulnot logf, but edit apps/plugins/SOURCES and add test_codec.c so that you can time decoding.
03:53:20Unhelpfulthere are other things you could probably try to benchmark but that's the easiest thing to test and will give you a good idea how well optimized code for each core can work.
03:53:24S_a_i_n_tdoes that not pop up if I build with test_plugins?
03:53:30Blue_DudeThat and uncomment #define LOGF_ENABLE in codec_thread.c and pcmbuf.c. That will let it build a log in the debug menu on your target. :)
03:54:12UnhelpfulS_a_i_n_t: i don't know, does it? try using "open with" on an audio file, and see if test_codec is available.
03:54:15Blue_DudeThen lock that puppy up, dump the log and upload the file.
03:54:19JdGordongevaerts: eeek
03:54:33Blue_DudeAnd then I can see what's crumping.
03:55:03S_a_i_n_tHmmm, could you list the things I need to do/edit in one post? Just so it's easier for me to follow.
03:55:29S_a_i_n_tI won't be able to build for an hour or two though maybe, but I can get you results today for sure
03:56:20S_a_i_n_tJust PM me what I need to do if you'd like
03:58:05Blue_DudeEnable a logf build using tools/configure in (a)dvanced. Edit pcmbuf.c and codec_thread.c to uncomment #define LOGF_ENABLE. Make a full build and install it. Lock up your player, then go to the debug menu and "Dump log". That will create a log file on the Nano. Upload that and all is well. :)
04:00:22Blue_DudeNo rush. It doesn't branch for a week.
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04:06:10 Quit Blue_Dude (Quit: ChatZilla 0.9.86 [Firefox 3.6.3/20100401080539])
04:06:37 Quit TheSeven (Ping timeout: 260 seconds)
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04:35:14CIA-5New commit by jdgordon (r26221): make radioart work in the sbs
04:35:19 Join goffa [0] (~goffa@
04:41:43goffaso... did mknkboot get replaced by mkboot?
04:43:44goffai'm probably doing something very wrong.. i did this: nk$ ../../tools/mkboot ../nk.bin ../bootloader.bin
04:43:46goffa../nk.bin: Success
04:44:01goffabut i'm not seeing nk.bin in my current dir...
04:44:11goffadoes it just overwrite the original file?
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04:50:50 Quit Barahir (Ping timeout: 260 seconds)
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05:24:23***Saving seen data "./dancer.seen"
05:38:19 Quit Horscht (Quit: Verlassend)
05:47:29saratogagoffa: mkboot is for the iriver Hxx0 players
05:47:37saratogais that what you're trying to patch
05:47:51goffathat's why i was asking
05:48:36goffahaving trouble getting the mknkboot
05:48:44goffaso was trying other things....
05:49:00goffastill haven't found it
05:52:11saratogagoffa: i'm not sure, but the manual doesn't say to use mknkboot, so i'm not sure you need it
05:52:43goffathis is an experimental build ...
05:53:06goffatrying to build the dualboot bootloader
05:53:46saratogaand the instructions didn't work?
06:00:54goffawell... i'm trying to get a 240gb drive working ... on a gigabeat s
06:01:15goffai understand this is not supported
06:39:58 Join Orion7 [0] (
06:40:26Orion7what does it mean when I deleted files on my player but the files are still there?
06:40:57Orion7and i don't mean in the database
06:59:55Unhelpfulit means that they weren't deleted?
07:00:05Orion7well that's kindof obvious
07:00:27Orion7why does it say its deleting them if it isn't
07:02:30Unhelpfuli'm not sure why deletion failed. there was no error message at all?
07:03:59Orion7no but this is on fuze v2 but i don't remember this being an issue at this point
07:05:00Orion7its weird because the player doesn't see them either only windows does
07:09:46Unhelpfulfilesystem corruption maybe?
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07:10:07 Quit tchan (Changing host)
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07:11:48Orion7yeah i think it might be
07:12:00Orion7i assumme there's no way to fix it
07:12:44Unhelpfulwhy would you assume that? right-click the drive in windows and check it. :)
07:15:22Orion7in msc mode?
07:17:30saratogayou can't really do anything to the disk itself otherwise
07:18:21UnhelpfulOrion7: it's not in msc mode *now*?
07:19:07Orion7ok it said it didn't detect any problems
07:19:22*Unhelpful thinks this is an mtp issue :)
07:19:29Unhelpfulyou're using mtp mode in the OF?
07:19:56Orion7i usually use auto but i put it in msc mode to scandisk it
07:20:34saratogacan you actually delete files in rockbox that you added with MTP mode?
07:20:51saratogawhere do they end up?
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07:21:00Orion7you mean song files?
07:21:13Unhelpfuldid you look for the files you deleted after connecting it in MSC mode?
07:21:22Orion7oh ok one sec
07:22:02Unhelpfulsaratoga: "where files go" on-device in MTP mode is an implementation detail. since Sansa also supports MSC i'd expect they use a sensible directory layout?
07:22:40saratogaipods use MSC and they do not use a sensible layout, so i wouldn't assume sandisk has to be smart about this
07:23:16Orion7the deleted files don't show up in msc mode
07:23:26Unhelpfulsaratoga: ipods explicitly expect use of their transfer app for music, always, though.
07:23:47saratogaso basically the issue was you deleted the files from the disk and then didn't update the sandisk database?
07:24:05UnhelpfulOrion7: i'm going to make a guess here that OF uses its database when in MTP mode, and that the OF database is out of sync with the filesystem.
07:24:12saratogawell i doubt MS is expecting their mtp lib to be talking to linux machines
07:24:24***Saving seen data "./dancer.seen"
07:24:27saratogaanymore then apple expects theres to be using one of the third party libraries for it
07:24:39Orion7i updated in rb how do i update in sandisk of
07:25:20saratogaprobably just mount in MSC mode
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07:25:31saratogathat seems to refresh the database
07:25:56Orion7oh so it refreshes the database
07:26:03Unhelpfulsaratoga: maybe, i'm just saying that if sandisk supports music transfer in both modes they *likely* use a sensible layout of some sort. apple is different as they have an MSC-is-not-for-music-transfer policy.
07:28:24Orion7hmm it seemed to help but its still showing songs that aren't there
07:28:31Orion7not as many though
07:28:48UnhelpfulOrion7: don't use MTP then? ;)
07:30:14Orion7strangly msc only shows the songs on my memory card not the players drive
07:31:46Orion7its always been like this but i can transfer still in mtp so i guess i'll do that..but i meant songs are still showing up that aren't there in the players database
07:32:18pixelmaon the c200v1 the songs added in MTP mode ended up in some system/mtpcontent/somenumber/somenumber/somestring.dat fiile or so (those where example mp3s and I wanted to get rid of them...
07:32:55saratogaOrion7: you should have two drives
07:33:10Orion7yes d and e
07:33:29Orion7e is my memory card and the files show up, d is my players drive and the music folders show empty
07:35:42Unhelpfulpixelma: so much for my assumption they'd be sensible.
07:38:21saratogado you have files on the disk?
07:39:18Orion7they show up in mtp/auto mode
07:39:37saratogabut not in rockbox right?
07:39:51pixelmaUnhelpful: that's why I told it ;) The most fun part there is that they used the "system" folder although there also is a "music" folder creates by the OF. I assume the latter is used when using Sandisk's sync program in MSC or so but I never installed that. Maybe they got better, at least something changed in folder structure I think
07:40:30Unhelpfulmtp is not files. it is a database. the things you see in it need not actually exist at all.
07:41:43saratogabasically if you use mtp you should not expect anything at all ever
07:41:47saratogathat is your problem
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07:53:01pixelmais slow for anyone else? I even got a timeout on first try
07:56:35pixelmasvn too :/
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08:05:33markunpixelma: yes
08:06:51AlexPLlorean: Given that (apparently) jack and socket both work, for consistency why not chose the one that isn't potentially confusing?
08:07:21LloreanAlexP: I thought I rather specifically said that the use of socket was fine.
08:07:47LloreanWhat initially caught my attention was the commit message saying one was "more correct" which was why I initially asked after the discussion. I don't think I ever said the change itself was a problem.
08:07:58Orion7if the database is corrupt in my sansa is there a way to fix that
08:09:12AlexPAnd I didn't get it wrong
08:09:33AlexPIt may be that officially Jack is socket, but it can be and is used to mean both, and is therefore confusing
08:09:52AlexPPeople might "officially" incorrectly use it like that, but they do
08:10:00LloreanAnything *can* be used incorrectly
08:10:11LloreanBut I've never heard it used for the plug.
08:10:18LloreanJust the socket.
08:10:22AlexPTechnically jack means surface mounted
08:10:26AlexPWell lucky you
08:10:35AlexPI assure you that some people do use it like that
08:10:39saratogain US english i think they're the same
08:10:50saratogaat least neither seems more natural to me
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08:10:56LloreanAlexP: The fact that some people misuse it shouldn't factor in. I bet I could find some people that misuse socket too.
08:11:17AlexPLlorean: Of course it should factor in, if there is a perfectly acceptable alternative that isn't confusing
08:11:26AlexP*potentially confusing
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08:11:45AlexPIt also helps in looking it up for non-English speakers I suspect
08:11:56LloreanHelps in looking it up?
08:12:04LloreanThe dictionary definitions I found were all explicit about which side it is.
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08:12:31AlexPI really don't see what use provoking an argument is
08:12:56LloreanAll I said was that language things shouldn't be changed on one person's opinion without at least looking at a dictionary first.
08:13:04LloreanIs that really such a contentious opinion?
08:13:08AlexPWhy? In this case I was correct
08:13:15LloreanYou weren't actually.
08:13:19AlexPYes, I was
08:13:25AlexPAnd we chose one of two in use
08:13:30LloreanYou didn't say "I think some people misuse it, so we should pick socket which can be misused less"
08:13:35LloreanYou said that "jack" can mean either
08:13:46LloreanWhich is incorrect. It can't actually *mean* either, but it can be abused to mean either.
08:13:57AlexPI'm sorry I didn't phrase it exactly as you would like
08:14:08LloreanSeriously though, why are you so upset?
08:14:25AlexPAnd both were already in use - we had to pick one so we chose socket over jack
08:14:30LloreanI said there's nothing wrong with this change, I just don't think language changes should happen on the say of one person like that - what if you had been more wrong?
08:14:38LloreanI don't get what you're so upset about
08:14:39AlexPIt isn't like all were jack and we went through and changed them all
08:14:47Llorean*all* I said was "we should check dictionaries first"
08:14:58LloreanI didn't say "you shouldn't have changed it"
08:15:02LloreanI didn't say "you did it wrong"
08:15:27LloreanI said "you did the right thing, but there was a slight error in the expressed reasoning, and it could've led to the wrong thing, so let's be careful in the future, okay?"
08:15:41LloreanWhat's wrong with that idea, exactly?
08:16:11AlexPBecause it isn't rocket science
08:16:26AlexPI may have slightly misexpressed why to use socket, and I'm very sorry
08:16:32AlexPBut I made the correct decision
08:16:46AlexPAnd I don't think we have to run every tiny little thing through a committee
08:16:51LloreanYou made a valid decision. Correct is pretty subjective here.
08:17:00AlexPIt is the manual
08:17:01LloreanWhere did I mention use of a committee?
08:17:08AlexPI don't think it needs an inquisition
08:17:16Llorean*all* I said is that one should check a dictionary for word meanings.
08:17:24LloreanIt takes an extra 15 seconds.
08:17:26AlexPLlorean: And that more than one person should be asked
08:17:39LloreanI said that I don't think it should be based on the opinion of one person
08:17:58AlexPanyway, boring pointless discussion, and I have to go to work
08:18:48LloreanThis is the same problem. I say "don't base it on the opinion of one person" and you interpret it as "ask multiple people"
08:18:53LloreanThey don't mean the same thing at all.
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08:55:52amiconnUnhelpful: Under ideal conditions you shouldn't notice an effect when changing the 'phases' initialisation
08:56:33Unhelpfulamiconn: because adjacent (in time) "frames" should blur together?
08:57:15amiconnThe random init serves two purposes: It reduces graininess and the probability for regular patterns to appear if the greylib frame rate is not perfectly synchronised with the display's internal frame rate
08:57:56Unhelpfulgiven that they've been observed *not* to blend well on clip, i was rather expecting some regularity to appear in areas of solid near-black
08:58:22amiconnYou can try with just zeroes out phases
08:59:12amiconnWe cannot actually synchronise output on almost all targets, so we're just trying to run close to the internal frame rate of the display
08:59:36Orion7my fuze of database is corrupt is there a way to fix it
08:59:57amiconnThe latter also drifts with temperature, although this drift is rather small on most LCDs, only the archos LCD has a pretty large drift (several Hz)
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09:10:11*Unhelpful wonders if we know anybody in particular who has several clips...
09:10:55LloreanUnhelpful: Does something need compared between clips?
09:11:03Unhelpfulamiconn: yes, i can see that sync is out a bit on clipv2, there's a visible break between frames that you can see sweep down the screen slowly.
09:11:05pixelmawhile changes to the manual were discussed. I already mentioned it here yesterday in the evening but I'm also a bit annoyed by the "delete unused parameters from the buttonmaps" part of commit. As I said yesterday, I realise it wasn't used so far but deleting it now makes it harder if someone wants to use caption or title now (and they didn't hurt IMO). That's also a change I at least want to see discussed
09:11:19pixelmaUnhelpful: funman I guess
09:11:42UnhelpfulLlorean: i was playing with changing the greylib initial phase. it's rather hard to say, on my one clip, with a reinstall and restart in between, if it's *better* :/
09:12:08LloreanAh, so side by side comparison on ostensibly identical clips would be ideal?
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09:12:33pixelmaunfortunately I'm not on the svn mailing list and fml is seldom around is dead or it's only my problem?
09:13:34UnhelpfulLlorean: that's the idea. i suppose i could try photo/video comparison.
09:13:48Unhelpfulpixelma: that's a good idea, i'll ask if i see him. :)
09:14:28pixelmamitk: for me it wasn't entirely dead but very slow
09:14:47S_a_i_n_tanyone else having problems with SVN?
09:14:57mitkpixelma: thanks
09:15:07S_a_i_n_tI'm trying to SVN up and it's taking *forever*!
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09:15:24pixelmaS_a_i_n_t: yse, same as the homepage
09:15:26mitkSame for me
09:15:28pixelmayes too
09:15:56S_a_i_n_taha...well, no offence guys, but I'm glad it's broken for you too ;)
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09:16:20mitkLet's DOS it!
09:16:28S_a_i_n_tIt means I didn;t mess anything up :P
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09:21:06B4gderwe're aware of the problem with the host, it is being looked at
09:21:18pixelmano opinion on the deletion of the caption (and title) parameters for the button tables, other than mine?
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09:24:25***Saving seen data "./dancer.seen"
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09:35:17flipeI can't enter to rockbox web
09:35:21flipethere are any problem?
09:42:30***Started Dancer V4.16
09:42:30***Connected to on port 6667
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09:42:09flipehello S_a_i_n_t
09:42:16flipedo you remember me?
09:42:28flipeI want to install rockbox on fuze v2
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09:43:02flipeand i need to compile svn rockbox utility
09:43:21kugelare we frozen now or not?
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09:45:00pixelmaaccording to the topic
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09:45:32kugelI thought there will be an email
09:45:55LloreanLike the one from AlexP earlier?
09:46:06Llorean"Right then chaps, we are now in feature freeze for 3.6." and so on
09:46:21pixelmaI think there was but maybe the mailing lists suffer from the connection problems too
09:46:22kugelI got no mail
09:46:38LloreanWell, it was on the list.
09:46:42AlexPIt is on the website mail archive, I checked after sending it
09:46:54AlexPIt just hasn't made it through to you yet
09:47:04AlexPAlso, the topic of this channel says so :)
09:47:04kugelah yea, I see it there too
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09:49:13flipein vmware guide whats the meaning of this line: " md5sum: b53ee439589acd7233d2a59752fbe759 "
09:51:46flipeI have download vmware, rockbox vmware image
09:51:46flipeand now guide says that
09:51:46markunflipe: with md5sum you can verify that 2 files are identical
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09:53:52pacovilaHello all
09:54:30pacovilaJust a note indicating I've created a task for Spanish language update
09:54:40pacovilaFS #11301 - PATCH for updated Spanish language
09:55:16pacovilaBTW the diff-generating page fails to include new translations for new strings, so the patch was manually tweaked
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10:26:15pamauryCan I commit my fix for FS #10913 ? Nobody has something to object to the patch I proposed yesterday ?
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10:31:14CIA-6New commit by pamaury (r26222): FS #10913: fix file browser not updated on microsd insertion/removal. This is a synchro bug in dircache: the system send a SYS_FS_CHANGED message which ...
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10:36:42CIA-6New commit by pamaury (r26223): usb-as3525v2: fix typo in a comment.
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10:37:55pamauryI'm quite surprised by the build errors for my commit, they are completely unrelated, they seem to be a unclean build
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10:40:13pamauryThe errors disappeared at the next build o_O There is a problem with the build system or the build client which built it
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11:17:07flipesomeone can help me compiling rockbox utility with vmware?
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11:19:44flipesomeone can help me compiling rockbox utility with vmware?
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11:24:42flipesomeone can help me compiling rockbox utility with vmware?
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11:27:24linuxstbflipe: Just be patient - people aren't here constantly. Also, you would get a better answer if you asked a specific question.
11:29:33flipeI have download mvware and rockbox image, I enter xshell, but I don't know what I have to type
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11:30:23linuxstbflipe: Why do you need to compile it yourself?
11:31:32flipei want to install rockbox on fuze v2
11:31:51flipeand some users (kisak and Saint)
11:32:06flipesay me that I need svn rockbox utility
11:32:40linuxstbNo, you should be able to install Rockbox without it - Rockbox Utility is optional. The manual (or wiki) should have install instructions.
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11:34:17flipeI know , but thay said that using rockbox utility is easier than manual instalation
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11:38:11pamauryAnd can't you use an already built rockbox utility ?
11:38:17peturflipe: what's wrong with ?
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11:39:42flipebecause last version doesn't appear fuze v2
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11:40:05flipebut in svn it appear
11:40:22flipeor that say me some users
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11:42:18b0hoonjhMikeS: this bug you squashed in r26064, shoudn't be fixed for the other targets too, e.g lcd-as-e200v2-fuze.S ?
11:42:32***Saving seen data "./dancer.seen"
11:42:36pamauryWhat is your system ? Why do you want to build it in a VM ?
11:42:45b0hoonif yes, i'll fix it later
11:43:03flipewindows 7 64bits
11:43:23pamauryCan't you build it directly under windows ?
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11:44:09flipei don't know, i'm trying to follow other users instructions
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11:46:38pamauryI must admit that I don't know windows much, but if you build it in a VM, first you have to install a VM and then the VM must have sufficient access to usb device in order to perform the installation. Perhaps other people here know about that ?
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11:47:46flipeok, thanks, i will wait few minutes and then I ask again
11:47:55flipethank you very much
11:48:58pamauryDo you already have a VM with a system installed on it or not ?
11:50:05flipei have download vm and rockbox vm image
11:50:52flipei have login and enter to xshell
11:51:06markunflipe: I sent you a PM, did you see my messages?
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11:54:42pamaurywhat is a rockbox vm image, do we provide something like that ?
11:55:22flipe•Download the Rockbox VMware image (~ 217 MB) from one of these URLs:
11:55:33flipeI have read it on guide
11:55:57flipebut i don't know what it is
11:56:39pamauryBut you have it and it runs ?
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12:00:46pamaurydid you follow the guide ? The "compilling" section ? You have to download the source using svn
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12:02:09flipei know, but i can't get it
12:02:25pamaurywhat do you mean ?
12:03:35pamauryIf it's a network problem, perhaps you have to configure vmware to network access to the VM.
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12:11:01markunpamaury: I doubt you can easily make a windows version of rbutil with the vmware image though..
12:12:02pamauryNo you can always run it in the vm
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12:12:54pamauryI think vmware allows the guest VM to have access to usb devices.
12:13:59pamauryBut if possible, it would be better to do everything under windows, I agree, but he doesn't seem to want to do that...
12:15:17Unhelpfulis it possible to build windows rbutil with, for example, mingw cross-compiler toolchain?
12:15:25markunpamaury: I think it's easier to just use a manual installation
12:15:53Unhelpfulor you could use a windows vm in vmware in your linux vm? ;)
12:16:05markuneventually there will be a new release of rbutil with support for the fuze v2
12:16:46pamauryThen you are better off building everything under windows.
12:17:04pamauryPerhaps the best way is to wait for a new release of rbutil, when will it happen ?
12:18:31marc2003there are full manual install instructions for the fuze v2 including all required files here: -
12:20:22marc2003that's got to be easier than building rbutil?? :p
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12:20:23markunmarc2003: yes, I pointed him there
12:20:28pamauryflipe: I think you should do a manual installation, that will be way easier. Just follow the instruction in the link given by marc2003
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12:27:42markunI added support for the latest fuze v2 firmware to mkamsboot. Should I commit it or wait for someone to actually try it? :)
12:29:36flipefinally i have installed rockbox manually with sansa ams manual instalation, markun have helped me
12:30:49flipehe deserves an ovation
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12:35:37CIA-6New commit by mc2739 (r26224): Fix typos in comment
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12:38:20mc2739markun: somebody should test it before committing
12:47:29S_a_i_n_twell, flipe did apparently....
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12:57:09markunS_a_i_n_t: no, he used an old firmware. I didn't want to risk bricking his player as his first rockbox experience :)
12:57:27S_a_i_n_taha, fair enough ;)
12:57:38CIA-6New commit by uchida (r26225): updates Japanese translation
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13:19:06funmanmarkun: i'll test last fuzev2 OF later today
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13:26:09funmanmarkun: you have 1599cc73d02ea7fe53fe2d4379c24b66 too?
13:27:58funmanfuzev2 OF 02.03.33 release notes say: "Minor audio distortion when browsing song list during microSD card playback", anyone noticed that with the OF or rockbox ?
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13:35:39funmanthat's also in the release notes of the previous fuzev1 02.03.31 OF
13:36:50mitkI'm updating polish translation and have question concerning LANG_REMOTE_FMRADIO in english.lang. Is word remote needed in "Remote FM Radio" string? Isn't it redundant in this context?
13:37:18funmani think remote means located on the headphones here, i.e. not on the player itself
13:37:48mitkBut what is remote? Radio or headphones?
13:38:18funmanradio chip*
13:38:55mitkWhat player has this?
13:39:25pixelmano... that's the weird string referring to the radio screen
13:39:46S_a_i_n_tand it has "Remote" in it?!?
13:39:57S_a_i_n_tthat *is* weird indeed.
13:40:04mitkSo it is not needed. You can see that screen you looking at is on remote?
13:40:54pixelmawhich you can design just like a WPS and this is for setting the new radio screen design... some players have lcd remotes and so a different setting for it
13:40:57funmanpixelma: it's only used if HAVE_REMOTE_LCD is defined
13:42:26mitkWhere this string is displayed. On player or on remote. This setting is for radio on player or for screen on remote?
13:42:35***Saving seen data "./dancer.seen"
13:43:19pixelmayes to set a radio screen design for the remote, just like there is a "RWPS" (remote WPS) for those
13:43:48pixelmait's displayed in the theme settings on both
13:43:54pixelmathe string
13:44:06funmanpixelma: does the c200v1 have the same audio glitch when rebuffering than the e200v1 ?
13:44:29mc2739pamaury: please check FS #11302 when you have time
13:44:44pixelmaI'm not sure which audio glitch you are referring to, but you can hear disk access
13:44:51pixelmaif that's what you mean
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13:45:21funmani'm wondering if limiting the audio buffer size on playback would make it better without harming battery life
13:45:28pixelmayou can also hear it with the OF but it seems a bit quieter, haven't tested though
13:45:36mitkpixelma: Description in english.lang for it is "in the main menu"
13:45:50funmanAMSv2 have the same thing, I can test on those
13:46:10pixelmafunman: most noticeable when the OF refreshes its database
13:46:59funmanok i'll check that
13:49:18funmanon Clipv2 I noticed the background noise while playing (not when listening radio) is different (it lasts less longer, but is more frequent) when CPU is boosted
13:49:34funmanI also think it's different when using 24MHz or 40MHz cpu clock
13:49:34CIA-6New commit by uchida (r26226): Rockbox Utility: updates Japanese translation.
13:49:56pixelmamitk: my guess is the following - and I see a problem in that - JdGordon decided to reuse the "FM Radio" string which is in the main menu to access the radio und used it for the theme setting too
13:50:23pixelmathen he had to add it for the remote in the same way (and probably copy+pasted it)
13:51:05funmanclipv2 and clip+ seem to charge exactly the same way -> indication that they have the same battery ?
13:52:01*pixelma wanted to give the radio screen setting its own string
13:52:33pixelmais that a problem regarding the freeze and the translation updates?
13:52:49mitkpixelma: I have no player with remote so please confirm: LANG_REMOTE_FMRADIO is displayed in theme context and it concerns setting for theme on remote screen?
13:53:38pamaurymc2739: I'll have a look
13:55:55pixelmamitk: don't have a new enough build on my M5 but I'm pretty sure it is. If you want to you could test in a sim
13:56:18pixelmaor ask around here, maybe you find someone who can quickly look
13:57:14mitkTo everyone: Someone can help with this?
13:57:18pamaurymc2739: you're right, it freezes my e200v1, I must have made a stupid mistake in that commit, I'm investigating
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14:08:22markunfunman: did you ever try AUDIOSET2_HPH_QUALITY_HIGH? I was wondering if you can hear any difference.
14:08:46funmanyes, i didn't hear a difference. but my ears aren't especially good quality ;)
14:09:35markunwould be nice if we could tweak such settings while the music is playing
14:10:04markundoes the OF set AUDIOSET2_HPH_QUALITY_LOW_POWER? I see the linux patch does.
14:10:14funmanshould be doable, i'll see if i can add something in the debug menu
14:10:17funmani don't know
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14:10:29funmani'll check (bbl)
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14:14:09pixelmamitk: the string was added in this commit: (check changes to english.lang there)
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14:16:31pamauryCan someone who knows the queueing system confirm this: in dircache.c, check_event tries to remove an event and repost it.
14:16:45pamaury1) It will fail if there are no messages
14:16:53pamaury2) It will mess the messages order, no ?
14:17:49pamauryHum, not 1) but it will delete some messages...
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14:18:30mitkpixelma: thanks, I will
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14:20:48*pixelma is a bit worried about the increase of reported c200 not booting anymore in the forums lately
14:21:43pamauryis it rockbox related or just hardware failure ?
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14:27:57pamauryIs there a function to insert a message in the queue but at head ?
14:28:23pamauryforgot that, there is queue_peek...
14:28:46mitkpixelma: You were right. It is menu item for browsing *.rfms files.
14:28:48pixelmapamaury: not sure, but it makes me wonder that there were like 4 or so reports in the last 1..2 weeks while I can't remember many reports before
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14:34:57pamauryI just got a data abort, how can I find out where it append with the address ?
14:35:21Tornelook in
14:36:08Torneassuming it wsa in core :)
14:37:06pamauryyes it was
14:37:45pamauryI suspect that the core can do a data abort if the sd is inserted enough to trigger hardware detection but not enough to be actually functional...
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14:48:18CIA-6New commit by funman (r26227): Clip+: add charging curve ...
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14:50:53CIA-6New commit by pamaury (r26228): dircache: ...
14:51:02pamaurymc2739: that commit should fix it
14:54:13funmanpamaury: red on recorder
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14:55:26pamauryI just saw that, I think there is a mismatch on the #ifdef on queue_peek between header and source
14:58:01CIA-6New commit by pamaury (r26229): kernel: the header says queue_peek should always be compiled in but the source put it in the #ifdef HAVE_EXTENDED_MESSAGING_AND_NAME section
15:01:17funmanmarkun: it seems the OF uses the high quality mode
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15:01:21pamaury(except the build client which does crap)
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15:09:09markunfunman: do you still want to add some debug options to try out some of the settings?
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15:10:09funmansure, perhaps we'll find the source of the audio hiss
15:10:54funmani tried with longer dma bursts for PCM, and increasing/decreasing HZ value but the hiss is still the same, and differs with the CPU freq
15:10:58pixelmaI'm quite sure a big part of it is just hardware
15:11:22markunpixelma: but supposedly the OF doesn't have it..
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15:11:38markunfunman: right?
15:11:55funmanthe OF doesn't use such a low volume though, and as I said i'm not an audiophile
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15:12:14pixelmaon the c200(v1) it has, maybe a bit quieter though
15:12:42markunwell, if we can improve the audio with some codec settings, why not
15:13:55CIA-6New commit by funman (r26230): mkamsboot: support Fuzev2 OF 2.03.33
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15:29:03markunpixelma: look like the high quality settings I now set for the v2 targets are already used for the others
15:30:23CIA-6New commit by teru (r26231): avoid overflow in puts_scroll().
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15:42:36***Saving seen data "./dancer.seen"
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15:49:32Torneif I add support for buffer_alloc to be used to load the UI font, would that be considered a new feature and not allowed in the freeze? :)
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15:49:55Tornei'm looking for a reasonably simple interim fix for FS #11168 (font_load is super slow for fonts over 60KB on ipodvideo)
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16:01:28CIA-6New commit by jethead71 (r26232): mpegplayer: use OFF_T_MIN/MAX instead of LONG_MIN/MAX in one spot. Define OFF_T_MIN as well if not already defined.
16:05:48jhMikeSpamaury: is there some reason queue_peek has to be compiled where not currently used? why not change the header instead? is it going to be?
16:06:35pamauryhum, it's true that currently it is only used by dircache, on the other hand, I don't feel like putting a #ifdef HAVE_DIRCACHE in kernel.h
16:07:14pamauryand the current #ifdef in kernel.h is completely unrelated
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16:07:46jhMikeSwell, if it's used on HWCODEC now, then it's used and SWCODEC just didn't use the additional functions
16:08:51pamaurywhy HWCODEC vs SWCODEC, I don't understand
16:09:13jhMikeSMAS codec players (archos)
16:09:30pamaurydircache is not related to {S,H}WCODEC
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16:10:38jhMikeSaye. no, they didn't have any need for HAVE_EXTENDED_MESSAGING and only playback.c was using queue_peek at the time, which is SWCODEC
16:11:11jhMikeSqueue_peek was created just because Nico_P asked for it in the MoB
16:12:33pamaurybut queue_peek has a use in dircache, the current code was broken and it should have been a queue_peek. Now it's true that when dircache is unused, it is compiled but unsused but I can't see a simple way to work around this problem
16:14:06pamauryexcept if you want to introduce a new HAVE_QUEUE_PEEK
16:15:43jhMikeSnot if it's getting a wider clientelle regardless of S/HWCODEC, then it's just part of the kernel now
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16:17:42jhMikeSmakes me think it should be able to remove the message atomically and peek beyond the queue head (easy to implement)
16:21:01jhMikeSwould that be of any use? also that gets around another message showing up after a peek and concealing what was just peeked.
16:22:27pamauryI thought about that but there is only one use for queue_peek for now so I guess a more complicated version would be useless
16:23:50pamauryhum, tagcache makes a bad use of queue_wait_w_tmo/queue_post, it should be queue_peek (tagcache.c:3717) no ?
16:25:42jhMikeSpamaury: agreed on that
16:26:09pamauryok, I'll change that too, that sort of thing could cause really nasty bug
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16:27:16jhMikeSof course, it doesn't see any beyond the head and would continue to process until others are first processed
16:28:09jhMikeSI'm not sure how good that is for check_dir
16:29:23jhMikeSnor check_deleted_files and maybe load_tagcache
16:29:24pamauryyou mean, always seeing the first message only ?
16:29:34jhMikeSright, which might not be one of those in the list
16:29:58pamauryit's true that it should scan the whole queue, just as in dircache:check_event_queue
16:30:43pamauryon the other hand, it's not time critical so I'm not sure it's important, the code probably yield between calls
16:30:51markunpamaury: care to test FS #11304 ?
16:32:06pamaurymarkun: I can try, I'm not sure I'll be able to see the difference though. For which device(s) it is ?
16:32:40jhMikeSpamaury: it does yield, yes. peek_message only checks the head, it's effectively queue_empty that returns the current head, nothing more.
16:33:22pamaurythere are ecread, which probably yield at some point but it's true that such a loop without an explicit yield is suspicious
16:33:27markunpamaury: as3525v2
16:33:42pamauryok, I check, is there a preferred type of music to see a difference ?
16:33:58markunpamaury: I don't know myself what to listen to..
16:34:08markunto me there is no obvious change in quality
16:35:26pamauryok, give me a few minutes to test
16:40:16pamaurygrr, low battery ! It seems that rockbox does not charge correctly my clip+
16:40:55pamauryor perhaps that's my usb experimentation, you'll have to wait a bit more :)
16:44:54jhMikeSpamaury: only check_deleted_files doesn't explicitly yield afaics. yielding/not yielding doesn't make message order predicable.
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16:45:32pamaurythe point is that not yielding could lead to a long freeze
16:45:53pamaurythe messagr order is the message order, but the check_event_queue should not modify it
16:47:44pamauryfuck, why does my clip+ crash on usb plug...
16:49:57Torne <- proposed patch for dynamically allocating font buffer on boot. anyone want to review/test/comment, or to comment on whether it could count as a bugfix? :)
16:52:36pamaurymarkun: I can't hear a difference but I'll retry later
16:53:55markunpamaury: I wonder if anyone will be able to hear a difference. scorche|sh? :)
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16:57:35*jhMikeS points to pcm_record.c for this aborrent but practical reliance
16:57:48jhMikeSline 936
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17:00:15pamauryat least it is written
17:01:37pamauryjhMikeS: do I change the tagcache thing to use queue_peek ?
17:02:01pixelmaTorne: which buffer are you stealing from and how does that work? Just thinking about hwcodec not having MoB but maybe that's not related at all... I can't tell as a non-coder
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17:02:49Tornepixelma: it's taking it from the audio buffer
17:02:59Tornebuffer_alloc just shrinks the audio buffer at boot time
17:03:32Torneso ipodvideo or similar players, with cabbiev2, will lose up to 240K of audio buffer if the user picks a big font
17:03:38pixelmadoes that work everywhere?
17:03:39Tornethat's less than 1% of their ram, though
17:03:56Torneas long as you don't ask for too much :)
17:04:52Torneth eidea is that most of the time the main UI font doesn't change
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17:05:32Torneif you have enough ram that the user's choice of font is pretty small, then until we fix fontcache to not be crappy, it's probably better to just use more ram and load the whole font
17:05:43Tornemakes booting significantly faster on ipodvideo
17:05:48Torne(with cabbie)
17:06:11Torneit still works if the user changes font at runtime, it will just maybe have allocated too much or too little to do it optimally
17:07:55Torneincidentally, there are still buffering bugs it seems :(
17:08:04Tornei can reproduce
17:08:14Torneand while experimenting i just managed to get boost stuck on
17:08:28Torneeven though it's playing a codec that doesn't need boost and isn't buffering
17:08:50Tornethere's a variety of interesting ways to get it to fail to buffer enough data at once, it seems
17:09:50AlexPTorne: If you change font to one that is no longer optimal for the buffer, I assume it just sorts itslef out at next boot?
17:09:55TorneAlexP: yup
17:10:06Torneif you load a bigger font, it will just use the fontcache for it
17:10:12Torneif you load a smaller one it just wastes ram
17:10:29Torneit never allocates less than some lower limit
17:10:55Tornebut that limit could probably stand to be lower, atm i am using the old maximums as the minimum
17:11:15Torneit really does look like skipping forward to a partially buffered track buggers up buffering
17:11:40Tornecan someone else try this? load a playlist bigger than ram, go into buffering screen, skip tracks forward until track_count == 2
17:11:49Tornethen watch what happens if you skip forward once more
17:12:01AlexPone mo
17:12:05Tornefor me it resets everything all at once, and the audio stalls for half a second
17:12:09Tornethis is wrong :)
17:12:10CIA-6New commit by pamaury (r26233): tagcache: fix queue operation, it should be queue_peek.
17:12:16Torneit doesn't do it if you let the track play out naturally
17:12:42Torneoh, let it finish buffering befor eyou skip anything, also
17:14:14AlexPTorne: seems fine here (beast)
17:14:29Tornethe reporter of the bug thinks it might depend on dircache/tagcache being active
17:14:36Tornei have both loaded to ram
17:14:38Torneso do they
17:14:41AlexPI go to track count == 2, then skip back once more, all the levels drop again, but it keeps playing fine
17:14:53AlexPI have dircache but not tagcache
17:14:54Torneskip back?
17:15:01AlexPer, forward
17:15:10AlexPback in terms of track count going down :)
17:15:11TorneThe levels shouldn't drop immediately just because you've skipped forward, though
17:15:18Torneonly if you pass the watermark
17:15:28AlexPno, usefl drops
17:15:31Torneah, yes
17:15:34Torneusefl will
17:15:34AlexPthe others don't, sorry
17:15:42Tornefor me, *all* of them instantly zero
17:15:47Tornei.e. it starts rebuffering the instant i hit skip
17:15:52 Quit pamaury (Quit: exit(rand());)
17:16:09Tornebut it seems to be rebuffering the next handle from the beginning, so it can't manage to start playing it
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17:16:32AlexPI only get that if I skip from 1 to 0
17:16:40AlexPas would be expected I suspect :)
17:16:47TorneYah, that's normal :)
17:16:55Tornewe can't do anything about that..
17:17:39TorneOh, wait
17:17:43TorneI am, in fact, blind/stupid/etc
17:17:54Torneit happens when the skip forward causes usefl to drop below the watermark
17:18:10AlexPaha :)
17:18:11Tornemy antiskip is just set high enough that this is reasonably likely
17:18:18Torneit still shouldn't cause it to skip though, really
17:18:28Tornethere should be enough data to keep playing for a few seconds while the disk spins up
17:18:53AlexPpcm seems to run out *just* before it starts rebuffering
17:19:19*Torne sets antiskip to something really high as that might help :)
17:19:33Tornehelp to reproduce, i mean
17:20:06Torneah, no, that doesn't help :)
17:20:16Tornebecause then it crosses the watermark while skipping to a fully buffered handle
17:20:19jhMikeSpaumary: I already agreed it's better. Besides, I see it's moot now. :)
17:21:48Torneyeah, that seems to be the recipe to make it go wrong: skip to a partially buffered handle such that useful drops below the watermark
17:21:56Torneit looks like it gets confused and throws away the partial handle
17:22:02Tornewhich makes the audio skip when it needn't
17:25:54 Join flipe [0] (
17:26:36flipeI have installed rockbox in my fuze v2 and doesn't appear "pause on headphone unplug" option, how can I use this option?
17:27:08 Quit chrisb (Ping timeout: 245 seconds)
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17:27:38TorneNone of the sansa players have headphone detection, as far as i know
17:27:59Tornethe option only appears on players which have the hardware support for it, and where we know how to detect it :)
17:28:19Tornedoes the original firmware pause on unplug?
17:28:38markunI believe it's only possible to detect the headphone being inserted.. not very useful for us.
17:29:03Torneif the OF doesn't do it then the hardware probably doesn't support it
17:29:11flipeok, I ask because I have read it on rockbox manual for fuze v2
17:29:19Torneit shouldn't be in the manual
17:31:43Tornei can't find it in the current manual
17:31:43flipeConfig file options pag179
17:32:15TorneThat only lists *all possible options*
17:32:15flipepause on headphone unplug off, pause, pause and resume
17:32:19Tornei.e. that exist on any player
17:32:42Torneif it was an option on your player it would be in chapter 7, playback settings
17:32:43Torneand it's not
17:33:02markunso perhaps we should also remove it from that list
17:33:25Tornei'm not sure how that list gets generated
17:33:46Torneaha, it doesn't :)
17:33:54markunah :)
17:34:00CIA-6New commit by jethead71 (r26234): ata: do some threading-related corrections (some sync related where it matters). Make sure 'sleeping' is 'false' before the powerup sequence ...
17:34:05Torneso yeah, someone needs to stick the right \opt stuff in there
17:34:27Torneflipe: so actually sorry, yeah, you have found a bug in the manual :)
17:34:33Torneit's not supposed to be listed there, i'm wrong :)
17:35:00saratogamarkun: i tried that patch, no difference on my Clipv2
17:35:09AlexPflipe: Could you open a bug report on flyspray for it please?
17:35:17saratogaIMO you'll need to use RMAA to see differences in things like bias current
17:35:54flipeI will tried
17:37:06AlexPflipe: Thanks
17:37:45 Quit teru (Quit: Quit)
17:38:03flipealso I have seen that when I use random order, title doesn't be the correct one
17:38:22flipeit appears another song that I'm listen
17:38:38markunsaratoga: if it doesn't improve the audio at all and reduces runtime, maybe we can remove AUDIOSET3_IBR_HPH for the v1 targets
17:38:58mtsaratoga: Good news, seek() works out of the box. :)
17:39:06saratogamt: great
17:39:14saratogai'm not surprised though :)
17:39:53AlexPflipe: Are you sure that the metadat tags are correct?
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17:40:24mtWell, I am. RM is anything but generic when it comes to seeking !
17:40:44saratogaASF can support virtually any audio or video codec, so it has to be generic
17:41:12flipeappear the name of other song of the album
17:41:21flipebut not correct one
17:41:28AlexPIs it out by one?
17:42:20*jhMikeS wonders if he hosed the build system or got alot of errors inexplicably :\
17:42:38***Saving seen data "./dancer.seen"
17:44:03flipevolume is lower in rockbox that in OF of fuze?
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17:51:26CIA-6New commit by mt (r26235): Move seek() from wma.c to libasf since it's really ASF-specific.
17:51:28jhMikeSWTF. builds need a kick (it really is stuck on not just me, eh?)
17:51:44jhMikeSah, spoke too soon
17:53:28saratogawow wma.c is a lot cleaner now
17:54:42mtYeah .. I like it more now :)
17:55:13jhMikeSdoes it sounds better? (nyuk, nyuk)
18:01:51CIA-6New commit by mt (r26236): Add svn Id property.
18:02:24mtI think I should rename seek to asf_seek too ...
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18:05:31CIA-6New commit by mt (r26237): Rename seek() to asf_seek()
18:05:43mtis svn slow today ?
18:07:05jhMikeSseems it is
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18:41:30funmanmarkun: which AMSv2 player you have?
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19:00:46funmani got audio interrupts working
19:01:16funmanMUX_XIRQ = IRQ in Out_Cntr3
19:03:37pamaury\o/ I have no idea what does it mean but it's always a good thing if you managed to make it work
19:04:00funmanit just means less #ifdefry :)
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19:04:36funmancan you try on clip+ ? mine is benching
19:05:21pamauryyep, what is this supposed to do/change ?
19:05:36funmanjust check if battery reading & charging is ok
19:06:01pamauryok, I'll try
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19:07:36ranmaRe dma channel count on AMS, I think it should be multiplexable. e.g. use the high-prio channel for audio and the low-prio channel multiplexed for sd/dbop/whatever
19:10:22funmanranma: using mutexes?
19:10:24pamauryhum, my clip+ keeps rebooting
19:10:54pamaury(when I plug it)
19:11:19pamauryfunman: do I need to use the lastest bootloader ?
19:11:43funmanthere's only the v2 one
19:12:00pamaurythen why does it keep rebooting :(
19:12:15pamauryit does not reboot to the of, it rebootings to rb
19:12:23funmanpress left/home ?
19:12:52funman correct patch (edited)
19:12:56pamauryyes if I press left, it will boot to of, but if I run rockbox and plug the usb cable for charging, it keeps rebooting
19:13:26funmanah you need to use the latest mkamsboot
19:13:36funmanso it would reboot to OF
19:13:47ranmaI don't think mutexes are needed. You'd could modify the dma descriptor chain from the interrupt handler I suppose and use a request queue similar to what I did in ascodec-as3525.c
19:13:53funmanto see if it charges i just go in debug menu -> battery and plug USB (no need to keep center button pressed)
19:14:22funmanranma: DMA supports LLI but i don't know if you can change the source/dest devices in the LLI items
19:15:21pamauryfunman: the battery screen reports charging
19:15:39pamauryand battery voltage increases
19:15:45funmanlooks promising ;)
19:15:46ranma "6mA open-drain output" can you use push-pull instead? Typically you only need open-drain if multiple devices are connected to the same interrupt line and in that case you'd have to have a pullup on the line.
19:16:05pamaurybattery voltage seem stable now
19:16:27funmanranma: yes there is a push-pull setting
19:16:33pamauryI will wait a bit to see if the battery level increases
19:16:40funmanbut PUSHPULL & HIGHACTIVE bits aren't present in enrd2
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19:19:03funmanthere is 6mA open-drain, 6mA push-pull, 1mA push-pull and tristated
19:21:59funman6mA push-pull seems to work to - what's the difference?
19:25:33funman6mA open-drain is default
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19:26:27bertrikthe current :P Higher current means a faster signal voltage change
19:28:04funmani meant the difference between push-pull and open-drain
19:28:30funmanthe 3 settings seem to work, although i only checked the number of interrupts with the default one
19:30:08bertrikan open-drain output sends a 0 as a strong 0V voltage and a 1 as no forced voltage on the output pin
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19:30:12pamauryfunman: the battery level displayed went from 6% to 12% in about 15minutes
19:30:40bertrika push-pull output sends a 0 as a strong 0V voltage and a 1 as a strong Vdd voltage
19:31:24funmanok this is outside my understanding
19:31:47mc2739pamaury: with r26228 microSD file list is updated on microSD insert, but not on removal
19:32:11mc2739-first microSD
19:32:31pamauryit work for me, except the first removal but didn't find why yet
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19:33:03mc2739ah, correct first removal only
19:33:18funmanbertrik: which setting should we use?
19:33:24pamauryPerhaps there are several messages sent and as my check only looks at the top message of the queue, it might not refresh, that sounds strange
19:33:55pamauryBut I don't see why the *first* would be different :/
19:34:04bertrikfunman, If there are no devices driving the interrupt pin, I'd say use 6 mA push-pull
19:35:27funmanbtw the OF manipulates some voltage related registers
19:35:53funman6mA push-pull seems to work just fine
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19:40:58ranmafunman: With open-drain you can do a wired-and and hook multiple devices on one interrupt line
19:40:58funmanhm i need to test it on fuzev2 first though
19:41:05ranmaI mean wired-or
19:41:19funmanah so each one will be able to push or pull the line
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19:41:56ranmaNo, each one will be able to pull it low to generate the interrupt.
19:42:10ranmaIf they were push-pull they'd create a short if only one pulls low
19:42:21bertrikso, wired-and
19:42:42***Saving seen data "./dancer.seen"
19:45:34ranmaSince the reset and irq lines are internal to the chip the drive-strength shouldn't matter much I suppose.
19:49:07CIA-6New commit by funman (r26238): as3525v2: enable AFE (AUDIO Front End) interrupts ...
19:50:02funmanFlynDice: my clip+ & fuzev2 are still running for ~ 8 hours with presumably the same patch that crashed on your Clip+
19:50:37funmanFlynDice: fclk/pclk @ 40MHz and no delays
19:50:56funmanand i used clipv2 just fine, except for the annoying noise
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20:01:54FlynDicefunman: Are you playing off of internal or uSD?
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20:02:03CIA-6New commit by mc2739 (r26239): Update of Czech language ...
20:06:34funmanalways internal
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20:12:16funmanFlynDice: were you using µSD?
20:18:13pamauryfunman: the battery time estimation is not good on clip+, is this normal ?
20:18:38funmannot good?
20:19:18pamaurywell, at the beginning, it show 6%, estm 45min, I'm now at 48%, estm 25min but it took one hour
20:19:36funmani don't know how charging time estimation works but it's off on all my sansas
20:20:05pamauryok. Anyway, if the percentage is ok, it took one hour for 45%
20:20:18pamauryI'll try to go until 100%
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20:21:12funmancheck the battery graph, it should be constant voltage (around 4.2V) for the last part (between 20 & 30 mins i think)
20:21:19funmanfrom 0 to 100 took less than 3 hours for me
20:21:29Blue_DudeSince we're in the freeze, working on translations and whatnot, I have a question: should deprecated strings be propagated to translation lang files?
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20:21:57pamauryfunman: for now it's 3.9, still increasing
20:22:40FlynDicefunman: Yes my crash with v10 was using µSD
20:23:39Blue_DudeAs an example, check out r26153. Is this necessary or desirable?
20:24:33Blue_DudeAlso in r26239, which was just committed.
20:25:34funmanFlynDice: could you see an error message?
20:27:18FlynDicefunman: no error message with that but I've got the display always on now so if I get one for another crash I'll see what it says
20:27:44funmani want to believe it's a µSD related crash, not cpufreq :s
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20:29:16FlynDiceyes, that would be good, I've noticed i have less crashes with ogg vs mp3 also but i think it's just coincidence
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21:04:15CIA-6New commit by peter (r26240): Update Dutch langfile
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21:25:38fmlpixelma: hello. I saw your thoughts about the removal of the parameters from \btnmap. I'm still very convinced that it was a right step, but I agree that I should have asked and annonced it more prominently.
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21:35:46CIA-6New commit by peter (r26241): Some more fixes to Dutch langfile
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21:42:45***Saving seen data "./dancer.seen"
21:44:56FlynDicewe don't want links with patched firmware on the forums correct?
21:55:38*bluebrother will build a new rbutil svn binary soon
21:56:55bluebrotherpamaury and other involved in the discussion earlier: there is no point in building Rockbox Utility on a linux vm if you want to use it on Windows. It builds on all supported platforms :)
21:57:32bluebrotherthough setting up the build environment on windows can be somewhat complex for average users.
21:58:00pamaurybluebrother: yes I know, it's just that he said that other users had told him to do so, I assumed that there was a problem with his build system under windows (like Qt+64bit=crap or something like that)
21:58:25bluebrotheranyway, in all cases there should be svn binaries at Just in case anyone searches ;-) (though I haven't updated those since a while)
21:59:07bluebrotherpamaury: I'm really wondering who told him to build Rockbox Utility for Windows on a linux vm. My guess would be that he mixed up the Rockbox VM with Rockbox Utility
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22:50:50kisakbluebrother: are you refering to flipe?
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23:19:54bluebrotherkisak: yes
23:20:40kisakbluebrother: S_a_i_n_t and myself were trying to give him a hand last night
23:21:12bluebrotheranyway, I've uploaded new Rockbox Utility binaries built from svn:
23:21:26bluebrothershould hopefully fix the issue for him :)
23:21:37funmanyay, rtc wakeup on clipv2!
23:21:49kisakhe was on Win7 x64
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23:25:28bluebrotheras far as I've seen the problem was that he couldn't build Rockbox Utility. I'm not aware of any issues on Win7 64bit with the binaries we provide. However, there's no binary around with support for the Fuze v2
23:26:49kisakbluebrother: the problem was with lack of experience in general, which I can't fault him on
23:28:54kisakor did something else crop up while I was sleeping?
23:28:55funmanmanual/main_menu/main.tex has an 'alarm' option but i don't see this option defined anywhere
23:31:27 Quit togetic (Ping timeout: 260 seconds)
23:32:01bluebrothernot that I've spotted in the logs. Though I haven't checked them too closely
23:32:25 Quit dfkt (Quit: -= SysReset 2.53=- Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.)
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23:42:48***Saving seen data "./dancer.seen"
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