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#rockbox log for 2010-09-05

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02:24:43likemindeadLinux folks, what is your preferred audio player/jukebox, Amarok, Banshee, Exaile, Rhythmbox, or ____ ?
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03:15:17krabadorlikemindead, gmusicbrowser
03:15:32krabadorlikemindead, or mpd with frontend
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03:21:12likemindeadI'm really digging Exaile. I'm not familiar with gmusicbrowser, though.
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03:59:31simonrvnexaile is surprisingly cool
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04:06:06krabadortry gmusicbrowser, it do anything you want
04:07:11krazykitplease keep offtopic chatter elsewhere, like the #rockbox-community channel. linux media player talk isn't rockbox related
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07:38:07fir3where can i find a spanish - english/german dictionary for the dict plugin?
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08:20:07docgnomeSo i have discovered something that i like better about my old studio 20 than my new sansa fuze. That is that the archos studio had an output jack which bypassed the internal amp for plugging into stereos and the like. Are there any settings that would help me minimize hum from the amp in the fuze being magnified by any stereo i plug it into?
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08:25:53n1sdocgnome: turning the volume up to 0dB and making sure there are no other boosts (bass/treble/eq/RG) causing clipping or distorsion is probably the closest you can get
08:33:42docgnomeyeah. is there any way to preset all that stuff to make it easily to swatch?
08:34:03n1syeah, make a different cfg and load that
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09:54:37[Saint]Hmmm..question (to refer back to someone else), after booting the OF on an H10 6GB, how do I boot back into RB?
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10:13:27docgnomeany ideas why when i try to resume a bookmark it doesnt' work?
10:14:08docgnomei have a list of recent bookmarks from the main screen but when i try to go to one with select i just get returned to the main screen
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10:19:14JdGordon1how did you create the bookmark?
10:19:16JdGordon1did it come from a dynamic playlist? or a database playlist?
10:19:40docgnome uh... dynamic i think
10:19:44bertrikI remember a bug report about something similar
10:19:59docgnomei just clicked on a file off the database
10:20:05docgnomeand then turned it off
10:20:20docgnomeas i had "create bookmarks on stop" on
10:20:22docgnomeand it make one
10:20:23docgnomeer made
10:20:54bertrikthis one appears very similar to your problem:
10:22:32docgnomethat's th eone.
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10:27:58bertrikdocgnome, well it's a genuine bug, don't feel bad about reporting it. Unfortunately I'm not familiar with the bookmarking thing myself. As I read the bug comments, there are apparently very specific conditions in which bookmarking works.
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10:41:38pixelma[Saint]: do you remember details of the cabbiev2 port of the 128x64x1 (Clip) version? I ask because there are slight dimension mismatches in viewport or progressbar definitions compared to the bmp (e.g. the progressbar as a length parameter of 123 and the bmp is 124)
10:42:10[Saint]pixelma: Wasn't me I don't think.
10:42:19[Saint]I could have a look, though.
10:42:28pixelma124 pixels wide, I mean. I wonder if that causes any of the screen corruption though even it shouldn't
10:42:57[Saint]it *shouldn't*...but, anything is possible. mc2739 did the monochrome screens IIRC
10:44:22pixelmait was committed by mc2739 with the patch you both worked on (I first looked at the wron 128x* file and thought it was you)
10:44:30pixelmawrong too
10:46:29[Saint]I only did colour targets, I don't blame you for the confusion though...I even I have trouble remembering what target is what based on screen size, so I have to stop and think "Is it monochrome? greyscale?" "No? ...I probably did it" "Yes? ...Wasn't me...phew ;)"
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10:49:00pixelmathe progressbar length thing really went in with this patch, there is also this line separator graphic which will also exceed the viewport limits because of its position - that was already the case before and didn't cause problems
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10:50:10bertrikpixelma, I originally made the clip-specific WPS by copying the existing 128x64 and modifying it to avoid crossing the yellow/magenta border.
10:50:54pixelmayes, but it was changed by funman during DevCon to unify the 128x64x1 WPSs again
10:50:57bertrikAt devcon 2010, we removed the clip specific one, and replaced it with another modified version of the original 128x64, which funman committed (I think)
10:51:20bertrikok :)
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10:55:22pixelmaI can't see such errors in the Archos version though (at least not in the obvious places - background and progressbar) and I get the screen corruption problem there too
10:56:35pixelmajust wondering why it seems cabbiev2 is affected the most
10:56:41bertrikI haven't seen corruption on my clip+ lately, although it does seem that the progressbar gets drawn in several steps
10:57:09S_a_i_n_tIs it an error? Certainly... Do I think it causes screen corruption? Not *really*, but, I could be surprised.
10:57:17***Saving seen data "./dancer.seen"
10:57:31S_a_i_n_tit's pretty easy to check, though.
10:57:52pixelmawith the theme editor?
10:59:17pixelmabertrik: you could do a quick test, exchanging the 123 in "%pb(2,1,123,4,pb-128x64x1.bmp)" with "124" or "-"
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11:00:12bertrikyes, I'll test. Does the corruption only happen on target, or also in the sim?
11:01:19S_a_i_n_tpixelma: You could modify it on device easily.
11:01:27S_a_i_n_tjust with the text_editor.
11:01:37S_a_i_n_tthat's what I meant by "easy t check"
11:03:09pixelmabertrik: not sure, *I* only saw it on target so far but didn't use an Ondio sim that much (the only thing I tested there is if my WPS at least parses ok)
11:03:29bertrikI'll try "-" first
11:04:03pixelmaS_a_i_n_t: well, but what would I check if I don't see an obvious error?
11:05:19S_a_i_n_tI have no idea what you're talking about now...sorry.
11:05:59S_a_i_n_tI'm talking about your change between 123 and 124 pixels being terribly easy to check, on device.
11:06:12S_a_i_n_tIf that does indeed cause/fix screen corruption.
11:06:30S_a_i_n_tyou mentioned the editor, just mentioning I didn't think that's necessary at all.
11:06:48bertrikpixelma, I replaced "123" with "-" and the WPS is not corrupted, but I'm missing the right side of the progressbar
11:07:54pixelmaS_a_i_n_t: I was talking about seeing none of "bitmap would be drawn outside the frame it is given" in the Archos version so far and still experienced screen corruption
11:07:55*S_a_i_n_t finds using "-" to be wrought with hillarious side effects since the various different draw styles for bars were implemented
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11:08:49S_a_i_n_tin my experience, bars need specific pixel definitions for x,y,etc and not "-" now
11:09:05bertrikit looks like the right "end cap" of the progress bar is missing
11:09:07pixelmaI wondered in a second thought what "-" would be: space left in the viewport or length of the bitmap
11:09:38pixelmabertrik: could you try 124?
11:12:49S_a_i_n_tpixelma: "-" (for the progressbars) is "space available to the viewport.
11:13:13webguest412gevaerts: S_a_i_n_t: Torne: and anyone who helped I forgot. Sweet got it working. Thanks a bunch. Ended up downloaded the partition table again thinking I maybe got a corrupted copy the first time. After that everyghing went smoothly and I booted into rockbox (ipod 5.5g 80gb manual hfs+ -> fat32 conversion, mkdosfs, bootloader couldn't find rockbox , tried mformat but that ran forever, popped into diagnotic mode for some disk stats, thanks all)
11:13:45bertrikpixelma, 124 looks weird, the progress bar seems truncated too but in a different way. At the top-right I see the straight parts of the progress bar then a column of empty pixels, then a column with two pixels (part of the "end cap" probably)
11:13:53webguest412now on to the rest of the manual
11:14:05JdGordon"S_a_i_n_t finds using "-" to be wrought with hillarious side effects since the various different draw styles for bars were implemented" <- ?
11:14:07webguest412figure out how to work this baby
11:14:36S_a_i_n_tJdGordon: Yep, one of those "forgot it until now" things
11:14:54JdGordoni mean... such as?
11:15:12JdGordonthere should be no side effects... misunderstandings maybe, but not side effects
11:15:16pixelmabertrik: seems like what I am seeing sometimes which goes away or will look differently (wrong) after reloading the theme
11:15:18S_a_i_n_tnot drawing the bar to the full extent of the viewport it has available
11:15:23S_a_i_n_tJdGordon: ^
11:15:38*JdGordon would like to see a proper example
11:16:02bertrikpixelma, I'll have a look to see if it's the same as in the simulator
11:16:44pixelmabertrik: could you just switch to a different theme and get back?
11:16:45S_a_i_n_twell, when I forst played with bars after the bar additions were added I was fixing a theme for a user, and he'd used _,_ for the bars x,y and it simply wouldn;t work until I added actual numbers
11:17:04S_a_i_n_tand -,- rather
11:17:29bertrikpixelma, switched to boxes, then back to cabbiev2, it still looks the same
11:18:20S_a_i_n_tIt only drew the inbuilt bar to approximately halfway across the screen.
11:18:22pixelmameh, 124 should be correct though as it is the width of the graphic
11:18:29JdGordonS_a_i_n_t: if there is a bug there a concrete example would be much more useful
11:18:50S_a_i_n_tWell, not having one...shit outta luck I'm afraid.
11:19:13S_a_i_n_tI don't use "-" in any definition, doesn't pop up for me.
11:20:11S_a_i_n_tI only mentioned it because I had all sorts of fun figuring out what I needed to do to get the bar to draw correctly, and, my fix was removing the "-"s and inputting actual numbers
11:20:57*JdGordon calls shenanigans
11:21:07S_a_i_n_tEasy to do, I suppose ;)
11:22:32bertrikpixelma, I see the same on the sim as on the real clip+ target
11:23:07S_a_i_n_tJdGordon: I'd say however, that bertrik's example above was kinda telling, however
11:23:16S_a_i_n_t-one however
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11:24:02S_a_i_n_tPerhaps it has nothing at al to do with the new bar types, just, it was around the same time I noticed it.
11:24:27bertrikhm, after switching to engineer and back to cabbiev2 in the sim, I'm missing the progress bar, I only see the "filling" part
11:25:05S_a_i_n_tbertrik: that *may* be fun caused by draw order
11:25:11JdGordonwhich being - is causing issues?
11:25:38S_a_i_n_tbar length, in my experience, and this case also
11:26:25JdGordonI dont see why it should be causing problems
11:26:41JdGordonpb->width = vp->width - pb->x; <- seems sane to me
11:26:51 Quit mulenmar (Ping timeout: 272 seconds)
11:27:12JdGordonhmm... is x is also - it could mess things up
11:27:33JdGordonpb->x = vp->x seems wrong...
11:27:40JdGordonthat doesnt make it viewport relative
11:27:41S_a_i_n_twell, nor could I really, but in the trial I gave it the bar was supposed to be 200px wide (the VP it was drawn ins definition, and using 200 worked fine, but "-" only drew 120px or so.
11:29:13JdGordonthat line has been there since the origional conditional viewports commit! june 08
11:29:39S_a_i_n_tOh, well..sorry to blame the new bar types then ;)
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11:30:06S_a_i_n_tthe author said "it suddenly stopped working" and it was 2~3 days after the bar commits
11:31:11JdGordontucker time... ill have a look after
11:34:17pixelmathis all makes me wonder if there is an underlying back that causes all sorts of weird side effects
11:36:00pixelmathe Archos version has a "-" for progressbar width by the way but the viewport dimensions are correct for it
11:36:15webguest412been seeing WPS in the manual. define: wps in google turned up nothing relevant. Can anyone expand the acronym for me?
11:36:33S_a_i_n_twhile playing screen
11:37:06mulenmarOkay, stupid question time: is there a way to configure the Rockbox compilation so it *doesn't* build certain plugins or codecs? I can always just delete them afterwards, I know.
11:37:08*S_a_i_n_t hands webguest412 and "a" and an "n"
11:37:21S_a_i_n_tand, replaces the X for a "K"
11:37:43mulenmarBut some plugins are near-useless on a Nano 2G's nanoscopic screen.
11:38:04*bluebroth3r grumbles as OS X
11:38:20webguest412but S_a_i_n_t forgets the s
11:38:27pixelmawebguest412: is e.g. "Chapter 4.3 While Playing Screen" followed by "4.3.1 WPS Key Controls" not clear enough? That's an honest question, maybe we could improve the manual
11:38:44S_a_i_n_tNano2G is my primary player, I'm curious. It all seems fine for me.
11:38:54S_a_i_n_tmulenmar: ^
11:39:44mulenmarWell S_a_i_n_t, the games can be difficult to see without a magnifying glass. Same reason I never played the (more pathetic) games in the OFW. realise you have a Nano...right? ;)
11:40:26S_a_i_n_tIf screen size was a requirement, it seems a fairly wrong player to get.
11:41:08mulenmarI was a Windows Vista user when this thing was gotten for me as a gift. I've come a long way since then. ;~)
11:41:18mulenmarBesides, for music playing it's just fine.
11:41:31mulenmar(That and I can't find my iPod Touch atm)
11:41:39S_a_i_n_tmulenmar: apps/plugins/sources
11:42:32webguest412pixelma: well, I'm only on section 3. Looked in the intro, nothing, looked for a glossary, nothing, Didn't ghink to look at the rest of the toc. so as suggestions towards improving the manual, i would say a glossary, or a Tems used in the following pages section, maybe a hot link from acronym like that to the maybe gloassary so rb noobs like me don't have to pester:)
11:43:13S_a_i_n_twebguest412: .wps is explained in the themes section IIUC
11:43:29S_a_i_n_tor, "advanced topics", I forget
11:43:45mulenmarS_a_i_n_t: So I just edit that file, and that specifies which plugins to build? (p.s. it's apps/plugins/SOURCES)
11:43:59bertrikhow should I encode a constant used in FRACMUL?
11:44:30pixelmawebguest412: ah, probably not easy to do. But thanks for your feedback :)
11:44:31S_a_i_n_tmulenmar: Yes...and *so* sorry I forgot to capitalise ;)
11:44:53CIA-81New commit by bluebrother (r27997): Add -config intel option to allow building for Intel targets only on Mac. ...
11:45:01mulenmarS_a_i_n_t: I'm on a GNU/Linux distro, it's important. ;~) Thanks! ^_^
11:45:49S_a_i_n_tmulenmar: basically, find what you think is "pointless", and kill it in that file.
11:46:37CIA-81r27997 build result: All green
11:46:40S_a_i_n_tadding /*<comment>*/ is probably better than removing the entries completely
11:46:51mulenmarS_a_i_n_t: Ooh, I see the MP3 codec listed too. *notes for removal from later rebuild*
11:47:33S_a_i_n_tmulenmar: No codecs should be listed there.
11:47:49S_a_i_n_tsure you aren't mistaking mp3_encoder?
11:48:13pixelmaI believe bluebroth3r once started preparing an index thing for the manual but it didn't really take off
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11:48:34mulenmar*facepalm* Yes, S_a_i_n_t −− but the encoder is DEFINITELY patent-encumbered in my country, so . . .
11:49:00S_a_i_n_t"so, don't tell anyone" ;)
11:49:43 Quit h3po (Quit: Leaving.)
11:50:47mulenmarS_a_i_n_t: Well, my ultimate goal on this is for my Rockbox to ONLY play OGG Vorbis, Speex, and FLAC (hah! In 2GB?) files. And encoding directly on the Nano is pretty useless for me.
11:50:48bluebroth3rpixelma: true. Though there wasn't that much interest (IIRC), and as you can do a fulltext search in the PDF and HTML files it doesn't add that much anyway. Unless you print the manual :)
11:51:12bluebroth3rhowever, if there's enough interest I can see if I have that work still around somewhere
11:51:59bluebroth3rthough an index also means that all items to be added to the index need to get marked in the text itself (i.e. you mark an item as "add to index" in the text, and LaTeX will build up the list of items & page numbers)
11:59:57*S_a_i_n_t wonders why anyone would want to *reduce* the playback capabilities of Rockbox.
12:00:24S_a_i_n_tYou could just, only *load* OGG, FLAC, and Speex files on the device
12:01:34mulenmarS_a_i_n_t: Might I point out that my Nano 2G only has 2 gigabytes of space, and I only have ~300MB left? Every bit of space counts.
12:01:38mulenmarPun not intended.
12:02:09S_a_i_n_tspace counts...and you *don't* want to play .mp3s...hehe...that *is* a pun ;)
12:02:22S_a_i_n_twhether intended or not.
12:02:40S_a_i_n_tyou really won't save *any* notable space from remiving thigns from the source
12:03:02S_a_i_n_tmaybe a few MB...maybe.
12:03:11JdGordonon the topic of semi broken cabbie.... we really should put effort into a skin resizer because the skin code should be easy to resize to fit any screen. So instead of 15odd cabbie versions we could just need 3 (portait, landscape, square) and maybe a few mono's also. The images could then be resized from svg or manually as needed
12:04:04S_a_i_n_tfrom converstion already in the logs a while back now, I think it would be nice...but, a dream.
12:04:14mulenmarS_a_i_n_t: Also, Rockboy is, literally, PAINFUL on a Nano.
12:04:15S_a_i_n_tespecially the .SVG aspect.
12:04:32S_a_i_n_tmulenmar: rockboy is quite playable here.
12:04:55mulenmarS_a_i_n_t: Glad you have Superman's eyesight, then. ;~)
12:05:02S_a_i_n_tI'd suggest simply not using it, no need to remove it.
12:05:15S_a_i_n_tmulenmar: and no, my eyesight is crap ;)
12:05:16LloreanS_a_i_n_t: I think he means SVG resizing during build or on the theme server to generate new screen sizes of the theme as needed.
12:05:31LloreanBut then if that's true, the .wps could also be resized by an automated tool rather than on-target
12:05:33S_a_i_n_tLlorean: I know what he means..I suggested it.
12:05:59S_a_i_n_tBut, it can't deal with, not a great idea at all IMO
12:06:08mulenmarS_a_i_n_t: Space, again. I don't like having things lying around that I don't use. Again, I COULD just delete it −− but if I'm building from source anyway (for experience), why build it in the first place?
12:06:32bluebroth3rmulenmar: mpa.codec is 81K for nano2g here (though that build isn't up to date)
12:06:46S_a_i_n_tmulenmar: it's be interesting how much space you actually save...I think you believe you'll be saving a lot more than you really are
12:07:07S_a_i_n_t1~2MB tops is my guess
12:07:53mulenmar1-2MB is almost half a song depending on what level quality I use.
12:08:14S_a_i_n_t(sorry, but, that's kinda lame ;))
12:08:30mulenmarLAME, no MP3, very funny.
12:08:31LloreanHalf a song only really matters if you just happen to have slightly more than half a song already free in the end.
12:08:32S_a_i_n_tI'd rather my player did a bunch of stuff I never used, but, that's me.
12:08:50bluebroth3rthere's more gain in removing unused plugins (doom itself is more than 400k)
12:09:03soapmulenmar, removing unifont from the downloaded build will save 10x as much HDD space as all the plugins and codecs combined. saying that, what's 400K...really?
12:09:25S_a_i_n_terrr s/K/k?
12:09:36mulenmar400K = um . . . a few seconds, I think.
12:09:45S_a_i_n_tmy point exactly.
12:09:50S_a_i_n_tnot worth the hassle IMO
12:09:51bluebroth3runifont is almost 2MiB
12:09:51mulenmarAnd considering doom needs a wad, it's MORE than 400KB.
12:10:08mulenmarAnd multiple fonts are USELESS on the Nano's screen, don't forget.
12:10:22S_a_i_n_tsorry, I mean..."crap"
12:10:31mulenmarA few too big, a lot WAY too small.
12:10:35bluebroth3rsure, but I was leaving out the wad on purpose (since it's not part of a normal Rockbox install, Rockbox Utility adds it in the "full" install though)
12:10:35S_a_i_n_tALL my Nano themes use multiple fonts
12:10:48*S_a_i_n_t == Nano themer
12:11:09Lloreanmulenmar: On my Nano I used to literally use the smallest font Rockbox had, so it's very subjective how useful any given font is.
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12:11:25*JdGordon would be really interested in seeing if transparency with svg resizing would actully cause a problem.... I really cant believe it would
12:11:36S_a_i_n_tLlorean: I too use 5px font in many places on my Nano themes
12:11:40bertrikI think I have the meier crossfeed circuit working now in dsp.c
12:12:03S_a_i_n_tJdGordon: resize *amy* fromat with transparency...then load it in RB
12:12:16LloreanJdGordon: I mean as long as you used a decent resizing tool and the right parameters, I'm sure it'd be just fine.
12:12:24S_a_i_n_ts/resize/resize - then export to bitmap/
12:12:26JdGordonS_a_i_n_t: yes, but we can do whatever post proccessing is needed to make it work
12:12:27*bluebroth3r wonders why the iLook theme for the Nano2g doesn't follow the "show path" setting :/
12:12:52S_a_i_n_tJdGordon: the dithering between colours from resizing trying to be "smart" makes it useless IMO
12:12:56soapI was wrong
12:13:13soapNano 2G build before stripping = 8.6 MB
12:13:19S_a_i_n_tbluebroth3r: "iLook" or "iLike"?
12:13:36LloreanS_a_i_n_t: So how do people resize source images for themes *normally* then?
12:13:37soap7.3 MB of that is stripable
12:13:47LloreanThere's a lot of themes that are resized down from vector based PSDs for smaller targets.
12:14:04S_a_i_n_tLlorean: they resize them, and clean them up by hand...painstakingly.
12:14:27bluebroth3rS_a_i_n_t: sorry, meant "iLike"
12:14:39S_a_i_n_tbluebroth3r: what's wrong with it?
12:14:47S_a_i_n_tI'm curious now...that's mine.
12:14:59JdGordonS_a_i_n_t: with proper transparency you dont use a magic colour so any descent program should be able to put our magic colour back in
12:15:21S_a_i_n_tJdGordon: that would be before the export/resize though.
12:15:27S_a_i_n_tmaking it irrelevant, no?
12:15:30bluebroth3rI've set the "Show Path" setting to "Current Directory", but the file browser doesn't show the current folder.
12:15:34S_a_i_n_tits the resize that hurts it.
12:15:34JdGordonnot at all
12:15:40soapThat's removing all the shipped themes but Cabbie v2, all the shipped fonts but Hel, all the codecs but what mulenmar explicitly mentioned, all the plugins, all the languages but english.
12:15:47LloreanS_a_i_n_t: Why couldn't you resize and then substitute the magic color?
12:15:55JdGordonsvg resize to desired dimensions, then export to bmp
12:16:00bluebroth3rmaybe that's on purpose ... I've also loaded the Tango icons that come with Rockbox which makes it look much nicer :)
12:16:30S_a_i_n_tbluebroth3r: I didn't even know you had a Nano, you would have been on my testing list if so ;)
12:16:36S_a_i_n_tyes, it is by purpose.
12:16:49bluebroth3rdid you do that theme?
12:16:53S_a_i_n_tto keep the "settings" Themes" "blah" title out of the UI viewport
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12:17:02S_a_i_n_tit's mine
12:17:07soapLlorean, the danger of resizing and then substituting the magic color (or any other technique not using "true" transparency) is the danger of edge effects.
12:17:10bluebroth3rok. Still, I like it :)
12:17:20S_a_i_n_tbluebroth3r: thanks ;)
12:17:31soap(edges getting their colors shifted, blended (dithered?) on rescale.)
12:17:51Lloreansoap: Aren't edge effects guaranteed anyway since we don't do translucency? The edges of any image are going to be jagged unless the background happens to be ideal for it
12:18:02S_a_i_n_tsoap: and it getting cocky, and picking out colours that are too close to the "magic" colour that are not intended to be transparent
12:18:31S_a_i_n_tI think its a great idea...but, far too hard to get right
12:18:54JdGordonmore of what I am prposiing is to make it easier to scale/size the actual skin code, images ideally should be able to be auto converted also but even if a bit of post processing is needed, it would still be a big benefit
12:18:57soapLlorean, what S_a_i_n_t said. It isn't the jaggies, it's the colors which are _almost_ the color you substitute (and thus remain behind after substitution) which are what I was trying to talk about.
12:19:00S_a_i_n_tI thought it would be easy as pie...I was the one that suggested this, but, I took it back.
12:19:08LloreanI think there are some sprite resizing algorithms that might make sense
12:19:10S_a_i_n_tIt is a potential lesson in disaster IMO
12:19:22LloreanThere's a lot of work that's been put into resizing things with transparency but not translucency for arbitrary backgrounds
12:19:24pixelmaIMO resizing from SVGs will make every port look worse as tiny differences can cause great effect
12:19:56S_a_i_n_tthe effort needed to clean up afterward by hand, makes the work irrelevant
12:20:16S_a_i_n_tIf anyone wants to try, I won't jump in front of the bus to stop them
12:20:27JdGordonsureley less than making the images from scratch?>
12:20:35S_a_i_n_t.SVG support in core would make this *very* possible
12:20:45S_a_i_n_tJdGordon: Not in mu opinion, no.
12:20:54soapof course, mulenmar should build a custom build w/o database, recording (?), etc to shave the binsize down as well.
12:20:55Lloreansoap: Three steps then. 1) resize with an alpha channel. 2) look for any color matching the "magic" color and change it slightly. 3) cover everywhere the alpha channel says is tranparent with the magic color.
12:20:56pixelmaneither mine
12:21:00S_a_i_n_tcolour correction by hand is an ass.
12:21:08Lloreansoap: I don't really see "left over colors" as that likely
12:21:20S_a_i_n_tI see it as very likely.
12:21:22JdGordonthats because you put the magic transparecny colour in the source svg
12:21:32JdGordonuse svg transaprency and add it in after resigin to the correct size
12:21:43webguest412pixelma: Doh! simpler suggestion to improve the manual: “While playing screen”, usually abbreviated as “WPS” (see section 4.3. appears in section 3.1.6. I 1st encountered WPS in section 3.1.4, so my suggestion is don't do anything. I only got impatient cause I'd already encountered the term lots in my considerable browsing of hte manual before acutally installing RB.
12:21:44LloreanYeah, I don't see why you'd use the "magic color" at any point before the final step
12:21:45soapLlorean, yea, that would work. Use the magic want to select the magic color and set the magic wand's tolerance high enough to cover near-misses.
12:21:51S_a_i_n_tit will only work well for *very* simple images.
12:21:54JdGordonalso why the hell are there no source svg's for cabbie in svn
12:22:03S_a_i_n_tthings like gradients will be blended too far, etc.
12:22:11S_a_i_n_twe've all seen horrible resize effects
12:22:16bluebroth3rare the original files for cabbie svg at all?
12:22:23Lloreansoap: Since the magic color is absolute (you have to have the exact RBG values) it seems like you could very easily eliminate it during a stage where you still have an alpha channel to determine transparency
12:22:30webguest412anyway, are you guys mostly RB developpers or just hard core RB enthusiasts?
12:22:39JdGordonwebguest412: both
12:23:13CIA-81New commit by jdgordon (r27998): progressbars are drawn inside viewports so all coords are viewport relative. so fix - for the x coord to be 0 instead of vp->x which never made sense ...
12:23:31 Join [sko] [0] (~sko]
12:24:20pixelmaalso the transparency "magic" colour isn't the problem - the border is. imagine resizing a 2 pixels completely black border to something smaller. You'll get two antialiased pixels (unless it's exactly half the size. Even if they are not transparent you need the colour they are usually displayed on to make them look good. If you resize without antialising you could possibly get the 1 pixel border at the correct spot but in 95% of the cases it'll look
12:24:20pixelma weird
12:24:52CIA-81r27998 build result: All green
12:25:12pixelma*antialiasing - and especially thinking of nothing completely horizontal or vertical
12:26:12S_a_i_n_tpixelma: colour correction/substitution was my secondary concern if the transparency argument wasn't enough ;)
12:26:18S_a_i_n_tthanks for bringing it up.
12:27:43CIA-81New commit by bluebrother (r27999): Don't search for libspeex on Windows and Mac. ...
12:28:02pixelmaand I see the placement of things as a problem too - the aspect ratio of the different displays can be a problem too even if you have a "horizontal , vertical, square" base layout. There is a great difference between a 138x110 and e.g. a 132x80 display
12:28:03webguest412Well then let me just offer a great big fat juicy KUDOS for RB. I'm not that far into the manual, but I've surfed the main menu, checked settings, tried a games and demos, and booted back and forth btwn RB and whatever the native OS is called, and I am seriously excited. I've got a trip coming up in a few days, 8 hrs of plane both ways, and a 4 hour wait for a connecting flight on the way out, and I just know the time is going to fly with RB on my i
12:29:15CIA-81r27999 build result: All green
12:31:38pixelmawebguest412: nice to hear :)
12:32:38soapwhich device do you have, webguest412? (sorry if you've already mentioned and I've forgotten)
12:32:54pixelmasoap: an "i" ;)
12:32:58*bluebroth3r guesses the device was mentioned in the "my i" part :)
12:33:05*JdGordon really wants a cabbie sbs for touchscreen targets
12:33:37S_a_i_n_tway back further, Nano2G
12:33:59*pixelma wants less bugs with the theme engine/parser
12:34:35mulenmarsoap: You said something about building without a database −− the manual says that the database has to be initialized before it can be used. Are you saying that it exists anyway, it just doesn't have anything in it?
12:34:43JdGordonpissing off the person responsible isnt the way to get them fixed then is it....
12:35:00*JdGordon has a awesome idea for RaaA and the file browser :)
12:35:00soapyes - you could disable the building of it. shave a few more KB.
12:35:05pixelmaif a bit of criticism pisses you off
12:35:58soap(by making the binary smaller)
12:35:58soapnot to mention making the menu entry disappear
12:35:58webguest412soap: ipod 5.5g 80GB
12:36:00mulenmarsoap: Where do I edit to do that.
12:36:08soapahh, webguest412, Rockbox on the iPod 5th gen is like a rock.
12:37:06mulenmarsoap: Nice one, btw.
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12:37:06soapwebguest412, consider having the actual screen turn off when the backlight goes off. You'll get better battery life than with Apple's firmware if you enable that option.
12:37:09soapwebguest412, also consider turning off the accessory power supply if you don't use dock-mounted accessories.
12:37:29S_a_i_n_tthat makes a rather huge differenc eon my Nanos
12:38:32S_a_i_n_tI didn;t think it would, but, it adds an hour or so.
12:38:32S_a_i_n_t(turning off accessory power supply)
12:38:32pixelmasoap: depends on how often you want to look at the screen without doing anything
12:38:47soapyes, it is one of the largest single things one can do to save power. Buschel went to town one year scraping together power savings one ma at a time, and that was a big one.
12:38:53pixelmato e.g. get the info about the playing songs
12:39:25webguest412soap, will do, and does the cable to connect the ipod to a usb port on my computer count as an accessory?
12:39:29soappixelma, you mean look at the screen w/o enabling the backlight.
12:39:36soapwebguest412, no.
12:39:44 Quit evilnick (Ping timeout: 245 seconds)
12:40:31soappixelma, unless you're very frequently looking at the screen I'll bet dollars to donuts one would still win with the screen set to turn off.
12:40:46pixelmayou can do this on the Nano in most cases (at least on the 1st gen I once saw) and if you turn the screen off you can't do this anymore
12:41:17webguest412soap: will that affect video playback?
12:41:34webguest412turning the screen off I mean
12:42:05soapno, as the setting is tied to backlight. So if the backlight is on the screen is on.
12:42:34mulenmarWait a moment −− it would be kinda cool if it was possible to both shut off the screen during playback AND then NOT decode the video part of the video. Kinda like mplayer -vo null.?
12:42:55mulenmarOf course, it could be tricky to then start decoding again at the right point, I suppose.
12:43:25*S_a_i_n_t wonders why anyone would want to do that.
12:43:36S_a_i_n_tVideo == "watching video" IMO
12:43:37soapto listen to a movie?
12:43:47S_a_i_n_tpeople do that?
12:43:55*S_a_i_n_t shrugs
12:44:28soapand considering the fact Rockbox attempts to be as blind accessible as possible it's not a bad feature request.
12:44:31mulenmarPeople listen to books, too, without wanting to READ them. Sometimes people want to hear a movie, but don't have the time to be distracted by WATCHING it.
12:44:35webguest412soap: Got it. Now, back to the manual, thanks again folks.
12:44:42soapsaves people from demuxing he audio.
12:45:27JdGordonwhere does sdl.h live?
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12:46:52*webguest412 must test to see if he understands how people attribute out loud thoughts to themselves
12:48:38 Quit webguest412 (Quit: CGI:IRC (EOF))
12:49:33mulenmarsoap: Where do I edit to NOT build the database at all?
12:49:50mulenmarI did a Scroogle search, didn't find anything useful.
12:50:46JdGordonanyone tried bvuilding the sdl app recently?
12:51:25pixelmathat reminds me... I listened to a few WMVs I have which is now possible since the WMA pro support (thanks mt). Some of them have audible glitches and I wonder if it is the WMA pro codec itself or the fact that they are played "oin a container". I need to dump the audio stream to test better I guess
12:52:54soaphmm, did it move?
12:53:42JdGordonHAVE_DATABASE has always been in firmware/export/config.h
12:53:51JdGordonit isnt target dependant really... its mem dependandyt
12:54:32mulenmarI'm looking through firmware/export/config/ipodnano2g.h now.
12:54:52bluebroth3rshouldn't it be sufficient to remove it from features.txt to disable it?
12:55:02S_a_i_n_tbluebroth3r: should be.
12:55:28JdGordoncan someone please try building the sdl app and tell me if it errors out in filefuncs.h?
12:55:30preglowany people with a d2 here?
12:55:39*JdGordon has one
12:55:48preglowJdGordon: nice, you got problems with audio init someetimes?
12:56:07JdGordonI dont use it often nough to know
12:56:10S_a_i_n_tJdGordon: fwiw, I've never been able to build it here...but I expect it to be some CygWin thing kugel hasn't seen.
12:56:33preglowmine refuses to make sound very often
12:56:40*mulenmar just noticed that "HAVE_LCD_ENABLE" is commented out for the ipodnano2g.h −− so any trick to turn off the lcd doesn't work yet.
12:57:12S_a_i_n_tmulenmar: It is not possible to turn of LCD in the Nano2G
12:57:18***Saving seen data "./dancer.seen"
12:57:33S_a_i_n_tyou could only disable it *completely*
12:57:42soapgrr, losing my mind. I would have sworn in was in config/<target>.h Looking at the svn log IF it was it wasn't there in a LONG time.
12:57:59liarS_a_i_n_t: its possible but not implemented in rockbox
12:58:18mulenmarI'll leave that for the people who actually know how to program C, S_a_i_n_t. ^_^
12:58:37S_a_i_n_tliar: Kinda what I meant, thanks for the clarification...though.
12:59:06*JdGordon attempts to ESP get-kugel-in-here
12:59:13soapJdGordon, no, I'm right. It's in <target>.h
12:59:22JdGordonoh ok then :)
12:59:27soap#define HAVE_TAGCACHE
12:59:54soapmulenmar, ^
13:00:42JdGordongrr... 27970 might be broken
13:00:57mulenmarThanks soap!
13:01:37*JdGordon isnt sure why though :(
13:05:57pixelmapreglow: people report intermittent problems with the D2s since the eabi switch, maybe you can find some info in the forums or contact shotofadds this way
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13:09:55JdGordonwhat is needed to get the app builds (at least sdl) into the build table? it is broken currenty
13:11:28mulenmarUnexpected −− I removed EVERYTHING from apps/plugins/SOURCES except credits.c and lamp.c, and it's building EVERYTHING. #oops
13:11:36mulenmarGuess I did that wrong.
13:12:03bluebroth3rmulenmar: you might also want to keep the properties plugin
13:12:15mulenmarMeh, should be useful to at least get a "maximum possible size" number.
13:15:20S_a_i_n_tmulenmar: It will probably still build it, the acid test is whether it includes it in your .zip in the end
13:15:34mulenmarbluebroth3r: What does that do, I don't see it listed in Plugins in a running Rockbox or in the PluginsIndex in the wiki?
13:15:58bluebroth3rmulenmar: it's invoked from the Properties context menu entry
13:16:10S_a_i_n_tmulenmar: It is accesed through the context menu
13:16:43bluebroth3r(similar with the credits plugin, but that also appears in the plugins list)
13:25:08mulenmarI had NEVER heard of the context menu before now, but I see the Properties entry. Interesting, but I don't see anything there that I can't get elsewhere. (Please correct me in the likely case I'm wrong.)
13:27:54S_a_i_n_tmulenmar: there are different menus (context menus) depending whee it is called
13:28:07S_a_i_n_tand yes, some things can only be accessed through the context meny
13:28:32preglowpixelma: yeah, this port seems rather rickety now
13:28:39preglowtrying to add recording support :/
13:28:39mulenmarS_a_i_n_t: I meant in the Properties entry itself −− although I was checking a music file with it.
13:29:15preglowand sweet god, does rockbox need some work on touch screens
13:29:38S_a_i_n_tI think the real question is...will it *get* that work?
13:29:43JdGordonit really only needs a touch sbs to be useable
13:29:58S_a_i_n_tI would have thought the RaaA port would have inspired some work in that area...but, nope.
13:30:01JdGordonskin for the lists
13:30:08mulenmarAnd then I'm SURE somebody would create an iPod Touch port. ^_^
13:30:12preglowraaa port is still very new
13:30:33S_a_i_n_tIt needs support for absulute point in several screens also, but kugel seemed pretty keen on avoiding that.
13:30:34bluebroth3r(S)kin (B)or (S)ists *g*
13:31:35S_a_i_n_t"pretty keen" == thinking of implementing a splash telling the user that it has switched to grid mode, and switching to grid mode...rather than converting a few screens to use absolute point
13:31:45mulenmarRe the disabling plugins thing, some still made it into the zip
13:31:52mulenmarDemos: fft and fractals
13:32:11mulenmarGames −− ooh, Stkov nand panic again, hold on.
13:32:16S_a_i_n_tmulenmar: "meh"..less than you had before ;)
13:32:36pixelmamulenmar: probably ones in SUBDIRS then
13:32:39mulenmarS_a_i_n_t: And I'm mostly happy there.
13:32:51S_a_i_n_tmulenmar: wanna fix that panic?
13:33:00*S_a_i_n_t has a working solution there
13:33:14mulenmarAnyway, Games: chessbox, doom, goban, pacbox, reversi, sudoku
13:33:41pixelmayou have to disable those in SUBDIRS not SOURCES
13:33:43mulenmarApplications: clock
13:33:54mulenmarpixelma: Thanks, I'll do that
13:34:07mulenmarS_a_i_n_t: Oh dear entropy, YES I do!
13:34:27pixelmaI mean additionally
13:35:18mulenmarS_a_i_n_t: It didn't happen in r24509
13:35:57preglowyeah, d2 crashes about 50% of the times when i turn it on now
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13:36:43[Saint]mulenmar: ^
13:36:51[Saint](no mare NAND Panics
13:37:19 Quit S_a_i_n_t (Ping timeout: 240 seconds)
13:37:20[Saint]assuming you're familiar with patching the source using "patch"
13:37:43mulenmarFamilar, no. Can look up, yes.
13:38:08[Saint]it's easy to patch it by hand if you just open the .patch file with a text editor
13:38:18[Saint]it is only a one line change
13:39:14[Saint]the header will tell you the line number, and path.
13:40:13[Saint]Hmmm...until someone/whoever finds a better sollution...that should *probably* be committed to SVN
13:40:14[Saint]NAND panics are plaguing Nano2G users
13:41:42mulenmarOr change what the DEFAULT_STACK_SIZE is for the Nano 2G −− cleaner? I don't know. Just. . . thinking out loud.
13:42:12[Saint]that's what that is doing.
13:42:29[Saint]well, technically.
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13:43:05[Saint]DEFAULT_STACK_SIZE is used in more places than that, and, changing that would mean boosting stacks that don't need to be increased at all.
13:43:08[Saint]so, less clean.
13:43:40mulenmarOh. Like I said, I don't know −− I barely know the barest beginnings of C++, let alone straight C.
13:43:49soapwhy is that patch on and not
13:44:03[Saint]I pulled it straight from my tree.
13:44:34[Saint]I rarely feel my solutions are good enough foe commit
13:44:36soapok, that's an explanation, but not really a reason.
13:45:01gevaertsWhy isn't it on a pastebin then? :)
13:45:16[Saint]though, technically it *is* the solution...I don't like it.
13:45:43[Saint]boosting a stack *always* seems a kludge to me.
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13:46:16soapregardless of how commit ready it is - consolidating all rockbox "thoughts" in one place (patch tracker) aids everyone.
13:46:25[Saint]especially as there is no real explanation as to why it suddenly needed to be boosted, and, by so damn much
13:46:31gevaerts[Saint]: in this case the original assumptions became invalid though
13:46:43mulenmarSaint: Then comment it with a "this is a kludge"
13:47:44[Saint]well, it's technically the "correct" fix, but, I'd like to know *why* it is ;)
13:47:44[Saint]or, needs to be.
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13:52:14soapas a word of explanation, [Saint]
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13:52:53*JdGordon almost has "jump to letter" working in the lists on sdl
13:52:54gevaertsActually, the original line is kind of buggy anyway
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13:53:10*[Saint] waits patiently
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13:53:30soapFor a long time the iRiver players were amongst the most popular Rockbox devices, yet a large parallel community existed, including a significant amount of knowledge and "work" not just limited to themes and unofficial patches.
13:54:02soapWhen the iPod 5G and Nano 1G ports came about the same issue threatened to happen.
13:54:30gevaertslong[DEFAULT_STACK_SIZE] isn't the way DEFAULT_STACK_SIZE was meant. It's really meant to be in bytes, so to use it in an array of longs (which is sane, since it provides alignment), it should be DEFAULT_STACK_SIZE/sizeof(long) anyway
13:54:40soapThat's why I've pushed so hard to get all "stuff" associated with Rockbox /somehow/ on
13:55:10soap(to prevent community fragmentation)
13:57:22*[Saint] adds
13:57:37JdGordonI've got the sdl app now working that if you press 'a' on the keyboard it will move to the next line starting with 'a' (or A)... what should happen if none start with 'a'?
14:00:05*JdGordon doesnt know if that should just go to the next item or do nothing
14:01:06*[Saint] also adds
14:02:30gevaerts[Saint]: I'll add a comment as soon as I've managed to collect enough energy to look through my irc logs for the plae where I actually looked at what was on the stack
14:03:13[Saint]FS #11602 could almost certainly be done better, but FS #11601 would do better than the current code until someone a lot smarter than I finds a better sollution
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14:05:57mulenmar[Saint] Actually, there is already an open bug on the Stkov nand panic: FS #11433
14:06:23[Saint]mulenmar: I am aware of that.
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14:07:12mulenmarI have no clue what the patch there means or what it does, but it's different.
14:07:26[Saint]just looking at that patch, it is almost certainly wrong.
14:07:50[Saint]It may well "fix" the issue, but, I doubt it is "correct" even more than I do mine
14:07:50gevaertsThe FS #11433 patch is wrong
14:08:03[Saint]woo! comfirmation!
14:08:13gevaertsThat's like curing a lung disease by removing the lungs
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14:23:18preglowwhat is the currently most popular rockbox device? :
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14:25:52mulenmarSo defining which codecs to build would just involved editing apps/codecs/SOURCES, right?
14:35:09preglowJdGordon: you wouldn't happen to know how to access the d2 recording input mux? :>
14:35:18JdGordonnot a clue
14:35:23domonokypreglow: difficult to measure. IF you go from the number of available themes, its sansa e200(v2) :-)
14:35:24preglowwell shit
14:35:26JdGordonhavnt done anything with its hardware
14:35:44preglowthink i'll mail shoto
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14:43:36gevaertsDo inlined functions restore the stack after they finish?
14:45:22JdGordonif they are inlined why would they touch the stack?
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14:45:39JdGordoni mean other than stack local vars... wouldnt params be in registers?
14:45:51gevaertsIt's the local variables I'm worried about
14:45:56gevaertsThey're *big*
14:46:19JdGordononly one way to find out :)
14:46:43gevaertsOr just declare it as noinline to make sure
14:51:37gevaertsS_a_i_n_t: can you (or other nano2g people) test my patch in FS #11433?
14:51:49S_a_i_n_tgevaerts: can indeed.
14:57:20***Saving seen data "./dancer.seen"
14:57:45gevaertsIf it doesn't help, increase the stack size again and look at debug->OS stack to see how big the nand stack gets (preferably with *and* without the patch)
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15:29:03mulenmarRepeats: So defining which codecs to build would just involved editing apps/codecs/SOURCES, right?
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15:36:34gevaertsIt should, yes
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16:10:50liarmulenmar, [Saint]: FS #11604 implements lcd_sleep for the ipod nano2g
16:11:08[Saint]Hmmm, nice.
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16:23:08krabadorhi people , i had that making a scan to my sansa fuze v1 with testdisk
16:23:15krabadorcan you tell me something about?
16:24:37gevaertskrabador: what exactly are you trying to achieve with that?
16:25:38krabadorgevaerts, some day ago , i upgraded my rockbox, i changed some theme, and later 2-3 times rockbox worked right, i had error at startup
16:25:56krabadorthen i reinstalled it
16:26:33krabadorand i've done "fsck.vfat -wy /dev/sdb" to see something about
16:27:32gevaertsSomething about what?
16:27:44krabador've that "dosfsck 3.0.7, 24 Dec 2009, FAT32, LFN
16:27:44krabador17:47 FATs differ but appear to be intact. Using first FAT.
16:27:44krabador17:47Unable to create unique name"
16:28:05krabadorgevaerts, something about status of fsystem
16:28:29krabadorthen i formatted my fuze with internal command in original firmware
16:28:44krabadorand fsck.vfat give me that
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16:30:23krabadorFATs differ but appear to be intact. Using first FAT.
16:30:23krabadorPerforming changes.
16:30:23krabador/dev/sdb: 33 files, 6277/124417 clusters
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16:31:07krabadorthen i run tesdisk and later a deeper seach i god the log i posted
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16:32:06gevaertskrabador: google seems to tell me that this is an issue in fsck.vfat. Try -r instead of -y
16:32:58krabadorgevaerts, yes, but wht do you think about testdisk's warings?
16:33:36gevaertskrabador: there are no relevant warnings in there that I can see
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16:57:24***Saving seen data "./dancer.seen"
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17:14:31funmani'm going to commit the v4 patch on FS #11597
17:15:26funmanwhat i find strange is that the clipv1 draws 5mA less but the fuzev1 only 1mA less (with -/+ 1 rounding error)
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17:29:17funmanmc2739: ping
17:30:21funmanoops i was reading the config file for e200v1. the power saving on fuzev1/e200v2 is still quite less than on clipv1
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17:34:39CIA-81New commit by funman (r28000): FS #11597 : decrease FCLK frequency when unboosted ...
17:35:02funmannice revision number!
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17:36:21CIA-81r28000 build result: All green
17:39:51pamaurygevaerts: did you have a look at my patch for simulator storage
17:40:18gevaertsAh, no, not yet
17:40:47bluebroth3rgevaerts: are vendor and product strings of USB devices always UTF-8?
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17:41:17gevaertsno, they're 16 bit unicode
17:41:36bluebroth3rhmm, ok. Seems I need to change my code then :/
17:41:50*bluebroth3r was under the impression its always UTF-8
17:42:15gevaertsMaybe libusb gives them to you as utf8 though
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17:43:05bluebroth3rlibusb wouldn't make a difference here. I'm trying to get rid of libusb :) (on OS X that is)
17:47:42bluebroth3rah, missed that. CFStringGetBytes converts them for me, so I only need to convert to something Qt can use
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17:49:00mulenmarliar, your patch in FS #11604 works, no issues so far. When the backlight shuts off, the LCD turns off in 4 seconds for me.
17:49:16mulenmarLCD: type: 1, (7) LDS176
17:49:52liar4 seconds after the backlight turns of?
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17:50:39liari dont think thats a problem with my patch :)
17:50:47liarbut it works with type 7 lcds, thats good
17:51:10mulenmarYes, although I'm just counting one-Mississippi, two-Mississippi
17:51:11liarmulenmar: thanks for testing
17:51:31mulenmarliar: No problem, this was one I've been waiting on for a while. 8~)
17:51:31*gevaerts wonders if anyone is testing his stack patch
17:51:52*liar hasnt seen any nand stkovs yet
17:52:09liarbut i was using a very old rockbox build until now
17:52:27[Saint]liar: do you have an 8GB Nano2G by chance?
17:52:43liaryes but its totaly broken
17:52:56[Saint], not the one you're using now?
17:53:23[Saint]TheSeven can't reproduce stack issues either, and, the fact it is 8Gb seems the only difference
17:53:36liari've got a 4GB one now
17:53:43[Saint]I'm plagued by them, on 2 and 4Gb
17:53:56TheSeven[Saint]: we have a suspicion what's happening at least
17:54:10[Saint]TheSeven: Really?
17:54:17gevaertsIf you get to fat_rename() or fat_mkdir() from a storage idle task (which I suspect happens), it's not actually possible to *not* get a stack overflow with svn
17:54:43TheSevenand it probably isn't related to the storage size, rather other factors like how the partition is formatted and how many directory entries are in .rockbox
17:55:15mulenmarI'm using [Saint]'s patch (FS #11601) and it works fine.
17:55:22TheSevengevaerts: which patch?
17:55:28[Saint]all mine are "as it comes" from an iTunes reformat.
17:55:43gevaertsTheSeven: I added one to FS #11433
17:55:58mulenmarMine's an iPod Nano2G with 2GB of storage.
17:56:31mulenmarI'll redownload the SVN tree to another directory and try gevaert's patch against it, though.
17:57:01[Saint]redownload? seems a little unnecessary...just svn revert
17:57:25[Saint]you already have a patched build (with my patch) just ROLO between them.
17:57:43liarTheSeven: please also have a look at FS #11604 when you've got time, i think there are just style improvements needed, the rest seems to be fine
17:59:10mulenmar[Saint] I've got my own "configuration" changes I'm trying out in that tree with your patch (actually, I hand-edited that one) anyway, I'd rather test against a vanilla tree. ;~)
17:59:49[Saint]gevaerts: I'll build with your patch now, but, it will take some time to tell whether or not is as as stable as increasing the stack, and, probably impossible to tell if it is any better I have had no NAND panics since increasing the stack, so, perfect results.
17:59:54gevaertshm, I don't see mkdir or rename in the plaves I'd expect...
18:00:01TheSevenliar: urgh... that asm code should really go away
18:00:19TheSevenand the init can probably be done more efficiently using a table
18:00:53liarlike in norloader?
18:01:32TheSevenroughly like that, just in C :)
18:02:01TheSevenIIUC this is turned on by default and can't be disabled without recompiling?
18:02:30*gevaerts investigates more
18:02:34liari think thats the way it works for other targets too
18:02:38[Saint]TheSeven: liar: I would *really* like a config option, and a menu entry for this.
18:03:02TheSevenyes. i probably wouldn't want to use it on mine
18:03:03[Saint]s/this/LCD sleep/
18:03:12TheSevendoes it even save significant amounts of power?
18:03:18funmanmulenmar: you don't need to download the svn repo twice
18:03:30funmanjust use cp -r and then svn revert . -R in the new directory
18:04:03liariirc 1 to 2mA
18:04:44*TheSeven often looks at the lcd to read the name of a track with the hold switch on, backlight off
18:05:09TheSevenhave you tried switching the lcd to low power mode?
18:05:23gevaerts[Saint]: ignore my patch. I think it's useful, but there are more bits in fat.c that are better at explaining the issue
18:05:32liari think i did that but thats a long time ago
18:05:33mulenmarfunman: Would that still work, since I hand-edited a file instead of using patch?
18:05:39*mulenmar is a newb
18:05:48TheSeventhis will reduce the color depth to 8 bits, but that's fine as long as the backlight is off, and it should use next-to-no power
18:06:13funmanmulenmar: sure
18:06:13TheSevenmulenmar: of course
18:07:01TheSeventhere's always a copy of the so-called "working base" files (the "clean" revision the working copy is based at) in the .svn directories
18:07:19TheSevensvn revert will use that to remove all changes
18:08:21TheSevengevaerts: what's your suspicion? any other on-stack sector buffers that are allocated during a call to update_bpb?
18:09:06gevaertsTheSeven: I'm still looking, but it looks like there's a chain that allocates two on-stack sector buffers when creating a file
18:11:49*TheSeven still wonders why it doesn't happen for him
18:12:10*[Saint] blames bagic
18:12:42*bluebroth3r curses OS X
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18:25:29bohwazLlorean: about FS #11603 maybe it would be possible for the plugin to ask if you want to stop playing if there is not enough memory left?
18:26:37Lloreanbohwaz: Why can't the user stop playback?
18:26:58LloreanIt would be possible for the plugin to do this, and you could write a patch and submit it, I'm sure.
18:27:23funmani'll try a clipv1 benchmark with pclk (and unboosted cpu clock) halved to 31MHz, after that i'm out of ideas to reduce power usage
18:27:37bohwazLlorean: because in most cases you won't figure that "not enough memory" means that you must stop playback, it took me some time to figure out
18:27:59LloreanThat doesn't make it a bug, though.
18:28:16bohwazand btw i didn't find a way to stop playback on my fuze except to play a video
18:28:35*Llorean suggests reading the manual for basic controls
18:28:50LloreanI don't own a Fuze, but all Rockbox targets have a stop function, or at least should. If it's missing, *that* should be considered a bug.
18:29:13bohwazyeah I just think I didn't find out how to do it for now
18:30:07gevaertsbohwaz: in that case, maybe the message should just be changed?
18:30:55bohwazgevaerts: I think it should be changed and it should ask if you want to stop playback so that you can play the game, so it'll be easier
18:32:22bohwazoh right i found the stop command thanks Llorean
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18:38:59mulenmargevaerts: Sorry, your fat_stack.diff patch doesn't do the trick −− not all the time, anyway. I forced Rockbox to write to disk (set a high score in Bubble), and then got a Stkov nand panic.
18:39:47[Saint][Saint] 1, gevaerts 0 ;)
18:40:20mulenmarThe score was there when I reset, but I can't be sure if that's because it got written before the panic or if emBIOS fixed it, since I'm also using iLoader.
18:41:46TheSevenemBIOS can only fix things that were written to disk
18:41:55TheSevenit won't clean up file system problems, just at the ftl level
18:42:11mulenmarHuh. Weirdness.
18:42:39gevaertsThat score save wouldn't be from the nand thread anyway
18:42:54 Quit funman (Quit: free(random());)
18:43:05mulenmarOh. What would be a good way to test it then?
18:43:34[Saint]try using screendump
18:43:34gevaertsjust use it. It crashed, that's "good" enough
18:43:46[Saint]that *always* panics Nano2G in SVN IIRC
18:44:04gevaerts[Saint]: with a *nand* Stkov?
18:44:12TheSeventhe reason for the panic is that something tries to save settings, the playlist control file, or whatever, from a callback, that's called when the nand chip is still powered on, but idle and about to power down
18:44:13[Saint]I believe so, yes.
18:44:48TheSevenbut that's probably another reason
18:44:49[Saint]gevaerts: ^
18:44:55gevaertsYes, exactly. Writing does trigger the issue, but doesn't absolutely cause it
18:45:05[Saint]I have no device near, nor cable, to test that though
18:45:17*gevaerts is now looking at call graphs for fat.c
18:45:23TheSeventhe screendump one is probably caused by screendump itself placing a rather huge buffer on the stack, in addition to the fat buffers
18:45:53gevaertsmulenmar: can you test that screendump issue?
18:45:56TheSevenbut that was the usb stack, not the nand one
18:46:08TheSevengevaerts: i can reproduce that one myself
18:46:13TheSeven(at least some time ago)
18:46:14mulenmarOne moment, I'm updating iLoader because of another issue
18:46:28TheSevenmulenmar: did you manage to compile it yourself in the meantime?
18:46:57[Saint]TheSeven: still panics for me (screendump), or...did before I raised the idea now.
18:47:10gevaertsTheSeven: the worst I see (with svn) is three sector buffers on the stack...
18:47:14[Saint]can't recall if it is Stkov NAND or Stkov USB though
18:47:19mulenmarTheSeven: No, just wget'ed the installer-nano2g.bin file off freemyipod.
18:48:10TheSevengevaerts: two are sufficient to make it explode
18:48:17mulenmarAnyway, about the screendump −− I just went to Debug -> Screendump, and it enabled just fine. No panic yet.
18:48:32gevaertsright, the USB thread doesn't have enough stack to create a file
18:48:36TheSevenmulenmar: now plug the usb cable
18:48:59TheSevengevaerts: neither does the nand stack
18:49:03gevaertsmulenmar: usb?
18:49:06mulenmar*PANIC* Stkov usb
18:49:10[Saint]NAND or USB Stkov?
18:49:19[Saint]ah...oops, sorry guys
18:49:20gevaertsok, as predicted
18:49:35mulenmarThis is different from the other panic, though, which was Stkov nand.
18:49:44gevaertsfat_create_file gets two buffers
18:50:27mulenmarI'm going to try the other build now, the one with [Saint]'s patch, and see if this panic still happens with the larger stack.
18:50:38[Saint]it will.
18:51:32[Saint]USB stuff is black magic to me...I'm not touching it with a 10' pole
18:51:40gevaertsTheSeven: I don't think it's realistic to reduce fat to *no* sector buffers at all, but I think I can get it to one, with the possible exception of fat_mount()
18:52:03TheSeventhat would be a huge step forward at least
18:52:06gevaertsIt will indeed. [Saint]'s patch doesn't touch the USB stack
18:52:14TheSevenand honestly i'd like that one to be static instead of on-stack
18:52:17mulenmarYep, [Saint], you're right the Stkov usb panic still happens.
18:52:20TheSeventhat would need a bit of locking of course
18:52:42gevaertsOh, indeed, but that's more work
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18:52:53TheSeveni have proof of concept code for that in embios
18:52:58[Saint]mulenmar: as expected...I ignore that issue as I only know one way to trigger it, which I never use ;)
18:53:51 Quit h3po (Client Quit)
18:53:53TheSeventhis also locks fat cache entries, and seems to run fine even with a preemptive scheduler
18:53:56*[Saint] lols at "Fembios", emBIOS for girls? ;)
18:55:32*mulenmar is not amused
18:55:51bluebroth3rMac crashed, current work lost :(
18:56:09*TheSeven shoves [Saint] and mulenmar into #rockbox-community
18:57:09 Quit l403 (Quit: Ex-Chat)
18:57:26***Saving seen data "./dancer.seen"
18:58:17krabadorhi people, my sansa fuzev1 had the original firmware 01.02.26F an the last rockbox build, r28000-100905. I decided to upgrade the OF to 01.02.31 , i downloaded it, i patched it with bootloader, and i upgraded. Now when i plug the usb cable, at fuze off, it runs rockbox, and not the os, but usb mode are unstable
18:59:41krabadori controlled that msc mode are on, on original firmware, and it's all right
19:02:47bluebroth3rkrabador: not sure if that behaviour changed, but it sounds like you need to boot into the OF before connecting USB
19:03:03krabadorUbuntu os, and windows don'r recognize the reader
19:04:01krabadorbluebroth3r, yes, if i run the OF, all right, but before upgradind the OF with the newest, and the newest bootloader, with 01.02.26F and r28000-100905
19:04:18krabadorwhen i plug the cable, i run the OF
19:06:51bluebroth3rwell, afaics the bootloader for the fuzev1 has been updated recently. So it's not surprising that it behaves differently now.
19:06:55gevaertsmulenmar: do you feel like testing my new patch from FS #11433 ? If that one doesn't fix the issues, I really don't know
19:07:33krabadorthe problem isn't properly i don't run OF when i plug the reader, i've an instable rockbox usb mode,
19:08:15krabadornow i've *PANIC* usb_drv_send: GSC, but len!=0
19:13:39gevaertskrabador: is HID enabled?
19:13:48krabadorgevaerts, HID?
19:13:59*gevaerts can't remember if that's enabled by default these days or nog
19:14:11[Saint]gevaerts: it is, yes...IIRC
19:14:22[Saint]only disabled on Nan02G
19:14:43TheSeven...also one thing one should try to enable again...
19:15:14TheSevenit might have been fixed by one of the latest commits to the usb driver
19:15:58[Saint]I've thought briefly about giving it a go a few times while I've been snooping in the source, but, if I'm in there I'm generally on another plight...and forget.
19:16:09[Saint]It may have magically fixed itself, even.
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19:16:25gevaertskrabador: Settings->General Settings->System->USB HID
19:16:27krabadorgevaerts, yes, it was enabled
19:16:32gevaertsTry disabling it
19:17:04krabadornow i turn off, and i plug the cable
19:17:30krabadorit runs rockbox without usb mode
19:17:58krabadorbut sometimes i look the usb plug screen...
19:18:37krabadormy system try to open the fuze folder
19:18:40krabadorbut it can't
19:19:14krabadori've an instable usb mode, the same.
19:20:32krabadori've rockbox menu for a little, usb mode until ubuntu recognise the reader for 2 seconds
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19:20:49krabadoragain the menu, all that at loop
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19:23:18krabadori taked it plugged for 5 minutes without have the panic
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19:24:52krabadorwhere i can download previous daily?
19:25:47krabadorwith the daily of 3 september, when i run rockbox, and i plug the cable, i had a stable usb mode
19:26:03krabadori used the multimedia mode
19:26:09krabadorwothout problems
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19:36:09amiconnpreglow: If the D2 has problems since eabi, look for delay loops in D2 specific code. The (newer) eabi gcc likes to optimize those away :\
19:39:37krabadori installed the 3.6, i shut down my fuze, and i plugged the cable, now, rockbox restart at loop
19:41:55gevaertsDoesn't 3.6 reboot to the OF for USB?
19:42:09gevaertsAnd new bootloaders don't
19:43:01pixelmapreglow: you might be interested in the latest post by shotofadds in the new ports forum D2 thread
19:43:18krabadorgevaerts, the 3.6 , with 01.02.31F and the newest bootloader, runs at loop if usb cable plugged
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19:43:35krabadori need the previous bootloader
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19:54:09krabadornow i tried the 20100903, and 20100904, the same, but 04, have the screen flipping
19:55:26krabadorit's strange, before, upgrading the 01.02.26F with the old bootloader, when i plug the cable at rockbox on, the HID features worked without problem
19:57:21krabadori seen in the bootloader folder at and it have only the last, where i can find the previous bootloader?
19:58:00[Saint]Building is really trivial, once an environment is set up
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20:05:10krabador[Saint], no previous sansa bootloader in
20:05:41[Saint]krabador: I know, I'm saying "build it yourself from source"
20:05:48[Saint]it's the only way you'll get it.
20:05:59mulenmarIt really is quite easy.
20:06:10 Join likemindead [0] (~Xmccracke@
20:06:17mulenmarBuilding the toolchain is all automatic, and the directions in the wiki work perfectly.
20:06:36[Saint]assuming you're using *nix
20:06:48[Saint]CygWin direction will just annoy the hell out of you.
20:06:48krabadorforgive me
20:07:04krabadori don't find svn in the site...
20:07:19[Saint]well, there's your problem.
20:07:31[Saint]it isn't, I don't expect you'd find it.
20:08:36mulenmarMaybe this'll actually be helpful, krabador:
20:10:24krabadormulenmar, yes, all right
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20:19:27CIA-81New commit by bluebrother (r28001): Implement USB VID / PID retrieval using IOKit on OS X. ...
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20:21:16CIA-81r28001 build result: All green
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20:37:45funmankrabador: if you want to use OF USB just press the left key to boot OF, no need to bother with building/upgrading/whatever
20:37:58saratogafunman: did you have some idea what chip the fuze+ is using?
20:38:39funmanFS #11605 - Clip+ new keymap
20:38:45funmansaratoga: sigmatel something
20:39:15funmanthere's a 'STMP' somewhere in the beginning of OF update file and it has a .sb extension like some other sigmatel based players
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20:40:35saratogawikipedia says the old sigmatel line was discontinued, so its probably some iMX variant like the beast
20:40:52saratogaby "probably" i mean "possibly"
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20:41:52mc2739funman: pong (from 3hrs ago)
20:43:04saratoga" Freescale's i.MX2 ARM9 and i.MX3 ARM11 based multimedia SOCs product line have been integrated with the STMP product line resulting in a strong portable multimedia product portfolio."
20:43:37saratogaARM9E+H.264 decoder sounds about right
20:44:31funmanmc2739: i just wanted to confirm that the battery savings with r28000 are quite small on your e200v2
20:45:08mc2739yes, they were with the v4 patch
20:45:30funmansaratoga: it looks like the firmware is compressed/obfuscated somehow; the wiki has some links to work with .sb files but apparently the software only works with a connected player
20:45:57mc2739I'll run another battry_bench if you need me to
20:46:45funmani don't know what else we could do except reduce PCLK or boosted FCLK
20:48:34mc2739funman: what was wrong with the v2 patch?
20:49:46funmanPCLK was based on FCLK so when we divided FCLK by 4, PCLK was 15.5MHz -> slow LCD & scrollwheel
20:50:05saratogathey've got instructions and source code for compiling linux for these chips, so theres probably a linker for .sb somewhere in the GBs worth of docs on the freescale site
20:50:55funmanmc2739: i'm trying clipv1 build with pclk & unboosted fclk halved, but i think it won't be nice on fuzev1/e200v2
20:54:19funmanapparently there's a binary-only "elftosb", although i found a link to a .tgz but it's 404
20:56:09funmanoh casainho & friends worked with this
20:57:22*pamaury see elftosb and thinks about stmp, any link ?
20:57:27***Saving seen data "./dancer.seen"
20:57:39funmanpamaury: yeah, any link ?
20:57:45amiconn[Saint]: Umm, does work on cygwin the same way it does on *nix. It just takes more time on comparable hardware
20:58:04funman <- casainho has the tool
20:58:05preglowpixelma: thanks
20:58:10preglowthat is indeed interesting
20:58:58[Saint]amiconn: I don't recall saying it didn't.
20:59:07[Saint]In fact, I know I didn't.
20:59:23[Saint]what I meant is all the other pointless crap the CygWin wiki tells you to do.
20:59:23pamauryiirc, when I work on a mp3 player from sigmatel, I rewrote a converter from a binary format to sb I think. SB format is a mixture you send to the SoC to write in memory
21:00:08[Saint]modify $PATH, old cross compilers that'll do no good, etc.
21:00:12funmanpamaury: do you know how to go the other route? sb -> elf
21:01:33pamaurythe problem iirc is that sb is encrypted. The encryption scheme on my sigmatel one was trivial. Going is other around might be difficult. sb doesn't have all the information from elf I think
21:01:53funmanelf or something else, and apparently encryption is not mandatory
21:02:23funman talks about i.MX23 & elftosb2
21:02:30pamauryyes I had a tool to go from decrypted sb to bin, you need to look in the datasheet for the format, check if it's the same
21:02:43funmanwhich datasheet?
21:03:20pamaurywhat is the SoC you're talking about ? Finding the datasheet of the one I'm talking about is difficult but I have it
21:03:28funmanno idea
21:04:18pamaurythe one I'm talking about is stmp35xx
21:05:11funman <- perhaps we'll know when there's a fuze+ disassembly on ABI
21:06:41pamaurythere is a fuze+ ? based on an stmp ?
21:08:17 Quit poopie75656 (Ping timeout: 272 seconds)
21:09:30saratogahahaha that review
21:13:39funmanbtw i asked if sandisk want to sponsor a fuze+ on their forums
21:15:17saratogathe 3500, 3600 and 3700 all look like they do mostly software decoding of video with just a little help from hardware for things like colorspace and scaling, so they're probably not used on the fuze+ if it can do H.264
21:15:38saratogaalthough i guess this could be a custom variant
21:16:01funmanslotmonsta posted the codec specs on sansa forums
21:16:44funmanH264 baseline level 2.0 30fps 1000kbps 320x240 and AAC-LC stereo 192kbps
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21:19:47dfkt1000kbps is rather insane for that size
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21:25:30funmanperhaps it's the higher limit?
21:26:08LloreanYou'd want it to be able to handle the peaks in a VBR file without skipping, I'd imagine, so the higher the maximum the better just over all.
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21:27:24funmanLlorean: it's for video
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21:29:00LloreanI got that. You said h.264 right?
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21:38:12funmanyes i mean for video there's no 'bitrate per frame' like audio, especially if you consider key-frames
21:39:06soap+seen linuxstb
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21:44:49krabadorwill be great a fix on linux boxes...
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21:54:00cheers_does anyone know if someone has attempted to make a theme for rockbox that attempts to closely emulate the native ipod (in my case, video 30gb) theme?
21:54:40[Saint]cheers_: that would be me.
21:55:11[Saint]I can hand you a "no promises, it is how it is..." testing version.
21:55:25cheers_that would be amazing
21:55:34cheers_are you still working on it?
21:55:37[Saint]One min.
21:55:54[Saint]Yeah, still doing a bit on it...but, things keep getting in the way.
21:55:59cheers_i've never skinned anything before but i can't see it being too difficult (famous last words!)
21:56:00[Saint]it's very usable, though.
21:56:36cheers_i was looking into, as a first step, getting Lucida Grande converted so i could use it
21:58:10[Saint]cheers_: ^
21:59:10cheers_thanks trying now
22:02:08[Saint]You're the..second(?) person to run that on a real device.
22:02:25[Saint]yes, second.
22:02:47[Saint]I haven't considered it ready for the themesite yet.
22:03:34cheers_in terms of the font, is there a rockbox limitation that won't allow you to use the lucida grande font with antialiasing?
22:03:52cheers_or a similar nice font, droid sans or such
22:04:16[Saint]there is a limitation that won't allow *any* aliased font.
22:04:40[Saint]the limitation being, it has not been implemented in a mannor deemed commitable
22:05:14cheers_i seen a patch from '08 in a quick search there, is it possible to include an unofficial patch to get it working?
22:05:49[Saint]and, I'm not quite up to the effort of maintaining an unsupported build with aliased fonts for a target I don't own...maybe one day.
22:06:31[Saint]you'd need to do a fair bit of work modifying the viewport dimensions, but, it is possible. Yes.
22:06:42[Saint]re: adding aliased fonts ^
22:07:44[Saint]it isn't *quite* the Apple OF, but, close enough to fool the naked eye at a glance
22:08:14[Saint]"fool your friends, amaze the naive...try iLike today!" :D
22:08:42cheers_catchy ;)
22:09:29[Saint]the only thing the .wps doesn't do is the "volume bar coming flying in from the side" thing.
22:09:49[Saint]it is possible to do, but, not fast enough to do ina way that doesn't look crap.
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22:10:04cheers_hardly a deal breaker
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22:10:33cheers_is album art in this build? the process of adding art wasn't friendly with Amarok when i was using it to load stuff onto my ipod before
22:10:48*bluebroth3r prefers volume bars to not fly around :)
22:10:49[Saint]it supports AA, yes.
22:10:58cheers_would be nice if there was a linux tool for scanning my device and grabbing the album art from amazon
22:11:22[Saint]cheers_: there *is*...I *think*
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22:11:38cheers_neato :)
22:11:55[Saint]there's one that'll pull embeded AA from your iPod database.
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22:12:21cheers_i'm kind of getting around to using my rockbox ipod properly, ordered a new battery yesterday as this one decides occasionally to drain flat after 30 minutes
22:13:56cheers_i ripped/reencoded everything using EAC -> oggenc -> cd-tag (windows program) and i don't think it was smart enough to do any of that - amarok was able to load the album in and then get the album art and save in ~/.amarok/art/ or similar but i don't think it embedded it sadly
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22:14:41[Saint]there's at least two tools (depending on your OS) that do what you want on the paage I just linked
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22:28:05Horschthm... can someone tell me what is wrong with my wps file? it works fine on r27486-100718, but not on more recent builds.
22:28:16Horschtthis is the wps code:
22:28:34[Saint]I'll have a look, no promises though.
22:28:44[Saint]what doesn't work?
22:29:20Horschtit doesn't load at all
22:29:29Horschti get the default wps
22:29:53[Saint]Ok, gimme a minute
22:30:35[Saint]line 35
22:30:47[Saint]you want:
22:31:18Horschti think i want that last % omitted...
22:31:30Horschtbt shows battery time, not percentage, does it?
22:31:31AlexPYou need to escape the % sign
22:31:40AlexPSo you need either "" or "%%" :)
22:31:45[Saint]you need to escape it with another % to make it display as "%"
22:31:49Horschtas in: i don't even want a % sign there :)
22:31:58AlexPso no %s at all then :)
22:32:13AlexPone % is wrong either way :)
22:32:21Horschthm... I wonder why that worked on r27486, though :D
22:32:26[Saint]silly AlexP, %s is "scroll" ;)
22:32:45Horschtbut yeah, it's an obvious small detail.
22:32:46AlexPyes, that could have been confusing :)
22:32:55[Saint]Horscht: No definitely shouldn't have
22:33:12[Saint]It should have expected a tag, and failed when it didn't find one.
22:33:37[Saint]s/tag/char to escape/
22:35:05Horschti will give it a shot, hopefully that's the only problem :)
22:35:14Horschtbtw, it's impressive how fast you found that
22:35:33[Saint]Horscht: Only syntax problem...anything else would be failing to load an object
22:36:45Horschtand yes. now it works
22:36:59Horschtshows how much 2 bytes can screw up everything
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22:47:16 Quit Jaykay (Ping timeout: 260 seconds)
22:47:21[Saint]mulenmar: since you mentioned the lamp "improvements" (still not sure thats the right word for it), thoughts?
22:48:29mulenmar[Saint] I'm still doing some comparisions between vanilla and with FS #11578, but the ability to control just how bright a light to shine −− while still defaulting to max −− is very helpful.
22:50:11 Quit Evilnick_ (Ping timeout: 240 seconds)
22:53:13[Saint]mulenmar: colours...pracitcal? useful at all? or gimmick?
22:55:12*[Saint] sees he invented the colour "vielet," on the tracker
22:55:27mulenmar[Saint] I can see how it can be useful in some situations, but it isn't useful for me.
22:56:08 Quit robin0800 (Ping timeout: 276 seconds)
22:56:26[Saint]if you're in a very lowlight is actually *ery* surprising how much light "black = brightness 1" gives off.
22:56:26mulenmar[Saint] The human eye sees better in the yellow-green range if I remember right, so maybe those colors would be useful if one doesn't want to use full brightness or something. I don't know.
22:57:31***Saving seen data "./dancer.seen"
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23:00:02[Saint]TheSeven: People in the know: What needs to be done still to implement recording on Nano2G?
23:00:14[Saint]since losing all my 1Gs, its something I miss.
23:01:23TheSevennot much
23:01:43TheSevensome extensions to the pcm driver
23:02:01TheSevenit might be a bit harder to make it work glitch-free
23:02:14TheSeventhat I2S core has insanely small buffers (only a single sample)
23:02:32[Saint]Aha. Right, my basic question was surrounding "If I enabled it, would I expect it to work halfassedly, or not at all"
23:09:04 Join yosafbridge [0] (
23:10:22TheSevennot at all
23:10:41TheSevenit's a matter of implementing about 5 functions in here:
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23:54:43 Quit bertrik (Ping timeout: 252 seconds)

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