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#rockbox log for 2010-08-10

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00:29:48wodzwhy in recording.c set_gain() always sets 0dB gain for right channel when global_settings.rec_source == AUDIO_SRC_MIC ???
00:30:45wodzI know mic is considered mono device but setting different gains to channels needs special handling in codec driver this way
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00:41:29wodzfm screen is terribly broken in svn head
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00:49:12JdGordonits not all *that* bad...
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00:52:05wodzJdGordon: You mean this mess of stripes ?
00:52:20JdGordonwhat mess of stripes?
00:52:48***Saving seen data "./dancer.seen"
00:53:26wodzwhole fm screen is filled with stripes 8pix height
00:54:24wodzI thought it was my change to lcd_update() in mpio but fm screen is the only place with this effect
00:55:25S_a_i_n_tAlexP: and/or pixelma Re: Manual - Theme Tags, none of the touchscreen specific tags are listed.
00:56:02S_a_i_n_tJdGordon: IS it possible to add a "Target has touchscreen <ture|false>" tag?
00:56:12wodzS_a_i_n_t: how battery icon work is going?
00:57:29S_a_i_n_twodz: I have a few ideas on paper...but, nothing in pixels yet. I was considering starting to put some things together shortly.
00:58:06wodzhmm fm screen is not broken in sim only on device
00:58:14JdGordonS_a_i_n_t: there is a patch for that.. the only reaosn it isnt in iss because it doesnt add it to the inbuilt statusbar
00:58:52S_a_i_n_tAlexP: and/or pixelma: I'll add a flyspray entry regarding the touchscreen tags missing from the manual.
00:59:34S_a_i_n_tJdGordon: Aha, I see...I just thought it would allow me to easily create a theme with slightly different layouts for touchscreen/no touchscreen
00:59:44S_a_i_n_t(useful for the targets that share screen sizes)
01:01:58pixelmaS_a_i_n_t: I'm petty sure I looked it up recently when you said it and they were in a D2 manual...
01:02:39 Quit JdGordon (Ping timeout: 258 seconds)
01:03:07S_a_i_n_tpixelma: They're not in the Nano manual...are the theme tags listed in the manual target specific?
01:03:15*S_a_i_n_t didn't think so...but.
01:03:18pixelmathey are
01:03:34S_a_i_n_tthey are....what?
01:03:40S_a_i_n_ttarget specific?
01:03:45pixelmatarget or feature specific
01:03:56S_a_i_n_tThat's pretty fucking stupid IMO
01:04:06S_a_i_n_twhat if someone wants a complete list?
01:04:39S_a_i_n_tIt seems that it is currently just not possible to find a *complete* list of theme tags...its stupid.
01:06:31S_a_i_n_tCan that be changed? The manual should have a full list of theme tags.
01:07:01pixelmawhat if someone wants to know what's possible on his target? I am actually for adding the complete list to all manuals maybe with an additional column showing a checkmark or so as the target specific part - that means a lot more work though which hasn't been done. Your language here doesn't give much motivation too and no solution
01:08:19S_a_i_n_tWell, I apologise...I just quite literally find it ridiculous that it is this way. It was a bit of a shock.
01:09:47pixelmawhat good would it bring to list e.g. the foreground/background tag options without comment?
01:11:02*S_a_i_n_t isn't sure he understands what you're trying to say there...did I suggest that?
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01:12:36pixelmaif all tags are listed in all manuals then you need to add more info to it too than there is today, not only include everything unconditionally.
01:15:08S_a_i_n_tYes. That's correct.
01:15:26S_a_i_n_tThe info is already written, it just needs to be merged.
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01:16:52stripwaxI think it would be confusing to see tags that only make sense on color bitmap devices showing up in the table for a mono charcell target's manual.
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01:17:02n1swodz: on at least some targets the cpu is clocked to the lowest freq in the fm screen and afaik that's the only place we do that so maybe this causes your stripes?
01:17:16stripwaxor at least require the reader to realise 'I don't even need to know what that means since it's not supported on this target'.
01:17:17n1sdefault freq being ~ 11MHz for coldfire
01:17:47S_a_i_n_tpixelma: I don't believe long as there were clear examples.
01:18:00S_a_i_n_tThere can't reallt be *that* many target specific tags.
01:18:15pixelmadid you mean stripwax?
01:18:55S_a_i_n_tAh, yes...I did indeed.
01:19:01wodzwhat does mean 'steps' field in sound_settings_info? Is it step size or number of steps?
01:19:11stripwaxI think 'clear examples' might not mean much for my scenario above (does the manual need to give examples of color-bitmap-specific features on a non-color non-bitmap target?)
01:19:53S_a_i_n_tstripwax: Well...why not? You might not be looking at the tags specific to your target.
01:19:57pixelmaS_a_i_n_t: there are quite a few - colours, greyshaded, bitmaps - the Player only progress bar, album art, backdrop, most RTC tags, most recording tags, most radio tags
01:20:00S_a_i_n_tThink of it from a themers POV
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01:20:20S_a_i_n_tThe fact that there is *no* complete list of tags is a royal PITA
01:20:21stripwaxS_a_i_n_t - the themer needs to know what tags are supported on a given target
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01:20:43stripwaxotherwise the theme won't parse.
01:20:43S_a_i_n_tAnd, with some work...the manual coul represent that.
01:21:12pixelmastripwax: it would make much sense at least for targets sharing the same screen dimensions with another feature-wise different target
01:21:40S_a_i_n_tWell...either the manual or customWPS needs an overhaul...and to me the sensible choice is the manual.
01:21:51S_a_i_n_tAs more people are aware that the manual exists
01:22:20stripwaxmaybe the manual should point out that it is a target-specific manual, and include a reference to customWPS [or something].
01:22:33pixelmaas I said earlier it would need to be clearly marked what is possible on your target
01:22:42stripwaxall of the other sections of the manual are tailored for that target, specifically.
01:23:15bieberbluebrother: The value isn't exposed anywhere, other than when running make dist. So far I've been unsuccessful at getting it visible to my source code in any way, I think I'll probably just add a Help->About dialog and embed a $ Revision $ inside a string constant so I can strip away the formatting and display it
01:23:46S_a_i_n_tIf the manual is going to link to customWPS (which I kinda find silly, but anyway) then customWPS needs a lot of work too.
01:24:01S_a_i_n_tmissing tags/wrong syntax/etc
01:24:29stripwaxI suppose it depends on whether we think the manual is a users-manual or a themers-manual ; [well, or both]. if we don't have a separate themers-manual [e.g. if customWPS is absolutely useless], anywhere, then the target-specific manual is as good a place as any.
01:25:22S_a_i_n_tI see the manual as being "official", and the wiki as "a rough guide" me it makes sense for all the tags possible to be listed in the manual, but just so you know I do understand your POV stripwax
01:25:25stripwax(and agreeing with pixelma's point about highlighting the target-supported-tags in some way)
01:25:35S_a_i_n_tYes, as do I.
01:25:44 Quit n1s (Quit: Lämnar)
01:26:19stripwaxserious question - what documentation is 'supposed' to be updated first to stay on the cutting edge of new developments? wiki or manual?
01:26:30S_a_i_n_tmanual, IMO
01:26:46pixelmabtw. using "unknown" to a specific target tags don't break the WPS afaik. Incorrect usage would though (e.g. greyshades or colours in %Vf/%Vb)
01:27:08pixelmaI think the manual too
01:27:43*stripwax notices that neither the manual nor the PluginSlidingPuzzle page mention anything about albumart in the sliding puzzle or the ability to use the Sliding Puzzle as a bitmap viewer
01:27:52pixelmathere once was an agreement in a DevCon discussion to move info from the wiki to the manual
01:27:57S_a_i_n_tpixelma: %Rp (has recording? y/n) for example, breaks the Nano2G (with no recording)
01:28:18pixelmaI'd call that a bug then
01:29:28pixelmathat one should work on all targets. I admit that I'm not sure if things are still the way they were in this regard though
01:30:02S_a_i_n_tThe difference I see between the manual and the wiki is that basically anyone can get access to the wiki, and whether it is deliberate or not (I should hope it wouldn't be though...) add blatantly incorrect material/info to it.
01:30:18S_a_i_n_tThe manual has a way higher chance of being both complete and correct.
01:31:45S_a_i_n_tIf there is something I can do to assist creating a "master list" of theme tags to add to the manual...let me know.
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01:35:56JdGordStupid wont load
01:36:17JdGordChmod +x in the user directory should work no?
01:39:36kugelJdGord: what is "the user directory"?
01:40:03JdGordThe folder returned by get_files_directory
01:40:12 Quit dfkt (Quit: -= SysReset 2.53=- Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.)
01:40:38JdGord. /data/data/org.orckbox/files
01:43:44JdGordMaybe it never was working. That is where I had of working from on Sunday ;/
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01:59:44tmztJdGordon|: this on android? (the unix permissions issues)
02:00:39JdGordon|I set it to 711 to be 100% sure its executable
02:01:20tmztit might have something to do with who owns the file, that should be the uid of the program it's connected to
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02:02:16JdGordon|no, that looks correct
02:02:26JdGordon|or at least its the same as the surrounding folders
02:03:12tmztdo you have something in logcat telling you it's not loading?
02:03:41tmztif so, please paste that
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02:07:17JdGordon|I do, but not here. Shouldnt have brought up the subject on the bus into work :)
02:07:29kugelJdGordon|: get_user_file_path() usually returns /sdcard/rockbox
02:08:29tmzthow is get_user_file_path() implemented on the android target?
02:08:51kugellook at the source :/
02:09:30JdGordon|ah no, I meant the java getFilesDir()
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02:52:52***Saving seen data "./dancer.seen"
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03:28:59jthundleyI'm having a problem with my custom theme. I draw a progressbar onto the default viewport but my next viewport always covers it up even if it's visible stopping before the progressbar
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03:29:28jthundleyif you comment out the first viewport which is lines 31-35 the progressbar shows up fine
03:30:24JdGordon|you cannot put progressbars in the default viewport anymore
03:30:46jthundleywell that would explain it, heh
03:31:02jthundleyso here's point 2 then: I actually already made a corrected version of my theme where the progressbar is in its own viewport
03:31:18jthundleybut whenever I press a button to turn on the backlight, there's a delay in the progressbar showing up
03:31:28jthundleythat's ultimately what I'm trying to fix
03:32:04JdGordon|which target?
03:33:21jthundleysansa e200v2
03:34:13jthundleythe new theme looks like this:
03:34:27jthundleyand this progressbar lag doesn't really show up in the sim
03:35:19JdGordon|how much of a delya is therE?
03:36:18jthundleylike a half second or so
03:36:46*JdGordon| reminds self to make an arbitrary progress tag
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03:37:24JdGordon|create a bug on the tracker and attach the whole theme zip to it
03:37:35jthundley I'll make a little video of it real quick...
03:37:36JdGordon|after the lcd comes on it should update the bars immediatly
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03:39:50jthundleywhoops I killed X
03:50:09*S_a_i_n_t thinks it may have to do with the draw order.
03:50:29S_a_i_n_tA half second delay in an object loading in a skin is really nothing.
03:50:38S_a_i_n_tAA can take a second or so to appear.
03:50:58jthundleymaybe I'm anal, but it bugs me
03:50:58JdGordon|aa is a bit different thoguh
03:51:30S_a_i_n_tjthundley: Try adding the progressbar right up the very top of the .wps file
03:51:43S_a_i_n_tthat way, it should be drawn before other objects in the skin.
03:52:39S_a_i_n_tThe draw order is defined by the tags position in the skin used to be all drawn in one lump at the end, but now the tags get drawn as they are hit.
03:52:53 Quit Dreamxtreme (Ping timeout: 276 seconds)
03:53:04JdGordon|mostly correct
03:53:19S_a_i_n_tWoo...! Mostly!
03:53:19JdGordon|images used to be drawn in a lump at the end of each viewport
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03:55:47jthundleythere's still a delay after moving the progressbar to the very top
03:56:33S_a_i_n_tHmmmmm, guess there isn't much to be done about it then, sorry.
03:57:15S_a_i_n_tI'll have a look at your pastebin now just to see if anything else strikes me as odd.
03:58:29jthundleythanks, I think the theme is pretty straightforward
03:58:38S_a_i_n_tI'd be drawing the icons in their own viewports personally...perhaps that is having an effect on it, I really can't say.
03:59:13jthundleythis is my third rockbox device :) and again I really have to say thank you to all of you, rockbox is the best thing since sliced bread
04:00:20jthundleyreally? what's wrong with using the default viewport?
04:00:39S_a_i_n_tIMO its worth a try, try adding a viewport for each icon (I generally do this...I usually draw as little in the default viewport as possible).
04:01:25S_a_i_n_tNothing's *wrong* with it per se, but I try to either draw in the default viewport alone, or in individual viewports.
04:02:08S_a_i_n_tI only use the default viewport for imahes if the images are static.
04:02:47S_a_i_n_tAll your icons appear to be dynamic, so, it'd be worth a try drawing then in individual viewports.
04:04:17S_a_i_n_tIt's a really easy fix, just make a viewport that is the same dimensions as the icon, and change the %xl line's x,y coordinates for each image to 0,0
04:04:45S_a_i_n_tYou won't lose anything if it doesn't affect the draw delay.
04:04:46jthundleywhat about taking the lazy way out and putting all the icons in a full-screen viewport?
04:05:25S_a_i_n_tWell, then you would have overlapping viewports, and all your dynamic items will go all fucked up.
04:05:37S_a_i_n_ttimers/scrolling lines/progressbar.
04:06:07jthundleyok, I'll try that before submitting the bug
04:09:01jthundleygreat my keyboard just broke, this'll be fun :/
04:11:22S_a_i_n_t176x220.....what is that? Fuze?
04:12:17jthundleynah, e200 version 2
04:12:25S_a_i_n_tI also notice you have a stop icon in your's not doing any harm there, but you'll never see it.
04:12:54jthundleyhey you're right, wtf. never have seen a stop icon
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04:13:05S_a_i_n_tStop is never displayed.
04:13:14S_a_i_n_tStop == "exit the WPS"
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04:14:32S_a_i_n_tjthundley: You should also change your volume icon line to read "%?pv<%xd(Ca)|%xd(Cb)|%xd(Cc)|%xd(Cd)|%xd(Ce)|%xd(Cf)|%xd(Cg)|%xd(Ch)|%xd(Ci)|%xd(Cj)|%xd(Cj)>"
04:14:45S_a_i_n_tIf you want it to display a little more accurately.
04:15:18jthundleywhat did you change there?
04:15:41S_a_i_n_tThe last two positions are for "line level" and "greater than line level", so if you're using a scale type volume icon, it looks better to merge the last two steps.
04:15:55S_a_i_n_tI just added the last image to the end of the line again.
04:16:38S_a_i_n_tin short: "it will look better if you have two %xd(Cj)'s "
04:17:26S_a_i_n_totherwise %xd(Ci) will only represent a *tiny* portion of the volume scale (0dB only) and it looks weird.
04:17:26jthundleyI can't say I understand it, but I'll throw it in :)
04:17:49*S_a_i_n_t tries to explain.
04:18:13jthundleyoh you know what
04:18:24jthundleyI get what you're trying to say, and actually I like it better this way
04:18:33jthundleybecause I like 0db being it's own distinctive icon
04:18:45jthundleybecause I always try to hav emy player at 0db
04:18:58S_a_i_n_tAh, right. I kinda assumed there.
04:19:36jthundleyI mostly plug into cars, stereos, and headphones with their own volume dial
04:20:25S_a_i_n_tUsually people want to have a percentile type scale, like the same as the battery meter for example and get confuzed when the second to last icon only displays at 0dB instead of a range from x-to-y like the other icons.
04:22:24jthundleyso if I'm putting my icons into their own viewports, should I load them inside the viewports or before the viewport?
04:23:01S_a_i_n_tDoesn't matter really...just keep the %xk lines where they are, but change the x,y to 0,0
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04:23:12jthundleyright, ok
04:23:15S_a_i_n_t(assuming the viewports are the same dimensions as the icons
04:23:43S_a_i_n_tgah "%xl" rather, not %xk
04:24:11jthundleyI knew what you meant ;)
04:32:42jthundleyprogressbar still lags ;_;
04:34:26jthundley there's my bug
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04:36:11chrisbcan i format an sd drive to ext2 with rockbox?
04:36:43jthundleyno, it only supports fat
04:36:46chrisbthe musicbrainz filenames often fail in fat
04:36:57chrisbjthundley: thanks
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04:37:28chrisbcan rockbox read ext2? if i format the sd someplace else?
04:37:29jthundleytell me about it, fat mangles filenames
04:37:45saratogaFAT/32 only
04:38:06jthundleyI'm pretty sure they it only supports fat. I read in that the faq once, they don't ever want to support other filesystems
04:39:23chrisbok, that's practical
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04:50:28jthundleyI just pruned that stop icon out, weird that stop is the first position for %mp and required
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04:50:47jthundleybut that's still a little memory saved
04:51:18S_a_i_n_tjthundley: it can be used in the .sbs also, so it makes sense to have it there.
04:51:59S_a_i_n_tYou can actually see the stop icon in the .sbs, but as soon as playback stops the players drops back to the menu so you never get a chance to see it in the .wps
04:52:30jthundleyrefresh my memory, what's sbs for again? is that recording?
04:52:53***Saving seen data "./dancer.seen"
04:53:13S_a_i_n_tIt can be...the .sbs is a skin for *every* area.
04:53:23jthundleyoh ok
04:53:25S_a_i_n_texcept some of the dubug screens IIRC
04:53:53S_a_i_n_tIf you really wanted to, you could create a theme solely from an .sbs file.
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04:55:27S_a_i_n_tThe .sbs can do almost anything a .wps, .rwps, .fms, etc can do...the only limitation would be that you could only use one backdrop.
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04:55:43jthundleyright I remember now, it's like the base theme
04:56:14jthundleywell I'm outta here, thanks for all the help S_a_i_n_t, I'll see you around :)
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05:53:23jouhouI mispelled the name of a theme when uploading it to is there a way I can edit the submission or is that only possible by the site admin?
06:01:38JdGordon|yeah, I hink you need to reupload it and then report the old one for deletion
06:02:45jouhouI don't see a "contact" email anywhere on the theme site. do you know who I would need to talk to, for its deletion?
06:03:40JdGordon|each theme has a area to report it
06:03:57jouhouah I see, thanks
06:04:10JdGordon|which theme?
06:04:33deltJdGordon|: your theme any good (link)?
06:04:33jouhouunder the Clip+, currently its spelled YellowBaryDynamic-Larger
06:04:44jouhouBary should just be Bar
06:04:51deltmight be yellow bar (wild guess)
06:05:11JdGordon|delt: ?
06:05:37deltJdGordon|: just wanted to see what it looks like =)
06:05:39JdGordon|jouhou: arg, I cant remember my password to get into the admin section.. someone will fix it soonish
06:05:55JdGordon|delt: I have no idea what you're talking about
06:07:20deltJdGordon|: oh duh.... swapped the usernames, was kind of absent minded
06:07:34deltjouhou: your theme any good (link)?
06:08:24jouhouI wouldn't have shared it if I thought it wasn't good!
06:11:08JdGordon|thats an odd thing to say :)
06:11:20JdGordon|plenty of shitty themes on the site
06:11:41*JdGordon| can say that because he is pretty sure he has the worst one online
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06:14:42deltanyway, seems the "barY" typo is fixed
06:14:59deltthe clip has a 128x64 screen??
06:15:59jouhoui think its 128x66
06:16:23deltoh yeah sry my bad
06:16:38jouhoulines 0-15 are yellow. 16-the_last are blue
06:17:32deltoh yeah, i remember that... but i thought it was an older player
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06:18:34delt<−−- needs to go shopping for a microSD card (which will spend most of its time in the sansa e260, hehe)
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06:58:53chrisbdelt: newegg?
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07:03:09S_a_i_n_tIt kinda is only 128x64...2px are completely useless in the height parameter.
07:03:25S_a_i_n_t(2 rows ow black between yellow/black)
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07:08:46deltchrisb: how do you know i laid an egg??
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07:19:34chrisbdelt: sells cheap microSD
07:21:07deltchrisb: OHHHHH sorry, and ... thanks! :D :D
07:21:31delttaking a look now.....'s website would be something like ...right? :D jk
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08:50:12S_a_i_n_tHas anyone used/is anyone using "FS #8961 - Anti-Aliased Fonts"?
08:50:20S_a_i_n_tIf so, thoughts?
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08:57:32wodzha, I am pretty close to fully support wm8750 nifty features :-)
08:58:18S_a_i_n_t"nifty features"?
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08:58:53wodzAutomatic Level Control, Noise Gate, 3D Enhancement
08:59:24wodzselectable bass and treble cutoff filters
09:02:36wodzThe only drawback of my changes is that nasty hissing noise issue come back again on MPIO.
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10:17:07S_a_i_n_tI notice that issangons "experimental" build for the Clip includes a 24 band EQ, which sounds truly awesome...I have tried to contact him via instant message through the forums, but to no avail. The patch is listed in his initial post describing the build, but the FS# is "FS#_____24_Band_EQ" (or similar) ans I simply *cannot* find it or anything like it on the tracker...
10:17:18S_a_i_n_tDoes anyone happen to have this patch?
10:17:36S_a_i_n_tOr, know how I can implement the same thing by hand?
10:18:38gevaertsS_a_i_n_t: there are only three unnumbered patches in there, in quite different area. Download the source, revert all known patches, and diff
10:19:07S_a_i_n_tgevaerts: Thanks...I was afraid I'd have to do that ;)
10:19:23gevaertsOr just ask in the thread :)
10:19:54S_a_i_n_tHe hasn't been active since the middle of last month.
10:21:52S_a_i_n_tAnd, there's actually *four* unnumbered patches in there... :P
10:22:40S_a_i_n_tUuuuuuurrrrgh...reverting all those patches by hand will be fucking painful.
10:22:48S_a_i_n_tI don't want it *that* badly.
10:23:09S_a_i_n_tWell, maybe I do...but not tonight, that's for sure.
10:24:03wodzlook at driver file first
10:25:29JdGordonisnt that a 24band software eq?
10:25:54JdGordonshould be easy enough to figure out whats changed for it
10:26:14wodzthat's why I pointed to driver file itself
10:26:27wodzI doubt it is done in hardware
10:26:28S_a_i_n_tPerhaps...but it'd take me a million years to DL the source.
10:26:37S_a_i_n_tStill haven't got my ADSL back :/
10:26:41JdGordonI was thinking the dsp code
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10:30:19wodzI found out what makes this irritating noise on MPIO but wm8750 datasheet is not very verbose about this setting and moreover OF doesn't seem to change this register
10:31:19pixelmaJdGordon: fwiw, I also saw some weirdness in progressbar with my theme but before reporting I wanted to check if it happens in others too. Upon entering you can see the correctly "filled" progressbar shortly, then it "empties" for half a second or so until it gets drawn correctly again. This is with the built-in progressbar and it is in an own viewport IIRC
10:31:41pixelmain progressbar drawing
10:31:43wodzThe setting is called analog bias optimization
10:32:31JdGordonpixelma: ok... tell android to start cooperating and I'll get back to the skin bugs :)
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10:54:25*JdGordon needs to rockbox artwork done
10:54:40JdGordona couple of logos
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11:03:28wodzhmm, setting bias optimization for 1.8V produces distorted sound :-/
11:09:04JdGordondoes anything actually use ROCKBOX_BINARY_PATH or ROCKBOX_*_PATH ?
11:10:00S_a_i_n_tJdGordon: Logos for what?
11:10:24JdGordonthe start screen for android (assuming I get my way :) )
11:11:32JdGordonright now the first time it loads you get a "Do you want to download files" splash on a very boring black screen
11:13:05JdGordonanyone want to test my RaaAoA?
11:13:41JdGordoncodec failures :/
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11:32:13JdGordoncodecs loading :)
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11:37:36JdGordon is more what I tihnk the rockbox apk should do
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12:03:13wodzyeeeeee, f#$%$#%$ noise is gone :-)
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12:24:28wodzhmm I defined HAVE_NOISY_IDLE_MODE in mpiohd200.h in order to prevent entering cpu_idle_mode in fm screen but screen corruption is still present. Moreover I have animated battery icon working perfectly in bootloader with cpu_idle_mode(true)
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12:29:32wodzJdGordon: any hints?
12:30:44JdGordonnup. I know fm screen is broken.. I'll get onto it before the weekend hopefully
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12:32:37wodzok confirmation that fm screen is known to be broken is enough for me now.
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12:43:02Erwan2Hi, since yesterday i'm trying to build rockbox for an ipod nano 2g, using cygwin, i'm new to code and sources and all these things, i ran but now i'm lost, what sould i do to get the build i have to put on the ipod? I keep looking in the wikis but i don't get it..
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12:52:32JdGordongrr.... I cant get the rockbox service to kill itself without crashing
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13:07:26Erwan2Hi, since yesterday i'm trying to build rockbox for an ipod nano 2g, using cygwin, i'm new to code and sources and all these things, i ran but now i'm lost, what sould i do to get the build i have to put on the ipod? I keep looking in the wikis but i don't get it..
13:08:55pixelmawhich wiki pages do you follow?
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13:12:54JdGordonhey kugel, have you seen 11525?
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13:16:10JdGordonI'm failing miserably at restarting the service if it detects an updated :(
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13:18:12wodzkugel: about Your suggestion with wakeup_wait() and wakeup_signal() it is sligtly slower than busy-yelding at least on coldfire.
13:21:17kugelwakeup_wait() is not about speed, but about thread scheduling, the thread that calls will not be scheduled for running which means the other threads run more. I'm surprised though it's slightly slower, by how much?
13:22:39wodzbus-yelding 1/1:1122.5fps 1/4:3847.5fps wakeup_wait 1/1:1120fps 1/4: 3647fps
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13:26:37kugelwodz: ah, so still amazingly fast :)
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13:38:54n1swodz: did you see my comment about cpu idöing in the radio screen, that might be related to your display problem
13:39:09wodzn1s: I tested this
13:40:03n1sdid it make a difference?
13:40:14wodzI defined HAVE_NOISY_IDLE_MODE so entering cpu_idle_mode is turned off and this makes no difference
13:40:42wodzmoreover I have battery icon animation in bootloader working perfectly ok with cpu_idle_mode(true)
13:41:15n1sah, ok
13:42:55wodzhmm I need someone with gigabeatfx and mrobe100 to test my work on wm8751.c driver file
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13:46:33pamaurywodz: I have a mrobe100 at home, I can test tonight, what should I test ?
13:48:43wodzpamaury: cool - I'll post patch to FS. You should test 1) general playback 2) sound settings like treble, bass
13:49:49wodzpamaury: Generally I changed driver internal logic a bit to support some features of wm8750 which shares the same driver file. It is possible I missed something.
13:50:31pamauryok, I'll see if I hear something strange, and tomorrow I'll bring it with me
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14:07:54preetyboyswaghey people i read that rockbox is workin on phillips go gear is that true ?
14:08:46Tornethere is a list of supported players on th efront page, and a link to a detailed list of the status of each
14:09:14preetyboyswagyeah the status is already done but i cant find the rockbox.m1f file or how its call it
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14:10:07Tornewhich model?
14:11:49adnnHi, I have a problem with lrc player on Sansa Clip+
14:12:51adnnThe Lyrics scrools down automaticly but i want scrool down it manually
14:13:37adnnbecause the lyrics arent time tagged so the voice and lyric is different
14:14:25Tornepreetyboyswag: "Please note that Rockbox is NOT ready for everyday use on the GoGear SA9200. It is still only meant for developers and testers. "
14:14:44Tornepreetyboyswag: it's assumed that if you are able to install and use it, you are smart enough to compile rockbox yourself
14:14:59preetyboyswagso i need to use linux to create it
14:15:41TorneLinux, or vmware, or cygwin
14:15:48Torne <- is probably preferred if you are a windows user
14:16:05adnnCan you add manual scrooling down to lrc player
14:16:06Tornehm, though that environment is out of date, i think
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14:16:40Tornenot sure if there's a newer one.
14:17:16Torneadnn: ..that's not really a lrc file if it doesn't have the time tags
14:17:28Tornethat's just a textfile that happens to have the lyrics in, no?
14:17:42Torneview it in the text viewer if you want to just read the contents..
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14:19:15preetyboyswagthx for the help torne well i bought a new gogear today ariza with 8gb so i try to my get it to work on it , it looks not so hard
14:19:30preetyboyswagi think you just need a lot of time to make it
14:20:02Tornepreetyboyswag: setting up the environment (vmware or cygwin) might take a little while but you only have to do it once
14:20:07Tornedoing an actual build takes <10 minutes
14:23:45preetyboyswagis there some tutorials for beginners ?
14:23:56preetyboyswagi would really like to learn how to do ports
14:24:34Tornethe wiki has documentation on how to set up a build environment and do a build
14:24:56Torneactually doing a rockbox port requires a large amount of specialist programming knowledge..
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14:25:37adnnAnd i want to ask a question about pictureflow i have 20 album with covers but the picture flow shows 2 of covers.
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14:26:44adnnDo i do something wrong?
14:27:26Tornedo the covers show up when you play the tracks?
14:27:36Torneanything that displays in the WPS should show up in pictureflow as well
14:27:47Tornei fit doesn't show up in either you have probably not named the files correctly; see the manual
14:28:41adnnthe covers are tagged into mp3 files.
14:28:54Tornerockbox doesn't read embedded cover art
14:28:57Torneat all
14:29:02Tornenobody hsa implemented it yet
14:29:14Tornethey need to be separate files, named according to one of the schemes listed in the manual
14:30:51adnnShould i put the jpg artworks in album folder?
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14:35:08Torneadnn: look in the manual for a different player to see where the album art goes
14:35:31Torneunfortunately because the clip+ can't display album art on the WPS, it doesn't have the information about how to put album art on there, even though pictureflow uses it :(
14:36:09Tornethere's the info, from ipodvideo's manual
14:36:32*Torne raises a bug for that
14:36:56adnnthank you i'll lok it
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14:46:43wodzpamaury: The patch is in FS #11531 - thanks
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15:15:02preetyboyswagthx for the help torne but i stll gonna request help here becouse i am not to in into the scriptin stuff
15:16:37Torneall you have to do is follow simple instructions..
15:16:39Tornethere's no "scripting"
15:17:13Torneprecompiled builds will be made when the people doing the port think it's worthwhile, i.e. when end users can reasonably expect to be able to use it somewhat
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15:20:45preetyboyswagsure i know that but , i got a gogear but its the new one from 2010 its there i way i can find out if this workin with build
15:20:51preetyboyswagfrom rockbox
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15:23:16S_a_i_n_tRockbox does not provide builds for your player.
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15:23:40S_a_i_n_tIf you want to use Rockbox with your player, if there is a port for it, you will need to compile it yourself.
15:24:14preetyboyswagthats what torne told me there is a port for the old player version of mine
15:24:21preetyboyswagand i dont know if its workin with mine
15:24:42S_a_i_n_tIf there is not a port for your specific version...then no, it won't.
15:25:09preetyboyswagalright so somebody would need to port it again
15:25:32S_a_i_n_tYes, and noone will do the work just because somebody wants it to happen.
15:25:51S_a_i_n_tDevelopers work on specific ports because it interests them.
15:26:01S_a_i_n_tAnd they do it in their free time.
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15:26:54TorneS_a_i_n_t: there is a port, but it's not built by the build system
15:26:55Tornebecause it's not done
15:27:06Torneassuming it actually is the device he linked to earlier
15:29:40S_a_i_n_tTorne: Wiki says "Port Status: 0%" ;)
15:30:50S_a_i_n_tI see what I did there
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15:36:04S_a_i_n_tYes, there is indeed a port...but the "Please note that Rockbox is NOT ready for everyday use on the GoGear SA9200. It is still only meant for developers and testers." makes me believe that it isn't fit for this particular user.
15:36:17CIA-9New commit by jdgordon (r27766): Accept FS #11523 by Fred Bauer - fix a bug where the skin fonts dont check the correct path so it would load the same font twice when it shouldnt.
15:37:25S_a_i_n_tThat wiki page also hasn't seen any love for a long time, so, I'd be prepared to say that the port is stalled.
15:38:03CIA-9r27766 build result: All green
15:39:50preetyboyswagthats what i mean
15:39:53preetyboyswagits green
15:40:00preetyboyswagbut thx for the help guys :)
15:40:15S_a_i_n_t"Please note that Rockbox is NOT ready for everyday use on the GoGear SA9200. It is still only meant for developers and testers."
15:40:29*JdGordon thanks pixelma for the very curios remote not updating bug :)
15:42:05JdGordonpixelma: do you know if that is the wps only? or the sbs also
15:42:46 Quit einhirn (Quit: Miranda IM! Smaller, Faster, Easier.
15:42:50gevaertspreetyboyswag: if your gogear is from 2010, are you *sure* it's the SA9200?
15:43:27*S_a_i_n_t assumed "from 2010" meant "I purchased it in 2010"
15:43:56gevaertsS_a_i_n_t: "its the new one from 2010"
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15:51:16krabador^^what about develop on archos av3xx?
15:51:33wodzgevaerts: could You test FS #11531 on gigabeatf ?
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15:52:13gevaertswodz: I can do that tonight. Anything specific to look out for?
15:53:11S_a_i_n_tkrabador^^: Have a look here:
15:53:33S_a_i_n_tand possibly here:
15:54:18wodzgevaerts: 1) general playback 2) sound settings supported by hardware like bass, trebles.
15:54:32kugelwodz: you can comma separate targets in *.lang
15:54:49wodzkugel: good to know
15:54:58gevaertswodz: I can test general playback. I can try bass and treble, but last time I tried testing that for someone, I found that my ears aren't good enough
15:55:06kugeland IIRC langtool can update the target in all languages for you
15:56:44wodzgevaerts: I changed internal driver logic - from functional point of view it should be just as was before (the only thing added is bass cutoff and treble cutoff settings which defaults to the values used before)
15:56:50CIA-9New commit by jdgordon (r27767): Fix FS #11527 - remote wps/sbs doesnt update correctly
15:57:32preetyboyswagits the newest Go Gear
15:57:36preetyboyswagbut i think its in the list
15:57:41preetyboyswagof compability
15:57:49gevaertspreetyboyswag: I'm *sure* it has a model number
15:57:59preetyboyswaglet me see
15:58:27CIA-9r27767 build result: All green
15:59:01preetyboyswagSA1ARA16K/02 Philips GoGear Ariaz
15:59:19S_a_i_n_tThere is no port for that device
15:59:31wodzso why do You assume it is SA9200?
15:59:58 Quit storm` ()
16:00:17preetyboyswagi am sorry first i think it whos SA2985 becouse of the go gear model
16:00:18preetyboyswagbut its totaly different
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16:00:23preetyboyswagso i am sorry
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16:05:44 Quit hebz0rl (Quit: Ex-Chat)
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16:06:43S_a_i_n_tWhy do the forums have two seperate places to log in on the main page?
16:07:07*S_a_i_n_t sees the "login button" and a "login panel" down the very bottom.
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16:10:46JdGordonmc2739: ping
16:15:05CIA-9New commit by jdgordon (r27768): Fix FS #11526 - %Vf(<hex>) was acceptable on grey remotes with colour main
16:17:05CIA-9r27768 build result: 4 errors, 17 warnings (jdgordon committed)
16:22:15JdGordonanyone know if there is a #define for the databse tool?
16:22:20JdGordon__PC_TOOL__ isnt good enough
16:22:28JdGordon__PCTOOL__ even
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16:25:59freddybJdGordon: Thanks
16:26:19JdGordonno worries. thank you :)
16:26:57CIA-9New commit by jdgordon (r27769): fid red/yellow... does database really need to compile all of misc.c?
16:28:45CIA-9r27769 build result: 120 errors, 17 warnings (jdgordon committed)
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16:28:59JdGordonoh poo
16:29:35gevaertsJdGordon: the database tool builds :)
16:29:43 Join MethoS- [0] (~clemens@
16:29:47JdGordonas does the clip+ checkwps i bet
16:30:36*JdGordon is too tired for this
16:30:41JdGordonwhy didnt that ork?
16:31:10JdGordondid I put the -DCHECKWPS in the wrong place?
16:32:10CIA-9New commit by jdgordon (r27770): try again
16:34:06CIA-9r27770 build result: All green
16:34:14JdGordonyay :)
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16:40:05freddybS_a_i_n_t: you asked about AA fonts. I've been playing with them a bit. They seem to work well. The trick is getting the right combination of true type font and revision of convttf.c.
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16:46:15S_a_i_n_tAha, thanks for the info freddyb....I don't really want something I have to "piss-around" with though.
16:46:24S_a_i_n_tI kinda want it to "just work"
16:46:47S_a_i_n_tI'll definitely have a look into it though, thanks.
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16:51:38freddybIf you play with it, just use the last patch on Flyspray.
16:51:48oxmanbye :)
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17:29:52skokugel: I posted a new launcher icon for android at FS #11234
17:38:56kugelsko: gonna try them
17:39:23kugelnot sure if I like the white border for the launcher right now, but it might be nice for the notification icon
17:43:07 Join aodsn [0] (
17:43:50aodsndoes someone have a use for a rio karma with broken volume up button and half-broken wheel?
17:44:00aodsndoes someone if there is a rio karma channel somewhere?
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17:50:15aodsni would donate it to some rockbox developer if you want to work on it :)
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19:05:43bluebrotherbieber: I've looked into an about box yesterday (I mostly took the one from Rockbox Utility and added it to the Theme Editor) plus did a bit tweaking of the svnversion thingy
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20:08:21DiqHello! I have a problem with my Sansa Clip.
20:08:26 Join stoffel [0] (
20:08:42DiqIt seems to crash on vorbis files all the time consistantly
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20:09:10DiqI have a v1 that does this, and a v2 that works fine with it (crashes but they all do)
20:09:12 Join kramer3d [0] (~kramer@unaffiliated/kramer3d)
20:09:35Diqit can play mp3 without crashes though, which is the weird part
20:09:58gevaertsDo you use the database or dircache?
20:10:01DiqIs there a way for me to understand the debug codes? I googled them but they don't bring up anything
20:10:03pixelmais there something special about your vorbis files, maybe ID3 tags?
20:10:04DiqNo I don't
20:10:23DiqNothing, same files on a v2 and it doesn't crash
20:10:44DiqI tried different firmwares and even changed the bootloader, same problem
20:11:14pixelmaoh, didn't see the v1 and v2 part
20:11:39DiqIt might be faulty hardware, the stock plays it fine, but I'm not sure at this point
20:11:45DiqI don't know how to diagnose it either
20:12:04*wodz reminds gevaerts about FS #11531
20:12:16 Join Ronald [0] (
20:12:29Diq I'm Nausicaa in this thread have no idea what to do with it
20:12:33gevaertswodz: am I allowed to wait until after I finishdinner?
20:13:12DiqWhats for dinner gevaerts? :)
20:13:14pixelmaDiq: did you also try other codecs, WMA, AAC or so?
20:13:33DiqNo I haven't
20:14:00DiqShould I?
20:14:07bertrikDiq, what debug codes do you mean?
20:14:23DiqNot debug sorry, should have said error
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20:15:50DiqIf its a hardware problem I can probably just get another one, but if its software related it might be helpful for the community
20:16:14DiqI love your guy's work, you're the gold standard for me, if something doesn't run rockbox no matter what price i dont want it
20:17:10pixelmaI know one difference if I'm not mistaken between the v1 and the v2 Clips that could have to do with the crashes (the former has less RAM) but I don't know what to do with that knowledge or what you could test. Sorry
20:17:19bertrikDiq, I think it's a software error in rockbox, the debug code seems to happen somewhere in RAM, the 0xEA000000 is some kind of jump instruction IIRC
20:17:47DiqI used the iPod mini for 3 years, got a Cowon D2 during that time (hated it), and then got the clip
20:17:59bertrikI think we need a sample of an ogg that crashes it
20:18:05DiqOkay, is there a patch I can get in SVN or is this unfixable for the time being?
20:19:13bertrikI'd say unfixable until we find out what is going on
20:19:16DiqThey're vorbis -1.0 I don't think the webclient supports PM does it?
20:20:07wodzDiq: what version of rb are You using?
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20:28:12ThanatosHey I'm Diq my connection crashed
20:28:39wodzThanatos: what version of rb are You using?
20:29:11ThanatosI have tried the latest one
20:29:14ThanatosAnd older versions
20:30:02ThanatosCurrently I have r27758-100808
20:30:52wodz1) try files with different formats 2) check if it crashes with single file or any ogg vorbis
20:31:03ThanatosIt crashes with any of them
20:31:24ThanatosAs soon as I change to another vorbis file
20:31:30ThanatosWhen it starts up sometimes it doesn't work
20:31:47ThanatosI reset and it will play until the end, then it crashes when it transisions to the next vorbis file
20:32:21ThanatosIf I have an MP3 next though, it won't, so I tested it by putting ogg,mp3,ogg,mp3 and no crashes
20:32:42ThanatosWeird huh?
20:32:44 Nick fxb is now known as fxb__ (
20:34:07ThanatosSo I currently have no idea what to do, best dirty fix I can think of is just making playlists with half second mp3s and seeing if that will fix it
20:34:28wodzPlease try files from This are our standard test files and are known to be ok
20:34:50Thanatosokay thanks
20:35:28gevaertsAre codecs kept loaded and just reinitialised between tracks?
20:35:55 Quit Xerion (Ping timeout: 252 seconds)
20:36:27wodzAnd I saw in thread You ware linking that You had some fs corruption. Did You reinstalled rb after chkdsk?
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20:42:40ThanatosThats really weird, your vorbis files work fine
20:43:16bertrikgevaerts, I was thinking about that too
20:43:17ThanatosAny reason that mines are bad?
20:43:38bertrikDoes the clip v1 simulator have the same memory limits as the real target?
20:45:53kugelThanatos: we don't support certain types of vorbis files
20:45:57ThanatosOh hey, might be that it doesn't work on q -1.0
20:46:18kugelmaybe you were unlucky and got those
20:46:28ThanatosI converted one of my songs to 096 and it works fine
20:47:12ThanatosNo I converted them myself, and I found out that q2.0 works
20:49:29bertrikMy guess is that it's very likely related to the q = -1 settings, although even when we don't support (I don't know if we do or not), it shouldn't crash
20:50:07ThanatosOkay so I've found out that the high compression files don't work on it
20:50:27ThanatosI wonder why though, it works on my iPod mini and my v2
20:50:37 Quit bieber (Ping timeout: 246 seconds)
20:50:41kugelperhaps it's FS #5796
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20:53:15kugelthe last coment says floor vorbis files need vastly more memory during decoding. the clipv1 has only a small codec buffer (even compared to clipv2)
20:54:06bertrikis there a simple way to tell if a specific ogg is a floor-0 file?
20:54:25gevaertskugel: but why do they play fine if they weren't preceded by an ogg file?
20:56:00kugelthat I don't know
20:56:36kugelit could be that the malloc is not properly reset in an ogg-ogg transition
20:57:47ThanatosFloor files need more memory? That means that it will waste more battery right? Do you happen to know what is the most optimal file format at what bitrate generally?
20:58:40kugelvorbis/wma are the most efficient ones
20:58:57kugellossy ones*
20:59:27kugelmuse pack is even more speedy
21:00:27kugelThanatos: it possible be that chosing another encoder will result in working files
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21:01:00gevaertsThanatos: more memory doesn't really mean more battery in this case. The codecs get a fixed amount of memory to use, which might vary per player type, and since the clipv1 is rather limited in RAM, the codec buffer is going to be smaller than e.g. on the v2. This means that specific files that need lots of RAM to decode are more likely to fail on clipv1 than on clipv2, but since the memory is always allocated anyway it doesn't mean more battery
21:01:37ThanatosThanks for the technicals!
21:01:39gevaertsExcept of course that if *all* codecs can be made to need less RAM, that buffer could be reduced. *Then* it will be a battery gain
21:02:32wodzgevaerts: more memory = more data to copy = more cpu cycles (that's how I understand this)
21:03:08kugelonly if all memory is used
21:03:15gevaertswodz: it could also mean more memory = less data to copy over and over again = less cpu cycles
21:03:35gevaertsI don't think it's that straightforward
21:04:16kugelin this case it's more *available* memory = same data to copy = same cpu cycles
21:05:17ThanatosSo basically its always the same memory used no matter what
21:07:11gevaertsYes. The CodecPerformanceComparison page is much more useful if you care about battery
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21:12:29aodsnthat page is confusing me
21:12:48preetyboyswagany germans here ?
21:13:05preetyboyswagkennst du dich mit porten aus ?
21:13:14Thanatosfastest speed at lowest cpu usage is what you're looking for I think
21:13:37aodsnfor the clip v2, which of the tables would be what is it actually using
21:13:39kugelpreetyboyswag: please use private chat if you don't like english
21:13:48aodsnpreetyboyswag: nope, and please talk english here anyways
21:14:00preetyboyswagi can speak englisch dont worry :D
21:16:54preetyboyswagwell then i need have to wait for some porters from germany
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21:19:45Tarvisquick noob question:
21:19:59Tarvisare ipod photo (ipod 4g w/ color) batteries compatible with the black/white ipod 4g?
21:20:14preetyboyswagyes i believe so
21:20:20Tarvisoops, meant to put it in community
21:20:23Tarvisbut thanks
21:20:25Thanatosive switched them around
21:20:38ThanatosThey are compatible with minis as well
21:20:38preetyboyswagthanatos can u get me one haha :D
21:20:44preetyboyswagi send u my new mp3 player xP
21:20:49TarvisI see
21:20:59bertrikah, I got a "Vorbis: allocation failed" when switching ogg tracks a couple of times
21:21:01TarvisI've seen Mini batteries for pretty dirt cheap on ebay...
21:21:07bertrik(in the clip v1 sim)
21:21:11ThanatosThey all use the same amount just mini is smaller
21:21:23Thanatospreetyboyswag what mp3 player? :p
21:21:33ThanatosIt isn't a Chinese clone is it? :p
21:21:48ThanatosIf you want you can get a battery off or whatever free shipping too
21:21:50preetyboyswagi would love to have a meizu again
21:22:04preetyboyswagi bought a phillips today 8gb
21:22:09preetyboyswagbut its to low for me
21:22:14preetyboyswagit plays videos and stuff
21:22:19preetyboyswagand got 2 year garanty
21:22:51wodzpreetyboyswag: could you move this discussion to -comunity please? This channel is strictly for technical discussion
21:23:29preetyboyswagalright wodz
21:24:20GeekShadowabout meizu, is this still on rockbox roadmap or not ?
21:24:34preetyboyswagi think so
21:24:39preetyboyswagi dont think they are done
21:24:58bertrikGeekShadow, nothing important has happened for the meizus to progress in a year or so
21:25:18ThanatosI got the D2 cause I thought rockbox would work on it soon
21:25:20bertrikand we don't really have roadmaps anyway
21:25:29ThanatosBut oh well I wouldn't have used it anyways
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21:25:54preetyboyswagguys its possible to get a mp3 player louder over the hex code
21:26:04GeekShadowAs I said before, I can only help on testing, I don't have the knowledge to help on the porting
21:26:04preetyboyswagbecouse mine is going till volume 31
21:26:09preetyboyswagbut it still to low
21:27:00aodsni think i can switch to a louder mode on my sansa clip+
21:27:00ThanatosYou can get an amp or use lower ohm headphones
21:27:07aodsnor maybe tat was the original firmware
21:27:28preetyboyswagoh the amp for mp3 players work good ?
21:27:29Thanatosaodsn are you thinking of America vs Europe?
21:27:46preetyboyswagEurope got that volume block shit
21:27:52ThanatosDepends which one you get, but cmoy is very budget based and its pretty good
21:27:54aodsnno idea, something had two different loudness levels in the options
21:28:05ThanatosYeah thats the one
21:28:58kugelpreetyboyswag: once more, this channel is strictly about rockbox
21:29:57preetyboyswagwell i keep hope someday its gonna be easier to port rockbox to other devices
21:30:15bertrikthe sansa clip+ is plenty loud with rockbox
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21:41:47aodsni would like to run , is there a way to do so with a normal rockbox build?
21:41:54aodsni dont seem to have the pluginyet
21:43:06wodzaodsn: You have to have custom build with test plugins enabled
21:43:58wodzAm I correct that FS #7138 can be closed?
21:44:11aodsnis building straightforward? i am on archlinux
21:45:19aodsnwhere do i find the source?
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21:45:49bertrikI guess the problem with the ogg file is that ogg_malloc_init/ogg_malloc_destroy is not called when playing several oggs in a row, I get an allocation failure in the clip v1 sim after switching between 2 ogg files a couple of times
21:46:01 Quit Thanatos (Read error: Connection reset by peer)
21:46:06Nausicaadoes it support musepack?
21:46:17NausicaaIt crashed when I was using Q3
21:46:49gevaertsNausicaa: musepack should work, yes
21:47:00NausicaaI get this error
21:47:26Nausicaaaddress 0xFEF7745B
21:47:39wodzaodsn: is good starting point
21:48:15aodsnwodz: cheers, i was following the "Daily builds, voices, fonts and source" link on
21:48:20aodsnmaybe link to that site there
21:48:49bertrikThe difference between the number of mallocs and frees increases by one at each two track changes
21:51:23bertrikThis doesn't happen with an album of q5 (or so) vorbis files
21:51:52aodsnoh, i need to install cross-compiling things. that looks like clutter i will not be able to remove easy later. anyone willing to build rockbox with the test plugins for sansa clip+ for me? :)
21:52:08kugelbertrik: are you saying we have a memory leak on rockbox? :(
21:52:38gevaertsaodsn: you can control where to install the toolchains
21:52:53bertrikkugel, looks like it
21:52:57gevaertskugel: yes, in a bit that ignores the rules and uses malloc anyway!
21:53:04wodzaodsn: it's easy You install whole toolchain in separate directory
21:53:16kugelI mean, really!
21:53:33bertrikthis is ogg_malloc, ogg_free and friends, not in rockbox in general probably
21:56:41NausicaaOh way cool (not the leak, the fact it will be fixed)
21:57:16kugelbertrik: the leak is supposed to not matter isn' it? I mean since we just restart the codecs on track change?
21:57:33 Join sko [0] (
21:58:12bertrikkugel, I think we don't do that between two vorbis files (looking at apps/codecs/vorbis.c)
21:59:15NausicaaOh crap my screen died I am very sad now
22:00:52preetyboyswagyeah i am sad that i dont find a way to learn how to port rockbox
22:01:15NausicaaAh I
22:01:32Nausicaa'fixed' it, I shouldn't have been breaking into my player for no reason
22:02:00NausicaaYou can always buy an older rockbox enabled player
22:02:55NausicaaiPods are good choices since they're extremely common
22:04:03 Quit markun (Read error: Connection reset by peer)
22:06:55preetyboyswagthats true but the sound quality sucks
22:07:16preetyboyswagand with rockbox the ipod is workin for about only 1 H
22:07:55preetyboyswaggevaerts yes with rockbox eq on
22:07:57*gevaerts has seen 28 hour claims for the ipod video
22:08:02preetyboyswagon the ipod 4g photo
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22:08:27preetyboyswagit takes 2 H if i got luck then i can recharge it
22:09:25 Join markun [0] (~markun@rockbox/developer/markun)
22:09:36gevaertsIt sounds like your battery is just old and bad, and you're blaming rockbox for that
22:09:42NausicaaWell I've neverquality problems, and maybe it needs a new battery
22:10:57preetyboyswagi think its becouse the battery only have 800 mAh
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22:13:07wodzAre You saying that you discharge battery with ~0.5A current? Are you kidding?
22:14:46preetyboyswagi just open my ipod 2 weeks ago to check it out
22:15:18preetyboyswagand i got a old battiere from 2005 with 800 mAh i think becouse of that my rockbox died so fast
22:15:23aodsnyay, i am compiling :)
22:16:56wodz1) 5 years old battery is not near 800mAh 2) internal resistance of such bat is high probably.
22:17:27wodzDoes battery get hot when charging?
22:17:48bunnyboiit gets warm
22:17:48saratogabertrik: the malloc buffer is intended to be flushed between every track change
22:17:48preetyboyswagyeah the hole mp3 is gettin damn hot
22:17:49bertrikDoes the battery look swollen?
22:17:57saratogaif its not, we probably broke it at some point
22:18:05preetyboyswagbetrik nope
22:18:19bunnyboimy fuze v2 gets quite warm when charging
22:18:28aodsnsuggestion for the tools/ script: you already notice if the user cannot write to /usr/local, why not add "you can edit this script to install the toolchain to a local path"
22:18:53gevaertsaodsn: no need to edit the script, just set the right environment variable
22:19:01aodsnor that
22:19:07 Quit scorche (Ping timeout: 240 seconds)
22:19:17bertriksaratoga, can you have a look at apps/codecs/vorbis.c around line 250? It looks like it goes to the next track there without reinitialising the ogg_malloc system
22:19:37preetyboyswagi gonna bought a new battery on ebay then i gonna tell you guys thx for the help wodz
22:19:43aodsni am a spoilt archlinux user, so those things are roadblocks for me
22:20:18gevaertsaodsn: you got past it, so that sounds like an exaggeration
22:21:47aodsngevaerts: yes, but only after you suggested it. the error sounded like it needed permission for /usr/local . the script is already nice and tells me the path to add to $PATH in the end, so to me it would feel natural to add a note that this is easily possible right in the error message
22:22:27saratogabertrik: yes it looks like that was recently changed
22:22:35saratogait used to call ogg_malloc_init(); on track change
22:22:41aodsncan i simply overwrite myplayer/.rockbox with the new one or should i rather remove it first?
22:23:08wodzYou can overwrite.
22:23:14saratogalear broke it
22:23:25saratoganot sure why, there was even a comment explaining that it was needed
22:24:48saratogabertrik: try moving the ogg_malloc_init(); back below next_track
22:24:51saratogashould fix it i think
22:25:47gevaertssaratoga: I'd assume that he thought it wasn't needed anymore since that commit added free() support
22:26:29saratogaits not real free support though since we don't have VM
22:26:39bertriksomehow the malloc/free difference doesn't change between tracks with my own vorbis tracks, but I see this diference increase with the offending vorbis file, so something's fishy in tje vorbis codec too
22:27:32saratogaunless you flush the malloc buffer, you'll still fragment it pretty quickly and then mallocs will fail, even if you call free everytime (which we probably don't)
22:27:50NausicaaOh another thing, I thing its a decoding problem in MPC files they have some sort of electronic clips in the audio
22:27:53gevaertsindeed. The argument that reinitialising the thing isn't needed depends on everything being freed anyway
22:28:09NausicaaAt least in Sansa clip v1+v2
22:28:21saratogapreviously our free didn't actually do anything, so i usually didn't bother making sure it was called
22:29:00bertrikI guess the ogg vorbis malloc/free just happens to work well enough for us not to notice before
22:29:25wodz11 months from commit :-)
22:29:56saratogait'll work pretty well because the malloc buffer is currently huge, so it'll take a while to burn through it
22:30:15saratogahmm not on the clipv1 though
22:31:54saratogaNausicaa: file a bug report with the problem file
22:32:21NausicaaHow do I do that?
22:33:16saratogabug tracker
22:33:19saratogafront page
22:38:43NausicaaWhat do I put in for player type?
22:39:02NausicaaShould be other right? I am not sure what SW-codec is
22:44:19kugelsaratoga: surely if everything is freed fragmentation shouldn't matter?
22:44:38 Part aodsn ("Leaving")
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22:47:55 Quit seani (Ping timeout: 258 seconds)
22:53:18***Saving seen data "./dancer.seen"
22:53:20 Join petur [0] (~petur@rockbox/developer/petur)
22:57:30bertrikNausicaa, I made a fix that works in our simulator, I can you send a file to place in the .rockbox directory so you can test if it works on the player too
22:58:08NausicaaYes please!!!
22:59:36 Join seani [0] (~seani@
23:05:39bertrikNausicaa, replace .rockbox/codecs/vorbis.codec with this file
23:08:22 Quit Nausicaa (Read error: Connection reset by peer)
23:08:29 Join Nausicaa [0] (
23:08:44Nausicaabertrik thanks it works perfectly
23:10:32NausicaaJust wondering if MPC crashes in the simulator
23:11:03NausicaaMPC doesn't seem to play for whatever reason it did play once before
23:11:23NausicaaI don't really use it so no hurry, and thanks again! That was very fast.
23:12:34 Quit krazykit (Ping timeout: 265 seconds)
23:15:55 Quit sko (Quit: Leaving.)
23:19:17 Quit preetyboyswag (Quit: CGI:IRC (EOF))
23:19:54 Quit wodz (Quit: Leaving)
23:20:23 Join Dreamxtreme [0] (~Dreamxtre@
23:23:47saratogakugel: hmm good point
23:24:00saratogawas still thinking of the weird old malloc
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23:40:31 Quit ender` (Quit: To err is human; to moo bovine.)
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