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#rockbox log for 2010-12-21

00:00:54 Quit komputes (Remote host closed the connection)
00:02:32 Quit TheLemonMan (Quit: free(me))
00:03:09jhMikeSbuilding now. yeah, the stacks screen uses alot of CPU. what about with plugins like starfield with the stars maxes out? cube at full speed and such?
00:04:05 Quit timccc (Ping timeout: 260 seconds)
00:04:29kugelcan't test plugins on my phone :p
00:04:53kugelthe patch has a flaw, prio == 5 when playback is stopped, but that's easy to fix
00:07:29jhMikeSon e200v1, I can't get a dropout even from the OS stacks screen. this is much better so far.
00:07:53jhMikeSI can only reach 9 so far
00:10:15kugelperhaps I'm imagining but I feel it makes kinetic scrolling a bit more choppy
00:11:06 Quit wodz (Quit: Leaving)
00:11:27kugelwhat I always wanted to do is to force the main thread to run next after a queue_post() to the button_queue (i.e. after the timeout handler), it couldn't be choppy then. any idea how to achieve that?
00:11:48jhMikeSIt could I imagine. Does kinetic attempt to compensate for available framerate
00:11:59 Join timccc [0] (~timccc@
00:12:20jhMikeSthat would basically be like making it the highest priority thread, then it would run next
00:14:22jhMikeSpf seems better with that patch too, much smoother when music is going
00:15:06jhMikeSnot perfect but not bad (there's only so much CPU to go around on this)
00:15:24***Saving seen data "./dancer.seen"
00:15:53jhMikeSIndeed, I see codec and voice stuck at 5 after stopping :)
00:16:44 Quit timccc (Ping timeout: 276 seconds)
00:20:42 Quit bertrik (Quit: :tiuQ)
00:20:44kugeljhMikeS: perhaps it shouldn't start with 12 at <60%, it seems to make the UI worse here
00:21:18 Part toffe82
00:22:14jhMikeSso no boost until 60%?
00:22:36kugelerr, I meant <70%
00:22:54 Quit AlexP_mob (Quit: Cheers)
00:23:12jhMikeSisn't it 12 now at 70%?
00:23:37kugelwell, 60-69% should be 12
00:23:43 Join JdGordon| [0] (~jonno@rockbox/developer/JdGordon)
00:23:58kugelkinetic scrolling feels a lot worse
00:26:31jhMikeSit looks like it's already that with index 6 being 12
00:27:47 Quit JdGord (Ping timeout: 276 seconds)
00:28:11kugelright, but 12 could be a too big jump, no?
00:28:39 Quit casainho (Ping timeout: 240 seconds)
00:28:39jhMikeSI was gonna say, maybe ease in with less of a jump than 16->12
00:30:22jhMikeSrunning cube full speed, I can see that jump, then it's smooth when changing
00:30:36kugeltrying now
00:30:57kugelstill choppy kinetic scrolling. I also think it doesn't see all touchscreen presses anymore
00:32:08kugelthe prio is raised pretty quickly when scrolling, I wonder why
00:33:37kugeloh wait, some other process is hogging my cpu
00:33:44 Part domonoky
00:35:10kugelok, I take back what I said, kinetic scrolling is still fine
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00:35:54jhMikeSok, what is that anyway? sliding your finger and flicking, then it decelerates?
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00:39:22kugelthe list code is driven by a timeout handler, which does queue_post() to force a button_get() timeout. hence it would be nice if the main thread would be guaranteed to run directly after the timeout handler
00:42:39jhMikeSthe other patch seems even better, I can't force prio over 13 from OS stacks
00:43:48kugelyea, and without the other cpu hogging process, I cannot manage a audio drop out in that screen anymore
00:43:53jhMikeSboost the prio really high and it most certainly will, then lower it.
00:44:40kugelit goes shortly to 8, then quickly back to 10 or 12 again here
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00:47:38jhMikeSis the timeout handler an isr call?
00:49:29kugelso it mustn't draw
00:50:59jhMikeSit still might be able call thread_set_priority to do what you want. I never made that function for ISR handlers but it *might* be still safe to do
00:51:47jhMikeSor go another route. special casing the scheduler can quickly make a mess so I'm wonder what is already available
00:52:59kugeli thought that perhaps a general solution, e.g. that any thread runs next if something has posted to its event_queu, could be worthwhile
00:53:40kugeli tried messing with the scheduler but I never got further than crashes
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00:54:37jhMikeSbut is that something that should normally be forced? changing the lists to insert first rather than last can move sleeping threads ahead for scheduling.
00:55:33 Part InsDel
00:55:35jhMikeSthere's also wakeup thread which does effectively a small boost already. you could increase that skip count
01:00:52jhMikeSinserting first at wakeup and increasing skip count high enough would do it as well, but insert first shouldn't be a global change imo
01:00:54 Quit dfkt (Quit: -= SysReset 2.53=- Sic gorgiamus allos subjectatos nunc.)
01:02:22jhMikeSmutexes and other object would have arrivals queued in reverse order if it were global
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01:03:54kugelI don't understand that part
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01:18:27soapBuschel (logs), gevaerts. Nano is rock-solid @ 76Mhz.
01:19:56soapI'm willing to test any ideas this Christmas break. I'd love to help fix the issue for others, but I've got no problem being selfish and just building my own. I just have no idea where to look for the underlying cause. How confident is Rockbox that 80 is what the OF does in all cases?
01:19:59kugeljhMikeS: should I commit that pcmbuf patch?
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01:20:37soapI have not tested USB transfers since lowering the max speed to 76, I have NO idea what other timing issues I may have caused.
01:21:10jhMikeSkugel: I should check more than mp3, flac, and wav. A few more minutes, it looks like "yes".
01:22:34soapThank you both for showing me what needs changed and for explaining the "magic" behind the hex.
01:22:53 Quit Strife89 (Ping timeout: 276 seconds)
01:23:32jhMikeSspc seems good, I'll try some wma
01:24:35JdGordon|soap: well the easy answeris commit it and if anyone complains put it back :)
01:26:06 Part marines
01:26:20kugeljhMikeS: could I do set_priority(PRIORITY_REALTIME), then immediately after set_priority(old_prio) or will resetting to default will throw the thread behind again (assuming the first call makes puts the thread ahead in the queue)?
01:27:21pixelmais the "Recent activity" SVN table on the frontpage broken for anyone else too?
01:28:09saratogaworks for me i think
01:28:25jhMikeSkugel: I'd say commit the patch. Things look better all around to me.
01:28:42pixelmaah, no - forcing a refresh of a page helped now
01:29:29jhMikeSkugel: once it's running it won't be behind unless it yields again. it will be the next thread to run though once it's woken.
01:30:22kugelI'm trying to think how I best revert to the old prio
01:31:40jhMikeSyou want to make it realtime before it goes to sleep on the queue, then revert once it gets a message?
01:32:41kugelno, I want to post, then make it realtime, and then revert once it runs (or earlier if possible)
01:32:45jhMikeSthat would make it run next once it gets a message as I understood your intent
01:33:50jhMikeSmake it realtime from the ISR?
01:34:26kugelyea, you said that could be done
01:36:06jhMikeSI said I ~think~ so. I never intended it but the function does guard against interrupts. how that affects mutexes and other things with inheritance code I have to look at again.
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01:40:16kugelit looks safe to me, unless I'm misunderstanding what disable_irq_save() does
01:41:10jhMikeSI'm thinking it's probably alright. That queue isn't owned and doesn't use sync messages. All sleeps and wakes in the system are interrupt guarded.
01:43:06jhMikeSI was just wondering about all data structures, if they're secure too. It could get a priority boost while sleeping on a mutex, or in queue_send right? in that case, threads blocking it will also inherit the new priority.
01:44:13jhMikeSunless the queue_post is done first and knows that it woke up the thread it's going to boost
01:44:44kugeli do the queue_post first
01:48:27jhMikeSI'm not seeing an obvious issue with it. All list changes are guarded in all objects and thread_set_priority doesn't reference current unless THREAD_ID_CURRENT is specified
01:48:39kugelD/Rockbox (26029): boost thread main
01:48:39kugelD/Rockbox (26029): new thread audio
01:48:39kugelD/Rockbox (26029): new thread scroll
01:48:39DBUGEnqueued KICK kugel
01:48:39kugelD/Rockbox (26029): new thread main
01:48:47kugelthat didn't work :(
01:50:29kugelbut a lot of other threads now have prio 1
01:53:03kugelI added a set_prio() to the timeout handler, and set_prio() to revert it just before load_context()
01:54:11jhMikeSdid that happen immediately?
01:54:45jhMikeSyou used the button thread id and not THREAD_ID_CURRENT right?
01:54:49jhMikeS*main thread
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01:57:19kugeljhMikeS: yea, I passed 0
01:57:39kugeldunno why other threads get prio 1
02:00:50jhMikeS0 isn't a valid id, it's the invalid id
02:02:55kugelseems to work now, I think I confused the scheduler by packing the old prio into base_priority
02:03:11 Quit GeekShadow (Quit: The cake is a lie !)
02:04:21 Quit Kitar|st (Ping timeout: 264 seconds)
02:04:47jhMikeSthe main thread id should be like 0x0100, meaning slot version 1, slot 0, but it does mask away bits 8-15
02:05:13 Part Bushmills
02:05:16kugelyea, I changed it to THREAD_ID_INIT(0) now
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02:06:35jhMikeSI just wonder what happens if it's doing something else, like accessing the disk, but still gets the boost
02:07:39kugelI'd say it's a tiny bit smoother but not a whole lot
02:08:48jhMikeSthat method has some hazards to actually use but it should say whether the basic idea matters
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02:11:06jhMikeSdid you try upping the skip count in wakeup_thread really high? it won't run it first but it won't skip over it when it checks it for scheduling next time
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02:15:27***Saving seen data "./dancer.seen"
02:16:05kugelthe difference is a bit stronger with higher fps for the scrolling
02:19:51jhMikeShow does the android threading work? Is it just one native OS thread that handles its own contexts?
02:21:13kugelit's a few more OS threads, but rockbox' threads run under a single OS thread
02:21:45jhMikeScan it boost the prio of that one since it's got so many tasks?
02:22:17kugelno i dont think so
02:22:41kugelandroid doesn't know we implement userspace threads, so it thinks it's a single task
02:23:33kugelwe could bump the prio manually but I'm not sure if it's worthwhile. the other OS threads are mostly sleeping or blocked
02:23:42jhMikeSbut android has no priorities of its own?
02:24:18kugelandroid has pthreads, and very similar java threads
02:32:13jhMikeSkugel: you never seem to set svn properties. :) I just see "$Id$"
02:32:32kugelI'm using git, perhaps that's why
02:32:41kugelbut didn't we agree on ditching those anyway?
02:33:45jhMikeSIf so, I wasn't part of that discussion :D
02:34:31kugelit was on the mailing list
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02:36:06jhMikeSkugel: oh, I've been really out of the loop lately
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07:59:20CIA-7New commit by Buschel (r28868): Major speedup of iPod nano 2G. Part 6: Use faster LCD interface configuration. Tested for LDS and ILI type displays. Speedup is +99% for RGB and +5% ...
08:01:11CIA-7r28868 build result: All green
08:02:29Buschelsoap: I remember there were issues with some iPods depending on the iPod's temperature and the clock... maybe your device is one of them. my iPod Video runs stabke @100MHz, seems to vary from target to target.
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09:02:47CIA-7New commit by wodz (r28869): WM8750 - fix muted output when entering FM radio screen.
09:04:30CIA-7r28869 build result: All green
09:06:32wodz\o/ - I finally squashed that annoying beast :-)
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09:11:11CtcpIgnored 1 channel CTCP requests in 0 seconds at the last flood
09:11:11*Bagder hands wodz 10 points for that!
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09:23:30wodz[Saint]: ping
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09:24:38[Saint]Is "Add Task" messed up for anyone else on Flyspray?
09:24:38wodz[Saint]: have you had a time look at HD300 svg?
09:24:55wodzI added task yesterday without problems
09:26:12Bushmillsis voice menu functionality, as provided by rockbox, something which can also be commonly found in manufacturers' firmware, or is that a feature which is rather unique for rockbox?
09:26:45[Saint]I've had time to look at it, but not time to do anything about it, sorry. It's layered nicely, so it pretty much just needs to be "coloured in".
09:27:13[Saint]Every time I sit down to do something these days IRL stuff pops up. :/
09:27:34wodzBushmills: I never saw something like voicing in stock firmwares.
09:27:36LloreanBushmills: It's not particularly common, no. Apple added it at some point, but I'm not sure any of the other players we support have it in their original firmwares, and Apple didn't until sometime after we supported several of their players.
09:29:00Bushmillsah, good to know. i was just contemplating letting a blind neighbour know that mp3 players can provide usefulness yet little known to exist otherwise, but i'd make myself laughing stock if those menus are audible generally
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09:29:16wodz[Saint]: may I ask you to build windows binary of mkmpioboot from svn head?
09:29:50[Saint]I can't right now, but I'll ping you when I can.
09:29:58wodzno problem
09:34:40JdGordonAlexP: HighWas159
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09:44:32CIA-7New commit by wodz (r28870): Tag release v1 of the MPIO HD300 bootloader
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10:07:25wodzBagder, Zagor: ping
10:08:02wodzI have new mkmpioboot binary to upload to download server as well as bootloader build for HD300
10:09:04kugelZagor: the wiki bug is back where it reloads the entire page when you click on a link in the table of content
10:09:52Zagorwodz: upload them somewhere and we'll put them on
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10:13:51wodzZagor: <- this is linux x86 binary and win32 binary. This two should supersede existing ones
10:14:50wodzZagor: <- this one should have it's own dir (the same as for HD200). Thanks in advance
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11:08:04*JdGordon wonders why android is doing the popping when playback stops/starts
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11:14:49CIA-7New commit by alex (r28871): Add %tr to the manual.
11:16:41CIA-7r28871 build result: All green
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12:13:19kugelJdGordon:what popping?
12:14:15JdGordonspeaker popping
12:15:40***Saving seen data "./dancer.seen"
12:17:22kugelI haven't noticed popping yet
12:18:09JdGordoni hadnt either untill plugging my phone into speakers
12:18:10JdGordonnot even good ones
12:19:15kugelperhaps it's the speakers fault?
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13:14:44nlsis anyone interested in testing a build made with gcc 4.5.2 on a coldfire device?
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13:19:10wodzn1s: sure
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13:30:36nlswodz: hd200
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13:40:01wodznls: downloading, but transfer is really poor so this will take a while
13:40:30nlsno problem
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13:41:09wodzany particular things I should look at?
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13:42:09nlsi have tested most things i could think of (not all plugins though) on my h300 so mostly that it works and that the target specific drivers are ok i think
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13:43:21wodzare there any speed benefits?
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13:44:56nlsyes, some codecs are quite a bit faster (although some are a bit slower but not more than 4%)
13:45:04nlsso overall a speedup
13:45:45nlsaac decoding is the big winner with about 20% speedup
13:46:46nlsoh, if you could do some of the target specific benchmarks would be cool, like test_fps and friends to see if those are ok
13:47:29wodzif test plugins are included - no problem
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13:48:49nlsthey are
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13:50:06wodzbuild boots ok, test_fps is the same
13:51:47wodzmusic playback works, buttons works, FM works, RTC shows right time
13:52:04wodzI don't see something obvious which is broken
13:52:36nlsvery nice :)
13:54:59wodzI can't leave test_mem plugin (but it was troublesome earlier also)
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14:35:05CIA-7New commit by nls (r28872): aac: put two local structs on the stack as they are small and the codec uses little stack anyway ( < 20% on h300)
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14:36:46CIA-7r28872 build result: All green
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15:08:43CIA-7New commit by nls (r28873): libwavpack: put some lookup tables in iram, speedup of 8-10% on coldfire (h300).
15:10:24CIA-7r28873 build result: All green
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16:06:07*Strife1989 wonders about,26789.0.html
16:07:20ZagorStrife1989: headphone socket came off?
16:07:38Strife1989Quite possibly.
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17:17:12preglowjhMikeS: hm, ok then, i'm probably just using the changed api wrongly then
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17:18:47freddybgevaerts: I don't think usb_drv_exit gets called anymore after r28819. My fuze stays boosted after unplugging USB.
17:19:41gevaertsfreddyb: hm, that's definitely not intended...
17:20:06gevaertsI'll have a look soon
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17:38:34freddybI didn't see any obvious fix.
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18:01:02gevaertsfreddyb: it's to do with calling usb_enable() in usb.c, which is a mess :\
18:02:12freddybWhew. I don't look at anything above four levels deep in the source. :)
18:03:04*gevaerts has a clue!
18:10:31gevaertsfreddyb: can you try ?
18:15:47***Saving seen data "./dancer.seen"
18:16:05freddybGive me a minute
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18:22:32freddybgevaerts: that seems to do the trick.
18:22:59gevaertsThe code says it should, so that's all good :)
18:23:15*gevaerts likes it when test results and code agree
18:24:02CIA-7New commit by gevaerts (r28874): Make usb_detect() return USB_UNPOWERED instead of USB_EXTRACTED. Without that, not all needed disconnect handling is done in usb.c
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18:25:57CIA-7r28874 build result: All green
18:26:42*gevaerts is impressed by that delta
18:31:00freddybOne more mundane detail taken care of...
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18:39:21LambdaCalculus37bluebroth3r: Ping
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18:45:34wodzZagor, Badger - may I ask to upload updated mkmpioboot binaries as well as hd300 bootloader binary? I posted links here
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19:09:27LambdaCalculus37wodz: Have you seen FS #11796?
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19:15:26pixelmaLambdaCalculus37: the comment should tell you...
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19:16:00LambdaCalculus37pixelma: I missed that. Thanks. :)
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21:39:27PunHello, I am running the latest build of rockbox (r28874-101221) on my Sandisk FuseV2... When in the "now playing" screen, the "play/pause", "skip foreward" and "skip backward" buttons do not do anything... These buttons work fine in the menus... This issue was present in older builds as well, but i couldn't tell you which ones... I am using the "CabbieV2" theme, but the issue happens even when using the failsafe theme... Can anyone help??
21:40:16gevaertsPun: do you have the "Party mode" setting enabled?
21:42:45PunWow, thank you!! I didn't remeber turning it on (nor did i even know what it did until now), but yes, it was on, and turning it off fixed the problem...
21:43:00gevaertsYes, that's what that setting is for :)
21:45:21PunThanks!! By the way, has any new work been done on making the FuseV2 do USB connections from within rockbox yet?? Last I heard, there was something unexplainable wrong so it was dumped back out onto the original firmware...
21:45:52gevaertsI don't think there's been much progress there yet
21:45:55AlexPStill not enabled
21:46:02gevaertsThe fuzev2 is not my area though
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22:01:01PunAlso, something little: when in the Main->Playlists->'View Current Playlist' menu, pressing the back button goes all the way back to the main menu... Is this intended, becuase it seems like it should go back to the playlists menu...
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22:54:09wodzWhere is the file which define default FM screen layout? I thought it was .fms but can't find one
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23:06:02pixelmawodz: it's built-in somewhere, you should find it when grepping for some specific tags. Why?
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23:08:51wodzI would like to have cabbie style FM :-)
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23:11:59pixelmanot an easy task, at least I don't want to lose important info and there is some especially on the hwcodec target's radio screen as they also record radio from the radio screen
23:12:22wodzno problem - I just want to do this for my own use
23:13:16wodza here it is: apps/radio/radio_skin.c
23:13:17pixelmaI think you are not the only one wanting it, and it makes sense to have one style for the complete UI as far as possible
23:14:09pixelmabut why would you want to change the hardcoded one for your use then and not just load your own fms?
23:14:56wodzI just want to have template, I don't want to change default
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