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00:22:25 | vf04 | hallo, I am currently looking for a portable mp3 player which is supported by Rockbox, with at least 40gb of memory and where I can use linux for installation of Rockbox. As I need the accessibility feature I dont want to depend on a touchpad or stuff like this when using the machine. The Iriver H340 would fit to my needs, but is obviously outdated and not available any more. Can sb. give me a recommendation? |
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00:29:06 | dfkt_ | i think every HDD player supported by rockbox is outdated. but you could get a sansa clip or fuze, and use it with a large sdhc card |
00:31:01 | dfkt_ | *clip+ |
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00:49:42 | TheSeven | where exactly in the menus was the option to recalculate the free space on the partition? |
00:49:52 | TheSeven | it's off by 1.2GB on my ipod right now |
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00:52:41 | JdGordon | apps/menus/main_menu.c |
00:52:55 | JdGordon | in the rockbox info screen |
00:53:55 | TheSeven | ah, i thought it was in the debug menu... |
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00:55:05 | * | TheSeven just discovered that it wasn't a corrupted fsinfo sector |
00:55:21 | TheSeven | it was windows throwing 1.2GiB of "System Volume Information" garbage on it! |
00:55:31 | vf04 | ok thx |
00:58:49 | TheSeven | hm, my ipod makes chkdsk crash :P |
01:00 |
01:01:05 | TheSeven | and rockbox usb is too unstable to copy a few gigabytes of music |
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01:13:43 | n1s | vf04: the gigabeat S is a pretty nice hdd player available with a 60GB drive |
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01:26:58 | vf04 | @n1s: thx, but same prob...where to get it today? |
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01:30:35 | krazykit | vf04, the only players you could walk into a store and buy right now are pretty much just a few sansa devices, as was suggested earlier |
01:31:56 | n1s | ah, if you want only new players the selection is small |
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01:36:49 | S_a_i_n_t | TheSeven: You really have such problems with RB USB? |
01:37:12 | S_a_i_n_t | I find it a tad slower than the OF, but nowhere near as horrible to use as it was... |
01:37:32 | S_a_i_n_t | ie. I never have any problems filling a full 4GB disk. |
01:39:10 | S_a_i_n_t | (errr...on iPod, I should say...not in general) |
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03:05:04 | illmortal | does anyone know if it's possible to attach an external HDD to the Toshiba Gigabeat F10 MP3 player? |
03:09:39 | S_a_i_n_t | How much RAM does the Fuze have? |
03:09:41 | S_a_i_n_t | Anyone? |
03:12:16 | JdGordon| | 8 i tihnk |
03:12:56 | S_a_i_n_t | Yes, I was thinking that SpawnHyuuga's "If I had to guess, I'd say 16 or 32" was wildly inaccurate. |
03:13:18 | S_a_i_n_t | wild speculation on a forum really does no good. |
03:14:33 | S_a_i_n_t | I thought it was 8MB myself, but I haven't managed to confirm that as yet. |
03:15:46 | JdGordon| | someone needs to update DeviceChart probably |
03:17:37 | S_a_i_n_t | funny that the e200 1's have 32, and the 2's have 2... |
03:17:52 | krazykit | illmortal, well, you could have a 1.8" drive hanging out the back, but you couldn't plug in, say, a hard drive in an enclosure that attaches via usb |
03:18:03 | JdGordon| | they proabbly realised they dont need to much ram in them |
03:18:09 | JdGordon| | they are supposed to be cheapies |
03:18:40 | S_a_i_n_t | I saw somewhere that the Fuze V2's only have 400Kb, but that didn't sound right at all to me. |
03:18:59 | S_a_i_n_t | Could be though, I'm having some problems wit teh googles |
03:19:40 | illmortal | ya im tryin to find some 1.8 hdd to replace my 10gb hdd |
03:19:57 | illmortal | otherwise im gonna have to buy a new mp3 player... something with a crap load more space. |
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03:29:29 | S_a_i_n_t | It (the Fuze) appears to use the ESMT M12L64164A-7T which from what I can see is 1MB X 16 Bit X 4 |
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03:32:30 | krazykit | illmortal, there's a whole wiki page explaining exactly what you want! |
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03:32:55 | krazykit | http://www.rockbox.org/wiki/HardDriveReplacement |
03:33:08 | illmortal | thanks krazy! |
03:33:33 | krazykit | note that on the f10, you either need a 5mm drive or the back from an F40 or F60 |
03:34:05 | illmortal | yep |
03:34:42 | illmortal | honestly, if i could attach a 1tb external drive to it and have it hidden inside my center console in my vehicle... lol i'd do it. |
03:34:49 | * | krazykit is disappointed that the touchpad on his f40 seems to too far gone |
03:35:03 | krazykit | well, you could kind of do that |
03:35:23 | krazykit | you could get a ZIF adapter and a big ZIF drive and just not have the back on it |
03:35:35 | illmortal | lol that's really what I'm trying to do... I don't care about it being in a case or not.. it's gonna stay in my vehicle about 95% of the time lol |
03:35:58 | S_a_i_n_t | a big zif drive+duct tape ;) |
03:36:27 | krazykit | http://www.rockbox.org/wiki/ZIFToATAAdapter would be of interest in that case |
03:36:38 | krazykit | (i had good luck with a 120gb drive in my f40) |
03:38:05 | illmortal | hmmm wonder if there's zif to sata |
03:38:20 | illmortal | brb |
03:40:31 | krazykit | just so you know, ZIF CE and the ZIF->ATA adapter wouldn't be compatible |
03:45:23 | illmortal | also Rock Box works on iPod, right? Like an iPod Classic? (Not interested in iTunes, MP3, WMV, WAV only |
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03:47:47 | S_a_i_n_t | illmortal: Not the classic, no. |
03:47:53 | illmortal | fml |
03:48:33 | S_a_i_n_t | iPods up to 5.5G, and the Nanos up to 2G |
03:49:01 | illmortal | lol i need an mp3 player with a large hdd... and I even tried researching using an HDD with a HDD media player, but only works for T.V.s not for stereo systems apparently |
03:49:36 | S_a_i_n_t | get an iPod Video and replace the HDD, can get up to 240GB IIUC |
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04:05:33 | romeomotta7 | hello |
04:05:42 | romeomotta7 | i wonder if this works? |
04:06:37 | romeomotta7 | guess not |
04:07:42 | romeomotta7 | hello i would like to ask a question about the sansa clip v2 port of rockbox . For some reason on my sansa the doom plugin has extremely bad graphics to the point it is not even viewable/playable im wondering if this has happened with all the sansa clip players i am only 13 and ive manually installed rockbox im wondering if i have made a problem? |
04:08:23 | S_a_i_n_t | Doom looking awful on the Clip(s) is to be expected. |
04:08:31 | S_a_i_n_t | No problem there...more of a novelty |
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04:08:40 | mc2739 | romeomotta7: that is normal for the clip due to the type of display |
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04:09:20 | romeomotta7 | oh okay thank you very much one more question while this works |
04:11:55 | romeomotta7 | since gameboy has a 16 bit display ( i think lol) will there be any chance to port rockboy onto the clip like you guys did with the other plugins, also some plugins dont work like zxbox and the infocom emulator |
04:12:33 | krazykit | romeomotta7, the problem is that greyscale just doesn't work well on the clip screens. if you want these plugins, get something with a better screen |
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04:13:23 | Strife89 | I'm not very well informed on the subject, but something about these dircache stats seem off to me. |
04:13:41 | Strife89 | Cache size: 1,504,796 B |
04:13:49 | Strife89 | Scanning took 15 seconds |
04:13:52 | romeomotta7 | totally lost |
04:13:59 | Strife89 | Entry Count: 22542 |
04:14:36 | Strife89 | For that many entries, I would think it'd have taken longer. |
04:15:43 | S_a_i_n_t | IS DirCache Loaded to RAM? |
04:15:46 | S_a_i_n_t | *Is |
04:16:02 | Strife89 | AFAIK, yes. |
04:16:35 | Strife89 | With the Database, you get the option of loading to RAM on bootup, or just reading from disk on demand. |
04:16:40 | S_a_i_n_t | Doesn't seem a ridiculous number to me then. |
04:17:31 | * | Strife89 attempts to recompile the database now. |
04:17:34 | | Part vf04 |
04:17:52 | Strife89 | I rarely use it, but the Search function is handy. |
04:18:14 | S_a_i_n_t | Scanning always reports taking 0s on my Flash targets ;) |
04:18:41 | Strife89 | I'd like a flash target .... with a big disk. |
04:18:52 | Strife89 | 64 GB CF, anyone? |
04:19:25 | Strife89 | (Not a flash TARGET, but hey.) |
04:19:49 | Strife89 | Scanning went VERY slowly in one folder. |
04:20:10 | romeomotta7 | im very sorry guys one more question and i will be gone . i think maybe only developers may only be able to answer this. will there ever be a chance that rockbox will be available as a lower end version like for s1 mp3 players or even being able to make a sound only rockbox for something like the ipod shuffle line without screens , im srry im a big fan of putting more use to my electronics |
04:20:11 | Strife89 | Might be my cue to chkdsk/fsck. |
04:21:01 | Strife89 | The iAudio M3 has no display, right? Rockbox runs on that. |
04:21:22 | Strife89 | So the "no screen" bit is taken care of. |
04:21:27 | S_a_i_n_t | WTF!?!?! the Video SIM gives *NO* debug output :/ |
04:21:28 | krazykit | Strife89, it has a remote with a display |
04:21:36 | Strife89 | Ah. |
04:21:56 | Strife89 | S_a_i_n_t: None whatsoever? |
04:21:59 | Strife89 | .... Fuck. |
04:22:08 | krazykit | romeomotta7, it's technically possible, if someone does the hard work of porting it. rockbox has accessability for voicing menus and tracks, so that wouldn't be an issue |
04:22:14 | S_a_i_n_t | None, at all. |
04:22:27 | Strife89 | How on earth do we find out what's wrong with your theme, then? :/ |
04:23:12 | S_a_i_n_t | I guess asking it is out of the question ;) |
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04:23:55 | Strife89 | Trial and error ... ugh. |
04:24:18 | Strife89 | That one theme I ported .... took an ETERNITY with trial-and-error. |
04:24:23 | Strife89 | </noob> |
04:25:43 | romeomotta7 | i know the s1 mp3 player already has an alternative firmware project going on called SWAN API |
04:25:57 | romeomotta7 | but i think theyve been taking along time |
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04:27:53 | romeomotta7 | yah they havent worked on it since december 04 |
04:28:19 | JdGordon| | S_a_i_n_t: what debug output do you need? |
04:28:35 | S_a_i_n_t | JdGordon|: Skin Parsing stuff |
04:28:58 | S_a_i_n_t | The themeeditor says all OK, but it doesn't load in device or SIM |
04:29:31 | Strife89 | The WPS, specifically. |
04:29:41 | JdGordon| | loading custom fonts? |
04:29:47 | Strife89 | AFAICT, everything else is working properly. |
04:29:48 | S_a_i_n_t | Yeah. |
04:29:53 | mc2739 | JdGordon|: have you seen FS #11524 |
04:29:56 | mc2739 | ? |
04:30:16 | JdGordon| | yes, couldnt reproduce here |
04:30:42 | romeomotta7 | oh yah if rockbox ever needs a donation of my parents money ill be a able to help out lol |
04:31:13 | romeomotta7 | bye |
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04:31:48 | Strife89 | JdGordon|: I tested the theme on-device for S_a_i_n_t; I'm using r27759. |
04:32:03 | S_a_i_n_t | the themeeditor needs to not let a document parse if there is an %xd that is not %xl'd |
04:32:17 | JdGordon| | yeah, skin load failures really need some love |
04:32:22 | JdGordon| | its been driving me mad lately |
04:32:43 | S_a_i_n_t | "this document parses correctly" shouldn't be an outright lie ;) |
04:32:45 | JdGordon| | S_a_i_n_t: tell bieber then :) |
04:33:00 | S_a_i_n_t | Oh, I will...believe me :P |
04:33:02 | * | Strife89 has been blissfully using an Artbox Widgets variant with no signs of problems up to now. :P |
04:33:27 | Strife89 | Once the database finishes (or crashes D:), I'll test again. |
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04:35:58 | Strife89 | UFCK!! Data Abort at 0004DCA8 (0). |
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04:36:27 | Strife89 | Fortunately I saw what main directory it was in, but still .... |
04:36:29 | Strife89 | FUCK. |
04:36:50 | S_a_i_n_t | s/FUCK/*twiddle-dee-dee*/ |
04:36:56 | Strife89 | DOUBLE FUCK. Reboot, comitting an incomplete database. |
04:37:34 | Strife89 | Should have booted to disk mode. >.< |
04:38:04 | JdGordon| | S_a_i_n_t: well it DOES parse correctly |
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06:04:28 | JdGordon| | from -commuinty... if we added the ability to make the line selector highlight the whole line (up to the viewport edge) would that make sense with the "line selector" options? |
06:04:37 | JdGordon| | or as part of the skin, in the %Vi() viewport |
06:05:24 | JdGordon| | hang on.. wtf? |
06:05:46 | JdGordon| | S_a_i_n_t: im confused... the selector does go to the viewport edge |
06:06:30 | S_a_i_n_t | yeah, I meant if I used the UI viewport to bring the menu away from the edge...then the line selector would fall short of the screen dimensions. |
06:06:39 | S_a_i_n_t | perhaps I could have been more clear |
06:07:07 | Strife89 | If I read that right, I think S_a_i_n_t wants to do the OPPOSITE. |
06:07:27 | JdGordon| | you want to only hight the aqctual text? |
06:07:33 | Strife89 | No. |
06:07:48 | JdGordon| | imagebin me what you want :) |
06:08:10 | Strife89 | Um, |
06:08:20 | Strife89 | let us make something. XD |
06:09:21 | S_a_i_n_t | Hmmm, the UI viewport isn't necessarily the same dimensions as the screen...right? the menu gets aligned hard left of the screen. If I use the UI viewport to bring the menu in to the right a few px, then the line selector will be in the boundaries of the UI viewport |
06:09:46 | S_a_i_n_t | which is expected behaviour...but kinda looks weird if it falls short of the screen width |
06:10:38 | S_a_i_n_t | that conversation is kinda irrelevant...a line height param for the UI viewport declaration would be pure awesome though |
06:11:51 | JdGordon| | there was a line eight patch ages ago which didnt go in for some reason |
06:12:32 | S_a_i_n_t | something like "if X param is present ignore the font line height and draw each line at a height of X centering the font inside the line" |
06:13:05 | S_a_i_n_t | provided X is greater than the font height of course |
06:13:27 | JdGordon| | you and you're constraints! |
06:13:34 | JdGordon| | of fucking hell |
06:13:37 | JdGordon| | oh |
06:13:39 | JdGordon| | fucking |
06:13:41 | JdGordon| | HELL! |
06:14:46 | S_a_i_n_t | Huh? How would it work if the line height was lesser than the font height? |
06:14:51 | * | S_a_i_n_t is confuzzled |
06:21:13 | JdGordon| | depedns what effect you were going for |
06:21:19 | JdGordon| | but yes, I was being sarcastic |
06:21:55 | JdGordon| | and I'd do it as a general skin viewport thing, settable like colours |
06:22:48 | JdGordon| | maybe an option param, although I'm a bit wary of adding them |
06:23:26 | S_a_i_n_t | I don't see the point in forcing it, just leave it as "-" if you want the font to control the line height |
06:23:39 | JdGordon| | optional* |
06:24:37 | S_a_i_n_t | Worth lookin ginto, but, not really a big deal. |
06:24:58 | S_a_i_n_t | Unless it could be added with relative ease, I wouldn't bother. |
06:25:32 | S_a_i_n_t | in the screens onther than the menu the same effect can be achieved by using multiple viewports |
06:25:45 | S_a_i_n_t | (as I did in the iLike Video WPS) |
06:26:56 | JdGordon| | I would be surprised if it was anything more than "check viewport line height" instead of "check viewport font hieght" in the lcd drivers |
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07:55:51 | bieber | S_a_i_n_t: Hey, that's not a parse error, it's a semantic error :P |
07:56:04 | bieber | Point taken though, I'll add an "Image missing" image to alert you to that sort of thing |
07:57:47 | JdGordon| | ditto for %Vd/%VD |
07:58:11 | JdGordon| | and viewport font numbers also |
07:58:13 | bieber | Wait, what's %VD? |
07:58:33 | JdGordon| | conditionals sets the ui viewport |
07:58:37 | JdGordon| | contitionaly* |
07:58:51 | bieber | I thought that was VI? |
07:59:10 | JdGordon| | oh ok then :) |
07:59:16 | JdGordon| | whatever it is |
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08:00 |
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08:10:45 | lammot | can rockbox be installed on an 5th gen ipod nano a1320? |
08:10:56 | JdGordon| | no |
08:12:07 | lammot | will it be implemented anytime soon? |
08:14:53 | JdGordon| | unlikely |
08:19:32 | S_a_i_n_t | bieber: It really shoulderror if an image is %xd'd but not %xl'd, and give you some sort of friendly reminder if an image is %xl'd but not %xd'd. |
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08:19:59 | S_a_i_n_t | As the latter isn't really a problem, and won't effect loading the theme, it will just waste skin buffer |
08:20:50 | S_a_i_n_t | s/shoulderror/should error/ |
08:21:46 | | Join Zagor [0] (bjst@rockbox/developer/Zagor) |
08:22:41 | S_a_i_n_t | Ah, yes...and as JdGordon| mentioned it needs to error ifa font identifier is called in a viewport line, but has no %Fl |
08:23:49 | S_a_i_n_t | ie. %V(x,y,x,y,2) without the corresponding %Fl(2,blah.fnt) |
08:23:51 | Chronon | I posted a new patch at http://www.rockbox.org/tracker/task/11522 that adds proper support for dbLife configurations (by David Bell) to rocklife. |
08:24:50 | * | S_a_i_n_t wonders what rocklife actually does... |
08:25:01 | JdGordon| | its the game of life |
08:25:05 | S_a_i_n_t | I've had a bit of a play with it, but, I don't really get it. |
08:25:08 | JdGordon| | NOT the crappy board game :) |
08:25:20 | Chronon | I should say _partial_ support. Full support needs to allow parameter reading to allow different rule sets. |
08:25:29 | S_a_i_n_t | Not really a game, though, is it? |
08:25:40 | S_a_i_n_t | There doesn't seem to be any user input |
08:25:46 | Chronon | Not really. It's a cellular automaton |
08:25:57 | bieber | S_a_i_n_t: You input the starting configuration |
08:26:04 | S_a_i_n_t | *Phew* ;) |
08:26:11 | S_a_i_n_t | I thought I was missing something |
08:26:55 | S_a_i_n_t | bieber: Well, yeah...there is that. |
08:27:10 | JdGordon| | it is no more (or less) pointless than rockblox1d, robotfindskitten or doom |
08:27:49 | S_a_i_n_t | I have to admit I have loaded it up a few times and watched it run for a pretty disturbing period of time. |
08:28:04 | S_a_i_n_t | And robotfindskitten is AWESOME! |
08:28:20 | Chronon | S_a_i_n_t: You can find some pretty extensive libraries of interesting starting configurations if you look around. |
08:28:25 | * | S_a_i_n_t forbids anyone to flame robotfindskitten! |
08:28:38 | JdGordon| | or else WHAT?! |
08:28:42 | S_a_i_n_t | or Doom for that matter |
08:29:37 | S_a_i_n_t | I'll climb into an envelope, post myself, then jump out of your mailbox and boot you in the bum. |
08:30:05 | Chronon | The ones in this archive should work with my patch: http://canb.auug.org.au/~dbell/archive/c3.tar.gz |
08:30:30 | * | JdGordon| wishes we had an easier barrier for inclusion for plugin patches |
08:31:44 | JdGordon| | bieber: and yeah, if the editor could do the equivilant of gcc's "warning: unused variable" it would be very nice |
08:31:58 | bieber | Okay |
08:32:06 | JdGordon| | low priority of course |
08:32:16 | bieber | I'm thinking I'll add an errors/warning "window" to the top of the skin preview |
08:32:34 | bieber | That way the renderer can just call an addError function as it goes along |
08:32:46 | JdGordon| | can you give me a rough idea where to implement the changes to the %xd tag? |
08:32:55 | bieber | Changes? |
08:33:20 | JdGordon| | http://svn.rockbox.org/viewvc.cgi?view=rev;revision=27717 |
08:33:32 | bieber | models/parsetreenode.h/cpp has the execTag function, which is probably where you'll want to look to start |
08:34:01 | S_a_i_n_t | As I said though, it should outright error on a %xd without an %xl, and give a little nudge about it being pointless to have an %xl with no %xd |
08:34:33 | JdGordon| | agreed |
08:34:38 | S_a_i_n_t | Same thing for %Vl and %Vd |
08:34:48 | S_a_i_n_t | and fonts |
08:34:55 | JdGordon| | and if you have a actual theme loaded then it should also check for the file being present |
08:35:19 | JdGordon| | but these are i tihnk low priority if there is something better to get done before pens donw |
08:35:34 | * | S_a_i_n_t feels guilty about dumping this on bieber. |
08:35:49 | bieber | JdGordon|: Okay, so you'll need to modify execTag and make the xd branch do the correct thing (it's nested switch statements, so first find the 'x' branch, then the 'd' branch) |
08:36:46 | bieber | You'll want to get the name of the tag you're evaluating, and call evalTag to get the apropriate branch, and that'll tell you which subimage to load |
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08:37:32 | bieber | Just be warned, if you only have a single branch it will always add an imaginary second branch, so watch for out-of-bounds indices |
08:37:43 | wodz | S_a_i_n_t: Are You one of those art skilled guys? |
08:38:22 | S_a_i_n_t | wodz: Perhaps.....well, kinda. |
08:38:24 | S_a_i_n_t | Why? |
08:38:42 | bieber | S_a_i_n_t: Don't worry about it, I've been looking for a good task to wrap up with anyways ;) |
08:39:42 | wodz | I am working on adding nice animation to the MPIO bootloader for battery charging. I have everything up and running but iconset I prepared look 'suboptimal'. So I look for someone to prepare better art |
08:40:08 | JdGordon| | bieber: also, after pens down, can you be convinced to switch on the enum value ionstead of the tag string?? :) |
08:40:13 | S_a_i_n_t | bieber: I just feel like I haven't praised your work enough, it feels like all I've been doing is saying "This is broken, this should work like this instead of that, I wish it had X Y and Z...etc. etc." |
08:41:11 | bieber | JdGordon|: Sure thing. That sounds like a little more...stable solution :) |
08:41:19 | S_a_i_n_t | wodz: If you DCC me what you have so far, I'll be happy to take a look at it overnight. |
08:41:59 | S_a_i_n_t | bieber: So, on that note...."Great work man, really. I think you have done a truly awesome job" |
08:42:08 | bieber | Thanks :) |
08:42:28 | bieber | And hey, I've gotta earn my keep somehow |
08:45:25 | wodz | S_a_i_n_t: the target is 128x128 2bit greysacale |
08:45:45 | wodz | Icons should play nice with usblogo style |
08:46:13 | S_a_i_n_t | Got it, thanks. I'll see what I can do...I'll have a look overnight. |
08:46:26 | wodz | S_a_i_n_t: If You like I can send you plugin which simulates charging screen |
08:46:41 | wodz | to test in simulator |
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08:48:29 | S_a_i_n_t | wodz: What is the target device? |
08:48:49 | wodz | MPIO HD200 |
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08:50:41 | S_a_i_n_t | wodz: Are you able to build a Windows simulator? Not really necessary, but I may find it helpful. My build environment isn't playing nice with me. |
08:51:26 | S_a_i_n_t | If yes, the plugin to simulate the charging screen would be nice. |
08:51:59 | wodz | I don't have windows (I am hard linuxer) :/ |
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08:52:53 | S_a_i_n_t | Sweet as, sims don't build with a few of the patches I have in my main tree...I'll just revert them...no problem. |
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08:55:56 | S_a_i_n_t | wodz: Is that the actual image you're using on device? |
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08:59:19 | wodz | yes |
08:59:57 | S_a_i_n_t | How does that work? I thought bitmapstrips needed to be stacked vertically. |
09:00 |
09:00:42 | wodz | apparently it doesn't |
09:01:19 | S_a_i_n_t | Doesn't what? Work, or need to be stacked vertically? |
09:01:41 | wodz | need to be stacked vertically |
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09:02:04 | wodz | void (*lcd_bitmap_part)(const fb_data *src, int src_x, int src_y, int stride, int x, int y, int width, int height); |
09:02:25 | wodz | so you can provide offset in both directions |
09:02:54 | bieber | JdGordon|: Just to make sure I have everything right, basically all I need to do with the SBS when I'm rendering a WPS is render it underneath the WPS stuff (unless there's an %xd, of course) and set the default viewport to the Custom UI viewport defined in the SBS, right? |
09:03:10 | wodz | In wps icons are stacked vertically by convention. |
09:03:15 | S_a_i_n_t | But how does it know whether you've stacked them vertically or horizontally? |
09:03:20 | S_a_i_n_t | wodz: ^ |
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09:03:43 | wodz | S_a_i_n_t: I write the code to load bitmap so I am free to choose |
09:03:51 | S_a_i_n_t | I have never seen an example either in the source, or any theme, of a bitmapstrip being arranged horizontally |
09:04:35 | wodz | S_a_i_n_t: I am cleaning up my test plugin so You can see |
09:10:43 | JdGordon| | bieber: when rendering the wps the ui viewport is irrelevant |
09:10:58 | bieber | Okay, so the default viewport is still the entire screen? |
09:10:59 | JdGordon| | that viewport is not entered at all... or cleared, or anything |
09:11:03 | JdGordon| | no |
09:11:08 | JdGordon| | oh right, it depends |
09:11:27 | JdGordon| | if %xd in your message was supposed to be %wd then the default viewport is the ui viewport |
09:12:09 | bieber | Oh yeah, that's what I meant |
09:12:18 | bieber | Dammit, any time I reference a tag just assume that I mean a different one :P |
09:12:36 | wodz | S_a_i_n_t: ping |
09:12:45 | JdGordon| | sorry, I'm a bit out of it... if there is no %wd then the wps default viewport is the ui viewport, draw order isn guarenteed and shouldnt cause problems unless the wps draws outside of it |
09:12:53 | JdGordon| | haha |
09:13:28 | bieber | Okay, cool |
09:13:36 | bieber | I really over-complicated my SBS rendering code |
09:16:23 | wodz | Bagder, Zagor : May I ask to update frontpage? I moved MPIO HD200 to unstable |
09:18:09 | JdGordon| | someone should add android to unstable also me thinks |
09:19:03 | wodz | it is added in svn IIRC |
09:20:19 | S_a_i_n_t | Hmmmmm....greyscale isn't very um...what's the word...it's terribly hard to add detail to images with greyscale. |
09:20:22 | Zagor | mpio moved |
09:21:48 | wodz | cool |
09:22:54 | wodz | S_a_i_n_t: this is the code for testing |
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09:24:30 | JdGordon| | bieber: how could you manage to overcomplicate it? you dont just draw the sbs then wps without clearing the buffer? |
09:24:31 | CIA-6 | New commit by zagor (r27760): Moved HD200 to alphabetic order, changed Android presentation. |
09:24:33 | wodz | hmm I think that android in unusable should be more like android(RaaA) where RaaA is link to explanation what does it mean |
09:24:53 | JdGordon| | android should be unstable not unusable :) |
09:25:21 | JdGordon| | and I agree with wodz on that |
09:25:26 | JdGordon| | RaaAoA :) |
09:25:36 | wodz | :-) |
09:27:54 | S_a_i_n_t | oA? |
09:27:58 | JdGordon| | on android |
09:28:00 | JdGordon| | duh :D |
09:28:09 | Zagor | is there a proper download link anywhere? |
09:28:37 | S_a_i_n_t | Shhhhhh you. Pgup/Pgdwn...duh :P |
09:28:42 | S_a_i_n_t | JdGordon|: ^ |
09:28:54 | wodz | kugel posted few times links |
09:29:15 | Zagor | wodz: yeah but I'm not sure those are offial enough to be on the web page |
09:29:29 | wodz | S_a_i_n_t: do You want this test plugin for testing charging screen on MPIO? |
09:29:40 | JdGordon| | in all seriousness though, we need to have a chat about how the android port gets released... imo the apk per device isnt workable |
09:29:52 | JdGordon| | but we obviously need ot wait for kugel so I'll shutup |
09:30:01 | JdGordon| | (And I know he doesnt like my idea :/ ) |
09:30:13 | wodz | Zagor: kugel should decide if it is ready for wider testing |
09:30:15 | Zagor | I'm keeping it in "unusable" until we have build and distribution worked out better |
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09:33:14 | S_a_i_n_t | wodz: I'm not 100% sure I'm able to do a better job than you've done already. |
09:33:23 | S_a_i_n_t | Greyscale is very hard to work with. |
09:33:58 | S_a_i_n_t | I'm not saying that I won't try though...I definitely will, just, don't expect too much ;) |
09:34:56 | wodz | S_a_i_n_t: Do not stick hard to my idea of battery icon. I think it should be wider and have better contrast |
09:36:12 | S_a_i_n_t | wodz: WHat is the maximum size I have to play with? |
09:36:22 | S_a_i_n_t | just so I know. |
09:38:48 | wodz | S_a_i_n_t: The first top line will show battery voltage (8px height), beside this You are free to choose |
09:39:25 | wodz | S_a_i_n_t: get the plugin and play with this to just look nice |
09:39:39 | S_a_i_n_t | wodz: the screen is 128x128 yes? |
09:40:37 | wodz | yes |
09:41:09 | S_a_i_n_t | Awesome, I shall see what I can do. Do you leave your IRC client connected? |
09:41:29 | wodz | no, I have to take my laptop with me to work |
09:42:04 | wodz | but I do read logs |
09:42:47 | S_a_i_n_t | Ok, well its 7.30pm here and I will most likely work on this overnight...so I'll probably get in touch with you tomorrow with a few images to look at. |
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09:43:23 | wodz | ok |
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09:48:07 | wodz | S_a_i_n_t: This is how my icon look in sim http://yfrog.com/n4battfullj (but on device it looks not so nice) |
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09:51:45 | * | pixelma still has battery icon graphic lying around *somewhere*, done for LinusN when he wanted to add charging animation to the H100 and H300 bootloader |
10:00 |
10:08:38 | bieber | JdGordon|: I made two separate screen objects, the one for the WPS being a child of the Custom UI viewport of the SBS |
10:08:48 | bieber | It really makes no sense in retrospect :/ |
10:14:57 | pixelma | S_a_i_n_t, wodz: amiconn.dyndns.org/~marianne/charging/index.html">http://amiconn.dyndns.org/~marianne/charging/index.html above was the colour version on different backdrops, below the H100 greyscale one in slightly different version. Second and fourth were considered, the "filling" is simple and could be included as a a 1-pixel wide strip that replicates. The battery form was meant to go along well with the USB icon I did too. |
10:16:52 | S_a_i_n_t | pixelma: Thankyou, I haven't looked at it yet...but it may well inspire me, or give me something to work with. |
10:17:12 | S_a_i_n_t | Just thinking about ways it could look in my head now. |
10:19:12 | pixelma | the latter could work as is on the MPIO *shrug* |
10:23:08 | pixelma | maybe it's slightly too big (it would fit but may look weird) |
10:23:41 | * | pixelma was surprised that tab completion worked for LinusN and waves :) |
10:24:00 | * | LinusN waves back |
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12:40:03 | Giova__ | hello |
12:46:59 | pixelma | JdGordon: http://www.rockbox.org/tracker/task/11526 and http://www.rockbox.org/tracker/task/11527 |
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12:55:00 | webguest71 | Hello, who knows as much as possible from your stereo to 5.1 (surround channel) Maybe there is some plugin or other how can it be done, and then I connect the Ipod in the car and then I have 4 speakers and a subwoofer, and I do not have stereo as bass clogs speakers.thanks those who will respond |
12:56:55 | Giova__ | I think that the ipod is stereo only, by the hardware |
12:57:56 | S_a_i_n_t | webguest71: It is *really* hard to follow what you're trying to achieve/wanting to do from that post. |
12:58:04 | S_a_i_n_t | Could you redefine please? |
12:58:39 | S_a_i_n_t | Giova__: Rockbox can force the output to mono easily |
13:00 |
13:00:52 | webguest71 | Well may roÑkboks can make emulation Dolby suraund, there is a simple players such function |
13:02:00 | S_a_i_n_t | webguest71: Not currently, no. |
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13:02:13 | S_a_i_n_t | Rockbox will only output mono or stereo |
13:03:44 | webguest71 | but why can not they add some plugin emulation? |
13:04:02 | webguest71 | to 5.1 |
13:04:38 | S_a_i_n_t | Short answer would be: "because noone has done it yet" |
13:04:59 | S_a_i_n_t | Feel free to do it yourself and submit a patch to the tracker |
13:05:16 | webguest71 | ok thanks))) |
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13:13:39 | pixelma | are more channels even possible with the hardware in our targets (DAC and headphone out)? |
13:13:58 | n1s | no |
13:14:20 | pixelma | that's what I suspected |
13:14:25 | S_a_i_n_t | I assume it could be faked in some way. |
13:14:25 | n1s | the targets with digital outputs *might* be able to output more channels |
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13:40:47 | JdGordon | pixelma: piong? |
13:41:47 | pixelma | here |
13:42:39 | JdGordon | test a patch for one of those bugs? |
13:44:44 | JdGordon | or, do you have a test wps for the x5 bug? |
13:45:43 | pixelma | I can only test sims currently though (the Iaudio remote was borrowed from amiconn on the weekend and I gave it back) |
13:46:29 | pixelma | the rejected RWPS on the X5 can be tested with cabbiev2 |
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13:49:24 | pixelma | for the rest you could take one of the 20GB H10 themes that don't show up on the X5 page of the theme site, e.g. the first 6 when sorting by submitted time (default) |
13:50:31 | * | pixelma wished you could read the .wps or .rwps directly in the browser without downloading the theme (bit like ViewVC) |
13:52:13 | pixelma | huh, why do those themes have a "work with current build" in the overview but "doesn't work with current build" when looking at the details? |
13:57:12 | pixelma | possibly related to the X5 bug - the first theme that doesn't have the wrong info in the details is one that appears on the X5 page too |
13:57:51 | JdGordon | hmm... nup, not working :/ ok, tomrow night maybe |
13:58:00 | JdGordon | breaking RaaAoA is more fun |
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14:04:46 | * | JdGordon wonders why librockbox.so is getting left out of the android rockbox.zip |
14:04:59 | JdGordon | anyone know buildzip.pl enough to help? |
14:09:20 | JdGordon | it is being copied into the temp dir |
14:09:24 | JdGordon | copy librockbox.so data/data/org.rockbox/app_rockbox/rockbox/librockbox.so |
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14:21:14 | CIA-6 | New commit by nls (r27761): Remove old kluge that makes little difference with the new arm toolchain. |
14:22:53 | CIA-6 | r27761 build result: All green |
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14:27:47 | * | JdGordon attempts to summon kugel with his amazing mind powers |
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14:29:23 | S_a_i_n_t | Of course, nick highlighting would have nothing to do with it though....would it? :P |
14:29:44 | JdGordon | that doesnt usually help when they arnt online anyway |
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15:35:50 | rasher | JdGordon: Maybe there should be two Rockboxes in the market one which is the release version, and one which gets you daily builds (I think updating on each commit is simply going to be too silly?) |
15:36:42 | JdGordon | I tihnk one version which lets you choose to download updates when you want or only releases is overall nicer for users |
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16:01:20 | * | JdGordon almost has this working how he wants it |
16:03:49 | Erwan | http://www.rockbox.org/tracker/task/11468?string=stkov+nand&project=1&type[0]=&sev[0]=&pri[0]=&due[0]=&reported[0]=&cat[0]=&status[0]=open&percent[0]=&opened=&dev=&closed=&duedatefrom=&duedateto=&changedfrom=&changedto=&openedfrom=&openedto=&closedfrom=&closedto= ). I'm not very good at working with source code, is there any solution to run rockbox without this freezing on the nano g2? thx |
16:04:12 | Erwan | whoups, first part of the message deleted |
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16:07:42 | Erwan | pretty mutch the beginning of my message: i downloaded and installed rockbox for ipod nano 2g today for the first time, by following the steps here: http://download.rockbox.org/daily/manual/rockbox-ipodnano2g/rockbox-build.html and here: http://www.rockbox.org/wiki/IPodNano2GPort everytime i'm trying to do someting on the ipod i'm freezing and i have the *PANIC* stkov nand message, i searched how to get rid of this error in forums but i didn't find any worki |
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16:10:36 | wodz | Erwan: The problem is known and AFAIK there is no working solution yet. TheSeven is proper guy to bug :-) |
16:11:26 | * | TheSeven will have a look tonight |
16:12:43 | Erwan | ok thx wodz. i have also read that it wasn't happening in older builds, is that true? and is it possible to find an old working one? or did i just bricked my boss's ipod? :) |
16:13:18 | wodz | yes the issue is quite new |
16:13:32 | JdGordon | Zagor: any ideas why the web client username is www-data instead of the users ip like it used to be? |
16:14:28 | Zagor | not really |
16:15:46 | Zagor | it started 27 may |
16:15:48 | krazykit | Erwan, it certainly isn't "bricked", as that would suggest the device is unusable and unrecoverable which is not the case |
16:19:13 | Erwan | sorry for the "bricked" it's unusable but not unrecoverable.. at least i thought it was unusable, but i can actually browse easily the "system" menu without freezing.. |
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16:20:02 | krazykit | well, the flyspray bug mentions a working revision, so if you were to check out that revision and built it you'd have a "good-enough" version for the time being |
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16:21:07 | Giova__ | how to set a port from unusable to unstable? |
16:21:45 | wodz | Giova__, on the front page? |
16:23:25 | Giova__ | yes, I mean, take the onda's, they are usable in my opinion, I would like to know the comunity needs to set a port unstable |
16:23:41 | Giova__ | and then stable |
16:24:48 | Zagor | Giova__: http://www.rockbox.org/wiki/TargetClassifications |
16:25:14 | Erwan | krazykit: i'll try to get the source again, but i never built code before, i'll be back if i fail :) |
16:25:15 | Giova__ | great, this is what I was searching for |
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16:28:19 | Giova__ | ok, IMO the onda's should be placed in the unstable tier |
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16:30:32 | krazykit | Erwan, http://www.rockbox.org/wiki/SimpleGuideToCompiling has helpful information |
16:31:53 | Zagor | Giova__: that sounds good. I don't know enough details to make the call though. |
16:32:12 | captainkewlll | Hi - is there anything more I can do to FS #8806 before it's accepted? I'd be happy to take responsibilty for any future fixes it needs. |
16:33:02 | JdGordon | anyone want to fix my android code? FS #11525 |
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16:39:53 | Giova__ | JdGordon: Since you've committed those changes, there's a bug in the scrolling touchscreen in sbs using the %T(-,-,-,prev) and next |
16:40:11 | JdGordon | put it on flyspray |
16:40:34 | Giova__ | ok |
16:40:54 | wodz | pixelma: I quite like batt icon You provided |
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16:43:40 | Zagor | very strange |
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16:44:32 | phixxor | hi −− I have a few questions I've never used rockbox before |
16:44:39 | phixxor | but I have read the faq |
16:45:27 | phixxor | I have a Sansa Clip+, and it doesn't yet have USB support. Without usb support, can rockbox still be installed? |
16:45:52 | krazykit | yes. you just use the original firmware for USB |
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16:50:13 | zagor_test | ahh, there we go |
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16:52:09 | phixxor | ok good |
16:52:23 | phixxor | so there is "rockbox firmware" and "original firmware?" |
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16:54:31 | wodz | rockbox is alternative firmware as itself |
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16:56:18 | wodz | I don't like android folder in root of rb |
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17:15:56 | phixxor | can I back up the original firmware |
17:16:12 | phixxor | and restore it if I don't like rockbox? |
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17:18:24 | wodz | in order to restore OF you will have to delete .rockbox folder AND do software update (in OF) with clean unpatched one |
17:22:48 | Erwan | hi again, i'm trying to build the codesource for the nano 2g, i'm in cygdrive, i choosed Normal for the build i got a [ |
17:23:18 | phixxor | ok... hmm so before i look at rockbox i should figure how to do a software update in the original firmware? |
17:23:40 | saratoga | the install directions involve doing that, so you'll figure out one way or another |
17:23:40 | Erwan | WARNING] The compiler must use <arm-elf-eabi-gcc> is not in your path! |
17:23:45 | saratoga | might want to look at the manual |
17:23:58 | saratoga | Erwan: you need to setup the compiler |
17:24:20 | Erwan | argh... how do i do that? |
17:24:28 | saratoga | run rockboxdev.sh and then add the compiler to the path |
17:24:37 | saratoga | the wiki has directions for setting up the build tools |
17:25:06 | Erwan | already following 3 different wiki for everything i need to learn :) |
17:25:15 | Erwan | ok i'll look |
17:25:16 | saratoga | well follow them better :) |
17:26:24 | Erwan | used this one: http://www.rockbox.org/wiki/SimpleGuideToCompiling then had to found how to install svn, then how to install cygdrive.. not easy for a beginner :) |
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17:27:56 | saratoga | i don't think the cygwin directions actually cover building the cross compiler, since you didn't used to have to do that |
17:28:02 | saratoga | these are probably better http://www.rockbox.org/wiki/LinuxSimpleGuideToCompiling |
17:28:40 | Erwan | but i'm in a windows environnement.. |
17:28:40 | saratoga | start with the rockboxdev stuff |
17:28:48 | saratoga | its pretty much the same |
17:28:56 | saratoga | just skip all the linux parts |
17:29:10 | saratoga | and probably don't need need to type sudo before commands |
17:29:47 | saratoga | i mean you're just running a script, pretty much the same everywhere aside from the root stuff on linux |
17:30:21 | Erwan | ok that's what i did |
17:30:39 | Erwan | i just got the warning before the "created makefile" |
17:30:51 | saratoga | no i mean run the rockboxdev script |
17:30:53 | saratoga | not the makefile |
17:31:06 | Erwan | ok i try again :) |
17:31:18 | saratoga | the make file is for compiling a build, the rockboxdev script setups up the compiler |
17:31:28 | saratoga | you get the warning because the build system knows you haven't setup the tools |
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17:32:10 | phixxor | saratoga: do most ofs have self update capabilities? |
17:32:22 | saratoga | ? |
17:32:25 | phixxor | because my clip+ messes up playing flac files so I may need to do it anyway |
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17:32:44 | phixxor | sorry i mean software update |
17:33:00 | n1s | phixxor: yes, the OF's of all devices rockbox runs on have updateing capabilities |
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17:33:20 | phixxor | ok but i'll probably have to do that on a windows computer? |
17:33:34 | n1s | you do? |
17:35:23 | Erwan | sorry for that stupid question, but what's the command to run rockboxdev.sh? |
17:35:55 | n1s | ./rockboxdev.sh if you are in the tools dir |
17:36:37 | Erwan | working, but it tells me i need gcc.. |
17:36:42 | saratoga | phixxor: when you install rockbox you have to choose what firmware to install |
17:36:54 | saratoga | Erwan: install the gcc package for cygwin |
17:37:16 | phixxor | saratoga: what choices do you get? |
17:37:19 | Erwan | one day i will be good enough to do it on my own ) |
17:37:45 | saratoga | phixxor: you get to pick the firmware version |
17:38:13 | wodz | Honestly I would suggest to setup virtual machine with linux inside. Cygwin is a pain. |
17:38:57 | phixxor | ok −− so sometimes older firmware works better for certain players? or is there a beta version with more functionality but more bugs? |
17:39:50 | Erwan | i found that: http://cygwin.com/packages/gcc/ how do i install it? |
17:43:06 | saratoga | Erwan: i think when you run the cygwin installer it lets you add packages |
17:46:15 | Erwan | ok |
17:46:52 | Torne | phixxor: the version of the original firmware is irrelevant if you don't use it.. |
17:47:58 | phixxor | i'm confused −− when you install rockbox −− is it two components, firmware and os? |
17:48:10 | phixxor | or just the firmware |
17:48:14 | Torne | phixxor: the *original* firmware is the one released by the manufacturer |
17:48:18 | Torne | nothing to do with rockbox.. |
17:48:40 | phixxor | so rockbox replaces OF in all cases |
17:48:43 | Torne | no |
17:48:52 | Torne | on pretty much every model, we support dual booting |
17:48:58 | phixxor | oh sweet! |
17:49:01 | saratoga | isn't all this in the manual |
17:49:04 | Torne | yes |
17:49:07 | Torne | read the manual :) |
17:49:11 | phixxor | i'm wasting your time :P |
17:49:15 | saratoga | yes |
17:49:26 | n1s | but rockbox piggybacks on the OF update process so we patch a bit of code into the OF and then you update |
17:49:51 | phixxor | ok great |
17:50:01 | phixxor | this cleared up a lot of questions i had thanks |
17:52:06 | CIA-6 | New commit by nls (r27762): Mark constant array as 'const' and use a smaller datatype. |
17:53:55 | CIA-6 | r27762 build result: All green |
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18:02:07 | Erwan | installed gcc... now same error with "make is required" |
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18:02:41 | n1s | install make |
18:02:59 | Erwan | will it tell me what to install one by one? |
18:03:35 | n1s | the wiki pages that tell you how to set up the toolchains should tell which tools you need |
18:03:44 | maraz | indeed. |
18:03:48 | Erwan | didn't see that.. |
18:03:51 | maraz | i believe you're missing build-essential. |
18:03:54 | Erwan | checking again :) |
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18:06:03 | n1s | ah, indeed, rockboxdev.sh only prints the first tool that's missing in the required set, gcc bzip2 make patch makeinfo are the ones it checks for |
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18:06:39 | Erwan | so i need "gcc bzip2 make patch makeinfo" |
18:06:48 | n1s | yes |
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18:08:40 | Erwan | okay let's do that, and thx for your time |
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18:31:22 | wodz | I am compiling svn head for mini1G and I see *lots of* warnings. Is it normal? |
18:31:48 | n1s | no |
18:31:54 | gevaerts | definitely not |
18:31:55 | bluebroth3r | wodz: given that the build server doesn't show any warnings: no |
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18:32:23 | wodz | strange |
18:32:37 | n1s | wodz: that is usually caused by configure not finding your toolchain and thus not disabling some warnings it should disable, try reconfiguring |
18:33:15 | n1s | that is if you changed anything regarding the toolchains or PATH after you ran configure |
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18:35:37 | wodz | yeah, recreating build dir helped |
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18:44:15 | szeraax | Hello all. Quick question (I have done what quick searching I could and found nothing on main site) about the new skin engine. did Jonathan ever make the little wps converter he was talking about at one point? it would be super handy if he did and someone knew where I can get it. |
18:46:00 | n1s | szeraax: i think what you're looking for is in utils/skinupdater in svn |
18:46:06 | pixelma | yes there is an updater script and somewhere in the forums you can find it as a precompiled tool for Windows. I think you would need to check out the source and compile your own |
18:46:18 | pixelma | for any other OS |
18:46:57 | szeraax | aye |
18:47:21 | szeraax | I will do some seaching for the win version of skinupdater |
18:47:30 | szeraax | Thanks both y'all |
18:48:01 | szeraax | er |
18:48:07 | szeraax | is it a .rock? |
18:48:15 | szeraax | no, I'm just dumb |
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18:53:14 | CIA-6 | New commit by mt (r27763): add a patch to libwmavoice to make it easier to enable/disable building it. |
18:54:47 | CIA-6 | r27763 build result: All green |
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18:55:43 | n1s | mt: do you plan to work on fixedpointifying wma voice later? |
18:56:27 | | Quit szeraax (Quit: CGI:IRC (EOF)) |
18:57:01 | mt | n1s: yes |
18:57:39 | mt | but if someone wanted to help with that I wouldn't mind. ;) |
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18:59:34 | bertrik | I wouldn't mind helping but probably can't help that much |
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19:00:40 | n1s | if i can, i'll try but i've never done a fixed point conversion before :) |
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19:31:49 | kugel | wodz: it would probably be more effective to use wakeup_wait instead of "busy-yield" |
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19:34:38 | wodz | kugel: contex please |
19:34:53 | kugel | wodz: re: your lcd dma commit |
19:35:50 | kugel | you could call wakeup_wait() in the update functions and wakeup_signal() from the dma callback when it's finished |
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19:36:06 | wodz | kugel: ok I'll try |
19:36:07 | Zet | hello, good people |
19:36:31 | Zet | I am looking to buy my first mobile music player device, and I need some suggestions |
19:36:35 | wodz | kugel: BTW I really dislike android dir in root of rockbox tree |
19:37:00 | kugel | why? |
19:37:18 | wodz | if RaaA bussines will go on we will have quite massive dir polution |
19:37:27 | Zet | basically, something that (ideally) can run rockbox, has decent storage capacity and costs max ~250 euros |
19:38:05 | kugel | wodz: I think not |
19:38:17 | wodz | Zet: if talking about new players off the shelf You are restricted to new AMSes |
19:38:32 | gevaerts | Zet: what does "decent storage capacity" mean? |
19:38:48 | wodz | this dir belongs to port so why not put it in target tree? |
19:38:58 | Zet | gevaerts: uhmmm well maybe like 8+ GB? |
19:38:59 | kugel | the android impose a certain project dir layout, and it has several advantages to put that into an extra dir |
19:39:38 | wodz | extra dir is ok but why in the root |
19:39:54 | gevaerts | kugel: maybe application/android? |
19:41:54 | kugel | wodz: why not? |
19:42:22 | kugel | better than building where the sources are (and you can build in the android folder) |
19:43:12 | gevaerts | kugel: I suspect the issue is that people don't want to end up with dozens of subdirectories in the root |
19:43:35 | wodz | kugel: I don't want to see win7_mobile, ios, symbian, xyz subdirs in root |
19:44:05 | CIA-6 | New commit by bluebrother (r27764): deploy.py: Figure installer filename from NSIS script. |
19:44:51 | bertrik | I don't have a problem with /android, if it gets out of hand later (with many other targets) we can move it then |
19:45:07 | kugel | I a) don't think that's going to happen (we could move it into application/android now or later) and b) I don't see a problem with more folders in the root dir |
19:45:29 | * | bluebroth3r wasn't too fond of that /lib either |
19:45:48 | CIA-6 | r27764 build result: All green |
19:46:15 | bluebroth3r | btw, I'm still planning to kill /rbutil and merge it with /utils. In case anyone wants to object ... |
19:46:25 | gevaerts | I'd prefer an "application" directory (or something similar), but I don't feel strongly about it |
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20:44:11 | bieber | Well this makes no sense |
20:44:39 | bieber | I'm stepping through my program in gdb, and watching it continue on into an if block when the condition is clearly false |
20:45:14 | bluebroth3r | do you have optimizations enabled? |
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20:46:04 | bieber | I'm not sure, let me check |
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20:46:22 | bieber | It's in the Debug configuration, so I would assume not? |
20:46:22 | bluebroth3r | it could be caused by the compiler reordering the code. The worst I've ever seen made the code almost unreadable in the debugger. |
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20:48:10 | bluebroth3r | hmm, running qmake here doesn't add -O<something> when using -config debug. |
20:49:59 | bluebroth3r | so in that case you shouldn't get into trouble with that. |
20:50:21 | bieber | I'm going to try explicitly disabling them |
20:50:36 | bieber | I just added an assert statement inside the if block, and it's not signaling anything wrong |
20:51:08 | bieber | For some reason, in one particular instance my program seems to think that 2 < 1 |
20:51:09 | bluebroth3r | did you by chance have old objects from an optimized build lying around? Not sure if the generated Makefile catches such. |
20:51:56 | bieber | Hmm, it seems to be skipping right over the assert statement |
20:52:07 | bieber | I rebuilt the project, let me try cleaning out ALL the old object files |
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20:55:40 | bieber | Still doing it, but if I add anything else into the if block it just gets ignored |
20:55:56 | bieber | I wonder if it's not actually happening somewhere else, and my debugger is just getting confused |
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20:59:20 | bluebroth3r | sounds weird. |
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20:59:43 | bluebroth3r | is it only related to an assert or other code? |
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21:00:06 | bieber | It's in the conditional rendering code |
21:00:43 | bieber | Ohh, I think I know what I did |
21:01:13 | bieber | What the debugger was showing me still doesn't make any sense, but at least I think I can fix the problem :/ |
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21:06:16 | Lars_G | Quick question, how do I mark A and B for an a-b repeat on the sansa e200? select (as suggested in the wiki) keeps doing it's normal "go back to files/database" function |
21:07:14 | bluebroth3r | Lars_G: have you enabled A-B repeat at all? It won't work if that's disabled. |
21:08:31 | | Quit stoffel_ (Read error: Operation timed out) |
21:08:34 | * | bluebroth3r tries on e200 |
21:08:43 | pixelma | bluebroth3r: there are targets where you have to do that and others where you don't... |
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21:09:48 | bluebroth3r | pixelma: really? Oh. |
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21:10:20 | pixelma | depending if there were enough buttons to have a set-A-marker, Set-B-marker, Clear-markers button or not |
21:10:20 | bluebroth3r | Lars_G: according to the manual it's power+left and power+right on the e200. Just tried, works for me. |
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21:11:17 | gevaerts | hm, wasn't that changed somewhat recently? |
21:11:20 | pixelma | or possible button combinations |
21:11:50 | pixelma | gevaerts: "that" meaning here ? |
21:11:51 | Lars_G | bluebroth3r: Yes i've enabled it, both ways |
21:12:03 | gevaerts | pixelma: the A-B repeat buttons |
21:12:09 | Lars_G | bluebroth3r: Thanks a lot |
21:12:14 | bluebroth3r | oh, my e200 has a 4 month old build. I really should update ... |
21:12:17 | Lars_G | bluebroth3r: Those are shortcuts for A and B then, thanks |
21:12:28 | Lars_G | bluebroth3r: I just updated from a 5 month old build to 3.6 |
21:12:38 | Lars_G | bluebroth3r: Other than it fucked my favorite theme, it works great |
21:12:41 | pixelma | gevaerts: do you mean the mapping itself on the e200 or something in general? |
21:12:54 | bluebroth3r | btw, is it possible to make the Menu button in the quick screen exit the quick screen? I absolutely *hate* to use a different button to leave it than I used for entering. |
21:12:56 | gevaerts | pixelma: the mapping on several targets |
21:13:34 | Lars_G | I wish the select-double-click patch hadn't become so old and unappliable :) |
21:13:38 | gevaerts | ah, no |
21:13:42 | * | gevaerts was mistaken |
21:13:47 | bluebroth3r | what do people think about switching the button for Quickscreen and Context Menu, at least on e200 and Ipods? Context Menu makes more sense with a button labelled "Menu" IMO |
21:14:03 | bluebroth3r | plus it would solve this use-different-button-to-exit issue |
21:14:27 | gevaerts | I was remembering r26397, but that didn't change the actual mapping, it just had to have it retested |
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21:14:39 | S_a_i_n_t | bluebroth3r: I have considered suggesting the same thing before. |
21:14:56 | S_a_i_n_t | I did that mod in a build of mine a while back and quite liked it. |
21:15:03 | bluebroth3r | S_a_i_n_t: ok, so it's at least not only me :) |
21:15:16 | n1s | bluebroth3r: if that means you remove the long press of select for context menu i'm against it |
21:15:24 | S_a_i_n_t | I'm sure you'll get a few nay-sayers though |
21:15:57 | bluebroth3r | n1s: no, not remove. Just swap it. Context Menu is now long select, make that long Menu. Quick Screen is now long Menu, make that long Select. |
21:16:06 | bluebroth3r | S_a_i_n_t: definitely :) |
21:16:18 | n1s | bluebroth3r: ok, then i don't like your suggestion |
21:16:39 | bluebroth3r | n1s: it's just ... well, we invoke the Main Menu with a button labelled Menu, so why should the Context Menu use a button *not* labelled Menu? |
21:16:45 | * | S_a_i_n_t sees nothing wrong at all with "Menu" actually being the context menu. |
21:16:56 | S_a_i_n_t | As I said, I have actually tried this and it works well. |
21:18:29 | S_a_i_n_t | pressing select for quickscreen makes more sense to me that pressing menu, especially considering bluebroth3r's last statement. |
21:18:30 | bluebroth3r | alternate proposal: remove the 4th item in the Quick Screen :D |
21:18:33 | S_a_i_n_t | I'm all for it. |
21:18:46 | S_a_i_n_t | Errr...not that. |
21:18:50 | n1s | bluebroth3r: for me it's 2 reasons, i only ever enter the quickscreen by accident and the long select for context menu is consistent for all my players |
21:18:59 | S_a_i_n_t | I likes my quickscreen items ;) |
21:19:30 | n1s | i would enter the quickscreen by accident far more often if it was long select on some players |
21:19:59 | bluebroth3r | hmm, so you enter the context menu frequently by accident? |
21:20:22 | pixelma | he didn't say that |
21:20:34 | saratoga | is there any reason FS #10906 - "Sansa AMS: use PLL B for higher audio sample rate accuracy" can't be committed? |
21:20:36 | S_a_i_n_t | It would only take a little getting used to, *any* addition/modification to make the keymaps more sane is a bonus AFAIC |
21:20:45 | saratoga | apparently a lot of people are using the patch unofficially |
21:20:54 | n1s | no, but i am used to long select for contect menu from using it like that on all my players for years |
21:21:20 | S_a_i_n_t | I think it would ease the transition of new users into the RB keymap |
21:21:24 | bluebroth3r | when changing button layouts it might make sense to do that on all players ;-) |
21:21:25 | S_a_i_n_t | (for iPod at least) |
21:21:30 | | Quit Dreamxtreme (Ping timeout: 246 seconds) |
21:21:37 | S_a_i_n_t | Menu == Menu is totally sane IMO |
21:21:48 | kugel | saratoga: battery life I guess |
21:22:00 | saratoga | kugel: battery benchs showed no measurable difference |
21:22:19 | bluebroth3r | though IMO the problem is most prominent on Ipods and e200, but that's only my perception :) |
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21:26:50 | pixelma | having the "Select file" action and the "what more to do with the file" on the same button makes more sense to me, on all players. And the center buttons on Ipod and e200 sound very reasonable for it, besides it is used this way on all players that have a center button |
21:34:22 | TheSeven | S_a_i_n_t: news? |
21:35:37 | S_a_i_n_t | Sadly, no. My build environment has decided it hates me and I'm currently re-installing it :/ |
21:35:45 | | Quit toffe82 (Remote host closed the connection) |
21:37:27 | CIA-6 | New commit by bieber (r27765): Theme Editor: Co Used a more efficient/less error-prone system for rendering SBS documents underneath WPS documents |
21:37:48 | bieber | S_a_i_n_t: I'm committing some changes that should fix most or all of your new project rendering issues :) |
21:38:15 | S_a_i_n_t | Awesome, now I just wish QT didn't hate my system ;) |
21:38:32 | S_a_i_n_t | For some reason I just *can't* build the bloody thing. |
21:38:59 | CIA-6 | r27765 build result: All green |
21:39:01 | kugel | bluebroth3r, n1s: IIRC context menu was on menu button on e200, but then changed to long select for consistency with other targets |
21:39:56 | * | S_a_i_n_t hopes bluebroth3r updates the ThemeEditor build soon...please/thankyou/etc. ;) |
21:40:10 | n1s | kugel: i don't have an e200 but i'm pretty sure the context menu has been long select on ipods for a long time |
21:40:22 | S_a_i_n_t | s/ThemeEditor build/hosted ThemeEditor builds/ |
21:40:37 | bluebroth3r | S_a_i_n_t: can do. |
21:40:46 | S_a_i_n_t | Thanks. |
21:41:31 | S_a_i_n_t | n1s: Context menu has been long select for as long as I have known Rockbox. |
21:41:38 | bluebroth3r | bieber: btw, today's the "suggested pencils down" date, now only one week is left until the final deadline. |
21:41:48 | S_a_i_n_t | But, I really do think it makes more sense for it to be long menu |
21:43:02 | bluebroth3r | I can remember the Quick Screen being an actual Quick Screen (where using the direction buttons actually made sense) but it's not working this way anymore since long. |
21:43:16 | bieber | bluebroth3r: I saw, I'm just going to try and implement a renderer error/warning system and graphical insertion of viewports before next Monday |
21:43:44 | S_a_i_n_t | bluebroth3r: How do you mean? Quickscreen works as expected here |
21:44:12 | gevaerts | bieber: one thing I just though of that might be useful (or even already there?) is highlighting matching braces |
21:44:30 | bieber | That would be handy, and shouldn't be hard to implement |
21:44:31 | bluebroth3r | S_a_i_n_t: it worked like this: press and hold A-B, then (while still holding A-B) press one of the direction keys. Release A-B, and the screens gone. |
21:44:57 | S_a_i_n_t | Ah...that's terrible IMO |
21:45:05 | n1s | S_a_i_n_t: originally it was imlemented so that you held a button pressed and it was only displayed as long as that button was held, and you made changes with the direction buttons and when you let go of the QS button the screen disappeared |
21:45:06 | S_a_i_n_t | Glad it changed ;) |
21:45:07 | bluebroth3r | S_a_i_n_t: for that feature it obviously won't work with Select as Quick Screen button with the h100 joystick. |
21:45:34 | bluebroth3r | however, since we don't have this kind of Quick Screen any more the reason for not using Select is gone. |
21:45:43 | * | TheSeven is bisecting |
21:46:28 | bluebroth3r | S_a_i_n_t: it didn't change, it *broke* (you *could* invoke the Quick Screen with long A-B, then use the direction keys, then leave with A-B back that time). And nobody fixed it. |
21:46:28 | n1s | i really don't use the quickscreen at all but sure it could be useful for something but the context menu is the only way to do some things |
21:46:49 | S_a_i_n_t | Well, I realise I have no sway over any decisions...other than adding input as an iPod user, and I really think bluebroth3r's suggested keymap change makes sense. |
21:46:59 | S_a_i_n_t | Primarily for the benefir of new users |
21:47:16 | bluebroth3r | but since we don't have the old behaviour anymore I don't see a reason why the Quick Screen has to be so special. I really wouldn't mind replacing it with a normal list menu the user can customize. So it would become the user menu. |
21:47:51 | * | kugel likes the quickscreen as it is |
21:47:52 | S_a_i_n_t | the user *can* customise the quickscreen though... |
21:48:00 | bluebroth3r | so short menu becomes main menu, long menu the user menu. Sounds sensible to me :) |
21:48:24 | pixelma | bluebroth3r: I didn't know that the H100 had this way at all, I thought this was only on the Archos Recorders. And I also thought button combos on the H100 are only possible with the Play button |
21:48:30 | S_a_i_n_t | Me too, if I swap Quickscreen and User Menu |
21:48:47 | S_a_i_n_t | I see the Quickscreen as a customisable menu as it is. |
21:48:52 | bluebroth3r | pixelma: I might remember that wrong but IIRC it did work (though only for a short time) on the h100 |
21:49:50 | bluebroth3r | S_a_i_n_t: that's my point: if the Quick Screen is rather a user menu then why not treat it as a menu? With the same layout as the main menu, and an arbitrary number of items available in it. |
21:49:52 | wodz | On h100 button combos are possible only with play. This is hardware limitation |
21:50:07 | gevaerts | bieber: Opening the same project again doesn't seem to revert any modifications. Is that intended behaviour? |
21:50:17 | bluebroth3r | hmm, then I mixed that up with the archos. Oops. |
21:50:25 | wodz | I like the idea of customizable menu instead of quick screen |
21:50:38 | kugel | I don't |
21:50:42 | bluebroth3r | nevertheless, the original way the Quick Screen was intended to work remains :) |
21:51:13 | S_a_i_n_t | bluebroth3r: That *is* a damn good point now that I understand you...your suggestion gets rid of the "4 items max" limitation (on iPods at least, can't speak for other targets). |
21:51:25 | bieber | gevaerts: Yes, at the moment opening any type of file will just switch to its tab if it's already open |
21:51:39 | bieber | It's something I can change easily if reverting changes would be preferred, though |
21:52:12 | bluebroth3r | S_a_i_n_t: all other targets I'm aware of have 4 items. It even was 3 items, but it got changed by someone (who doesn't like my idea, surprisingly :) and caused that horrible enter-leave inconsistency |
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21:52:34 | S_a_i_n_t | bluebroth3r: I'm nowhere near skilled enough to implement such a thing however. |
21:52:41 | S_a_i_n_t | But, I like the idea. |
21:52:50 | pixelma | bluebroth3r: the long/short menu/quickscreen/context menu/select idea won't work on the Ondio and I still think "Select" and "File context menu" belong together on one button |
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21:53:31 | S_a_i_n_t | A list, like all other menu lists, ordered by the way the items were added to it, so you can customise your own layout to your preference |
21:53:42 | bluebroth3r | pixelma: I _somewhat_ agree with you. However, I dislike this enter-exit inconsistency more :) |
21:53:48 | S_a_i_n_t | That is a bloody good idea IMO |
21:54:23 | bluebroth3r | but if the Quick Screen gets replaced with a standard list menu that issue won't be around anymore (and make my argument for swapping long Select and long Menu vanish) |
21:54:29 | S_a_i_n_t | If it was treated just like any other menu, it would make a *lot* more sense, and be more consistent. |
21:54:57 | gevaerts | bieber: I'm not entirely sure. I'd expect an explicit open of a project to clear the state of at least all related files. The fact that unrelated skin files stay open (which is useful) somewhat changes the equation though |
21:55:00 | kugel | being a list would render it useless for me, mostly |
21:55:13 | TheSeven | S_a_i_n_t: what's the first revision where you noticed nand trouble? |
21:55:19 | TheSeven | it definitely isn't in the r26850 - r27036 range |
21:55:21 | | Quit stoffel (Remote host closed the connection) |
21:55:28 | TheSeven | i'm building head now... |
21:55:29 | kugel | I like how I can quickly change settings without scrolling to menu items or entering submenus (and scroll more there) |
21:55:37 | bluebroth3r | my guess is that it would me more useful for the majority of users. |
21:56:08 | pixelma | and select and context menu are the things that are intuitive on the targets I own. Well, I don't care about the quickscreen at all (of my targets only the M5 has it fully, the c200 has a weird thing with the quickscreen only easily available from the WPS and in the menus it's on somw weird button combo no-one remembers) |
21:56:09 | bluebroth3r | if you can add any item to that user menu like you can now with the quick screen there won't be much difference. |
21:56:11 | kugel | actually, I think the majorty of users don't use the quickscreen (and wouldn't use the list) at all |
21:56:33 | S_a_i_n_t | TheSeven: The first I noticed it was the revision the new skin parser was introduced (if anyone (JdGordon in particular) reads this in the logs, I'm *not* blaming the parser... ;)) |
21:57:09 | * | TheSeven can't reproduce it even with head |
21:57:36 | TheSeven | can you describe a bulletproof way to trigger it? |
21:58:16 | S_a_i_n_t | Hmmmm, browsing themes triggered it, if not browsing themes - then loading a theme definitely did |
21:58:50 | S_a_i_n_t | It also sometimes just panic'd for no apparent reason a few seconds after boot, whilst still in the main menu |
21:59:50 | TheSeven | hmm, that bugger just wiped my config during a reboot :/ |
22:00 |
22:00:07 | pixelma | bieber: in addition to matching braces, I'd find it handy if the theme editor could also highlight matching <> and possibly related | |
22:00:13 | S_a_i_n_t | Ah, did you find a way to make it panic? |
22:00:18 | S_a_i_n_t | TheSeven: ^ |
22:00:32 | TheSeven | no, it just lost its settings during a (successful) reboot |
22:00:41 | S_a_i_n_t | Hmmmm, weird |
22:00:47 | TheSeven | loading a theme succeeded, but took literally ages |
22:00:55 | TheSeven | (half a minute or such) |
22:01:23 | * | S_a_i_n_t wonders why TheSeven's Nano seems fine, when I can't even use mine. |
22:01:34 | S_a_i_n_t | (fine-ish) |
22:03:45 | TheSeven | hmm, it seems to lose its settings every second reboot. weird. |
22:04:28 | S_a_i_n_t | TheSeven: The build I am using now (which doesn't panic left right an center) is r26690, and it takes forever to power down but is otherwise fine. |
22:04:34 | S_a_i_n_t | (fine-ish) |
22:04:59 | S_a_i_n_t | by "takes forever to power down" I would say ~10-to-15s |
22:04:59 | TheSeven | i guess you'll have to bisect it if i can't reproduce it |
22:05:21 | TheSeven | that seems to be normal considering the kind of work the ftl has to do on shutdown |
22:05:45 | S_a_i_n_t | it usually takes ~2-to-3s |
22:05:51 | S_a_i_n_t | *max* |
22:06:02 | TheSeven | not if you've written more than a few kb to flash before |
22:07:00 | S_a_i_n_t | Hmmmm...well, this is the only build I have ever come across that takes this long to power down. The only reason I'm using it is because it is the only rev I know for certain to be stable |
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22:20:53 | bluebroth3r | bieber: how is that VERSION thing in themeeditor.pro supposed to work? I've seen that Qt tries to add a Windows resource when cross-compiling, but not when building on W32 natively. Is that number exposed anywhere on Linux? |
22:25:13 | Lars_G | I wish it was possible to use rockbox on nano 5g |
22:25:16 | Lars_G | :) someday |
22:25:32 | Lars_G | And don't tell me to port it, I know better minds than mine have failed so far |
22:26:30 | gevaerts | Nobody has actually failed as far as I know |
22:26:38 | gevaerts | It's just that nobody has really tried |
22:27:03 | Lars_G | I thought the bootloader encription made it near impossible |
22:28:04 | gevaerts | Possibly, but that sort of thing hasn't made people fail, it just has made them not try |
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22:35:12 | wodz | I am puzzled how to treat audiohw_set_recvol(). WM8750 has programmable amplifier before ADC (-17.25dB to +30dB) as well as digital amplification stage after ADC. From what I understand audiohw_set_recvol() should set analog gain right? How to treat amplification in digital domain? |
22:36:38 | TheSeven | Lars_G: We have killed/bypassed bootloader encryption on six ipod generations so far, even though some of them were luckyly using the same (buggy) system. Eventually, we will also find a way to do it on the seventh one. |
22:38:38 | wodz | wm8978 driver seems to set up recvol in digital domain |
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22:52:43 | *** | Saving seen data "./dancer.seen" |
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23:02:35 | n1s | hmm, should we perhaps add noise cancellation to the NODO, it's been suggested many times and it just isn't possible to do it and expect any kind of reasonable performance |
23:03:51 | gevaerts | We could, but I think people who suggest it probably never looked at NoDo anyway, and I see NoDo more as something for things that might actually be technically possible |
23:04:10 | bertrik | n1s, fine with me |
23:06:04 | n1s | no, they probably don't look there. The archos nodo list is mainly "no we can't do that because of hw limitations" |
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23:27:24 | TheSeven | #define ENOMEM 12 /* Not enough core */ |
23:27:25 | TheSeven | huh? |
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