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00:53:34 | bsod1 | can I install rockbox to ipod video 160gb? |
00:55:01 | evilnick_B | bsod1: Probably not, unless that iPod Video is 5th or 5.5th generation |
00:55:31 | evilnick_B | But those weren't released with 160GB hard drives, so unless the HDD has been upgraded then no |
00:55:46 | bsod1 | dammit |
00:56:14 | evilnick_B | bsod1: Try this page to check which one you have: http://support.apple.com/kb/HT1353 |
00:56:21 | bsod1 | are there a work for 160gb models? or should I look for another firmware? |
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00:57:16 | evilnick_B | AFAIK there's no substantial work on a port of Rockbox, and so probably no other alternate firmwares. |
00:57:26 | FTMichael | I don't use Rockbox but I'm looking for help with my iRiver. #iriver doesn't seem to exist; is there another channel? I've already posted to the forum at misticriver.net. |
00:58:06 | evilnick_B | FTMichael: You could try #rockbox-community (bearing in mind that most EU people are asleep) |
00:59:36 | FTMichael | Thanks evilnick_B |
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01:28:04 | [AndrewR] | hi, I want to make a plugin, and I have the simulator working |
01:28:14 | [AndrewR] | except I can't seem to quit it without kill -s 9 |
01:28:27 | JdGordon| | yeah, the sim is a bit finiky |
01:28:35 | JdGordon| | or do you mean quit your plugin? |
01:28:38 | [AndrewR] | should holding the menu simulator button turn it off, like the real life rockbox? |
01:28:44 | [AndrewR] | I mean quit the simulator itself |
01:28:59 | [AndrewR] | after I make changes and compile, I want to reload the simulator |
01:29:23 | JdGordon| | run it in gdb :) |
01:29:50 | [AndrewR] | ah |
01:30:13 | [AndrewR] | that gives an easy quit command I guess? |
01:30:24 | | Quit evilnick_B (Quit: Page closed) |
01:30:52 | JdGordon| | depends if you think typing q is easier than force killing it :) |
01:31:03 | JdGordon| | also when it crashes you are in the debugger already |
01:31:04 | [AndrewR] | yeah, I just tried it, definitely is easier |
01:31:23 | [AndrewR] | I want to make an app to track workouts |
01:31:28 | [AndrewR] | #sets, reps etc |
01:31:45 | [AndrewR] | so while you're in the gym you actually follow the app |
01:31:56 | [AndrewR] | I didn't see anything like that already |
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01:50:42 | Broam | [AndrewR]: as long as you document the file format...go for it ;) |
01:56:23 | CIA-88 | New commit by theseven (r27841): Fix two rather annoying Nano2G FTL bugs: 1. Fix a null pointer dereference/write, 2. Make sure all error return codes are negative. |
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01:58:29 | CIA-88 | r27841 build result: All green |
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02:00 |
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02:09:10 | kugel | "if (entry != (struct ftl_log_type*)0)", I guess entry != NULL or even !entry isn't good enough? :) |
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02:24:04 | TheSeven | != NULL complains about a comparison to a wrong pointer type |
02:24:10 | TheSeven | !entry might work though |
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02:24:29 | TheSeven | however, that kind of thing is all over the place in that file |
02:24:40 | TheSeven | feel free to fix them :) |
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02:43:38 | kugel | TheSeven: it really warns? |
02:43:52 | TheSeven | at least it did back when i wrote that |
02:44:13 | TheSeven | as you can easily see, /me was a C newbie these days :) |
02:44:27 | kugel | that never ever happened to me, because NULL is defined as void* (and you can safely cast back and forth to void* as per standard) |
02:44:57 | kugel | maybe your NULL was different back then? |
02:44:57 | TheSeven | hm, interesting |
02:45:05 | TheSeven | could be possible |
02:45:14 | TheSeven | i'll try to get rid of those when I touch it the next time |
02:47:04 | kugel | hm, the signing thing of the .apk will probably be a PITA to work with |
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02:48:23 | | Nick stormehz is now known as storm` (~lol@ip98-179-182-180.ri.ri.cox.net) |
02:48:24 | TheSeven | gcc keeps complaining about void in odd ways though. for example: why isn't it allowed to declare a symbol, e.g. "__end_of_code" in a linker script, declare "extern void __end_of_code;" in a C file, and pass &__end_of_code to something that takes void*? it complains that i'm using a void value, which i'm apparently NOT doing, I'm just using its address |
02:48:50 | TheSeven | declaring it as a dummy int works just fine, but is rather misleading |
02:50:16 | kugel | TheSeven: I thought you declare linker symbols as [] in the C files? |
02:50:35 | kugel | e.g. extern char __end_of_code[]; |
02:51:07 | kugel | void won't work of course, because it's void :) |
02:52:16 | kugel | there's no such thing like void variables, and gcc doesn't know it comes from the linker during compilation |
02:52:50 | * | TheSeven throws a rock at gcc for being stupid and goes back to hunting an on-stack sector buffer, which tries to hide from him |
02:53:42 | kugel | it's not stupid in this case |
02:53:51 | TheSeven | but not very clever either |
02:54:24 | kugel | you won't get this to work in any compiler |
02:54:49 | kugel | void is no datatype (void* is but you cannot dereference it) |
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02:55:50 | kugel | same reason why compilers complain about return keywords in void functions |
02:56:50 | kugel | refering to linker symbols as (empty) arrays really matches their nature best |
02:57:20 | TheSeven | am i dereferencing it? i don't think so. |
02:58:07 | TheSeven | actually i'm declaring it as void* to *prevent* accidentally dereferencing it |
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02:58:34 | kugel | I'm saying that void is not a valid datatype. I.e. you cannot derefence void* because void is nothing, and you cannot make variables of the type void |
02:59:08 | TheSeven | it didn't complain about the declaration of the void variable though, only about the reference to it |
03:00 |
03:00:34 | * | TheSeven wonders how to track down that sector buffer |
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03:01:31 | kugel | TheSeven: "test.c:12: error: variable or field ‘foo’ declared void" |
03:02:04 | kugel | that's just from the line int main() { void foo;} |
03:02:37 | TheSeven | hm, mine at least accepted "extern void whatever;" outside of a function |
03:03:07 | TheSeven | (with the yagarto toolchain, arm-none-eabi-gcc, fwiw) |
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03:28:04 | [AndrewR] | Is there a library I can use for simple GUI things like lists, buttons etc? |
03:28:10 | [AndrewR] | or are those usually custom made |
03:29:15 | [AndrewR] | or similarly a library I can use for storing and retrieving data? |
03:30:52 | JdGordon| | apps/plugins/lib has the second |
03:30:59 | JdGordon| | apps/plugins.h has the first |
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03:32:12 | JdGordon| | http://www.rockbox.org/wiki/HowtoWritePlugins |
03:32:26 | JdGordon| | http://www.rockbox.org/wiki/Main/ListWidget |
03:32:31 | JdGordon| | http://www.rockbox.org/wiki/Main/UsingTheMenuAPI |
03:32:38 | JdGordon| | http://www.rockbox.org/wiki/DocsIndex |
03:41:00 | [AndrewR] | the list widget looks like what I'm looking for |
03:41:06 | [AndrewR] | thanks |
03:42:31 | [AndrewR] | so will the menu API make a menu that looks and behaves like the default menu rockbox starts up with? |
03:46:09 | [AndrewR] | for storing and retrieving data, is there any sort of relational database like sqlite? |
03:52:12 | JdGordon| | yes, no |
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04:43:21 | leBMD | Hey guys. |
04:45:14 | leBMD | So, rockbox officially saved me from going insane over the weekend, though there was one problem: my album art wasn't showing up. |
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04:48:21 | JdGordon| | that's certainly a shame |
04:48:32 | JdGordon| | insane in a much more fun way to be! |
04:48:38 | leBMD | lol. |
04:48:54 | leBMD | Maybe it has something to do with the fact that my music was on before rockbox was on. |
04:49:24 | JdGordon| | did you follow our album art guide? |
04:49:59 | leBMD | there's a guide? |
04:50:39 | JdGordon| | probably in the manual actually |
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04:51:13 | leBMD | oh, ok |
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04:52:21 | leBMD | oh, I see! |
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04:59:24 | froggyman | why can rockbox bundle the codecs with its builds, but most players on linux require you download a codec package separately? |
05:00 |
05:00:20 | JdGordon| | because of the possible patent issues I think |
05:10:27 | leBMD | actually, it's because codecs aren't GNU, and most linux distros only bundle GNU programs. |
05:10:53 | leBMD | I got album art, and it flashes in the area when I load up a song from that album, but then it goes away. Am I doing it wrong? |
05:12:38 | mc2739 | which device and what theme are you using? |
05:16:05 | leBMD | I'm using a fuze v2 and right now I'm using art_fuzev2 |
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05:19:27 | leBMD | I put it in /.rockbox/albumart and saved it as Basshunter-Now You're Gone_ The Album.jpg |
05:21:17 | leBMD | well, actually G:\.rockbox\albumart |
05:23:04 | | Quit piotrekm (Quit: piotrekm) |
05:23:26 | JdGordon| | and is that the extact name? |
05:23:41 | JdGordon| | it is easier to just put it as folder.jpg in the folder with the music |
05:24:44 | leBMD | Sadly, I can't do that, because my album is in the OF, and I can't seem to access folders from that in MSC mode. |
05:24:59 | leBMD | then again, I could just open it not in msc mode, and then put the art in there... |
05:28:39 | leBMD | hmmm, it still just flashes... |
05:29:30 | leBMD | maybe the file is too large? |
05:30:16 | leBMD | eh, whatever, Ill do it later, or maybe I'll just forget it. Album art isn't a big issue with me, especially if I use something like the cassette theme. |
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05:32:15 | leBMD | oh wow, I guess I won't fix it soon, 'cause I just did the one thing I thought I wouldn't do, and now I have to wait like three days for my mp3 player to turn off. XD |
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07:06:02 | S_a_i_n_t | bluebrother: Thanks for your wiki-efforts...I know what I have to do, and despite everything *seeming* correct....QT just hates me :/ |
07:06:10 | S_a_i_n_t | And I, in turn, hate it ;) |
07:07:04 | S_a_i_n_t | I shall have a look to see if there is something *really* obvious I'm missing, but I've spent quite a lot of time looking into it...and despite the fact it *should* work, it just decides to not do as its told. |
07:07:21 | S_a_i_n_t | I will perhaps start from scratch for the millionth time thoguh. |
07:07:27 | S_a_i_n_t | *though |
07:08:39 | kaiscene | since r27821 (changes to %pb WPS tag), an image drawn below of the progress bar is not showing up. I have to reload the theme for the image to show up like it did prior to this release |
07:10:30 | kaiscene | example: %x(a,pbbackground.bmp,32,0) \n %pb(32,0,66,6,pb.bmp) pbbackground.bmp doesn't show, but the progressbar does |
07:10:45 | S_a_i_n_t | pastebin the code...that's a bit vague. |
07:10:54 | S_a_i_n_t | you'll probably want to just put the progressbar in a viewport all to itself. |
07:11:37 | kaiscene | http://pastebin.com/CkSuh1ZL |
07:12:30 | JdGordon| | I'm surprised that *ever* worked |
07:12:30 | kaiscene | the %x() and %pb() are in a viewport - the same viewport. are you saying to put %pb() in a completely seperate viewport? |
07:13:31 | * | JdGordon| might need to add an option to make that work properly |
07:14:56 | JdGordon| | what do you mean reload the theme? |
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07:15:33 | JdGordon| | off the top of my head I would expect the image to be drawn above the progressbar |
07:15:57 | kaiscene | (1) rockbox starts up and loads the theme automatically, the %x() image doesn't show up in WPS. (2) I load some other theme (3) I load the original theme from (1), and %x() shows up |
07:16:20 | kaiscene | well, it's for the Clip+ and a monochome screen, so it doesn't matter if it's below or above the progressbar |
07:17:02 | JdGordon| | above means it would not show the pb at all |
07:17:20 | JdGordon| | try putting %xd(a) after the %x() line |
07:17:30 | JdGordon| | it shouldnt be needed but maybe %x() is broken |
07:19:43 | S_a_i_n_t | argh....that's....different. |
07:19:52 | JdGordon| | ? |
07:20:10 | S_a_i_n_t | just looked at the pastebin. |
07:21:41 | S_a_i_n_t | I'd leave the %x line in the default viewport, and move the progressbar into its own...then, all should be fine. |
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07:23:45 | JdGordon| | ^ do that |
07:24:23 | kaiscene | okay. have to wait for Sansa's database refresh on the physical device because the simulator doesn't have this problem |
07:24:31 | kaiscene | takes a while test |
07:24:51 | S_a_i_n_t | that's what the simulator is for. |
07:24:58 | S_a_i_n_t | testing on device is painful. |
07:25:03 | S_a_i_n_t | Not worth the brainache |
07:25:37 | JdGordon| | you mean the editor |
07:25:51 | kaiscene | well, i tried jdgordon's suggestion first and it works now without reloading the theme. %xd() \n %x() \n %pb() |
07:26:14 | S_a_i_n_t | the sim still works...and, the editor just *can't* do certain things...so, no, I don't. |
07:26:21 | JdGordon| | really? |
07:26:32 | JdGordon| | now im interested in your images... |
07:26:34 | S_a_i_n_t | yeah. |
07:26:45 | S_a_i_n_t | try using RTL or %ax |
07:26:46 | kaiscene | oops typo, i mean %x \n %xd \n %pb |
07:27:13 | JdGordon| | what that is doing is drawing the bar then the image over the top (transparent) |
07:27:24 | S_a_i_n_t | err... S_a_i_n_t is talking about the editor here...not to confuse the current convo |
07:28:31 | S_a_i_n_t | kaiscene: I'd really put the playbar in its own viewport. |
07:28:48 | JdGordon| | na |
07:28:49 | S_a_i_n_t | while leaving the pb backdrop in the default viewport. |
07:29:15 | S_a_i_n_t | It'd work. |
07:29:20 | JdGordon| | no that's silly.. if you want to move the viewport you have to modify co-ords in more than one place |
07:30:17 | S_a_i_n_t | it would seem to me to be the sensible way to do it from the start. |
07:31:34 | JdGordon| | not really.. things which should be draw together (spacially) should be in the same viewport |
07:31:52 | JdGordon| | so obviously you want the pb backdrop under it, so logically they shold be together in the viewport |
07:32:44 | JdGordon| | the problem with this is that the draw order breaks it, so if I remember I'll fix that by adding a backdrop image (like the slider image) option so they are drawn together |
07:33:13 | S_a_i_n_t | not *really* any non-dynamic image I leave in the default viewport personally. |
07:33:19 | kaiscene | that would be an elegant solution for this problem |
07:33:57 | S_a_i_n_t | the elegant solution would be using the code in ways that work :P |
07:34:00 | JdGordon| | S_a_i_n_t: ok, but we already know we dont agree on what we tihnk is logical here |
07:34:31 | S_a_i_n_t | yeah, you write the code...and I use it in ways that work \0/ |
07:34:54 | JdGordon| | so in actual fact its all YOUR fault! |
07:35:15 | S_a_i_n_t | for being able to use your twisted mess?!? :P |
07:35:24 | S_a_i_n_t | I'd call it creative ;) |
07:35:30 | JdGordon| | yes! you shuold be complainig that it isnt working properly |
07:35:35 | JdGordon| | like kaiscene here |
07:35:57 | S_a_i_n_t | well, it *does* work properly, for me. |
07:36:05 | S_a_i_n_t | as, I use it in a sane way. |
07:36:19 | S_a_i_n_t | (sane is debatable..though, apparently) |
07:36:21 | JdGordon| | well, sane is relative... you're a kiwi after all :D |
07:36:35 | kaiscene | the practical solution is for me to add the extra %xd() tag. the elegant solution would be for jdgordon to add syntax to handle drawing background images below the progressbar via the %pb() tag. |
07:36:38 | S_a_i_n_t | bloody aussies. |
07:37:15 | JdGordon| | kaiscene: file a bug report for that, I might not remember to fix it |
07:37:30 | JdGordon| | but yes, adding another option is by far the most sensible solution |
07:37:30 | S_a_i_n_t | kaiscene: I really don;t agree...thats just adding a differnt way to do something that can already be done, if you do it "right" from the start. |
07:37:54 | JdGordon| | S_a_i_n_t: here we go again... what you ae suggesting is the kludge way... not the right way |
07:37:56 | S_a_i_n_t | if you draw your backgroung in the default viewport, than give the playbar its own viewport..it will work. |
07:38:03 | S_a_i_n_t | and no additional coding need be done. |
07:38:24 | S_a_i_n_t | It's not a kludge...it has worked right for 100s of people before now. |
07:38:26 | JdGordon| | and what if you want to conditionally show the bar? |
07:38:32 | S_a_i_n_t | 1000s perhaps. |
07:38:52 | JdGordon| | that means nothing, a kludge is a kludge even if 1000000000 people put up with it |
07:38:58 | S_a_i_n_t | then, you code it differently...but that isn;t the case here. |
07:39:05 | S_a_i_n_t | I suggested a SIMPLE fix, that works. |
07:39:43 | S_a_i_n_t | and doesn't require additional code because 1 person has a problem using it. |
07:47:29 | S_a_i_n_t | another really simple solution would be to include the playbar background in a backdrop (thinking out loud) |
07:47:55 | S_a_i_n_t | Not he "right" fix here, but, possible. |
07:50:01 | JdGordon| | that is working around the kludge though |
07:50:09 | JdGordon| | and not workable if you want to condtianly show it |
07:50:54 | S_a_i_n_t | If he did want to do so, I'd suggest differently...but you're talking about a use case that doesn't have anything to do with the situation at hand. |
07:51:18 | S_a_i_n_t | Like I said, I suggested a simple fix, that works...and require no additional code. |
07:51:24 | S_a_i_n_t | A clear winner IMO |
07:51:44 | JdGordon| | well... |
07:52:47 | S_a_i_n_t | here we go... |
07:53:02 | JdGordon| | "you" seem to tihnk that the actual code fix is somehow massivly complex, or even partially complex |
07:53:30 | S_a_i_n_t | If every time someone comes in here with something that "doesn't work" and instead of suggesting a way it can be done with esisting code, you add to the codebase...the UI will be a fucking mess in a very short while. |
07:53:52 | S_a_i_n_t | Its headed there now. |
07:53:57 | JdGordon| | not at all |
07:54:22 | JdGordon| | and that assumes that it wasnt already overly complex |
07:54:51 | S_a_i_n_t | Oh, so its already complex...so making it moreso is fine? |
07:55:11 | JdGordon| | I disagree that all changes would add complexity |
07:55:25 | S_a_i_n_t | Didn't you say a few days ago that additional/optional params wan't the way to go? |
07:55:32 | S_a_i_n_t | *wasn't. |
07:55:43 | JdGordon| | I highly doubt that |
07:55:54 | S_a_i_n_t | I don't see why I should be getting flamed here for suggesting a way to make something work with *no* effort. |
07:55:56 | JdGordon| | feel free to link me though, if I did it was in another ocntext |
07:56:05 | JdGordon| | who's flaming you? |
07:56:17 | S_a_i_n_t | you seem to be trying to. |
07:57:35 | JdGordon| | dissagreeing is flaming now? All I'm saying is that working around and accepting kludges isnt necessarily a good thing |
07:58:38 | S_a_i_n_t | disagreeing is disagreeing...saying a way that something works as intended is a kludge to try to prove a point is *very* close to flaming. |
07:59:49 | kaiscene | it seems like something is wrong with the existing code if adding %xd() after the %x() does fix the problem. |
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08:00:14 | JdGordon| | http://en.wikipedia.org/wiki/Flaming_(Internet) ... and no, I'm bagging the code (which I tihnk I am in a position to) not you or your ideas at all |
08:00:14 | kaiscene | maybe not "wrong" but something is "inconsistent" |
08:00:17 | S_a_i_n_t | that would be the draw order patch that was snuck in with the new parser. |
08:00:32 | JdGordon| | nope, that would be a bug in %x() |
08:00:50 | JdGordon| | its very possible that it isnt redrawing like it should |
08:00:56 | JdGordon| | %xd() just forces the draw |
08:01:20 | JdGordon| | actually, can you file that bug also? :) |
08:01:21 | | Quit JdGordon| (Read error: Connection reset by peer) |
08:01:51 | S_a_i_n_t | If I didn't want kaiscene to learn to code things slightly differently, I'd hand him a .wps that fixes his issue right now. |
08:02:04 | S_a_i_n_t | I'm highly tempted to do so, its so damn simple. |
08:02:24 | kaiscene | we already have a fix. %x() \n %xd() \n %pb() works and I'm happy with it |
08:03:14 | kaiscene | or even doing what you suggested - putting the %x() in the default viewport - would be fine |
08:03:56 | S_a_i_n_t | I just want to add that I'm not saying "because that's what I'd so...its "correct"" |
08:04:13 | S_a_i_n_t | but, it is what I'd so..and, is very simple. |
08:04:28 | S_a_i_n_t | s/so/do/ |
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08:15:12 | JdGord | Adding the %xd is definitely a bug (unless it does draw if the %pb is commeneted out) |
08:15:19 | JdGord | Which I doubt happens |
08:15:57 | kaiscene | i will try testing that now |
08:16:06 | JdGord | Ta |
08:19:43 | kaiscene | the %x() does not show up at all, even with %pb() commented out! |
08:20:20 | kaiscene | "reloading" the theme still fixes it |
08:21:24 | JdGord | Oh! |
08:21:39 | kaiscene | seems like it has nothing to do with %pb() |
08:21:47 | JdGord | Ok I know what is happening :) |
08:22:24 | JdGord | No wait.... umm... |
08:22:31 | JdGord | It shouldn't be getting cleared |
08:23:51 | JdGord | Comment out all the text lines in that viewport also? |
08:24:07 | kaiscene | i'll try that now |
08:24:28 | JdGord | So the only line should be the %x |
08:25:57 | JdGord | Back in 40 |
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08:58:03 | kaiscene | JdGord, a viewport with just %x() fails to display the image without forcing it with an %xd() |
08:59:07 | kaiscene | i had already submitted a bug report complaining about the %pb tag, but %pb has nothing to do with this %x problem. want me to submit another report with a proper title anyway? http://www.rockbox.org/tracker/task/11550 |
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09:06:31 | JdGord | No that's fine |
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09:17:53 | JdGordon | kaiscene: did it work when %x() was the only line in the viewport? |
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09:23:57 | JdGordon | %x() and %pb() work as I would expect here |
09:24:00 | JdGordon | no %xd needed |
09:24:41 | JdGordon | yeah, you have a text line which must be breaking things |
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09:26:07 | JdGordon | your paste works fine on the e200 sim |
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09:27:08 | pixelma | maybe there is a difference if you try it on monochrome targets... |
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09:36:08 | JdGordon | now I didnt I think of that :p ..... (p.s I did) |
09:36:16 | JdGordon | kaiscene: works fine on the slip also |
09:36:38 | JdGordon | opposite becaviour though, bar over image, e200 is image over bar :) |
09:38:32 | pixelma | if it works, I really don't see why there should be yet another parameter for the progressbar |
09:42:16 | JdGordon | what works? |
09:43:43 | pixelma | displaying a background image behind the progressbar |
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09:45:17 | pixelma | using the static image tag in the same viewport |
09:47:24 | JdGordon | it doesnt do what he wants though... |
09:47:24 | JdGordon | although I just realised that if you put the transparent colour on the background image it should work |
09:50:54 | kaiscene | JdGordon, yes the WPS works fine on the simluator builds, but fails on my physical device |
09:51:10 | kaiscene | i'm using a Clip+ |
09:51:30 | kaiscene | another "inconsistency" that led me to bring this issues up with you guys |
09:51:50 | pixelma | are the two running the exact same build? |
09:52:44 | kaiscene | it happens with r27821 and later for me |
09:54:01 | pixelma | in the sim or on target or both? |
09:54:14 | kaiscene | both |
09:54:32 | kaiscene | the sim had always worked fine. the target stopped working after r27821 |
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09:55:39 | kaiscene | JdGordon, a viewport with only %x() in it still fails to show %x() with the current build on the target/physical-device |
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10:17:41 | JdGordon | thats pretty odd.. there is no reason it should be different :/ |
10:18:21 | JdGordon | also depending what you are going for, transparecny on the background image wont work either |
10:19:19 | kaiscene | i have white filling in the parts i want to be transparent now, is there another color that will act as "transparent" ? |
10:19:45 | JdGordon | not for the clip |
10:20:18 | pixelma | if they are monochrome, "white" already is transparent |
10:20:47 | pixelma | at least that's how it worked |
10:21:16 | pixelma | I mean monochrome bitmaps |
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10:26:57 | pixelma | JdGordon: which case of "what you are going for" wouldn't work? |
10:29:40 | JdGordon | its a bit hard to explain... bassically you cant to a backdrop where the unfilled part is "filled" but different to the filled part |
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10:32:28 | enigmatic | thx for the great work just rockboxed a red fuzev2 bh0906bkzk-4gb |
10:37:01 | pixelma | JdGordon: if you implemented draw order, I'd expect this to work if you put the %x/xd before the progressbar |
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10:39:25 | S_a_i_n_t | draw order *should* be implemented. |
10:39:37 | S_a_i_n_t | It was added along with the new parser. |
10:39:45 | JdGordon | not completly |
10:39:52 | JdGordon | it didnt work for images |
10:40:02 | JdGordon | not without everyone needing to rework their themes |
10:41:10 | JdGordon | belive me, I wanted it |
10:41:11 | S_a_i_n_t | so did I...kinda. But I wanted it to be optional, not forced. |
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10:42:43 | wodz | S_a_i_n_t: ping |
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10:45:34 | wodz | S_a_i_n_t: (for logs) I just wanted to ask about progress with battery charging icon. |
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10:56:25 | S_a_i_n_t | http://forums.rockbox.org/index.php?topic=25515.msg170601#msg170601 <−− Interesting way of doing things... |
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10:58:01 | pixelma | should this really work with overlapping viewports and things? |
10:58:19 | S_a_i_n_t | the post I just pasted? |
10:58:48 | pixelma | yes |
10:59:07 | S_a_i_n_t | Overlapping viewports *can* work...but, are not advisable. |
10:59:29 | S_a_i_n_t | It depends what is being displayed in each VP |
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11:00:16 | Psy | Hey guys :) |
11:00:16 | S_a_i_n_t | "interesting way of doing things" was more, "OMG, how does this work? does it work? I wonder what it looks like if it does!" :P |
11:00:54 | pixelma | I wouldn't be surprised about update problems in everything above the "text lines" full screen viewport |
11:01:09 | pixelma | aha |
11:01:38 | S_a_i_n_t | I'd be interested to see a screenshot of it "working" |
11:02:21 | S_a_i_n_t | I imagine various things would flicker annoyingly as the overlapped VPs tried to update. |
11:10:42 | CIA-88 | New commit by nls (r27842): FS10820 - Shopper, a shopping list plugin by Daniel Rigby. |
11:10:49 | Psy | Damn, the sansa forums are down. Does anyone have a Clip+ firmware file by any chance? |
11:12:32 | CIA-88 | r27842 build result: All green |
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11:14:42 | n1s | S_a_i_n_t: JdGordon: can FS #11490 be closed now? |
11:14:53 | pixelma | n1s: is this plugin text based (could it work on charcell too)? |
11:15:01 | S_a_i_n_t | I'll have a look...one second. |
11:15:12 | Psy | Found the clip+ firmware :) there are two files, .dat and a .bin, which do I point rockbox installer to? |
11:15:13 | n1s | pixelma: it displayys a regular list so i assume so |
11:15:41 | n1s | oh, it's only included for bitmap targets |
11:15:42 | S_a_i_n_t | Psy: the manual will explain that. |
11:15:52 | S_a_i_n_t | http://download.rockbox.org/daily/manual/rockbox-sansaclipplus/rockbox-build.html |
11:15:59 | S_a_i_n_t | Psy: ^ |
11:16:48 | S_a_i_n_t | n1s: Yes, I believe so. (re: 11490) |
11:17:15 | pixelma | it's using core actions if I see correctly, guess that works ok for this purpose |
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11:17:45 | Psy | S_a_i_n_t, thanks, I found it in the manual install section, there's no mention of which to use in the auto section... perhaps it could be updated? |
11:18:07 | S_a_i_n_t | Psy; Submit a patch to the tracker. |
11:18:16 | S_a_i_n_t | http://www.rockbox.org/tracker/index.php?show_task= |
11:20:12 | n1s | pixelma: it builds for the player at least |
11:22:12 | n1s | it works in the player sim too so i'll just enable it for the player too |
11:22:43 | pixelma | cool :) It needs a manual entry too, I think |
11:23:08 | CIA-88 | New commit by nls (r27843): Enable shopper plugin for charcell too and fix the :$ tag in shopper.c |
11:23:56 | pixelma | I find it a bit weird though that now there is a Chopper and a Shopper ;) |
11:24:23 | pixelma | better than Shopbox though... |
11:24:40 | CIA-88 | r27843 build result: All green |
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11:24:53 | n1s | shopbox would have been awesome |
11:25:47 | CIA-88 | New commit by nls (r27844): Whoops typoed the svn prop |
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11:27:11 | n1s | yes a manual page for it would be good |
11:27:16 | CIA-88 | r27844 build result: All green |
11:29:59 | n1s | i can't decide wether to commit that keybox patch that lets you import passwords from a plain text file, sure it's convenient but it's alos very insecure |
11:30:57 | n1s | what's the point of adding a feature and then telling people not to use it? |
11:32:02 | S_a_i_n_t | importing PWs from a plain text file seems extroadinarily silly to me. |
11:32:20 | S_a_i_n_t | Isn't the idea behing keybox...security? |
11:33:11 | n1s | yes, but it's darn awkward to type in the entries on the rb keyboard so i understand why people would want this |
11:34:34 | n1s | *but* that file can possibly then be restored by someone who knows what they are looking for and we *can't* even implement a schred algo that will work on all targets because of hardware FTL's |
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11:35:35 | gevaerts | n1s: even worse, I predict that people would just *copy* the file to their DAP |
11:36:01 | Psy | Done S_a_i_n_t, thanks :0 |
11:36:34 | n1s | gevaerts: yes, how else would they import from it? (could be done in the sim of course) |
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11:36:48 | gevaerts | They could save straight to the DAP disk of course |
11:37:18 | n1s | gevaerts: ah, you mean it would encourage people to keep plain text passwords on their computer? |
11:37:25 | gevaerts | yes |
11:37:35 | n1s | that is a valid point indeed |
11:39:04 | n1s | someone wrote me a mail a while a go and asked me to make an app for encrypting the keybox file on a computer though, maybe i should just do that |
11:40:19 | [Saint] | I picture people carrying around plain text files of their PWs on their DAP because the forget to clean up after the import. |
11:40:40 | [Saint] | It seems quite silly to me, just learn to use the V-Keyboard! :P |
11:40:42 | n1s | something to integrate n rbutil perhaps |
11:41:04 | n1s | ok, i'm going to reject that patch then |
11:41:30 | [Saint] | "reason for rejection: WHAT!?! Are you MAD man!" ;) |
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11:42:36 | JdGordon | the vkeyboard is terrible |
11:42:44 | n1s | yes it is |
11:43:27 | S_a_i_n_t | its a LOT better if you bother making a custom .kbd, which I assume very little people know about. |
11:45:04 | S_a_i_n_t | the other benefit (other than being able to cut out chars you know you'll never use) is that it uses the userfont as opposed to sysfont, making it WAY easier to navigate. |
11:45:22 | S_a_i_n_t | +IMO |
11:48:08 | n1s | i've wondered why we use the sysfont for the default keyboard |
11:51:01 | pixelma | because we currently have only keyboard "pages" to travel which wouldn't fit otherwise, I think |
11:51:18 | S_a_i_n_t | the whole thing fits perfectly onscreen in sysfont on 176x132, but I imagine it looks quite crap on larger screens. |
11:52:08 | pixelma | the smallest displays have the keyboard on more than one screen |
11:52:38 | S_a_i_n_t | the problem with using userfont for the keyboard is if you change fonts, it *seriosly* messes up the layout. |
11:52:55 | S_a_i_n_t | the ability to set a font for the keyboard screen would be awesome. |
11:53:06 | S_a_i_n_t | like you can for text viewer/editor |
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11:53:39 | pixelma | I'm talking about the usual virtual keyboard not a loadable one |
11:54:19 | S_a_i_n_t | as a result, .kbd files need to be designed for a specific font, and if that font changes...yuckness ensues. |
11:54:33 | S_a_i_n_t | pixelma: It is the same no? |
11:54:50 | S_a_i_n_t | A loadable one will take more than one page if the font doesn't allow it to fit. |
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11:57:34 | pixelma | S_a_i_n_t: is this possible with a loadable one and how do you reach characters on another page? I never tried, but maybe the problem I saw is already solved (for loadable ones)... |
11:57:47 | pixelma | and how do these work on remotes? |
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12:55:38 | amiconn | pixelma: On the Clips, black is transparent, not white. Same on mr100 |
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12:56:29 | amiconn | Regarding the vkeyboard, my idea is to make it always use a single page, scrolling around as necessary if it's larger than the screen |
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13:12:55 | pixelma | huh? |
13:15:42 | pixelma | I'm quite sure that the black part of the original 1-bit bitmap will be displayed as solid (red on the M:Robe100, yellow or blue on the Clip) |
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13:17:43 | pixelma | if I imagine correctly e.g. fonts would be displayed "inverted" otherwise |
13:17:50 | n1s | amiconn: that sounds good (about the vkeyboard) |
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13:41:16 | mc2739 | S_a_i_n_t: regarding FS11490, did you forget to convert Sansa e200 (176x220) or were you still going to convert it? |
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13:56:26 | JdGordon | rockbox_default.wps is a bit of a misnomer... should it be changed to rockbox_failsafe.wps instead? |
13:56:45 | JdGordon | I'm currently fiddling with the loading code and going to add one of them for the sbs and fms also |
13:57:27 | gevaerts | or possibly rockbox_builtin.wps? |
13:58:08 | gevaerts | hm, that's going to confuse people nearly as much as "default" I guess |
13:58:17 | JdGordon | possibly |
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14:00:39 | mc2739 | JdGordon: along with rockbox_default, there is currently a rockbox_none.sbs/rsbs (0b) but nothing fms/rfms |
14:01:58 | JdGordon | it would be nice if we could add virtual files to the browser |
14:01:58 | JdGordon | and yes, thats one of the reasons I want to fix this |
14:02:08 | JdGordon | I realised that my patch doesnt handle rockbox_default.wps at all and could be done easily for all skin types |
14:03:15 | JdGordon | anyone know how rockbox_default.wps is created? |
14:04:35 | mc2739 | I think tools/buildzip.pl |
14:05:03 | JdGordon | I think wpsbuild.pl actually! |
14:05:39 | | Quit mamarley (Remote host closed the connection) |
14:05:47 | JdGordon | but it it wps/rockbox_default.txt.wps there and I dont see special casing anywhere for it |
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14:08:14 | JdGordon | whats the best way to dump a string to a bunch of files in perl? |
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14:24:11 | JdGordon | perl help... there must be a better way than this.. http://pastebin.com/pjhkdzD0 |
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15:03:57 | JdGordon | so my clever on demand loading thing works, except on init viewportmanager tries to set the sbs title text (amond other things) which end up calling into the skin manager to get the sbs which tries to load it, but this is before the buffers have been loaded so that fails, but the reason it was called doesnt care so they pass.. |
15:04:02 | JdGordon | now nothin crashes but it seems messy.... |
15:04:12 | JdGordon | how the heck do I untangle this? |
15:04:54 | JdGordon | or do I not worry about it? |
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15:09:39 | gevaerts | Does it have to try to set this text? |
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15:20:09 | kugel | JdGordon: what advantage does loading on demand have? |
15:20:14 | JdGordon | any guesses what the font in http://img836.imageshack.us/img836/2414/ipodsim1.png is? |
15:20:58 | JdGordon | kugel: didnt we do this last night? Right now it isnt used but it should give us much more intellegent buffer management... no need to have all skins loaded |
15:21:16 | JdGordon | plus reloading one without dumping all of them |
15:21:36 | kugel | yea, I understood that, but I mean loading on demand specifically |
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15:22:18 | JdGordon | specifically... what I said :D |
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15:22:57 | kugel | that is all nice, but can be done with loading at boot as well |
15:22:59 | JdGordon | right now the benefits arnt obvious, but if on a fm target you want a image heavy wps and sbs and fms you cant do it completly |
15:23:26 | JdGordon | so what it would allow is a very heavy sbs+wps and then dump the wps if they decide to load the fms |
15:23:41 | JdGordon | my patch as is does still load all on boot |
15:23:53 | JdGordon | but it uses the load on demand mechanism to do it. |
15:24:08 | kugel | I'm not sure if a disk spin up every time you enter the fms is nice |
15:24:31 | JdGordon | dejavu |
15:24:46 | JdGordon | load on demand DOESNT mean dump when not used anymore |
15:25:17 | kugel | didn't you just say that? |
15:25:29 | JdGordon | no |
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15:26:17 | JdGordon | the plan would be that if they dont all fit in the buffer together then yes swap the fms/wps as needed, so if you were silly and kept flcking between them you would hit the disk alot |
15:26:39 | JdGordon | but just going fm->menu->fm wouldnt do anything |
15:27:17 | kugel | hm, I see |
15:27:30 | kugel | I think i would prefer resizing the skin buffer as needed |
15:27:45 | JdGordon | we could even dump the loaded skin to disk as a binary blob and reload it in one hit when needed |
15:27:57 | JdGordon | this and me I isnt stopping you attemtping that |
15:29:10 | JdGordon | resizing still doesnt fix the problem where you load a bigger theme after boot |
15:33:29 | seani | amiconn: I've been pondering the vkeyboard a lot wrt blind users and think I might have a decent idea to make it a lost faster / simpler for everyone. Mind if I run it past you on the forum at some point? IRC is difficult to illustrate |
15:34:26 | seani | amiconn: I'd also say that having been "forced" to use it for a bit, I'm actually quite impressed with some of the design choices as it is. A good stab at a difficult problem. |
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15:57:50 | S_a_i_n_t | " but if on a fm target you want a image heavy wps and sbs and fms you cant do it completly" <−− I seem to manage it just fine. |
15:58:02 | S_a_i_n_t | differeng definition of "image heavy?" |
15:58:17 | S_a_i_n_t | *bah..."differing |
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15:59:22 | JdGordon | only because the buffer is probaly twice as big as it need be (or you arn't trying hard enough) |
16:00 |
16:00:02 | S_a_i_n_t | Oh, right...its my fault ;) |
16:00:04 | JdGordon | ipod video is 804KB buffer |
16:00:17 | S_a_i_n_t | which is pretty fucking big... |
16:00:58 | JdGordon | android 480x800 is 2.98MB! (of a 8MB build) |
16:02:09 | S_a_i_n_t | which is pre overkill, all I'm saying is that I *really* like animation, my .fms .sbs and .wps usually have a different backdrop each, and...I still haven't run out of buffer doing anything that isn't just plain stupid. |
16:02:14 | S_a_i_n_t | *pure |
16:02:44 | JdGordon | and no, 800KB/32MB isnt very much, but then "you" are being hypocritical complaiing about relativly tiny deltas which are nothing comapred |
16:02:46 | S_a_i_n_t | I've come *really* close to it, but, never quite got there. |
16:02:50 | JdGordon | you obvously not necessarily you you |
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16:10:41 | S_a_i_n_t | mc2739: regarding the "viewportifying" of the remaining skins, my mother died while I was working on that...and AFAIK Jd was going to do the remaining skins, or, I seem to have that impression at least...I can certainly start to look into it again once I clear some IRL work off my desk. |
16:11:12 | JdGordon | I thought about it, then got distracted with the android argument and psuhed it off :) |
16:11:35 | S_a_i_n_t | Ah, glad I didn't just imagine that. ;D |
16:12:14 | wodz | S_a_i_n_t: what's the status of charging battery icon? |
16:12:51 | S_a_i_n_t | I'm sitting down to workon it some more now. |
16:13:24 | JdGordon | whats the plan for your bigger icons? if they are done I can commit them now if you want? |
16:13:33 | wodz | ok, just asking no reason to hurry |
16:14:09 | S_a_i_n_t | I'd consider them done...waiting for input from kugel...they're better than what's there currently though. |
16:14:14 | S_a_i_n_t | JdGordon: ^ |
16:14:30 | S_a_i_n_t | I can always fix up anything that seriously needs it later on. |
16:15:02 | kugel | JdGordon: they're a bit inconsistent with the current iconset |
16:15:07 | JdGordon | have you done the viewers icon strip yet? |
16:15:13 | kugel | (unless it changed in the meantime) |
16:15:15 | S_a_i_n_t | No, not yet. |
16:16:00 | JdGordon | kugel: I don't think that really matters |
16:16:33 | kugel | They should be as equal as possible IMO |
16:16:40 | Psy | Does setting the compressor threshold to off disable the whole compressor? |
16:16:43 | JdGordon | why? |
16:17:03 | S_a_i_n_t | I'd rather fix the SVN set, as...the icons != the actions in several cases |
16:17:41 | kugel | why would you want two different iconsets? we want all cabbies as close as possible |
16:17:49 | kugel | S_a_i_n_t: fine with me |
16:18:34 | S_a_i_n_t | most of the icons that are :"inconsistent" don't even get used AFAIK, they are just there to not have big transparent blank spaces |
16:18:50 | S_a_i_n_t | there are several icons I'm pretty sure aren't used anymore |
16:19:05 | S_a_i_n_t | willing to be corrected, however. |
16:19:52 | S_a_i_n_t | And others, just don't exist in the current Tango! set. |
16:20:00 | S_a_i_n_t | (radio icon is an example) |
16:21:50 | S_a_i_n_t | jsyk, I'm not saying: "It's finished, done, kaput...there's no room for improvement" |
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16:27:08 | wodz | min volume for given codec is value which causes analog mute or signal is still present? |
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16:47:10 | wodz | I think there is a bug in firmware/sound.c line 210. Maybe I read it wrong but !defined(HAVE_WM8975) will be triggered by almost all (exept WM8975) codecs, so next entries are redundant. |
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16:50:41 | n1s | wodz: (for the logs) that line does look weird |
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17:14:15 | S_a_i_n_t | Oh...wow, I hadn't looked at http://forums.rockbox.org/index.php?topic=25515.0 properly, I thought that the "ascii" type image at the top of the .wps was some form of visual reference for the reader as to VP placement...now I see the screenshots...ummmm, wow. |
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17:16:12 | S_a_i_n_t | I must admit...its kinda cool in a terrib;y awkward, overlappy viewport kinda way. |
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17:57:03 | mc2739 | S_a_i_n_t: My condolences on your loss. I was wondering about the cabbiev2 update because the flyspay task was closed. Do you know which other targets also still need to be updated? |
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18:04:46 | S_a_i_n_t | cabbiev2.320x240x16.mrobe500, cabbiev2.240x400x16, cabbiev2.240x320x16.mini2440, cabbiev2.240x320x16, cabbiev2.220x176x16, cabbiev2.160x128x16, cabbiev2.128x96x2, cabbiev2.128x64x1, cabbiev2.112x64x1 |
18:05:21 | S_a_i_n_t | basically, the greyscale/monochrome targets...and the ones that use %?C incessantly |
18:06:12 | mc2739 | S_a_i_n_t: thanks, I'll reopen the task and add that info |
18:06:19 | S_a_i_n_t | Have a look at the commenting/layout style of the ones that have been updated so far...preferably they should all match, and, while not trying to sound too far up my own ass I happen to think the ones I converted are quite readable. |
18:07:38 | S_a_i_n_t | I'll be able to return to it (if noone else has) in a few days when I get to the bottom of my IRL pile'o'shite ;) |
18:08:29 | pixelma | the 128x96x2 is a bit viewportified and doesn't use album art because it's currently not possible to have album art on the remote (different pixelformat to the main displays would need a second scaling of the art which isn't done yet) |
18:09:47 | pixelma | it could easily support album art for the M3 though where it is the main display/WPS |
18:10:11 | S_a_i_n_t | pixelma: Yeah...I listed the ones (dammit, forgot the android ones added recently) that I didn't update/clean personally...even if they do use viewports. I guess ideally I should be the one to finish the job, as they'll all end up in the same style/format in the end. |
18:10:25 | S_a_i_n_t | I took it upon myself to comment the code as a "teaching tool" |
18:10:46 | mc2739 | S_a_i_n_t: no hurry, I'll just make a note in FS #11490 so that it is not forgotten. Also, if anyone else can work on the updates, they will know what needs to be done. |
18:12:21 | S_a_i_n_t | mc2739: I understand...t's more myself that doesn't like leaving jobs half done. Things are slowly getting back to a normal pace here though, I shall push it to the top of my todo. My spare time has been rather ill managed of late. |
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19:23:47 | kugel | \o/ |
19:24:49 | * | S_a_i_n_t wonders why kugel is in a celebratory/hand-waving mood |
19:25:40 | kugel | oh I implemented a load/store_context using ucontext_t which should enable us to use our own threading engine in the sim |
19:26:10 | S_a_i_n_t | \o/ |
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19:47:46 | hanswurscht | hi. i can't choose a font in 'theme settings'. i've got a sansa e260. |
19:47:55 | hanswurscht | i installed the font package using rockboxutility |
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19:48:39 | S_a_i_n_t | what happens when you try? |
19:49:05 | hanswurscht | nothing |
19:49:35 | hanswurscht | the flash icon appears for a few seconds in the upper right corner |
19:50:24 | S_a_i_n_t | what build/version? |
19:51:07 | S_a_i_n_t | Also, which theme. |
19:52:00 | S_a_i_n_t | "system - Debug (Keep Out!) - Rockbox Info" |
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19:53:09 | hanswurscht | not without debug? |
19:53:15 | hanswurscht | it's version 3.6 |
19:53:21 | hanswurscht | the theme is clearblue |
19:53:36 | S_a_i_n_t | Have you tried with a different theme? |
19:53:45 | hanswurscht | yes |
19:53:50 | hanswurscht | i'll try another one |
19:54:09 | S_a_i_n_t | try "cabbieV2" |
19:54:39 | hanswurscht | it's the same with cabbiev2 |
19:57:15 | S_a_i_n_t | hanswurscht: I am rather surprised a problem of that nature has not been caught already, would you be prepared to see if the problem exists in a daily build? |
19:57:34 | amiconn | kugel: How does that work? The contexts are cpu specific |
19:58:05 | hanswurscht | S_a_i_n_t: sure |
19:58:22 | hanswurscht | S_a_i_n_t: can i use rockboxutiliy to install a daily build? |
19:58:46 | S_a_i_n_t | sure. |
20:00 |
20:01:35 | hanswurscht | it's the same with the current build |
20:02:22 | S_a_i_n_t | try backing up your config.cfg and doing a clean install |
20:02:34 | S_a_i_n_t | ie. delete the entire .rockbox folder. |
20:02:46 | S_a_i_n_t | I suspect your installation is going awry somewhere. |
20:02:50 | hanswurscht | ok |
20:04:47 | hanswurscht | hmm. strange |
20:04:57 | S_a_i_n_t | fixed? |
20:05:02 | hanswurscht | removal of "fonts" fails |
20:05:17 | hanswurscht | 'Read-only filesystem' ... |
20:05:17 | S_a_i_n_t | corrupt filesystem I'd say. |
20:05:23 | S_a_i_n_t | what OS? |
20:05:26 | hanswurscht | yes. damn |
20:05:27 | hanswurscht | linux |
20:07:10 | hanswurscht | i'll try an fsck on the sansa |
20:08:02 | hanswurscht | ... looks screwed up ... |
20:09:07 | kugel | amiconn: yes but libc has an abstraction layer for that |
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20:09:59 | | Nick [J] is now known as DarkJuju (juju2143@unaffiliated/juju2143) |
20:10:27 | amiconn | oh? |
20:11:13 | amiconn | (mis)using setjmp/longjmp, or yet something else |
20:11:15 | amiconn | ? |
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20:11:44 | kugel | amiconn: ucontext_t as I said |
20:14:29 | hanswurscht | S_a_i_n_t: works fine now ;) |
20:14:37 | hanswurscht | S_a_i_n_t: i can choose fonts |
20:14:43 | S_a_i_n_t | hanswurscht: Awesome ;) |
20:14:55 | hanswurscht | S_a_i_n_t: the filesystem was really screwed up :( |
20:15:33 | | Quit Eosphere46 (Read error: Connection reset by peer) |
20:15:38 | hanswurscht | S_a_i_n_t: btw. is it possible to format the sansa partition(s) and reinstall the OS (original or rockbox)? |
20:16:17 | S_a_i_n_t | I'm not a Sansa expert, sorry...one should come along in due course, however. |
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20:19:24 | gevaerts | Yes |
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20:35:40 | kugel | hm, it's quite unstable |
20:40:38 | kugel | well, it's stable when I get the sim to "boot" proerply, but most of the time it segfauls on startuop |
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20:48:31 | *** | Saving seen data "./dancer.seen" |
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21:00 |
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21:23:50 | kugel | ok, this is *impossible* to debug |
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21:37:21 | kugel | I get different crashes depending on where I put the debug printfs :( |
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21:56:43 | wodz | preglow: ping |
21:58:26 | mt | TheSeven: It would be better/clearer if the returned values were defined in an enum or something imho : http://svn.rockbox.org/viewvc.cgi/trunk/firmware/target/arm/s5l8700/ipodnano2g/ftl-nano2g.c?r1=27840;r2=27841;pathrev=27841 |
22:00 |
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22:06:53 | wodz | _jhMikeS_: ping |
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22:10:08 | Carcino | Hello. Could someone running cygwin test building the voice file for E200? For me it seems to be broken. |
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22:20:03 | pixelma | Carcino: can you explain a bit more - what happens or what doesn't? |
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22:24:18 | darkkrai | is there a port for the zune? |
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22:24:41 | Carcino | When I run 'make voice' gcc throws me errors related to rbspeex |
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22:26:39 | Carcino | Is there some way I could pipe the output to a file? Make voice > file.log seems to not work. |
22:26:42 | wodz | darkkrai: no |
22:26:44 | Carcino | Could put it to pastebin. |
22:27:11 | wodz | make voice 1>log 2>log should do |
22:27:28 | Carcino | Thanks. Will try. |
22:28:01 | Carcino | I just checked out a clean RB tree just to see if it's something in my end. I'll try with that. |
22:30:57 | Carcino | The same happens with clean tree. |
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22:46:17 | Carcino | I don't get this with my normal tree but still not working nonetheless: |
22:46:18 | Carcino | http://pastebin.com/FFVMKdmb |
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22:51:52 | pixelma | did you type "make voice"? |
22:52:08 | Carcino | Yes I did |
22:54:12 | pixelma | I'm currently trying to build myself (with an older cygwin and no-eabi because I haven't updated on this box yet). There already was an error message in the beginning I can't remember seeing before but it's still running. I can tell you more in a bit |
22:54:37 | pixelma | trying to build for c200 because that's what I have and it should be similar to the e200 |
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22:55:38 | pixelma | got a voice file in the end |
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22:57:35 | pixelma | "make[2]: pkg-config: Command not found" seems new to me though, also during configure it seems to have skipped the TTS options, it wasn't possible to set them |
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23:00 |
23:00:39 | pixelma | are tools only rebuilt after a "make veryclean"? Looking at Carcino's pastebin I thought his rbspeexenc could be broken, just a wild guess though |
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23:01:55 | wodz | yes tools are rebuilt after make veryclean |
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23:10:52 | wodz | pixelma: the lowest sound volume should mute output or make it 'as quiet as hardware support'? |
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23:15:13 | pixelma | if you ask me it should be mute but I know it's not on some targets (IIRC I can still hear something on the c200 with the lowest setting and in a quiet environment) |
23:16:00 | pixelma | Carcino_: could you try a "make veryclean"? Maybe your rbspeexenc is broken, I'm just guessing though |
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23:19:38 | Carcino_ | Unfortunately I can't work on this today anymore. I'll get back to this when I have more time. Thanks for help! |
23:19:43 | | Part Carcino_ ("I'm a happy Miranda IM user! Get it here: http://miranda-im.org") |
23:19:59 | wodz | but from the other hand if the setting states for example -68 dB it should be -68 dB and not mute |
23:26:34 | n1s | wodz: i think the lowest volume is mute on some players (DACs) and just very quiet on some |
23:27:38 | wodz | n1s: about line 210 in sound.c - it is correct (watch for parenthesis) |
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23:28:23 | wodz | so there is no general rule about min volume |
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23:30:01 | n1s | ah, yeah i missed that parenthesis, that is a very unclear way of writing that IMO |
23:30:09 | n1s | don't think there's a rule no |
23:31:21 | n1s | sound.c is a big old mess of #ifdefs though |
23:34:03 | wodz | I know, I made some attempts to clean this up a bit but without archos at hand I couldn't test this properly so I gave up. |
23:42:05 | CIA-88 | New commit by bertrik (r27845): Sansa AMSv2: enable PLLB and use it to generate a more accurate PCM frequency (playback rate error improves from 1.1% to 0.04%) - FS #10906 by me. |
23:43:41 | CIA-88 | r27845 build result: All green |
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