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#rockbox log for 2011-05-15

00:05:43 Join jsun [0] (46e1b7e5@gateway/web/freenode/ip.
00:06:20jsunheya! very new to the rockbox community, got a question though
00:06:54jsun(if anyone is watching the chat)
00:09:24jsunif anyone has experience with iBoy, are there enough keys on an ipod to actually play a game?
00:11:13krazykitwell, rockbox doesn't have iboy, it has rockboy. you can see the keymappings in the manual
00:12:01jsunah :) appreciate it. i've been reading the wrong thing, it seems. ill check it out
00:12:32krazykityou might decide the keymap is ok enough to play pokemon but not mario, for example
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00:16:00jhMikeSBuschel: results posted
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00:29:49BuscheljhMikeS: thanks. so, not really a gain in performance, but it doesn't hurt :)
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01:11:12***Saving seen data "./dancer.seen"
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01:35:27 Join azeotropes [0] (
01:36:27azeotropeshello. i recently installed rockbox on a sansa clip+. on the While playing screen, i notice a playcount. It seems to always stay at 0 eventhough i have played through the song. how do i increase this count? Using yellowbar unicode theme
01:37:54sideralyou need to enable runtime statistics gathering in the database settings, and you need to have an initialized database
01:45:58azeotropes@sideral: should autoupdate also be on?
01:47:15sideralazeotropes: that's not needed for this particular function. To learn what each option does, have a look at the Rockbox manual
01:48:10azeotropes@sideral: i've initialized and updated the DB, i've also enabled the runtime statistics gathering in database settings and it still doesnt seem to show that it has played fully. is this a matter of my skin selection?
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01:48:49azeotropes*ok. nvmd. seems to work now
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01:50:32azeotropeshm. not sure what "ARate" mean... but i guess thats ok
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03:11:14***Saving seen data "./dancer.seen"
03:41:29CIA-16New commit by jethead71 (r29881): test_codec: Allow user to abort tests using target-defined TESTCODEC_EXITBUTTON.
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03:48:30CIA-16r29881 build result: All green
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07:49:52JoshuaChangis it possible to link a simulator that don't need sdl.dll while running?
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08:02:54[Saint]JoshuaChang: What do you mean by "link a simulator"?
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09:36:41*[Saint] lols at the massive necro-post on the forums apparently directed solely to Llorean...
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10:29:39amiconnsaratoga: APE on PP isn't even maxed out yet
10:34:45pixelma[Saint]: maybe scorche still has some ;)
10:38:36amiconnNSF speedup on PP5002 with fs#12113 is huge...
10:38:58amiconnNevertheless it's still far from being usable
10:39:46pixelmaweren't there differences in what test codec reports and actual playback as there is something weird with time"stamps" in this codec?
10:56:56[Saint]I believe that was mentioned earlier, yeah.
10:57:04[Saint]pixelma: ^
10:59:32[Saint](approximately 13 hours ago)
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11:07:06JoshuaChangnsf can be relatime playback even on slow cpu
11:08:56 Join Buschel [0] (
11:09:42Buschelamiconn: thank you for testing FS #12113. I will need to check what has changed for spc and may ask for a test run later today.
11:10:06amiconnIRAM optimisation for PP5020 is kinda difficult
11:10:37amiconnDifferent blocks aside, IRAM can be considered slower than the cache, but it's faster than DRAM
11:10:51Buschelyes :/ but the changes to PP5020 should be
11:11:25***Saving seen data "./dancer.seen"
11:11:58Buschelthe easiest would be to just disable all IRAM usage for PP5020 −− like it is done for spc in svn right now.
11:12:20amiconnSo on PP5020 code should normally stay in DRAM, because for closed loop code the cache works better. Small data arrays which can be cached completely should also stay in dram. Large data arrays which are used often need to go to iram
11:13:35Buschelcould you try to add a CPU-configuration (see spc_codec.h) for the PP5020 and play with it? e.g. not using ICODE?
11:14:19amiconnThe latter is useful because it's a bit faster than re-caching on every loop, and also because those large arrays don't push the small ones and important code out of the cache
11:16:53amiconnNot using icode on PP5020 sounds like a good first step
11:18:02*amiconn wonders whether it would be possible to exploit the different iram blocks properly
11:19:02amiconnPP5020 iram is divided into 4 blocks of 24KB each. The first block is zero-wait on CPU, one waitstate on COP. Second block is the other way round. The last two blocks are one waitstate on both
11:20:02*Buschel heads off for a bike tour with his son :)
11:20:05Buschelsee you later
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11:20:44amiconnPP fixed the cache but broke iram in the PP5002->PP5020 transition
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12:37:48CIA-16New commit by gevaerts (r29882): Prefill the playlist name when creating a new playlist from the file browser. FS #12104 by Ophir Lojkine
12:47:26CIA-16r29882 build result: All green
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13:32:52Buschelamiconn: could you already make some test with ICODE on yohr PP5020 device?
13:37:51Buschelamiconn: this could also impact nsf. nsf also uses ICODE.
13:41:15amiconnSPC is faster on PP5020 without ICODE, but still a bit slower than SVN
13:41:35amiconn50.81 MHz, 117.511 s
13:42:15bertrikCould someone test an iap patch for me? The test means checking if iap still works as before.
13:42:38amiconn(measured on a different target - small H10 - but results seem to be consistent otherwise)
13:45:39Buschelamiconn: hmm... svn does not used IRAM at all. could you just verify that PP5020 is fastest when not using IRAM at all?
13:50:17Buschelamiconn: with the patch spc moves a few relatively small arrays to IRAM. from your earlier comments I understand that this might not be the best idea...
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14:24:28GoGi2Is the initial bootloader in flash never replaced?
14:24:35GoGi2could it be in theory?
14:24:36lovasoabertrik : I can test your patch, if you want.
14:25:34bertrikcool, I'll create a fresh patch
14:26:10lovasoaWhat does this patch do ?
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14:27:20*Buschel just recognized spc still uses some IRAM with his latest patch :/
14:27:50GoGi2I am talking about an ipod nano
14:28:55gevaertsGoGi2: in theory you could replace that, yes
14:28:55 Quit lovasoa (Quit: lovasoa)
14:30:12GoGi2gevaerts: but it is not usually done? is it always running when the ipod is in disk mode? can I transfer files to the ipod while rockbox itself is running?
14:30:23bertriklovasoa, the patch changes the way an iap packet is de-framed. It uses a state machine for that which should make the code easier to understand (at least for me) and also adds support for iap large packets sent by some docks.
14:30:36bertrikthe patch is at
14:30:55bertrikI'd like to make sure that at least this doesn't break iap for normal size iap packets
14:31:26gevaertsGoGi2: actually, *which* ipod nano?
14:31:34GoGi2first generation
14:32:32gevaertsOk. Rockbox doesn't touch the flash. We do have our own USB code, so unless you explicitelly boot to the emergency disk mode, you will not be using Apple code for USB
14:34:18GoGi2you have usb device code that exposes an usb mass storage drive?
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14:35:03GoGi2but then if I mount it on my host will this not be a problem if it is also mounted in rockbox?
14:35:30gevaertsrockbox doesn't touch the disk when in USB mode
14:35:48gevaertsAnd we remount on disconnect
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14:35:54AlexPYou can't continue to play music or use Rockbox normally when in mass storage mode
14:36:15GoGi2I see
14:36:59AlexPThe same as you can't when using the Apple firmware
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14:37:25lovasoaSorry, I had a problem with my IRC client
14:39:44GoGi2and when I see this "please use itunes to restore" message does that mean that I am in flash disk mode?
14:42:28lovasoabertrik : olojkine@macbook-pro:~/rockbox/apps$ patch < iap-bertrik.patch
14:42:28lovasoapatching file iap.c
14:42:28lovasoapatching file iap.h
14:42:28DBUGEnqueued KICK lovasoa
14:42:28lovasoapatch unexpectedly ends in middle of line
14:42:28lovasoaHunk #1 FAILED at 22.
14:42:29***Alert Mode level 1
14:42:29lovasoa1 out of 1 hunk FAILED −− saving rejects to file iap.h.rej
14:43:16AlexPGoGi2: That is some Apple thing
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14:45:12Buschelamiconn: do you have time to play around with the IRAM config of spc and nsf on PP5020? or could you verify that my latest patch (v09) does not result in a performance loss?
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14:45:35Buschelamiconn: I would like to submit the changes
14:49:23GoGi2how do you turn off the ipod nano?
14:52:30***Alert Mode OFF
14:53:52BuschelGoGi2: under rockbox -> longpress PLAY
14:54:11GoGi2thank you] has joined #rockbox
14:54:53kugel14:46 < Buschel> amiconn: I would like to submit the changes
14:54:53kugel14:50 < GoGi2> how do you turn off the ipod nano?
14:55:18gevaertskugel: ?
14:55:37kugeloops sorry
14:56:01bertriklovasoa, hm, the patch was created from an up-to-date tree, so not sure where the patch error come from. I do usually use -p0 with patch though.
14:56:27lovasoaI forget -p0, sorry...
14:56:59lovasoaI applied the patch, but ROCKBOX DOESN'T COMPILE ANYMORE !!!
14:57:20lovasoaAnd it doesn't seem to be because of your patch...
14:57:26lovasoaI get /home/olojkine/Bureau/YP/rockbox/apps/settings_list.c:1544: error: ‘LANG_PAUSE_REWIND’ undeclared here (not in a function)
14:57:27lovasoa/home/olojkine/Bureau/YP/rockbox/apps/settings_list.c:1544: warning: missing initializer
14:57:43pamaurydo a make clean
14:57:46bertrikmaybe a "make clean" helps
14:58:48lovasoaOK, I'll try that
15:02:06[Saint]GoGi2: It might help a little if you let us know what it is you're trying to achieve? Or what exactly the problem is.
15:02:38[Saint](if indeed there is one...your statements leave me unsure there is one)
15:04:55lovasoa"make clean" works. Thanks
15:11:30***Saving seen data "./dancer.seen"
15:13:02lovasoaHoho.. I talked too quickly. Make clean worked in the normal build, but I still have the same problem when building the simulator
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15:19:15lovasoabertrik : I got a problem with your patch
15:19:27bertrikok, what is the problem?
15:21:07lovasoaBasic functions work properly
15:21:24lovasoaBut fast forward/rewind doesn't
15:22:18lovasoaThe first time I tried, it freezed the interface (but iap and music playback were still working)
15:23:00lovasoaNow, it just doesn't work (it goes to the next track instead of ffwd frwd)
15:25:27bertrikhm, ok, I'll look a bit closer at that. I think the state machine stuff works, but I must have accidentally broken something else.
15:25:50lovasoaHmm.. It doesn't seem to be as horrible as I described
15:26:44lovasoaIt only freezes the interface when I press both ffrwd and ffwd at the same time
15:26:52lovasoaI did that accidentally
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15:27:46lovasoaIt seems to be related to another bug that I found before (not due to your patch)
15:29:16lovasoaWhen doing a fast forward, the dock sends a new packet saying that the "next track" button is pressed every 25ms while the button is pressed
15:30:39lovasoaWhen I release the button, the dock immediatly stops sending new packet, and only a short (and random) amount of time later, it sends an event saying that all buttons are released
15:31:20lovasoaAnd rockbox stops doing fast forward only when it receives that "no button" packet.
15:32:15bertrik_lovasoa, is this behaviour relatively recent or did it exist for a longer time (say since 6 months ago) already?
15:32:36bertrik_I did a bit of refactoring on iap recently and may have accidentally broken something.
15:34:59lovasoaI didn't even know rockbox 6 month ago ;)
15:36:22lovasoaBut this patch makes things worst than before, that's sure...
15:39:36bertrik_IAP is such a fragile mess on rockbox ...
15:40:04CIA-16New commit by Buschel (r29883): FS #12113: Optimize IRAM configuration for Atari SAP format. Performance gains range from 5% (PP5020), over 13-16% (PP5002, PP5022, PP5024, S5L870x) to ...
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15:42:10lovasoaOoops. It seems that what I just said isn't true
15:42:17lovasoaI reverted your patch
15:42:27CtcpIgnored 1 channel CTCP requests in 0 seconds at the last flood
15:42:27*Buschel crosses fingers that there will be no surprises (reds)
15:42:32lovasoaAnd I'm still having the same problems
15:44:10CIA-16r29883 build result: All green
15:45:01kugelBuschel: why did you change struct ASAP_State?
15:45:54kugelah now I see it :)
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15:48:46 Quit ReimuHakurei (Ping timeout: 260 seconds)
15:54:25lovasoaI solved one bug: the ffwd not starting at all. This was because my IR remote was out of battery
15:55:22lovasoabertrik : The other bug (the freeze) still happens as well in current SVN as in the the patched one
15:55:43bertrikok thanks for testing
15:56:54CIA-16New commit by bertrik (r29884): FS #12116 - Update of Portuguese (Portugal) language - Rewind on Pause by Gabriel Maia
15:59:58CIA-16r29884 build result: All green
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16:23:39lovasoaBertrik : I saw you updated the portugese language. So I updated the french one. Can you please commit it ?
16:26:47lovasoaI upload it and then I'll send the link
16:30:30lovasoaHere it is :
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16:52:00CIA-16New commit by bertrik (r29885): Update french translation for LANG_PAUSE_REWIND by Ophir Lojkine
16:55:18CIA-16r29885 build result: All green
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17:00:43CIA-16New commit by Buschel (r29886): FS #12113: Optimize IRAM configuration for NES Sound Format. Performance is stable on Coldfire and shows performance gains from about 50-100% (PP5020, ...
17:04:25CIA-16r29886 build result: All green
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17:09:46amiconnBuschel: The patch does not apply
17:10:03lovasoaIs it normal that button mapping is not the same in the simulator and the real target, for iPod 5.5G ?
17:10:14lovasoaThis doesn't help developers
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17:10:30pixelmait is not?
17:10:34bertriklovasoa, no, that's not normal I think
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17:10:55lovasoaFor instance, boomshine.lua works perfectly in the 5.5G simulator, and not on the real target
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17:12:19[Saint]I Iwonder again if this is the time to bring up my idea for boomshine running it's levels in reverse order instead.
17:12:37[Saint]It seems to be the only game that gets *easier* as the levels progress.
17:13:06lovasoaYou're right. Boomshine becomes easier at each new level
17:13:08[Saint]higher level == more balls == greater chance of finishing the level with minimal thought or input.
17:13:10 Quit AlexP (Ping timeout: 246 seconds)
17:13:43[Saint]it's possible to "clock" boomshine by doing nothing but pressing select at the beginning of each level ;)
17:13:55[Saint]odds are pretty good for that happening, too.
17:14:46Buschelamiconn: I have updated the patch
17:14:53Buschelamiconn: only spc left
17:15:20[Saint]the difficulty, unless I'm mistaken, comes from finding a placement of the "ball" so that when another ball hits it, it expands, trapping more balls.
17:15:30amiconnDidn't see asap has been committed too already
17:15:41lovasoaBut why isn't the keymap the same on virtual and real device ?
17:15:42[Saint]the more balls on the screen, the more likely it is that you need to do practically nothing to achieve this.
17:15:59[Saint]lovasoa: Oversight, probably.
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17:16:40lovasoaOversight ? Why is it an oversight ?
17:17:30[Saint]Well, I'd say it wasn't deliberate. The sims are *supposed* to accurately represent the target where possible.
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17:18:08[Saint]It's quite likely that no one noticed until now, or if they did, they never spoke up.
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17:39:53amiconnBuschel: (logs) SPC: 47.97 MHz, 110,93 s on PP5020 with patch v10
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18:02:51Buschelamiconn: thanks! so, stable performance
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18:08:52CIA-16New commit by Buschel (r29887): FS #12113: Optimize IRAM configuration for SPC. Performance increases by 5-6% on PP5022, PP5024 and S5L870x. No change of performance on Coldfire, ...
18:12:29CIA-16r29887 build result: All green
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21:03:23ptrkmjHello. I'm currently exploring Rockbox's "Cuesheet support" function. I wonder if there's a way to access sub-tracks of a file in arbitrary way. The only option for navigation that I'm aware of is sequential skipping through WPS with 'Prev' and 'Next' buttons.
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21:59:45keyb_grptrkmj: Like Foobar2k does it, resolving it into single tracks? Agreed, that would be nice to have.
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22:18:06BerematI just installed rockbox using EmCORE on the newest classic. It works perfectly, except when I connect it to my computer. it shows up as a removable disk with no capacity and I can't copy anything to it
22:18:53Berematdid I do something wrong or is this a problem with all of the newest classics?
22:19:06[7]Beremat: which pc os is that? windows?
22:19:06 Quit simonlnu (Quit: .)
22:19:12Berematyeah, W7 64-bit
22:19:26Beremathere's what I'm seeing:
22:19:30[7]when you disconnect it again, does the ipod return to normal operation?
22:19:41[7]or is it frozen/locked up in USB mode
22:19:46Berematactually, hang on..
22:20:25Berematyeah, it's frozen, but the time updates and the backlight shuts off and on
22:20:29BerematI can reset it using menu and center
22:23:30funmanwhat makes ipod classic unusable, only the missing dual boot?
22:23:44 Quit keyb_gr (Ping timeout: 248 seconds)
22:24:41funmanand no bootloader :o
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22:30:59[7]funman: no dualboot, no rb bootloader, data loss during installation/uninstallation, no rbutil support, occasional lockups (roughly one per hour), insane power consumption (cuts battery runtime down to less than half what apple achieves), usb problems on some specific devices
22:31:26[7]not all of these are "unusable" criteria of course, but these are the ones that I consider most annoying
22:32:08funmanwriting a rb bootloader is too hard?
22:34:05linuxstbptrkmj: There's the "browse cuesheet" feature in the WPS context menu
22:35:35 Nick Mikeb0ok is now known as mystica555_ (
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22:44:56Berematoh hey, I got it working somehow
22:45:07BerematI don't know what I did, but I messed around in the settings a bit
22:45:42BerematI have a feeling that it was the line-out setting. I think it's confusing the USB connection for a line-out device, and it's not letting the hard drive be written to.. or something
22:45:46funman[7]: there is only one rockbox binary for classic 6G/6.5G/7G ?
22:45:50BerematI disabled line-out and it works perfectly now
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22:49:41ptrkmjlinuxstb: It works. Thanks. However, you still have to play the file first before choosing desired index. I wish sub-tracks were available through Database.
22:52:10[7]Beremat: can you try a testing build?
22:52:58[7]just reinstall emcore and rockbox, using these two files
22:53:09[7](boot umsboot and drop the ubi file into it)
22:53:24[7]if umsboot isn't detected as well, go the whole path through DFU again
22:53:44[7]and once you can access the HDD, extract the zip file to it
22:54:10[7][22:32:17] <funman> writing a rb bootloader is too hard? << nah, it's just that nobody cared so far
22:54:30[7][22:45:55] <funman> [7]: there is only one rockbox binary for classic 6G/6.5G/7G ? << exactly
22:55:00[7]n1s (for the logs): what do you think about this lineout correlation?
22:55:43Berematalso, I think I *may* have been wrong about the line-out, but i'm still not sure. it doesn't work at all when lineout is enabled, and it works *sometimes* when it is disabled, but still not 100%. either I'm having bad luck with it enabled, or it really is causing it
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22:57:55Berematyeah, I just tested again. didn't work three times in a row with line-out enabled, didn't work the first time with it disabled and then worked twice in a row with it disabled
22:58:33Berematshould I delete the old .rockbox folder before copying over the new one?
22:59:17funman[7]: emcore can't boot the OF ?
22:59:51[7]funman: it can, in theory, but we're messing something up
23:00:12[7]the OF will lock up in some early init code, waiting for a never arriving i2c interrupt
23:00:18[7]i have no idea why
23:01:02[7]Beremat: shouldn't make a difference
23:01:09[7](besides resetting all the settings)
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23:03:53Berematthis release seems good so far
23:04:09funmanis there details e.g. on emcore MLs ?
23:04:09funmanusually don't have a config.cfg files so settings are kept
23:04:12Berematunplugging USB doesn't freeze the player, and plugging it in seems to work every time
23:04:27[7]Beremat: thanks for confirming this :)
23:04:37Berematyep, no problem! thanks for letting me know about it
23:04:47funmanyahoo, live bug fixing!
23:05:01[7]funman: that's why the effective difference of removing the folder is that the settings would be cleared :)
23:05:29funmanah sorry, i had read it the other way around. my bad
23:05:41[7]funman: and one of the sad things about the newer ipod ports is that most of those semi-finished things are only in my brain...
23:06:20[7]i've nailed down the loop where it hangs
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23:06:34funmani see a lot of ipod classic here in Québec, i could install a few copies of rockbox but not if there's no dualboot i think
23:06:41[7]but i haven't yet managed to figure out why the IRQ doesn't fire
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23:08:24[7]i bet the root cause is extremely trivial
23:08:29[7]too trivial to even think of it :)
23:09:48funmansometimes you have to do something else for some time and later re-read the code
23:10:11funmanelse your eyes see the code but don't read it so you can't read the mistakes
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23:12:52funman[7]: do you have zipped releases of emcore? i can't use svn here (net too slow)
23:13:15[7]funman: well, in this case i'm fairly sure that the problem is that the OF expects some things to be set up by the bootloader in a specific way, which we are setting up differently
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23:14:13[7]funman: can you extract 7z?
23:15:08[7]would be 1.16MB 7z'ed
23:15:17[7]i could probably remove some graphics if needed
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23:15:28funmancan you put it on http?
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23:33:19saratogai want to commit fs#11769, does anyone think thats a problem?
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23:39:05BuscheljhMikeS: (for the logs) If you have some time a short test of FS #12117 on your MCF5250 device would be fine
23:39:45BuscheljhMikeS: same for FS #12115
23:39:57Buschelthanks in advance!
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23:46:06pixelmasaratoga: I'm not sure if there are any targets where it has a reason to just use one key
23:47:51saratogapixelma: just dug through the logs and amiconn was concerned about inadvertently triggering USB mode on the archos players while booting, so I think i'll tweak that patch a bit to handle archos better
23:49:22 Quit AlexP (Ping timeout: 276 seconds)
23:49:22saratogawould be nice if people discussing my patches would post their comments to the tracker so that i see them
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