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#rockbox log for 2010-08-24

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00:22:50stephen__the error is between 27818 and 27831
00:23:56stephen__pixelma, ^^
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00:40:33stephen__27827 works 27829 doesn't, just going to test 27828 and i'll know what commit broke it
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00:45:03pixelmamy guess would be 278329 then as it has to do with actual theme loading but if you can confirm it that's even better. Could you file a bug report to the tracker with your findings then?
00:45:07pixelmastephen__: ^
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00:48:14stephen__it is indeed 27829
00:48:35stephen__i'll have to wait till i'm in work fir flyspray i'm regged with my work email
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00:51:29***Saving seen data "./dancer.seen"
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01:12:27 Part toffe82
01:14:35CIA-81New commit by Buschel (r27868): Fix libfaad error that was introduced with r27225. Noise bursts during playback of several files were reported in the forums.
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01:16:22CIA-81r27868 build result: All green
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02:04:48JdGordStrife89: no. No breaking changes recently
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03:10:30freddybJdGord: does this sound alright?
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03:11:06freddyb\item `glyphs' is an optional specification of how many unique glyphs to store in memory.
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04:22:21Cotyis there a place that i can find the changelogs for the current builds?
04:23:27JdGordon| both linked on the front page fault....sorry!
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05:28:31Shirakawasunahi! I'm having trouble finding an answer to this question online, though it seems like it should be a very common one. So, sorry if it's been asked to death. My lady wants rockbox, but doesn't like the interface (she prefers the iPod-style interface, where 'menu' means 'back', etc.). Is it possible to do this with Rockbox?
05:29:49krazykitsure, if you're willing to edit the keymaps and compile from source, but it (probably) won't act the same way
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05:32:30Shirakawasunait would need to be the 'back' key when in file browser mode and the 'center' key when at the 'currently playing' screen
05:34:02krazykitprobably easier just to learn the new keymap.
05:35:38Shirakawasunaprobably... though I've been using rockbox for quite some time and it still feels unintuitive :)
05:35:48Shirakawasuna(worth it to be able to play flacs, though)
05:35:55Shirakawasunathanks for the idea though, krazykit
05:36:39JdGordon|Shirakawasuna: if you come from an ipod then rockbox might feel unintuitive, but what you really mean is "different"
05:36:46JdGordon|the apple OF is brain dead :p
05:36:57JdGordon|install rockbox with the iLike theme
05:37:25ShirakawasunaI've been using Rockbox for 2 years, dude ;)
05:37:30Shirakawasunaevery day
05:38:28Shirakawasunathough the iLike theme might be easier on my eyes, thanks
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07:17:00wodzJdGordon: have you crafted something to try with sound settings for wm8750/51 we were talking about?
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07:18:27JdGordon|I forgot... can you email me exactly what you need and I'll do it tonight?
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07:19:05JdGordon|can the two modes share the same setting?
07:20:03wodzthe only thing that changes is representation - for linear it is explicit -6 .. +9 dB for adaptive it is relative scale 0 .. 15
07:20:04JdGordon|ok, so you really just need to implement the custom formatter and add the INT_SETTING() macros
07:20:37JdGordon|have a look at formatter_unit_0_is_off() in settings_list.c
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07:21:08JdGordon|you need to do one of them and the getlang_ function (under it) and you're all set
07:22:01wodzhmm sounds simple I'll try and if I fail than I'll bug You once more :-)
07:22:09JdGordon|not a problem :)
07:22:24JdGordon|im at work and bored.. so while I cant actually code, I can help if asked :D
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07:41:35wodzJdGordon: hmm the thing is more complicated - look at to see how reg value corresponds to actual setting in linear mode
07:42:34wodzis it possible to filter out some values in formatter? (I mean if returning NULL will work)
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07:47:51JdGordon|wodz: well both have 15 steps right? the way I would do it is have the apps/ setting store 0-15 (or whatver) and then translate that in the driver
07:49:27wodzJdGordon: look more carefully - the problem is with duplicated settings (-90 and + 60)
07:49:29JdGordon|then the formatter would obviously need to do some maths to make it look good also..
07:49:38JdGordon|oh.. umm
07:50:26JdGordon|ok, maybe you will need to use the custom setting for it, if those dupes are unacceptable?
07:50:56wodzI think it would look odd if you have duplicated entries in setting list
07:51:16JdGordon|going that route means it cant be put on the quickscreen though, Dunno if that is a big deal or not
07:51:45JdGordon|(mind you, we can always fix that later anyway)
07:53:29wodzI prefer to do it right from the begining as this code is used in 'stable' grade ports (mrobe100 and gigabeatfx)
07:55:05JdGordon|I assume those duped values are only in that mode?
07:57:14JdGordon|well then your choice is either custom and use 1 global_settings var (and one for mode), or two seperate settings with two seperate formatter functions
07:57:44JdGordon|the difference is really how much you care about bin/ram delta, and how you feel about the extra menu item
08:00:32wodzI prefer shared global_setting var + one for mode - thats the whole point
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08:01:31JdGordon|ok so its a bit more fiddling, but still pretty easy, email me or put the requirements in the tracker and ill do it tonight
08:04:00wodzhehe tracker as a general communication channel - what a lovely abuse :-)
08:04:21JdGordon|well irc will get lost :)
08:04:31JdGordon|and it's obviously a bug!
08:05:11wodzwhat you mean by irc will get lost?
08:07:04JdGordon|it means I'll forget about it :p
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08:28:13wodzJdGordon|: you should have email in your inbox
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08:28:58JdGordon|i do :)
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10:10:24gevaertsZagor: is the mysql server on closed again for the "public" build server data?
10:10:46Zagornot intentionally
10:14:06gevaertsI can't reach it apparently, I get refused connections
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10:23:41Zagorgevaerts: yes, I saw. I'm not sure why and unfortunately don't have time to investigate right now.
10:23:51gevaertsno hurry
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11:04:45JdGordonthe SDL app doesnt compile with touchscreen support?!
11:05:53JdGordonah woops, looking in the wrong place for the setting :)
11:08:54JdGordonwodz: do you have a patch or should I just implement the setting ui and you can wire it up?
11:09:11JdGordonthe setting wont be avilable in the sim anyway will it?
11:09:25wodzit will but are of no use
11:09:38JdGordonit will be for testing :)
11:10:50wodzthe problem is the branch I am messing with wm8750/51 driver in is out of sync with head
11:11:29JdGordonok, I'll do it with a dummy setting, untill you resync
11:14:23wodzhave to reboot
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12:10:28kugelamiconn, pixelma: ping
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12:12:03JdGordonBuschel: what did you need to do to get the wps working again?
12:12:12pixelmakugel: ^
12:12:56kugelpixelma: can you try a build on your ondio? I need to add setjmp for sh
12:14:12BuschelJdGordon: I have attached the repaired WSP. I needed to define an explicit viewport for the albumart −− i did not do this before...
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12:14:42JdGordonI dont remember changin anything to require that though :(
12:15:34kugelpixelma: (ondio sp, hopefully correct)
12:15:53pixelmakugel: do I need to install a full build?
12:15:54BuschelJdGordon: well, at least you have a good starting point to search for the reason
12:15:57kugeltest if you can exit rockblox
12:17:22pixelmakugel: no, it's an FM and if you want to be completely correct then a backlight modded one but standard builds should work too. Unzipping full builds with the lot of small files is taking ages on the Ondio :\
12:17:32JdGordonwodz, come back online! :D
12:19:09JdGordonkugel: any idea how much effort it would be to turn the sdl app into a daemon+client? sort of like android
12:19:42JdGordonalso, /me wants the scroll wheel to work in the sdl/sims :(
12:21:04kugelscrollwheel works in the sims so you should be able to add it for the app as well
12:21:13kugelbut what do you mean by daemon/client?
12:21:36kugellike mpd? so that music keeps playing when you close the window?
12:21:54kugelpixelma: ok, I make a new one
12:22:53JdGordonkugel: yes
12:23:23kugeldunno, I think more effort than on android
12:23:24JdGordonwith some way of being able to give it commands from the cli would be sweet also
12:25:31kugelpixelma: new build up. I guess it would be sufficient if you extract rockblox.rock and run that
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12:28:41kugelmaybe the binary also depending on how old the existing one is
12:28:46wodzJdGordon: pong
12:29:03JdGordonhey, does the setting need to change live like other settings?
12:29:09JdGordoni.e when the selection changes?
12:34:40JdGordonoh bugger :/ simplelists arnt simple enough
12:36:15pixelmawodz: I'm a bit puzzled about your recording gain suggestion. On my targets gain steps change in (what I think) steps that are possible on the controller. Most noticeable with the M5 - gain steps are 1.5dB for FM or line-in and for mic-in it's either 0db or 20dB because that's what the hardware provides only
12:42:50wodzpixelma: in sound settings yes, in recscreen no
12:43:05pixelmain the rec screen
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12:56:18pixelmaI could imagine that there are differences in the sim
12:57:36kugelpixelma: have you done the test?
12:58:13JdGordonwodz: ok, I';ve done the hard bits
12:58:38JdGordonyou just need to add magic to call the driver, and something to make the duped values dissapear
13:01:26wodzpixelma: how can that be - in mas35xx.c there is line [SOUND_MIC_GAIN] = {"dB", 1, 1, 0, 15, 2} which i read as the setting is from 0 to 15 in units of dB
13:02:59JdGordonwodz: check your email :) the UI for the setting is bassically done apart from some magic needed. it talks and works correctly
13:03:37wodzJdGordon: thx
13:04:24JdGordonthe mode comes up as "shuffle" in the sound settings because I'm lazy :)
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13:27:09wodzpixelma: I think I understand what's going on with gain settings. There are two approaches in rb which are driver specific: 1) store in value in register format and than use val2phys() function to convert this into human understandable value 2) store in tenth of dB and use tenthdb2hw() type function in low level driver
13:27:37TheSevenhm, is the next idea to come up a "patch/bug of the day" approach?
13:28:25kugelpixelma: may I kindly remind you to do the test?
13:29:16pixelmakugel: currently unzipping your build
13:30:36wodzpixelma: if value is stored in in register format than everything is ok, if it is stored in tdB than increase should be done not by 1 but by the value the driver claims to support
13:31:24kugelwodz: could that be unified?
13:31:53wodzkugel: sure with 100+ menhours
13:33:20wodzbut more seriously - sometime it is more convenient to store setting as reg value sometimes as physical value
13:33:56wodzbut maybe always storing in reg format is more general
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13:46:02pixelmakugel: something is very weird with either the build and/or the upgrade - I got a crash with early USB as amiconn described and then am stuck in a boot loop with the flashed build until I try the "rescue boot" - that'll RoLo your build which runs (telling you here because I don't know if it has an influence on the testing). The RoLo'ed build already crashes when I want to start Rockblox (with an IllInstr. if you want to I can give you the address
13:46:02pixelmaand if I want to start music it hangs at "loading". I haven't updated for a while so I'd like to install an SVN build first, in the hope it runs stable at least :\
13:46:40kugelI didn't change the core so
13:46:51kugelI only need to know if rockblox works )
13:47:03pixelmawell, I can't even start it
13:47:36kugelgive me the address of the illinstr please
13:48:33pixelmaI04: IllInstr at 091F8D50
13:51:05kugelthat is in setjmp, so my change doesn't work
13:51:24pixelmaI got rid of the crashes by deleting english.lang (UI was set to English so it had to use the built-in, I remember seeing that before especially with voice turned on (some of the voice features are turned on, but not menus))
13:52:56pixelmaI unpacked your complete build, so loaded lang and voice was out of sync with the flashed build that crashed
13:54:23kugelpixelma: try this one please (now the .rock is enough)
13:54:37pixelmaok, then the test result was of use anyway
13:55:30pixelmawill try
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14:00:04JdGordonif anyone is bored can they commit FS #11567? git svn and my net connection arnt playing nicely :/
14:00:56pixelmakugel: now Rockblox starts and I can start a game but get a "Plugin returned error" when quitting from the menu and the game status isn't saved
14:01:31kugelthe plugin returned error is expected
14:02:04kugelwhat do you mean with game status isn't saved?
14:03:41pixelmawhen entering I could resume a game from before, after exiting with the error message this menu entry isn't available
14:03:59pixelmaI mean "resume"
14:05:23JdGordonis svn working for anyone?
14:06:38kugelpixelma: that shouldn't happen but I don't see how it's caused by my change
14:08:39kugelpixelma: unless you accidentally hit quit without saving?
14:09:46pixelmahmm, not sure anymore. I just started unpacking an SVN build and will try this first and then yours again, will take a bit
14:12:46 Quit scorche|sh (Ping timeout: 272 seconds)
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14:19:39pixelmathe hang at "loading" has to do with my theme - which is one that uses viewports, loaded cabbiev2 and I get music. I also see the garbage in the upper left corner of the WPS though which was reported for the Clip version, looks like some pixels of the progressbar are misplaced (as it looks shifted left a bit itself and at least the top row is missing)
14:20:20pixelmatop row of the progress bar bmp
14:27:17pixelmaJdGordon: do you want all the theme related bugs in one report or in two (divided into "severe" and "cosmetic") or one each?
14:27:50JdGordonsplit em up
14:29:10pixelmakugel: ok, seems I accidentally chose "Quit without saving" before, it works now
14:34:47pixelmawhoa, the screen curroption is irregular with cabbiev2 (from "looks completely correct" to "full garbage except during screen updates")
14:34:55pixelmaerr... Corruption
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14:35:38kugelso, I'm going to move setjmp stuff from apps/codecs/lib to lib/libsetjmp, for lack of a better place
14:37:31kugelshould be in firmware/libc once/if we ever use it in the core
14:38:45CIA-81New commit by kugel (r27869): Move setjmp to lib and add setjmp for sh (imported from newlib) and compile it as separate library. ...
14:39:39kugels,into sources,into apps/codecs/, :\
14:40:50CIA-81r27869 build result: 7 errors, 0 warnings (kugel committed)
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14:47:12pixelmaJdGordon: that one looks nice: ... it even survived reboots. leaving and entering WPS and turn on screendump and only changed when loading a (different) theme. Since it changes when switching themes, I wonder if the theme load crash is related
14:48:29 Quit JdGordon (Ping timeout: 245 seconds)
14:50:20kugelit appears something does #define mips 1
14:51:45***Saving seen data "./dancer.seen"
14:58:05kugel#undef mips indeed helps, but what the heck defines it to somethign?
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15:15:45CIA-81New commit by kugel (r27870): Fix red. Something - I coundn't find it - must be doing '#define mips 1'.
15:16:43funmanthere's a bug in the combination of rb 3.6 and mkamsboot 1.4 on fuzev1/e200v2 : plugging USB reboots, but with mkamsboot 1.4 rockbox starts again -> infinite loop
15:17:01funmanreported on the forum, i locked the thread since the user 'trashed away' his player
15:17:07CIA-81New commit by kugel (r27871): Add a comment
15:17:22CIA-81r27870 build result: All green
15:17:54kugelfunman: bug indicates that we can/want fix it, do we?
15:18:42 Quit togetic (Ping timeout: 265 seconds)
15:19:00CIA-81r27871 build result: All green
15:19:21funmanif you're using the royal we to speak about you with the plural person, i've no problem; but i'll wait 3.7 ;)
15:19:41funmanit only happens with manual install, rbutil is safe
15:20:00kugelI don't see any point in doing something about it
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15:20:35kugelperhaps a newer gcc would make the mips thing go away
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15:22:28kugelah, it lists mips as predefined
15:23:27funmangcc/config/mips/mips.h : builtin_define ("mips");
15:23:41kugelwe could do -Umips and rely on __mips instead
15:24:00funmanyes i think it's better
15:24:14kugelI think we don't even use mips anywhere
15:24:26funmanbtw i use "echo mips | mipsel-elf-gcc -E -" to check for builtins
15:24:37funmancommit it, see if it breaks ;)
15:25:09*kugel thinks compilers shouldn't have predefined symbols that *not* prefixed with __
15:25:42funmanwhat about 'return', 'asm' etc?
15:26:30kugelthat's keywords of the language not predefined symbols :)
15:28:24funmanthe define is conditional on !flag_iso , so supposedly conformant compilers must not do that
15:29:58funmanbuiltin defines without a leading _ are only a few, perhaps old legacy?
15:30:07kugelmost probably
15:31:00kugelarm doesn't have such a thing
15:31:25funmanvxworks has ARMEB/ARMEL
15:35:50funmanonly mentions gcc, perhaps it's gcc stupidity legacy? :/
15:36:16kugel works - go for it?
15:36:25kugelworks=compiles of course
15:37:40funmanadd a comment in configure please
15:41:47CIA-81New commit by kugel (r27872): mips is predefined by gcc, but we want it for paths. Don't let others fall into this trap again. Use __mips instead
15:43:32CIA-81r27872 build result: All green
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16:30:51CIA-81New commit by kugel (r27873): Second try: Introduce plugin_crt0.c that every plugin links. ...
16:32:41CIA-81r27873 build result: 10 errors, 6 warnings (kugel committed)
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16:48:31kugelwhat's wrong with goban
16:50:29kugelfunman: ping
16:51:14pixelmakugel: maybe too big now for these targets' plugin RAM?
16:51:27pixelmait's an overlay on the Archoses
16:51:35kugelit has something to do with overlay
16:51:46***Saving seen data "./dancer.seen"
16:51:58*funman svn rebase
16:52:16kugelit doesn't compile the overlay version of plugin_start in apps/plugins/goban.c (because of #if PLUGIN_BUFFER_SIZE < 0x10000)
16:52:38kugelbut BUILD_OVERLAY depends on PLUGIN_BUFFER_SIZE <= 0x20000
16:53:01kugelI don't know why it's different, OR why it worked before. any idea funman?
16:55:22funmantry using the same condition in goban.c
16:56:02kugelpf has no condition at all
16:57:19funmanah right it's in SOURCES already
16:57:42funmanso it could be removed completely from goban.c
16:58:32kugelok, but why did it work before?
16:59:25kugelhm, I guess because PLUGIN_HEADER was removed
17:00:58 Quit mikroflops (Ping timeout: 276 seconds)
17:01:00funmanthere was a goban.rock but no goban.ovl
17:01:27funman(in the daily build)
17:01:43CIA-81New commit by kugel (r27874): Fix yellows/reds. Red where caused by preprocessor condition mismatch.
17:03:04kugelfunman: i.e. it was broken?
17:03:40kugelTorne: you can enable frotz on sh now, I didn't do it because I dont know if it works on charcell
17:03:45CIA-81r27874 build result: All green
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17:15:48kugelI think we can auto detect iram usage of plugins by checking the section sizes at start, removing the need for PLUGIN_IRAM_DECLARE and PLUGIN_IRAM_INIT
17:16:40funmansomething like, if (iram_end > iram_start) ?
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17:28:51Tornekugel: it doesn't work on charcell
17:29:00Tornekugel: i didn't bother to implement it becuase it didn't compile :)
17:29:17Tornekugel: you impleented longjmp for sh, then?
17:29:41kugelwith the help of pixelma (that you btw)
17:31:01funmankugel: ah, in gcc 4.4.4 they don't define 'mips' when targeting vxworks
17:31:24kugelwhat is vxworks?
17:31:33funmansome OS
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17:36:14fiveofohAnyone bored and want to decompile an ELF to track down a data abort?
17:36:43fiveofoh(That would also include telling me how to *get* an ELF, as I can't seem to figure that out either)
17:37:27fiveofohI can follow directions/tutorials, but can't seem to find such things online anywhere
17:37:59funmanelf files are made during the compilation
17:38:17fiveofohAhh hmm
17:38:32fiveofohWell then if I'm just using the release build, is there a release ELF somewhere?
17:39:13funmanit'd be nice to have though
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17:40:13fiveofohYes it would
17:45:10TorneYeah, we really should retain that info for releases
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17:45:34pamauryObtaining a ELF file is easy, just ask someone to build with a precise platform and rev, it's a matter of minute. But how would you track a data abort with a elf file ?
17:45:55Tornepamaury: because you can look up the address that caused the abort, to see where it was..
17:46:17Torneand you cna't depend on a rebuild of the same code to produce the same binaries..
17:46:29Tornegcc doesn't promise to be deterministic
17:48:20Tornewe could just leave the elf in the zip.. it's only a mehg
17:48:24Tornemeg, even
17:48:32Tornefor every build, not just releases. :)
17:48:46Torneand it zips by about 50%, even
17:48:55 Quit T44 (Ping timeout: 245 seconds)
17:48:57Torneso it's 500kb or so to have symbol information for diagnosing crashes
17:48:59pamauryThen someone need to modify the script
17:49:24Tornewell if nobody objects to build zips being 500kb bigger simply for the purpose of debugging crashes.. ;)
17:49:50Tornei guess to debug *everything* you'd technically have to include the elfs for the codecs and plugins
17:50:09Tornewe should certainly keep a copy of all of that information for release builds, for ourselves.
17:50:12funmanwhat about zipping the diff between the .elf and the .rock?
17:50:26Tornefunman: heh
17:50:33Tornegrab bsdiff and try it? :)
17:50:41funmani doubt zip will code twice the same information efficiently
17:50:52Tornezip doesn't share info across files at all, so no!
17:51:01Tornezip deflates files independantly
17:51:47funmandoing for releases require updating the wiki so the person doing the builds doesn't delete them after making the zips
17:51:58funmanoops we even have scripts for that
17:52:07Tornewell, we could add an extra target to the makefile that builds a zip of the elfs
17:52:13Torneor something
17:52:31Tornethen just update the release script to do that
17:52:43gevaertsthat bsdiff idea could be good
17:53:04funmanTorne: yeah sure, the important point is: someone has to do it ;)
17:53:08Tornefunman: right
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17:53:46Tornegevaerts: not sur ehow much the space saving matters, really
17:54:06gevaertsTorne: people have objected to the elf file for that in the past
17:54:07Torneit would be more inconvenient to use in that form
17:54:23Tornewell, it's sitll going to be a nontrivial amount of space used
17:54:27Tornesimply because dwarf info is big
17:54:40gevaertsfor an e200 build, mi4 is 578560 bytes, elf is 882334 bytes, bsdiff is 77516 bytes
17:55:08Torneokay, that's a more interesting size
17:55:15Tornealso, the elf perhaps has source line info stuff in it?
17:55:18gevaertsTranslated to a zip file, the extra cost of the bsdiff file is 77598 bytes, the extra cost of the elf file is 370773 bytes
17:55:19Tornewe could probably strip that
17:55:19funmanlet's write an elf parser in rockbox and only ship the elf files
17:55:49gevaertsThat's only for the main binary of course, not for plugins and codecs yet
17:55:59Tornegevaerts: right, but you can assume the 90% reduction will be reasonably constant
17:56:09Tornecan you then zip the bsdiff, also?
17:56:09kugelfunman: I've been thinking about doing that recently :)
17:56:21Torneit's probably much less compressible than the original
17:56:26Tornebecause dwarf is already compressed
17:56:35gevaertszipping the bsdiff doesn't help on its own
17:56:36Torneso the gain from zipping the elf is probably on compressing the *code*
17:56:47funmanalso, how about using .tar.bz2 instead of zip?
17:56:47Tornejust the debug info is going ot be very entropic
17:56:57Tornefunman: not going to make a lot of differnce if you do bsdiff
17:57:08funmanfor the whole build
17:57:19Torneoh, maybe.
17:57:25Tornebut windows people who instal lmanually may get put off
17:57:44funmani expect people who can install a firmware to be able to install winzip/7zip
17:57:47Tornesince they may not have things that speak tbz2, and even if they do they normally handle the tar-ness of it badly (i.e. extra prompts)
17:58:11funmanis it still the case today?
17:58:41funman(double prompt)
17:58:47Tornelast time i tried, yes
17:58:57Tornewinzip still goes "this archove contains one file, do you want to decompress that"
17:59:02Torneand i think 7zip does too
17:59:15Tornei duno, i'm just devils advocating
17:59:26Tornei am personally fine with tbz2, unsurprisingly :)
17:59:28funmanzip -> tbz2 gives 14% improvement
17:59:43fiveofohPsh well winzip is crap anyway :P
17:59:53fiveofohAnd 7zip gives you two folders to drill down through
18:00:00fiveofoh(Last I checked)
18:00:09Tornefiveofoh: right, that's more or less the same semibroken behaviour :)
18:00:13Tornefunman: that's not a lot
18:00:19fiveofohYeah, I was confirming it
18:00:35fiveofoh(I just finished reading through the all have been busy! :P)
18:01:51Tornegevaerts: either way, we should definately do something about keeping all the elfs for all the release builds, which can be done without upsetting anyone i think :)
18:02:00Tornegevaerts: because i assume most users, proportionally, use release builds still
18:02:12Torneand thus that's a great potential payoff for keeping it
18:02:17Torneif they do have crashes
18:02:45funmanif they do they should try a current build anyway
18:02:47Torneshipping the debug info in the build i can see might be contenuous unless it's tiny
18:02:56Tornefunman: right, but not all problems are reproducable easily
18:03:03Tornebeing able to look up a given crash is valuable on its own
18:03:13funmanyeah right
18:03:20Tornei guess, likewise, we could just upload the debug info in a seperate file for current builds
18:03:22fiveofoh(My problem isn't easily reproducible yet, as it's highly infrequent
18:03:24Torneand then delete it when the build gets deleted
18:03:36Torneso that if people try a *brand new* current build we can get the symbols for it
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18:03:52Tornenot having them for arbitrary past revisions is not a big deal..
18:04:03Torneso i thin ki've talked myself around to not caring about shipping the debug info with the build.
18:04:10fiveofohFor example
18:04:35Tornefiveofoh: i reserve the right to change my mind while speaking
18:04:56gevaertsTorne: actually, they should be kept for a while. You can't tell people to try again with a current build, and then ten minutes later when they come back with the result say "Oh, please try again, someone did a commit and the elf files are gone!"
18:05:08Tornegevaerts: hmm, i guess.
18:05:21Tornei dunno how large our window is ;)
18:05:23gevaertsWell you can, but it's not very friendly
18:05:50fiveofohEspecially when the problem isn't easily reproducible
18:05:56Tornehm, i thought we kept current builds for a short time
18:05:59Tornebut maybe we don't?
18:06:13Tornei guess not
18:06:16Torneok so taht's a worse argument then
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18:06:30Tornei was thinking for some reason we kept the number of builds that showed up on the build results table
18:06:36Tornebut those links just go to svn and hte logs, not the files ;)
18:07:23Torneahh, yes, we keep a few dailies
18:07:35*Torne is getting mixed up
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18:51:49***Saving seen data "./dancer.seen"
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19:00:56CIA-81New commit by bertrik (r27875): Fix Brazilian Portugues translation - FS #11568 by Adilson Xavier
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19:02:52CIA-81r27875 build result: All green
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20:02:41stephen__pixelma, I can't remember my flyspray number, could you possibly post to say the build number that caused it is 27828
20:02:52stephen__ ^^
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20:13:13stephen__tis ok got the password sorted
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22:56:57BiceI'm hoping someone can help me - I'm trying to figure out if I killed my iPod or it was defective to begin with. I bought it from eBay. It arrived 4 days ago and I loaded RockBox on it immediately. Worked fine up until this afternoon. I was playing around in the Plugins section, and selected something that (I think) was under "Demos". It was a 3 letter name, like "ffp" or "fft" or something, I can't remeber exactly what. I don't see it listed in the Ro
22:57:56BiceI forgot to mention, when the iPod froze, the screen it displayed was blank - it looked like a menu but there were no options on it.
22:57:58gevaertsBice: try to make shorter lines. This one was cut off at "I don't see it listed in the Ro"
22:58:10BiceSorry. I'll try again.
22:58:41BiceI bought the iPod on eBay. Loaded RockBox. Worked great for 4 days.
22:59:10BiceThis afternoon I was playing with the Plugins, and selected something called "ffp" or "fft" or something like that - I don't see it listed in the RockBox manual for iPods.
22:59:31BiceAfter selecting it, the iPod displayed what looked like the main menu screen, but it had no options - it was just blank.
22:59:43BiceiPod froze up there, and none of the buttons would do anything. I couldn't even get it to shut down.
23:00:07BiceI finally put the hold switch into "hold" position, and it shut down. But now it won't start up again.
23:00:22BicePlugging it into the USB port doesn't do anything either - it's not showing up as an external drive.
23:00:25saratogaunlock the hold switch and hold power for a while
23:00:57BiceBy power, do yuo mean the menu button?
23:01:06gevaertssaratoga: just power is sansas
23:01:38saratogai'm sure the ipod has something functionally equivalent to a power button
23:01:40gevaertsBice: is Apple's explanation on how to hard reset an ipod. That should *always* work
23:02:36gevaertssaratoga: it's two buttons simultaneously, neither of which is labeled "power" :)
23:02:55saratogaah ok
23:03:38gevaertsBice: in short, make sure hold is *off*, i.e. normal, and hold menu+center for a bit
23:03:54BiceTHANK YOU!!! That did it. Toggled the hold switch on and off a couple times, then held Menu and the select button in for several seconds. I had tried the Menu/select thing earlier, but I didn't know you had to toggle the hold button.
23:04:27gevaertsIt's not actually clear if you have to. Sometimes it's not needed
23:05:09gevaertsAnyway, this sounds like a bug in the fft plugin. Are you using a stable release, or a current build?
23:05:11BiceFor the record, the plugin I tried that locked up my iPod is "fft" under the Demos section.
23:05:50BiceStable release. I downloaded the installer and just went with all the defaults for a complete install.
23:06:19BiceWhat is that fft plugin?
23:07:00gevaertsIt should show a spectrogram of the currently playing audio
23:07:58BiceAh, maybe that was the problem - I didn't have any music playing at the time. I was actually in a boring meeting at work and was playing around with the plugins to kill time (everyone else thought I was checking messages on a cell phone or something) :-)
23:08:38gevaertsIt still shouldn't crash. Maybe nobody actually tested it without audio though...
23:09:56BiceWell, you guys saved me both an angry email to the guy I bought the iPod from and a trip to a repair shop (where they would have toggled the hold button and charged me $50 for it, no doubt). Thanks again.
23:10:25BiceI gotta go make dinner for my daughter. See you later...
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23:13:10gevaertshm, forgot to ask which specific ipod this was...
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23:20:22gevaertsI can't reproduce this on my video
23:21:04gevaerts(3.6 or current)
23:21:24wodzgevaerts: I can't reproduce on mini 1G (yesterday svn) either. BTW running fft without music is fine
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