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#rockbox log for 2010-06-25

00:00:17 Part b0hoon ("GTG. Bye.")
00:00:24 Quit piggz (Remote host closed the connection)
00:00:29bertrikI guess so too. You normally write this WAKEUP stuff only once I guess, just before powerdown.
00:00:36 Quit fdinel (Ping timeout: 265 seconds)
00:01:20 Quit petur (Quit: Zzzzzz)
00:01:39Jerompamaury: Are you still here ?
00:01:42funmandid you see r26875 ?
00:01:46bertrikI though that maybe I could fix the powerdown problem by first writing some 0-date to it, then writing the actual data, but I guess I can't
00:02:14funmanthis wrote 3 bytes of wakeup register at power-on, *and* power-off if alarm was enabled, and it worked
00:02:35funmanso perhaps you have to make continuous writes? (that's why i disabled irq before writing to this register)
00:02:47funmani mean any write to another register would reset the counter
00:03:40funmanbtw writing to wakeup register forces a µSD database refresh at next OF boot
00:03:49JeromI don't know if this will help you but when you add a delay a the top of "handle_ep_int" I've noticed that it work a lot better.
00:04:52JeromSorry meant at the top of "usb_drv_transfer"
00:06:10bertrikfunman, that sounds like a good explanation (resetting the counter when another register is read)
00:07:19 Quit pamaury (Remote host closed the connection)
00:07:39 Quit bertrik (Quit: De groeten)
00:09:04***Saving seen data "./dancer.seen"
00:09:53 Quit domonoky1 (Read error: Connection reset by peer)
00:12:51funmanwhen i tried to store longer data in the non volatile ram i had some problems though, i don't remember the details
00:13:11 Quit funman (Quit: free(random());)
00:19:00 Quit kugel (Remote host closed the connection)
00:26:07 Nick BSOD90 is now known as BSOD90|away (
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00:55:28saratogais "No Music in DOOM for Clip v2" actually a bug?
00:55:39saratogacan any targets play music in doom?
00:57:00S_a_i_n_tIIRC there used to be music in Doom, but a: It needs to be enabled in the in-game menu (its off by default) and b: It doesn't seem to work for FreeDoom.
00:57:26S_a_i_n_tI'm pretty sure I remember Doom and Doom2 having music at one point in time.
00:58:36 Quit kish (Ping timeout: 265 seconds)
00:58:56 Quit ender` (Quit: "Care must be exorcised when handring Opiticar System as it is apts to be sticked by dusts and hand-fat." --Japanese Translators | "Keep your fingers off the lens." --English Translator)
01:15:16 Join mt [0] (~mtee@rockbox/developer/mt)
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02:09:05***Saving seen data "./dancer.seen"
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02:46:19 Quit Xerion (Ping timeout: 240 seconds)
03:04:05DEBUGEOF from server (No route to host) (snapshot: netstuff.c line 545)
03:04:05***Saving seen data "./dancer.seen"
03:04:07***Started Dancer V4.16
03:04:07DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
03:04:07DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
03:04:07DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
03:04:07DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
03:04:07DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
03:04:07DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
03:04:07DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
03:04:07DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
03:04:07***Unable to connect to on port 6667 (tried 8 times)
03:04:07***No seen item changed, no save performed.
03:29:49***Started Dancer V4.16
03:29:49DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
03:29:49DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
03:29:49DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
03:29:49DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
03:29:49DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
03:29:49DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
03:29:49DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
03:29:49DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
03:29:49***Unable to connect to on port 6667 (tried 8 times)
03:29:49***No seen item changed, no save performed.
03:55:32***Started Dancer V4.16
03:55:32DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
03:55:32DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
03:55:32DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
03:55:32DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
03:55:32DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
03:55:32DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
03:55:32DEBUGconnect(2) failed on socket 3 (No route to host) (snapshot: netstuff.c line 150)
03:55:32DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
03:55:32***Unable to connect to on port 6667 (tried 8 times)
03:55:32***No seen item changed, no save performed.
04:18:09***Started Dancer V4.16
04:18:09DEBUGconnect(2) failed on socket 3 (No route to host) (snapshot: netstuff.c line 150)
04:18:09DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
04:18:09DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
04:18:09DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
04:18:09DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
04:18:09DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
04:18:09DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
04:18:09DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
04:18:09***Unable to connect to on port 6667 (tried 8 times)
04:18:09***No seen item changed, no save performed.
04:40:52***Started Dancer V4.16
04:40:52DEBUGconnect(2) failed on socket 3 (No route to host) (snapshot: netstuff.c line 150)
04:40:52DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
04:40:52DEBUGconnect(2) failed on socket 3 (Connection timed out) (snapshot: netstuff.c line 150)
04:40:52***Connected to on port 6667
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05:04:22bieberIf anyone has access to an OSX install and feels like taking a look at the Theme Editor, I'd much appreciate it
05:05:11bieberI had a friend test it and he says that neither the project panel nor the preview window are working at all, and I don't have a Mac to check it out with :/
05:05:33JdGordoni have a mac
05:05:40JdGordondunno how to build for it though
05:10:22Dhraakellianhow fit for use is it?
05:11:08bieberJdGordon: I think you just need to install Qt and g++, and you can compile it easy enough
05:12:05bieberDhraakellian: Right now the code editing portion is pretty good, syntax highlighting and line numbering are there, and it will parse as you type and load the results into a parse tree window
05:12:56bieberThe graphical preview, at the moment, is of limited utility. I've got it showing a backdrop image if one is set, and it'll show you viewports outlined in red (blue if they're the custom UI viewport), but the real rendering stuff I'm going to be working on over the next couple of days
05:13:14Dhraakellianyeah, as I mentioned a few lines up, I need to get around to actually making a WPS to go with another project
05:13:23Dhraakellianone that's more than a quick-and-dirty proof of concept
05:27:58 Quit binaryhermit (Ping timeout: 264 seconds)
05:29:27bieberAnyone want to fill me in on fonts a little bit?
05:30:14JdGordonwhats the problem?
05:30:45bieberI just need to use them for the renderer. I'll try to actually read the glyphs later, but for now I just want to get the size info out of them so I can space things out right
05:31:02bieberI'm assuming that height is the maximum height of a glyph, but what's the ascent?
05:31:03JdGordonif you are at all lucky you'll be able to use the font code directly
05:31:16bieberAnd how do I determine the distance between lines?
05:31:49bieberOoh, I should look at that. If it just loads everything into buffers, I should be able to turn those into QPixmaps pretty easy
05:32:13jhMikeSsetting the AS3514 DAC bias to 50% causes it to start clipping at -33dB...(iiow ignore OF settings) :)
05:32:26JdGordonlook at firmware/fonts.c font_load_in_memory()
05:32:34bieberWill do
05:32:47bieberFor my quick fix, though, how do I space the lines out?
05:33:06bieberAlso, CustomWPS says font numbers 0 and 1 are reserved. I'm assuming one of those is the default font, but what about the other?
05:33:23JdGordonfont_load_header() to get the font height :)
05:33:33 Join binaryhermit [0] (
05:33:38JdGordonfont 0 is the inbuilt 8pixel heigh font, font 1 is the ui font from the settings
05:34:18bieberNow, will themes always bundle their fonts, or do they just assume the existence of the ones that ship with Rockbox?
05:34:29JdGordonthey do both
05:34:43JdGordonthe theme site rejects themes which contain the rockbox fonts
05:35:00JdGordonso if you can download them locally that would be ideal
05:35:48bieberOkay, so I'll need to build up a list of included fonts and check for those filenames
05:36:06Horschthave there been any changes since begin of may to 3.6 to the wps engine? My wps stopped working after an upgrade (also tried latest build)
05:36:24bieberFor the time being, I'll just render everything 8 pixels tall so I can get something on the screen
05:36:40bieberWhat about line spacing, though? Is that specified in the font file or the project config?
05:37:06JdGordonline spacing comes from the font size
05:37:17JdGordon0 pixels between lines
05:37:24bieberOhhh, okay
05:37:32JdGordonHorscht: entirely redone
05:37:56bieberJdGordon: It didn't change before the 3.6 release though, did it?
05:38:10JdGordonoh, *to* 3.6.. no
05:38:23Horschtlet me try reinstalling 3.6
05:38:45Horschtok, reinstalling 3.6 worked...
05:39:02Horschtgotta investigate later what needs to be changed
05:39:18Horscht(to make it work in current builds)
05:42:05 Quit Horscht (Quit: Verlassend)
05:53:16 Quit fdinel (Quit: Miranda IM! Smaller, Faster, Easier.
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06:27:19JdGordonbieber: checkmark for track starting/ending is wrong...
06:27:32JdGordonthat should be calculated based on the playtime/position
06:27:40bieberIt will be
06:28:02bieberThere are a lot of values that need to be calculated from other values, but for the time being they're all manual input
06:28:23bieberI'll get that stuff fixed up once I've got the renderer more or less working
06:28:39bieberI need to build a timer too...more crap to cram into the UI
06:33:10JdGordonalso, another nice featuer would be showing the current coordinated when the mouse is over the image
06:34:22JdGordonand for it to not crash randomly :)
06:36:40bieberOoh, where'd it crash?
06:36:52JdGordonI'm not sure how it did it
06:37:01Dhraakellianoh wow... Doom on the Clip*?
06:38:00bieberWhat were you doing at the time?
06:40:54***Saving seen data "./dancer.seen"
06:42:56bieberJdGordon: If a user sets a background color in a viewport, should the viewport show that color solid as its background?
06:43:15JdGordononly if a global backdrop isnt being used
06:47:46*Dhraakellian decides to build the theme editor out of curiosity
06:49:14 Quit jhMikeS ()
06:55:41bieberJdGordon: If you can ever reproduce that crash, by the way, feel free to tell me how
06:55:52JdGordonwill do
06:55:55bieberI'm sure it's probably dereferencing a null pointer somewhere. Apparently I'm pretty bad about that :/
06:56:51 Quit saratoga (Quit: Page closed)
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07:04:10bieberJdGordon: I might have just found your segfault
07:04:17JdGordonnice :)
07:04:25bieberAt least I hope I did
07:04:36bieberI had forgotten to set a pointer to 0 after deleting it
07:06:49bieberOh wtf
07:07:03bieberNow it's segfaulting somewhere in the event loop, and the only one of my functions on the stack trace is main :/
07:12:22 Quit binaryhermit (Ping timeout: 240 seconds)
07:14:15CIA-6New commit by bieber (r27126): Theme Editor: Fixed some compiler warnings and a segfault. Got some basic text rendering working (only with plaintext elements, no font support yet) ...
07:15:06bieberIt renders some text, at least
07:15:53CIA-6r27126 build result: All green
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07:20:49pixelmabieber: if someone provides a binary I could test on a PPC Mac later today. That's a work computer though and I don't want to install a toolchain etc. there
07:21:25bieberThanks, you'll have to see if anyone can compile a binary
07:21:36bieberI know bluebroth3r has had it running on a Mac before, so perhaps he could help
07:32:52CIA-6New commit by pixelma (r27127): Update the manual according to the changes in r26587 (PLA_EXIT and PLA_CANCEL on Iaudio M5 and X5) - forgotten back then.
07:34:22CIA-6r27127 build result: All green
07:49:18CIA-6New commit by bieber (r27128): Theme Editor: Made the device configuration menu dockable
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07:50:42 Quit anewuser (Quit: Sixth edition of 25 samples + 48 hours + detroit party (july 31) (maybe streamed online!))
07:50:44CIA-6r27128 build result: All green
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08:56:16CIA-6New commit by bieber (r27129): Theme Editor: Added a reset zoom button, made icons for all the zoom buttons
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08:57:51CIA-6r27129 build result: All green
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10:24:39ZambeziI have an old build of Rockbox, like two years. iPod Mini 2G modded with CF-card. After having the battery disconncect a little bit too long, I can't boot to Rockbox anymore. Probably the bootloader is gone. Do the latest stable build require the modded bootloader?
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10:32:07bor_karanma, with your latest 4bit commit all appears to be stable on the fuze v1. Wow! Database update, USB mode, playback... Thanks!
10:33:22gevaertsZambezi: the bootloader is stored on disk, it can't just be gone if the battery is disconnected
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10:45:14ranmabor_ka: If you feel confident you can remove the 'VERIFY_WRITE' define in sd-as3525.c and your writes will get a lot faster
10:47:18Zambezigevaerts: So why would it just boot to Apples firmware then?
10:48:39gevaertsZambezi: there are three reasons for ending up in the Apple firmware: (a) you uninstalled the rockbox bootloader or reinstalled the Apple firmware, (b) hold was on, or (c) it was in the Apple firmware all along, just in sleep mode
10:52:28Zambezigevaerts: Then I'm guessing it was hold cause when I hooked it up it booted to Rockbox. This never happened before. And the cable is so stiff I have to bend it. I have to buy replacement or buy a Sandisk Sansa, but then I can't use my CF-card. Though choice.
10:53:37gevaertsAnyway, my mini 2g with CF card runs a plain unpatched released bootloader and main build
10:55:29bor_karanma, let's test it a little, like you have proposed in the commit ;)
10:57:26Zambezigevaerts: I installed my build like two years ago. Things might changed. It's working awesome, just that battery is faulty. I have to check on that later. I lost 50 euro yesterday, so now it's not the time. I ran out rush without keys, you figure out the rest.
11:01:01Zambezigevaerts: r18607 atm. Upgradring now.
11:01:23gevaertsYou might see some changes...
11:01:33Zambezigevaerts: I assume so.
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11:43:31giovanniGood morning to everyone
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11:44:37giovannipixelma: have you take a look at my patch?
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15:32:59CIA-6New commit by funman (r27130): lcd-m6sp.c: remove \r
15:34:47CIA-6r27130 build result: All green
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16:25:39bor_karanma, funman - still there is no data corruption on the fuze v1 with 4bit bus
16:25:54bor_kabut there are heavy playback "skips"
16:27:06bor_kaWhen playing from the mSD - all is Ok. When playing from the internal memory, after ~ 3-4 mins of playback some glitches appear. About 0.5 - 1 sec from another track, then playback continues as usual
16:28:05bor_kaIt is definitely not garbage, but parts from other track, since I hear woman's vocal on the tracks, where it shouldn't be
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16:29:38bor_kaIt happens with our without 4bit bus, so, it is not related to the ranma's code, I think
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16:32:28bor_kaAnd it doesn't happen on the r26581
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17:12:24pyro_maniacfunman: (for the logs) my yh-920 worked with eabi and textview also
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17:27:57WesleyCHi there. I need help with something that is hopefully simple. I've not compiled a daily/current build since just after 3.6 came out, and I'm getting a new error from the compiler: arm-elf-eabi-gcc: not found
17:28:34TorneWe've changed ot a new compiler on many devices
17:28:47TorneDelete the old toolchain installation directory and build a new eabi toolchain using
17:30:41WesleyCHmm. I may need more specific instructions. Where is toolchain, and
17:30:52Torneare you using cygwin?
17:31:10WesleyCxubuntu, specifically
17:31:14WesleyCI foudn the sh
17:31:32Torneby default it installs to /usr/local/arm-elf i think
17:31:35WesleyCdoes it do all, or do I need to do the toolchain stuff first and THEN run the sh?
17:31:38Torneunless you told it to put it somewhere else
17:31:46Tornedelete the old toolchain, once you've found it
17:31:54Tornethen run as root
17:32:02Torneand when it asks which toolchains you want, tell it 'e' for eabi
17:32:12Torneit will build the toolchain and install it for you
17:32:42Torne <- these instructoins are updated for the new compiler
17:32:44WesleyCWill it be a directory named "toolchain"?
17:32:58Torneit will be called arm-elf
17:33:27Torneand if it's not in /usr/local then *you* installed it somewhere else, so you'll have to find it yourself ;)
17:33:44WesleyCAha. I vaguely remember doing similar years ago. I found the arm-elf directory so I think I'm good.
17:33:51WesleyCThanks, let me give this a shot.
17:33:52Torneright. just delete the whole thing, it's obsolete
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17:35:22 Nick CGL_Todo_es_Conf is now known as CGL_LPM (~CGL@ says I need to install "makeinfo"
17:35:33Tornethen install makeinfo :)
17:36:02Tornethe debian package is texinfo
17:37:33WesleyCI just got that but thanks :)
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17:43:04funmancross compilers go into /usr/local , not in a subfolder
17:43:46Tornefunman: The *old* compilers went in a subfolder
17:43:53Torneand the subfolder name-clashes with a subfolder of the new compiler
17:44:01Torneso you need to delete the old ones first to avoid possible issues :)
17:44:08nikgidhi folks, I need help trying to unbrick an e200v2. have followed the SansaAMSUnbrick on the wiki. the players drive was reported as expected. dd if=... etc. went smooth. still player wont start. anything else I could try?
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17:44:58pyro_maniacfunman: did you see my comment?
17:45:40pyro_maniacwill you change the setting for that device or is it already done?
17:45:43funmannikgid: did you dd the modified or unmodified OF ? (what ever you did try the other one)
17:46:01funmanpyro_maniac: it's done already, all current builds but ipod4G use eabi
17:46:40pyro_maniacok thanks. i just wanted to make clear it works
17:46:42Luca_Sfunman: the battery bench on fuzev2 with audio on PLLB stopped at 41% (player froze and discharged without updating the bench file). today I also had the same freeze I had yesterday, yesterday while listening to fm audio, today while listening to mp3...
17:46:55Luca_Sis the 41% bench still useful?
17:47:33nikgidfunman: the unmodified, downloaded via the link in the rockbox wiki - I was unsure if the player is american or europe and if it is with or without fm - so I tried the europe without fm. would that matter? should I try the others (american or europe/fm)?
17:47:40funmanLuca_S: if you have another benchmark yes
17:48:00Luca_Ssorry, I don't get what you mean
17:48:06funmannikgid: all the files are identical it doesn't matter
17:48:11Luca_Sanother = a completed one?
17:48:30funmanno, a bench which goes at least to 41% but running svn
17:48:32nikgidfunman: :-) okay... so I should try the modified then?
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17:48:45Luca_Swell, I can try that :D
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18:10:08WesleyCFirefox locked up while compiling eabi. But now I'm making the rockbox build and it's working. Thanks a ton!
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18:23:09bertrikLuca_S, try to use the same playlist/album when doing the battery bench
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18:30:09*Strife89 has a couple of questions regarding two revisions.
18:30:58Strife89Especially 27077; "hopefully" not disastrous?
18:31:56Strife89Any word on how this has played out so far?
18:33:40bertrikI guess "disastrous" refers to extra current consumption from the battery because of the spinning disk
18:34:27Strife89So, despite the choice of words, there's not really anything dangerous?
18:37:28bertrikI guess not
18:39:19*Strife89 updates his build.
18:40:21WesleyCOne more thing, taht I think I have fixed but it could be a bigger problem than I think. In firmware/export/config/ipodvideo.h after the comment /* enable these for the experimental usb stack */ , if I comment out the next 5 lines I get a ton of errors compiling. If I only comment out #define USE_ROCKBOX_USB it compiles fine and appears to do what I want (boot into the original firmware for usb connect)
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18:46:19*Strife89 must have missed this. ... "lrcplayer"?
18:46:20simonrvni've seen a lot of activity about that macro lately, in here.
18:50:09Strife89Ah, a plugin for synchronized lyrics.
18:50:31Strife89Neat. :)
18:51:23nikgidcan anybody tell me what else to try for unbricking a sansa e200v2? I did follow the SansaAMSUnbrick and, as funman suggested, did dd=if... with OF and patched-firmware. both dd-commands went well, no errors reported. still the player will not start. is it dead or does anybody have any other hints?
18:52:54Strife89This may be a stupid question, but have you checked the battery?
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18:54:00simonrvnperfectly valid question :)
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18:55:01nikgiddon't know how to check it - so... no. but it was good before I bricked the player. how could I check it?
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18:57:50nikgidand... wouldn't the sansa start to charge the battery as soon as I connect it to my PCs USB? (if it is not bricked)
18:58:14Strife89As far as I'm aware, it should.
18:59:47nikgidbut isn't it weird that on the terminal all steps of the SansaAMSUnbrick seem to go well (i.e. the player is responding and reporting the drive without partition)?
19:04:55JeromHow did you brick your player ?
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19:08:46nikgidunfortunately I don't know _exactly_ what I did anymore. I tried to put rockbox on the v2 some months ago the manual way when the rockbox for e200v2 was still a little bit iffy and oviously did something wrong in the process... as far as I remember something did go wrong during the dd-process back then.
19:09:01nikgidI tried several times and then let the player in the cupboard
19:09:12nikgiddecided to take it out this evening and try once more
19:09:34JeromOk did you blindly copy paste the dd lines ?
19:09:57nikgidno. I did the correct changes.
19:10:16nikgiddid the fdisk -l ... used the correct drive (/dev/sdb in my case)
19:10:26nikgidand used the correct filenames etc.
19:10:35nikgidthanks for trying to help btw.!
19:10:55JeromDo you have it in recovery mode again ?
19:11:50nikgidnot now... can do in a moment... its a bit fiddly everytime with the bridging... moment please... will put it back in recovery mode
19:14:04nikgidok its in recovery mode
19:15:06nikgidwhat should I do now?
19:15:08JeromWhat does dmesg says ?
19:15:35nikgid[21598.139509] sdb: unknown partition table
19:15:53nikgidor more detailed:
19:15:55nikgid[21598.118642] sd 14:0:0:0: [sdb] 2006528 512-byte logical blocks: (1.02 GB/979 MiB) [21598.122142] sd 14:0:0:0: [sdb] Write Protect is off [21598.122146] sd 14:0:0:0: [sdb] Mode Sense: 00 00 00 00 [21598.122148] sd 14:0:0:0: [sdb] Assuming drive cache: write through [21598.124771] sd 14:0:0:1: [sdc] Attached SCSI removable disk [21598.139504] sd 14:0:0:0: [sdb] Assuming drive cache: write through [21598.139509] sdb: unknown partition
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19:16:20JeromSeems ok to me
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19:16:46Jeromtry to read it from player
19:16:57Jeromdd if=/dev/sdb of=/dev/null
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19:18:51JeromWhat does it say ?
19:19:08nikgidstill working... the dd takes a bit of time...
19:19:51nikgiduntil now it doesn't report anything... is just silently working
19:20:11JeromWell 1Go takes time
19:20:19JeromBut stop it
19:20:27JeromI just wanted to see if you can read from it
19:21:01nikgid462305+0 Datensätze ein 462304+0 Datensätze aus 236699648 Bytes (237 MB) kopiert, 204,464 s, 1,2 MB/s
19:21:15nikgid(after interrution)
19:21:34JeromDo you have your OF file around ?
19:22:46nikgidI took the one linked in the rockbox wiki... can post the link:
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19:24:44JeromOk now flash it using dd command in the wiiki
19:25:27nikgidin the wiki it says I should take away the bridge first. should I leave it in place instead?
19:25:38JeromNo leave it
19:25:47funmannikgid: try to power the e200v2 without USB plugged, with a modified OF
19:26:22nikgidokay... that might do the trick... I always took it away beforehand... <knock on wood> ... will report back soon
19:26:40Jeromdd it back
19:26:59JeromWith the second command
19:27:41nikgidsorry, I didn't understand? I will now do "dd if=[my_patched_OF.bin] of=/dev/sdb" , good?
19:28:00nikgidok, mompls
19:28:15Jeromthen you do dd if=/dev/sdb of=test.bin wiyh correct count
19:29:09Jeromfunman: Should he remove the bridging before the dd process ?
19:29:21funman < it's the OF + the additional content of e200v2
19:29:22Jeromfor unbricking?
19:29:34funmanwell whatever the wiki says
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19:29:56funman" Take away the wire bridging the two pads "
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19:30:14funmanif dd didn't error out it's all good anyway
19:32:21nikgidfunman: thanks for the link... will try that one next. am now trying doing the dd with the bridge still in place (did do with removed bridge all former tries)
19:32:47nikgiddd if=e200patched.bin of=/dev/sdb 30720+0 Datensätze ein 30720+0 Datensätze aus 15728640 Bytes (16 MB) kopiert, 130,805 s, 120 kB/s
19:33:13nikgidso... now simply unplug the player and try?
19:33:50funmanyes, do you have the battery connected and charger ?
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19:34:18JeromYou could copy it back
19:34:23Jeromand check md5
19:35:26funmanthe link i gave is a gzipped file btw
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19:35:48nikgidokay... doesn't start still. will now dd the OF+additional content of e200v2 that funman just gave me the link of and then dd it back and check md5
19:36:04nikgidfunman: yes, thanks
19:39:50nikgidfunman: I am unsure if the battery is bad. but shouldn't the player start and charge if I connect it to the PC via USB if all is well?
19:40:05JeromIt should
19:40:12Jeromunless the battery is very weak
19:40:44nikgidand would then help leaving it connected 24h? or should I try and get my hands on another battery?
19:40:52JeromIf you are unsure just plug it and wait for 1H
19:40:54Luca_Snikgid: if it's anything like my fuzev2, sometimes it takes a couple minutes before starting up
19:41:36nikgidok... still haven't lost hope :-) ... thanks a lot, you guys, for your help!
19:41:55JeromNow... back to doing stupid stuff with this usb driver...
19:41:56Luca_Snikgid: you dd'ed the of+additional content and still does not recover?
19:42:34nikgiddon't know yet... just tried dd'ing the of+additional...
19:42:56funmannikgid: if you start over USB then the OF will start
19:43:05nikgidaha... it just said:dd: Schreiben in „/dev/sdb“: Input/output error 56761+0 Datensätze ein 56760+0 Datensätze aus 29061120 Bytes (29 MB) kopiert, 151,552 s, 192 kB/s
19:43:25funmannikgid: type 'LANG=C' before dd so the output is in english
19:43:47nikgidah... sorry... will do
19:43:55funmanif it failed at 29MB, the previous data should be ok
19:44:47funman'strings of_and_padding|grep V03\.' gives which version ?
19:46:38 Quit DerPapst (Quit: Leaving.)
19:46:51nikgidV03.01.16A V03.01.16A
19:47:37nikgidjust did another try at the dd ... this time without the bridge left in place... hopefully no input/output error this time
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20:05:06nikgidthe dd hangs... will interrupt it now
20:09:33nikgidwill be back in a few minutes... thanks for now, funman, Jerom and Luca_S
20:09:39 Part nikgid
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20:32:32funmangevaerts: did you add yourself the 'xobkcoR' string I see when running the m6SL OF ?
20:33:03gevaertsfunman: ah, yes. That was an early experiment to see if the thing had checksums or signed firmware or something like that
20:33:16funmani suppose the result is 'no checksum or signature' ?
20:33:38gevaertsnone except the DFU checksum
20:39:45funmandid you verify the 16MB of DRAM ?
20:40:12gevaertsNot as far as I can remember
20:41:10***Saving seen data "./dancer.seen"
20:41:21funmani'll assume it has 32megs for now
20:42:33funmanoh well i didn't pay attention, there's something bigger than 8MB at address 0 but perhaps it's a mirror of 16MB of DRAM
20:43:32funmandepending on the boot mode, yes
20:44:07bertrikfunman, I wrote the SDRAM initialisation code. SDRAM is also one of those things that can be different between meizu players.
20:44:55funman081B5740 should be in the first bytes of DRAM according to, but i read it as 0x8xxx_xxxx
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21:10:49pixelmagiovanni: just had a very quick look and the \ActionSomething commands seem wrong. They should contain one of the \ButtonPower or \TouchTopLeft etc. that are at the top of the keymap files. For the Onda specific one you would probably only need a few extra ones where the Power button is used, all the ones that are touchscreen specific can already be found in the keymap-touchscreen.tex which you already link from the platform file
21:11:18 Quit niekie (K-Lined)
21:12:14pixelma"few extra ones" - I mean \ActionSomething. Sorry for too many "ones" in my sentences there
21:20:42 Quit Luca_S (Quit: CGI:IRC (EOF))
21:21:10pixelmathe Actions basically work this way: the description in some text contains e.g. \ActionWpsPlay -> latex can "look up" in the related keymap file which button text it should replace this when compiling for a specific target . This saves special casing for different PADs in the descriptions and is really useful for core button assignment where you can be almost sure that every target has it
21:24:35 Join Zagor [0] (~bjst@rockbox/developer/Zagor)
21:31:23funmangevaerts: i've found lcd_init_device() and lcd_enable() functions for the 0x154 LCD ID in the OF but i didn't found their caller(s) yet
21:31:25 Quit planetbeing (Quit: Poof.)
21:31:41funmanfor now i'm using the same setup than M6SP but without success
21:32:56funmanI wonder if the init code could have been mixed with another controller ID : i'll check that later
21:40:49Zagorpixelma: ping
21:41:55Zagorpixelma: I can't find the text layer in sansaclip-front.svg
21:42:04Zagoris it not layered like the others?
21:42:30pixelmapossible, I'll have a look
21:44:41pixelmait only has the root layer
21:45:19Zagorthen how was the image done for the manual/build pages?
21:47:36pixelmaI guess it was done in the GUI Inkscape where you can export a specific selection (select all, then deselect (?) the text part which is quite easy because it is at least one group)
21:48:01Zagorok. is it easy to split into layers?
21:48:41pixelmain GUI yes - add the new layer then select the text group and move it to the new layer
21:50:00 Join fdinel [0] (
21:51:20Zagorpixelma: could you do it for me? the files missing layers are (I think) cowond2, iaudiom3, iaudiom5 and sansaclip.
21:51:27Zagorif I ask nicely? :)
21:55:53 Join ender1 [0] (
21:56:01CIA-6New commit by zagor (r27131): Renamed button description layer to 'Text'.
21:57:46CIA-6r27131 build result: All green
21:58:46 Quit ender` (Ping timeout: 265 seconds)
22:00:53pixelmaZagor: got those 4 prepared, are those all?
22:01:38Zagorpixelma: please take a look at mrobe500 too. it has one layer called "Layer 1". if that is the text layer, please rename it "Text"
22:01:38 Quit evilnick_B (Quit: Page closed)
22:02:01Zagorthe rest should be ok
22:02:42funmanZagor: did you see bieber_'s suggestion to use buildsystem for theme editor ?
22:02:58Zagorfunman: no, when was that?
22:03:16funmanyesterday iirc
22:03:55pixelmaZagor: everything there is on "Layer 1". I'll add a Text layer
22:04:03Zagorpixelma: ok, thanks
22:04:38funmanlooking at www/buildserver/builds i think we only need to explicit ./path/to/configure with arguments, so we could use another command to configure the build before running make
22:04:55pixelmaand put the rest onto the "root" layer
22:04:57bluebrotherhmm, building the theme editor for PPC requires a bit additiona work since the introduction of the lib stuff
22:06:52Zagorfunman: we need more than that. currently we don't know/care which host system each client is on.
22:07:17Zagorto build host tools we need to ensure only one client builds for each host type
22:07:36Zagoror rather, that we only build each host type once
22:09:49funmanif we do that we could also distribute sim builds for each host then?
22:09:59Zagorbut I agree it's a desireable goal to autobuild host tools too
22:10:16 Join _threeothree [0] (
22:10:20Zagorwithout thinking, yes :)
22:12:14pixelmahrmm... different version of Inkscape wrote quite a lot differently but if it works... The MRobe500 and CowonD2 images also have no mime-type set, so that I see all these differences in a diff
22:12:37gevaertsThe trivial way would be to handle this as a set of toolchains, e.g. qt-linux-x86
22:14:23pixelmaShall I add the mime type while at it... svn:mime-type discussion anyone? ;)
22:14:57Torneyou should setthe mime-type to something vaguely plausible for images, yes, or else it won't treat them as binary :)
22:16:37funmanimage/svg+xml ?
22:17:01Zagordo we really want xml files treated as binary?
22:17:25 Quit GeekShad0w (Read error: Connection reset by peer)
22:17:41funmani can understand them the same way when reading them, so why not
22:18:36Zagormy commit 27131 has a quite readable diff
22:19:22funmantrue, i can't tell how svn handles mime types but having the diff showing as text surely is preferable
22:19:31pixelmaif you see my diff just because of different outpt caused by different Inkscape you wouldn't be so sure anymore
22:19:44pixelma^ Zagor
22:19:57pixelmafunman too
22:19:58Zagorpixelma: sure it's ugly but I don't see any harm in it
22:20:21Zagorthough I don't particularly care either way
22:20:38funmanmanual/rockbox_interface/images/*.svg varies between:
22:20:41funman- image/svg+xml
22:20:51funman- application/octet-stream (as 'required' by wiki)
22:20:56funman- nothing
22:21:03funmansame mess then eol-style
22:23:48pixelmanice, and now? :\
22:24:30ZagorI say set them all image/svg+xml
22:24:39funmanuse git and forget about it
22:24:42bluebrothersimple: define auto-props to use, get the discussion done and publish it in the wiki :)
22:25:05funmancan't viewvc use mimetypes based on file extensions?
22:25:39pixelmaas far as looking at google results can tell, autoprops would have chosen "image/svg+xml"
22:26:13funmanautoprops doesn't "guess" mime types afaik, it just uses the fixed list you wrote in .subversion/config
22:26:53pixelmafunman: that's a very very weak reason for git (and to me it sounds more like a negative argument ;) )
22:27:16funmanpixelma: the diff shows up as text, despite the mime type being unknown
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22:28:58pixelmawell at least only as a changed file for me here currently, just a "file marked as binary" (loosely translated), whereas the two other ones show all the differences in the xml
22:29:07funman;r2=27131;pathrev=27131 < text also
22:30:01 Quit dfkt (Quit: -= SysReset 2.53=- Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.)
22:30:42bluebrotherZagor: I'm a bit unhappy with the version field in FS. People usually fill it out with something completely wrong, but I guess this is also related to the fact that the version numbers the drop down menu offers are not really up to date (recent rbutil is missing, and Rockbox 3.5 also isn't present)
22:31:09funmansome player models also aren't present
22:31:14pixelmaI'll commit anyway
22:31:34*bluebrother really hates people filing issues of the "doesn't work" type
22:31:56Zagorrelease 3.5 is there
22:32:17Zagorwhat is the latest rbutil version?
22:33:49gevaertsZagor: is 3.6 there?
22:33:56Zagorgevaerts: yes
22:34:10CIA-6New commit by pixelma (r27132): Add 'Text' layer for labels in the following SVGs: Iaudio M3 and M5, Cowon D2, M:Robe 500 and Sansa Clip. Also set svn:mime-type to 'image/svg+xml' ...
22:34:20bluebrotherI can only see Release 3.4 and 3.6 :o
22:34:49bluebrothernot that it's not been outdated, but well ...
22:35:01Zagorbluebrother: added 1.2.7 now
22:35:13funmanshould 'Player Type' field have an entry for all players AND families?
22:35:46CIA-6r27132 build result: All green
22:36:14Zagorbluebrother: ah, it was listed as "future". bug reports can only be filed against "present" versions. fixed now.
22:36:55pixelmaguess the ViewVC diff doesn't account for mime-types
22:37:26funmani thought it was why we needed to set mime types at all
22:37:51funmanZagor: should i make a list of new entries needed for 'Player Type' ?
22:38:09Zagorfunman: yes please
22:38:27gevaertsfunman: player families don't actually make searching easier
22:38:37pixelmafunman: which players are missing (as SVG)?
22:38:39funmando you have the current list as a text file ? (so i don't need to copy them from the selector)
22:38:52funmangevaerts: PP and CF should be removed then?
22:39:02 Quit Jerom (Quit: Leaving.)
22:39:05gevaertshm, right
22:39:11*gevaerts doesn't know
22:39:12funmanpixelma: just talking about the flyspray 'Player Type' when creating a new task
22:39:34Zagorfunman: no, I only have it in a form. the selector is actually the easier way :)
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22:39:52ZagorI suppose I could dig them out from mysql but that would not be easier either
22:40:00pixelmaoh, I missed that the start of the FS discussion was before your statement, sorry
22:41:11***Saving seen data "./dancer.seen"
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22:42:50bluebrotherhmm, funny behaviour: tried to comment on a task that was closed just that moment. FS got me a "you should really enter a comment" message :)
22:43:53funmanZagor: can you put separators in this list ?
22:44:09Zagorfunman: what do you mean?
22:44:24funman'All players'
22:44:33funman'Cowon D2'
22:44:49funmanseparating players from categories would be nice
22:44:54Zagoryes, but they'll be selectable...
22:45:38 Join ignite [0] (
22:45:50igniteHey all
22:46:25igniteI'm sifting through all the manuals, but can't figure out the last crucial step to get rockbox to Boot on my Sansa e250v2..
22:46:51igniteI've used the automatic installer (successfully), but on restart the original Sansa firmware boots.. any thought?
22:47:55 Join binaryhermit [0] (
22:48:21funmanbased on www/buildserver/builds
22:48:45Zagorfunman: great. I'll copy that and fix it later
22:48:51funmanignite: did you 'install bootloader' ?
22:48:56igniteI did
22:49:25funmandid the player show 'firmware upgrade in progress' when you unplugged it ?
22:50:20igniteLet me try again :) it doesn't, just system restart.
22:53:11funmanwhat's 'system restart' ?
22:53:48igniteSorry, a little popup shows up and says "System Restart" when I uplug the USB cable
22:53:55ignitenothing else
22:53:57funmannever saw that one
22:54:13funmantry the manual method explained in the manual
22:54:43igniteYeah.. i'm wondering if Sansa hasn't disabled Rockbox or something.. its the newest Sansa firmware on this thing..
22:55:02 Join nintendojoe [0] (
22:55:02igniteThe .rockbox installation appears on the player, but its not booting that
22:55:13funman'newest' ? i thought e200v2 didn't have had any updates for years
22:55:45igniteHmm.. not sure.. It was my father's player, and he bricked it the other night trying to put Rockbox on it.
22:55:57funmanlast firmware is 03.01.16 whick is known to work, and more than 2 years odl
22:55:59igniteI spent hours last night trying to reinstall the firmware
22:56:08igniteoh ok. wasn't sure of the date
22:56:25igniteI'll try the manual update
22:56:42igniteshould I be erasing any files on the player when I copy the rockbox files onto it?
22:56:59funmanwhat's the version given by 'Settings -> Info' ?
22:57:15 Quit mischasworld (Ping timeout: 265 seconds)
22:57:17domonoky1ignite: can you check if the bootloader install put a e200pa.bin to your drive ?
22:58:18igniteVersion is 01.0.11A, and yes the bootloader put the the file on the player
22:58:21Zagorpixelma: there looks to be arrows left on the scrollwheel in the wrong layer on alls ipods except 1g2g and nano2g
22:58:32domonoky1ignite: ah, thats a e200v1 !
22:58:58igniteyikes.. the back plate says e250v2...
22:59:16funmanignite: according to , yes it's a v1 (the plates can be exchanged)
22:59:17domonoky1then it got refurbished with a wrong backplate :-)
22:59:37ignitehaha ok
22:59:42ignitethanks guys, that would explain it!
22:59:53gevaertsDidn't the autodetect say this?
22:59:54domonoky1ignite: remove the .rockbox directory and the e200pa.bin, and try rbutil again with the correct player.
22:59:55funmanperhaps we should mention this in the manual
23:00:03igniteactually, weirdly the autodetect says v2
23:00:23gevaertsnow, or before? It first looks at the installed .rockbox
23:00:27domonoky1after you installed a wrong build, rbutil wil detect that :-)
23:00:28pixelmaZagor: I'll have a look
23:01:03nintendojoeis there a way to completely redo the database?
23:01:22 Join piggz [0] (~piggz@
23:01:33ignitethanks, I'll give it a try this weekend. Really appreciate the help guys!
23:01:43 Quit ignite ()
23:01:48piggzjust to say, the mutimedia hid mode is working well with amarok
23:01:52domonoky1nintendojoe: delete the *.tcd files in the .rockbox directory..
23:02:30nintendojoeyeah i tried that. My problem is that I removed all of my music, re-encoded it all to a different bitrate, and then put it back on
23:02:41nintendojoesince then the db wont update or initialize properly
23:02:56Torneit sounds like your re-encoding process produced some bad tags
23:03:06Tornetry with only some of the music on there
23:03:21Torneor by doing database.ignore on some of it
23:03:24nintendojoeactually i used tagscanner and eliminated all of the id3v1 tags for all of the music and double checked and resaved all of the id3v2 tags
23:03:33nintendojoebefore putting it back on the player
23:04:40gevaertsdomonoky1: maybe it would make sense to check .rockbox detection against usb detection?
23:05:26domonoky1gevaerts: yes, but the autodetection itself needs a big rework, its pretty dump at moment.
23:06:00 Quit funman (Quit: free(random());)
23:06:11domonoky1there is a old patch from me in the tracker to improve it greatly, but i never got around to finsish that.
23:08:02 Join checker [0] (
23:08:53checkeris there any way to "skin" the main menu (Files, Database, Playback, Settings, etc.)
23:10:40 Quit nintendojoe (Quit: CGI:IRC (EOF))
23:12:45Zagorpixelma: a single line is left on sansa e200 too
23:13:05CIA-6New commit by pixelma (r27133): Target SVGs: Put arrows that explain scrollwheel movement onto the 'Text' layer if it hadn't been done previosly.
23:13:14pixelmaalready notice :)
23:13:20pixelmanoticed too
23:14:38CIA-6r27133 build result: All green
23:17:26 Nick ender1 is now known as ender` (
23:17:29pixelmahmm... older SVGs of colour targets still show a rockboxblue background. If we want to be accurately...
23:18:46pixelmaoh, and I didn't see the line in the e200 SVG, just the arrows
23:21:59Zagorpixelma: I don't consider the background color critical, but of course it would be nice to be accurate
23:26:56gevaertsZagor: you might want to add −−export-area-drawing to the inkscape export options
23:27:09gevaertsThat seems to make the nano2g the proper size
23:27:17Zagorgevaerts: ah, is that the way to do it
23:27:24gevaertsseems so
23:29:34Zagorgevaerts: if you can crack c200 that would be nice too...
23:30:01gevaertsYou want a maximum width I guess?
23:30:11*gevaerts starts searching
23:30:33Zagorspecifying both width and height makes it corrupt the aspect ratio
23:35:15pixelmahrmm... if I change the background colour for all in the SVG, I probably should update the PDF and PNG version for the manuals too but am not really moivated to do so now (with the former already done) :\
23:37:58Zagorpixelma: commit the fixed svg:s. we could/should auto-create the pngs and pdf versions from those.
23:38:24pixelmaa possibility
23:38:29 Join max242 [0] (
23:40:14 Quit Luca_S (Quit: CGI:IRC)
23:40:23pixelmathere are some missing anyway, I believe for targets that don't get a daily manual yet,
23:40:53gevaertsZagor: I don't see a straightforward way unfortunately
23:41:23Zagorgevaerts: ok
23:42:43CIA-6New commit by pixelma (r27134): Manual SVGs: move one line that still was on the wrong layer to its correct place in the e200 drawing. Let all colour targets show a black background ...
23:43:47Zagorpixelma: we should also (someday) rename the images to match the proper target names
23:44:25CIA-6r27134 build result: All green
23:45:02pixelmaor to some extent - e200v1 and v2 etc, can use the same pictures
23:49:04gevaertshm, you can tell inkscape to only export whichever layer you select, but that requires the layer id, not the layer name "\
23:49:43Zagorand I suppose inkscape assigns that automatically?
23:50:13gevaertsyes. You can change them (using the inkscape xml editor), but it's not really nice
23:51:29gevaertsor you can obviously use one of those xml tools to get at the id
23:51:50Zagorthis way works pretty well. I've written a Makefile to do the conversion so it's not a big hassle
23:51:57gevaertsBut anyway, that requires the re-layering of all svgs...
23:52:15checkerhow can i convert a .tff to a .fnt with a set size? on ubuntu
23:52:40ZagorI split the wide targets into a separate target that converts width limited instead of height
23:54:07gevaertschecker: fontforge might possibly help
23:54:18checkerhave it
23:54:55checkerwhen i save it to a .fnt it gives me a readable file, .fnt's on rockbox are somehow different, and unreadable
23:55:32pixelmaI thought there was a conversion tool somewhere (in the source or in the wiki) not sure though
23:55:36gevaertschecker: convert to bdf. Rockbox .fnt are generated from that
23:56:22 Join Barahir [0] (
23:56:41checkerwent through that too - same deal
23:56:52gevaertshm, with some extra magic trickery, we could use a bitmap on the lcd instead of just the svg logo, which would allow automatic merging with theme screenshots
23:57:54Zagormagic trickery is fun

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