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#rockbox log for 2011-09-12

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00:09:22kugelhttp://pastie.org/2520268 implements reclaiming unused space for audio
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02:05:50***Saving seen data "./dancer.seen"
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02:10:20CIA-14New commit by funman (r30510): AAC: Enable SBR decoding for all targets
02:10:30CIA-14New commit by funman (r30511): manual: mp3_encoder is available on lowmem targets
02:12:32CIA-14r30510 build result: All green
02:13:55funmanactivating PS_DEC on clipv1 doesn't fit in codec ram (0x48000 bytes) only by 1kb
02:14:02funmanit might fit with -Os
02:14:45CIA-14r30511 build result: All green
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03:43:07rtr54g6Hello
03:43:45rtr54g6On the Sansa Clip+, is there any way to quit a plugin besides pressing the power button? My power button is broken and now I;m stuck in a plugin.
03:45:23tmztrtr54g6: you should be able to remap keys in source, that requires that you checkout the svn and compile it though
03:46:34rtr54g6Cant connect via USB unless I turn it off
03:46:37rtr54g6=(
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07:45:07saratogafunman: (for the logs) is it a good idea to enable HE on low memory targets? that won't leave much memory for malloc in the mp4 parser
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08:05:57***Saving seen data "./dancer.seen"
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08:07:53Buschelfunman: your submit r30510 is not a good idea. the m4a seek tables (required for playback, not only for ssek) need lots of RAM to be able to play long duration files −− we are speaking of several hundred KB. additionally SBR decoding allocates ~128 KB for data when such file is decoded (SBR+PS allocates ~161 KB) −− you can check this when compiling with FAAD_STATIC_ALLOC
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08:10:40Buschelfunman: with your change sansa clip (CODEC_SIZE = 0x48000) will not even be able to play AAC-HE SBR, but you shave off ~50 KB of RAM (binsize increase) that could be used for m4a tables
08:12:17Buschelfunman: either you shou,d roll back this change or at least find a new CODEC_SIZE above which you enable SBR_DEC, but not PS_DEC.
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08:14:39Buschelpersonally I am not a fan of this either. reason: playability of long duration m4a's will suffer (we have quite some reports about this)
08:20:09Buschelalse see http://www.rockbox.org/wiki/CodecMemoryUsage
08:20:23Buschel(section AAC and libm4a)
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11:31:11rtr54g7I'm trying to browse the source but I don't know C and I'm very tired. Can the bootloader for the Clip+ support booting to Rockbox when it auto-powers-on via USB cable?
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12:06:01***Saving seen data "./dancer.seen"
12:06:14JdGordongevaerts: have you actually got a tag which would make sense to use as the start index for %ss?
12:07:12gevaertsJdGordon: not really. I was toying with the idea of making text be "written" slowly as the track progresses, but I don't think I can make that look good anyway
12:07:59gevaertsi.e. using %px for the length
12:08:05JdGordonwont that look absolutly terrible?
12:08:15gevaertsVery probably, yes
12:08:24JdGordonyou could do it with skn vars (thought thats only enabled for touchscfreen targets)
12:08:53gevaertsUnless you can do sound effects as well, so you can do a typewriter :)
12:09:05JdGordoneeek
12:17:50JdGordonanyone wanna volanteer to rewrite font.c to work with buflib?
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12:26:26CIA-14New commit by jdgordon (r30512): if font_glyphs_to_bufsize() returns 0 it means the font couldnt be loaded, so allocating the buffer size is pointless
12:28:31CIA-14r30512 build result: All green
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12:35:07JdGordonkugel: gevaerts: did the idea of passing a void* data to the move/shrink callbacks ever come up?
12:38:08kugelJdGordon: I had that idea shortly, but it wasn't needed and would just increase the handle metadata
12:39:37JdGordonby 4 bytes
12:40:01JdGordonI think the only sane way of putting fonts in buflib is going to require it
12:40:51kugelwhat do you want to put there?
12:41:05JdGordonthe sturct font *
12:41:47JdGordonbecause of the very likely disk access during font_* i need to know if a given font is locked or not, and doing a lookup through the font array to find the handle the callback is from is going to be slow
12:42:05kugelyou can put that pointer into the alloc
12:42:42JdGordonthe first 4 bytes of the alloc?
12:42:49JdGordonhmm, yeah thats pretty nasty though
12:42:52kugelor the last
12:43:03kugelI don't find that nasty
12:45:30JdGordonThough, putting the actual sturct font on the buffer would mean we only need to store the handle id array statically
12:46:38JdGordonand if we use the font filename as the buflib name we can refcount fonts like I'm doing for the skin fonts properly
12:46:59JdGordonfont.c stil scares me, though I have beer in the fridge, so here we go!
12:47:34JdGordonany obvious issues with putting sysfont and uifont buffers on buflib instead of having them static?
12:48:03kugelhow do you mean the refcount thign?
12:48:29gevaertsJdGordon: if sysfont isn't static, you can't panic properly if buflib fails to allocate it? (or am I misunderstanding you?)
12:48:31JdGordonif the same font is loaded twice we dont want to actually have it in ram twice
12:48:57kugelsysfont should be static IMO
12:49:04JdGordongevaerts: true, ok
12:49:21kugelbut I understand that it means separate font handling
12:50:14kugelJdGordon: the alloc name doesn't mean "only one with this name may exist"
12:50:27JdGordonI know
12:50:41JdGordonbut if I'm keeping an array of font handles I can check just those allocs
12:51:28JdGordonI tihnk sysfont is handled completly differently anyway
12:52:30kugelUI font should be buflib only if it makes sense, i.e. if the buffer isn't constant size anymore
12:54:04JdGordonI think putting it in buflib will make the code cleaner
12:54:09JdGordoninstead of special casing
12:54:46JdGordonthe difference between ui and sysfont is that sysfont is fully in ram guarenteed
12:55:50kugelwell, should be easy enough to at least alloc MIN(font_size, current buffer size)
12:56:50JdGordonallocating is the easy bit, the hell comes from when the font doesnt fit in ram and we need to know if the buffer is a buflib handle or a static array
12:57:02JdGordonif it is always buflib its simple
12:57:07JdGordon+r
12:57:38JdGordonI'm still not 100% sure that lru and fontcache wont kill this though
12:59:01kugelyou can do a struct { union { void* buf; int handle }; bool is_buflib }
12:59:13kugelI think I did that with the tagcache uniqbuf
12:59:33kugelah no, removed that again because the uniqbuf could be static
13:00
13:00:40JdGordonas the arch at work would say... "that's pants"
13:09:56JdGordonfont_get() is used extensivly :/
13:10:11JdGordonthough almost exclusivly to just get the font height
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13:19:29JdGordonlooks like nothing outside of font.c touched pf->bits o we might be ok
13:20:38JdGordonand nothing calling font_get_bits() yields between accesses
13:27:49CIA-14New commit by nls (r30513): codeclib: coldfire asm for the TRANSFORM* functions in the fft and a little for the mdct, speeds up codecs using the codeclib mdct 0.5-1.5MHz on h300.
13:29:48CIA-14r30513 build result: All green
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14:06:05***Saving seen data "./dancer.seen"
14:09:42rtr54g7Is any Lua used throughout Rockbox itself? Or is it just provided for plugins?
14:10:07JdGordonjust plugins
14:10:27JdGordonthere is a general feeling that skins will eventualy be lua driven, but otherwise nothing even planned
14:11:03JdGordonamiconn: ping?
14:11:07rtr54g7Any interest in porting the LuaJit interpreter? I might give it a shot. Don't know if it supports the CPU, but it gets pretty impressive speedups even without JIT. And it implements the full spec.
14:11:38B4gder"the CPU" ... rockbox runs on a number of different CPUs
14:12:15rtr54g7Oh, I was thinking in terms of my player. Maybe I'll take on porting it a little later on when I'm more familiar with C.
14:12:43rtr54g7I'm open to helping with Lua work though.
14:12:51B4gdermost players run various versions of ARM cores though
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15:00:52n1shmm, the parse_testcodec.rb script doesn't work
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15:01:32kugeli used it successfully
15:02:03n1syeah, i've used it before too, but now it just prints parse_testcodec.rb:118:in `initialize': undefined method `[]' for nil:NilClass (NoMethodError)
15:03:03kugelI think that means the regex didn't match
15:03:05n1sah, it does that if there are entries where test codec gave up
15:03:33n1si renamed the 2 heaviest ape files to skip them and test_codec then prints an error in the log
15:05:22n1sdeleting those lines makes it work but it's a bit fragile
15:06:07kugelit should handle the error liens
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15:39:48*JdGordon has ui font loading from buflib "working"
15:40:26JdGordonwe really do need a plugin/debug option that can force a specific handle to try to move
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15:54:11kugelI could re-add the test handle, it's of course otherwise useless and a ram waste
15:56:12gevaertsMaybe as a build option?
15:56:27JdGordona test alloc is more useful than the debug menu at present
15:56:41JdGordonpretty much there is no way to test that moving wont break things
15:56:45JdGordonI'm wiling to bet they will
15:57:32kugelI checked that all allocs move successfully
15:58:50JdGordonincluding the ones I added?
15:58:56kugelno
15:59:34JdGordoncan a debug menu item be added to just swap the positions of two allocs which are next to eachother?
15:59:45kugelI don't suppose a 100 byte alloc would hurt much if it enables testing moving
16:00
16:00:01kugelJdGordon: no
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16:01:40JdGordonaaaaand skin fonts loading from buflib working too
16:01:42Zagorahh, I found the build scheduling issue
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16:02:25JdGordonI'll put my diff on fs so you guys can have a look at tonight. It's defintly not commitable yet but nice to know it is doable pretty simpley
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16:03:16n1svoice related corruption seems to be present in the sim too, hopefully that will make it easier to debug
16:04:05n1skugel: did you see FS #12272
16:04:05fs-bluebothttp://www.rockbox.org/tracker/task/12272 genlang changes in r30481 cause wrong strings to display (bugs, new)
16:04:25kugeln1s: yes, and I have a suspicion. I wanted to ping Torne about it
16:04:34n1sah
16:04:46kugelI think the "*: XXX" fields should be last
16:05:04JdGordonyay, memory leak in the skin fonts :/
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16:12:05JdGordonfs#12273
16:12:06fs-bluebothttp://www.rockbox.org/tracker/task/12273 use buflib for fonts (patches, new)
16:12:52JdGordonim going to bed, so any comments in the tracker please...
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16:17:25Lalufuis there a function I can call to keep rockbox from going to sleep on me? even when no song is playing and no keys are pressed?
16:17:49pamauryyeah, I crushed the bootloader of my fuze+ and now it doesn't boot \o/ I can boot out of recovery mode and I don't understand why it doesn't boot !!
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16:26:32n1sLalufu: yes
16:28:15Lalufubackground is that currently issuing iap commands do not prevent rockbox from going to sleep which is a bit annoying.
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16:29:48n1ssounds lto me like they should be handled like regular button presses
16:30:30Lalufuyeah.
16:30:50Lalufuthere is infrastructure to send button presses from iap already.
16:31:19Lalufuis there a button i can "press" that does not actually do anything, except to reset the sleep timer?
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16:33:07n1sLalufu: no, there's a "first button press only turns on the backlight" feature that prevents the first button pressed while the bl is off from doing anything
16:33:32n1sanyway reset_poweroff_timer() seems to be the function you should call from somewehre
16:34:39Lalufuah, thanks.
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16:35:31n1sbutton_tick seems to call it for button presses
16:42:07amiconnJdGordon: pong?
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17:00
17:10:53EvanCarroll`1/win 2
17:13:15Tornekugel: hm, odd
17:13:23Tornekugel: when i tested it the lang files all came out identical
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17:16:08kugelTorne: I git am'd your patch so no changes :)
17:16:45n1sTorne: does * match anything and nothing?
17:17:13Tornen1s: hah, no
17:17:17Tornethat's the one :)
17:17:37Torneone mo
17:19:59CIA-14New commit by torne (r30514): Fix FS #12272 - genlang changes broke some targets ...
17:20:10Torneshould work now :p
17:22:03CIA-14r30514 build result: 1 errors, 1 warnings (torne committed)
17:23:22Tornebah
17:23:49Tornenot me, sim warnings from -Wunused-but-set-variable
17:31:55gevaertsTorne: please try to fix it anyway! Several of us have tried and failed...
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17:35:45Torneoh?
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17:36:49mc2739Torne: thanks - that commit did fix the problem
17:37:11Tornemc2739: yah, sorry. the targets i tested it on must not have used that particular style of wildcard
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18:02:33pamauryI wonder if the fuze+ has some debug uart pin somewhere...
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18:02:59pamauryand if it's the case, it is easily accessible or not...
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18:19:11pamauryare there some more likely points where to put debug uart on a board of can it be anywhere usually ?
18:19:16pamaury*or
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19:30:12BuschelJdGordon: will there be a proper fix for FS #12268? or shall I submit the workaround patch for now?
19:30:12fs-bluebothttp://www.rockbox.org/tracker/task/12268 multiple WPS fonts not loading since r30478 (bugs, new)
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19:36:11gevaertsBuschel: considering JdGordon is working on moving fonts to buflib, I'd assume there will be a real fix
19:38:20Buschelah, I see the patch now
19:41:28Buschelyep, works for me
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19:47:38n1sjhMikeS: are you looking at that voice bug or should i put it in the tracker?
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20:02:38jhMikeSn1s: which?
20:02:41*pamaury will never unmount the fuze+ screen again, that's too painful to mount it bacl
20:02:43pamaury*back
20:02:55n1sjhMikeS: the hang/corrupt backdrop one
20:03:25n1sthe corruption is reproducible in a sim btw
20:03:33jhMikeSwell, I suggested making sure the buffer is in state trashed if it's moved/changed in any way
20:04:28n1sthe voice buffer?
20:05:33jhMikeSand talk buffer. it will miss that it was changed if it was altered while not playing because the state will have only gone to "voiced", which is enough for voice
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20:06:25n1si'll take a look at it tomorrow
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20:33:56wodzpamaury: usual technique to find uart is to stream 0x55 or 0xAA bytes and poke with scope probe for square wave with known frequency
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20:47:30fmlThe wps language is very expressive now. But is there a tag that would tell me whether the list item is an even or an odd one so that it's possible to implement alternating coloring?
20:48:19pamaurywodz: ok, thanks for the advise
20:48:39gevaertsfml: I think we forgot to think about that
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20:49:04gevaertsI suspect a simple addition to %if() would do it
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20:50:31fmlgevaerts: yes. But is there a tag for the current item's number? And the modulo operator?
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20:52:58fmlI'm sure JdGordon will implement it in no time! (Not that I'd use it, but I like completeness :-)
20:54:40gevaertsfml: http://paste.debian.net/129611/ should provide the divisibility test, although maybe a straight modulo operator would be more complete. That leaves the item number
20:56:50fmlgevaerts: I think divisibility test would suffice in most cases.
20:58:06gevaertsIt's enough for alternating colours anyway
21:00
21:00:13fmlgevaerts: I have not tried skinned lists yet, so would like to ask you: are they still fast enough? How fast is the scrolling?
21:00:38gevaertsHard to say. I've only used them in the sim so far
21:02:38fmlAnd do you see any noticable delay?
21:03:13gevaertsIt looks OK to me
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21:03:30gevaertsOf course everything will depend on how wild you go
21:03:44amiconnskinning featuritis :\
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21:06:00fmlamiconn: just some thought experiment. The WPS I do really use consists of just the very basic tags.
21:06:21*amiconn would otoh like to see a better default than this cabbie thing
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21:08:49pixelmafeel free to design one (which quite a few people agree on liking better than cabbiev2 and port to other targets)
21:08:58pixelmanot. that. easy
21:11:12wodzespecially porting point :-)
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21:14:30wodzWhy do most plugins setup samplerate as 44.1kHz even if this means the need for upsampling?
21:17:12gevaertsfml: http://paste.debian.net/129621/ has all you need for alternating colours
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21:32:17rtr54g8Why does Rockbox need a custom patched GCC to build?
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22:57:05gevaertsCan the sim simulate power connected and charging states?
23:00
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23:32:06pixelmait simulates "charging" somehow, if you watch the battery status it cycles through discharge, then charge. Not sure if that'll do for your purpose
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23:37:26pixelmagevaerts: btw. about showing viewport borders - I believe the theme editor could
23:37:40gevaertsIt does, yes...
23:37:45*gevaerts had forgotten all about that
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