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#rockbox log for 2011-04-29

00:07:02 Quit dfkt (Quit: -= SysReset 2.55=- Sic gorgiamus allos subjectatos nunc.)
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01:24:58saratogaban lynch2011g
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01:52:43soaaHi everyone!
01:53:03soaaI popped in some time ago and mentioned something about native Android widgets for the entire UI.
01:53:19soaaAny news on that front or should I dive in myself? (and fail horribly)
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02:25:33saratogasoaa: thats something we'd like to have, but i don't think any consensus has been reached about how to do it
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02:32:16soaasaratoga: I was browsing through the source, and was wondering if I could do a quick and dirty implementation based on how Android handles yesno screens now.
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02:33:26saratogaprobably not a quick implementation
02:33:34saratogawe dont' really use the android stuff at all
02:33:57saratogajust some simple wrappers for things like blitting, sound, etc
02:34:12JdGordonsoaa: the most likely way for this to actually happen is when/if the gsoc project to strip playback out of the core works, then you could do the entire UI in java and only need to talk to the c code for playback
02:34:42saratogaJdGordon: which project is this?
02:34:56soaaJdGordon, I'm interested.
02:35:16soaaI'll stay up to date.
02:35:16JdGordonstandalone audio library
02:35:30JdGordonwtachi's one
02:35:39saratogathats not going to be playback though
02:36:19saratogaits a decoder stand alone library
02:37:01JdGordonerm... ok, i thought it was more than that..
02:39:02saratogai'm not sure we really need to mess around with playback too much to add a different GUI
02:39:14saratogasome refactoring will be needed, but core playback doesn't involve the GUI that much
02:40:42soaaMy idea was really to just reimplement GUI elements, since Rockbox already has all the code to support a media library, DSPs and such.
02:41:09saratogain java or c?
02:41:29soaaSo rather than reimplementing an actual complete interface design, I was thinking more about just reimplementing each screen with an Android equivalent.
02:45:05JdGordonsaratoga: well, you'd really need to replace and redo just about everything except the playback code which is why I say wait for a standalone playback library
02:45:32JdGordonyou could wrap the c code with java like the yes/no screen is done, but it will not be nice
02:45:47saratogaah you mean to use the Android native stuff
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02:46:01saratogai was just thinking if you wanted to implement a different GUI in c
02:46:34JdGordonsame thing, you'd be insane to want to do it
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03:01:06soaaShall return home now.
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04:16:47edboyer93why does rockbox cut off album titles that are pretty long?
04:18:45JdGordonit doesnt
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04:19:37edboyer93Well on mine with the album: The Rise and Fall of Ziggy Stardust and the
04:19:50edboyer93Spiders from mars it cuts off r and s
04:20:12saratogai think the WPS will, since the struct is fixed size
04:20:40edboyer93Does it in the database as well
04:20:49saratogai'm not sure
04:21:00edboyer93and the log
04:21:24edboyer93I checked the tags and the r and s is there
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04:30:06saratogayeah looks like everything is limited to the same length, db and plugins included
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05:01:24edboyer93ok thanks
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06:26:21White-NoiseHey everyone. I was here for faringo or some nick like that but thought I'd offer a general thanks as I was at a loss for words last night.
06:27:26White-NoiseI needed help with a sansa clip+ and faringo helped me out. I came to thank him but everyone's patience with my noob questions was not lost.
06:27:35White-Noiseso thank you.
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07:35:09kugelpJdGordon: metadata is cut off since a few weeks
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08:20:39JoshuaChangis it possible to change id3 infos in the codec?
08:21:13JoshuaChangbefore 29785, it's ok
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08:47:49wodzWhy don't we use speed info returned by SD card to setup controller clock? sd_parse_csd() parses this info and it seems to be never used. Maybe this is the cause of misbehaviour of some cards?
08:48:08bluebrotherI'm planning to push a new Rockbox Utility release this week. Might even start tonight. Is there anything known I should look into before?
08:55:06wodzrockchip SD card initialization is working :-) Now time to implement data transfer
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11:18:15n1shmm, i wonder how many μs for (i = 0; i < 5000; i++); takes when i is volatile and the core is running at 216MHz
11:20:00n1sshould be ldr, cmp, add, str, bne
11:20:29Bagderroughly 1/(216*1000000)*5000*5 seconds?
11:21:12Bagderthat's 115us
11:21:29n1syeah, no wonder udelay(10) doesn't work
11:23:43n1si wonder if 100 is enough
11:23:50*n1s likes nice numbers
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11:35:38[7]udelay(10) *does* seem to work in emcore though
11:38:08n1snot even udelay(200) works for me, trying to find how long it actually needs
11:39:00[7]that suggests that udelay is broken
11:39:06n1stesting is a bit tricky, just rebooting after a successful init the init worked even without the delay
11:39:37n1sso i wait a few minutes after poweroff now
11:40:52n1sthe delay loop with 5000 iterations should actually take something like ~200 usecs
11:41:16n1sand with 4000 iterations that didn't work either so it seems to need a quite long delay
11:41:27[7]yeah, i calculated those based on some rather pessimistic assumptions
11:41:55n1s300 works
11:42:12[7]i remember reducing the loop to 50 iterations or something in emcore and it still worked for me, before i switched over to udelay
11:42:35[7]which one of the delays are you currently dealing with?
11:43:06n1sthe one i added with the patch, after setting ORSTCON = 0
11:43:17n1sthe other one seems fine with 10 us
11:43:35n1sor the 50 iteration loop in svn
11:45:15[7]n1s: can you try whether moving the OPHYUNK3 = 0x600; to the very end of the function and removing the delay you added works?
11:45:54[7]the meaning of that register is completely unclear to me, i just figured out that this voodoo seems to be neccessary to make usb work properly (found it in the bootrom)
11:46:07n1sbefore or after the call to reset_endpoints?
11:46:10[7]and i think the nano2g didn't need that line at all
11:46:25[7]after it, to create the maximum possible delay
11:46:59[7]the other setup stuff is likely to not depend on that one at all, as it only deals with the OTG
11:51:25n1sno, that didn't work
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11:57:03n1slooking at the bootrom again there's a much longer delay after zeroing OPHYCLK, same delay routine as for the other delays but with r0 set to 0x190
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11:58:47[7]hm, 400usecs...
12:01:39n1sthe OPHYCLK is also set after ORSTCON but i dunno if that matters
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12:02:50*n1s experiments more
12:04:04n1smoving the OPHYCLK write after ORSTCON and having a 400usec delay after that works
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12:07:47[7]does moving the OPHYCLK seem to have any effect?
12:09:08n1si just did this to have the same order as the bootrom but do you want me to try without the delay?
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12:10:48n1sthe hang when starting rb with usb already connected is still there though
12:12:05[7]i'm wondering why some devices are behaving extremely different here
12:12:13[7]what did apple do to them?
12:21:38preglowwhat's the point with rockblox 1d?
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12:22:30n1spreglow: don't think it has one, really
12:27:53preglowso it's just a shitty gimmick? :>
12:29:14n1shmm, in the on-startup case the reset hangs in the while (GRSTCTL & 1); loop
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12:30:38[7]er... clock gates?
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12:31:58n1s[7]: where is that set?
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12:32:34[7]hm, usb_drv_init should take care of them
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12:33:07[7]but we might possibly have a race condition with usb_init_device, if that hasn't terminated before usb_drv_init will be called (if this is possible at all)
12:34:57[7]commenting usb_drv_exit(); in usb_init_device might be worth a try
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12:37:50n1sno difference
12:38:34n1scould it be that usb_init_device hasn't run before the conncet triggers?
12:39:07 Part LinusN
12:39:51[7]in that case adding PCGCCTL = 0; at the very beginning of usb_reset should help
12:40:07[7]ah, wait, usb_drv_init is already doing that
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12:40:48[7]so i don't see any neccessity for usb_init_device to run at all
12:40:57[7](if usb is plugged on boot)
12:41:30[7]otherwise it will make sure that everything is powered down properly, so that it doesn't drain the battery rapidly
12:42:07[7](keeping USB on all the time would cut the battery runtime into half on the classic, and even reduce it to about a quarter on the nano2g)
12:47:27n1si put in a guard to make sure usb_init_device has run and it seems to have run so that's not the problem
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12:57:02kugelpperhaps the problem is that it runs? :-)
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15:38:53shodan45I think my sansa is dying ;_;
15:39:36shodan45should I just get another one, or is there a sorta "preferred" device for rockbox?
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15:50:46JoshuaChangwhat do you mean preferred?
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16:14:30shodan45JoshuaChang: one that is very well supported I guess
16:15:36JoshuaChangi think all the devices in the stable list are well supported by rb
16:20:57shodan45JoshuaChang: what about a dev's favorite device, etc.?
16:21:22gevaerts*which* dev?
16:22:29LloreanI mean, there's several fairly good devices depending on which features are important to you. The 'stable' list is pretty good. As well as just comparing storage, battery life, etc, yourself.
16:23:52JoshuaChangif i were you, i need a more powerful device, like giga S
16:29:44shodan45gevaerts: *a* dev ;)
16:30:00gevaertsshodan45: in that case, probably "all of them"
16:30:37Bagderdevs of course appreciate the challenge of a non-supported device! B)
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20:12:35bleakedGreetings.. I've been loving rockbox for year now on my ipod 5, mostly for the running and dynamic playlist-based style, but the desire for modern hardware has sent me seeking an alternative. What's out there in the digital player market that is somewhat modern (possibly android) and has a bigger capacity (say 100gb or more) but still has the playlist based style of playback rockbox features?
20:13:36bleakedI want to be able to load an album.. then change tracks on the fly, or append tracks, etc.. other than desktop os software, I've only seen this in rockbox.
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20:35:30bluebrotherbleaked: what's the problem with the Ipods hardware? It's fast enough to do its job
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20:36:27wodzbertrik: ping
20:37:43bleakedbluebrother: well, i've lost my 3rd ipod video now, and they're becoming increasingly hard to find and the ones still available are overpriced..
20:37:51bleakedeventually I will just break down and buy a new one
20:38:44bleakedbut I am curious if there's some awesome new device with some crazy new audio app that both satisfyes my casual deejaying needs and has a flashy interface..
20:38:52bleakedif that doesn't exist yet, I'm quite happy with rockbox
20:39:25bleakedi follow new tech relatively closely.. but it's easy to miss things, so i'm picking your brain
20:39:27bluebrotherwell, you can use Rockbox on Android (I find it quite usable with two patched applied) but it's not really suited for touch usage.
20:39:43bluebrotherand SDHC cards are available up to 32GiB so there's some kind of limit.
20:40:07bleakedyea, touch isn't so important
20:40:08bluebrotherok, then I'm the wrong person. I usually don't follow new tech trends closely ;-)
20:40:16bleakedcapacity and playlist features are priority
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20:40:32bluebrotherpersonally I still like my Ipod mini with 32GiB CF mod best
20:40:34bleakedso seems like ipod5 or maybe archos would be best choice
20:41:22bleakedis the memory removable in such a mod?
20:41:36bleaked32gb is smallish, but if i could switch out the cards, that would be cool
20:42:05bluebrotherin that case you could go for a Clip+. They are still sold and have a uSD slot
20:42:42bluebrotherand it's a rather cheap player. No idea about sound quality though
20:44:11bleakedright on, give thanks!
20:44:33*bleaked is still waiting for a device that i can plug a usb drive into
20:44:59bleakedusing a netbook for that, but kinda overkill
20:45:23bluebrotherplug a USB drive into? As in attaching an external storage to the player?
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20:59:16bluebrotherdo we have Cygwin packages for the compiler versions currently used?
20:59:29bleakedbluebrother yes, at the very least a thumb drive.. but if i could have a device that could read a big terabyte external usb drive (even if it meant i had to plug the player into the wall) would be a cool device.
21:00:09bleakedit would be taxing on the battery i realize
21:00:12bluebrotherbleaked: well, the Gigabeat S and H300 support USB OTG. Rockbox doesn't have support for that though.
21:01:04bluebrotherand so far there wasn't much interest in implementing it. I can imagine that some other devices could be programmed to support USB OTG as well (but I'm not familiar with that)
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21:22:46amiconnbluebrother: The iAudio X5 supports OTG too
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23:02:04sideralAny database user with an opinion on how track resurrection should work? FS #12076 −− invalid resurrection of old runtime stats from a different track
23:03:16sideralI'm wondering what the rationale was for allowing stats resurrection for renamed files that have one (but not more) of their author/title/album tags changed
23:03:39amiconnThe database does too much guessing in general, imo
23:04:21amiconnIf there's no track number tag, it tries to guess track number from filename - and fails for a whole bunch of my files
23:04:31*amiconn already complained about this several times
23:05:04wodzam I right that after SD_SELECT_CARD the card should enter TRAN state?
23:05:09sideralamiconn: sounds useful to me, although I don't need or use it
23:05:11amiconnOn a somewhat related note, pictureflow seems to be broken on coldfire
23:05:52sideralamiconn: perhaps the heuristics could be applied more narrowly? Only use numbers at start of filename, for example?
23:05:52amiconnsideral: Guesswork is never useful because mistakes are quite likely
23:06:27amiconnI rather fix my tags if there's an occasional track number missing instead of having numerous wrong track numbers in the db
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23:06:58sideralwell, playing files in alphanumerical filename order (that's what the file browser does) is another heuristic that breaks all the time
23:07:15amiconnsideral: Wouldn't help in this case. What would help in my case is if it would only consider max. two-digit numbers
23:08:31evilnick_Bamiconn: But anything involving "in my case" would be useful for you and broken for others. Guessing is always going to provide false positives
23:09:04amiconnThe problem is that I have 3 different (but consistent) naming schemes for my tracks, depending on whether it is a single artist album (<tracknum>. <title>), a multi-artist album (<tracknum>. <artist> - <title>), or a collection of standalone tracks (<artist> - <title>)
23:09:08sideralamiconn: sorry, lost the context: what wouldn't help: only using numbers at start of filename, or playing files in alphanumerical filename order?
23:09:36amiconnonly using numbers at the start of the file name
23:10:44amiconnNow if the artists consist of digits only, you see what will happen
23:11:11sideralI see. Perhaps the DB should use the other heuristic (alphanumeric sort) to be consistent with the file browser in case the tags are missing?
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23:11:40amiconnIf tags are missing, they should be missing in the db too, imo
23:11:49amiconnHeuristic is crap
23:12:13sideralthere has to be some order in which the tracks are presented in each view, and inserted into the playlist
23:12:24sideralthus there has to be some guessing
23:13:08sideralthe DB happens to call this ordering "track number"
23:13:29amiconnIf there's no track number, use 0 internally (and don't display it)
23:13:53amiconnMy problematic tracks all end up with tracknumber 66. Now guess what artist that is...
23:13:56bluebroth3rcan I ignore people in the forums?
23:14:35sideralbluebrother: Use the NNTP feed and a newsreader with proper killfiling ;)
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23:19:26evilnick_Bsideral: So use filename for the order, and don't guess the tracknumber at all
23:21:01sideralevilnick_B: Not sure whether that would make any difference to taking the position in an alphanumeric sort as the track number. I'll consider it.
23:23:45sideralAny opinion on DB resurrection? Has anyone ever needed resurrection of tracks that were renamed and retagged?
23:24:28sideralUnless someone chimes in to FS #12076, I'll probably remove that feature
23:25:15 Quit benedikt93 (Quit: "Nothing is true, everything is permitted")
23:26:04sideralamiconn: Any other specific DB guesswork / heuristic you don't like?
23:27:15amiconnI only know the tracknumber thing
23:28:30*amiconn only uses the db for two purposes: (1) finding typos in tags, (2) for the occasional demonstration of pictureflow
23:30:06sideralamiconn: you're missing out ;)
23:30:24amiconnFiletree is more comfortable imo
23:31:22wodzwhy this #$%@#$^& sd doesn't want to enter TRAN state :/
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23:38:36fmlHello. Can I declare a variable as bool and safely use it in assembly code (both arm and cf)? Or should I stick to int for this purpose?
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23:44:31amiconnThe size of an int depends on compiler options (at least on some architectures). So better don't, imho
23:44:40amiconnErr, the size of a bool of course
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23:45:40bluebroth3rplain C doesn't know about bool, it's only available since C99
23:48:17gevaertsbluebroth3r: surely C99 is plain C?
23:49:48 Quit shodan45 (Remote host closed the connection)
23:52:44bluebroth3rgevaerts: well, bad naming of me. I meant C89 :)
23:54:39bluebroth3ranyone interested in updating a Rockbox Utility translation? I really want to get a new release done this weekend
23:55:24 Quit L-Strife89 (Ping timeout: 258 seconds)
23:56:49*amiconn wonders why rockbox usb is still so slow compared to both hwusb targets and OF usb
23:57:33CIA-87New commit by bluebrother (r29795): Add missing strings to German Rockbox Utility translation. ...
23:57:34fmlamiconn: so better use int?
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23:58:33amiconnAnother thing to avoid when dealing with as are enums
23:58:41amiconn*with asm
23:58:56fmlI see that a variable declared as long is loaded via "ldr" (in arm code, dsp_arm.S:77) Is that also OK for ints?

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