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#rockbox log for 2011-10-03

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04:10:37tbruff13yes can someone in this channel help me when ever i plug my ipod with rockbox in to my computer banshee sees it as an ipod and not a rockbox play therefore when i add songs to the player and unplug it the songs do not show up on the player
04:11:47tmzt_you can try adding .is_audio_device to the root
04:11:59tbruff13tmzt_: what do you mean
04:12:00tmzt_but the problem is rockbox doesn't have it's own vendor id
04:12:14 Quit robin0800 (Ping timeout: 255 seconds)
04:13:40tbruff13tmzt_: i don't see how that search helps me im checking though
04:14:26tmzt_just create a file called .is_audio_device in the top of the device when you access it through nautilus (not banchee)
04:14:51tbruff13an empty text file named that
04:15:25tmzt_if that doesn't work you have to change around fdi files, assuming your version of ubuntu still uses hal
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04:21:17tbruff13tmzt_ I think it is because i never deleted the original ipod software i will install rockbox software for linux and do that now
04:22:23tmzt_are you talking about removing the OF? I don't belive it's related to that at all
04:22:42tmzt_please pastebin lshal from your machine or lshw if you that doesn't work
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04:23:27tbruff13tmzt_: i am installing the newest rockbox first okay
04:25:21tbruff13how can i run the rockbox program as root
04:25:50tmzt_sudo rockbox
04:26:08tbruff13tmzt_: that is not right but i got it
04:29:24tbruff13tmzt_: yeek help
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04:29:38tbruff13i reinstalled it it says panic stkov main
04:30:00tmzt_I don't know what that is
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04:30:10tbruff13how can i get rockbox to load the origonal ipod software
04:30:12tmzt_I can't help you with ipod bootloader issues
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04:32:39tbruff13tmzt_: ok im back to ipod software one sec
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04:39:59tbruff13can anyone help me when i installed rockbox on my player all i get when it loads is stkov main
04:40:23[Saint_AndChat]What player?
04:40:35tbruff13ipod nano 2gen
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04:40:59tbruff13i am going to use natilus to delete all the rockbox files of the player and install from scrach
04:41:21[Saint_AndChat]Rockboox bootloader? Or iloader/EMBIOS/EMCORE?
04:42:46tbruff13Saint_AndChat: i just used the rockbox linux installer downloaded from your website
04:42:47[Saint_AndChat]The Rockbox bootloader and nano2g port play a lot nicer than they used to...but I don't recommended using the Rockbox.bootloader personally.
04:43:05tbruff13can you help me install then
04:43:16tbruff13i just deleted all rockbox files from my device
04:43:27tbruff13do i use the little program
04:43:45[Saint_AndChat]I recommended using EMBIOS/emCORE
04:44:12[Saint_AndChat]You can check it out at the freemyipod main page.
04:44:31[Saint_AndChat]Or head to #freemyipod and ask.
04:47:34[Saint_AndChat]Ask at #freemyipod-support if you're unsure of ANYTHING in the install procedure.
04:47:53tbruff13can you help me with this page the instructions confuse me
04:48:38[Saint_AndChat]They're pretty simple, this isn't the place, though. I can help in the other channel I pointed you to.
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08:14:50CIA-14New commit by buschel (r30701): Add missing usb_drv_init(), fixes FS #12303.
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08:16:32CIA-14r30701 build result: 0 errors, 4 warnings (buschel committed)
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08:56:35JdGordonhey Zagor , did you see my rambling reply in here a day or two ago?
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08:56:59Zagorno, I missed that. I'll grep the logs.
08:57:16JdGordonmostly about android screen sizes
08:57:27Zagor"skin viewports can be made screen size independant using negative numbers in the skin file"?
08:57:45JdGordonyeah, that brain dump
08:57:51Zagorok, reading...
08:58:12JdGordonmostly replying to the various tidbits i missed later last week
08:59:28Zagorthe native statusbar automatically pushes our drawing area down so 0,0 is below the bar
08:59:32JdGordonalso i tihnk you mentioned something about lack of overlapping images?
09:00:02Zagoryeah I tried to remove the images from the backdrop and failed
09:00:07JdGordonok, so that would work well then, we'd just ignore the last few pixel rows
09:00:47JdGordonoverlapping images cna be done bt its a bit fiddly because the skin engine doesnt draw them in the order they appear in the file
09:01:13JdGordonwhic was something I'd been working on to change, but that broke backwards compat with current themes
09:01:17Zagorpixelma educated me about scaled viewports, and I do agree that's a good start. but as I understand it that can only really cause one area of the screen to stretch?
09:02:28Zagorapparently I don't really need overlapping images though, saint (I think) showed me how to solve my question without it
09:03:19JdGordondepends what you want to do, but you sld be able to size/position any screen *relative to a screen edge* farily easily
09:04:24JdGordonthe dynamic lcd size patch is a good start if you want to get the native bar and this working well together :)
09:04:49Zagorright. but it still can't for example scale the position of the << || >> buttons so they appear properly centered on different width screens? (not complaining, just checking)
09:04:53*JdGordon gave up when the people who know the lcd rivers ignored his request for help to fix the bugs
09:05:33JdGordonsure it can, you'd but those 3 buttons in a viewport which auto-aligns to the right
09:05:50JdGordonerr... or centered :)
09:06:09Zagorhow do you fix the different spacing between the buttons?
09:06:32JdGordonoh, hmm... yeah, actually putting percentage values in for the x,y/w/h values was something i toyed wit also
09:07:15JdGordonyou couldnt really, theyd each need to be in a seperate viewport to do it "properly"
09:07:29JdGordonI dont think spaceing between them is such a big deal though
09:08:59ZagorI do. we have screen widths ranging from 200 to 560. using the 200-adjusted spacing on a 560 screen will look, well, silly
09:09:44Zagorand that's without including tablets :)
09:11:48JdGordonok, so you'd pretty much have to do one viewport per image (or else lots of code dupe to make images and touchregions align corectly), and just add some magic support for % and simple subtraction/addition in the viewport line parser
09:11:52JdGordon"easy" :)
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09:23:17Buschelhmm, does anyone know why the HDD-icon in the WPS flickers when skipping a song that has been buffered? this happens on a flash-based nano2g, not on a HDD-based iPod VIdeo
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09:27:29JdGordonBuschel: got dircache on?
09:27:42JdGordoncould be looking for aa or .cue
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09:30:38Buschellet me check
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09:32:05Buschelit's off on the nano
09:32:19JdGordonthat would explain it then
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09:34:10Buschelit happens independent of the dir cache setting
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09:36:57amiconnZagor: One-size-fits-all theme using bitmaps is impossible anyway, imo. It will look like shit regardless of whether you get the spacings right
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09:37:34amiconnWhat should work are a couple of sizes (3 or maybe 4 including tablets), each for a range of resolutions
09:38:32amiconnThere's another point to consider: portrait vs. landscape
09:39:50amiconnEven if you can do a single theme for all resolutions (which imo *requires* both vector fonts and vector graphics and even then probably won't work for very low resolutions), you need different themes for portrait and landscape.
09:39:56JdGordonsure, but dealing with half a dozen and attemtping to scale is better than doing a seperate theme for every single screen size (*2 for native bar enabled or not)
09:40:51amiconnMaybe even different aspect ratios would need separate themes if you want a nice look
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09:43:18Zagoramiconn: different bitmap sizes are solved by density-specific files in android
09:44:10[Saint_AndChat]Draw* files, no?
09:44:30[Saint_AndChat]Where * == some number.
09:45:02[Saint_AndChat]This is what I've noticed working with framework files, at least.
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09:52:00Zagorand, unsurprisingly, android defines four different densities
09:53:23***Saving seen data "./dancer.seen"
09:55:53amiconnHmm, but densities != resolutions, at least in my book
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09:59:35wodzamiconn: do you have 'serial modded' hw target? If so maybe you can track the hang with help of gdb stub
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10:00:44Zagoramiconn: yes, but density is what defines which size bitmap you want
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10:13:09amiconnZagor: Not only, imo.
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10:13:53amiconnwodz: Not atm, but soldering the serial mod to the Player isn't very difficult. Otoh that one won't let me track problems in the font code
10:14:08ZagorJdGordon: have you given any thought to my idea of switching to entirely relative positioning on android?
10:14:09amiconnI already had serial connected on that one
10:15:10amiconnI don't know how difficult it is to connect serial on the Recorder. The Ondios are not an option here
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10:16:49wodzah right, player is not en option :/
10:20:28JdGordonZagor: in all honesty i didnt give much thought to anything android related for ages
10:20:48JdGordonI'd be worried about adding layers and doing different systems for raaa/native
10:22:09ZagorI actually think it would be easier to add a layer instead of having to rework all the skin code
10:22:31Zagorbut I may be naïve
10:22:44JdGordonmaybe, I'm not sure I understood the idea when I read it (this was the virtual 1000x1000 pixel buffer and doing magic for positionaing?
10:23:34Zagorheh, not so much magic really. just do everything in decipercent (or even percent, not sure the deci is even useful).
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10:28:23Zagorand yes, it makes pixel-perfect themes impossible. it would force designers to leave some room for scaling in the themes.
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10:30:37Zagorand then the layer converts from percent to actual pixels, and draws accordingly
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10:43:03JdGordoncan android/us do on the fly image downscaling so it doesnt look crap?
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10:43:56JdGordonand would that be any different to just using some large screen size of the correct aspect ratio and scaling as required instead of a set percentage?
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10:55:34pamaurywodz: you said you contacted Rockchip but they never responded. How did you contact them ?
10:56:49wodzpamaury: can't remember exactly but I followed some link from the webpage in eng.
10:57:30wodzpamaury: could you send me rknano binary anyway?
10:58:33pamaurywodz: I'm at work, I don't have it with but I'll send it to you tonight. I can't find any link on their website
10:59:25Zagorandroid can do scaling, yes. I'm not sure what is required to make it look non-crap, or even if we should use it at all.
11:00:59wodzpamaury: it's on the frontpage:
11:02:29pamauryhuh I must be blind but I don't see it :)
11:02:43pamaurythanks for the address
11:03:46pamauryoh I found it, I' blind indeed
11:06:37ZagorJdGordon: what would the difference be in scaling from "real" pixels instead of percent?
11:07:32Zagorthe one difference I can think of is that using 1:1 aspect ration would allow landscape/portrait rotation
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11:23:02JdGordonZagor: dunno, but yeah, i tihnk we'd need to keep the aspect ratio to have any possibiity of it not looking terrible
11:23:28JdGordonor simply to make it easier for themers to work
11:23:44ZagorI'm not sure designs have to be aspect-fixed
11:25:16ZagorI don't see why it should be so hard to work in percent instead of pixels
11:28:39[Saint_AndChat]Yeah....reworking the whole skin element placement system is totally trivial ;)
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11:29:22Zagor[Saint_AndChat]: that's exactly why I propose we don't do that, and add a translation layer instead
11:29:29[Saint_AndChat]And, as a themed...having to work out percentiles for placement would suck some serious ass.
11:29:55[Saint_AndChat]Bah! *themer
11:30:31[Saint_AndChat]Unless that's covered in said transition layer also.
11:30:44Zagoryeah, dynamic screen size sucks big time. we still need to deal with it.
11:31:36Zagorgiven a choice between designing 20+ themes, or doing one in percent. what is your pick? :)
11:31:54[Saint_AndChat]The only sane way to do so is a full native hi, and keep the option of theming the "old" way to make things interesting.
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11:32:29Zagorthe only sensible way is to do loooots more work?
11:32:38JdGordonZagor: then the question should be, why not have the source theme at some crazy high res and a script to scale it as required for the specific screen res, and then you have the option of fine tuning it
11:32:56[Saint_AndChat]Well...we want a native ui eventually, no?
11:32:57Zagoryes, we all want a rockbox lib with a native ui on top. I'd say that's at least a year off. I'm trying to get us something in between.
11:32:59JdGordonscreen sizes are not really dynamic once they are installed
11:34:06JdGordonand slight change of subject, but someone could easily use the native list widgets in svn now if someone wanted to do the work
11:34:15ZagorJdGordon: again, I don't see the difference in working in "crazy high resolution" vs working in percent.
11:34:27[Saint_AndChat]Resizing has the issue of almost certainly needing manual poking to not look crap, though.
11:35:07Zagorin both cases you're working on an abstraction of the final result
11:35:38[Saint_AndChat]I just don't see an easy way to tackle this.
11:35:41JdGordontrue, but would you rather waste your pc's cpu time to resize it or waste your phones?
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11:37:40ZagorJdGordon: as long as we're not scaling images "live" I don't thing a few integer conversions is going to be very taxing. but sure, that is a valid point.
11:39:19JdGordonwe would be though...
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11:39:43*[Saint_AndChat] wishes more people knew our skin code and were handy with an editor...
11:40:25[Saint_AndChat]Its a huge job for me to do all these ports, for the people that own these weird res devices...not so much to do just one.
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11:40:59ZagorJdGordon: not necessarily. in my mind a combination of percent positioning and density-specific assets (fonts + bitmaps) would work good enough
11:41:02[Saint_AndChat]All the code is there, resize some images...clean them up, redo some placement. Bam.
11:41:43[Saint_AndChat]Its just a daunting task for just me, and I've currently got no machine to work on.
11:42:00[Saint_AndChat]Ill get one running in the morrow.
11:44:10Zagor[Saint_AndChat]: I hear you. guess why I'm whipping this horse? :)
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11:44:25JdGordonZagor: I don't get it :) ok, so if themes are written for "1000x1000" what size images should the themers be drawing? the correct size for 1000x1000 pixels? or the scaled resolution?
11:44:50JdGordonif its the first then everything needs to be rescaled on drawing
11:44:51Zagorthe scaled resolution*s*
11:45:19JdGordonI don't see how that makes any less work then, or how it oculd work
11:45:38Zagorsorry, the four densities
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11:47:19[Saint_AndChat]I'm happy to do all these ports myself if it comes to it, but I've little time and ill health to contend with. I know I shouldn't do, but I feel guilty about this...
11:47:27Zagor"To create alternative bitmap drawables for different densities, you should follow the 3:4:6:8 scaling ratio between the four generalized densities." −−
11:47:36[Saint_AndChat]If anyone wants to help...of course ;)
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11:49:17[Saint_AndChat]I honestly have no idea why I feel guilty, but...I'd like to supply themes for all these devices. Its a.lot of man hours, though. If time wasn't an issue, it'd be fine.
11:49:25JdGordonZagor: sorry, I don't get it, I dont see how this is going to be useable at all
11:49:25[Saint_AndChat]But it is, so its not...
11:50:39JdGordonunless we are talking 'dp' which we can at least pretend to be real pixels for themers to work with
11:51:34ZagorJdGordon: a simple example: << || >> buttons are called prev.bmp playpause.bmp and next.bmp. they are positioned at 25% 50% and 75% horizontally.
11:52:00Zagorwhich prev.bmp you get is decided based on your device's density
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11:53:24***Saving seen data "./dancer.seen"
11:56:44JdGordonZagor: OK, but where does the magic to get the right file come from? what happens when the required image size isnt found?
11:57:13JdGordonthis sounds possibly doable for the default theme, but what about the rest?
11:57:36JdGordonI'd be interested to see if this could work, but im sceptical
11:58:04JdGordonanyway, I tihnk the first step should be combining the raaa builds to a single build
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11:58:38fs-bluebot Dynamic screen size (patches, new)
11:58:38Zagorthat magic is done in the apk file. we already have it, look in android/res/drawable-*dpi
11:59:05JdGordonthat doesnt work for custom themes
11:59:13JdGordonwhich is the whole point of the skin engine :
11:59:40Zagorsure it does, we just need to deliver them properly
11:59:52Zagoreither four different zip files, or let rbutil help
12:00:06Jak_o_ShadowsI guess the first step to making a port would be knowing what hardware is in the player?
12:00:19[Saint_AndChat]I always thought custom themes need to be done on a per device basis...I'd love to be wrong.
12:00:27[Saint_AndChat]Jak_o_Shadows: yes.
12:01:13Jak_o_ShadowsAwesome, how reliable would the information from a stock firmware flasher be? (I'm thinking about the phillips go gear SA3RGA0x)
12:01:55[Saint_AndChat]We already have some go-gear ports...perhaps this has been looked at already.
12:02:55Zagoralternately we could just let rockbox load bitmaps from different subdirs based on density
12:03:41[Saint_AndChat]There's two big issues with a port: a - understanding the hardware, and b - understanding how to run arbitrary code on the device Jak_o_Shadows
12:03:57[Saint_AndChat]Neither of those are non-trivial in most cases.
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12:04:44[Saint_AndChat]Disassembling a firmware update can help.
12:05:02Jak_o_ShadowsI've had a good look at the forums and wiki and can't find anything for this particular model.
12:05:07[Saint_AndChat]And looking at the updater itself to see how code is loaded to the device.
12:05:40*Buschel starts bisecting
12:05:47[Saint_AndChat]And knowing if that code is verified, and if so, how.
12:05:59Jak_o_ShadowsYeah, it's fairly easy to find what I think the firmware files are, but i haven't been able to figure out what to do with it.
12:06:25Jak_o_ShadowsBut the firmware updater and firmware are easily accessible, I was going to try decompiling but I had very little idea where to start.
12:07:23[Saint_AndChat]Check out "NewPorts" on our wiki.
12:09:41Jak_o_ShadowsWhen i get mine back I was going to see if it has the same hardware as any of the other philips devices and maybe make a wiki page.
12:10:32[Saint_AndChat]Its likely *some* hardware is shared.
12:10:44[Saint_AndChat]Or, very similar.
12:11:11[Saint_AndChat]Disassembling and scanning the player is a must.
12:11:31[Saint_AndChat]Then Googling your ass off for docs :)
12:16:49Jak_o_ShadowsI'll definitely give it a go later.
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12:35:59Thra11I installed rockbox on an ipod classic a while ago following these instructions: Occasionally, it crashes (screen freezes, plays same milliseconds of music over and over). I am wondering if there is any sort of log that might give some indication of why it crashed / allow me to write a meaningful bug report
12:36:28TheSevensadly not
12:36:44TheSevenwe've been trying to track that issue down for quite some time now
12:37:12Thra11oh. ok
12:37:36TheSevenit's as if something would freeze the CPU without any kind of noticable crash
12:37:50TheSevenit just stops operating for no apparent reason :/
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12:39:47Thra11Is it limited to ipod classics?
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12:51:27BuschelJdGordon: can you take a look at FS #12309? there is something strange going on
12:51:28fs-bluebot mass storage activity when skipping buffered tracks? (bugs, new)
12:53:00Buschelare there any fonts loaded during runtime when updating the WPS?
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12:56:29JdGordonBuschel: if the track id3 info needs uncached glyphs then sure there might be disk access there
12:57:06Buschelouch, not good
12:57:29Buschelwas this handled different before the buflib changes?
12:57:40Zagorwould it really be better to have all glyphs loaded all the time?
12:58:14Buschelfor HDD-based targets this is bad. the disk will spin-up and down
12:58:33TorneZagor: debatable. it probably depends how big the font is.
12:59:05JdGordonBuschel: no, that hasnt changed at all
12:59:09Tornei haven't looked closely at how we're doing fonts with buflib but it seems like a good opportunity to not use the cache more often :)
12:59:33BuschelJdGordon: has the default buffer size changed?
13:00:17Buschelok, where would I need to change that for a test?
13:00:38Tornejust switch to a smaller font :)
13:01:16BuschelI don't want to :)
13:01:38JdGordonerr, no it hasnt... freddyb hasnt commited his patch to load a number of glyphs instead of a buffer size
13:01:55TorneBuschel: i mean, to test it
13:02:13Torneyou don't need to change the buffer size to test it, you just need to use a font that fits in teh buffer
13:02:33BuschelFirst I will check if my HDD-based target will spin-up the disk in this case −− need to change my WPS now
13:05:02Buschelomg, it odes
13:06:07Torneof course it does
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13:08:21Buschelolder revisions did not do this
13:09:19JdGordonThats very doubtful, my font changes didnt do anything to the amount of ram fonts use...
13:10:27Torneit's possible you were slightly under the limit before and are now slightly over because of some small change?
13:11:12 Quit Thra11 (Ping timeout: 245 seconds)
13:11:17JdGordonis this a skin font or the settings one?
13:15:36Buschelskin font
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13:18:09Buschelr30500 did not reload fonts
13:18:37Buschelchecking r30600 now
13:21:34Buschelr30600 does
13:28:34Buschelr30580 was clean as well
13:33:18Buschelr30590 shows this re-load effect. so, it is an effect of the font buflib changes
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13:39:47wodzhmm we have ARM serial stub - is there any guide how to use it? Despite some watchdog register references it looks quite generic
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13:43:03wodzZagor: everyone speak about rockboxlib and native UI, BUT this year Gsoc about separating playback engine went almost unnoticed. The patches ARE not commited and I guess are heavily unsynced now
13:43:43Zagorperhaps because there was very little to notice?
13:44:11wodzwhat you mean?
13:44:58*Buschel wishes we would have set up a branch to bring up all of those buflib changes
13:45:17Zagorat myself and several others were definitely interested in the outcome, but saratoga has been very busy forgot to inform the list about the result
13:45:34Zagorat least
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13:46:15Zagorso it's not exactly like it has been shouted from the rooftops and actively ignored.
13:46:20wodzBut the student didn't forgot to post patches to FS.
13:46:58ZagorI don't see what your point is? the gsoc work was good, but is very far from being a rockbox lib.
13:47:23Zagoras far as I'm aware *I* am the only other person who has even started working on lib separation
13:47:52wodzFS #12242
13:47:53fs-bluebot rbcodec refactoring part 2 (patches, unconfirmed)
13:48:00wodzno single comment or anything
13:48:13Zagorit's a massive task, and I estimate we can get something out for android faster by doing a measured adaptation of our current code
13:49:07 Quit Jak_o_Shadows1 (Ping timeout: 258 seconds)
13:49:27wodzI am not complaining about your 'scale' idea I only want to point out that we didn't support development in the direction some do think is the way to go
13:53:21Zagorof course we did. we made it one of our two gsoc projects this year!
13:53:26***Saving seen data "./dancer.seen"
13:54:25#>>"seen" used by Zagor (~bjst@rockbox/developer/Zagor) [snoop prevented]
13:54:52Zagorit's not like he's been around discussing his work a lot
13:55:31wodzthat's not like we promoted discussion
13:56:33wodzAnyway this discussion leads to nowhere
13:57:51ZagorI agree. I don't even understand what you are complaining about. things happen when individuals decide they want to do something. there is no "we" in that. there's just you and I and everyone else.
13:58:44Zagora few days ago, I decided that I want to put some effort into the android app.
13:59:40ZagorI concluded that making a native app would take a long time, discard much of kugels work and probably not support theming very well. so I decided to focus on trying to get the current app "Market worthy" as I called it.
13:59:59ZagorI still want a native app too
14:03:09wodzI didn't want to sound aggressive or something. It is your idea, your time and your afford. I just think that we (as a project) didn'
14:03:20wodzt exploited this work properly
14:03:32wodzwtachi's work I mean
14:06:59JdGordonBuschel: hmm, skin fonts did maybe load fewer glyphs after the change
14:07:11JdGordondepends on the font, and only if you dont specify the number
14:07:51Buschelwhat do I need to do to get the former behaviour?
14:08:34Buschelenlarging SKIN_FONT_SIZE did not help...
14:09:02JdGordonmm, actually i dont tinhk thats true, going from memory skin fonts would load 10k max or so (or 250?) glyphs, whichever is smaller)
14:09:43JdGordonyep, 10KB or 256 glyphs
14:09:58JdGordonsvn now loads 60KB
14:10:06BuschelI have updated FS #12309 and also attached my WPS. maybe you can check this out?
14:10:06fs-bluebot font buflib: mass storage activity when skipping buffered tracks? (bugs, new)
14:12:41JdGordonwas the clip+ crash on boot bug fixed yet?
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14:20:00Buschelthe font reload also happens when using 64 KB SKIN_FONT_SIZE and 2048 for GLYPHS_TO_CACHE
14:26:46Buschelit even happens when setting SKIN_FONT_SIZE to 512 KB (much larger than each font is) and GLYPHS_TO_CACHE to 4096
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15:50:13ZagorJdGordon: can you explain the name[0] == '-' construct of skin_backdrops.c to me?
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15:51:08chkktriooh that's nice
15:51:45chkktrilooks like that missing usb_init was the reason why D2 didn't saw SD csrd
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15:52:23JdGordonZagor: - is used by all the filename settings to specify "use default/failsafe"
15:52:38ZagorJdGordon: aha. thanks.
15:53:16JdGordonlook at the dynamic screen size patch... get android in one build first
15:53:27***Saving seen data "./dancer.seen"
15:53:45JdGordonor at least have a look at the chnages to make the file loading dynamic based on the screen size from it
15:53:45Zagoryeah, I'm just browsing around a bit
15:54:00chkktrialso updating ubuntu VM fixed that freeze then i was compiling using more than 1 core
15:54:36JdGordonit needs to be completly transparent or it will break in lots of annoying places
15:54:41*JdGordon going to bed
15:56:10chkktribytheway D2 port development completely stopped?
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16:02:49chkktrioh and where to get latest android build?
16:02:59chkktrii remember somebody was developing it
16:03:19chkktribut i'm too lazy to download whole sdk and complile :P
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16:11:58 Quit fatline (Quit: This computer has gone to sleep)
16:12:57God_Eaterwe're currently too lazy to host android builds for the unwashed masses, as it's still not read for prime time in our opinion.
16:13:09God_Eaterwhen it is, we'll host builds properly and / or put it in the market.
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16:13:44chkktribut can i just look at how it's now?
16:13:56chkktribe sure i won't spread it over internet
16:14:55chkktrioh one note: i just compiled spc codec with enabled echo for Cowon D2 and it works on full speed
16:15:18chkktriwhy not to allow it to use echo by default on this target?
16:15:54God_Eaterthe only way to look at how it is now is to build it yourself, because we don't host the builds.
16:15:58God_Eaterthere's nowhere to get it from
16:16:27chkktriit sounds like you develop it without even testing on real target
16:16:44God_Eaternot so - I have it here right now on my phone
16:17:11chkktriand you just don't want to share it yet?
16:17:21God_Eaterpretty sure that's what I just said ;)
16:17:38chkktriah, sorry misunderstood
16:17:47chkktrioaky i will wait v_v
16:17:55chkktrino wait
16:18:01chkktrii still can build it
16:18:07chkktriwhat do i need?
16:18:13pamaurychkktri: it's not really a question of sharing, the code is there everyone can compile it. We just don't want to official distribute builds because it's not ready
16:18:37chkktriwell i don
16:18:52chkktri't want you to add to official distributive
16:19:07chkktrijust want to get current build
16:19:53God_Eateryou need android sdk and ndk
16:19:56God_Eaterthat's about it
16:20:16chkktriwhat's NDK?
16:20:54God_Eaternative development kit
16:21:03God_Eaterfor running apps that aren't all java
16:21:20chkktriand i will need both of them?
16:21:41God_Eatersince last time I checked, Rockbox isn't written in java ;)
16:21:57chkktrithat's good ☺
16:22:03Torneyou need the SDK to build *anything* for android. you need the NDK also for stuff that's not all java.
16:22:39chkktrican anybody also provide information on building rockbox for maemo?
16:22:49chkktrii checked one it wiki
16:22:57chkktribut it seems to be outdated
16:23:28Torneis anyone actually maintaining that port/
16:23:46Tornei wasn't asking you :)
16:23:55chkktrithough i saw 3.9.1 relase on
16:24:00chkktrisorry v_v
16:24:52chkktriThomas Jarosch listen in developers
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16:51:38chkktriokay, downloaded ndk
16:51:42chkktriinstalled sdk
16:51:45chkktriwhat now?
16:54:48chkktriTorne, may i ask you for guide?
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16:55:04Tornei have no idea
16:55:12Tornebut there are instructions in the source, no?
16:55:46chkktriin rockbox source?
16:58:04chkktridummy me
16:58:13chkktriinstalled SDK on windows
16:59:41Tornei can't think of a reason why it shouldn't be possible to build on windows
16:59:51Tornewhetehr or not anyone knows the right steps is another matter :)
17:00:41chkktriwell u just put sources inside ubuntu VM
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19:04:04n1sif anyone has ogg vorbis files with large comment packets, usually due to embedded aa, could you test the patch in FS #11856 and see if that helps if the files won't play currently
19:04:05fs-bluebot Set of ogg vorbis files will not play (bugs, unconfirmed)
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20:14:13*Strife1989 can't seem to find any Fuze docs in the Wiki
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20:16:19bertrikStrife89, ?
20:16:22Strife89Ah, whoops ... SansaAMS is the ticket
20:16:38Strife89That too.
20:21:37n1sStrife89: iirc, you had some album art infested ogg vorbis files that wouldn't play in rockbox, could you test them with a patch?
20:21:48bertrikNot everything is documented in the wiki, some stuff can only be found in the source code
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20:22:14Strife89n1s: IIRC I said they'd play, they just took ages to load.
20:22:58Strife89I'll test the patch if it's still relevant.
20:23:06n1sStrife89: ah, testing would still be usefull
20:23:18Strife89Link it then. :)
20:23:22n1sit's in FS #11856
20:23:23fs-bluebot Set of ogg vorbis files will not play (bugs, unconfirmed)
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20:29:31bertrikStrife89, some of the AMSv1/AMSv2 use a kind of bank switching for the NAND, perhaps there's a bug in there
20:30:09Strife89bertrik: The problem occurs in both Rockbox and the OF, so ...
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20:55:19Zagorargh, why do I get java.lang.UnsatisfiedLinkError exception when calling my native function?
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20:57:58Zagorit is present in my what else is needed?
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20:58:47bertrikldconfig? :P
20:58:51dionoeaafair (from non rockbox related experiments) that should be enough
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21:00:11Zagorbertrik: heh, all the "old" native functions are still found so I assume it actually finds the library
21:00:34Zagoroh, wait a minute. wasn't there an issue with the library not always being updated on adb -r install?
21:00:36dionoeadid you rerun the full make apk ? (or make install)
21:01:57Zagoryes I do "make apk && adb -r install"
21:02:23dionoeamake install is a shortcut for that
21:02:42dionoeabut it won't fix your problem :)
21:03:23dionoeaI remember some issues with makefile dependencies which required a clean build when changing some resources or java code in rockbox. Not sure if it's worth a try.
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21:10:01Strife89n1s: For the sake of comparison: it takes about 6 seconds to start (or change tracks to) any of the Vorbis files in question on my iPod with r30560.
21:10:25 Quit Buschel (Ping timeout: 252 seconds)
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21:12:43Strife89n1s: Patch build showcases no evident speed improvements.
21:13:05bertrikpamaury, finished the benchmark yet? :)
21:13:12Strife89(r30701, cleared settings)
21:14:41*bertrik is often surprised by the weird stuff people report, like FS #12308
21:14:42fs-bluebot Sansa Fuze V2 Screen Goes Black in while using Rockbox?! (bugs, unconfirmed)
21:21:16n1sStrife89: it should copy a bit less data but that's maybe not why it takes so long, but rather storage slowness
21:21:29n1sit doesn't make it worse though?
21:21:36Zagorfound the java issue: you're not allowed to have underscores in native function names
21:22:24Strife89n1s: No, it wasn't worse.
21:22:32Zagorit uses underscore as separator, like Java_org_rockbox_RockboxPCM_nativeWrite()
21:22:48Zagorcalling the function native_write confuses it
21:23:00n1sStrife89: thanks for testing then :)
21:23:01Strife89n1s: I doubt it's disk slowness, I can load "normal" Vorbis files a little quicker IIRC.
21:23:24Zagormaybe you are allowed, but have to specify it some special way. I don't know.
21:24:10Zagoranyway, stopping the tick timer removes the rockbox idle cpu drain, as expected. now I just have to find the right place to enable it again :)
21:24:22n1sStrife89: yeah, but these files need to load and go through all the comment data before any audio can be played, a normal file can start playing much sooner
21:24:40Strife89Ah ..
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21:59:07pamaurybertrik: no idea, I finally started it this morning, I don't think it's finished
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22:23:04pamaurybertrik: ~12h and still ~4h leeft
22:27:05n1sStrife89: of the 2 documented ways to store cover art in ogg vorbis files your files seem to use none
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22:36:48CIA-14New commit by amiconn (r30702): Fix 'make reconf' for iriver H10 5/6GB. Model name contains an underscore.
22:38:36CIA-14r30702 build result: 1 errors, 5 warnings (amiconn committed)
22:39:31bertrikheh :)
22:40:22amiconnError == misinterpretation by the script
22:41:00Zagorhum, that's odd
22:41:15amiconnMaybe it's odd, but it's certainly not rare
22:41:47 Quit Thra11 (Ping timeout: 240 seconds)
22:43:18amiconnIt happens quite often that the script marks an "In file included from..." line as an error, even though it shouldn't, judging from the script's code
22:43:42Zagorit's this regex: $line =~ /^([^:]+):(\d+):(.+)/
22:44:04Zagorlooks a bit too generic
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22:45:34amiconnSuch lines were the reason why I asked for the cgi script getting added to svn www/ a while ago
22:46:01amiconnAre the build logs archived somewhere (i.e. even older ones than the last 20)?
22:48:39CIA-14New commit by zagor (r30703): Ignore 'In file included from...' lines
22:50:05CIA-14New commit by zagor (r30704): Ignore 'In file included from...' lines
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22:58:00CIA-14New commit by zagor (r30705): Only include successful builds in client speed calculation.
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23:30:38pamauryis it possible to add the fuze+ to the build system ?
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