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#rockbox log for 2012-01-27

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01:55:06[Saint_]JdGordon: Pongy-McPongington...
01:55:19JdGordonway too slow :)
01:55:28JdGordoni was pining for your ping yesterday
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01:56:46[Saint_]Yeah, but, I still replied! :)
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02:35:20CIA-81Commit f4954c4 in rockbox by Boris Gjenero: Fix FS #12559: sigaltstack threads fortify failure
02:37:28CIA-81f4954c4 build result: All green
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02:55:08***Saving seen data "./dancer.seen"
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04:06:06IndexPhingerI need some help with making a theme for my iPod 30Gb, I like the Terminal theme but I'd like to move around some of the now playing menu settings
04:07:13IndexPhingerHmm...i'll read some more and wait for my iPod replacement battery :(
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06:55:11***Saving seen data "./dancer.seen"
06:55:38factorI washed my sana and i died :(
06:55:46factorSansa fuze^
06:56:00factordid not even last one time.
06:56:06factornot very NEMA compliant
07:24:35dreamlayersDid you let it dry out long enough before testing?
07:26:08dreamlayersfactor: There's a lot of info online on saving wet electronics
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07:33:15factorI thought I did
07:33:31factorI left it for a few days . but nothing no lights on the wheel
07:33:37factorI took it apart.
07:33:49factorwas wondering if I could get the pinout for the display
07:34:03factorI program pic chips and would be nice to use it for experiments
07:34:09factorits dead .
07:34:31factor60 bucks down the drian
07:39:41factorsucks oh well
07:40:13factormay think about getting another , but will be later. Will have to use my tablet as a music device
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08:28:10kugeldreamlayers: we should probably report the longjmp bug upstream
08:32:18 Join Zagor [242] (~bjst@rockbox/developer/Zagor)
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08:55:13***Saving seen data "./dancer.seen"
08:55:51wodzyay - battery_bench on my HD300 ended after 39:24:21 ! This is with new 1700mAh replacement battery
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09:12:45bug2000wodz, Awesome.
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09:27:59CIA-81Commit fab7264 in rockbox by Thomas Martitz: Force settings touchscreen mode in menus.
09:28:00CIA-81Commit b8439f2 in rockbox by Thomas Martitz: Add touchscreen_get_mode() to plugin and lua.
09:28:01CIA-81Commit c406f94 in rockbox by Thomas Martitz: Lua: Add pluginlib_actions wrapper for lua scripts.
09:28:03CIA-81Commit aba5c47 in rockbox by Thomas Martitz: pluginlib_touchscreen: Rework API to offer wait-for-button APIs.
09:28:04CIA-81Commit 93a4b32 in rockbox by Thomas Martitz: test_codec/test_fps: Use pluginlib_touchscreen API to make them fit for touchscreen including point mode.
09:28:05CIA-81Commit 7013d0c in rockbox by Thomas Martitz: application: Enable chipper and fft plugins.
09:28:06DBUGEnqueued KICK CIA-81
09:28:06CIA-81Commit 7c623d5 in rockbox by Thomas Martitz: Use PLA in boomshine.lua instead of the awkward kbd_input context. This enables it on RaaA.
09:28:08CIA-81Commit 049f3c7 in rockbox by Thomas Martitz: test_touchscreen.rock: Add keymap for sdl and android.
09:28:09CIA-81Commit 6eeca70 in rockbox by Thomas Martitz: PLA: Add map for android. Directional keys not available in point mode due to
09:30:46CIA-8193a4b32 build result: All green
09:32:41CIA-81Commit c6d69ae in rockbox by Thomas Martitz: Bump plugin api and abi version needed for b8439f2. Sort too.
09:35:03CIA-81c6d69ae build result: All green
09:39:17[Saint_]Oh! Chopper...nevermind.
09:40:36kugelyep, typo
09:42:52[Saint_]I wasn't taking the piss, for the record...I was seriously curious what the "chipper.rock" plugin was :)
09:43:33kugelI realized :)
09:47:15GodEater_good lord. A commit frenzy.
09:47:20GodEater_we need some sort of badge system for that
09:50:16kugeleach commit is relatively small though
09:50:27kugellike that more as a single commit?
09:52:34GodEater_I wasn't complaining, I am impressed ;)
09:52:51GodEater_your dedication to improving rockbox is inspiring
09:52:55kugeltook me an hour to split the single commit I had locally up :)
09:53:34GodEater_I think it's better as lot of little commits, since they're all separate features.
09:55:00[Saint_]Wasn't there a conversation in the very recent past about how it might be better to not to commit sprees like that?
09:55:22[Saint_]Since not every commit is built (or somesuch?)
09:55:52[Saint_]s/to not to/to not do/
09:57:32wodz[Saint_]: whats the problem with that? I prefer to have well separated commits and what is really interesting is the total outcome of the bunch
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10:00:09[Saint_]wodz: I'm not sure, entirely...I just recall a conversation on the topic.
10:02:57 Join liar [0] (
10:03:33GodEater_wodz: I think what [Saint_] is saying is they're *not* well seperated (at least, not by time), so in theory one of the commits might break the build, but we wouldn't be sure which one, since so many all got commited at once.
10:04:02funmanthe build system could make incremental builds
10:04:18GodEater_it could, but it doesn't currently
10:04:24funmannot really a problem though
10:04:26GodEater_more work for Zagor ;)
10:04:32funmanusually committers check and fix problems later
10:04:35Zagorincremental builds?
10:04:48funmanbuild each revision
10:04:52GodEater_Zagor: as in, definitely build each new commit
10:04:57GodEater_not just the latest one
10:05:22Zagorah, I thought you meant some magic wizardry to only build modified code etc.
10:05:23 Nick [Saint_] is now known as [Saint] (~Saint]@unaffiliated/saint/x-8516940)
10:05:36GodEater_no -that would be magic indeed
10:06:22ZagorI don't think we should change anything until it we identify an actual problem.
10:06:48GodEater_no indeed
10:07:52Zagoras long as the last commit is always built, we don't risk having undetected errors. pinpointing the exact commit that introduced it is likely not very important.
10:08:49GodEater_probably true
10:10:22kugelGodEater_: that magic is called "make" :)
10:10:43GodEater_kugel: yes, but doesn't our build system do a make clean first deliberately?
10:11:14kugelbuilding each commit would be interesting for the binsize, not so much for warnings/errors
10:11:48kugelbut not important, one can always bisect if interested
10:14:59wodzespecially since bisecting with git is dead easy
10:20:04funmanrelying on make to do the right thing would indeed be nice
10:20:15funmans/make/our Makefiles/
10:24:45Zagorthe uncertainty is not so fun though
10:25:01Zagorbut it would make blazing fast build runs
10:27:32funmaneven for developers =)
10:28:13 Join oiaohm [0] (~oiaohm@unaffiliated/oiaohm)
10:29:30oiaohmI know this might be a bit of a warped question. After seeing this . I started wondering if rockbox has ever dreamed about doing perfectly matched hardware for it.
10:30:07[Saint]come again?
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10:35:57[Saint]72MHz is a bit light in the CPU department...
10:36:18oiaohm [Saint]: the DSO Quad is fully open spec hardware. I was wondering if anyone has dreamed of doing a design matched to rockbox requirements.
10:36:35oiaohmI know the dso quad is too low.
10:36:46[Saint]I take it, oiaohm, that you're wondering if Rockbox a: runs on, or b: might possibly run on, this device?
10:37:10[Saint]Oh...right. I get you now.
10:37:49[Saint]There's been various attempts at building a dedicated Rockbox device.
10:38:27oiaohmIs there a list of them?
10:38:56[Saint]There's probably something on the wiki about them.
10:39:25oiaohmIts like the allwinner A10 and other quite powerful arm chips are getting out there quite cheap.
10:39:39oiaohmIe allwinner is 1.5 ghz
10:39:47oiaohmand under 5 dollars.
10:39:52[Saint]It ends up being terribly expensive...its fun as an educational project I'd guess, but nbot terribly practical.
10:41:23[Saint]Lyre...that's what it was called, I remember now...
10:42:11oiaohm[Saint]: we are getting a lot of base tech. Like the raspberry pi and
10:42:31oiaohmSo there has to become a point soon were it will be afforable.
10:43:02gevaertsIf you build hundreds of thousands of the things, yes
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10:43:53oiaohmThing is knowing what rockbox required to perform decently.
10:43:58oiaohmSo you can spot the techs worth following.
10:43:58[Saint]Forr those that run either full linux distros, or a linux-esque OS, we have an SDL port.
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10:44:58gevaertsIf you want traditional rockbox (as opposed to RaaA) 1.5gHz is *vastly* overpowered
10:45:00oiaohmSo rasbery pi ram A version ram limit of 128 megs is going to do rockbox self in.
10:45:19oiaohmthere is stacks of different techs at the moment.
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10:45:47oiaohmrasbbery pi 700 mhz arm 128-256 meg depending on version.
10:46:05[Saint]which is foolishly overpowered for Rockbox
10:46:22gevaertsWell, not foolishly I'd say, if you like APE
10:46:47[Saint]that's foolish, though :)
10:47:22gevaertsWhat's the raspberry pi's audio quality like though? That's not unimportant
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10:47:46oiaohmgevaerts: cd level or better.
10:48:06gevaertsThat's specs, not quality
10:48:17wodzThe most expensive parts of the idea are the peripherials and housing. SoC is relatively tiny friction of total cost
10:48:22gevaertsIt's easy to do 44.1kHz 16 bit audio with lots of noise
10:48:24[Saint]oiaohm: It might be worth investigating the hardware Rockbox does already run on.
10:48:52[Saint]It doesn't need to be a Machine-of-Death
10:49:23wodzAh, and proper routing of the PCB is quite tough topic
10:49:35oiaohmThe chip at the core of the rasberry pi is arm chip design by broadcom targeting multimedia.
10:50:29Zagoroiaohm: that chip cannot play audio. you need a dac and an amplifier.
10:50:52wodzoiaohm: have you read about technical aspects of rasberry Pi? From porting point of view this is no-go. It boots though custom RISC graphic core with no public specs
10:51:09wodzthe only doable option is RaaA on PI
10:52:25wodzand HDMI video interface is not what you want for portable device
10:53:48Zagorthe pi does have an analog jack, but I haven't seen what hardware it is connected to
10:53:49wodzWhat *would* be interesting is to port rockbox to some Cortex-M3 based SoC. It should be sufficient and is power efficient and cheap.
10:54:52oiaohmZagor: the SOC after a basic amp.
10:55:16oiaohmZagor: PI is almost a 1 chip design.
10:55:18***Saving seen data "./dancer.seen"
10:56:22oiaohmThat the thing there are a lot of one chip design arm chips out there at the moment.
10:56:37GodEater_preaching to the choir a little there.
10:56:44Zagorare you saying the bcm2835 contains an internal dac? I can't see that on google.
10:57:04oiaohmZagor: Yep.
10:57:15wodzbom for PI is available so this should be easy to check
10:57:17GodEater_citation needed!
10:59:28Zagorthe pi appears as closed as any other proprietary box. no data sheets, binary drivers etc.
11:01:04wodzZagor: ...and weird boot scheme
11:05:38oiaohmZagor: You do have the kernel source to the PI.
11:06:52Zagorand the graphics acceleration?
11:07:25oiaohmZagor: Not sure if the mesa side is released yet.
11:09:09oiaohmOf course there is most likely a few firmware blobs
11:09:09oiaohmBut its in the range of decent. Zagor
11:09:53oiaohmSo IP should be thinking a lot of people behind it are broadcom
11:11:06oiaohmHow much is the min you would dare run rockbox on.
11:11:41[Saint]look at the early Archos targets...
11:12:08[Saint]Those that started it all. They're not exactly power-houses.
11:13:07Zagorbut they have hw decoding, so are not comparable
11:13:24wodzoiaohm: My view on PI is like this - this is interesting how low you can go with price. This VERY well advertised project but it is not so interesting from the hackers point of view.
11:14:52Zagorwe run 256kbit mp3 decoding on 27 MHz coldfire
11:15:22Zagoror 20MHz ARM7
11:15:55Zagorso basically *any* current 32-bit processor can run rockbox
11:16:45Zagorlots of measurements here:
11:17:15oiaohmZagor: so the cordex M3 duel core running at 266 mhz as a side processors in the OMAP 4430 to the Cordex A9 duel core at 1ghz would be more than enough power.
11:17:19GodEater_doesn't the Pi also feature hardware decoding?
11:17:24GodEater_(of video at the very least)
11:17:34Zagoroiaohm: oh yes, by a huge margin
11:18:17oiaohmSo basically it would be wrong to use a OMAP4430 like that only running the Cordex A9 to fire up the Codex M3 duel core.
11:18:47wodzsingle core Cortex-M3 should be enough
11:18:51Zagor"wrong" is subjective. I believe the objective term is "overkill". :-)
11:23:04ZagorGodEater_: yes it does
11:23:42GodEater_I don't know if the same hardware can also be used to decode audio though
11:24:15Zagoreven if it could, it is far from certain it would draw less power
11:25:46pamaurythe problem I see with the PI is that the hardware is not documented, and that they will probably only implement what they need, but the price is definitely nice
11:26:03oiaohmpamaury: Its new hardware.
11:26:25oiaohmpamaury: or at least newish
11:26:46oiaohmpamaury: basically the are doing the PI and the documentation and driver and everything else for the core chip at the same time.
11:28:00pamauryI hope so, but even then the hardware will not be documented which is a shame
11:30:16oiaohmpamaury: the circuit board design will be released after launch
11:30:19wodzoiaohm: don't expect too much - Eben explicitly stated that they didn't get the permission from Broadcom to publish SoC documentation.
11:30:48wodzand many parts are as binary blobs
11:30:53pamauryoiaohm: the SoC is the interesting part, we will never get the datasheet and I'm not even talking about the graphic subsystem
11:31:19oiaohmWe will at least have enough to drive it.
11:31:29wodzpamaury: you have to talk about graphic subsystem as it is used to bootstrap on this platform :-)
11:31:54wodzoiaohm: we don't - we can run linux kernel THEY provide nothing more
11:32:55wodzthis is pretty damn closed hardware with a bit of good marketing
11:33:01pamauryreally that's stupid, broadcom seems to make interesting SoC but they are so closed...
11:33:25oiaohmopengl ES drivers will come with it.
11:33:52oiaohmIts not a paper weight completely.
11:35:18wodzoiaohm: If you port rb to PI (not as RaaA) within a 5 years I owe you a beer.
11:35:52pamauryif you include the binary blobs that might be possible no ? That's quite unsatisfactory but hey...
11:36:39oiaohmpamaury: like the major blob the gpu one is in the first stage boot loader. So as long as what I run is after that I don't need to get that one.
11:36:47wodzpamaury: Gonna pickup the contest :-;
11:37:17oiaohmwodz: as long as I don't have to nuke the first stage boot loader I should stand a fair chance.
11:37:39wodzI am really sick of hearing PI is open platform.
11:37:40oiaohmIe if you were mean and said I had to beat the first stage boot loader I would be in trouble.
11:38:05oiaohmwodz: I was more looking at affordable parts that could possible be recycled as is.
11:38:14oiaohmOr close as possible.
11:38:23oiaohmIe volume makes stuff well cheaper.
11:39:00wodzoiaohm: I think even the part after 1st stage bl will not be trivial
11:39:03[Saint]Is someone able to do me a favour and build me a RaaA .apk at 240x320 please? It would be much appreciated, my build environment has fallen over and I'd like to do some testing on device.
11:39:07[Saint]Thanks in advance.
11:40:12oiaohmwodz: I did not say it would be trivial.
11:40:41oiaohmwodz: just I would stand a chance as long as I don't have to beat up the first stage bootloader.
11:41:16oiaohmBecause I know that boot loader will basically kick my ass.
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11:42:38wodzoiaohm: I really like your enthusiasm but believe me this will be tedious task with this level of documentation they provide
11:43:49oiaohmYep the horid use source and bend.
11:44:58CtcpIgnored 1 channel CTCP requests in 0 seconds at the last flood
11:44:58*gevaerts recommends waiting until the devices are available, and then doing some tests on the audio to assess quality. If it's noisy, don't even bother
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11:47:07oiaohmgevaerts: exactly it going to come down to quality of the final device if it worth the effort.
11:47:15oiaohmgevaerts: there are quite a few at the moment.
11:47:23oiaohmThat are worth watching.
11:47:43oiaohmBut most of the items I have been looking at have be over kill to rockbox requirement.
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12:01:36pamaurywodz: I'm not sure I want to pick up the contest, I have enough to do with documented platform already :)
12:03:35wodzchicken :P
12:04:11pamaurydon't tempt me...:P
12:04:34pamauryI might have ported it before iyou receive it ;)
12:06:59wodzpamaury: You work for Broadcom? I didn't know :P
12:08:18pamauryomg, that would probably be so frustrating to work for such a closed company
12:09:56pamauryI plan to buy one but if someone else can do the dirty work, I'm ok with it
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12:15:41pamaurywodz: will you buy one ?
12:15:58pamauryor are you trying to convince people not to ? :)
12:17:03 Quit [Saint_] (Quit: Quit)
12:24:20wodzpamaury: Its not my business to convince people not to buy - I just only want to calm down the hurray-enthusiasm which arose around this platform. Maybe I'll buy one - dunno
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12:25:00pamauryI guess lots of people will be happy with it because they don't plan to replace the OS
12:25:16pamauryand don't want to know how it works
12:30:26wodzpamaury: And it runs Linux so is cool (TM)
12:32:17pamaurywell yeah, we saw what happened with android
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13:33:13 Part LinusN
13:33:54wodzpictureflow manual tex file is a nightmare
13:35:31wodznot speaking about pictureflow.c by itself
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13:49:59Unhelpfulwodz: Sorry :(
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14:05:58pamaurywodz: why ?
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14:49:28soapGodEater, I'm not /against/ IP bans. I played around with them quite a bit and never got many trigger hits. But if the tool is needed I'm not opposed to it.
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15:21:59rasherSo, switching from openjdk-7-jdk to openjdk-6-jdk enabled me to build android rockbox
15:24:21GodEater_that's interesting news
15:24:30GodEater_I didn't think you could build much of anything with openjdk!
15:24:37GodEater_I've only ever tried with the sun one
15:25:56[Saint]Thats also pretty interesting considering I've always used openjdk-7-jdk
15:26:18[Saint]And was yesterday until my build env fell over.
15:26:27GodEater_fell over?
15:26:35[Saint]"broke" :)
15:26:54[Saint]The disk it was on shat itself.
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16:48:02pytherHi. I got an ogg album that seems to crash rockbox 3.10, all my other albums work just fine. "Data abort at 00000015 FSR 0x8 (domain 0, fault 8) address 0x98B81000)"
16:48:57funmanwhich model ?
16:49:19pytherSanDisk Sansa Fuze v2
16:49:43pytherI ripped the cd using rubyripper, and vorbis tools to create the ogg, the oggs also have tags and an embedded .jpg
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16:53:20funmanah that might be the reason, there are problems with the album art in ogg which take too much memory
16:53:30funmandon't remember the associated bug on our tracker
16:54:49pytherwell I'll strip the art and see what happens
16:55:18*[Saint] dislikes embedded AA in general, as a rule.
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16:55:46[Saint]there's seldom much call for "per-track" album art.
16:56:17pytherwill rockbox use the cover.jpg or some similar file for cover art?
16:56:23[Saint]even if there is a call for it, it can still be done with an external image as opposed to an embedded one.
16:56:24pytherI don't really need cover art embedded in the track
16:57:18 Part Zagor
16:57:30[Saint]perhaps reading the manual might be a good idea ;)
16:57:47[Saint]Rockbox uses quite a few naming schemes for album art.
16:57:58pyther[Saint]: that is always a viable solution, thought asking in IRC is so much quicker
16:58:19pytherI that embedding the art into the file was a common standard, but it kinda does seem stupid
16:59:13[Saint]embedded art is usually HUGE as well...when there's no good reason to have art that's any larger than the smallest dimension of the screen, also.
16:59:41pytherI've been shrinking everything to 300x300
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17:02:43pytherfunman: removing the album art, didn't help I'm still getting that crash
17:02:56[Saint]this is the manual section you'll want re: album art
17:03:11[Saint]nevermind the player type, its not relevant.
17:04:12[Saint]you'll want to look at "C.21.2 Where to put album art" specifically
17:06:37*[Saint] has /Music/Artist/Album structure, so just uses a single Folder.jpg in each album's folder.
17:06:56[Saint]Its also conveniently the naming scheme from many media players.
17:23:56*[Saint] wonders why rasher 's "unmodified" daily builds carry the M flag
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17:47:59 Join Brijesh3__ [0] (~Brijesh@ there anybody who worked for AAC decoder on rockbox??
17:53:25CIA-81Commit 74736fc in rockbox by Michael Sevakis: find_first_set_bit tweaks
17:56:42CIA-8174736fc build result: 0 errors, 2 warnings (Michael Sevakis committed)
17:56:55dfktBrijesh3__, AAC works just fine on rockbox
17:58:02dfktoh sorry, misunderstood you
18:02:03dreamlayersI would like to improve rockbox_flash messages, to clarify when the bootloader needs to be upgraded:,71 I know it says don't mess with this code, but I'm making a trivial change which doesn't affect the flashing itself.
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18:39:23dreamlayersShould core_alloc_ex() panic if it fails? Most callers don't check for errors, and a panic would be better than other random consequences.
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20:08:49CIA-81Commit 900b494 in rockbox by Amaury Pouly: imx233: fix PHYISCAL_ADDR to handle the buffered region (hard to debug if misused)
20:08:50CIA-81Commit bf47e57 in rockbox by Amaury Pouly: imx233: implement dcp blitting, simplify code and make it work even in context interrupt by busy waiting
20:08:51CIA-81Commit 05ba5c1 in rockbox by Amaury Pouly: imx233: update arbiter to get more debug information, update debug screen accordingly
20:08:51CIA-81Commit d32891f in rockbox by Amaury Pouly: fuze+: change rendering scheme, do not rely on generic framebuffer and implement rect updating and yuv blitting correctly.
20:08:52CIA-81Commit 28a10ec in rockbox by Amaury Pouly: sbloader: always send packets of size xfer_size (even the first). Also maintain a table of known transfer sizes. In particular stmp3770 uses 48 ...
20:11:00pamauryI'd to move the fuze+ to unstable. I know I must update but the icon field is unclear to me: to which icons does it refer ?
20:11:22CIA-8128a10ec build result: All green
20:12:05pamaurygevaerts: any idea ?
20:15:35pamauryI guess Zagor is the one who knows since he made most of the modifications to this file
20:19:42CIA-81Commit d684858 in rockbox by Amaury Pouly: fuze+: mark as unstable
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20:22:08CIA-81d684858 build result: All green
20:37:05rasher[Saint]: hm, might be because of my build scripts :-\
20:39:48rasherpamaury: I assume it's talking about the images eg.
20:40:33pamauryhm, so we actually have fuze+ icons
20:45:32pamaurythat's frustrating, the fuze+ OF changes the DC-DC frequency when tuner is enabled but when I does that, it simply shutdowns !
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21:47:18saratogakugel: is the volume set correctly in this commit:;a=commitdiff;h=1dcc834e5954cfd662e501565d265c3d0c8d9cae
21:48:01saratogaIIRC it reduced the volume by 4dB
21:48:41saratogaIIRC the R0 has an as3543, so it probably needs the AMSv2 value
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22:16:49Guest35250I have a question regarding thmees
22:17:02 Nick Guest35250 is now known as Baltowolf (
22:18:56bluebrother^not if you don't ask your question
22:19:06*bluebrother^ is unlikely to answer an unasked question
22:19:23BaltowolfWell, I was seeing if someone would response first...
22:19:53 Join liar [0] (
22:20:26BaltowolfSo, I'm trying to "port"/redesign a theme, the iLike theme, I just changed the backdrop, and the only other thing I want to do is change the pause/play buttons, I took the blue pause/play buttons I wanted from the other iLike theme and scaled them but there's a magenta transparency color in Rockbox. Hwo do I remove it?
22:20:54bluebrother^why do you want to remove transparency?
22:21:31BaltowolfWell, I want to remove the color showing through.
22:21:50bluebrother^which color showing through what?
22:22:21BaltowolfThe magenta color is showing through the backdrop.
22:22:29bluebrother^that magenta is the key for transparency. Use it for areas that should be transparent. If you want an area not to be transparent use a different color
22:22:44bluebrother^then you likely have changed the color.
22:23:02BaltowolfWhat do you mean?
22:23:05bluebrother^or scaling did some dithering, ending up with some pixels in a color in between
22:23:19BaltowolfHow come I can see it through the backdrop though?
22:23:48bluebrother^err ... a backdrop is in the back. How do you want to see through the backdrop?
22:23:54bertrikdon't we support transparency without magenta by now?
22:24:20BaltowolfWell, why is the magenta color visible?
22:24:25bluebrother^hmm, there has been a change, right.
22:24:27BaltowolfI guess that'sm y real question.
22:24:33bluebrother^because is a non-transparent magenta color
22:24:46BaltowolfSo I need to change it then, right?
22:24:50BaltowolfThen it will work?
22:25:05bluebrother^I don't think magenta as transparency has been removed, since that would have broken all existing themes that use transparency
22:25:11bluebrother^if you use the right magenta.
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22:25:31BaltowolfSo, which magenta color do I need to use?
22:26:27[Saint]"the standard horrid magenta in MS Paint" :P
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22:28:33[Saint]If you rescale an image (Hi, I'm the iLike author by the way), the colors will blend...this is a fact. This will *completely* fuck transparency...and you'll need to re-do it by hand.
22:29:31bluebrother^[Saint]: well, you _could_ disable dithering in your image program :)
22:29:32freqmodyou'll only need to turn of any anti aliasing
22:30:03BaltowolfOk, trying it now. Thanks. :P
22:30:10BaltowolfNice them by the way Saint.
22:30:55[Saint]I find even then they try to be "smart" and you'll still get a "ring" of blended color around the really obvious blocks of different color.
22:31:08[Saint]Maybe I use "the wrong editor(TM)".
22:31:42freqmoddo you use nearest-neighbour scaling?
22:32:00freqmodif not the scaling algorithm will most likely interpolate the colours
22:32:10[Saint]Thanks, Baltowolf. You can thank Apple...I only painstakingly recreated it ;)
22:34:59Baltowolfnow to see if it works...
22:36:53BaltowolfI think it shrunk XD
22:37:08BaltowolfI put it in Photoshop and used a giant brush and I took away some pixels I guess. ROFL
22:37:27BaltowolfIT looks fine otherwise though. I'll fix it when I get home, I've got to go. Thanks for your help guys.
22:37:40BaltowolfI'll report back if it works. :P
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