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#rockbox log for 2010-11-08

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03:20:19S_a_i_n_tJdGordon: What do you (or others) think about the "Rb" icon for the Android launcher icon?
03:20:27S_a_i_n_tOr is the clef what is definitely wanted here?
03:21:15JdGordon|I don't really care all that much as long as it looks good
03:21:29JdGordon|the clef seems to be used much more in the website, but the rb logo is nice also
03:22:26S_a_i_n_tI just think it's be nice to make use of the Rb with higher res screens
03:22:44S_a_i_n_tthe clef I will almost certainly use for the smaller icons
03:24:12JdGordon|well there is a good argument for using the same loo on all targets/screens/everywhere
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03:44:47JdGordon|S_a_i_n_t: got a pic of the rb logo you want to use?
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03:45:12S_a_i_n_t\rbutil\icons IIRC
03:45:31JdGordon|rbutil uses it?
03:45:38*JdGordon| bangs head on keyboard
03:46:18S_a_i_n_t....something wrong?
03:46:46JdGordon|if rbutil was already using it android should have used it from the start then
03:46:55JdGordon|and the website icon also
03:47:10S_a_i_n_t...Hmmm, ok.
03:47:14JdGordon|thee isnt much point in a logo if it isnt used consistantly
03:47:28S_a_i_n_tthe way I see it, there's 3 logos :/
03:47:49S_a_i_n_tthe clef, the "full" rockbox logo (forums/mainpage/etc., and the "Rb"
03:48:23JdGordon|how does the Rb one look at the small size?
03:51:52S_a_i_n_tIt *could* be pulled off at 22x22...(actually 20x20 -2px "safety buffer" as they call it that all icons need include)
03:52:55JdGordon|this is definitaly one of those fun discussions with no right answer and no possibility of keeping everyone happy :/
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04:52:10*Dhraakellian tries out the android port of Rockbox on NITDroid
04:52:21Dhraakellianpre-alpha Rockbox on alpha-quality android
04:52:26Dhraakellianwhat could possibly go wrong?
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05:05:12KiwiCamI have created an animation on my theme and I have an idea for it, but don't know how to proceed, or even if it can be done. You'd be best to check it out in the simulator for what it does. Can I turn that into a progress bar? How?
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05:07:36JdGordon|what's your actual question?
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05:10:42KiwiCamSorry. If you press the H for hold you'll see the animation. It's the same bitmap repeated three times and set to cycle through randomly, kind of. Is there any way I can turn all that into a progress bar?
05:13:38KiwiCamTwo other questions. Shall I ask them now?
05:14:00S_a_i_n_tUnless you can think of a better time
05:16:47S_a_i_n_tKiwiCam: ?
05:16:54S_a_i_n_tThe suspense is killing me...
05:17:40KiwiCamCould someone please explain in simple terms what a Glyph is? How much further can I go with my theme memory-wise? I've only got about 3KB left under system/rockbox info. There's shedloads I want to do with this theme. Also, if I start working on the FM screen say, does that have it's own memory limit? (I can't count).
05:18:20S_a_i_n_tall theme elements need to reside in the same skin buffer
05:18:27KiwiCamSorry. I'm a little worse for weather right now. Hard to type fast and get brain into gear.
05:18:30S_a_i_n_tand a "glyph" is what you're seeing now.
05:18:38S_a_i_n_tie. one item of a font set
05:19:01S_a_i_n_ta character in a font, like a, b, c etc.
05:19:07S_a_i_n_tall "glyphs"
05:19:41KiwiCamBrilliant. Thanks. Now, skin buffer?
05:20:02S_a_i_n_t3Kb is essentially nothing.
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05:20:59S_a_i_n_tall the theme elements are stored in the same skin buffer, so if you want a fancy FM screen you'll need to cut back on multiple fonts, or bitmaps, from your WPS
05:21:18S_a_i_n_tand/or SBS
05:22:01KiwiCamDarn. So, I need to tidy the code and reduce the size of the bitmaps. Correct? What else can I do?
05:22:26S_a_i_n_treduce bitmaps, don't load as many fonts (if you are).
05:22:59S_a_i_n_teach additional font you use (other than the already loaded userfont) uses ~10Kb skin buffer iiuc
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05:23:51KiwiCamOK. What do most clip users prefer as their favourite font then?
05:24:23S_a_i_n_tyou're not making it for "most clip users", you're making it for you ;)
05:24:39S_a_i_n_tIf other people like it, then great...if they don't no loss for you ;)
05:26:44KiwiCamHow true. I'm just like a proud Daddy with a newborn. Now, back to the first question. Can I turn that animation into a progress bar?
05:27:39S_a_i_n_twithout seeing your theme, I have no idea what you can/can't do.
05:29:00KiwiCamWould you mind viewing it?
05:29:16KiwiCamPress H for hold mode.
05:29:35S_a_i_n_tI know the sim, but I'll use the themeeditor
05:30:04KiwiCamHopefully that'll work. I haven't tried this on that.
05:30:09S_a_i_n_tlooking at the screenshots...the alignment is pretty off.
05:30:20S_a_i_n_tis that intentional?
05:30:27KiwiCamThat's why the theme title.
05:31:30KiwiCamI'm most definitely open to suggestions though. Tweaks are good.
05:33:02KiwiCamI have to sort out the language options. A few other things. Is there anything in the code that I could do to reduce the KB's. I suppose it's really the Bitmaps that are the memory hogs though, isn't it?
05:33:29S_a_i_n_tFONTS ;)
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05:33:46S_a_i_n_tyou've got ~40Kb of additional fonts loaded
05:33:52KiwiCamOh yeah. I knew I forgot something else. :)
05:34:34KiwiCamWhat about the bitmaps? How do they affect the memory?
05:34:50S_a_i_n_tof course.
05:35:43 Quit powell14ski_ (Ping timeout: 240 seconds)
05:35:46KiwiCamOK. Tweak time then. So, how about that progress bar idea? Possible?
05:38:10KiwiCamSo, if I use the same bitmap and create lots of viewports with the same bitmap. It only loads that bitmap into memory once. Correct?
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05:45:33S_a_i_n_tI have *no* idea what you're talking about with the progressbar
05:46:02S_a_i_n_tI think you thought you asked a question, but didn't.
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05:49:51S_a_i_n_tKiwiCam: %?mp<%al-:−−%ac-:−−%ar-:−−|%al%pc%ac%pr%ar%pt|%al%pc%ac%pr%ar%pt|%al%pc%ac%pr%ar%pt|%al%pc%ac%pr%ar%pt> is a much cleaner way of doing line 73
05:50:45S_a_i_n_tbut I wouldn't have the total track time there personally...I'd just have the time elapsed on the left, and remaining on the right.
05:50:56S_a_i_n_ttotal time is kinda irrelevant with those two values.
05:52:22S_a_i_n_tin which case you'd use: %?mp<|%al%pc%ar%pr|%al%pc%ar%pr|%al%pc%ar%pr|%al%pc%ar%pr>
05:52:59S_a_i_n_tnotice I took out the "−−:−−"s
05:53:10S_a_i_n_tyou'll never see them in the .wps, they're just dead code.
05:53:23S_a_i_n_tno stop state is ever displayed in the .wps
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05:56:42JdGordon|if that is the cleaner version I'd hate to see the current one
05:57:14JdGordon|and %?if(%mp, >, 0)<%al%pc%ar%pr> is better still
05:57:54JdGordon|why not just do %al%pc%ar%pr though?
05:58:00JdGordon|it will always be dispayed anyway
05:58:22S_a_i_n_tyeah, I just twigged on that myself ;)
05:58:32KiwiCamGood advice. I'll have to look at them more carefully later. So, have you seen the animation on the Hold screen?
05:58:54JdGordon|lovely :p
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05:59:02S_a_i_n_twas the original, I think the condition was thought needed because of not knowing the stop state is irrelevant in the .wps
05:59:34S_a_i_n_tAnd no, I haven't...the themeeditor *hates* this theme.
05:59:42S_a_i_n_tNo idea why in particular, but it does.
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06:01:29 Quit dys` (Ping timeout: 276 seconds)"> I suspected as much. I couldn't get it to run, but the sim loves it.
06:01:55S_a_i_n_tthe sim won't love it, it's just not smart enough not to ;)
06:02:32KiwiCamI don't mind :)
06:04:31S_a_i_n_tWhy does it not display track info/playlist position when hold is on?
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06:13:51KiwiCamS_a_i_n_t: Because I haven't put it it the Hold code. I thought it would detract from my masterpiece ;)
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06:14:14KiwiCamBut, if I could get the progress bar idea working....
06:15:12KiwiCamI'd put it back in. But, then, if I could get the progress bar working, I'd put that animation in the WPS screen.
06:15:18S_a_i_n_tyou need to explain to me what "the progressbar idea" is.
06:15:32S_a_i_n_tI'm not in your head, I don't know what you're imagining. ;p
06:16:02KiwiCamOn the hold screen. Do you see the moving animation - 1 bitmap repeated three times displayed along the top of the screen?
06:16:24S_a_i_n_tNo, but...go on.
06:16:40KiwiCamI'd like to use that as my Progress Bar.
06:17:06KiwiCamHold on...
06:17:37S_a_i_n_tyou can use any image as a progressbar...but am animated progressbar is not such a good idea
06:17:43S_a_i_n_tnot sure it's even possible
06:20:01S_a_i_n_tIf you look in the manual/wiki it explains how to use a bitmap as a progressbar quite well
06:20:22KiwiCam I'd like that bar to increase (show) from 0 to 100% across the screen.
06:20:23S_a_i_n_tthere's quite a few ways to do it, also.
06:20:37S_a_i_n_tyes, check the manual.
06:20:39KiwiCamWhile it's animated.
06:20:42S_a_i_n_tit's all explained there. can't do it animated.
06:21:10KiwiCamGreat. So, it IS possible. Now, what are my chances?
06:22:23S_a_i_n_tno, it's not possible to display the progressbar animated...perhaps you could use multiple progressbars with subline transitions but it would probably look crap.
06:23:12S_a_i_n_tactually, yes. that would almost certainly work, but I'm really not sure how good it would look.
06:23:14KiwiCamCould I put it on the wishlist? :)
06:24:15S_a_i_n_tAs there's a way it can be done already, I'd doubt it.
06:24:25S_a_i_n_tyou've got three images you want to display right?
06:24:25KiwiCam"multiple progress bars with subline transitions." Hmm... I could try. A puzzle.
06:24:30JdGordon|you can put anything on the wishlist
06:24:41JdGordon|it actually getting done is an entirely different story though
06:24:51S_a_i_n_tso use sublines alternating a 0.1 seconds to display 3 seperate progressbars.
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06:24:59S_a_i_n_tkinda dirty, but it will work.
06:25:21KiwiCamIt'll be interestin gto see. So, memory frugal?
06:25:55KiwiCamWhat the most popular device used on here? iPod I presume.
06:26:15S_a_i_n_t%t(blah)%pb(-,-,-,-,blah.bmp);%t(blah)%pb(-,-,-,-,blah2.bmp);%t(blah)%pb(-,-,-,-,blah3.bmp) should work as you intend it.
06:26:43S_a_i_n_treplacing "blah"s and "-"s where appropraite of course
06:26:55KiwiCamI'll print out your code suggestions above and understand them before I put them in the theme. I think I'm burning dinner.
06:27:15S_a_i_n_tyou'll want the lowest possible timeout for the animation, so "blah" would == 0.1
06:29:43KiwiCamBurnt Dinner's ready! (Almost). I'll go eat and read this stuff again. Thanks.
06:33:04KiwiCamOh yeah. How do I get it going in Themeeditor?
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11:37:57wodzAlexP_, pixelma: have you had a chance to look at FS #11731?
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11:59:46S_a_i_n_twodz: is ~90Kb too large for the battery animation? I haven't really been able to come up with anything better than
11:59:56S_a_i_n_tI can make it smaller if you need me to though.
12:00:35S_a_i_n_tI'm still trying to figure out some nice sort of logo for the battery. but doing 4-grey stuff from scratch sucks ;)
12:00:35*wodz looking
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12:03:19JdGordonisnt that why we did progressbar style tags?
12:04:07pixelmain the bootloader?
12:04:32wodzS_a_i_n_t: As I said earlier I quite like it. Maybe the 'positive terminal' should not get grayed when full. We will see how this looks on the device
12:04:34JdGordonbootloader animations? lame!
12:04:51pixelmabut I agree, progressbar style would be better
12:05:02S_a_i_n_tI'm thinking about putting the mpio logo on it.
12:05:12S_a_i_n_ts/it/the battery/
12:05:16wodzwhat do you mean by progressbar style?
12:05:18pixelmaand somethimg a bit more similar to the USB plug icon as mine was
12:05:31JdGordonwodz: the fill part is filled programatically
12:05:57JdGordonmuch smoother than images
12:06:09wodzJdGordon: thats easy
12:06:12pixelmanot only at 1/4th, half, 3/4th, full though
12:06:50wodzI'll write simple plugin to simulate the screen and see
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12:07:20JdGordonwodz: indeed
12:07:51JdGordonS_a_i_n_t: pretty please can you look at the wps touch popup area please?
12:08:42JdGordonwodz: you want this big image in the bootlader? really?
12:09:09JdGordonZagor: can android and sdl be added to the build table?
12:09:40wodzJdGordon: what's the problem with that if there is place left in flash?
12:09:41S_a_i_n_tobviously not the entire strip. ;)
12:10:09JdGordonwodz: no problem, its just our bootloaders are usually boring (not saying that is a good thing though)
12:11:15wodzJdGordon: Flashing text Charging... isn't very spectacular in did.
12:15:37JdGordonare there any objections to commiting a new setting for the start position of the DB (like the file browser setting)
12:18:01pixelmahow does it work with a custom tagnavi?
12:18:25JdGordontotally unrelated
12:18:31JdGordonthis sets the start directory
12:18:41JdGordontagnavi constrols how the db is navigated
12:19:00pixelmahmm? What's the "start directory" in the DB then?
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12:20:33JdGordontagnavi has something like this?
12:20:37*JdGordon has a look
12:21:29JdGordonno, I don't know what you're talking about
12:22:27pixelmawell, my understanding was that you mean the queries like "Album", "Artist" etc. What if you customised this selection and do not have these using a custom tagnavi?
12:23:27 Quit soap (Ping timeout: 264 seconds)
12:23:36JdGordonno, it controls the dirstory to start trawling for files
12:23:47JdGordonright now it is / which is very bad on app builds
12:23:59JdGordonnothing to do with tagnavi
12:25:21pixelmathat's how I understood your question. Can't you make it dependent on where your start directory is set for the file browser? No extra setting needed if I imagine it correctly now
12:26:57JdGordonI Don't see how they are really related
12:26:57pixelmaespecially where the database starts searching is nothing the user sees
12:27:44JdGordonthe use case on regular builds is probably a more user friendly way of doing tagcache.ignore
12:28:23JdGordondatabase.ignore, whatever it is
12:30:28JdGordonwodz: you broke sdl :(
12:30:37JdGordon/home/jonno/rockbox-git/apps/debug_menu.c:102:26: error: debug-target.h: No such file or directory
12:30:42JdGordonunless I need to reconfigure?
12:31:01pixelmaI just expect quite some confusion as to what the setting does as it is something completely internal, that's all (as I was)
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12:32:35JdGordonI wouldn't quite say that, but yes it is a bit limited
12:32:56JdGordonObviously the proper fix is make database not crash
12:34:40S_a_i_n_twodz: I have a feeling you might like this better?
12:35:49S_a_i_n_tdownload here:
12:36:36wodzS_a_i_n_t: nice - but this one has disadvantage that it cannot be filled with the strip
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12:37:08terupixelma: did you have chance to test FS #11725?
12:37:17S_a_i_n_t"the strip"?
12:37:22S_a_i_n_twodz: ^
12:37:50wodzS_a_i_n_t: as pixelma and Jd said - progressbar style filling
12:38:10S_a_i_n_tOh, right. yes.
12:39:22***Saving seen data "./dancer.seen"
12:40:10S_a_i_n_tthere was a small error in the pic in the last link:
12:40:14S_a_i_n_tthat fixes it.
12:40:18ZagorJdGordon: sdl?
12:41:20S_a_i_n_tI think it looks nice with the logo in the middle, but it is quite a big image and it would save a lot using only one frame and filling it with a progressbar.
12:43:14wodzhehe we can use putpixel and some array to draw logo on top of this :-)
12:43:24wodzquite nasty hack :-)
12:43:27ZagorJdGordon: I've been meaning to add android to the build system for a while now, but haven't gotten around to it
12:43:50soap_Can't have the "fill" as one image from the strip behind the wire frame image of the battery/logo w/transparency?
12:44:04S_a_i_n_twodz: I struggled for ages thinking what to put in the center of the battery, nothing I did looked right...for ages.
12:44:27S_a_i_n_tthen that suddenly came to me and it only took ~6 mins to do ;)
12:44:41S_a_i_n_tI should have thought of that first.
12:44:57wodzsoap_: I don't think 2bit lcd driver know about transparency
12:45:27pixelmaI guess the logo would be more interesting in the background and then it gets covered by the filling progressbar? Besides I think the graphics look a bit plain
12:45:54pixelmaand I don't think it needs the logo at all, especially not the Mpio one
12:46:01S_a_i_n_t4-grey is *not* my specialty ;)
12:46:22wodzJdGordon: we don't need I/O debug on RaaA don't we?
12:47:00pixelmaI wonder what was wrong with my versions I did a long time ago for possibly the H100 which weren't used to until now
12:47:26pixelmaguess that makes me a bit biased too ;)
12:47:48wodzpixelma: nothing wrong - I just wanted to see alternative
12:51:07pixelmawodz: about your manual patch - it looked good in a quick glance I took on Saturday but haven't tried compiling or so. One thing that made me wonder was the UseOption "iriver" in the platform file (guess that was an oversight) and you probably need the PDF and PNG versions of the SVG for inclusion in HTML and PDF manual, not sure which ones need what and which you tried
12:51:34pixelmajust two minor things that came to my mind, nice work so far :)
12:53:50wodzI thought I changed UseOption to mpiohd200 in manual. About pdf and png - they are included but diffstat don't show binary file blobs in output
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12:56:06pixelmaah, ok
12:56:14wodzpixelma: I see it, what is \edef than?
12:58:08pixelmajust a bunch of extra definitions, the UseOptions can ve used later for inclusion and exclusion of parts
12:58:59wodzso what does \edef\UseOption{\UseOption,iriver} mean?
13:00:21pixelmayou define one ore option you can use later, every part that's inside an \opt{iriver} will be used if you set "iriver" this way
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13:01:52wodzI see
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13:05:42JdGordonZagor: SDL app
13:05:45JdGordonwodz: probably not
13:05:52JdGordonremoving that #include fixes it
13:06:03 Quit TheSeven (Ping timeout: 264 seconds)
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13:07:06wodzJdGordon: I know - it should be wrapped in #if (CONFIG_PLATFORM & PLATFORM_NATIVE) #endif
13:07:15wodzI think
13:07:52wodzbut call to dbg_ports() has much more complicated define based on CPU used which is silly IMO
13:08:08S_a_i_n_tis there some command to make all voicefiles?
13:08:27S_a_i_n_tI really don't want to have to do them all manually ;)
13:10:08wodzhmm some bustard is biding HD300 also :/
13:11:06 Quit JdGord (Ping timeout: 260 seconds)
13:11:38wodzand speaking about RaaA - what is the point to offer simulator build option?
13:11:40ZagorJdGordon: as opposed to all the sdl sims?
13:12:00JdGordondifferent code for bits of it
13:13:39CIA-7New commit by wodz (r28533): fix sdl RaaA build
13:14:01wodzJdGordon: voila
13:14:07JdGordonthanks :)
13:14:35pixelmawodz: in place of "iriver" there should be something else than mpiohd200 as you already have that. This option is meant for things that a few players of a specific manufacturer or type have in common, e.g. if your hd300 port takes of and the hd200 and hd300 have things in common
13:15:26wodzpixelma: thx, I'll remove this for now (until I get working hd300)
13:15:28CIA-7r28533 build result: All green
13:17:42pixelmaI probably would set it to something like mpio even if it's not useful with only one target so far but it doesn't hurt
13:19:10JdGordondoes ~ work in calls to open()?
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13:19:17JdGordonor is that entirely a shell thing?
13:19:22Bagdera shell thing
13:19:42wodzI think there was such question asked recently - Is it possible to get funding for a player?
13:19:58Bagderwodz: sure
13:20:01Zagorwodz: yes it is
13:20:30BagderJdGordon: getpwuid() is the "normal" *nix way to get the home dir
13:20:45Bagderor a way at least
13:21:19JdGordonyeah, sort of hoping I wouldnt have to worry about that at all though... oh well no big deal
13:22:24terupixelma: have you tried FS #11725?
13:23:40wodzBagder, Zagor: what is the procedure to apply for such funds?
13:23:55JdGordonbeg :p
13:24:05pixelmateru: sorry, no. I forgot about it
13:24:25Zagorwodz: you talk to me :-)
13:32:19tmztBagder: android isn't normal unix :)
13:32:40tmztnot sure if that's the topic here
13:33:17Bagderbut the question wasn't explicitly about android...
13:34:15wodzBagder: have you uploaded mkmpioboot binaries to download server?
13:34:40Bagderno, I compltely forgot about that...
13:35:11*JdGordon wasnt asking about android at all actually :)
13:37:25tmztyeah, for once :)
13:46:22 Quit user890104 ()
13:47:09wodzconcerning FS #11736 - anyone object to bump BATTERY_CAPACITY_MAX to 1500 for minis?
13:47:56JdGordonnot i
13:51:11CIA-7New commit by wodz (r28534): Bump BATTERY_CAPACITY_MAX to 1500 for ipod mini. Closes FS #11736
13:52:53CIA-7r28534 build result: All green
13:54:01wodzIt is trivial fix maybe worth backporting
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14:12:33*Stummi just wants to point to his patch another time :)
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14:50:53kugelStummi: you got teru on it, i assume he'll commit when it's ready
14:52:02Stummioh, right. tero is developer, didn't see that *g*
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16:14:55wodzarrgh, rockchip dap came and this one is rk2616 based (not rk270x). Google knows next to nothing about 2616 :/
16:26:20Zagorwodz: :-(
16:27:59wodzwell, judging from Chinese sites (and google translator) this is upgrade of rk260x with video processing core. So basically two DSP cores in one package :/
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18:57:44bertrikTheSeven, have you considered making IAP work for the nano2g?
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18:58:20TheSevenyes, but i was deterred by that huge serial.c mess
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19:00:12bertrikI won't mind cleaning that up a bit, but I don't have a target + accessory
19:00:43bertrikI could open a patch (or patches) and let other people test if things still work
19:01:26bertrikI think new serial drivers can go into the target tree
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19:01:38Stummihm, megabak opened 3 almost identical tasks in FS
19:01:49TheSeveni don't have an accessory either
19:01:58bertrikWe'd need to separate the autobaud thing from the serial port driver
19:02:02Stummii would say, two of them could be closed
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19:02:34TheSevenyeah, that autobaud stuff was one of the things deterring me most
19:02:52TheSevenand #ifdeffing yet another driver into that hell
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19:22:19bertrikTheSeven, I might have a try at it, if/when I have something that compiles I'll post a patch
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19:27:49slaterhey I have a question about rockbox as application. I crosscompiled it with ARM-non-linux-gnueabi and also cross compiled libsdl for my player but I seem to have trouble since my rootfs is a cramfs ready only
19:28:10slateris there a way to adjust all calls to NAND which is readwrite?
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20:02:48KiwiCamS_a_i_n_t: JdGordon: Hi Guys. I've just had time to go through the suggested changes for the line 73, but I see you've gone full circle. I see what you mean with those Stop state things "-:−−". That code was lifted from someone else's I'm going to remove the theme. I'll bear that in mind in future. I'm going to remove the Total Track Time as suggested.
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20:04:02Alchimystahei guys
20:04:38KiwiCamWith those suggestion about using sublines. Can I do the same with the Volume Bar in my theme? At the moment it's on constantly. I'd like to be able to have it appear at my choosing.
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20:12:40pixelmaKiwiCam: have a look at the %?mv tag
20:14:08slaterhey I have a question about rockbox as application. I crosscompiled it with ARM-non-linux-gnueabi and also cross compiled libsdl for my player but I seem to have trouble since my rootfs is a cramfs ready only
20:14:14slateris there a way to adjust all calls to NAND which is readwrite?
20:14:45wodzslater: you asked this question already
20:15:14slaterSo I guess nobody can answer it?
20:20:13TheLemonManslater, out of curiosity, what player is that ? :P
20:20:24slaterits an Samsung YP-R0
20:20:41TheLemonManlol! i hacked the YP-Q2
20:20:56slateryeah so I guess you ran into the same trouble?
20:21:07slateror are you not using as application but as firmware?
20:21:49TheLemonManit runs linux too so i preferred to keep it, i tried to build it as an app but didint compile
20:22:17slateri got it compiled but I am stuck at read only filesystem
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20:22:46slaterI need to change paths but no luck so far even changes in makefile dont get recognized :(
20:22:52TheLemonMandont ya have the /mnt/usb tree ?
20:23:19slateryes I have /mnt/media0
20:23:34slaterbut rockbox executable gets compiled with using /usr/local
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20:23:37slaterand stuff
20:23:49slaterbut it can't write there so I wanted to change to /mnt/media0
20:23:54slaterbut it didnt compile that way
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20:27:12slaterha saratonga just posted me back instead of make fullinstall try make zip and extract it to your player
20:27:15slaterthat should do
20:27:57mystica555slater: ln -s /mnt/media0/local /usr/local ?
20:28:07mystica555mount -bind /mnt/media0/local /usr/local ?
20:28:17mystica555if youre fighting the filesystem, move the filesystem
20:28:25slatercan not link that way cramfs is read only :(
20:28:33mystica555then mount -bind
20:28:34slateri would need to repack the firmware
20:28:43mystica555mount -bind can do wonderful things
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20:29:00slaterrockbox is in folder /mnt/media0/ypr0
20:29:10slaterhow would I mount -bind then?
20:30:11mystica555well where does rockbox want to look for/write to its files?
20:30:14mystica555/usr/local/rockbox ?
20:30:48mystica555mount -bind /mnt/media0/ypr0 /usr/local/rockbox ; mind you, /usr/local/rockbox needs to exist (even if nothing is inside)
20:31:20slaterok that shouldnt be a problem to repack the firmware with empty folder (i am almost pushing max with libsdl already ;))
20:31:31slaterthanks alot!!!!!!! I will try it
20:31:41mystica555it should work :)
20:31:57mystica555ive done similar mounts to install gentoo (binding proc/dev/sys into the chroot)
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20:32:09TheLemonManlibsdl wasnt included in the sammie fw ?
20:32:20gevaertsOr just tell rockbox to use a different prefix?
20:33:05slaterLemonMan: i compiled it myself and mkcramfs to build a new rootfs
20:33:35slatergevaerts: its ignored my prefix settings for some reason
20:35:29KiwiCampixelma: Thanks. I'll have a look.
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20:39:22slateris there actually a command to check wheter libsdl is actually working? From what I see all sdls are linked and sdl-config is configured right in /bin
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20:42:00KiwiCamWhich Fonts are the default ones? Are they the ones that come with the Simulator? I can't find a list of them.
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21:15:57bertrikI just tried to enable IAP on ipod nano2g and I got an error in seemingly unrelated keymap-ipod.c
21:16:41bertrikThere's an #ifdef CONFIG_TUNER in there, this may need to be changed to an #if CONFIG_TUNER
21:18:17bertrikAs far as I can tell, it's always defined, just with a value of 0 if there's no tuner
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21:18:53saratogadoes anyone know what FS #11742 - ebuild is?
21:19:05bertrikSome gentoo thing I think
21:20:37bertrikFlyspray tasks with hardly any description, yet with an "update it, please" annoy me slightly
21:22:19Tornean updated ebuild for gentoo, for rbutil
21:22:37Tornebecause the gentoo people feel they should compile rbutil from scratch in order to use it once to install rockbox
21:23:01Tornewe should just delete the very old ebuild that's on the wiki
21:23:57gevaertsI don't really see the point of flyspray patches for files on the wiki...
21:25:16CIA-7New commit by Domonoky (r28535): update the asap codec to version 2.1.2
21:25:22*Torne doesn't see the point in supporting people compiling rbutil from scratch as end users, tbh :)
21:25:35Tornewe have perfectly good statically linked binaries
21:25:56bertrikTorne, but .... it's so much faster if you compile it yourself! :P
21:25:58mystica555Torne: welcome to gentoo. :)
21:26:12*mystica555 ducks
21:26:24mystica555er -funroll
21:26:25Tornemystica555: i'm not talking about their behaviour, i'm sugesting we should just not have the ebuild there ;)
21:27:00mystica555rbutil is in the sunrise overlay already
21:27:01CIA-7r28535 build result: All green
21:27:10mystica555new/old ?
21:28:14Tornei guess someone could write an ebuild that just downloads the latest statically linked binary for the appropriate arch and sticks it in /usr/bin :)
21:28:35mystica555or /opt/rbutil/bin
21:28:38mystica555as the current naming convention may be
21:36:34captainkewlllis the sdl/simulator compilation known to be broken on os x or am I just doing something wrong?
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21:42:29 Quit JdGordon (Ping timeout: 240 seconds)
21:43:01 Quit bmbl (Quit: Verlassend)
21:45:17CIA-7New commit by bertrik (r28536): Change an #ifdef CONFIG_TUNER into #if CONFIG_TUNER (CONFIG_TUNER is always defined, just 0 if no there is no tuner)
21:46:55CIA-7r28536 build result: All green
21:48:13 Quit DerPapst (Read error: Connection timed out)
21:49:15bertrikbah, IAP seems to be linked to PP ipods right now
21:50:15 Join JdGordon [0] (~jonno@rockbox/developer/JdGordon)
21:50:33TheSevenbertrik: you see why i haven't bothered to touch this yet?
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21:53:49bertrikthe whole IAP subsystem seems a bit dodgy
21:59:24wodzmay I ask to look at FS #11735?
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22:12:03slaterdoes anybody know why I get the follwing error when using -prefix=/mnt/media0/yp-r0 in configure when trying to make zip rockbox as application : unrecognized command line option "-frbdir="
22:15:27saratogai'm going to close that task then
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22:30:50 Quit Buschel (Ping timeout: 276 seconds)
22:32:51wodzpixelma: ping
22:35:15 Quit parafin (Quit: So long and thanks for all the fish)
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22:39:37***Saving seen data "./dancer.seen"
22:41:42wodzpixelma: please look FS #11744 (you speak german I belive).
22:41:50wodzs/look/look at/
22:43:00wodzpixelma: What is the cause of the warning like this: LaTeX Warning: Reference `sec:feedback' on page 5 undefined on input line 54. ?
22:45:53pixelmacan't remember seeing these but building the manual puts out tons of warnings I usually ignore if I still get the manual (currently non-stop mode when building is default much to my regret as it doesn't stop on a real error anymore)
22:48:22wodzpixelma: this warning about reference is not harmless as it produce something like 'refer to section ?? (page ??) for details'
22:49:19pixelmaand your manual looks correct otherwise - does it have the table of contents in the beginning?
22:50:10wodzthere is empty page with Contents at the top
22:50:21slatermystica555: Hey it worked I narrowed it down to one error : /mnt/media0/yp-r0/rockbox: line 1: syntax error: word unexpected (expecting ")")
22:50:35slaterwhat error does this mean in my compiled application?
22:51:50pixelmawodz: then something is still broken for you, AFAIU the manual compile consists of a few runs, one is the text and then the second (or even more) run "collects" all necessary page numbers which it can only know how the PDF "looks" after the first successfull run
22:52:19pixelmaI was referring to your bug report before btw. not the warning about the reference
22:53:08mystica555slater: ummm
22:53:23mystica555what is giving that error?
22:53:59pixelmawodz: bluebrother has more insight on LaTeX in general, I think he can help more about the bug report. I could have a look if I find why your manual isn't working yet -
22:54:10slaterthe rockbox executable
22:54:11pixelmais this with your Mpio patch?
22:54:27mystica555slater: is it a script?
22:54:38mystica555cos that makes no sense to me otherwise
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22:54:57slatercrap no its the binary rockbox application
22:55:05slateri tried to sh it :)
22:55:22mystica555and its complaining about a syntax error?
22:55:45slaterhere is the command : sh /mnt/media0/yp-r0 &
22:56:00mystica555why are you running a dir?
22:56:20slateroh sorry : sh /mnt/media0/yp-r0/rockbox of course
22:56:52mystica555sh can't run binary files unless you sh -c it..
22:57:00slaterahhh thanks alot!!!
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22:57:07mystica555or just execute it without sh
22:57:12mystica555not sure what the need to run it with sh is
22:57:29slaterwill it run as an independent thread?
22:57:37wodzpixelma: I changed few things. 1) I changed \edef\UseOption{\UseOption,iriver} to \edef\UseOption{\UseOption,mpio} in manual/platform/mpiohd200.tex 2) Commented out HAVE_QUICKSCREEN in firmware/export/config/mpiohd200.h
22:57:49slaterthe player needs scripts to run with & otherwise not executed I don't even know why ;)
22:58:12mystica555and yeah it should atleast run by itself
22:58:25slatergreat thanks a lot!
22:58:32slaterI'll tell you in a second
22:58:41mystica555/path/to/rockbox & if you need it to background
22:59:02slateroh that works for binaries too?
22:59:22mystica555& just backgrounds anything you run
22:59:25 Quit Staphylo (Ping timeout: 265 seconds)
22:59:48slateryeah you right I just recalled it :)
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23:04:13slatercrap no executable flag on the fat32 possible :(
23:04:23mystica555oh its fat32
23:04:32slateryes the nand is :(
23:04:33mystica555make an ext3 disk image and mount that then...
23:04:57mystica555dd if=/dev/zero of=someimage.ext3 bs=1048576 count=however_many_megs
23:04:57wodzpixelma: yeh this two changes are the cause of lack of TOC and broken refs
23:05:02mystica555then mkfs.ext3 the image file
23:05:05mystica555mount -o loop -bind it
23:05:31mystica555make sure the os on the player has ext3 tho
23:05:33mystica555it may need to be ext2
23:05:37mystica555or a special kernel
23:05:42wodzmystica555: hehem, rather hardcore aproach
23:06:03mystica555im a linux geek who put swap on his G1 before it was the cool thing to do...
23:06:10mystica555cos that thing has anemic ram
23:06:25mystica555i got a saying 'bruteforcing my way thru linux for 12 years'
23:06:39 Quit elcan (Ping timeout: 240 seconds)
23:06:44slaterthis is genius!
23:06:50slaterI'll try that than
23:07:10wodzI would consider minix fs for embedded system
23:07:23wodzmuch smaller than ext2/3
23:07:36mystica555that depends
23:07:42pixelmawodz: they shouldn't. I could imagine though that they both (or one of these) require a reconf and a clean build, did you do that?
23:07:47mystica555the inode tables and stuff arent rather big..
23:08:05mystica555and you can tune2fs the thing to not have any root-reserved space as well
23:08:28wodzmystica555: I am talk about size of fs driver in kernel
23:09:19 Quit esperegu (Read error: Connection reset by peer)
23:10:03wodzpixelma: yes I did make clean, ../tools/configure, make manual and no go
23:10:21mystica555wodz: oh ok
23:10:34mystica555never used it; didnt know
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23:13:26slatermystica: mount doesnt work on my linux machine
23:13:45slatermount -t loop?
23:14:37wodz-o loop
23:15:06 Quit kazaik (Quit: Leaving)
23:15:23 Quit markun (Read error: Connection reset by peer)
23:15:32slaterdoesn't like it :(
23:16:01slatermystica: could I dd the rockbox folder structure and mount this instead with loop and bind to usr/local ?
23:17:02wodzpixelma: victory!!! make manual must be called twice to generate TOC and references
23:17:22pixelmathat sounds wrong
23:17:49wodzbut works :-)
23:17:53pixelmadid you try with an existiong target?
23:18:07wodzone minute
23:19:47wodzpixelma: H300 builds in one run but *I think* it processes files twice.
23:20:25wodzpixelma: Maybe the errors from first run doesn't allow to make second pass in case of MPIO
23:20:27 Quit factor (Quit: Leaving)
23:20:28pixelmayes that's what it should do and if it doesn't then there is a mistake in your manual which prevents the second run
23:21:51wodzSo first run has to be error free to proceed with the second pass?
23:22:12pixelmaand no
23:22:24pixelmato proceed the second pass correctly
23:22:53pixelmaI see a lot of missing "control references" \ButtonSomething
23:22:59wodzso why doing make manual twice in row work?
23:23:34 Join bailey_ [0] (adbe5d55@gateway/web/freenode/ip.
23:23:34wodzanyway I have to fix missing controls
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23:24:04bailey_can i get help on installin iloader on my nano 2g? tried their irc but i was there for a while.
23:25:26bailey_the patcher keeps tellin me it wont support the ipod nano 2g but it states that the patcher is for the nano 2g
23:25:39notlisteningWith rate adjustment in rockbox are there better or worse codec for speed adjustment when using the spoken word
23:26:14bailey_no one?
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23:26:44pixelmabailey_: it's off-topic for one and for the other - you probably won't find many people knowing about it here, I don't
23:27:07bailey_the ppl in iloadre told me to try here
23:27:13gevaertshm, we really should release a new ipodpatcher
23:27:27bailey_jus trying to get this psgroove patch to work for my ipod
23:27:33gevaertsbailey_: there's a bug in the released ipodpatcher binaries that causes this
23:27:41gevaertsJust build your own from svn
23:27:48bailey_tru tru
23:28:06pixelmaipodpatcher/iloader? I'm confused
23:28:11bailey_i jus wanna get this psgroove port goin.
23:28:31bailey_a boot menu would help me out. the only one i knew of was iloader and it wont work
23:29:47gevaertshm, iloader is the ipodlinux bootloader?
23:30:03pixelmaas far as I know
23:30:04gevaertsIf so, it won't work on the nano 2g
23:30:35bailey_it was a boot menu that allowed the nano 2g to boot rockbox.
23:30:50bailey_it says once im in the cmd that it is for ipod nano 2g.
23:31:05bailey_unless im bein strung around.
23:31:07pixelmawodz: if there are no other errors then building of the manual will start working correctly once you have the keymap-* files filled out correctly
23:31:32gevaertsipodpatcher supports the nano 2g. That doesn't mean that everything that ever used ipodpatcher to install supports the nano 2g
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23:32:05bailey_i understand that but the iloader websight gives instructions on installin it on the nano 2g.
23:32:12 Quit JdGord (Quit: Bye)
23:32:14saratogabailey_: i don't know how ps3grove works, but you're probably best just installing rockbox normally and then putting a patched build on once you have it working
23:32:21gevaertsToo many things starting with i*
23:33:09gevaertsAs soon as it's not rockbox, we're likely not to know much about it
23:33:17bailey_found youtube vids of iloader on nano 2g. jus wanted a way to keep my current build of rockbox while messin with this psgroove patch
23:33:49gevaertsCompile ipodpatcher from svn
23:34:05bailey_thats cool. be back in a month or so hopefully with a working boot menu and a nice psgroove patch.
23:34:12bailey_jus wanted a quicker start
23:34:16 Quit bailey_ (Quit: Page closed)
23:34:23saratogadoes ps3groove even work with the nano2g?
23:34:30saratogai though they just hacked it to work with PP
23:34:48gevaertsI guess that's where this month comes in?
23:35:47mystica555slater: you wouldn't really be able to dd a directory structure.. what exactly did you do that its not liking?
23:36:06slaterit was just a typo sorry about that
23:36:17mystica555slater: ah, did it work now? heh
23:36:56slateryes I do have it -rwxrwxrwx 1 16 185 2032959 Sep 21 2010 rockbox looks good huh ;)
23:37:29slaterbut still my proccess is not started > piping to file doesnt give me anything
23:38:13slaterif its the wrong architecture it should at least give me something shouldnt it?
23:38:25slateror if libsdl is missing
23:38:36slaterps aux | grep rockbox doesnt give me anything either
23:38:53mystica555do you have a command shell on that player? heh
23:39:21slateri cracked firmware to be able to run scripts
23:39:28slateri place them on the players nand
23:39:50slaterluckily fat 32 and no execute doesnt matter when using sh script
23:40:37slaterhow can i check if my player has big or little endian? that could be the deal
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23:43:44mystica555that, im not entirely sure about..
23:44:27mystica555its sort of hard not having a interactive command shell on the device in question
23:44:47slateri just tried to run the compiled ARM version of my rockbox on my linux ubuntu ... its running ?!?!?
23:45:10slaterdo you know if I could use the usb port to run dropbear?
23:45:17slaterthat would be awesome
23:45:51mystica555its likely you could.. depending on how it treats the usb port. i know the G1 can do usb-net via rndis/cdc_ether
23:45:58mystica555but again, more kernel modules
23:46:05mystica555as for why its running on ubuntu.. sure its an arm binary?
23:46:08mystica555run 'file rockbox'
23:46:48slaterit says ELF 32 BIT x86 ?!?
23:46:52slaterhow did this happen?
23:46:57krazykitwhat does any of this have to do with rockbox?
23:47:12mystica555krazykit: hes hacking rockbox onto a samsung linux based music player?
23:47:26krazykitthat'd do it, then.
23:47:27mystica555as RaaA
23:47:41mystica555vs a direct arm booting binary etc
23:48:47mystica555and i just thought; you don't really need -bind if you aren't mounting a directory into a directory; you just mount -o loop /path/to/imagefile /path/to/mountpoint
23:49:09slaterso where did I make the mistake when building the binary?!? I am a little confused now i used: ARCH=arm CROSS_COMPILE=arm-none-linux-gnueabi- make
23:49:46mystica555that i can't really help with... im good with linux; crosscompiling, ive not done..and ive sadly not even compiled rockbox either. lol.
23:49:53 Join anewuser [0] (anewuser@unaffiliated/anewuser)
23:50:05slatermaybe somebody else can help
23:51:36slaterwhen i run ../tools/configure −−target=arm-eabi it says unsupported target plattform
23:52:26saratogaits called "arm-elf-eabi" in rockbox
23:52:34slatercrap thank you :)
23:52:34saratogasince we use elf
23:52:53slaterhm still complaining
23:52:57saratogaof course you probably don't want to use that if you're compiling an app
23:53:04gevaertsOur crosscompilers aren't very likely to give you suitable binaries for your platform
23:53:09saratogasince you'll need to use whatever toolchain your distro requires
23:53:21saratogaIIRC the docs you linked before explained how to setup the cross compilers
23:53:28slaterthats the codesourcery frame work
23:53:29saratogadid you check them out?
23:53:44slateryes i did and I thought thats what I did
23:53:58saratogawhat binary did they produce?
23:54:00slaterinstead of setting target in configure i used my crosscompiler
23:54:08 Quit komputes (Remote host closed the connection)
23:54:14slaterelf 32bit LSB x86
23:54:24mystica555i somehow don't think its crosscompiling properly :\
23:54:25saratogawell thats wrong
23:54:34mystica555its not finding the right toolchain or somesuch
23:54:36saratogadouble check and see if you can figure out what you missed
23:54:49saratogaIIRC they should give you some kind of ARM-EABI compiler
23:54:59 Quit JdGordon (Ping timeout: 240 seconds)
23:55:07saratogaif you don't end up with that, go back to step 1 :)
23:55:29slateri need to use a different one which came with the opensource dev kit from samsung
23:55:41saratogayes thats what i'm referring to
23:57:47saratogawhat was the idea of trying to use rockbox as an application anyway? is there something about the original firmware that you'd lose with rockbox?
23:58:59slaterwell bootloader sits in an non accessiable nand, other thing is its already running linux and it has divx and mp4 video playback which is also not shabby at all but the original firmware still lacks alot

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