00:00:01 | jlbiasini | well I can't even close the task I opened |
00:00:14 | rasher | gevaerts: I went to sleep before it finished - did it work? |
00:00:24 | gevaerts | rasher: apparently, yes |
00:00:40 | bluebrother | bluebrother: s/developer/committer/ |
00:00:40 | jlbiasini | And I'm still not a developer in the sense I don't have commit right |
00:00:52 | jlbiasini | right |
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00:01:21 | bluebrother | or even more exact: person with push permissions for master |
00:01:29 | jlbiasini | If someone give me some right on fs I'll be happy to do some clean up :) |
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00:02:04 | jlbiasini | but as far as I unserstood fs is going down anyway |
00:02:08 | * | TheSeven is really amazed by this datasheet! |
00:02:15 | TheSeven | or rather TRM |
00:02:20 | bluebrother | ask Bagder if you get developer permissions on FS −− it's not tied to being a committer (or would the more git word be "pusher" here?) |
00:02:27 | TheSeven | if I had only found this like 3 years ago! |
00:02:27 | bluebrother | no, FS will stay for bugs |
00:02:33 | TheSeven | could have saved a lot of work |
00:03:05 | jlbiasini | ok |
00:03:45 | jlbiasini | Bagder: would you promote me? :D |
00:04:58 | jlbiasini | ...to developper permission on FS? |
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00:15:32 | | Nick kugel is now known as kugelp (~kugel@rockbox/developer/kugel) |
00:16:17 | kugelp | bluebrother: I think the poster has a fair point though. anyway reject it if we don't want it |
00:19:58 | bluebrother | kugelp: he doesn't seem to have noticed that you already can select multiple themes at once, so "it's tedious" isn't much of a fair point in my book. |
00:20:29 | kugelp | okay |
00:20:36 | bluebrother | however, if it turns out that people frequently miss the way to select multiple themes at once he does have a point (even if he doesn't state it that way) |
00:20:54 | kugelp | is there a hint? |
00:20:55 | bluebrother | so it would be interesting to discuss it, at least with the author |
00:21:03 | bluebrother | yes, at the bottom of the theme window |
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00:21:19 | bluebrother | http://www.rockbox.org/wiki/pub/Main/RockboxUtility/themeinstall-osx.jpg |
00:21:38 | kugel | okay. then the change should be rejected |
00:22:58 | jlbiasini | hey! That is a git problem: what if you want to leave some code in the text part of a commit that contains precompiler instruction (i;e. starting with #) while commiting those get skipped! |
00:23:25 | | Quit lebellium (Quit: ChatZilla 0.9.88 [Firefox 11.0/20120215222917]) |
00:24:08 | kugel | don't put code in commit messages :-) |
00:25:12 | bluebrother | jlbiasini: I wouldn't call that a git problem −− the commit template clearly states that lines starting with # will be ignored :) |
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00:26:35 | jlbiasini | it does but it limits the capacity of explaining stuff in comment... ok but I guess I can survive this! :) |
00:27:03 | jlbiasini | aniway too late for this one: http://gerrit.rockbox.org/r/#/c/121/ |
00:29:10 | bluebrother | indenting the line with spaces might work. |
00:29:14 | bluebrother | haven't tried though. |
00:30:40 | jlbiasini | it does! http://gerrit.rockbox.org/r/#/c/121/ :D |
00:32:39 | JdGordon | bluebrother: do you have any opinions on the first paragraph in section 5.1 of the manual? the one about settings not being saved untill you shutdown |
00:32:45 | JdGordon | http://download.rockbox.org/daily/manual/rockbox-cowond2/rockbox-buildch5.html#x8-800005.1 |
00:34:32 | bluebrother | JdGordon: no. Is there anything wrong about it? |
00:34:38 | bluebrother | it might be somewhat misplaced though |
00:34:54 | bluebrother | since the main menu isn't too closely related to settings :) |
00:35:07 | JdGordon | it gives the impressino that settings are not saved, it should say that settings might not appear in config.cfg for a while, but they are saved |
00:35:13 | JdGordon | really it should be nuked |
00:36:34 | bluebrother | it might make more sense in chapter 3 |
00:36:53 | bluebrother | or maybe regroup the settings chapters into one and put it at the beginning of that. |
00:37:07 | * | bluebrother thinks the manual could need some rework |
00:37:34 | JdGordon | I don't think the paragraph is needed at all.. why does the user need to be told when the config is written? |
00:38:42 | bluebrother | well, it depends if we want the manual to be extensive or more "user friendly" :) |
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00:39:13 | bluebrother | IMO the manual is quite extensive but somewhat too long for normal users. Who is reading a 200page document just to use a gadget these days? |
00:39:25 | JdGordon | bingo |
00:40:15 | bluebrother | so as for a simpler manual I agree that this paragraph should be removed. For the extensive manual as it is right now it makes sense to have it in somewhere (though maybe in some different place) |
00:40:38 | bluebrother | maybe having things like this in a more FAQ-like way would be good |
00:40:55 | bluebrother | I remember ipod users to confuse "shutdown" with "reset" :o |
00:43:00 | bluebrother | maybe MrSomeone needs to start the manual from scratch, writing in a more "user" style. |
00:43:18 | JdGordon | pigs might fly :p |
00:44:28 | saratoga | i think the quick start and browsing chapters are fine, and the sesttings stuff isn't bad either since its at the end of the document |
00:44:33 | bluebrother | just give it enough time. That dreaded SAPI bug in Rockbox Utility is now (hopefully) also fixed (after almost 2 years :o ) |
00:44:54 | saratoga | installation could be cleaned up though i think |
00:45:16 | saratoga | i almost want to say that the manual install directions should be on the wiki somewhere instead of the manual since they almost never are needed |
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00:45:50 | saratoga | or perhaps they should be an appendix |
00:45:57 | bluebrother | we could move the plugins out of the manual to make it look shorter |
00:46:12 | bluebrother | since the plugins take up like 100pages already |
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00:47:11 | bluebrother | maybe rearranging the layout would make sense as well: those screenshots take up quite a lot of space |
00:47:25 | bluebrother | especially on targets with large resolution |
00:47:45 | saratoga | or making the plugins also an appendix |
00:48:13 | bluebrother | so we could scale them down and try to make them float in the text −− i.e. have the screenshots like on the right side, the text on the left. |
00:48:33 | bluebrother | more magazine style instead of technical document :) |
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00:56:30 | bluebrother | hmpf, floatingfigure doesn't play nicely with tables :( |
01:00 |
01:00:17 | bluebrother | hmm, the "supported file formats" table shows the old b/w icons instead of the currently used Tango ones |
01:01:19 | nkorth | question: is there a currently a way to use Lua plugins as viewers? |
01:02:33 | JdGordon | dont tihnk so |
01:02:45 | bluebrother | sounds useful though |
01:02:47 | nkorth | I tried adding my plugin to viewers.config, but of course it just said "rocks/games/picross.rock not found" |
01:03:06 | nkorth | seems like the format for viewers.config should include the extension |
01:03:15 | nkorth | now that they're not all .rock |
01:03:26 | bluebrother | well, plugins are :) |
01:03:32 | bluebrother | technically speaking |
01:03:36 | JdGordon | .lua is not technically a plugin either |
01:03:45 | nkorth | well, i guess |
01:03:46 | JdGordon | its a file the lua.rock plugin runs |
01:04:26 | nkorth | also, there isn't even a means for lua to receive a file parameter, is there? |
01:04:41 | JdGordon | not sure |
01:05:32 | nkorth | and if lua.rock is receiving the lua file as a parameter, can it have another parameter from the lua file? |
01:06:31 | JdGordon | no |
01:06:51 | JdGordon | the "open with" handling doesnt have any mechanism for that... you'll need to dig in the code |
01:06:57 | nkorth | this could be fairly complex, if it was just a problem with viewers.config I probably could have just fixed it |
01:07:36 | nkorth | in fact, it might be easier to make a simple file browser inside my game |
01:07:49 | nkorth | just require users to put puzzles in "/picross" |
01:09:14 | JdGordon | this does sound farily useful though so it would be worth investigating |
01:09:38 | JdGordon | viewers.config is handled in apps/filetypes.c and the openwith handing is either there or onplay.c |
01:09:51 | nkorth | ok |
01:10:25 | nkorth | it would be pretty awesome to have lua be completely interchangable with .rock plugins |
01:11:05 | nkorth | what if lua wasn't a plugin itself, but handled in a similar way to how .rocks are launched? |
01:11:34 | gevaerts | You mean what if lua were native code? :) |
01:12:01 | nkorth | no, where they're opened using a similar process, just with an interpreter layer |
01:12:24 | nkorth | instead of a parameter to a plugin, just handled as a special case |
01:12:40 | nkorth | like .rock and .mp3 aren't handled by plugins, of course |
01:12:57 | JdGordon | like I said... jump into the code and make it work :) |
01:13:13 | JdGordon | this isnt a case of something we dont want |
01:13:17 | gevaerts | Well, .rock is native code, and .mp3 is handled by codecs that aren't very different from plugins technically |
01:13:41 | * | gevaerts should probably stop being pedantic |
01:13:51 | nkorth | I'll certainly look at the code surrounding this stuff, but I can't make any promises |
01:14:32 | nkorth | I'm really new to this and I don't yet know how stuff is structured, so this seems pretty in-depth |
01:14:49 | nkorth | plus it's been a while since I've coded much C |
01:15:51 | bluebrother | how about making lua the native scripting language and add some theming module to it, replacing all those skin stuff? :p |
01:16:35 | gevaerts | bluebrother: theming is no fun if there's no challenge in trying to get complex stuff working! |
01:16:56 | JdGordon | bluebrother: ultimately lua will take over skinning, just a matter of when |
01:17:39 | gevaerts | I guess what you want is for plugins to be able to handle two parameters instead of one (so you *can* pass a file to a lua script in the first place), and then add some code to the viewers handling to have it know about this |
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01:32:27 | nkorth | I'm just going to focus on finishing the plugin for now (it's almost complete!) |
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02:59:22 | seagregory91 | Hi. Is there a possibility of Rockboy for the Sansa Clip Zip? |
03:00 |
03:01:22 | [Saint] | By my understanding it should already be functional. |
03:02:30 | [Saint] | Gameboy games on a 96x96 screen doesn't sound very fun, though. |
03:02:36 | seagregory91 | On the Clip Zip? It isn't listed on the wiki page for it. |
03:04:07 | saratoga | the zip port is so new it doesn't even have a completed manual |
03:04:14 | saratoga | its probably not listed much of anywhere |
03:04:56 | seagregory91 | Oh. Okay. |
03:05:22 | [Saint] | The small screen will definitely give issues, though. |
03:05:55 | [Saint] | Even on the (much larger) Nano there are game objects that are scaled so small they are no longer visible. |
03:06:07 | [Saint] | Making several games totally unplayable. |
03:06:54 | seagregory91 | Oh. |
03:09:07 | seagregory91 | I just looked up the Game Boy resolution and it isn't that much bigger though. |
03:09:45 | seagregory91 | 160 x 144 |
03:09:56 | [Saint] | Rockboy works really well on every target I've used it on, but if the host devices screen isn't approximately the same dimensions as the original game device, there will be drawing issues. |
03:11:42 | seagregory91 | Oh yeah. |
03:12:50 | [Saint] | I believe there's options to scale, or window, both can be problematic. |
03:13:37 | seagregory91 | I'm sorry if I seem obstinate, but can you tell me where to find it? So I can put it on? |
03:13:50 | [Saint] | Scaled to 96x96 would deform things, windowing would limit the usable display area. Etc. |
03:14:31 | [Saint] | Rockboy is a viewer, its part of Rockbox. There's nothing to install. |
03:14:56 | [Saint] | Just "run" a .gb or .gbc file. |
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03:15:55 | seagregory91 | ...OK. I failed to understand that. Thanks. |
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03:16:44 | [Saint] | "If you want to use Rockboy, just navigate to and select a .gb or .gbc file from the file browser" |
03:16:58 | [Saint] | Gah! |
03:17:12 | FrenchVerbs | Hi guys, I have the iPod classic 160GB with one of the nightly builds from around new years. I ran down the battery and now when I plug it in it keeps rapidly shutting down and off because it doesn't have enough battery. I'm worried this is going to damage the HDD as it spins up every time. What should I do? |
03:18:10 | FrenchVerbs | Sorry I can't get the release number for you as it shuts off at the emcore boot screen. |
03:18:49 | [Saint] | Ohhhh....interesting. can you force disk mode in time? |
03:19:43 | FrenchVerbs | No it stops at the boot loader menu and shuts off in about a second. |
03:21:46 | FrenchVerbs | Erm not menu, screen. |
03:22:34 | [Saint] | Seems as though the critical battery level was underestimated here. Argh. |
03:23:12 | [Saint] | Unless you kept trying to run it after a low battery shutdown. |
03:23:36 | [Saint] | Aaaanyway, that doesn't fix your problem. Hmmm. |
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03:26:05 | [Saint] | I'm actually really stumped for things to suggest here. It obviously doesn't have enough power to even get to a state it can charge in, and spinning the disk up each attempt isn't making matters any better. |
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03:26:35 | FrenchVerbs | Yeah, my last iPod had an HDD failure so it always makes me a little nervous. |
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03:27:01 | [Saint] | Can you see if you can plug USB and force DFU mode? |
03:27:14 | FrenchVerbs | Sorry, how is that done again? |
03:28:19 | [Saint] | Holding menu+select, for ~12 seconds or more. |
03:29:12 | FrenchVerbs | No, it restarts too soon. :/ |
03:29:41 | [Saint] | Gah! Ohhh...this is fun. :-S |
03:29:55 | FrenchVerbs | Yes, it is frustrating. |
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03:31:19 | * | [Saint] lightly prods TheSeven |
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03:50:55 | FrenchVerbs | [Saint]: I just got into the emcore boot menu, can it charge from there? |
03:52:44 | [Saint] | You should be able to drop into disk mode from there (unless its not offered on the classic?), or the emcore console, both allow the device to charge unless I'm mistaken. |
03:53:45 | FrenchVerbs | Okay, I'll charge it in emcore console and remember not to deplete the battery so much next time ;) |
03:53:56 | FrenchVerbs | Thanks for your help! |
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05:50:45 | fex | Hi |
05:51:45 | [Saint] | Hi. |
05:51:50 | fex | Would anyone know if someone made custom firmware for Cowon A2? I'm going to guess no since its so old. |
05:52:38 | [Saint] | Rockbox certainly never has, if anyone else did...it would be offtopic here. |
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05:54:02 | fex | So sad and funny they made an A3 that supported mkv. |
05:55:48 | fex | Such a dead irc ha ha Bye : ) |
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06:00 |
06:01:44 | [Saint] | No...please don't go... |
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06:18:46 | funman | [7]: i could not read the pastie, can you send it to me by mail ? it looks interesting |
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06:36:04 | saratoga | funman: are you ok with the changes in the last patch in FS #12288? |
06:36:05 | fs-bluebot | http://www.rockbox.org/tracker/task/12288 Sansa Clip+: "Home" in the main menu to WPS/Radio (patches, unconfirmed) |
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08:39:31 | wodz | JdGordon: What is the ultimate goal of your lcd framebuffer patch? |
08:43:52 | kugel_ | perhaps make plugin_start() like main() (with argc and argv) so .lua can be given params? |
08:45:05 | JdGordon | wodz: 1) allow for dynamically sized framebuffers (i.e raaa), 2) be cable to draw to different framebuffers (being able to draw onto the backdrop buffer for example) |
08:47:51 | kugel_ | I thought multiple layers? |
08:47:59 | JdGordon | same thing |
08:48:07 | kugel_ | I can't think of a good reason to draw onto the backdrop buffer directly |
08:48:21 | * | [Saint] wants to be able to do something along the lines of "%bd(identifier,FFFFFF,000000,gradient,vertical)" for backdrop(s) |
08:48:27 | JdGordon | the lcd code only handles 2 buffers anyway, so drawing onto the backdorp buffer is the same as multiple layers |
08:48:38 | JdGordon | [Saint]: then help test this chage :) |
08:48:47 | [Saint] | then something like %Bd(identifier) |
08:48:56 | [Saint] | so we can do multiple backdrops. |
08:49:20 | [Saint] | (also: backdrop draw, if you're weondering where the tag came from ;)) |
08:49:36 | kugel_ | good thing the skin ram usage isnt limited anymore isnt it? :) |
08:49:42 | JdGordon | indeed |
08:49:58 | JdGordon | but we need to omve all the lcd drivers to using a pointer first |
08:50:35 | [Saint] | kugel_: Well...I want to have a tag like I described above to limit the highest user of skin buffer...backdrops. |
08:51:06 | [Saint] | RaaA cabbie is using ~3MB in some instances to load a simple two colour gradient. |
08:51:43 | [Saint] | I wouldn't want to limit this to backdrops specifically, though. |
08:52:02 | [Saint] | Being able to draw a gradient in any given viewport would be nice. |
08:52:07 | kugel_ | but the backdrop gradient is high quality (and uses dithering). the line selector gradient sucks in comparison |
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08:53:05 | kugel_ | also it should have a rockbox logo in the right bottom corner :) (I know it doesnt currently) |
08:53:14 | [Saint] | Mine does. |
08:53:32 | kugel_ | cool |
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08:54:07 | [Saint] | Only in the .sbs though, as its pretty much completely covered (or would be) in the .wps |
08:54:08 | H140 | I move the balance setting from +100 to -100 with no effect being exhibited over the headphones, how does this feature work ? |
08:54:26 | wodz | JdGordon: I wanted to test a few sims with your patch and it evene doesn't compile |
08:54:31 | kugel_ | I have the grey logo lying around somewhere |
08:54:45 | [Saint] | H140: you don't happen to mean Stereo Width, do you? |
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08:55:15 | H140 | No SOund settings > Balance |
08:55:46 | wodz | JdGordon: http://pastebin.com/SGESYceQ |
08:55:50 | kugel_ | [Saint]: btw, if/once you think your cabbie is ready you should post to the mailing list as will (ideally with some screen shots). I think we want to discuss it before commit |
08:55:56 | H140 | I am playing with the setting right now with no effect being heard |
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08:56:18 | kugel | I'm sure you was going to do it anyway :) |
08:56:28 | kugel | were* |
08:56:49 | H140 | ah could that be because i'm using SPDIF out ? |
08:58:13 | [Saint] | kugel: I'll do so, but, I'm not sure what's there to discuss. |
08:58:39 | H140 | yep it's because I'm using SPDIF. thanks. |
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08:59:53 | [Saint] | Most (all?) contentious points I've hashed out in here, with the people that raisedthem. |
09:00 |
09:00:02 | [Saint] | *raised them |
09:01:15 | [Saint] | There's only one issue I can think of personally, and, that's a theoretical one. |
09:01:37 | kugel | I think there's a few points that can be discussed |
09:01:49 | [Saint] | So... |
09:02:03 | [Saint] | (hint: this is the part where you discuss them) |
09:02:16 | wodz | JdGordon: you missed firmware/drivers/lcd-2bit-vi.c also |
09:02:19 | [Saint] | Wait until its rwady to go in, and I *will* get pissed about it. |
09:02:26 | kugel | no time now. also I would like to have it on the ml |
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09:04:47 | [Saint] | Its not like you haven't had any time previously. Nothing's changed in months, only bugfixes. |
09:04:59 | [Saint] | Popups are now working 100%, btw. |
09:05:06 | kugel | that's great |
09:05:09 | [Saint] | That's a serious blocker out the window. |
09:05:39 | GodEater_ | I can haz GNex size cabbie now plz? |
09:05:53 | kugel | your theme was/is still in developement. I would like discussion on the final version which you would like to see in svn |
09:06:18 | kugel | s/svn/git/ |
09:06:37 | GodEater_ | vcs system du jour |
09:07:36 | [Saint] | The way I see it, there's a pretty simple question: "Is it leaps and bounds better than the version in git?" |
09:07:47 | [Saint] | user feedback tells me: "Yes." |
09:08:46 | GodEater_ | [Saint]: I appreciate you have put many long hours into this - but *try* not to be too defensive about it - we're all keen on seeing the thing commited - but if kugel or anyone else has more suggestions about it, it's fair to hear them, no? |
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09:09:15 | kugel | [Saint]: don't get me wrong. I |
09:09:19 | [Saint] | I've always been happy to adapt, but no one seems to want to tell me how they want things done...only "You're doing it wrong (paraphrased)". |
09:09:46 | kugel | I'm not denying it's an improvement overall (though I haven't used it extensively yet). but being an improvement doesnt mean there's no room for discussion |
09:09:50 | [Saint] | This makes things...difficult. As I've been working pretty much solo, and people seem to have gotten the impression I wanted this. |
09:11:00 | [Saint] | I also want to port most of it over to non-touch cabbies. |
09:11:07 | [Saint] | Stuff like my metadata handling. |
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09:12:18 | [Saint] | The non-touch cabbies need some serious code-love. Things have changed quite a lot since my viewportification of cabbie. |
09:12:47 | [Saint] | They "work", but there could be some rather nice changes for code efficiency. |
09:13:19 | | Part [Saint] ("Leaving") |
09:13:32 | kugel | we cannot measure skin code efficiency can we? |
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09:14:43 | [Saint] | GodEater_: re: GN & Friends..while I am a bit skeptical of "per-device" ports, now I'm pretty much done with code my next serious move is unifying the graphics. |
09:14:54 | kugel | unless we can measure it code effeciency is subjective I'd say |
09:15:40 | [Saint] | kugel: Yeah, bad wording. I mean in the sense that its our "example theme", so we should really be using up-to-date code. |
09:16:34 | [Saint] | battery and volume are in need of bars, as opposed to bitmap strips where its applicable also. |
09:17:08 | kugel | speaking of which. how does the bar tag handle >0 db? |
09:17:14 | kugel | does it at all? |
09:17:44 | [Saint] | there's no way to show that you've exceeded 0dB currently, no. |
09:18:02 | [Saint] | Its just a bar drawn from min possible to max possible. |
09:18:22 | [Saint] | there's some creative ways it can be displayed, though. |
09:19:00 | [Saint] | Like switching out the bar image conditionally when volume == >0dB, etc. |
09:20:02 | JdGordon | wodz: thanks, yeah I've only tested on 16bit sims and the ipod video |
09:20:27 | [Saint] | What I've done is to always offer a dB reading in text when volume is being changed. But I'd like to do more to show "Hey, this is potentially bad". |
09:22:36 | wodz | JdGordon: the "special" cases are hd200/hd300, mrobe 500, ipod mini for example. At first sims should catch basic problems |
09:23:10 | JdGordon | there are too many builds to be expected to catch them all |
09:23:32 | wodz | JdGordon: I listed targets using different pixel formats |
09:25:51 | wodz | but yeah, for such work test builds framework would be invaluable |
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09:26:29 | JdGordon | also i put it up initially to et people to OK the general idea |
09:26:53 | wodz | JdGordon: no offense but such discussion belongs to ML imo not to gerrit |
09:27:27 | kugel | yea, gerrit is just as bad for discussion as flyspray |
09:28:32 | [Saint] | "meh....", commiters have to use gerrit. whereas they can happily avoid the ML. |
09:28:36 | kugel | [Saint]: btw. having your theme on gerrit (or git generally) would be nice too |
09:28:49 | [Saint] | Working on it. |
09:29:47 | [Saint] | gerrit really *should* be the place for committers discussion, IMO. |
09:29:53 | [Saint] | wasn't that the idea? |
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09:30:11 | [Saint] | a "One stop shop for review and commit". |
09:30:42 | wodz | [Saint]: IMO gerrit is great to discuss implementation details. It is not such good tool to discuss the idea itself |
09:30:47 | JdGordon | wodz: no offence but... http://www.rockbox.org/mail/archive/rockbox-dev-archive-2011-11/0067.shtml |
09:30:54 | JdGordon | note the lack of replies |
09:31:48 | wodz | JdGordon: no objection also :-) |
09:32:45 | kugel | While being actively |
09:32:49 | wodz | JdGordon: I think the idea is interesting. I am just a bit dissapointed that I picked random target and the thing doesn't compile even |
09:32:56 | kugel | arg, damn putty |
09:33:27 | JdGordon | wodz: pick the random targets i picked then :D |
09:33:31 | JdGordon | anyway.. off topic |
09:33:48 | kugel | JdGordon: the dynamic lcd size change is seperate and can go in earlier, right? |
09:34:08 | JdGordon | no |
09:34:19 | kugel | why that? |
09:34:22 | JdGordon | the dynamic patch is out of sync and shld build on this, not the other way around |
09:34:44 | JdGordon | that patch pretty much changes the specific drivers to using pointers #ifdef-ed for it |
09:34:56 | kugel | huh? the changes are completely logically seperate |
09:35:25 | JdGordon | excatly |
09:35:40 | * | GodEater_ grabs some popcorn and settles in for another exciting episode of JdGordon-vs-Kugel no holds barred technical details code off! |
09:36:16 | kugel | GodEater_: hey! I just want the dynamic lcd patch in asap to handle the buttonbar on your GN :) |
09:36:19 | wodz | GodEater: you forgot about coca-cola :-) |
09:36:32 | GodEater_ | kugel: I didn't say it was a bad thing ;) |
09:36:50 | [Saint] | I thought dynamic LCD was pretty much dead in the water.. |
09:36:54 | GodEater_ | wodz: good call - but I prefer mountain dew for these things. More caffeine makes it more exciting :D |
09:37:13 | [Saint] | Wait...what? MD has no caffeine! |
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09:37:44 | JdGordon | [Saint]: dynamic lcd isnt dead.. the only work being done on it (that we know baout) is Zagor taking it in a different direction |
09:38:28 | wodz | anyway array->ptr is conceptually simple but this is a lot of work and testing |
09:38:32 | [Saint] | Last I recalled hearing (from yourself) was "Don't get your hopes up" |
09:38:41 | [Saint] | ...which made me think it was dead. |
09:38:48 | JdGordon | wodz: indeed, which is why i wanted an "ok" before getting in too deap |
09:39:09 | wodz | You have my OK |
09:39:20 | [Saint] | Mine too! ;) |
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09:42:10 | GodEater_ | [Saint]: why isn't your patch on your gerrit already btw? |
09:42:58 | JdGordon | GodEater_: that horse is well and truly beaten |
09:43:29 | GodEater_ | JdGordon: I don't accept that equestrian live stock can die. |
09:44:21 | JdGordon | :D |
09:44:35 | [Saint] | GodEater_: Because....its not a patch. |
09:44:51 | [Saint] | There needs to be several deswcisions made before I can think about doing that. |
09:45:07 | JdGordon | stop adding features! |
09:45:18 | [Saint] | That's nothing to do with it. |
09:45:26 | [Saint] | its the theme building that needs discussion. |
09:45:33 | [Saint] | specifically, fonts. |
09:46:11 | JdGordon | ah right |
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09:46:44 | [Saint] | I want to stop building fonts on command, and just drag them in from a central dir in the sources. Because there's ~9 fonts used, each has a different set of magic to get it to look right, and convttf doesn't want to play nice. |
09:47:04 | [Saint] | That, and, font sources like pretty much never change. |
09:47:48 | [Saint] | When they do, its no so much of a big deal to ask the committer to pre-.fnt the font and cram it in a specific dir IMO. |
09:48:52 | JdGordon | so thats a different issue and shouldnt block you... it needs someone to look into fixing convbdf |
09:49:06 | [Saint] | *ttf |
09:49:47 | [Saint] | Even if convttf was behaving right, I still think we shouldn't build fonts on command. |
09:50:04 | [Saint] | It seems wasteful to me. |
09:50:12 | JdGordon | makes very little difference |
09:50:29 | [Saint] | It may only waste a second, total, across all clients...but it still seems wasteful. |
09:50:34 | JdGordon | anyway, concentrate on the skin code, thats more important :) |
09:52:58 | [Saint] | Its a little bit of graphical cleanup left, really. Which I'll leave until I have the time to completely re-do all the graphics from the original sources, or, create my own high-res sources from scratch. |
09:53:04 | | Quit wodz (Ping timeout: 260 seconds) |
09:53:18 | [Saint] | If anyone of the SVG gifted out there wants to do that /for/ me...however ;) |
09:55:00 | [Saint] | The great thing about the way I've done things is that the themes pretty much share all the same code. Only viewport/touch region offsets differ between ports. So new ports just means new graphics...but that's easier said than done. |
09:58:51 | GodEater_ | put. in. gerrit. |
09:58:53 | GodEater_ | :) |
10:00 |
10:00:42 | [Saint] | Because *that* helps my concerns expressed above...yeah :) |
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10:30:43 | GodEater_ | [Saint]: I fail to see how your concerns above are in any way relevant to you putting your current work into gerrit |
10:30:52 | GodEater_ | they are not connecte |
10:32:53 | [Saint] | I fail to see how its any better that it is on gerrit. It doesn't make it any more accessible to anyone. Perhaps I'd see a point if anyone else was even vaguely interested in contributing. |
10:33:45 | GodEater_ | it makes it more accessible to me! |
10:33:56 | [Saint] | How? |
10:34:08 | GodEater_ | well I don't have it at all currently |
10:34:23 | [Saint] | Its been on the tracker since day dot. |
10:35:00 | GodEater_ | but we're deprecating that - it shouldn't be there any more |
10:36:05 | [Saint] | As long as new patches are still being accepted to it, I dont think it can be called depricated. |
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10:40:48 | [Saint] | I mean...I'm sorry that for whatever reason you thought it wasn't available to you. But, it has been since its creation. |
10:41:04 | [Saint] | I thought this was well known, I apologize. |
10:41:25 | [Saint] | I should've made the effort to push it in peoples faces I guess. |
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11:00 |
11:04:23 | * | [Saint] wonders who's to blame for the sillybuggers going on with stopwatch on RaaA |
11:04:58 | [Saint] | (additionally....why do we have any more than pictureflow, advanced_folder_whateveritis, and maybe fft?) |
11:05:36 | [Saint] | if you open stopwatch on RaaA, and press "stop" even though nothing has actually started, the timer jumps to a random value ;) |
11:05:57 | [Saint] | You can keep doing this, and increment the timer in blocks of random amounts :D |
11:07:25 | [Saint] | kugel: ^ |
11:08:28 | JdGordon | probably very messed up keymappings on the grid? |
11:09:01 | [Saint] | No...its not actually using 3x3 gridmode. |
11:09:18 | [Saint] | It seems it has its own nice little UI. |
11:09:27 | [Saint] | well...kinda nice. |
11:10:43 | [Saint] | The time the timer adds on to 00:00:00 seems to depend on how long RaaA has been running for...some craziness with timing from the current tick perhaps? |
11:12:04 | [Saint] | Whatever is going on, its pretty funny :) |
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11:29:24 | * | JdGordon glares at the lcd remotes and wodz |
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11:56:41 | [7] | [Saint]: no disk mode on the classic (same issue as with dualboot) |
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11:57:36 | [7] | but this behavior will only happen if the USB port you plug it into isn't capable of handling peak loads of let's say 600mA |
11:58:19 | [7] | it isn't quite within spec, but most ports do handle this just fine, so using a different port with less voltage drop due to connectors in between (avoid front panel ports) should usually help |
11:59:00 | [7] | another option is to just keep it turned off for a minute after connecting it (it will be charging at 100mA while it's off), after that it should be able to boot |
11:59:55 | [7] | it's just that with a completely drained battery the 500mA limit will briefly be exceeded during disk spinup, once it's running it's well below that even if the disk is spinning |
12:00 |
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12:24:16 | Tab_l | hello,there,i need some help for my gigabeat F20. |
12:25:06 | Tab_l | few days ago ,i updated the harddisk of my gigabeat F20. |
12:28:16 | Tab_l | and then the screen freezed and + button wont responded.i reset the player and tried to boot again,it gave me error message:system error 00000010 |
12:29:08 | * | JdGordon cries at the 50 bajillion lcd drivers that need updateing |
12:29:23 | Tab_l | i'v tried everything on the forum and web i can found ,no lucky |
12:30:00 | Tab_l | still reports system error 00000010 or something similar |
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12:31:19 | Tab_l | cant revert to original firmware,Rockbox doesnt work either |
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12:32:06 | Tab_l | anyone got a ideal? |
12:34:20 | Tab_l | i change the harddisk to the original one ,and it can be mounted as a usb drive on windows ,but no lucky with the new samsung disk i try to update with |
12:37:05 | [Saint] | It sounds as though you damaged the hardware when you opened it. |
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12:40:24 | Tab_l | Sanit,can you give some more detail? |
12:41:37 | Tab_l | cause it acted normally after i updated the harddisk. |
12:42:05 | [Saint] | What, so...its working now? |
12:42:22 | Tab_l | no ,it wont boot right now |
12:43:10 | [Saint] | Oh. I misread, sorry. I thought you said it wasn't recognising the original disk either. |
12:43:58 | Tab_l | you can use it as a usb drive with original disk |
12:45:45 | Tab_l | where can i found more information about the boot procedure of gigabeat? |
12:49:05 | Tab_l | oh my poor English,sign |
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13:00 |
13:02:05 | Zagor | Tab_l: your english is fine, don't worry about that |
13:03:42 | Tab_l | so,Zagor,what's your opinion? |
13:04:08 | Zagor | I'm afraid I don't know much about that player |
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13:04:47 | Tab_l | too sad.thx for your reply anyway |
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13:07:39 | JdGordon | Zagor: d you tinhk you'll be able to have a look over g#120 in the next couple of days? or is that not part of the lcd code you care about? |
13:07:39 | fs-bluebot | Gerrit review #120 at http://gerrit.rockbox.org/r/#change,120 |
13:08:01 | Zagor | ooh, bluebot is updated :-) |
13:08:03 | JdGordon | bluebrother: aaw, no title for the gerrit links like fs got? |
13:08:22 | Zagor | sure, I can take a look |
13:09:05 | JdGordon | its a very big boring patch :) |
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13:23:02 | JdGordon | what do we do with all the IAP patches on gerrit? assume they are good and just push them? |
13:24:06 | gevaerts | Maybe we should do a round of test builds |
13:24:43 | * | gevaerts has a very quick look |
13:24:48 | JdGordon | which unfortunatly is pretty pointless going by previous attempts |
13:24:51 | gevaerts | No, don't apply right away |
13:25:18 | JdGordon | I'm not saying I was going to... just that we should look at them :) |
13:25:22 | gevaerts | I don't like committing patches that revert eachother in one go |
13:25:52 | gevaerts | I'm not sure if that's really what's going on here, but it needs a bit of a look :) |
13:26:14 | JdGordon | which one? |
13:26:30 | gevaerts | "IAP rework patch 8: Revert to static buffers" |
13:26:41 | gevaerts | That disables "IAP rework patch 6: Dynamic buffers" |
13:26:48 | gevaerts | It's not really a revert though |
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13:30:36 | Torne | Yeah, that looks to me like the patch series needs rewriting to not do something and then undo it again :) |
13:31:18 | Torne | also i'd be inclined to do the last patch *first*, and various other things |
13:31:45 | gevaerts | 102 also should be merged with an earlier one |
13:34:48 | gevaerts | Apart from those commit order technicalities I think that unless someone wants to do an in-depth review *soon* the basic assumption should be that it's good |
13:43:44 | Zagor | I agree |
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14:01:41 | dfkt | on the customwps wiki page the file firmware/export/id3.h is mentioned to look up codecs - seems it doesn't exist anymore. which file should i look at instead? |
14:04:58 | dfkt | also, is there a way to find out which codecs support replaygain and which ones don't? |
14:05:01 | * | JdGordon is looking |
14:06:55 | JdGordon | dfkt: apps/metadata.h and i've fixed the wiki page |
14:07:03 | dfkt | thanks JdGordon |
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14:14:54 | dfkt | besides tracker/chiptune formats, i guess wma, wav, aiff, au, cook/atrac don't support replaygain? |
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14:34:49 | * | dfkt is not so proud of his replaygain status icon code.. :p - http://pastie.org/3437095 |
14:39:20 | [Saint] | Oh good lord.... |
14:42:38 | dfkt | nice, i knew i could troll you into giving a statement :D |
14:42:51 | dfkt | any ideas to make that less awfully nested? |
14:43:52 | dfkt | i don't think the new %and and %or would help here? |
14:46:14 | [Saint] | Unfortunately not... |
14:46:24 | [Saint] | there's no real way to make that pretty. |
14:47:08 | dfkt | too bad... well, i won't need to 'debug' that, it can stay as it is |
14:47:45 | [Saint] | I'd probably need to see the animation running to see if I could reduce it. |
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14:48:52 | dfkt | the icon has 3 states - replaygain off, replaygain on, replaygain on but no replaygain tags available (warning) |
14:49:06 | dfkt | and it checks first if the codec even supports replaygain, which added all the silly bloat |
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14:50:21 | [Saint] | It would be a lot easier to read if you split the seperate playback states into individual viewports. |
14:50:22 | dfkt | without checking codecs it's simply this - http://pastie.org/3437194 |
14:51:07 | [Saint] | I don't think you need to bother checking the codec, do you? |
14:51:23 | [Saint] | Its either on/off/on but not present. |
14:51:37 | dfkt | well, i listened to a lot of chiptunes lately, and i got annoyed by the "missing replaygain" warning :) |
14:52:04 | [Saint] | its correct behaviour, though. |
14:52:32 | dfkt | true, but it's a given that they don't support it |
14:52:43 | [Saint] | if there's no replaygain, it should show this...not just show it when theres no rg when you expect there could be. |
14:52:54 | [Saint] | And it may not be a given to everyone. |
14:53:00 | dfkt | true |
14:53:11 | Lalufu | I've tried doing dynamic buffers, unfortunately that introduces delays that threw off the IAP handshake with some devices. |
14:53:22 | Torne | Right, sure |
14:53:22 | [Saint] | </$0.02> |
14:53:38 | Torne | Lalufu: what we mean is if you aren't using dynamic buffers, don't include a patch that introduces them |
14:53:40 | Lalufu | Thus I disabled the dynamic buffers, but kept a lot of the surrounding infrastructure |
14:53:42 | Torne | only to disable them in a later patch |
14:53:57 | Torne | rewrite the patch series to not include it, or if you think you may want it later, to introduce it in a disabled state |
14:54:12 | Lalufu | It is still there, just disabled. It can be enabled with a define. |
14:54:24 | Torne | Yes, but you appear to be missing th epoint of a patch series |
14:54:31 | Torne | Each patch should be applyable, in order, on its own |
14:54:38 | Torne | i.e. all intermediate states should be valid |
14:54:51 | Torne | having a patch that introduces something, then a later patch that disables it again, contradicts that |
14:54:53 | [Saint] | dfkt: You could also do something like "%?if(%fc,!=,3)<foo>" |
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14:55:27 | dfkt | [Saint], oh nice, that's a great idea |
14:55:41 | [Saint] | I have them occasionally ;) |
14:55:46 | dfkt | heh |
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14:56:53 | [Saint] | I'm not sure if you can string %if with %and...but you should be able to. |
14:57:53 | [Saint] | %?if(%fc,!=,1)%and%?if(%fc,!=,3)<foo> |
14:57:58 | [Saint] | or something.. |
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15:00:30 | [Saint] | With that, you should be able to make a statement that ignores the %fc cases where rg isn't expected, and use just the one "true" case for the cases where it is. |
15:00:55 | [Saint] | Should greatly limit the code used for the same behaviour (as linked above). |
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15:17:27 | mc2739 | Zagor: I've noticed a minor problem with the build table - hovering over any build shows build time as 0 secs |
15:18:03 | Zagor | ah |
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15:49:15 | dfkt | [Saint], for the logs - unfortunately %and doesn't work, but a rough estimate of the codec is good enough for me. so i used %?if(%fc,<,13)<foo>, which includes all codecs up to shorten ;) |
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16:15:11 | [Saint] | 320x480 and 480x800 RaaA testers wanted: Enquire within. :) |
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16:47:21 | * | mshathlonxp is wondering if nano 1G cue playback glitch is known... |
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17:17:10 | jlbiasini | Bagder: bluebrother told me you should give me developer right on flyspray (for the moment i cannot edit even the post I create) |
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18:36:51 | bertrik | how odd, there is a feb 21 change on top of a feb 22 change according to the front page |
18:38:26 | bertrik | funman, did you fix brickmania on the clip zip? |
18:38:46 | bertrik | I thought it needed better graphics, but it actually looks fine to me now |
18:38:54 | Torne | bertrik: commits have two timestamps, i think we are displaying the one that is not the time it was actually committed to the branch, but rather the time the commit was authored |
18:41:52 | n1s | i think you can have commits from the future in git, i've seen it in some projects |
18:47:43 | jlbiasini | hi i'm trying to add an alternative touchpad sensitivity setting that would be analogic. I'm trying to add a new line starting with INT_SETTING( in setting_list.c but I can't find any documentation on this. Do we have some? |
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18:52:32 | jlbiasini | arg ok this is in the code already but the file is so big I didn't notice it! :D |
18:56:09 | bertrik | I played brickmania on the clip zip and it didn't advance to the next level after clearing all blocks |
18:56:24 | bertrik | I think I also saw it bounce off an invisible brick one time |
19:00 |
19:00:30 | bertrik | hm, the not advancing thing can be reproduced |
19:01:32 | n1s | bertrik: it's not so strange if there are invisible bricks left :) |
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19:18:22 | bertrik | brickmania has some curious weirdness |
19:18:45 | bertrik | maybe curious is not the right word |
19:25:53 | bluebrother | JdGordon: no, because the gerrit website is pretty much completely created using javascript, so I can't simply scrape it. |
19:26:05 | bluebrother | there might be a way to retrieve that information via git though |
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19:32:10 | bertrik | can anyone try if brickmania advances correctly to the next level on their target? |
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19:34:31 | bertrik | happens for me on the clip zip sim too |
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19:41:48 | saratoga | the spam software is blocking my posts again |
19:41:52 | saratoga | could a forums admin fix that? |
19:42:50 | bertrik | oh, it appears to be that the bricks simply don't fit on the screen on the clip zip |
19:44:38 | n1s | bertrik: yeah, the game seems to work fine on my beast sim |
19:44:48 | n1s | it's really hard though :) |
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19:57:18 | pixelma | bertrik: should only need fixing the bitmaps then |
19:57:50 | bertrik | yes, I think so |
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20:22:28 | funman | saratoga: no problems a priori with the patch (still did not test it but a lot of people seem to like it) |
20:22:40 | funman | bertrik: i cant remember what i did with brickmania on the zip |
20:48:18 | jlbiasini | any comment about g#123? is such a change acceptable? |
20:48:33 | jlbiasini | g#123 |
20:48:33 | fs-bluebot | Gerrit review #123 at http://gerrit.rockbox.org/r/#change,123 |
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21:22:11 | bluebrother | jlbiasini: btw, I never said that Bagder *should* give you developer permissions on FS −− I said ask him *if* you get permissions ;-) |
21:22:58 | * | bluebrother goes looking into the manual reviews |
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21:32:46 | jlbiasini | Arf I think that my english is not good enough to understand such difference. Ok I get it now :) |
21:34:29 | bluebrother | no problem :) |
21:35:04 | * | bluebrother has an idea how to figure gerrit review descriptions without rendering the page or figuring the API |
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21:39:28 | AlexP | How do I make gerrit show me all the diffs on one page? I tried diff all unified, but it opened a million tabs (one per file) |
21:39:41 | Torne | you do not |
21:39:46 | AlexP | oh |
21:39:50 | AlexP | That is annoying |
21:39:56 | Torne | yeah, a little |
21:39:59 | Torne | i think there's a feature req ofr it |
21:40:09 | AlexP | When you have a few small changes in loads of files |
21:40:09 | Torne | as a consolation you can move between files with j and k |
21:40:17 | Torne | there are lots of keyboard shortcuts |
21:40:20 | Torne | i think ? will tell you them :) |
21:41:19 | gevaerts | AlexP: you can use the gitweb link for that |
21:41:25 | gevaerts | You can't comment then of course |
21:41:53 | AlexP | hmm, yes |
21:41:56 | AlexP | a half way house |
21:42:04 | AlexP | Would be nice to have the real thing though |
21:42:12 | Torne | oh wait, [ and ] for files |
21:42:14 | Torne | j and k is for lines |
21:42:21 | Torne | but yes ? lists them all |
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21:42:39 | * | goose waves to #rockbox |
21:43:06 | goose | sad that I can't put rockbox on my touch, any suggestions for any alternatives that support the touch? hate the native ipod firmware |
21:43:13 | AlexP | Nope |
21:43:21 | goose | sadface |
21:43:28 | goose | was a gift, too, so can't return it :/ |
21:43:38 | AlexP | Torne: Ah, that isn't too bad |
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21:46:01 | saratoga | funman: i'm running it on my build now, it seems to work quite nicely |
21:46:12 | saratoga | i can post a test build i guess if other people want to try it |
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21:54:23 | ukleinek | goose: if you don't like it, I'd volunteer to take it for you :-) |
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21:55:27 | goose | if I give it to you, will you develop rockbox for it? :p |
21:55:50 | Torne | does it matter, if he doesn't give it back? :) |
21:56:42 | goose | the only two alternatives I can find are ipodlinux and rockbox, and neither are supported :( |
21:56:48 | goose | I wonder if I could flash android on there.. |
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22:32:49 | bluebrother | ok, time for getting back looking at g#119 |
22:33:14 | fs-bluebot | Gerrit review #119 at http://gerrit.rockbox.org/r/#change,119: Fuze+'s manual: all non-PLA plugins games keymaps by Jean-Louis Biasini (changes/19/119/4) |
22:33:32 | bluebrother | JdGordon: ^^ |
22:34:31 | bluebrother | hmm, is it my network or is the gerrit server rather slow right now? |
22:36:30 | n1s | a bit slow, bluebrother could bluebot frop the colon from the url? |
22:36:46 | n1s | it makes clicking the link not work |
22:37:19 | bluebrother | AlexP, Torne: you can show a review diff on one page. Just follow the gitweb link for the patch set, then show the commitdiff |
22:37:24 | bluebrother | n1s: good point. |
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22:38:18 | AlexP | bluebrother: Isn't that what gevaerts was saying, you can see it following gitweb but you can't comment it in |
22:38:21 | AlexP | *in it |
22:39:05 | bluebrother | ah right, was missing that. |
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22:40:16 | bluebrother | g#119 |
22:40:18 | fs-bluebot | Gerrit review #119 at http://gerrit.rockbox.org/r/#change,119 : Fuze+'s manual: all non-PLA plugins games keymaps by Jean-Louis Biasini (changes/19/119/4) |
22:40:23 | bluebrother | n1s: like this? |
22:40:42 | n1s | that works nicely, thanks |
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22:40:48 | bluebrother | you're welcome |
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22:40:59 | saratoga | i wish we had some way to define keymaps for individual plugins, and if one wasn't defined the plugin simply doesn't get built |
22:41:12 | bluebrother | I need to implement a more intelligent solution though −− this one is kinda suboptimal (but at least it works :) |
22:42:09 | bluebrother | we could do that, couldn't we? Just make the source file empty and don't link it |
22:43:12 | n1s | yeah #ifdef KEY_DEFINES <the whole source> #endif |
22:43:24 | n1s | well the whole source except key defs |
22:45:34 | bluebrother | I'm planning to make a new Rockbox Utility release soon (i.e. most likely the next weekend) |
22:45:42 | bluebrother | anyone interested in updating translations? |
22:46:08 | AlexP | Google translate does Esperanto now :) |
22:47:24 | bluebrother | huh? /usr/include/limits.h:125: circular inclusion of /usr/include/limits.h |
22:49:07 | CIA-44 | Commit b03dcd6 in rockbox by Dominik Riebeling: lupdate all translations and drop obsolete ones. |
22:50:49 | CIA-44 | Commit 4da1561 in rockbox by Dominik Riebeling: (Author: Jean-Louis Biasini) Fuze+'s manual: all non-PLA plugins games keymaps |
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22:51:37 | CIA-44 | b03dcd6 build result: All green |
22:53:49 | CIA-44 | 4da1561 build result: All green |
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23:06:39 | | Quit petur (Ping timeout: 252 seconds) |
23:08:06 | saratoga | bluebrother: wouldn't the rock files still be included though? |
23:08:24 | jlbiasini | bluebrother: cool thx! :D |
23:08:43 | CIA-44 | Commit cac98a5 in rockbox by Dominik Riebeling: Rockbox Utility: update german translation. |
23:09:18 | bluebrother | saratoga: well, the Makefile could skip them if the object is empty, shouldn't it? |
23:09:42 | saratoga | yeah i think that should be possible |
23:09:45 | saratoga | although i don't know how |
23:09:52 | bluebrother | would of course need some additional magic in the plugin makefile |
23:10:17 | saratoga | i think that would be a better approach since it would force people to fix the plugin keymaps as they go, rather then just disable/enable all of them at once |
23:10:41 | saratoga | probably easier for people porting new devices as well |
23:10:44 | CIA-44 | cac98a5 build result: All green |
23:10:58 | bluebrother | I agree |
23:11:53 | jlbiasini | bluebrother: I could have a look to the french translation |
23:12:42 | jlbiasini | I could also take a look to the german one but my german is not that good either... |
23:12:59 | bluebrother | jlbiasini: would be great, I think that hasn't been updated for a while |
23:13:01 | jlbiasini | let's say I'm french! :D |
23:13:12 | bluebrother | and as for german ... well, seen my last commit? ;-) |
23:13:22 | jlbiasini | right |
23:13:33 | * | bluebrother lives in Germany |
23:13:43 | saratoga | also, as long as i'm bitching, i'd like an error splash from the WPS engine if a font is missing rather then just failing to load |
23:13:45 | * | jlbiasini live in austria |
23:14:19 | bluebrother | then you shouldn't be french! |
23:14:34 | lebellium | is a French living in Berlin youhou \o/ |
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23:15:07 | * | jlbiasini is a franch living in Bregenz! |
23:15:24 | bluebrother | jlbiasini: either way, I assume you're familiar with Qt Linguist? |
23:15:40 | jlbiasini | absolutly not! :D |
23:15:56 | jlbiasini | is it that difficult? |
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23:16:11 | bluebrother | not at all. |
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23:16:33 | bluebrother | as long as you know you need to open the .ts file with linguist (or linguist-qt4, as it's named on my distro) |
23:16:56 | bluebrother | if you want to test it you need to run lrelease to build the .qm file from it which is loaded by Rockbox Utility. |
23:16:57 | jlbiasini | then I'll add a look. In wich folder are those files? |
23:17:05 | bluebrother | rbutil/rbutilqt/lang |
23:17:35 | jlbiasini | ok I'll will have a look tomorrow |
23:17:49 | bluebrother | cool, thanks |
23:19:24 | funman | saratoga: do you have a zip build with thepatch ? |
23:19:33 | saratoga | no but i can easily make one |
23:20:35 | funman | please make one i have my zip but no dev evironment |
23:20:38 | * | jlbiasini wonders why he already has linguist-qt4 installed on his distribution :) |
23:23:05 | dfkt | JdGordon, i just tried your newline support for conditionals - very awesome, i can finally read what i wrote! :) however, i think i found one slight issue that differs from your description. closing brackets on a separate line don't seem to work. upper example here works, lower one doesn't - http://pastie.org/3441011 (with rasher's sim from 3 days ago) |
23:23:17 | saratoga | funman: http://duke.edu/~mgg6/rockbox/rockbox-cz.7z |
23:25:21 | saratoga | heres a build for the clip+ as well: http://duke.edu/~mgg6/rockbox/rockbox-cp.7z |
23:25:33 | dfkt | oh great, pastie is now down... JdGordon - http://pastebin.com/6jJ2Ws3v |
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23:26:35 | saratoga | i don't have a clipzip so i tested on the clip+ |
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23:26:45 | saratoga | but i think they're the same |
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23:29:50 | jlbiasini | now that some people are around I will ask again: does anyone has something to say against a touchpad sensitivity setting with an analogic value choice for some other target than the ones using high/normal like gigabeat-fx (for the moment fuze+)? |
23:30:25 | *** | Saving seen data "./dancer.seen" |
23:30:44 | jlbiasini | see g#123 |
23:30:45 | fs-bluebot | Gerrit review #123 at http://gerrit.rockbox.org/r/#change,123 : Add an alternative analogic touchpad sensitivity setting and activate it on fuze+ by Jean-Louis Biasini (changes/23/123/1) |
23:30:49 | n1s | what's an analogic value? is this something that the specific fuze+ hw supports? |
23:30:52 | JdGordon | dfkt: :) yeah, its not perfect but it is a hell of a lot better :) |
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23:31:53 | jlbiasini | n1s: setting a value between a maximum and minimum and not only having 2 values |
23:32:28 | dfkt | JdGordon, hell yes - a whole new dimension :) i just mentioned that cause the example in your commit message had the brackets on a new line |
23:33:19 | n1s | jlbiasini: if more values are useful i think you should just replace/extend the 2 value setting, not add another setting |
23:33:35 | JdGordon | bluebrother: woo! nice work with the bot |
23:34:00 | n1s | or maybe that's what the patch does? |
23:34:11 | jlbiasini | bluebrother: right now it even speak title! |
23:35:12 | jlbiasini | no It add a #define HAVE_TOUCHPAD_SENSITIVITY_SETTING_ANALOG that set an alternative setting menu |
23:36:22 | jlbiasini | the problem if we extend it we will have to define default, maximum and minimum value on all target that use it |
23:37:12 | n1s | i think that's just added complexity, if a larger value range only makes sense on some targets, i think an int setting is fine for all and just limit it to two values if that's all that's needed, i also don't like the "ANALOG" bit as it makes no sense to me |
23:38:16 | n1s | jlbiasini: you can just #ifndef MIN_SENSE #define MIN SENSE 1 #ifndef MAX_SENSE #define MAX SENSE 2 |
23:38:28 | n1s | anyway, shouldn't be a problem |
23:39:12 | jlbiasini | ha right, i'll try to do something in that direction! |
23:40:41 | n1s | this is just my opinion, maybe you should wait for others to comment too :) anyway, perhaps check out the situation with other touchpad targets? |
23:41:05 | n1s | i guess there's a reason only 2 steps are there at the moment |
23:41:14 | jlbiasini | other target are using only two values |
23:41:39 | n1s | yes, but why? |
23:41:40 | jlbiasini | I supposed it was hadware limitation |
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23:41:58 | n1s | could be |
23:42:27 | jlbiasini | well I'll will post on the mailing list then |
23:42:37 | n1s | perhaps a good ide |
23:42:38 | n1s | a |
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