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#rockbox log for 2011-09-29

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04:52:41jhMikeSThat's weird. My post shows up at the end of page 1 AND as the first post on page 2 of a thread at the same time. Even deleted the "duplicate", which removed both and reposted again with the same result.
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05:15:28CIA-14New commit by fredwbauer (r30618): font_load(): Reduce font memory allocation to the font's file size if less than MAX_FONT_SIZE
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05:17:18CIA-14r30618 build result: All green
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07:08:41rmancyI followed the steps for building my own rockbox zip. I then copied it onto my players memory, however I get the File not Found error. This is the first time I've tried to update RockBox in a couple of years. Do I need to update the Boot Loader or anything ?
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07:13:46FlynDicermancy: Don't copy the .zip, unzip it to your player
07:13:59rmancyFlynDice, sorry, that's what I meant
07:15:34rmancyFlynDice, D2
07:16:16FlynDicecan you browse the files and see a .rockbox folde?
07:16:16rmancyFlynDice, I was about to use the RockBox Utility to see if I could install the zip that way (not sure if thats how the utility works...i guess I'll find out)
07:16:22rmancyFlynDice, yep
07:18:48FlynDicenot familiar with the d2 but I don't think the Rockbox utility supports it...
07:21:40FlynDiceYou may try deleting the .rockbox directory that's present and then unzip the to your player again
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07:42:21CIA-14New commit by kugel (r30619): Don't leak file descriptor.
07:44:01CIA-14r30619 build result: All green
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09:32:47n1srmancy: i think you need to put it on the sdcard on the d2, the wiki probably knows
09:33:02rmancyn1s, thanks I'll re read it all over again
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11:35:06LalufuAh, thanks.
11:35:13LalufuIs there a quick primer on how to use this?
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11:37:59ukleinekLalufu: you can get some startup support here or via /query if you want
11:38:23ukleinekLalufu: other than that there is $(ptxgit help)
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11:38:38LalufuYes, I've read that :)
11:38:59ukleinekthat being the output of ptxgit help or the actual source?
11:39:16LalufuBoth, the but the source not in depth yet
11:39:49ukleinekLalufu: the idea is that master-marker follows master and master-flat^{tree} == master-marker^{tree}
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12:48:01ukleinekah, my Sansa Fuze was shipped. The only downside is that officially it's a gift for my wife :-)
12:48:16ukleinekah, and there is no bag for it
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13:04:21ukleinekhmm, doesn't give me a device to mount after connecting
13:05:15ukleinekah, better
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13:07:35ukleinekwhat is MTP?
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13:22:00wodzwhat GNU_MIRROR is recommended nowadays? The one in svn's ( barfs at binutils
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13:26:38wodznow binutils-1.16.1 seems to be distributed as 1.16.1a
13:26:52wodzZagor: ping
13:27:36Zagorall gnu archives look like that. I have filed a bug against binutils, at the request of's ftpmaster
13:28:09wodzaaaargh, the archive is 1.16.1a but dir to which it is unpacked is 1.16.1
13:28:49Zagoryes. that's why we can't just specify 1.16.1a as version.
13:29:53ZagorI couldn't think of a quick fix, so I'm hoping binutils will fix their bug soonish. it's just a missing symlink, and should be easy enough for them to fix.
13:31:01Tornelots of the mirrors *do* have a symlink, i thought
13:31:15Zagorthey do, except for this version...
13:31:24TorneOh, right
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13:32:18Zagorhas anyone tried if a newer binutil works?
13:32:34Tornewhich arch is it?
13:32:45fbslashrockbox uses forward slashes in it's m3u lists, whilst foobar uses baclslashes, will rockbox read m3u lists created by foobar
13:32:52ZagorTorne: sh
13:33:10wodzfortunately sh and old arm compiler aren't terribly popular :-)
13:33:23Torneah. i could try building but don't have any way to test.
13:33:29Zagorwe should even cut arm-elf from
13:34:19ukleinekB4gder: ah thanks
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13:36:36wodzI think amiconn tested newer toolchain for sh but can't remember the outcome
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13:39:38wodzWhy did the change archive name for ancient binutils?
13:41:04B4gderthey did a new release, with the same dir structure but renamed the tarball
13:42:06wodzthey maintain such old binutils version? really?
13:42:49B4gderwell I guess they don't really, which is why it was done this half-baked way
13:43:33wodzI don't get - if you do not maintain you basically do not touch :-)
13:44:00B4gderunless there's a GPL violation...
13:44:23B4gderthen you touch just as much as you need
13:45:25Marcin_any news about usb feature in fuzev2 instead of applying the patch
13:48:09wodzMarcin_: no
13:51:29wodzdoes use multicores?
13:52:40Zagorwodz: no
13:53:04wodzwhy? Is it hard to implement or nobody cared so far?
13:53:59B4gdersomeone would need to verify that it works with the versions we build
13:54:05Zagorbecause we don't know 100% that every gcc and binutil version we use support it
13:54:12B4gderwhich seems a bit risky
13:54:24Lalufuwhat do you mean with "supports multicores"?
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13:54:38ZagorLalufu: I assumed he meant make -j
13:54:39wodzLalufu: make -j2 for example
13:54:57Lalufufor building the crosscompiler, or for building the firmwares?
13:55:02Zagorthe compiler
13:55:08Zagorwe do support it for building rockbox
13:55:16wodzok let's test than
13:55:42Lalufuwhile that may be nice to have, how often does one build the cross compiler?
13:55:43Zagorwodz: it's not worth the risk just to gain a few minutes off a one-time job
13:56:42B4gderexactly, you only risk that it adds a failure to every 20th build that is hard to diagnose
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13:59:50wodztest doesn't harm
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14:01:27Zagorwodz: sure. test away :-)
14:01:44grombaris there already a version of rockbox for the new sandisk clip zip ? or is somebody testing it ?
14:02:51wodzgrombar: we have some code which isn't tested yet since no rb developer own such player.
14:02:57Zagorone dev has ordered a player, but not gotten it yet.
14:03:51grombarokay thanks
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14:23:40bertrikregarding that clip zip, I saw the estimated arrival date is indicated as oct 12-16, I thought I could get it earlier as the product page says it ships within 5 days of clearing payment
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14:31:21Zagorwow, that was slow
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18:18:55[Saint_AndChat]So, who do I beat to death for enabling android status bar?
18:20:05Tornezagor, wasn't it?
18:20:08Torneand it's clearly useful
18:20:28[Saint_AndChat]Sure, but a pita for me ;)
18:22:25[Saint_AndChat]I'm not sure how to deal with it. Screens are no longer a known size.
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18:22:45[Saint_AndChat]The status bar can differ in height, no?
18:22:55chkktri_oh god
18:23:04chkktri_how did you guys use colinux?
18:23:38[Saint_AndChat]And, very well. :)
18:23:43pixelmaI also wondered about that... is it turn-offable, are there two status bars now?
18:24:00pixelmadidn't get around to trying yet though
18:24:06chkktri_is here guide on how to setup local file sharing thrugh cofs?
18:24:38[Saint_AndChat]pixelma: the commit wasn't very descriptive. I've no idea.
18:24:55chkktri_i played with it for hour and couldn't get network or cofs
18:25:29n1schkktri_: don't think (m)any people here use that anymore
18:25:58n1sif you are going to do rockbox development, a vm is what most people use
18:26:08chkktri_i tried it before
18:26:18n1swell, most people on windows
18:26:36chkktri_but couldn't get rockbox image working on virtual box
18:27:02chkktri_it halts on waiting for root fs or something like that
18:27:06[Saint_AndChat]Use Ubuntu, then.
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18:27:24chkktri_there's image with ubuntu?
18:27:51[Saint_AndChat]No need.
18:28:07n1schkktri_: i think ubuntu provides images, you can use one of them and set up the toolchains like for native linux
18:28:14chkktri_ah you mean i could compile toolchain on plain ubuntu image?
18:28:16[Saint_AndChat]Boot Ubuntu, download the source, build toolchain.done.
18:28:24chkktri_ah right
18:28:37chkktri_can you rmind how that script was named?
18:28:59n1schkktri_: yes
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18:29:40pixelma[Saint_AndChat]: regarding different heights - maybe you could leave some blank and position the viewport via the negative numbers offset from the bottom?
18:30:16pixelmanot very nice though
18:30:37[Saint_AndChat]Ill.probably have to, and no, its not.
18:30:53[Saint_AndChat]Having computer issues here presently :-(
18:32:50chkktri_oh btw what's height of default rockbox statusbar?
18:33:36[Saint_AndChat]Or is it 12...hmmm.
18:34:16[Saint_AndChat]Sysfont is 8px, statusbar is 12, I THINK.
18:34:33chkktri_ok, i'll check both
18:35:02chkktri_want to show fullscreen album art then screen is locked
18:35:20[Saint_AndChat]Not possible.
18:35:30chkktri_but i do it now
18:35:36[Saint_AndChat]Unless your screen is perfectly square.
18:35:45[Saint_AndChat]It'll crop edges.
18:35:53chkktri_problem is that last 12 or 8 lines a overlapped with statusbar
18:36:14chkktri_well it's stretched to 240x240
18:38:45chkktri_oh was that detuned VRC7 chip fixed in current svn?
18:39:22chkktri_i remember downloading... r300467 or so and VRC7 was detuned
18:39:29bertrikdetuned VRC7 chip?
18:39:41chkktri_in new nsf engine
18:40:12bertrikI don't remember seeing anyone change something in that recently
18:40:24chkktri_ah that's sad
18:40:38bertrikor did libgme take over nsf?
18:40:39[Saint_AndChat]Check the commit logs for things like this.
18:40:46chkktri_yes it did
18:41:00chkktri_well i don't remember any changing
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19:55:11chkktri_it's me again
19:55:33chkktri_what do i need to compile rockbox for maemo?
19:55:50chkktri_already have sdk image with builded toolchain
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19:56:28Buschelchkktri_: you asked something about VRC7 chip, is there anything going wrong with it since the change to libgme?
19:57:04chkktri_well it wasn't supported in nez plug at all
19:57:10chkktri_no wait
19:57:26chkktri_how was it called.. notsofatso!
19:57:34chkktri_so it's nice
19:58:42chkktri_Buschel, should i sent you somensf files to test?
19:59:36Buschelso, there is an issue? what is it like and did this come in with the libgme change?
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20:03:07chkktri_what is it like.. well one chip is just sound tuned up to 2 notes or so
20:03:37Buschelusing another clock base?
20:03:40chkktri_and yes i didn't noticed that in sepparated nsf engine
20:03:46chkktri_yah maybe that
20:04:38chkktri_i have feeling like you don't have such problem
20:04:49chkktri_is that right?
20:05:21BuschelI need some more sample files, mine are maybe bad examples
20:05:29Buschelcan yo just upload a few of them?
20:05:36chkktri_lemme find some
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20:09:39chkktri_here this one should be perfect
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20:12:25Buscheland you compare the current version of rockbox against what exactly?
20:13:01chkktri_against nezplug and nsf player i found in patches
20:13:08chkktri_from gama
20:13:22chkktri_it's also based on gme
20:13:31Buschelthe current svn *is* the patch from gama
20:13:47chkktri_he ported whole gme iirc
20:14:16Buschelso, current svn is detuned compared to one gama's patches?
20:14:41Buschelgood, which one of gama's patches is the last working one?
20:15:00chkktri_uh i didn't checked those gme patches
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20:15:29chkktri_last one i used was last one in "new nsf codec" thread
20:16:03chkktri_after that i destroyed my toolchain and didn't made any new builds
20:16:42Buschelquestion is, is gme using the right clock or do the others use the right clock? ;)
20:17:01chkktri_by others you mean earlier nsf pattch?
20:17:21chkktri_others use right one
20:17:33Buscheldo you have the FS number from the old patch?
20:17:53chkktri_it was 30000
20:18:52Buschel the flyspray number cannot be that large
20:19:11chkktri_mistook with revision
20:19:20chkktri_no, i don't remember it
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20:22:08Buscheland this one worked? the VRC7 clock is defined the same
20:22:18chkktri_well it worked
20:22:28chkktri_maybe problem was not in clock base?
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20:22:54chkktri_hm let's check svn i just compiled
20:27:05chkktri_sd card is gone
20:27:32chkktri_i mean sometimes it couldn't mount it and i got an error
20:27:39chkktri_but now it booted
20:27:55chkktri_but with "could not find rockbox directory"
20:30:15chkktri_same with one downloaded from rockbox site
20:30:32chkktri_Buschel, any ideas on what happened?
20:31:10Buschelseems like you have no".rockbox" folder on yur target
20:31:39chkktri_well i installed rockbox on SD since internal memory of D2 is read only
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20:35:54BuschelI will not be a great help with this :/
20:36:13chkktri_but could you report it to somebody?
20:37:07Buschelthe best would be if you write a bug report in flyspray. I can than contact gama to take a look at it.
20:37:24chkktri_no i mean problem with booting
20:37:47chkktri_i'll write about this to flyspray too
20:38:04Buschelwell, let's see if somebody else here might just help you in the next minutes
20:40:02[Saint]D2 guys are few and far between these days.
20:40:19chkktri_i remember at leat one
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20:46:12chkktri_sent mail to joshua
20:46:22chkktri_let's see if he has same problem
20:46:54Buscheldo you know which version of the patch in FS #11999 you used?
20:46:55fs-bluebot New NSF (Nintendo Sound Format) codec based on Game_Music_Emu ;) (patches, closed)
20:47:29chkktri_last one
20:47:59Buschelfrom June
20:49:36chkktri_if you don't mind i will return tomorrow
20:50:47Buschelplease do me one favor and test r30264
20:51:12chkktri_is there builded one or i should sompile it?
20:51:22Buschelyou will need to compile it
20:51:39chkktri_how to revert changes in svn?
20:51:49[Saint]Svn revert
20:51:58Buscheljust call "svn update -r30264"
20:52:07[Saint]Or that.
21:03:54chkktri_oh great
21:03:59chkktri_white screen
21:04:20chkktri_i wonder if that's because if 32gb sdhc
21:04:57chkktri_well it booted once
21:05:01chkktri_let's check
21:05:16bertrikchkktri_, which player are you using?
21:05:33chkktri_cowon D2+
21:05:50chkktri_Buschel, nope same detuned sound
21:06:53Buschelgood, then your effect was not caused by the fixed point changes. best would be to contact gama
21:07:06chkktri_already repled in FS
21:07:17 Quit dhrasmus (Quit: Leaving)
21:07:22chkktri_and now bye~
21:07:34Buschelthank you for testing
21:07:39chkktri_no problem
21:07:51chkktri_mail me if you need anything else
21:08:03chkktri_though i'm always on freenode
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21:48:21FlynDicebertrik: I went back and found some of the code I used in dualboot.s when I was working on the clip+. Take a look at these for dualboot.s: , , , and here's some commented disassembly for the clip+ button driver to compare to also:
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22:11:26Zagorpixelma: the android statusbar is always visible. I suppose we could have a "fullscreen" option, but I don't see much point
22:12:06Zagorthe screens were different sizes already. my commit didn't change that.
22:12:39Zagorwe needed do solve it before, and we still need to solve it
22:13:29ZagorI'm currently toying with the idea of replacing all pixel coordinates with decipercent
22:16:52pixelmapeople are now forced to fix their themes though for whatever reason. And what size does a backdrop now have to bw?
22:17:52Zagoruh yeah, fix their themes for a port we don't even release alpha builds for...
22:18:20Zagornot every android phone is 480x800 you know. it wasn't before, still isn't.
22:19:09bluebrother^it might make sense to handle the Android statusbar similar to the Rockbox statusbar. I.e. make it some kind of sbs that simply isn't changeable :)
22:19:26 Quit robin0800 (Ping timeout: 248 seconds)
22:19:45Zagorbut to give some sort of concrete answer, the android bar is 38 pixels for high-density screens
22:20:04Zagorbluebrother^: huh? we can't change the android status bar. it's ... android.
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22:20:28pixelmawell, some could use already existing themes - e.g. on my phones gigabeat ports fit. It's not that important to me but just saying. It's also not about placement of stuff only but also about redundancy or not
22:21:04Zagorpixelma: yes, that's why we need a proper solution. not 47 different hand-crafted theme variations.
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22:21:08pixelmais the 38 meant as an answer about the backdrop size?
22:21:49Zagorpixelma: yes, the display area is not 38 pixels shorter vertically on high-density devices.
22:21:58bluebrother^Zagor: sure. I meant make some sbs tag (or whatever) that simply displays the Android statusbar (or hides it), and that sbs then gets a fixed height
22:22:39pixelmaand where does 'high density' start :\
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22:23:10Zagorpixelma: exactly!
22:24:13Zagorbeing upset at me for enabling the status bar is illogical. the problem is that android devices differ. a lot. we can't handle that with pixel-sized themes.
22:25:02ZagorI'll fix up the cabbie 480x800 theme so it's ok. but in the end we need more than short-term fixes.
22:25:05pixelmathat was actually meant as a question... I'm not sure if my 240x320 screen is 'high density'. I'd guess not but you never know
22:25:14bluebrother^well, proper Android support would mean a native UI anyway :)
22:25:20Zagorpixelma: how many inches is it?
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22:25:47Zagorbluebrother^: not necessarily. look at angry birds. no native ui, still handles every screen.
22:26:07Zagorpixelma: that was serious. density = pixels / physical size
22:26:11pixelmaI'd have to measure or search
22:26:22bluebrother^Zagor: but how do they do it? Render everything as vectors first?
22:27:40ZagorI don't know how they specifically do it, but it can be done by having density-specific "assets" (bitmaps and fonts) and doing scaling for the smaller variations
22:28:06Zagorandroid defines four densities: low, medium, high, veryhigh
22:28:14bluebrother^btw, any thoughts on the Album Art in notification thing I was working on a while ago? I might just go ahead and commit it the next couple of days. Unless someone has objections :)
22:28:42Zagordo you have a screenshot I can peek at?
22:28:51pixelmaI don't think just enabling the native bar is also not a nice solution. We've had theming before - now it's somewhat limited (at least how much it makes sense), it's not turn-offable. Currently it's something 'in between'
22:29:49bluebrother^Zagor: or try the patch in the same folder :)
22:29:50Zagorbluebrother^: looks very nice to me
22:30:14bluebrother^I'm using it since a while and like it too :)
22:30:32pixelmaand the height of their statusbar is probably less known than the actual screen size (as I do) and still important for e.g. the backdrop
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22:32:36pixelmaZagor: looks like it 2.5 inch
22:32:39bluebrother^this indicates that the statusbar has only 3 different heights:
22:33:01bluebrother^though I wouldn't count on that values. Being able to adjust dynamically to it would be the best
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22:35:26[Saint_AndChat]I've no idea what to do about the theme, now.
22:35:44[Saint_AndChat]Not having a known height is a pain.
22:37:52[Saint_AndChat]To top things off I also don't have a working machine around here to play around with, one is in bits, and the other broke down in some form of spectacular fashion last night.
22:40:54pixelmaI don't know, it came a bit too much 'out of the blue' for my taste
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22:42:28[Saint_AndChat]Right. Its nice to have, but it needs a bit more though regarding how it affects themes.
22:44:19bluebrother^the main problem is that the current theming assumes that the screen size is fixed.
22:44:45bluebrother^which simply doesn't work in that case
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22:45:14pixelmait's still fixed for one device
22:45:57bluebrother^if we assume the statusbar height can be variable not really
22:46:12Zagorthemes on android don't work. period. my status bar commit didn't change that.
22:46:28bluebrother^and while the Android statusbar might be fixed for each screen size "class" these days I wouldn't count on that staying that way
22:46:35Zagorwe need to solve that. please stop fussing about this tiny irrelevant detail :-)
22:46:43*pixelma still doesn't know what actual usable size her phone's screen has now
22:46:49[Saint_AndChat]Zagor: ?
22:47:00bluebrother^Zagor: so how should theming work on Android at all?
22:47:11[Saint_AndChat]"Themes don't work"?
22:47:13Zagorwe need some form of scaling
22:47:21*bluebrother^ thinks the only sensible solution would be a native interface
22:47:32[Saint_AndChat]Not gonna happen, really.
22:47:36Zagorbluebrother^: native means no theming. loooots of people like theming.
22:47:49[Saint_AndChat]Positioning, maybe, images, nope.
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22:48:07[Saint_AndChat]This has already been looked at.
22:48:10Zagor[Saint_AndChat]: we already scale images
22:48:21pixelmaat least the inbuilt player's WPS sucks
22:48:27Zagorbut no, I'm not considering image scaling at the first step
22:48:34Zagoronly positions
22:49:40Zagor"not gonna happen" isn't an answer. if scaling doesn't happen, android doesn't happen. it's as clear as that.
22:50:27[Saint_AndChat]I've not tested yet, I assume this commit breaks my theme as now it'll have OOB values.
22:51:19Zagoryes, it breaks it by pushing part of the sbs buttons off screen
22:51:56[Saint_AndChat]Its also going to be much better to do this positioning via the theme, as opposed to some in-core solution.
22:51:58pixelmawouldn't it mean that currently you'd need up to three themes per screen size if you are using backdrop's?
22:52:13ZagorI've tweaked it for my variation of your theme
22:52:14pixelmaurgh.. *backdrops
22:52:27[Saint_AndChat]pixelma: I believe so, yes.
22:52:29Zagorpixelma: up to three? more like at least six
22:52:43bluebrother^why six?
22:52:51pixelmaper screen size?
22:53:02Zagor800 and 854 px screen heights, three different status bar heights
22:53:25Zagorand that's only for the ~800px phones
22:53:45bluebrother^afaiu the status bar on those devices will always be the large size
22:53:59[Saint_AndChat]Is there a setting to disable the status bar?
22:54:02pixelmathat answer confuses me
22:54:07Zagorbluebrother^: only on the ~4 inch devices
22:54:50Zagorthe point is, and I'm going in a loop here, we can't count pixels on android
22:55:19[Saint_AndChat]A few apps have a setting to hide the status bar, is this the case with your commit?
22:55:26bluebrother^well, we can count them but we can't count on them ;-)
22:55:36ZagorI bet some phone manufacturer themes use yet more different sizes of status bar. and android 3.0 adds fun sidebars too.
22:56:03bluebrother^how does 3.0 handle the button bar? Is that substracted from the height as well?
22:56:04pixelmaZagor: my point was that this in between thing makes it worse than before currentl
22:56:08Zagorbluebrother^: yes
22:56:27Zagorpixelma: I rather see it as this exposes how bad the situation is
22:57:36bluebrother^hmm, that makes it even more complicated. We really need some runtime screen size stuff for those cases
22:57:45[Saint_AndChat]Zagor: is there a setting for the setting for enable/disable the status bar? It'd make themes easier. Slightly.
22:58:08pixelmaI believe he said no to that befor
22:58:33Zagor[Saint_AndChat]: no. we could add one for aestetic reasons, but it doesn't help the pixel problem
22:58:54[Saint_AndChat]Ah, whoops, I must have missed that. Limited scrollback.
22:59:09pixelmaand what density is a 2.5 inch 240x320 screen? :\
23:00:00Zagorpixelma: I think that's a medium-density display. I'm not sure though.
23:00:02[Saint_AndChat]Zagor: it would also help with themes. If its turned off, and I can check its turned off (a .cfg value) then there are known values to use.
23:00:21Zagor[Saint_AndChat]: are there? are you sure?
23:00:59Zagorsure, for your own personal theme for your current single phone. but I'd like something a little more generic.
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23:01:47[Saint_AndChat]Well...yeah. if the statusbar is off we know we can use the full screen.
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23:02:11Zagor...except on android 3
23:03:00[Saint_AndChat]Why? If the statusbar is off, it'd be just the same as prior to your commit.
23:03:39[Saint_AndChat]Oh...right. side bars.
23:04:11Zagoras I understand it, android 3 adds a button bar
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23:06:26Zagorwhich brings me back to the decipercent idea...
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23:08:47wodzAfter some hacking I have moderate success with backtrace on ARM.
23:09:08n1swodz: nice
23:09:23[Saint_AndChat]A setting for this would help themes insofar as checking the statusbar setting and shrinking the album art (easiest way to get some space out of the .wps), or UI vieqport (depending on where you are, be it menus or playback) and moving some positioning values to suit.
23:09:55bertrikwodz, what does a backtrace consist of? a bunch of addresses?
23:09:57wodzI need to rethink how this can be used from exception handler though
23:10:04wodzbertrik: yes
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23:11:14pixelmaif that doesn't lead to not being able to use unscaled images, maybe worth a try. But I doubt that you'd get ok results from one source for a lot of different screen sizes... I expect there still have to be a few 'layouts'
23:11:51pixelmaespecially thinking of display aspect ratio, font sizes etc.
23:13:00bertrikwodz, I guess you can just print the addresses on the screen. Or are you thinking of persisting the backtrace data across a reboot?
23:13:59Zagorpixelma: yes, I agree. I still think we need several different themes/wps files, but at least not one for every single variation
23:14:48wodzbertrik: I was thinking about printing on the screen, representation is not the problem. The problem is how it works. It needs proper SP and PC values to start at.
23:14:49Zagorand I don't think moving to scaled layout on normal targets has any point. only on raaa.
23:16:13wodzbertrik: During my limited tries I was unable to pass correct values other than current PC and SP which is not the case when called from exception handler.
23:16:14pixelmafrom earlier experience about band-aid fixes... I just hope that this doesn't stay too long in this inbetween state </semi-serious>
23:16:57pixelmaindeed (about the other targets), maybe other app ports
23:17:10Zagoryou mean you'd like the cabbie fix for 762-high screen?
23:17:48Zagorwhat is "this inbetween state"?
23:19:01pixelmaenabled android status bar but not prepared for more - now needing versions for different densities in case one wants backdrops
23:19:43Zagorthat didn't change with my commit
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23:22:45jludwigHey guys.. I have an iPod Classic an used embios to install Rockbox
23:23:30jludwigand it worked.. except it says there's no .rockbox directory so it doesn't actually play any songs or games or anything
23:23:37***Saving seen data "./dancer.seen"
23:23:56pixelmaZagor: what didn't change with your commit?
23:24:14 Quit keyb_gr (Ping timeout: 260 seconds)
23:24:15wodzjludwig: you installed 'bootloader' not the actual rockbox firmware
23:25:03jludwigwodz: Really? THanks a bunch −− I used the Wiki instructions to do it and have been googling that error message for a while now
23:25:41Zagorpixelma: the fact that you need different versions for different screen sizes. I just changed the screen size.
23:25:56wodzjludwig: you need to have .rockbox dir with proper content in the root dir of your player
23:27:19jludwigwodz: I can't seem to find anything about that on the wiki. What phrases should I look up to find out how?
23:27:27pixelmaZagor: I meant, now it's screen size and densities that count, so if your 762 stands for 'many' you now need 2286 in the worst case if one wants backdrops ;)
23:28:12jludwigwodz: wait.. I think I found it. For some reason my eyes missed that line during the last three hours
23:28:12Zagorbackdrops are cropped, so unless you have a pixel-perfect backdrop you can use the same for several sizes
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23:29:23Zagorwith pixel-perfect I mean a backdrop with details indented to line up with the right and bottom edges of the screen
23:31:01pixelmainteresting, looks like I missed that explanation before
23:32:00pixelmaI thought backdrops needed to be exactly the screen size which now differs depending on what density the phone is
23:33:33jludwigThat was easy... I can't believe I missed that part.
23:33:40Zagorat least the 480x800 backdrop still works fine on the now-480x762 screen
23:33:43jludwigThanks so much wodz, and thanks so so much devs!
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23:36:32wodzjludwig: you welcom
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