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#rockbox log for 2011-06-22

00:04:18CIA-27New commit by gevaerts (r30049): Workaround/fix (I'm not sure!) for buffer_alloc() returning unaligned addresses in case other parts of the code increase audiobuf behind buffer.c's ...
00:04:54***Saving seen data "./dancer.seen"
00:05:01gevaertskugel: have a look at r30049. I'm not sure if this should stay forever, or if it's only a temporary fix until everything uses buffer_alloc()
00:08:27CIA-27r30049 build result: All green
00:08:45gevaertsEspreon: that should fix current builds for you as well
00:08:56amiconnhobby16: Hmm, odd
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00:14:50Espreongevaerts: OK, I'll check it out soon.
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00:22:43sideralSlasheri: OK, it doesn't seem to be r30047 that's causing the tagnavi_custom regression. Now checking r30021
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00:35:23Espreongevaerts: And that fixed it. Thanks.
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00:41:33sideralSlasheri: yes, the change to fast_readline in r30021 breaks tagnavi_custom reading for me. Likely because that file contains CRs in my case
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00:59:29sideralSlasheri: The good news is that, at first sight, r30047 seems to prevent the tagtree corruption
01:01:43sideralSlasheri: But I now see disk accesses when browsing the DB despite DB load to ram and dircache enabled and active (according to the debug screens). Did you implement dircache invalidation for tagtree such that it can never recover?
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01:51:15wodzrk27xx player plays "nice" sine 441Hz looping sample :-)
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02:04:55***Saving seen data "./dancer.seen"
02:16:36DEBUGEOF from server (Connection timed out) (snapshot: netstuff.c line 545)
02:16:36***No seen item changed, no save performed.
02:16:38***Started Dancer V4.16
02:16:38***Connected to on port 6667
02:16:38***Logfile for #rockbox started
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02:23:53cpu98Buschel, what 8975? I don't have nanos now.
02:24:04cpu98*what's wrong with 8975
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05:28:46JoshuaChangwhen using cowon d2 play spc files, there are some artifacts/small clicks in it, someone knows the reason?
05:31:19JoshuaChanggigabeat f plays spc files perfect
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07:52:23Buschelcpu98: (for the logs) I own an iPod Video (WM8758) and an iPod nano 2G (WM8975). I always found the Video to be more pleasing. My hope was that you could review the driver and maybe find some misconfiguration...
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08:39:57sideralSlasheri: seen my notes from last night?
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08:53:46Slasherisideral: just checking my away log. good that you found out there was a problem reading tagnavi_custom, i will fix that. Hmm, playlist should recover dircache pointers automatically, but it can take something like 10s. Did you wait long enough?
08:56:15sideralSlasheri: I think so. But this is the DB browser generating disk traffic, not the playlist screen
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08:59:44Slasherisideral: but you wait until disk spun down?
09:00:58sideralSlasheri: I have no hard drive, only flash (this is a Clip+). The only indication of "disk" activity I have is the status-bar disk-access indicator
09:01:15Slasheriok, and all disk activity ceased?
09:01:48Slasheriinteresting.. you could still browse files without any disk activity?
09:02:12sideralin the file browser you mean? good question, didn't check
09:02:39Slasherithat should verify that the dircache really is operating
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09:04:37sideralRight now I cannot reproduce this with a quick check, but I haven't tried my full routine of player sync + DB update yet. It's probably best to ignore this for now until I come up with a better bug report :)
09:05:02amiconnFile browsing won't cause disk access even without dircache as long as you stay in one dir
09:05:32Slasheriamiconn: actually i meant switching between dirs.. i should be more clear :)
09:05:37sideralsure, I'll remember to browse across multiple dirs
09:06:19amiconnAtm I'm not sure whether having talk clips enabled will cause extra disk accesses even within a dir
09:06:43amiconnIirc it caches the presence (or absence) of .talk clips and only accesses the disk when there is one
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10:20:12PurlingNayukiHi everyone! I' Chinese and I want to know if Rockbox can only decode sound into PCM? Thanks.
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10:23:03ZagorPurlingNayuki: rockbox decodes to the format the hardware uses, which is usually pcm yes
10:24:19 Quit ReimuHakurei_ (Ping timeout: 276 seconds)
10:24:44PurlingNayukiZagor: Thanks. Can Rockbox decode sound into other format if I use some specified DAC?
10:29:02GodEater_only if we support the DAC in question, and we only support the ones used in players we list on the home page.
10:31:29PurlingNayukiThat's OK. I will programme to support the DAC I use.
10:31:31PurlingNayukiIf the DAC I use is supported, Rockbox can decode the sound not only into PCM but also into the format the DAC uses, can't it?
10:31:57BagderPurlingNayuki: if your player is supported, then Rockbox will play sound on it, yes
10:32:22Bagderare you actually having a DAC that doesn't use some sort of PCM format?
10:32:42PurlingNayukiWell, yes.
10:32:56PurlingNayukiMy board is based on Mini2440.
10:33:12PurlingNayukiBut I added some special chips on it.
10:34:56PurlingNayukiSome other questions, I wonder wether Rockbox have a function book besides the one on
10:35:05PurlingNayukiMaybe a pdf file?
10:36:44GodEater_if you mean an API guide, then no.
10:37:13PurlingNayukiWhat a pity.
10:37:50PurlingNayukiMaybe I'll write one through the API guide on
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10:41:45kugelgevaerts: don't like the ALIGN_UP macro? :)
10:42:18gevaertskugel: that particular file uses another style :)
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10:53:59kugelSlasheri: I can replicate the crash on the sim I thin
10:54:44kugelsomehow the string gets assigned to the d_name member, not the pointer to the string
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11:00:14gevaertskugel: anyway, do you think my analysis was correct?
11:00:40Slasherikugel: great!
11:00:42kugelyea, probably, I just don't know what exposed this
11:00:57kugelSlasheri: I can't see where this happens, though
11:01:06Slasherikugel: well, i have no idea :)
11:03:08kugel0x622e6365646f63 == "codec.b"
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11:07:19Slasherikugel: at least tagcache uses heavily those dircache pointers to locate a filename
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11:12:20Slasherikugel: and of course when restoring tagcache from a hibernated state, it has those old dircache pointers (assuming those are correct because dircache has also been restored from a state file)
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11:12:45kugelit now has indices instead of pointers, that should just work
11:13:03Slasherikugel: those old indices are still valid?
11:13:08Slasherieven if dircache has been relocated?
11:13:19Slasheriok, then there should be no problems
11:13:28kugelthat's the whole point of using the indices :)
11:14:17kugelbut it seems to be an error on the tagcache side, the d_names are definitely sane after relocating
11:14:28*kugel just printed them all
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11:33:07kugelSlasheri: I think I see what happens
11:33:59kugelSlasheri: it looks like dircache_root is being changed after loading the dircache
11:34:05kugel(the stat file I mean)
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11:35:34kugelthe new dircache_root is then pointing to the d_names area, and then next, up and down are wrong
11:37:18kugelhm no
11:45:40kugelSlasheri: oh! this is strange. the next and d_name pointer get swapped
12:02:51kugelthis is completely fucked up
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12:35:14kugelSlasheri: the relocation is wrong
12:35:19kugelI don't see where though
12:35:35kugeldircache_root[0].next is already completely wrong
12:48:30Slasherikugel: nice that you found something!
12:48:47kugelbut that's about it
12:49:06Slasheribut would that fix the problem?
12:49:46Slasherifixing that wrong pointer
12:50:01kugelI don't see why it's wrong or how to get it right :)
12:50:06Slasheriah, ok :)
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13:44:50*amiconn would like to see a notification mechanism that makes a build client tell why it doesn't participate in a round although it's connected
13:45:38amiconnThat dreaded 'svn is locked' is still happening sometimes (just fixed it on one of my clients)
13:48:57kugelZagor: the build log shows the build command, without any -j parameter
13:50:02kugelis that correct?
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14:08:36kugelSlasheri: I figured the problem out
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14:15:59kugelSlasheri: try please
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14:20:39Zagorkugel: yes, the -j parameter is set in the MAKEFLAGS environment variable by each rbclient
14:21:20Zagoramiconn: would piping the svn output to the logfile be enough?
14:22:11Zagoractually, there should already be a "*** Subversion error!" line in the logfile
14:22:14kugelZagor: ok, the android build on my client just seemed slow :)
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14:53:14kugelSlasheri: should work for real
14:55:11amiconnZagor: "*** Subversion error!" is there, but who's checking the logfile every time the client has zero builds?
14:55:21amiconnIf it's a slow client, it might have another cause
14:55:44Zagorvery true. how do you propose a better notification system would work?
14:55:52amiconnI'd prefer some kind of notification (that could probably be achieved by watching the logfile somehow...)
14:56:07kugelZagor: btw, you re-introduced that make apk executes make zip. very annoying
14:56:52Zagoryes, I wanted to be able to build the apk with a single make line
14:57:15kugelyou could easily do a make zipapk instead
14:57:50kugelmake zip now always makes everything?
14:57:51ZagorI rather suggest you do a nozipapk
14:58:06kugelwe intentionally didn't avoided that (in the past)
14:58:08Zagormake <target> is supposed to build all prerequisites
14:58:34kugelnozipapk isn't easily possible, the other way around is way easier
14:58:58kugelI meant we intentionally avoided that
14:59:24kugelwhy did you do that without communicating it?
14:59:50kugelit's debatable whether codecs&plugins are a prerequisite for zip
14:59:59Zagoruh what?
15:00:02Zagorof course they are
15:00:21amiconn'make zip' is not supposed to make all prerequisites though
15:00:23Zagorthe zip includes everything
15:00:45amiconnThis is because otherwise you can't 'make zip' if the build failed partially
15:01:08amiconnVery annoying when working on a new port...
15:01:21Zagoryes you can. make -k zip
15:01:32kugelit's _very_ annoying to rebuild all the plugins&codecs (and on android extacting the zip) if you know only the core is touched by the changes
15:02:07Zagorif the codec and plugins are rebuilt unnecessarily, there is something wrong with the dependencies
15:02:32kugelthey all depend on config.h
15:02:35kugel(for example)
15:03:36kugeldependencies are also created indirectly, by header including other headers, very often the object isn't actually dependant
15:04:15Zagorso this isn't about zip at all. you're complaining about we having proper dependencies?
15:04:25kugelmy point is, it's making the life harder for developers who know what they do
15:04:44Zagoryou are wrong
15:04:57kugelI'm not wrong
15:05:44Zagorclaiming that dependencies are uncessary "for developers who know what they do" is definitely wrong
15:05:46kugelit's also about zip because it extracts on android just for the changed timestamps by copying, even if the codecs aren't recompiled at all
15:06:06kugelZagor: this is *not* what I said
15:06:26Zagorwhat are you saying then?
15:06:38kugelit's making the life harder for developers who know what they do
15:07:19Zagorok, I'll rephrase: claiming that dependencies are making life harder "for developers who know what they do" is definitely wrong
15:07:30kugelI don't want to constantly recompile codecs and plugins and extract the zip just because I changed some unrelated file
15:07:57kugelalso copying over the codecs on android has nothing to do with dependencies, it's done always during make zip whether they changed or not
15:07:59gevaertsI know we don't like recursive makefiles, but maybe zip and apk could do things like " -make" in the zip target?
15:08:16*linuxstb agrees that full dependency checking is "the right thing", but also that sometimes a dev may want to override it....
15:08:33gevaertsThat would solve the "build fails but I want a zip anyway" case
15:08:55kugelI don't care about failed builds
15:09:16Zagorgevaerts: what's wrong with -k ?
15:09:19kugelI care about wasting time by waiting for recompilation and installation/extraction
15:09:37gevaertsZagor: does it actually solve that case?
15:10:02Zagorit should
15:10:11gevaertsAs far as I know -k keeps building things it *can* still build, not things that depend on things that failes
15:10:56gevaertsSo I don't see how it will build a zip if the zip depends on all codecs and one codec failed
15:11:37*kugel thinks making zips even if the build failed is really the minor problem here
15:12:54*gevaerts thinks that "make apk" should build a usable apk
15:13:10*Unhelpful thinks that if you really want "don't actually rebuild a source file if its cpp output is unchanged" that you want ccache. :P
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15:14:08gevaertsHow about an extra variable to tell make what to do?
15:14:36gevaertsBy default use full dependencies, and run "make NODEPS=1 zip" if you don't want that
15:14:47gevaertsThat shouldn't be too hard to do I think
15:15:26kugelwell, make apk did rebuild the core, which was fine
15:15:37kugelnow it also does make zip
15:15:50Unhelpfulgevaerts: so, what, always use existing files, even if out-of-date?
15:16:08kugelwhich automatically causes extraction, even make it didn't even redo the codecs and codecs are now separate but the issue is the same
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15:17:27gevaertsUnhelpful: zip would depend on $(ZIPDEPS), which would be "all" by default, or empty if you set NODEPS to 1. apk would have similar things
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15:17:40gevaertsNODEPS may not be the best name
15:17:53Zagorgevaerts: sounds good to me
15:18:07Zagor"make apk NOZIP=1"
15:18:24UnhelpfulPACKAGENODEPS maybe? for "just package things, don't rebuild them"?
15:18:47Zagorkugel: ok with you?
15:18:52Unhelpfulor even ZIPNODEPS and APKNODEPS if you think people would care...
15:18:54gevaertsIf you don't like typing this all the time, you can just put it in <build-dir>/Makefile even (and put it back every time you reconfigure)
15:20:47kugelwithout zip step it also doesn't rebuild codecs?
15:20:53kugelthat it would be fine, I guess
15:21:09kugelbut the normal make zip also shouldn't cause things to recompile
15:21:18kugelIIRC we even reverted a change to do that in the past
15:21:51Zagorthe right way is to check all dependencies
15:22:08ZagorI'm find with adding a workaround, but the default should remain the right way
15:22:58gevaertskugel: the WHATEVER=1 step can omit or add anything. I'd say that's for the people who use those to decide
15:25:57kugeliirc the make zip thing was once introduced with the makefile remake and reverted after discussion, so I'm bitter that in now went in so silently
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15:26:46Slasherikugel: great, trying soon
15:26:56Zagorit was added so the android build would be the same as all other targets: make zip builds the zip
15:27:06Zagoror make apk, in the case of android
15:27:42Zagorit was only *not* that way because android was not included in the build farm, and so could live by its' own rules
15:28:01kugelI mean the thing that make zip now does make implicitely
15:28:24Zagoryes. all other targets work that way too.
15:28:32kugelit didn't work that way before
15:28:39Zagornot android, no.
15:28:45kugelon no target
15:30:16Zagorah, you are right. this was a global change. my bad.
15:30:33Zagorwe can add the workaround globally too
15:31:38kugelmake zip NOZIP=1? :)
15:31:54Zagorobviously :-)
15:32:13gevaertsThe name needs thinking :)
15:32:38Bagdermake ITSOTHATITDOESNTMAKEANY=1 zip
15:32:48Bagderoh that wasn't quite right.. =)
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15:38:56kugelon all other project you need make and make install in separate steps
15:39:09kugelwhy do we now need to be different and put everything into one?
15:39:16gevaertsUsually you can just do make install
15:39:18kugelit was convinient before
15:39:40Zagor"make zip" is not "make install"
15:39:53gevaertsThe only reason people often run make install separately is that it often needs root access
15:40:03Zagorif we were like most projects "make" would build the zip
15:40:37*kugel disagrees
15:41:05kugelzip is for installation purposes, you don't need to to run rockbox
15:41:07Zagorthe primary reason I did the change was that without it, every build client would have to run two commands sequentially to build the zip
15:41:20Zagorzip is the target file
15:41:30Zagormake zip does not install it anywhere
15:41:36kugelfor me it's rockbox.<target>
15:41:53Zagorthen run "make rockbox.<target>"
15:42:29Zagoror just "make", since that is the default
15:42:36kugela normal make should build the binary needed to run the software, make install do the rest needed for installation
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15:42:54Bagderkugel: rockbox.<target> is not enough to run rockbox
15:43:00kugeland IMO make install (or zip) shoulnd't imply normal make
15:43:05Zagorno, "make install" *executes* the install
15:43:40kugelours does more now
15:43:51gevaertskugel: point me to one project that doesn't have make install depend on a full build
15:44:31kugelBagder: it is
15:44:46kugelwell, you need to copy it to the target player of course
15:44:46BagderI consider the whole thing to be Rockbox
15:44:52Bagderthat includes codecs and plugins
15:45:08kugelthat is done by make which is fine
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15:45:42Slasherikugel: great! no longer crashes between booting ram/rom images
15:45:51Slasheriand relocation seems to work
15:47:18Bagderautomake makes the install target run a build first
15:47:32Bagderand quite a few projects use that
15:47:39Slasheriit's nice when you boot and and everything is ready (dircache & tagcache) in few seconds and disk just spins down :)
15:49:26gevaertskugel: you can actually add the proposed magic flag to MAKEFLAGS
15:50:00kugelonce it's there
15:50:27gevaertsWell obviously
15:50:53gevaertsWhat I mean is that there are ways to reduce the possible annoyance to near-zero
15:51:39kugelhopefully no other projects use the same proposed magic flag then
15:52:23gevaertsYou're not supposed to work on other projects! ;)
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16:11:59gevaertsZagor, kugel: something like should do the trick I think
16:12:11gevaertsAgain, the name is just a dummy :)
16:12:57gevaertsZagor: did you see that I added lillebror1-zagor to blockedclients due to a broken android build environment?
16:13:07Zagoryes, or just
16:13:13Zagorgevaerts: ah, ok
16:13:37ZagorI was going to commit this just now :-)
16:13:45gevaertsAh yes, maybe cleaner
16:13:57gevaertss/maybe// :)
16:14:51CIA-27New commit by zagor (r30050): Added NODEPS define to skip recompilation for zip and apk builds. Usage: make zip NODEPS=1
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16:18:04CIA-27r30050 build result: All green
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16:18:23CIA-27New commit by kugel (r30051): Fix loading dircache stat on h100. Relocating the data was broken due to struct alignment problems.
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16:21:16GodEater_I can't see any new activity on the gerrit demo
16:22:13CIA-27r30051 build result: All green
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19:46:27CIA-27New commit by buschel (r30052): Fix build problems for win32 cross compilation and cygwin which were introduced with r29983.
19:49:49CIA-27r30052 build result: All green
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19:54:53Buschelwtachi: you there?
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20:01:04kugelwtachi: heh, it looks like the stand-alone program already found some bugs? :)
20:01:09kugelgreat job!
20:01:26Buschelyes, definately!
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20:04:18wodzBuschel: about differences in sound between video and nano - I guess it may come from analog output stage. Different coupling capacitors can have huge impact
20:08:46Buschelwodz: I know. I just had (have?) the hope we're maybe still doing something wrong in the configuration. I love the nano for its speed and the size, but I am missing the sound quality of my good old Video
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20:55:54ViperfangGood evening all
20:58:36hobby16hi all, on my Sansa, pressing the << button at power on starts the Original Firmware instead of rockbox. Anybody knows what does that ? Is it the OF, the bootloader or the rockbox firmware ? I'm looking at the bootloader code but I see nothing susceptible to detect the << button.
21:06:58gevaertsIt's the bootloader
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21:10:20ViperfangHove you have any reported issues with an ipod running rockbox showing a drive but not the date within on a windows system but not a linux system
21:11:01wodzcould you clarify?
21:12:43ViperfangI connect the device via USB to the computer and a drive (E:) appears in my computer, but the filesystem does not. It shows as a 0 byte filesystem
21:13:14ViperfangHmm, food is ready, I shall return. Sorry
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21:14:14guest_clivelike there is in e200, c200) ?
21:14:23guest_cliveDoes anybody know wherever it's possible to omit database auto refreshing in sansa clip+
21:14:26guest_clivelike there is in e200, c200) ?
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21:20:16chkktriis git repository updating now?
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21:31:40 Join Zagor [242] (~bjst@rockbox/developer/Zagor)
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21:38:23Viperfangok, im back
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21:40:48wtachikugel: yes, the test program found FS #12164 because it's strict with request_buffer
21:40:49fs-bluebot Fix subtle bug in cook and atrac3_rm (patches, unconfirmed)
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22:17:03***Saving seen data "./dancer.seen"
22:17:33CIA-27New commit by gevaerts (r30053): Update calibration script for the new format of the builds file
22:18:18CIA-27New commit by gevaerts (r30054): Recalibrate the builds file
22:22:50 Nick kramer3d_ is now known as kramer3d (~kramer@unaffiliated/kramer3d)
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22:27:31Zagorgevaerts: yay
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23:17:26CIA-27New commit by zagor (r30055): Removed lillebror1 again
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23:24:20chkktrihmm has build script changed somehow?
23:24:39chkktrii'm compiling it on intel core i5 with -j key
23:24:47chkktriand still only one core used
23:25:17Zagorthat sounds strange
23:25:22Zagorit certainly uses all my cores
23:31:19chkktrimake -j4 ?
23:31:26chkktrior make -j 4?
23:31:45Zagorsame thing, I think
23:32:15chkktrithen i don't works for me =\
23:32:44chkktribtw i'm compiling rockbox using cygwin
23:33:03Zagorah, cygwin is a special chapter
23:33:17Zagordid -j ever work there?
23:33:17B4gderand a sad such
23:33:37chkktriworked up to last time i updated rockbox
23:33:56chkktrifrom r30000 to current
23:34:18chkktrir30054 exactly
23:35:10Zagorif you go back to r30000, does it start to work again?
23:35:27chkktriremind me how to return to older one
23:35:45Zagorsvn up -r 30000
23:38:17chkktriwierd it even didn't started generating dependencies
23:40:46chkktriyep same problem
23:40:52ZagorI recommend using a linux VM for compiling, instead of cygwin. it's *much* faster.
23:41:30chkktribut now i noticed that cpu load doesnt becomes higer than 33%
23:42:03Zagorthat sounds about right for single core, single ht work
23:42:17chkktriall4 cores used
23:42:29chkktribut load is limited to ~35%
23:42:43chkktrithis can be overheat
23:43:16chkktriyes it is
23:43:37chkktri~76 degree
23:43:59Zagorah, that sounds a bit warm
23:44:56chkktrithat's because of weather :<
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