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#rockbox log for 2010-12-17

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00:13:29***Saving seen data "./dancer.seen"
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00:16:36Dreamxtremeum how do i rate the songs?
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00:18:56Dreamxtremeo never mind found it
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03:56:49[Saint]I'm confused about the setting "Max entries in File Browser"
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03:57:59[Saint]Is that the maximum number of files total? Or the largest number of files in any one given directory?
04:00:15 Quit edboyer93 ()
04:00:22[Saint]example: My "My Music" dir has ~10K tracks in it in a "Music\Artist\Album\Track" directory structure...but the largest number of files in any one given directory is ~100
04:00:58JdGordon|its an approximate max number of files in any one directory
04:01:00[Saint]so...what value should I use for this setting?
04:01:47[Saint], it's any one given dir, not the number from the combined total of the whole dir structure?
04:02:05[Saint]excellent, thankyou.
04:12:33 Join soap_ [0] (~soap@rockbox/staff/soap)
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04:13:23soap_Not to go digging up graves, but how comfortable is everyone with the (old) closing of FS #7510?
04:13:33***Saving seen data "./dancer.seen"
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04:14:35JdGordon|it was closed 3 years ago?
04:14:38 Quit DerPapst (Ping timeout: 250 seconds)
04:15:01soapI just started using my Nano 1G again, and the glitching is still there. And again, for me, it seems strongly corelated with heat. Running outside in the frigid cold last night I went at least half an hour before glitching and eventual Rockbox hang. Today running indoors it froze up much earlier.
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04:16:35soapThere is always audible glitching before the freeze. Glitches sound lilke a fraction of a second one the current song then a fraction of a second of a second song, then the first, then the second, over and over.
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04:17:37soapTrack skip will often work immediately after the glitching starts, but in not much longer than the time it takes to skip a track the player will become non-responsive to all input except the Menu+Select reset.
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04:21:09JdGordon|soap: well if you can easily reproduce then it should be simple enough to rework to lower the boost clock speed
04:21:32JdGordon|but seen as it seems like it isnt hitting everyone maybe set as a setting to reduce that
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04:22:57soapI can test a lower clock-speed build, but not build one myself for a week. There seems to be some dismissial of clock speed as the culprit in the FS task.
04:23:20soap(as well as heat)
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05:08:14the_KyleSansa Clip+ isn't listed when trying to select a player in the tracker. Should I choose "another" instead?
05:13:43the_KyleI'm trying to report a problem with the Clip+ radio, but I can't select Sansa Clip+ as the affected player.
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06:10:14heereHi #rockbox, I just started using Rockbox on my Sansa Clip+, and I was wondering if there is a way to shuffle only music, ignoring the audiobook and podcasts folder, like on the OFW.
06:11:01medokonhi. i was trying r28834 with fuze v1 and kept getting "error copying file.." when copying 162MB of oggs, 4 files, within windows explorer to the fuze; error didn't pop up at the same point every time. went to r28820 and there was no problem.
06:12:04the_KyleIn Rockbox, you are not limited to the directory structure of the OFW. You can shuffle whatever you like or ignore whatever you like.
06:12:31 Join JdGord [0] (~jonno@
06:13:16the_KyleJust go to each directory you want to shuffle and select playlist/insert shuffled from the context menu you get when you hold down the select key.
06:13:34***Saving seen data "./dancer.seen"
06:14:17the_KyleNote that the first time you shuffle a directory, you will need to press select to get back to the file browser.
06:14:55medokonforgot to say fuze crashed with that error.
06:17:25the_KyleSorry. my messages were to answer heere's question.
06:18:57the_Kyleheere: Also, once you get everything you want in your playlist, you can save it and even reshuffle the whole playlist if you want.
06:21:18S_a_i_n_tkinda on the same topic, it annoys the fudge out of me that "<Context_Menu> −−> Playlists −−> Insert/Insert Shuffled" jumps straight to the WPS and I have to navigate back to where I was to keep adding additional files to my playlist if that is my attention.
06:21:38S_a_i_n_tIMO it should start playback, but remain in the list.
06:24:04 Quit medokon (Quit: medokon)
06:24:45the_KyleS_a_i_n_t: It seems to only do this the first time you do it from the context menu, though hotkey takes you to the wps every time. I was discussing this with someone last night, and you're right, it is much more desirable to stay in the list and then press the wps button when ready.
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06:30:03heerethe_Kyle thanks for that, rockbox is even better than the original system!
06:30:16S_a_i_n_tduh ;p
06:30:57heereDoes it clear the current playlist on "Insert"
06:30:59*the_Kyle agrees, and would never have bought his player if not for Rockbox.
06:31:12heerewhat's the difference between that and "Queue"
06:31:49S_a_i_n_tthe manual will tell you that.
06:31:53S_a_i_n_tI linked it above.
06:32:47the_Kyleheere: The playlist is cleared if something is inserted and nothing is playing. If something is playing and you insert either a file or a directory, the new content will be added to the existing playlist.
06:34:10heereOk, if I've shuffled one folder, and want to clear it and shuffle another folder, what is the quickest way to get rid of the current Dynamic playlist.
06:34:41heerethanks S_a_i_n_t just learned a lot from the manual
06:34:51the_Kyleheere: Just stop playback before loading anything else.
06:36:56heerethat's a unique way to control new playlists...
06:37:45heerejust installed rockbox for my mom, don't know if she can remember these nuances
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06:38:44the_Kyleheere: If she can use the original firmware, she should have no trouble with Rockbox. In many ways, it's more intuitive and easy to use.
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06:39:17S_a_i_n_tthe menus are quite a bit deeper in some places though.
06:39:30S_a_i_n_tit can be easy to get lost, at first.
06:39:56heereyeah I just had to press the power button like six times to stop playback?
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06:40:37S_a_i_n_tholding play should stop playback
06:40:44the_KyleI haven't had that problem here. The power button usually stops after the first 1 to 2 presses.
06:41:25the_KyleS_a_i_n_t: Power will stop playback from anywhere. Holding play on my Clip+ goes to the pitch screen.
06:41:40heereyeah it was a result of the menu i was looking at
06:42:08heereI'm loving rockbox though, will never go back.
06:42:19*the_Kyle agrees.
06:42:53heereI havent drained my battery on rockbox yet, but it already seems like my battery will last more than FOUR TIMES longer on rockbox
06:42:54*the_Kyle will always check the Rockbox site before buying a new player in the future.
06:43:36heereFLAC on the OFW used to last about 3.5 hours. I've been listening for 5 on rockbox, and not even at half drained yet.
06:44:17*the_Kyle didn't know that FLAC was so easy on the battery in Rockbox.
06:44:59Dreamxtremeall my music is FLAC the_Kyle becuase of it
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06:47:12the_KyleVery nice. I was hesitant to put my FLACs on my Clip+ because of the potential battery issues.
06:47:47 Quit The_Pwny (Quit: If you think nobody cares, try missing a few payments)
06:48:58the_KyleHowever, since my Clip+ is only 8 GB, I will probably stick with Ogg Vorbis and keep FLAC on the hard drive on my computer.
06:49:44the_KyleThe MicroSD option does help that quite a bit as well, though.
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06:55:05Dreamxtremeyea thats exactly why 80GB is my min for a player
06:57:35the_Kylebeing on a small budget makes 80GB a luxury that I can only hope to be able to enjoy in the future, so Ogg Vorbis is my friend for now.
06:59:11the_KyleAnd I could be wrong, but hard drives are still slightly less than reliable after a drop from my experience.
07:02:55heereI don't need any more than 8GB of FLAC on my Clip at once.
07:03:05heereHave 1.5TB on my main machine.
07:05:25heereUse the 8GB to focus your listening. I'm beginning to see Clip+ and Rockbox as music Nirvana, with it's incredible FLAC performance.
07:07:53the_KyleYes, and pickup some cheap 2 to 4 GB microSD when you have other things you may want to carry along as well. I think Rockbox will even allow you to move files between the player and the memory card on-the-fly.
07:12:42the_KyleYes, I can confirm that Rockbox will copy or move files between the Clip+ and the memory card. Yet another great and unexpected feature.
07:13:38the_KyleIt is a little slow with a large file or directory, but it definitely works.
07:14:18heereis rockbox mostly written in C? because I love to help development if there's anything to be done.
07:14:30the_KyleC and asm I think.
07:14:42the_KyleMost core functionality seems to be c.
07:15:17*the_Kyle thinks some plugins may be written in lua.
07:15:18heerewhat's the instruction set for the clip+? does it use an arm?
07:15:38*the_Kyle looks. It is arm, but it's more specific than that.
07:16:01heereit's probably a superset of mips?
07:16:25heerei mean risx
07:20:33the_KyleCPU is arm. There is also a manufacturer defined as as3525.
07:24:50 Quit CIA-45 (Ping timeout: 255 seconds)
07:27:37S_a_i_n_tthe_Kyle: There's only one plugin written in LUA, and that's the game boomshine.
07:28:49the_KyleS_a_i_n_t: Ah. That must be it. I read that LUA was used for some plugins, but I wasn't sure which ones.
07:30:16S_a_i_n_tOne, and it's boomshine. There's nothing to stop one from making/running other LUA scripts though.
07:31:04the_KyleCan LUA handle sound at all? If so, I'll have to learn it.
07:31:06S_a_i_n_tHowever, it needs to be adapted for Rockbox's LUA. Just dropping code from another project written in LUA is quite unlikely to work.
07:32:06*the_Kyle wants some self-voicing games on Rockbox, and who better try to do it than the one who wants it.
07:32:20the_Kylewho better to try even
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07:33:59the_KyleWell, actually, not just games, but other applications as well. If LUA can handle it, there's great potential.
07:34:59*the_Kyle knows it probably doesn't interface with the voice system, but the ability to play regular speex or Vorbis even should be better for scripts anyway.
07:35:40the_KyleNot sure if Rockbox supports that codec at all at this point though.
07:37:02the_KyleIs there currently any documentation on the Rockbox version of LUA?
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07:42:03the_KyleIt's hard to tell from the wiki page if the LUA plugin supports sound playback.
07:42:43S_a_i_n_tcheck out the LUA lib that RB uses
07:43:01S_a_i_n_tiirc it's in apps\plugins\lua\rocklib.c
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07:44:32the_KyleIt does say I can consult a C header file for more info. I'll check both the header file and aldo apps/plugins/lua/rocklib.c.
07:44:34S_a_i_n_tI *think* that LUA can access everything else that the other plugins can too, though. So perhaps checkout apps\plugin.h
07:44:51the_KyleOh nice.
07:46:00*the_Kyle looks at these files. /me will learn programming yet.
07:48:16the_KyleThe LUA wiki page mentions plug.h. Is this apps/plugin.h, or is there another similar header somewhere else?
07:48:29the_Kyleplugin.h even
07:49:37S_a_i_n_tyes, apps\plugin.h
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07:50:44S_a_i_n_tGood to know I was indeed right about where to look though ;) I was beginning to think I might have sent you off to look at some totally irrelevant files.
07:50:59the_KyleGood. And the journey begins. LUA looks really good, since it can be run directly from the file browser.
07:51:38S_a_i_n_tthat's the idea with a viewer.
07:52:58*the_Kyle is really happy with the potential here. Blind portable gaming at last!
07:53:46the_KyleAnd if the LUA plugin has access to the full plugin API, then I already know it's possible.
07:54:04 Quit Horscht (Ping timeout: 260 seconds)
07:54:34S_a_i_n_tThe blind already *have* portable gaming in Rockbox!
07:54:44*S_a_i_n_t points to rockblox2d.rock ;p
07:56:01*the_Kyle looks at it.
07:56:30S_a_i_n_tIt's a bit of a joke really...don't tell gevaerts I said so though ;)
08:00:23*the_Kyle has a rockblocks and a rockblocks1d, but neither ons is doing anything I can hear.
08:01:01S_a_i_n_toh...sorry, I typo'd. yes, rockblox1d
08:01:30S_a_i_n_tand, the reason why it is "blind friendly" is because there's no input needed ;)
08:01:57S_a_i_n_toh...actually, you can make the blocks fall slightly faster, but that's all.
08:02:57the_KyleLaughing. Well, that's not what I meant, but it's a start.
08:03:44S_a_i_n_tGoddamned spam!!!,26757.msg175757.html#msg175757
08:04:06the_KyleBy blind portable gaming, I was referring to audio games.
08:04:25the_KyleGames that require good headphones. :)
08:04:58S_a_i_n_tGrrrr...more spam:,26756.msg175756.html#msg175756
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08:11:44eWillThis patch is 12 lines long, and I think it makes perfect sense to commit it (needs resynced). It's only 12 lines long:
08:11:59eWill*oops typo. Just woke up.
08:12:19pixelmathe_Kyle: there once was an effort to add a voice system to plugins for a Google Summer of Code some time ago. I believe the developer had something semi-working but it was never committed and if I remember correctly, the question about how to handle voice files wasn't solved yet. Unfortunately I think it wasn't even posted to the tracker
08:13:36***Saving seen data "./dancer.seen"
08:14:50pixelmaany forum admins/mods: hodngds841 - I removed the spam posts already though
08:15:39S_a_i_n_tthanks pixelma, spam seems to be getting really bad lately :/
08:16:07the_Kylepixelma: I don't think that will be a showstopper. If the LUA plugin can handle playing sound files, mp3, ogg, etc., the development of audio games and self-voicing applications will be possible, and they can even be distributed outside of the Rockbox source.
08:16:11pixelmathere were 4, but I can only find 1 in "Removed Posts" though, I hope the others were caught by the forum plugin
08:18:13pixelmathe_Kyle: localisation would be probably hard though. A real audio game would be nice though and if you ignore the former probably easier. I'm just a bit hesitent with LUA as it seemed to be very slow when trying the boomshine plugin
08:20:07eWillSay I accidently set my LCD to "OFF" can I connect the player, and just delete "\.rockbox\config.cfg"
08:20:52*the_Kyle will look into it, and will try to at least create a proof of concept to see if it's even possible. It won't be much of anything, but if it works, much good could result.
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08:22:30the_KyleWhat are the slowest processor speeds that Rockbox runs on?
08:25:39the_KyleOuch! I'm not sure it's possible to get an audio game to run in realtime on a 12mhz CPU. Too much goes on for that to work I think.
08:26:26Galoisthe 12mhz target uses an off-cpu audio decoder chip, no?
08:26:52JdGordonthat wasnt the question thoguh
08:27:11the_KyleThat could make all the difference. If all the audio is decoded off CPU, it may still work.
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08:30:45*the_Kyle will still look into how well this could work. There is a web site that sells Rockboxed audio players to blind and visually impaired people, and I think all the players they sell are fast enough to hopefully play audio games in realtime.
08:31:26the_KyleI Rockboxed mine myself, but my Clip+ is one of the players they have now.
08:33:19the_KyleI'm really not trying to get target specific with this concept, though, so it would be nice, if I can put together a proof of concept for an audio game to be able to have it tested on the 12mhz target.
08:35:22the_KyleActually, for now, I think my proof of concept will be something more like an application, something like a talking calculator or something. I will be learning LUA scripting, so will probably start small at first.
08:38:50 Quit ReimuHakurei_ (Ping timeout: 276 seconds)
08:39:04the_KyleA calculator or similar won't need a fast CPU, but it should make any speed issues noticeable if they will present a problem in something like a game or a more resource intensive application.
08:41:59S_a_i_n_tthe_Kyle: Do you remember an old game called Simon?
08:42:09S_a_i_n_tA port of that would be PERFECT!
08:42:47the_KyleAbsolutely. I love Simon!
08:43:08S_a_i_n_tOh, remember it.
08:43:08the_KyleAnd I've even got the four button thing going on.
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08:44:35the_KyleThat shouldn't be too hard to write either. It's a very simple program.
08:44:36S_a_i_n_tI just thought of it then, iPods and some sansas even have the wheel thing with four directions to represent the four colours / segments of Simon.
08:45:23S_a_i_n_tI'm sure even sighted people would enjoy that.
08:45:29the_KyleIt will work very nicely on any target with the four buttons or anything similar.
08:45:29S_a_i_n_tI loved that game as a child.
08:45:51the_KyleI still have one here. I play it from time to time.
08:46:19the_KyleNot all targets will light buttons, however.
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08:48:55S_a_i_n_tNo...but that not *too* important.
08:49:12S_a_i_n_tyou just need four tones associated with four buttons.
08:49:59the_KyleI'll map the buttons according to the real game, and home or select can start the game.
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08:50:38the_Kyledifficulty levels can be added in later if I can get the game to even run. :)
08:51:18S_a_i_n_tIt wouldn't be difficult to knowck up a "Simon GUI" also, for the sighted.
08:51:31S_a_i_n_t*knock, rather
08:52:10the_KyleI can just light the top, bottom, left or right of the screen with the appropriate color.
08:52:28the_KyleOn monochrome targets, just the light will do.
08:54:14S_a_i_n_tWow, we have an implementation of Mastermind...I'm honestly quick shocked that no-one has made a port of Simon yet...I'm sure it will be quite a hit once you get things started the_Kyle.
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08:54:34the_KyleI think we have a winner.
08:54:41S_a_i_n_tThen, we need battleships! ;)
08:55:06the_KyleYes indeed.
08:55:39S_a_i_n_tHmmm..odd typo: s/quick/quite/
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09:01:28the_KyleThe metronome plugin is a real-world example of how possible Simon will be once I learn how the system works.
09:04:08the_KyleIt starts getting irregular above 200 beats per minute. I may need to keep this in mind. But Simon doesn't need to be that fast.
09:05:44the_KylePlugins can record? Even better I think.
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09:20:01wodzS_a_i_n_t: ping
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09:54:28fmlHello. I'm in favour of committing (stay in file browser after adding a track to the playlist via hotkey). Any objections?
09:55:03n1ssounds sensible
09:59:23LloreanIs there feedback that the file has been inserted?
09:59:51Lloreanfml: ^
10:01:09S_a_i_n_tLlorean: It splashes what it's inserting.
10:01:24S_a_i_n_tthough, if it's just one file, it is likely too fast to see.
10:01:54LloreanAs long as the splash's presence is visible that should be fine.
10:02:08LloreanI'm just worried about someone pressing it, receiving no feedback, pressing it again, etc.
10:02:08S_a_i_n_twell...that is the default behaviour, I have no idea if this patch changes that though.
10:02:17LloreanWell, that patch is what I'm asking about.
10:02:48S_a_i_n_tFrom what I can see, it shouldn't affect it.
10:04:26LloreanS_a_i_n_t: Does the hotkey version of insert currently show the splash, or are you talking about the context menu version?
10:05:44S_a_i_n_tthay are both the same...just different ways of getting to it.
10:05:50S_a_i_n_tand yes, it does splash.
10:06:36LloreanShould be fine then.
10:06:39S_a_i_n_tIt does a "Loading: Inserting files X of X" so it should be pretty obvious what's going on.
10:07:11fmlLlorean: it's absolutely the same as when called from the playlist's menu.
10:07:13S_a_i_n_tthe only chance you could have of missing it (IMO) is if you're adding individual files on a flash target.
10:08:07Lloreanfml: Just wanted to ask, I've never used the hotkey functions and if it can take you to a different screen on completion, I didn't know what other things might be different about it.
10:09:03fml(to all): commit then?
10:09:15*S_a_i_n_t thinks Hothey is one of the more usefull things slapped onto the side of RB for a while...
10:09:38S_a_i_n_tfml: No problems here...consistency is always good.
10:09:46S_a_i_n_tThough, perhaps take it to the ML?
10:10:09LloreanI'd say do it. I'd imagine this could be considered a bug - it mostly defeats the purpose of being able to have an insert button if it constantly requires leaving and re-entering the WPS
10:10:27LloreanEspecially since it doesn't mirror the context menu behaviour.
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10:10:50S_a_i_n_tas a "bug' , I found it usefull for inserting my whole music directory.
10:11:06S_a_i_n_tBut that's the only time where it came in handy as opposed to annoying me.
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10:11:57Lloreancouldn't you use it then press Play?
10:12:34S_a_i_n_tOh, sure...I was just explaining a case where I did indeed find it useful.
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10:12:56S_a_i_n_tBut, I think that any patch that adds to the overall consistency is a good thing.
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10:13:55LloreanConsistency is a pretty hot topic - it can mean a lot of different things depending on the angle it's viewed from. In this case though, I'd hope it's pretty non-controversial.
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10:19:39Bushmillsconsistency is overrated :)
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10:21:51Bushmillsf.e, consistently putting items into wrong menus doesn't make an interface more usable
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10:34:36AlexPfml: Yes, commit
10:34:40AlexPThat annoyed me
10:35:02AlexPInsert song, what, I'm in the WPS, OK, back to filebrowser, insert - dammit, WPS!...
10:35:04eWillOn Fuze v2 the splash is visible. When adding one song it is too fast to read, but definitely long enough to see that something happened.
10:35:57AlexPIt should just end as being the same as when adding through context menu
10:41:53heereis solitaire on the clip+ winnable???
10:41:59heereive been playing for 2 hours...
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10:54:22CIA-7New commit by alle (r28847): Stay in file browser (do not go to WPS) after adding a track to the playlist via the hotkey (FS #11344 by Ryan Sawhill)
10:56:23CIA-7r28847 build result: 5 errors, 0 warnings (alle committed)
10:57:12heerei didnt know there was a draw one card option
10:57:25heereit took me a good three hours to beat a draw three game
10:57:29heerei just did it
10:57:31heere. _ .
10:58:26fmlWhat are the errors in Sansa Fuze Sim?
10:59:21gevaertsZagor: could you update on the build server?
10:59:29gevaertsAnd possibly first review my change
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11:00:50Zagorgevaerts: sure
11:01:09gevaertsThese false reds are annoying :)
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11:05:16eWillfml: I was having problems building the fuze v2 sim on Cygwin yesterday. You don't mean that?
11:07:21gevaertsfml: false positives due to gcc 4.3 printing lines that the build system doesn't expect. There are no actual errors
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12:21:57Fuhrer_Is anybody online?
12:23:37S_a_i_n_tyes, 131 people in fact.
12:23:47S_a_i_n_tJust ask your question if you have one.
12:23:52S_a_i_n_t(about Rockbox)
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12:41:45CIA-7New commit by teru (r28848): fix that make install fails on Cygwin.
12:43:42CIA-7r28848 build result: All green
12:50:14Fuhrer_Well I have created my rockbox local git repository . Now , I want to contribute to Rockbox.
12:50:30Fuhrer_Can any1 hint me , what can i?
12:53:41ZagorFuhrer_: find something you want to improve. that's much better than someone else telling you what to do.
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12:56:25Fuhrer_Like fixing some bug for any1 of the ports?
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12:57:23AlexPThere aren't any plans or anything
12:57:27ZagorFuhrer_: yes, or making something better. open source works best when you work on the things *you* want fixed
12:57:33AlexPPeople just do what they are interested in
12:58:00AlexPBut of course if you want to go bug fixing, we have a wide selection to chose from :)
12:58:13 Quit kevku (Ping timeout: 260 seconds)
12:58:25Zagorstructured testing is an area where you could have a great impact, if that interests you
12:59:16AlexPZagor: You mean automated test via sim, or writing some sort of checklist people can test against?
12:59:32ZagorAlexP: both!
13:00:07AlexPAn online questionnaire type thing for release testing would be nice
13:00:18AlexP(and dev provided test builds)
13:00:34Fuhrer_Well , I think as a newcomer & my interests , I will start with bug fixing
13:00:44AlexPsounds good to me :)
13:01:03Fuhrer_thanks foe ur guidance
13:01:21Fuhrer_@ AlexP
13:01:29AlexPno worries
13:01:38Fuhrer_& Zagor
13:01:43partis he your foe now?
13:02:05AlexPpart: Feel my wrath!
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13:05:21Fuhrer_well I am on my way
13:05:29Fuhrer_Thanks Zagor !!!
13:05:36ZagorFuhrer_: you're welcome
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13:22:43pixelmateru: thanks for reading logs and a quick fix (haven't tried yet though) :)
13:23:26terupixelma: it was my commit. sorry about the bug.
13:24:20pixelmano problem, bugs happen if there are code changes. If it's fixed quickly after noticing and a report, it'll be fine
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15:18:09eWillAm I right that if I alter the percent table in /firmware/target/arm/sandisk/sansa-e200/powermgmt-e200.c that this will have NO effect on when RB stops charging the battery, i.e. it only effects the _displayed_ percent left.
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15:57:43pamaurycasainho: ping
16:05:20casainhopamaury: hello
16:05:32casainhopamaury: any news?
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16:47:19pamaurycasainho: still working on the firmware, I did have much time in the last two weeks; you've got a imx23 board right ?
16:47:41casainhopamaury: yes, the board I own asslembled
16:48:10pamaurybut do you have some documentation on the imx23 or just what you got on the net ?
16:48:28casainhopamaury: just what I got online
16:48:35casainhowhy, isnot enough for you?
16:48:40casainhomy board:
16:49:37pamauryThe firmware read/writes some undocumented registers
16:49:46S_a_i_n_tI believe I have this problem:,26476.msg175146.html#msg175146
16:50:20S_a_i_n_tMy 60GB Colour crashes (data abort) while trying to init the database in the manor described there.
16:50:38casainhomaybe it's for SDCard?
16:50:55S_a_i_n_tIt annoys me not being able to use the database, what could cause this problem?
16:51:08balintxthis caused for me too but on android
16:51:20pamaurythe database code is quite complex, it's hard to tell
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16:52:12S_a_i_n_twell, in my case...I *cannot* build the DB at all and it's really pissing me off.
16:52:36gevaertsS_a_i_n_t: have you tried enabling the database log?
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16:52:55balintxS_a_i_n_t: maybe some unaccessible files on sd?
16:53:02S_a_i_n_tit scans all the files fine, but when it gets to the second step it craps out and drops into a data abort screen :/
16:53:08balintxor on the device memory itself?
16:53:40S_a_i_n_tbalintx: All the files are fine, it's an iPod colour, no SD ;)
16:54:05balintxit just happening to me on android
16:54:21balintxI think because of some inaccessible files
16:54:41S_a_i_n_tdoes it do the same thing? finds all the files fine...but craps out committing them in the second step?
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16:55:00balintxit goes to data abort screen
16:55:06balintxi check it a moment..
16:55:11S_a_i_n_tyes, but at what stage.
16:55:17S_a_i_n_tah, ok.
16:56:54balintxno it is something else
16:57:21balintxwhen it reaches the number 128000 it prints
16:57:25casainhopamaury: like accessing this registers? 0xffff7b78
16:57:27balintxStkov tagcache
16:58:11casainhopamaury: see this code:
16:58:24balintxData abort is just on my fuze sometimes when copying from a crap msd
16:59:13pamaurywait a minute, I encountered several undocumented registers. Most of them in the debug uart but not only. But for sure not at 0xffff7b78 since all registers are between 0x80000000 and 0x9000000 (roughtlyà
17:02:22pamauryHum, I don't have a list right now, but anyway, if you don't have more documentation than me, you won't know what is the content of those registers
17:04:27casainhopamaury: ok
17:05:07casainhopamaury: right now, me and Bob, we are looking to make 1st bootloader, to load then Rockbox bootloader. 1st bootloader must have less then 32kbytes
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18:47:33LambdaCalculus37Has anyone tried out FS #7505 as of late? It turns out I have a Gigabeat with an unrecognized flash.
18:48:38gevaertsBoth of my gigabeats weren't recognised
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18:49:00telliottI have a Sansa Clip+ with unrecognized flash
18:49:13LambdaCalculus37gevaerts: My F40 isn't recognized, and when I had an F10, that wasn't recognized, either.
18:49:23LambdaCalculus37telliott: FS #7505 is for the Gigabeat F.
18:53:28LambdaCalculus37gevaerts: Although I did read that you lived dangerously and updated the plugin to accept the hash of your flash.
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18:53:49gevaertsLambdaCalculus37: I did yes. I had a spare gigabeat anyway :)
18:54:52sk9591I have a problem with Rockbox 3.7.1 installed on a Sansa Fuze v1. Trying to init the db, it says "621 found", which is disturbing since there's no music on the player. And it never finishes, just says 621 found, PREV to return whenever I go to db no matter how long I wait. This problem appeared after I deleted all the music in the ##MUSIC## folder (the music added via the MTP mode of the original firmware) manually. I assume
18:54:54sk9591 this was a stupid thing to do. But I used both "Reset Factory Settings" and "Format" on the original firmware, even wiping out Rockbox, reinstalled it, and the problem STILL persists! How can I fix this?
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18:55:57LambdaCalculus37gevaerts: I'm looking at the source for the gigabeat_flash plugin right now. I'm taking it that starting at around line 293 is where I want to look into adding the md5 of my flash backup.
18:56:03gevaertssk9591: (a) 621 is the total number of files looked at, including anything in .rockbox (none of which is actual audio), and (b) there's a bug with the database code that makes it fail if it finds no audio files at all
18:56:38sk9591oh wow thank you. so there is no problem, it'll work as soon as I put new music on?
18:56:47gevaertsIt should, yes
18:56:48sk9591man I should have tried that first :)
18:56:58sk9591thanks for your help
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19:00:04gevaertsLambdaCalculus37: Looks like it. It's been a while...
19:01:34LambdaCalculus37gevaerts: I'll roll a bootloader tonight and try it out on my F40. But I should get a spare as well. :)
19:04:04*LambdaCalculus37 finds a bootloader.bmp file tucked away within the confines of the GBSYSTEM/FWIMG directory on his F40 and thinks it would make for a nice bootloader splash screen
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20:37:18gevaertsThat's true, yes
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21:42:41BiceHi all. I'm pretty sure the answer to this is going to be "no", but does anyone know if RockBox runs on the new "iPod Classic"?
21:43:06gevaertsIt doesn't
21:43:11evilnick_BI know the answer to the question and that answer is "not yet"
21:43:26gevaertsPeople are working on it
21:43:31BiceDoes "not yet" imply that someone's working on it?
21:43:35BiceAh, I guess so.
21:44:22BiceThe hard drive on my 80gb iPod Video is slowly dying and I was thinking of replacing it with an iPod Classic, but I really don't want to have to use iTunes.
21:45:03evilnick_BJust get a larger hard drive then
21:45:13evilnick_BLarger as in capacity, obviously :)
21:45:32BiceI don't know that I have the technical expertise to pull off replacing an iPod hard drive. How difficult is it?
21:46:33gevaertsThere's a guide at
21:46:44gevaertsI'd say have a look at it and decide :)
21:46:57BiceI was looking at this article:
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21:47:14BiceThinking about trying to salvage the current drive.
21:47:37BiceBut that still requires getting the hard drive out of the thing, so if I can do that I might as well just replace it.
21:48:19evilnick_BI found it pretty trivial to change the drive in it. And my skills are on the "average" side of things
21:50:06BiceIf I were to get a bigger drive, how big does RockBox support? I saw somewhere that 240 gb drives exist, but RockBox might not be able to access all that memory?
21:51:03evilnick_BYep, it can
21:51:37evilnick_BIIRC, you don't even need a special build
21:51:55BiceHmmm, a 240 gb drive would be sweet. But it would cost almost twice what I paid to buy the iPod itself on eBay.
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21:52:37BiceWhen you replaced your drive, did you use the special iPod opening tool shown in that tutorial?
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21:53:02evilnick_BI did, yes. I changed the battery at the same time and the battery came with that tool
21:53:59BiceI read that a guitar pick works - I have a bunch of those, but no iPod opening tool.
21:54:56evilnick_BYeah, that ought to do it
21:55:18gevaertsIt depends on how much you dislike scratches and dents. I used a screwdriver, and it shows :)
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21:58:13BiceI bought the iPod used so it already has some scratches. Not a big deal to me, as long as it works (which it currently doesn't).
22:00:27BiceI read that there are two different types of hard drives for iPods that use different types of connectors. Do I have to worry about that, or do all the 5th gen iPod drives use the same type of connector?
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22:01:07gevaertsYou need a 40-pin ZIF drive
22:01:40gevaerts has some useful information
22:03:57BiceI'm thinking the 120 or 240 gb hard drives listed here would work:
22:04:23BiceDoes that look right?
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22:05:25evilnick_BBice: It's advertised specifically for your exact model of ipod. So yes, it should work :P
22:05:33BiceIt even comes with a new battery (which I probably don't need since I keep it plugged in 90% of the time) and the tools.
22:05:58BiceYeah, I just wanted to be 100% sure. Like I said, I'm not a hardware kind of guy. Stuff like this scares me. :-)
22:06:07gevaertsIt's a bit annoying that they don't list exact hard drive models, but I wouldn't expect problems
22:06:33BiceOnce it's build, I can probably program it, but messing with the hardware makes me nervous.
22:06:48evilnick_BIf there are any problems then it'd be a fraudulent sale, but that's drifting off-topic
22:07:11BiceThat's the reason I've had a broken old arcade Sinistar machine sitting in my basement for 10 years. I'd love to fix it, but I'm afraid to mess with it.
22:08:29BiceAnd I hate to beat a dead horse, but you're pretty sure RockBox can handle a 240 gb drive without doing anything special, right? I think I see myself shelling out a couple hundred bucks in the near future.
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22:09:56gevaertsYou used to need a special build, but the regular build supports all known drives since release 3.6
22:10:18gevaertsWell, all known drives that the Apple firmware handles at least
22:11:02BiceThe wife's going to kill me for spending $200 this close to Christmas, but oh well.
22:11:24gevaertsSurely she can't kill you this close to Christmas? :)
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22:14:11BiceHey, she got a Blu-ray player AND a Tivo, so I think I'm owed. :-)
22:15:53BiceAnyone ever heard of eCrater? They're selling an 80gb replacement drive for $66, shipping included:
22:16:25BiceThat's a lot more reasonable, but the 240 gb drive really has me tempted now.
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22:18:47evilnick_BI guess that it depends on how much you'd value having the extra room for music/files
22:21:04BiceI've got a little under 1800 CDs, plus a couple hundred more cassettes and vinyl. If I could get all that onto one device that I could carry around, it'd be heaven.
22:22:02BiceAt the compression bitrate I was using, I figured I could get about half my collection on an 80gb drive. So 240 should hold everything.
22:24:25BiceI gotta go take my daughter to a school dance. Thanks a lot for the help and advice, I really appreciate it.
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22:46:06Strife89Does Rockbox Utility automatically get and patch the OF for a v2 Fuze install?
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