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#rockbox log for 2010-10-12

00:02:13 Quit evilnick_B (Quit: Page closed)
00:10:00 Join earcar [0] (
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00:11:47 Join flan_suse [0] (61675f5a@gateway/web/freenode/ip.
00:12:03flan_suseIs it normal for Rockbox to have data aborts on AAC files?
00:12:34flan_suseI noticed the only times I ever get "data aborts" or "codec failures" are when playing AAC files, or trying to play an AAC file. Even if I encoded it with ffmpeg.
00:12:37 Join S_a_i_n_t [0] (S_a_i_n_t@
00:12:46flan_suseOgg Vorbis, FLAC, and MP3 never yielded this error.
00:13:30flan_suseIf I have an mp3 that I encode to AAC and OGG, using ffmpeg, the AAC one will "data abort at XXXX" but the Ogg will play fine.
00:13:38gevaertsAAC is somewhat less used than those I think
00:13:59gevaertsSo it's less tested, and therefore likely to be less stable
00:14:02flan_susegevaerts: Mainly due to its patented nature?
00:14:13gevaertsI don't know
00:14:20gevaertsDoesn't really matter
00:14:27flan_susegevaerts: I see. For me, personally, not as big of a deal, since I will use Ogg instead of AAC anyways.
00:14:41flan_suseIt's something that I noticed while playing around with Rockbox.
00:14:58gevaertsIf you have a repeatable crash with a file you can upload publicly, we'd definitely like to have it
00:15:10flan_susegevaerts: Sure.
00:15:33flan_susegevaerts: Even the audio extracted (not re-encoded) from a YouTube video will do the same.
00:15:46flan_susegevaerts: Where would I upload a file too?
00:15:59gevaertsflan_suse: our bug tracker is easiest for us
00:16:05flan_susegevaerts: Okay.
00:16:07gevaertsIf the file is smaller than 2MB anyway
00:16:26flan_susegevaerts: Does it matter if this is on a daily build?
00:16:30gevaertsOh, and please mention which rockbox revision and which player you use
00:17:03gevaertsLatest current build is best, but if it's repeatable and we have a sample, we can work with that
00:17:31flan_susegevaerts: Got it.
00:18:00flan_susegevaerts: I can just install the most recent current build before trying the file anyways.
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00:53:10soapIs there a reason to keep the various graveyard theme pages on the wiki? Is there a reason to delete them?
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01:04:50***Saving seen data "./dancer.seen"
01:05:50S_a_i_n_tI think it is not a big deal to keep them, and, if kept, there's always a chance that the original author will pick the theme back up again and run with it.
01:05:58S_a_i_n_tOr, someone else in fact.
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01:06:28S_a_i_n_tI can't imagine they take up an excessive ammount of space.
01:06:57S_a_i_n_tIt's also kinda cool as a nostalgic thing, kind of like a museum.
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01:13:42saratogait would be neat to see an aac file that crashes rockbox
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01:15:52S_a_i_n_tI believe it's happened before.
01:16:14S_a_i_n_tI seem to remember seeing that in the forums, but the user was edgy about posting the file as he'd stripped the DRM
01:17:05S_a_i_n_tprobably woried about the RIAA
01:17:57JdGordon|linuxstb: there really isnt a good reason to bother with version numbers for skins. either it loads or it doesnt. Having a version number wont really help the user
01:18:24JdGordon|the best the build could do is say "curent version is X, your skin is Y and isnt compatiable anymore"
01:18:44JdGordon|but then the error messages in general could be better which would solve the same problem
01:20:44 Quit leavittx_ (Ping timeout: 264 seconds)
01:27:35saratogahe could probably just truncate the file, like post the first half or something
01:27:40saratogaas long as it still crashes
01:27:48saratogai doubt anyone would complain about a short piece of a song
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01:37:59pixelmasoap: not saying if it should be done or not - IIRC only site admins can delete files from the wiki (if that hasn't changed with some wiki updates)
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01:44:14JdGordon|also, I don't remember any talk of spelling in the code, and If we did actually decide US for code and UK for manual, well thats just stupid
01:44:52JdGordon|UK everywhere makes alot more sense, 1) it is completly consistant across the whole project, 2) there are more non-US devs
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01:49:06soapExtra "u"s just waste code-size!
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01:50:33JdGordon|there is also nothing in CONTRIBUTING and I cant see any emails on the subject
01:55:57LloreanJdGordon|: Believe it or not, there was actually a really big discussion on it quite a long time ago
01:56:02LloreanWasn't it relating to the word "color/colour"?
01:56:58LloreanLike... the code was already US spelling, the manual had been written by someone in the UK so its spelling was UK, what to do?
01:59:40literalcan the alarmclock application in Rockbox wake the device up?
01:59:51literalthe device being a Clip+
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02:03:11JdGordon|he only discussion I've found in my email is about title case in the manual.
02:03:28LloreanAs far as I remember, it was entirely in IRC.
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02:11:33*DerPapst remembers this discussion...
02:12:11DerPapstand i thought the decission was to use UK spelling...
02:12:32LloreanIn the manual, yes.
02:12:51DerPapstbut not the source?
02:13:01LloreanBut I seem to recall it ended up being US in the source since it would be difficult to correct it all or something
02:13:09LloreanBasically "leave it as it already is"
02:14:43DerPapstah well.. there are worse projects in regards of consistency ;)
02:17:57LloreanI agree it's weird
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02:37:10linuxstbJdGordon|: Regarding color/colour, you don't recall this?
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02:38:25JdGordon|from 4.5 years ago?
02:41:04S_a_i_n_t[12:44] <JdGordon|> UK everywhere makes alot more sense, 1) it is completly consistant across the whole project, 2) there are more non-US devs
02:41:07JdGordon|I dont, and reading it now (wow, people that havnt been active in ages :D ) i also dont see any actual discussions
02:41:10*S_a_i_n_t agrees wholeheartedly.
02:41:31S_a_i_n_tIt should definitely go one way or the other, a mix of both is even sillier than using US english
02:42:03linuxstbJdGordon|: That's because no-one disagreed.
02:42:52S_a_i_n_tliteral: The best way to answer that question would be to test it on your device no?
02:43:19S_a_i_n_tI can't really say either "yes" or "no" as I believe it depends on the hardware, and I'm not familiar with your DAP
02:43:37JdGordon|linuxstb: I see a comment from amiconn saying he prefers uk, linusN saying he doesnt care.. no definitive descision.. and it isnt in CONTRIBUTING
02:44:19linuxstbJdGordon|: But I was referring to the fact that you've been asked before to change "colour" to "color", which you did.
02:45:57JdGordon|yes, ok, nearly 5 years ago...
02:51:23literalS_a_i_n_t: it seems that the alarm clock only stays active while the app is open
02:51:54S_a_i_n_tYeah, I guess your target isn;t capable of waking the device via the RTC then.
02:52:13S_a_i_n_tOr, it isn;t implemented yet, or isn;t possible
02:52:19literalno, I mean, even if I close the app and reopen it, the alarm clock is just reset
02:52:39literalso it looks like the alarmclock application isn't running anymore once you close it
02:52:41S_a_i_n_tThat seems like a bug, but, I am unsure.
02:52:44literalwhich makes it pretty useless
02:53:14literalI figured it was just a sort of "hello world"-type application to show how timers work or something
02:53:34LloreanDoes the manual not explain how it works, then?
02:53:37S_a_i_n_tFile a bug report perhaps, I'm pretty sure the desired operation for the alarm clock would be to (if possible) allow one to be able to close the plugin and have it reopen when the timer countdown is up.
02:54:06LloreanI mean there's no sense filing a bug report against expected behavior, so seeing what it's supposed to do in the manual description first...
02:54:38S_a_i_n_tYou're right though, it does seem pretty useless if you need to leave the DAP running, and not *just* the DAp but that plugin, and are unable to exit it.
02:54:39LloreanI'm pretty sure the only TSR plugin is battery bench, right?
02:55:00LloreanTerminate and Stay Resident
02:55:04literalthe manual suggests that it's just a dumb alarm clock, it doesn't say much about the app
02:55:07LloreanAs in, "runs after you quit it"
02:55:23LloreanSo I wouldn't suggest filing a bug report since it sounds like that's all it's supposed to do
02:55:39LloreanRockbox does have wakeup alarm functionality on some devices, though I don't recall that being accessed through a plugin...
02:56:08LloreanIsn't it just through the usual Time & Date menu?
02:56:32S_a_i_n_tI believe that just displays when an alarm is set.
02:56:59S_a_i_n_tOr a countdown timer, there is such a
02:57:22literalhm, there is indeed a wakeup alarm in the Tiem & Date menu...
02:57:24*literal tries it
02:58:12literalhehe, but you can only set it at 5-minute intervals
03:00:24literaland a minimum of 2 minutes into the future
03:00:34*literal waits
03:01:29literalyup, works
03:01:35LloreanThere you go.
03:01:47LloreanIf that's not in the manual, a bug report should be filed against the manual though.
03:02:02literalit's probably there
03:02:02LloreanIf it is in the manual, I'd like to politely remind you to check it beforehand. :)
03:04:53***Saving seen data "./dancer.seen"
03:06:17S_a_i_n_tNo, not at all...but conversations with yourself are quite painful sometimes.
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06:30:01Jeshikahhi there. great firmware you have developed. i love it. one small problem i'm having w/ it on my sansa fuze v1 though. it's not TOO major a problem, but it would be nice if you could tell me what, if anything, i can do to make it go away. the problem is charging my battery while running the rockbox firmware. anytime i put a usb cable in, wether it's to charge from the wall or to transfer data from a comp, rockbox just starts restarting like mad. now i CA
06:30:46JdGordon|you got cut off... use shorter sentances
06:30:58JdGordon|and read the manual, it says (or should say) how to do that
06:31:12Jeshikahat which point did i get cut off?
06:31:21JdGordon|now i CA
06:32:44JeshikahCAN charge it and transfer data by switching to the OF, but rockbox being vastly superior to the OF, i'd rather not, if there's any way to work around that issue
06:34:33JdGordon|like i said, check the manual, there is a button you need to hold while inserting usb.. i cant remember which it is for the fuze though
06:34:59JdGordon|whichever button brings up the.. oh bloody hell... you've just broken my plans for the quickscreen
06:37:56LloreanJdGordon|: Perhaps now would be a good time to push "holding any button prevents UMS"?
06:38:32JdGordon|that or a connection menu
06:38:39Jeshikah...well it charges now, but it ONLY charges. pity, i liked falling asleep to music, while my player is charging...
06:39:20LloreanYou should be able to play music while it charges in Rockbox.
06:39:28LloreanAs long as it's still in Rockbox, that is.
06:40:20S_a_i_n_tI seem to remember the restarting repeatedly issue being something to do with incompatible bootloader/build
06:40:50S_a_i_n_tInstalling the very latest SVN bootloader *should* fix it if I understand correctly
06:41:04LloreanNew bootloader that expects the firmware to handle USB, firmware that expects the bootloader to load the OF on usb, so endless reboot?
06:41:16S_a_i_n_tI believe so, yes.
06:41:37Jeshikahidk. i have 3.6 from the utility software
06:41:48Jeshikahand bootloader 2.0, i think
06:41:59S_a_i_n_t3.6 is *very* old now.
06:42:21S_a_i_n_t1000s of revisions out of date compared to current code
06:43:14Jeshikah...i see. ai ai ai, and i didn't like the idea of meddling around w/ manual installs when i know so little about the workings of firmwares, lol
06:44:00Jeshikahguess it's time to read a good guide for manually installing firmwares for my sansa, lol
06:44:28S_a_i_n_tthe manual.
06:46:31Jeshikahor something, yeah. thanx for this bit of help. hopefully i don't mess it up too much through ignorance, lol
06:49:57Jeshikahone last thing, does the folder HAVE to be named .rockbox, or can it be named something slightly different?
06:50:40Jeshikahi'm pretty sure that that would go under "advanced topics" but the last time i read that page it didn't mention that lil bit
06:51:11LloreanIt must be named .rockbx
06:51:14Lloreaner .rockbox
06:51:18LloreanUnless you change the code.
06:52:09S_a_i_n_tand it's actually not that trivial...pretty much *everything* expects to find its path starting with .rockbox
06:52:23S_a_i_n_twell, not "pretty much"...*actually* everything
06:52:23Jeshikahand all that comes w/ the download of a new firmware is basically the same as the old, except for the .sansa file?
06:52:29JdGordon|.rockbox is only in the code once though so its easy to change
06:52:37S_a_i_n_tplease don't do the "w/" thing.
06:52:51S_a_i_n_tthis channel is logged, and some people use screen readers.
06:53:05LloreanJeshikah: Any of the stuff in the .zip could be newer versions, don't count on just the .sansa file being updated.
06:53:16LloreanJdGordon|: The root path of Rockbox is just a define somewhere, right?
06:53:45JdGordon|oh, and the bootloader will need to be changed
06:53:57JdGordon|unless it is one of the older ones which checks / for the bootfile also
06:54:27Jeshikahthere's a newer one than what i have? i got a full install from the 1.2.8 rbutil
06:54:41S_a_i_n_tHmm...I seem to remember it not being that easy, I found that define when I was trying to run two different rockboxes in two different folders...but I was finding there were still things that expected ".rockbox" instead of the "rockbox" I'd created.
06:55:07S_a_i_n_tJeshikah: Yes, choose the current build instead of the release build.
06:55:36S_a_i_n_tas I said, 3.6 is 100s of revisions out of date compared to current SVN head.
06:55:44S_a_i_n_terrr...1000s rather
06:55:47LloreanS_a_i_n_t: It might be good to document those then, as possibly they warrant fixing.
06:56:49Jeshikahall right, lemme see if i can simplify this using rbutil, and see what that does for me ^^. what version should it say, if i have the absolute latest build?
06:57:14S_a_i_n_tI can't remember just off the top of my head what I was having problems with, but, I know there were a few things that didn;t play nice with the move.
06:57:29S_a_i_n_tI'll have a play around when my dev environment is back up.
06:58:25S_a_i_n_tJeshikah: r28244
06:58:54Jeshikahkk, thanks
06:59:08S_a_i_n_tthat is the *absolute* most current build, as of yesterday at 1pm-ish
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07:25:18JdGordon|the .rockbox string should only be in settings.h and the bootloaders.. everything else should be using the defines or RaaA would work
07:25:34JdGordon|although it isnt being built with plugins, but they should be using the #define also
07:31:45Jeshikahyay, now this is working pretty well, and so far i don't see that it isn't stable in any way, though i haven't tried going through every option just yet. even before this bit of "discussion" i hadn't tried a 10th of it's many features, lol.
07:32:16Jeshikahwell, igtg. tyvm for all the help
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10:18:53AlexPJdGordon: So we were discussing point releases
10:19:25AlexPi.e. keeping two branches going - the dev branch and the current release branch
10:19:32AlexPWith bug fixes going in both
10:20:05AlexPI'd be happy to do releasy stuff, but for it to work it'd need everyone to commit to committing bug fixes to both
10:20:52AlexPI think we have a bit of a problem with releases at the moment - a) we just get them out and b) as soon as someone asks about a problem with one we just say try svn
10:21:16AlexPIf we did point releases it'd also take a little bit of pressure of new releases
10:21:43AlexPDamn you all, I'm talking to myself now!
10:22:17gevaertsTechnically we have the branch
10:22:31gevaertsAnd yes, it needs more bugfixes going into it
10:23:04AlexPyeah, we have it, but we need to use it :)
10:23:13AlexPAt the moment we branch, release, then forget about it
10:23:23gevaertsIf that's seen as too much of a burden to people (backporting and testing again does take time), maybe "Possibly for 3.6" in commit messages, so other people can pick it up?
10:23:42gevaertsSimilar to our manual update system basically
10:25:15AlexPAt the moment the release isn't really a release, just a snapshot
10:25:59gevaertsThen again, if needed, a non-coder release manager could decide that a specific bug needs backporting and prod people
10:26:01JdGordonI'm not completly against (or for) the idea, but it would need a reasonable effort to make it work, including lots of people using each branch (not necessarily everyone using both though)
10:26:47gevaertsActually, do we just want people to commit to both branches, or do we want extra thinking before committing to the release branch? Every fix has a risk of new bugs...
10:26:51AlexPgevaerts: As I say I'm happy to be release manager, but I'd need other people to do the actual fixing/back porting
10:27:09AlexPgevaerts: I think it depends on the fix
10:27:21gevaertsAlexP: yes. What I mean is that if a commit says "may be useful for the release", you can easily spot that :)
10:27:41gevaertsAnd if nobody does the work, and you think it's a useful fix, you can go and threaten people
10:27:44AlexPgevaerts: Maybe have a delay? - commit to head, wait a couple of days then commit to branch?
10:28:00AlexPgevaerts: That sounds like a job I can handle :)
10:28:01gevaertsMaybe all of the current discussion on the ML for this :)
10:28:23gevaertsFor stable updates, I don't think a bit of red tape is too horrible
10:29:03AlexPgevaerts: People could even just do me a patch and then I apply it after a wait so they don't have to remember
10:30:08AlexPNot sure if that'd be better or worse though
10:30:49gevaertsActually, for the stable branch I don't expect reverting to have the same negative connotations as for trunk
10:31:02AlexPno, not at all
10:31:12gevaerts"Not suitable for 3.X" is not the same as "Not suitable for rockbox"
10:31:18AlexPIt is reverting features that is the bugger, niot bug fixes
10:31:31AlexPFeatures shouldn't be going in the release branch anyway
10:31:35gevaertsSo the things can be committed right away
10:34:22AlexPSo now we just need people to do this :)
10:34:49gevaertsFeel free to ask me for backporting duties :)
10:35:06AlexPta :)
10:35:18AlexPI'll write something up for the ml though I think
10:35:29AlexPTo get more people's attention
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10:35:59JdGordonim not entirely convinced this will lead to more stable stables
10:36:07JdGordonor really do anything except add more work
10:37:06JdGordonalso, lang updates could be rather annoying
10:37:35AlexPIf it is just bug fixes I don't see too many lang updates as being necessary
10:37:55AlexPAnd anyway, lang backports is one thing I (or anyone else can do)
10:37:57gevaertsIf it only leads to more awareness that we do have a stable release that we want to care about, it'w worth it I think
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10:40:30JdGordonit also requires that support calls are never answered with (try svn) if they are using a point release (unless it is actually possible the fix hasnt been backported yet)
10:41:08JdGordonit would be a bit of a nightmare to manage... it would need svn built every change (to that branch), svn-point-rel every change and a static last point rel
10:41:15AlexPI don't imagine a point release for every bug fix
10:41:20AlexPJust regularly
10:41:38AlexPAnd then the response would be it'll be fixed in the next point release, due in x days or so
10:41:41gevaertsYes, every month, or every time a major bugfix goes in...
10:41:56JdGordonyeah, no, I mean...
10:42:19AlexPFor that we/I can build manually
10:42:36gevaertsJdGordon: actually, I still believe that most users *never* come here for support, so even if we keep asking people here to try svn, the point releases are still useful
10:43:24JdGordonwell, not really if one of the things we want to solve is our assumption that svn is always better than the last release
10:43:28JdGordonI think...
10:43:45gevaertsWell, a bit of both
10:44:55gevaertsWe won't backport major things like e.g. USB support, and if we have big changes like the recent skin overhaul that probably means no more skin fixes for stable, so there will be differences, and for some issues, "try svn" will remain appropriate
10:45:43JdGordondeciding when to restart would be fun... the 3/4 month cycle doesnt even make much sense with a fortnighly stable
10:46:02gevaertsBut what I think we *have* to get rid of is this tendency to say "try svn" before even understanding what the problem actually is
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11:02:03JdGordonwho commited the resistor calc plugin?
11:04:34*gevaerts raises his hand
11:05:00***Saving seen data "./dancer.seen"
11:05:03JdGordon11667 :)
11:05:37JdGordonmore controversial thoughts... we should consider rejecting plugins except for .lua scripts! :D
11:05:58JdGordonfor things that dont obviously need to be c
11:06:31pixelmalua plugins are sooo slow
11:06:45pixelmaat least "boomshine" is
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11:37:04CIA-7New commit by jdgordon (r28245): Viewports dont necessarily have children lines, so make sure there is one or it will crash
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11:39:28CIA-7r28245 build result: All green
11:44:37amiconnJdGordon: Iirc a connection menu won't be possible on some targets
11:45:13CIA-7New commit by jdgordon (r28246): FS #11669 - extra > in the skin
11:45:30amiconnThis is because some hw bridges can't be disabled completely, so the time from usb plug-in to fully connected is rather limited (otherwise the host os will time out)
11:46:06amiconnNote that I'm not 100% sure
11:46:17JdGordonarg... I wonder if we can check if usb is connected before doing the hotkey action then
11:47:32CIA-7r28246 build result: All green
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11:49:43JdGordonpixelma: are you still seeing screen corruption? /me trying to clear all the theme bug reportts
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12:26:30JdGordonanyone see anything wrong with relaxing the bar tag requirements so the bar image doesnt need to be there? right now %pb(0,0,10,10,-) is rather common, %pb(0,0,10,10) is nicer
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12:39:15*JdGordon suspects it is really easy to crash the player with bad %pb lines right now
12:39:24JdGordon%pb(0,0,10,10) should do it
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12:46:56JdGordonteru: I tihnk that last commit should fix your issue from last night
12:47:07JdGordonif I'm remembering your pastebin correctly
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12:49:46JdGordonwhats a good option name to specify the bar filename?
12:49:54JdGordon"image" ?
12:50:42teruJdGordon: do you mean this? this is related to out of bounds viewport thing.
12:51:00JdGordonah ok, never mind then
12:52:56JdGordonteru: we want the slider to definitly offet a bit?
12:55:52teruJdGordon: to me, it is natural that the center of the image indicates current position. so, i want the offset.
12:56:20JdGordonI tend to agree
12:56:30JdGordondo you know where the problem is that makes it go past the end?
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12:59:27JdGordonthat looks correct..
13:00:00JdGordonIdeally the scrollbar code should provide a better helper, but that approximation should be good enough
13:00:21terumaybe i misunderstand the problem?
13:02:58JdGordonaccording to the thread when player volume > 0dB the scroll part ends up past the end of the bar area
13:03:12JdGordonI dont think this is actually true anymore though (just tested in the sim)
13:03:26teruthis patch is what i requested for the bar tag.
13:05:03***Saving seen data "./dancer.seen"
13:06:12JdGordonthat looks good, except I think screen_clear_area is wrong
13:07:12teruthis is the screen shot from the forum.
13:07:32JdGordonyes, that is wrong
13:07:45JdGordonthe circle should be at most half way over the rectangle
13:07:57terufrom what i understand, what is problem is slider is drawn out side of the white frame.
13:09:10JdGordonwell, the bar definition says to only use 50 pixels width, so it really should stay in that
13:09:11JdGordonwhich means it also shouldnt overlap on the ends
13:10:04teruthe width of the white frame is pb->width, and the image is put at pb->x + pb->width according to the formula, pb->x + pb->width * end / length where end is equal to length.
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13:11:00JdGordonah yes
13:11:45JdGordonso yeah, it needs to check to make sure it is always in the bounding box
13:11:56JdGordonif you add that check please commit that paste
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13:12:37JdGordondisplay->fillrect() would be better than screen_clear_area() though
13:13:04JdGordonactually, no, ignore that
13:13:33teruthus, the screen_clear_area correctly crears area where slider might be drawn.
13:13:44eWillI'm trying to build the RB sim (for Windows) in Ubuntu. On page: it says "put the path to the mingw32 sdl-config in your path (eg. by putting PATH=$PATH:$HOME/mingw32-sdl/bin/ into $HOME/.bashrc)" −−−− but I have no such file.
13:15:43JdGordonteru: no, the slider must never draw outside the bar area, so check to make sure xoff >=0 && xoff <= pb->x+pb->width
13:15:47linuxstbeWill: How are you looking for that file? Files beginning with a dot are normally hidden from view.
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13:17:35teruJdGordon: if someone does that, the slider will be inconsistent to the a-b markers/cue sheets marker at the beggining and ending of the track.
13:17:49eWillscratch that. I using the Ubuntu "Search for Files..." from the main menu, but i had to REMOVE the "." from my search term (must be some wildcard thing).
13:18:01JdGordonteru: not by any meanigful amount
13:18:10JdGordonit is naughty to draw outside that area
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13:18:40JdGordonteru: we can shrink the bar if a slider is being used...
13:21:51terushrinking the bar is ok? then, i'll try it.
13:22:43JdGordonexcept you wont know how much to narrow it untill display time, not really a problem though
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13:31:53eWillOk I've built the sim (for Windows), but upon launch it says I need SDL.dll. What did I miss?
13:32:19eWillI installed SDL before building, like the wiki said.
13:33:07gevaertsYou need SDL.dll in the same directory as rockboxui.exe
13:33:17gevaertsOr in your windows DLL search path
13:34:08S_a_i_n_tit's easier to just have the SDL.dll in the same dir as you launch the sim from...for most people.
13:34:52eWillSo when I build RB sim for Windows, SDL.dll is not built simultaneously? How do I build it?
13:35:16S_a_i_n_tif you installed SDL, you'll have SDL.dll
13:35:29S_a_i_n_tjust search for it, and copy it to the sim dir
13:37:05eWillIt's not there. I installed SDL in Ubuntu BTW - not Windows. Can't I build SDL from Ubuntu?
13:37:55S_a_i_n_twell...expecting it to be in a different OS when you installed it in another is a little bit flawed ;)
13:38:06linuxstbeWill: That wiki page you linked to tells you how to compile SDL for windows in Ubuntu.
13:38:21gevaertsIt's not in the same place as the sdl-config you used?
13:38:44linuxstbMaybe $HOME/mingw32-sdl/lib/ ?
13:38:48gevaertsi.e. $HOME/mingw32-sdl/bin/ if you followed those instructions literally
13:39:34linuxstbOr somewhere in the SDL-1.2.14 directory (where you typed "make && make install")
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13:41:32eWillok −− it was where gevaerts said ($HOME/mingw32-sdl/bin/). I seached before I asked you, but didn't find it. Sorry guys. Thanks for all the help.
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14:00:19JdGordonis that clear_screen_area stilll needed?
14:00:25JdGordonotherwise looks good
14:01:27JdGordonassuming it works correctly
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14:03:11CIA-7New commit by jdgordon (r28247): Skin bar tags fix+cleanup: ...
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14:03:19*JdGordon beats teru to the commit :D hopefully it doesnt conflict
14:05:04JdGordonwith ^ %pv(0,0,0,0,-) is still perfectly legal also (forgot to mention that)
14:05:11JdGordononly for the first option of course though
14:05:15CIA-7r28247 build result: All green
14:07:12teruit shrinks the bar, so it still needs to clear the out side of the bar.
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14:16:37JdGordonremoving a member from a struct and having things crash means something really bad is happening somewhere right?
14:16:53JdGordonno comile errors... something eventually crashes
14:17:43CIA-7New commit by teru (r28248): improvement for bar tag with slider. ...
14:19:42CIA-7r28248 build result: All green
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14:28:35JdGordondo I bother with an option to disable the cuesheet markers?
14:28:48JdGordonand add an image for those marks
14:34:25terucould anyone add me to wikiusers? my account is TeruakiKawashima
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14:45:59timonatorthe rockbox manual for the sansa clip+ claims the battery usage would be lower when using "load to ram" for the database, because the drive wouldn't need to spin up as often if you browse a lot, but the sansa doesn't have a drive it could spin up - will the manual get alternative texts for flash-based players for such cases?
14:46:50n1stimonator: it should have different text for flash players, which section is that?
14:47:02CIA-7New commit by jdgordon (r28249): skin bar tag: Load an image from a label or filename. i.e %xl(bar_image, pb.bmp,0,0) %pb(0,0,10,10,bar_image) or %pb(0,0,10,10, pb.bmp) both are ...
14:47:33timonator4.2.3 - load to ram - the note paragraph
14:48:00timonatoralso in 5.1 - second paragraph
14:48:26n1si'll look into it, does the clip+ have the option to load to ram?
14:48:27timonatorthose seem to be the only two mentions of "spin" in the manual - at least for the sansa clip+
14:48:42timonatoryes, i'm pretty certain i've seen it
14:49:01JdGordonteru: are you fixing the CustomWPS page for your change?
14:49:05CIA-7r28249 build result: All green
14:49:13teruJdGordon: yes.
14:49:21timonatorright now i'm copying loads and loads of music onto it - overwrote the internal memory with a grml boot cd by accident yesterday
14:49:33timonatoras soon as that's done, i can look, if you want me to
14:49:37JdGordoncan you add my two changes also please? "image <filename or label>"
14:51:01JdGordonI think the last thing the bar needs is an image for the cuesheet markers... but that can wait
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14:54:17timonatoranother inconsistency i just discovered is, that the section 4.3.2 (peak meter) says "can be displayed on the while playing screen", but then the clip indicator speaks of clipping while recording, without mentioning anything about recording earlier, except for the reference to the screen shot in the recording screen section
14:54:52JdGordonpixelma: your test wps in 11593 works for me on the e200 sim (with colour values obviously)... you sure it isnt working on grey still?
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14:56:03n1stimonator: feel free to add such manual issues to the tracker
14:56:54n1shmm, the manual doesn't even exclude the "Load to ram" section for players that don't have it
14:57:21timonatordo i have to register with the tracker first?
14:59:27AlexPBut it's really the only way stuff'll get fixed
14:59:57AlexPWe welcome the reports, but I (personally) don't have time to fix it now and I'll forget if it is just here
15:00:04AlexPOf course others can do it also :)
15:01:10timonatoroh my. i'll just go ahead and do it
15:01:43AlexPI think for 4.3.2 it should just have a pic of the peak meter on a WPS screen, or miss out that sentence altogether
15:01:59AlexPrather than point at the recording section
15:02:40AlexPAnd the sentence about clipping while recording should be moved to the recording section
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15:04:33n1sAlexP: do we have a macro for referring to storage that expands to "disk" for disk based players and "flash" to flash based players or something, or should i just refer to "storage" ?
15:05:06***Saving seen data "./dancer.seen"
15:05:08n1salso i think the manual is lying about dircache being needed for auto update to remove dleted files
15:05:55AlexPn1s: \disk{}
15:06:11AlexPI think it is "disk" or "flash storage"
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15:06:51AlexPah, "hard disk" or "flash storage"
15:07:02n1saha, that should work nicely
15:07:31timonator"saving battery power by not needing the flash storage to spin up"? :)
15:07:52gevaertsSpinning flash storage is terribly wasteful
15:08:21AlexPn1s: I'm not sure about the auto removething - it used to be necessary, but I don't know if it has been fixed
15:09:17n1sAlexP: i think that was changed long ago to always remove deleted files even if that's slow as it was confusing, although i will confirm before i change the manual of course, or just leave it alone
15:10:24AlexPn1s: there is also HAVE_DISK_STORAGE you can use in \opt or \nopt if you need
15:10:36n1syep, just found that
15:11:08AlexPn1s: I think this conversation has been had before, with people thinking it has been fixed but nobody checking, so if you get a few minutes it'd be nice to know :)
15:12:06n1sAlexP: funny thing, i think i remember that too ;)
15:14:29CIA-7New commit by nls (r28250): Don't include manual section for the 'Load to ram' option if the option isn't there and use 'disk' macro that expands to the proper storage type.
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15:16:07CIA-7r28250 build result: All green
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15:21:44timonatorthese are my manual bugs: "manual claims sansa clip+ has a drive to spin up", - "duplication of key bindings in manual for pitch screen (sansa clip+)" and - "manual, sansa clip+: No keys for actions". feel free to discuss them with me right now
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15:22:28AlexPn1s has already fixed the first one
15:22:50AlexPmaybe just the first half of it actually
15:23:28n1syeah, only the database section, i can do the other too
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15:24:01AlexPThe second one I can look at when I get home
15:24:19n1si was right about the database auto update not needing dircache to remove deleted files btw, so i'll fix that one too
15:24:32AlexPThe third I would guess is just as it is quite new and hasn't been filled in - easy but a pita to fix
15:24:46AlexPtimonator: Thanks for reporting, I'll try to have a look soon
15:25:09timonatoryou're welcome
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15:25:45AlexPn1s: cool :)
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15:27:05n1salthough auto update isn't actually very nice as it seems it needs a reboot to commit new files to the database so they will not show up until next reboot...
15:27:45AlexPhmmm, not nice indeed
15:27:48timonatoris there a feature that would turn off my rockbox automatically if it has been playing for N hours, but no keys were pressed?
15:28:05AlexPtimonator: There is a sleep timer, but that doesn't reset on key press
15:28:22AlexPAnd there is an idel shutdown timer, but that doesn't work with playback
15:28:27AlexPSo sort of but no :)
15:28:32timonatorAlexP: yeah, and it gets reset to "off" when the player is turned back on, too
15:28:41AlexPyes, it isn't persistant
15:29:30CIA-7New commit by nls (r28251): Database auto update doesn't need dircache to remove deleted files from the database anymore.
15:29:43AlexPI think there were some ideas for the sleep timer to be extended so it'd pause when the time was up, then idle shutdown could take over
15:29:54AlexPIn the feature ideas forum IIRC
15:30:17AlexPthere might even be something on flyspray, I can't remember
15:31:04timonatorooooooooooh, that's very clever
15:31:12CIA-7r28251 build result: All green
15:36:19saratogais there any reason we couldn't use the c preprocessor on the manual?
15:36:33saratogait'd be nice to have the manual use the stuff in the config headers to include sections
15:38:26n1ssaratoga: don't know about that but we can use the "features" thingy we have for lang files so we use the various HAVE_* defines in a roundabout way
15:39:13n1si think there's some problem with whitespace when using the c preprocessor since c is pretty much whitespace agnostic
15:39:41n1sor i'm remembering something else that someone tried to do with the c preprocessor
15:40:31n1sit would be nicer than the LaTeX optional inclusion stuff though as that can not do any logic on the tokens
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15:43:41CIA-7New commit by nls (r28252): Fix the last part of FS #11670 by using the 'disk' macro that expands to the appropriate storage type for each player, also change a reference to 'MP3 ...
15:45:02n1ssaratoga: the problem with the database load to ram section was that it used the wrong condition for inclusion, "swcodec", instead of "tc_ramcache"
15:45:23CIA-7r28252 build result: All green
15:45:32n1sthe big problem is though that people don't update the manual when they change the behaviour of rockbox
15:47:33AlexPsaratoga: bluebrother looked into this quite in depth
15:47:44AlexPsaratoga: I can't remember the outcome, but there were some issues
15:49:45S_a_i_n_tlooking at the code for I fond that e (eabi) is till an option, and that a (arm-elf) is apparently depricated...but when I run the only options I am given are "s, m, and a" why is this? Is it a mistake? Misleading comments? Does "a" build eabi now?
15:50:18AlexPno, e is correct
15:50:25AlexPDo you have a very old version?
15:50:36S_a_i_n_tthen, there's something wrong with for CygWin
15:50:45S_a_i_n_tand no, it's a recent checkout
15:51:48S_a_i_n_tcould someone else try running and see if it is limited to CygWin or not please?
15:51:49AlexPI see Select target arch: s - sh (Archos models), m - m68k (iriver h1x0/h3x0, iaudio m3/m5/x5 and mpio hd200), e - arm-eabi (ipods, iriver H10, Sansa, D2, Gigabeat, etc), a - arm (older ARM toolchain, deprecated), i - mips (Jz4740 and ATJ-based players)
15:51:49AlexPseparate multiple targets with spaces (Example: "s m a" will build sh, m86k and arm)
15:51:56AlexPExcept on seperate lines
15:52:42S_a_i_n_tI remember actually being given the option to build eabi, when I run it...only "s, m and a" are mentioned.
15:52:42AlexPand I can't think of any reason at all why cygwin wouldn't give the options
15:52:53AlexPcan you pastebin the output?
15:53:04S_a_i_n_tyeah, sure..hangon.
15:53:40n1s"(Example: "s m a" will build sh, m86k and arm)" is the last line of output
15:53:49AlexPyep, and is just an example
15:54:04AlexPyou can enter any combination
15:54:17AlexPalthough the example should probably be changed to s m e
15:54:31S_a_i_n_tyeah, but it doesn;t list eabi at sec, I'll pastebin it.
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15:55:31timonatorn1s: rockbox on my sansa clip+ does, however, offer me to "load [the database] to ram". is that correct?
15:56:00AlexPtimonator: Yeah, the manual should say that
15:56:16AlexPwell, when it is rebuilt at 06:00 tomorrow morning
15:56:24n1stimonator: yes, it depends on the size of the ram, the regular clip for example, doesn't have that option so i made sure it's only included in the manual when the option is really there
15:56:33timonatorah, good
15:56:37timonatorjust wanted to make sure
15:56:51timonatori didn't think the ram of the clip+ would be big enough to make it worth it
15:56:56CIA-7New commit by teru (r28253): fix FS #11659. wait for user input before exiting the plugin.
15:57:00AlexP8 MB IIRC?
15:57:08AlexPMight be talking crap thopugh :)
15:57:11timonatori thought it was 4, let me quickly chekc
15:57:16S_a_i_n_tits weird, the only one it doesn;t mention is eabi
15:57:22S_a_i_n_tand I can't see why from the code.
15:57:42AlexPS_a_i_n_t: It is there now, and each line is just an echo
15:58:14saratoga8MB on everything except the clipv1,m200v4 and c200v2
15:58:19saratogaof the ams targets anyway
15:58:29n1sS_a_i_n_t: what happens if you enter echo "e - arm-eabi (ipods, iriver H10, Sansa, D2, Gigabeat, etc)" in a terminal?
15:58:35S_a_i_n_tit only lists s, m, a and i on my console...weird.
15:58:36CIA-7r28253 build result: All green
15:58:38AlexPsaratoga: ta
15:58:48S_a_i_n_tI'll try just selecting e and see what it does. accepts it.
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15:59:11timonatorAlexP: can't seem to find it anywhere right now
15:59:15S_a_i_n_t...weird, ghosts.
15:59:29AlexPtimonator: hmmm?
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16:01:34S_a_i_n_tis it safe to remove the "rm -rf $builddir" on line 198 of and do it manually afterward?
16:01:46S_a_i_n_tmy system seems to be choking on that for some reason.
16:02:05timonatorAlexP: the amount of ram in the clpi+
16:02:09S_a_i_n_ts/safe/will it fuck anything up/
16:02:11timonatorwell, nevermind :)
16:02:18S_a_i_n_tI know the world won;t end if I remove it.
16:02:24n1sS_a_i_n_t: should be safe i think
16:02:27AlexPtimonator: Ah right :) Well saratoga confirmed 8 MB :)
16:02:33S_a_i_n_tn1s: Thanks.
16:02:40S_a_i_n_twe'll see anyway ;)
16:02:58timonatorwow, that's way more than i thought it'd be. thanks for the info!
16:04:28S_a_i_n_t"#" is considered a comment in an .sh script, correct?
16:04:49S_a_i_n_tI do I need to use /**/ style or // style?
16:05:12n1syes, even
16:05:28S_a_i_n_tyes, to which one? ;)
16:05:58n1severything following a hash, #, is a comment, unless i't sescaped or quoted or w.e.
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16:33:58nexysi have set the tmi skin and it always shows the wrong date and time in the "playing" screen. what could this be?
16:35:16n1snexys: is the clock on your player set correctly?
16:35:23nexysits on the ipod video 30g and i have the latest build installed
16:35:37nexysyes in the other menus everyting is correct
16:36:08n1sok, so how is it incorrect in the wps?
16:36:51nexysit shows the time in 12 hour clock format and the date is Tue, Oct 2 today
16:37:30nexysi but i set the time in 24 hour clock format
16:38:39n1sthat setting doesn't affect the wps unless the wps authour made it take the setting into account which they probably didn't
16:39:47n1sno idea why it would show the wrong date though
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16:47:01nexysi can't find the tmi theme on the rockbox site
16:47:30nexysis it discontinued?
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16:50:46nexys%ca, %cb %cw %cl:%cM %cp
16:51:04nexysthats the line in the .wps file which shows the date and time
16:51:14nexyswhat's wrong with it?
16:53:52n1swhat's wrong with it is that whoever wrote it probably misunderstood the cw tag
16:54:28n1sunless used in a conditional that prints the weekday number starting with 0 for sunday, so a tuesday is 2
16:55:02nexysso %cd should be right d = day ?
16:55:22nexysi can't find these variables in the doc
16:55:38n1s is probably the best reference
16:56:10nexysah thanks
16:56:57nexysnow it works
16:58:21nexysso %ck is for the 24 hours clock
17:03:30 Quit linuxstb (Ping timeout: 245 seconds)
17:03:56AlexPIt is in the manual too
17:04:38AlexPThere is a conditional to find out if the player is in 24 or 12 hour time format; theme authors should use that to chose the right hour tag to use
17:05:08***Saving seen data "./dancer.seen"
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17:24:22saratogaTorne: how portable are the various GCC asm() arguments to other arm compilers?
17:24:35Tornebarely or not at all
17:24:40saratogai'm curious how much of our codec optimizations would actually work elsewhere
17:24:46TorneRVCT hates gcc asm syntax
17:24:58saratogaso if you want to do ASM whats the best way, .S files?
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17:25:24TorneRVCT's assembler can't really be depended on for that either tbh :)
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17:25:59saratogais RVCT the main ARM compiler? i've seen quite a few commercially available ones but i have no idea if they're used
17:26:05TorneRVCT is ARM's compiler
17:26:18TorneI've never seena nyone use anything except gcc or RVCT
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17:26:23Torneat least, not for real computers
17:26:24saratogaok good to know
17:26:29Tornemaybe for tiny uCs
17:26:54saratogaso for Tremor backporting we probably need to find someone with RVCT and test
17:27:04Tornei have it ;)
17:27:07Tornewell, i have it here at work
17:27:17Tornewhat i don't seemt o have any more is the rvct manual
17:28:00saratogaany interest in testing tremor patches?
17:28:18Torneer, if there's some easy way to actually build it
17:28:54Tornei don't have linux
17:29:05saratogai'll look at the other options when i get a chance
17:29:15saratogahmm theres also some visual studio stuff
17:29:17Tornemy armcc is for windows
17:29:21saratogadoes MS have an ARM compiler?
17:29:22TorneI have VC6 but not a newer one
17:29:35Torneyes, sufficiently clever versoins of cl.exe can build for ARM
17:29:39Tornefor WinCE
17:29:46Tornebut i don't think anyone does that for non-CE
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17:30:13Tornei on;y have VC6 and i don't think it knows how to build for CE
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18:19:29literalI don't have my Clip+ on my so I can't test it, but doesn't rbutil install a daily build of Rockbox (as opposed to 3.6) ?
18:20:27LloreanIt installs what you choose, when a release and a current build are both available.
18:20:50LloreanIs "daily" even still a third option?
18:22:02literalah, I can actually "start" the install wizard
18:22:25literalthe version selection has "Archived build", "Current build" and a greyed-out "Rockbox stable"
18:25:38LloreanSo 3.6 isn't available (Rockbox Stable), Current Build is the current build, and "archived" are daily archives.
18:25:48LloreanI just wasn't sure we were still providing the daily archives.
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19:00:25CIA-7New commit by bertrik (r28254): Slovak language update - FS #11668 by Peter Leck√Ĺ. ...
19:02:21CIA-7r28254 build result: All green
19:03:45CIA-7New commit by bertrik (r28255): Remove duplicate entry from docs/CREDITS (as announced in svn r28254)
19:05:12***Saving seen data "./dancer.seen"
19:05:53CIA-7r28255 build result: All green
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19:43:39CIA-7New commit by alex (r28256): Manual: Correct clip/clip+ pitchscreen button table. Closes FS #11671.
19:45:21CIA-7r28256 build result: All green
19:45:41AlexPI'm always relieved when a manual commit doesn't result in red :)
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19:46:32n1swe should remember to keep an eye out for broken manuals tomorrow now that we have had a series of commits, not that i expect any
19:48:03pixelmaah, got a mini commit for the manual too
19:49:58AlexPMore coming too
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19:59:26manzanitaI recently installed rockbox on my sansa e260, and it won't go to the next track when it's done (IE only plays one track at a time). Any ideas?
19:59:52 Quit liar (Remote host closed the connection)
20:00:04AlexPThe bloody clip+ sim doesn't have the keypad controls written on it
20:00:07saratogayou probably accidentally set one of those weird settings
20:00:21saratogamanzanita: ^
20:00:54manzanitaIt was this way as soon as I installed the software. So unless it was automagically set...
20:01:04evilnick_Bmanzanita: Probably "Repeat One"
20:01:18evilnick_Bmanzanita: Or you've made a playlist of only one track
20:01:20AlexPmanzanita: How are you starting the song?
20:01:37manzanitaNavigating via database to the album.
20:01:43AlexPAnd then pressing?
20:02:21manzanita"OK" on the album, "OK" on the first track
20:02:27manzanitaor, click button, whatever it's called
20:02:27AlexPOK being?
20:02:33AlexPThe select button?
20:02:37manzanitacenter click button on the sansa
20:02:42AlexPright, select
20:02:48AlexPThat should work anyway
20:03:01AlexPIf you were inserting you'd be getting a one track playlist
20:03:36saratogaprobably changed one of those audio settings like repeat one or whatever
20:03:45saratogawe have so many i can't keep them straight
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20:07:13wodzpixelma: ping :-)
20:07:19manzanitaOkay, this is novel: When I go back to the database and select a different album/track, it goes back to whatever I was on previously, but doesn't play it.
20:08:40manzanitaI better just try reinstalling this thing.
20:09:51AlexPThat won't affect anything
20:09:57*TheSeven spots a nasty bug
20:10:12AlexPmanzanita: Delete config.cfg from the .rockbox directory when connected to USB
20:10:24AlexPmanzanita: That'll reset your settings
20:10:58AlexPThere is also a button you can hold on startup to do this, but I can't remember what it is for e200, in the manual somewhere
20:13:06TheSevenS_a_i_n_t: around?
20:13:07gevaertsRecord I think
20:20:11AlexPpixelma: Using a list of opts inside a code block ends up in a blank line for each opt that isn't true - I can't use % at the end as it gets printed, can you think of any other way to get rid of the blank lines other than opening and closing the {code} inside each opt?
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20:20:46pixelmahmm, why is it getting printed?
20:21:03AlexPpixelma: As \begin{code} is verbatim
20:21:10AlexPor stuff inside it rather
20:21:56pixelmaare opts and nopts respected in verbatim environment at all?
20:22:14AlexPyes, but they resolve to a blank line so that gets printed
20:22:30AlexPIt must be a modified verbatim
20:22:45AlexPSee the manual install sections of any ams sansa for an example
20:23:32AlexPwell, optv is meant to work
20:23:35pixelmathe only idea I have currently is to handle in/exclusion outside the code block, but you already said that yourself - so, no other idea
20:23:53AlexPaccording to preamble opt isn't supposed to work, optv is
20:24:10AlexPI'll try that and if not, stick the code section inside
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20:24:56AlexPno, no luck
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20:26:41pixelmahmpf, not such a good idea to try a full manual rebuild now on this machine in cygwin. It seems it's the first time I tried that here after the font encoding switch in summer and now it has to "build" the unusal characters which takes quite some time :/
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20:42:52AlexPpixelma: This is really nasty - the only way I can do it is to have seperate code blocks inside every opt (nasty) or no line breaks so all opts on one line (very long line) (nasty)
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20:51:43pixelmaAlexP: what are you trying to do? Maybe it is possible that the \nopt would be shorter or to sort of "filter" everything with a more general opt in front...
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20:53:44AlexPpixelma: See and the code that produces it starting line 44
20:54:37pixelmaah, tex being nice...
20:55:00 Quit evilnick_B (Quit: Page closed)
20:55:07AlexPIf you have an \opt inside \begin{code} it resolves to a blank line, which is then printed verbatim
20:55:19AlexPIf you add a % at the end you get a line with a % on it
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20:58:40pixelmaMaybe it would make sense to use the \fname macro just for the filenames in case that works better than putting everything inside a code block. It will look differently but...
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21:01:55pixelmaAlexP: could you also look into teru's explanation in today's commits?
21:03:09AlexPpixelma: Yeah. I wish he'd just bloody ask
21:03:32pixelmaI still prefer that over nothing
21:03:58AlexPsure, but if he asked someone to look first I wouldn't have to go chasing around :)
21:05:13***Saving seen data "./dancer.seen"
21:07:47AlexPpixelma: Do you know what he means by "don't draw the bar entirely including frame (for usewith the ``slider'' option).
21:08:06TheSevenany nano2g owner around?
21:08:28TheSevenif yes, do you experience excessive battery drain?
21:08:41pixelmaAlexP: I believe it's an option to disable the bar around the plain drawn progressbar
21:08:50TheSeveni just noticed that mine eats its battery about three times as fast as with the apple firmware
21:09:19AlexPpixelma: The outline?
21:09:25AlexPor frame
21:09:35pixelmayeah, I think so
21:10:03AlexPSo "don't draw the frame around the bar (for use with the ``slider'' option)." ?
21:10:43pixelmaoopsy... my commit would affect the same file (the "other tags" below). Shall I wait?
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21:10:51pixelmaalthough I'd be ready
21:11:13pixelmaAlexP: guess that does
21:11:29AlexPI don't mind, I just have to test build :)
21:11:59pixelmaok, I'll check it in quickly and it builds for me
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21:13:06AlexPnobar seems a strange name if it is just the frame
21:13:26AlexPI guess it actually means don't draw either the progress bar or the frame, just the slider
21:13:26CIA-7New commit by pixelma (r28257): Manual: add the missing % for %# in the 'Other tags' theme tag section.
21:14:19pixelmahuh, that would mean that it would draw the bar and the slider otherwise which doesn't make sense for the "slider" name in my eyes
21:14:48AlexPLooking at it, it seems that nofill draws the progress bar frame
21:14:48 Quit designate72 (Remote host closed the connection)
21:14:57AlexPand nobar doesn't draw the bar or the frame
21:15:31CIA-7r28257 build result: All green
21:15:48AlexPThat's my guess from the current description, but it isn't very clear
21:16:03pixelmaindeed :(
21:16:26pixelmaguess trying it out would be a way
21:17:46AlexPpixelma: Seems to be that from
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21:22:50BuschelTheSeven: my nano 2G (using a modified r28200) does not drain the battery too fast
21:24:14TheSeveni have a reproducible excessive battery drain on mine
21:24:34TheSevenplugging it into usb and unplugging it again stops the spill
21:24:48TheSevenso apparently something isn't initializing the usb controller properly, making it stay active all the time
21:26:18Buschelhmm, I do not plug mine to USB before usage.
21:26:35linuxstbTheSeven: Which bootloader are you using? Could that make a difference?
21:26:38pixelmaAlexP: it's still a bit confusing to me - so "slider" only would draw the slider and a filling bar?
21:26:54AlexPpixelma: yes, I just tried it
21:27:08AlexPjust slider draws the frame, plus filling bar along with slider
21:27:17AlexPnofill just shows the frame and slider, it doesn't fill
21:27:23AlexPnobar only shows the slider
21:28:48pixelmadoes "nobar" also work with the usual filling bar?
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21:29:17AlexPwithout slider you mean?
21:29:34AlexPdon't know, it says for use with slider
21:29:35 Quit webguest11 (Client Quit)
21:29:36AlexPone mo
21:29:38AlexPI'll check
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21:31:30pixelmaotherwise I wonder if it wouldn't make sense to have slider-nofill or somesuch, not seperate options
21:31:36AlexPyes it does
21:31:42AlexPOf course it doesn't make any sense
21:31:49AlexPnofill you just see a frame
21:31:54AlexPnobar you don't see anything
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21:32:19pixelmaI'd expect to see a filling bar without the frame and that would make sense to me
21:32:33AlexPThere isn't an option for that though
21:32:54AlexPnofill = frame no bar and nobar = no frame no bar
21:33:00AlexPyou want a noframe option
21:33:01pixelmaI though "nobar" would do that
21:33:08pixelmawithout "slider"
21:33:39AlexPnobar always shows no frame no bar independent on whether you have a slider
21:34:06 Quit robin0800 (Remote host closed the connection)
21:34:28AlexPI'll just commit this anyway, as I think it is correct for the current implementation
21:34:40CIA-7New commit by alex (r28258): Manual: Add button mappings for the equalizer for the clip/clip+. Fixes part of FS #11672
21:34:44CIA-7New commit by alex (r28259): Manual: get rid of some extra spaces in the sansa ams install instructions.
21:34:50CIA-7New commit by alex (r28260): Manual: fix some English in the bar tag options.
21:35:41AlexPoh right, I forgot about those :)
21:35:58pixelmahmm, yeah I see now. Still weird, so many seperate options
21:36:18 Quit webguest00 (Quit: CGI:IRC (Ping timeout))
21:36:37CIA-7r28258 build result: All green
21:38:22CIA-7r28260 build result: All green
21:44:39leavittx_hi everyone! i asked this before (and in rockbox community)... i can't manipulate with d2 simulator with arrow keys for some reason... how can i debug it/know what the problem is? tested on several machines. thanks.
21:46:51AlexPleavittx_: Because the arrow keys aren't mapped. See
21:47:16AlexPhmmm, how does the sim do touchscreen?
21:47:22AlexPThat is just the hardware buttons
21:47:41pixelmaI thought there was some generic things for touchscreen but I don't know and couldn't find it now... either
21:47:48alexbobProckbox supports touchscreen players?
21:47:55alexbobPI didn't even know there were any on the compatibility list!
21:48:32saratogaandroid, d2, onda players use touchscreen
21:48:40saratogaalthough support for it is fairly limited right now
21:50:57leavittx_AlexP: why don't devs want to map they? cause control some things with mouse is really annoying!
21:51:18AlexPI have no idea how or why the touchscreen controls were done
21:56:12leavittx_some time ago the arrow keys worked just fine
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22:02:14pixelmathere was a uisimulator/buttonmap/touchscreen.c that was deleted in r 27310
22:02:26JesusMcCloudhi! i want to compile rockbox wit a changed playlist path to Musci/Playlists i found out that just changing it in the rbpaths header file (or whatever it's called) is not gonna do the job since rockbox will complain that the directory doesnt exist. how do i get it to work?
22:03:06pixelma - does this look like an accidental delete of the touchscreen.c file?
22:03:44linuxstbJesusMcCloud: You mean Rockbox complains that the directory doesn't exist, even though it does?
22:03:57JesusMcCloudlinuxstb, yup
22:04:10JesusMcCloudi also tried Music\\Playlists
22:04:14JesusMcCloudstill no luck
22:04:29 Quit [Saint] (Ping timeout: 276 seconds)
22:04:55linuxstbIt should be "/Music/Playlists"
22:05:30JesusMcClouddoes not work...
22:05:33*pixelma summons kugel
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22:07:26JesusMcCloudlinuxstb, wait a sec.. including the leading shalsh?
22:07:59linuxstbJesusMcCloud: Yes.
22:08:02JesusMcCloudstupid me! thanks will compile now
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23:05:15***Saving seen data "./dancer.seen"
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23:43:36linuxstbpixelma: IIUC, that commit moved touchscreen.c to firmware/target/hosted/sdl/key_to_touch-sdl.c
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