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#rockbox log for 2013-02-18

00:01:37 Quit sakax (Quit: Leaving)
00:04:23 Quit kevku (Ping timeout: 264 seconds)
00:07:47pamaurysaratoga: yes*
00:08:05saratogahow fast is it?
00:08:08***Saving seen data "./dancer.seen"
00:08:44pamauryon that particular firmware, very fast (a few seconds), in the worst case it would take a few hours
00:11:18pamaurythe encryption is pretty stupid: the 128 bytes keys is derived from 3 32-bits registers but actually amounts to 40-bits
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00:16:02saratogapamaury: did you try brute forcing that one gogear player with the unknown key?
00:17:41pamauryno, that's another format, that one really needs a AES-128 brute force, I've not find another flaw except in special cases
00:17:59saratogathis one: http://forums.rockbox.org/index.php/topic,42017.0.html ?
00:18:27saratogaso it doesn't work on any sb firmware file?
00:18:48pamauryyes, it works on the rescue firmware of the creative zen V
00:19:06pamaurythere are two sb formats: v1 for stmp3600 and v2 for stmp37xx
00:19:20 Quit soap (Quit: soap)
00:20:41saratogaah ok
00:21:44pamaurystmp3600 is flawn (a few hours of brute force), stmp37xx is flawn only when encrypted with 2 or more keys with at least one which is known
00:22:03pamaury(or uses the default key)
00:24:07pamaurysome gogear suffer from the second flaw but not all of them
00:32:38pamauryI tried to reverse the OF to see if there is a way run arbitrary code with plugins but I wasn't able to figure out how it works
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02:08:09***Saving seen data "./dancer.seen"
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03:00
03:06:37jhMikeS buflib needs to NOT disable interrupts for moving buffers. it causes long outages, in some cases channel swapping problems, at least on gigabeat S since the margin is so close there
03:07:54jhMikeSpictureflow makes it really obvious
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03:36:30[Saint]JdGordon: any ideas on how I could fake this effect?
03:36:32[Saint]http://img.bhs4.com/f1/4/f1478d4566cc61385c5d019980679576300b7e7d_large.jpg
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03:37:23JdGordon[Saint]: the slanted image?
03:38:07[Saint]I know I couldn't do a "real" reflection of the currently displayed art...I was thinking of trying to fake it with a dropshadow suitably blurry enough to "just work" for most cases.
03:38:16[Saint]And, yes, that. The tilted image.
03:38:26 Quit fs-bluebot (Ping timeout: 248 seconds)
03:38:49[Saint]I was thinking about putting a trapezoid kinda overlay over it, but when I tried it, it looked crap...and nothing like I thought.
03:39:01[Saint]Maybe because I wasn't doing any alpha blending.
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03:40:01JdGordonyeah, an overlay could work, but the image obviously wont be skewed
03:40:37JdGordonyou want to talk to the bitmap people and see if the pictureflow code can be moved into the core to do it
03:41:00[Saint]that code is pretty nuts.
03:41:25[Saint]I had a brief look at pictureflow, ...it's a lot more complicated that I thought it'd be.
03:43:41[Saint]Save for that one pesky thing, converting iLike Video into iLike Classic is quite trivial.
03:47:24*JdGordon wonders what he can bribe [Saint] with to make cabbiev2.sbs for all targets
03:47:42JdGordonerr, using the skin list, not the inbuilt list drawing
03:49:02[Saint]It should be basically the same for all targets, with adjustments made only for screen dimensions and font height, iiuc.
03:49:12[Saint]It shouldn't be too difficult.
03:49:23[Saint]I'll be nosey tonight.
03:50:14JdGordonI'd *love* to nuke the internal drawing code
03:50:32[Saint](btw: what's wrong with the inbuilt list drawing? And won't kugel freak out? He's quite keen on getting the list separators in place)
03:50:58JdGordonbecause in my fantasy world all drawing should be done by the skin engine
03:51:26[Saint]That's a pretty major skin breaking change, though.
03:51:28JdGordonand yes, it might, but then it would be trivial to add what he wants tot hes kin engine
03:51:39JdGordondone correctly noone would ever know
03:51:47[Saint]Leaving the old system in the core kinda defeats the purpose, and removing it fucks any theme not using skinned lists.
03:51:54 Quit Mathnerd314 (Read error: Operation timed out)
03:52:14JdGordonyes, thats easy to sort out though
03:52:34[Saint]...which is, every theme except for about 4 themes, ever. :)
03:52:43JdGordonits pretty trivial to draw multiple skins one the one screen
03:53:02JdGordonthe standard look would go in the hardcoded sbs
03:53:22[Saint]How is it easy to sort out? I can't see it being "sorted" other than a bulk email saying "Hey, authors, you theme(s) are now all broken...fix 'em"
03:53:32[Saint]there's no way I can think of to automate the conversion.
03:53:47[Saint]No way thast would work, and keep the authors intentions for the theme.
03:53:51JdGordon1) we can *easily* detect if it isnt being used and inject the standard hard coded code into the theme
03:54:09JdGordonit would just get drawn in the ui viewport which has to be there anyway
03:54:14[Saint]...isn't getting rid of said code the point?
03:54:18JdGordonor 2) reject the sbs if it isnt there
03:54:22[Saint]I'm not sure I see the point of leaving it there.
03:54:33JdGordonno, getting rid of gui/bitmap/list.c is the goal
03:55:03JdGordonthat draws lists without the skin engine
03:55:45[Saint]big binsize hit, yes?
03:55:57[Saint]well..."non-trivial" binsize hit.
03:56:05JdGordonif this is done then anything drawing related must be added for everyone, not just the one place its added
03:56:08JdGordonindeed
03:56:21JdGordonhavnt checked, but i'd guyess a few K
03:57:15[Saint]Man, we really need to fork.
03:58:25[Saint]Fork out the targets holding us back, and backport specific fixes as required.
03:59:05JdGordonmy motivation here isnt bin size
03:59:18JdGordontouch scrolling just doesnt work on skin lists
03:59:31JdGordonwe have 2 completly different list implementations broken in different ways
04:00
04:00:19[Saint]touchscreen and skinned lists is a huge dealbreaker.
04:00:32[Saint]and primarily the reason why I haven't given skinned lists more attention.
04:01:30JdGordonand it wont get fixed while there is no reason to fix it
04:01:34[Saint]Anyway, I know the reason you're doing this isn't binsize, but I was pointing out that a few targets might not have such room to spare for a feature that a few fairly loud voices will almost certainly deem surpluss to requirement.
04:02:37JdGordonoh, I'm prety confident if someone were to push a patch to nuke charcell and hardware codec it would go through without too much fuss
04:02:48*[Saint] doesn't want to see the roots of Rockbox forgotten, but also doesn't want to see the roots holding further advancement
04:03:02*[Saint] isn't so sure about that...
04:03:16JdGordonthe rec build has been broken for how many weeks?
04:03:28JdGordonthe only dev who ever seemed to care hasnt said a word in months
04:03:29[Saint]at least, not without a LOT of planning around it to make sure developers don't just dump it and flee for the hils.
04:04:23[Saint]As I said, I don't want to see them forgotten. I'd love to see anything that can be backported without fuss backported.
04:08:10***Saving seen data "./dancer.seen"
04:12:11JdGordonlist.o is 4KB... that obviously doesnt translate 1:1 to bin size, but its a decent indicator
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04:30:13JdGordonah right, I havnt made it possible to colour gradients in the skins yet have I?
04:30:57JdGordonmmm.... draw gradient onto the backdrop layer in the skin, scroller just works, possibly use the AA with shading for the selector
04:31:52JdGordonwe need more drawing primatives in the skin engine before this can happen :/
04:31:53[Saint]wait, wha?
04:32:18[Saint]You can fill an arbitrary viewport with a bicolor gradient, iirc.
04:32:47JdGordonah, so we can
04:33:13[Saint]Fuck it. We /really/ need to consolidate the skin docs.
04:33:31[Saint]...since I'm the one always bitching about this, I guess it puts me in the driver's seat.
04:33:45*JdGordon wonders about nuking the current skin list implementation and redoing with a cleaner syntax
04:33:58JdGordonor do you tihnk it is suitable?
04:34:33[Saint]I don't really think it is "ideal", but, I sinceraly doubt there's a much better syntax alternative.
04:34:52[Saint]It isn't bad, but it is pretty far from ideal.
04:35:14JdGordonim open to any suggestions
04:35:15[Saint]The same could be said about any number of theme elements I guess.
04:35:50JdGordonright, but noone uses the skin lists so if it is bad we can fix it
04:36:06JdGordonmy goal is by next release to have it the only list implementation!
04:36:09JdGordonBAHAHA :'(
04:37:12JdGordonI dont think it works at all with multiline list items, and for sure indenting isnt handled
04:45:21*[Saint] really wants to see what you did with the EQ settings made more generic and applied to other areas
04:45:43[Saint]I should go through and make a list of the menus that can/will benefit from this.
04:46:42*[Saint] wonders if his EQ Presets could be counted as a bugfix...
04:47:04[Saint]The ones in HEAD presently *do* suck enough ;)
04:47:45[Saint](the old 5-band ones, that is, the VLC adapted ones that had the frequency stepping changed on them are just...odd, not quite at "suck")
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04:54:06JdGordon[Saint]: ???
04:54:26JdGordon(specifically the first /me there)
04:55:15[Saint]I can imagine the way you did the UI for the EQ presets being used in a few other areas as well.
04:55:26JdGordonyou mean the advanced eq menu?
04:55:34[Saint]Yes.
04:56:11JdGordonThe problem with using that for other collections (maybe) is that it means those settings cant go on the QS anymore
04:56:27JdGordonbut im open to which you tihnk would benefit
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08:08:06funmanoh damn i notice a lot of keybindings are missing from zip manual
08:08:16***Saving seen data "./dancer.seen"
08:11:21funmanah well they are missing from other clips manual as well .. ?
08:11:28funmanhttp://download.rockbox.org/daily/manual/rockbox-sansaclipv2/rockbox-buildch12.html#x15-16800012.1.1
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08:25:34funmanwodz: blackjack fixed
08:25:50funmanAlexP: clip zip stable submitted
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08:46:07funman & Select game type (A or B)\\
08:46:25funmanthat 'in menu' key seems to be gone from snake2 for a long time
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09:20:22funmanall fixed
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09:32:31mortalisZagor: update please bootloader for hifiman hm60x.
09:32:32mortalishttps://docs.google.com/file/d/0B1nI4rgGNPbtcDg2bHRQNmpBaDg/edit?usp=sharing
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12:17:14lorenzo92kugel: I commented on my YP-R1 changeset. Of course splitting would be better....just need some hints on how to procede :D
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14:50:51gevaertsZagor: could you do the necessary magic to update the build client script? I've committed and pushed an update to recognise the android 16 sdk (which we use, but the build file still specifies 15)
14:51:01gevaertsThe version number has been incremented
14:51:09Zagorok
14:51:32mortalisZagor: have you seen my message?
14:51:40Zagormortalis: yes, I'll do that now too
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14:57:24Zagorgevaerts: clients are now updated
14:58:03gevaertsGreat! I'll push an update to the builds file later today
15:00
15:00:28 Part LinusN
15:00:28Zagormortalis: bootloader updated
15:00:47mortalisgreat, thanks
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16:34:16hypeHi what should i do if my sandisk clip+ don't mount the disk anymore… it's still charging but no disk and not showing the usb cable on sansa screen… mac os x
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20:08:33***Saving seen data "./dancer.seen"
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20:52:20kugellorenzo92: ping
20:52:45lorenzo92kugel: pong
20:57:19kugellorenzo92: you need assistance with splitting?
20:57:57lorenzo92kugel: would be nice, but I'm busy right now later sure ;)
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20:59:25*[Saint] decides today he will attempt once more to build the yp-r0(* now, I assume?) toolchain onUbuntu 12.10/ AMD64
20:59:34[Saint]...it mocks me.
21:00
21:00:33bluebrotheroh nice. My buildclient stopped because the client script doesn't recognize my cpu :)
21:00:42bluebrotherseems I fixed that but didn't push it ...
21:01:25[Saint]declaring manual support is just 'latex' is it not?
21:01:30bluebrotheryes
21:01:39bluebrotherwell, you should also install the required latex packages :)
21:02:05[Saint]thanks, no idea why that's not in there already. I moved most of this stuff over from an old machine.
21:02:28[Saint]and, yes, I can actually build the manual as well :)
21:03:20bluebrotherhmm. Did I need to update the script for supporting the Pi as well? Might be a good time to add that too
21:03:53[Saint]Maybe if I get bored I'll consider adding an option to pull the required manual stuffs to rockboxdev.sh
21:04:16[Saint]I don't _think_ I have stuff all else to do today.
21:05:03[Saint]argh. archlist not being alphabetically sorted burns my eyes.
21:10:07gevaerts[Saint]: what's wrong with a pronounceable order?
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21:25:59[Saint]Anyone know what's going on here? http://pastebin.com/AzbbUxDp
21:27:11gevaertshmmm
21:27:33gevaertsoh
21:28:23gevaertsI forgot. I should send a mail to the build client list...
21:28:34[Saint]what changed?
21:29:08gevaertsWell, I changed the build list from android15 to android16, to match what we actually need
21:29:25gevaertsBut build client start scripts need to be updated
21:29:33gevaertsAnd no, no idea what's wrong there
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21:29:58gevaertsIt works for me
21:29:59[Saint]I did that myself manually. Did you change anything other than s/15/16/?
21:30:06gevaertsno
21:30:23[Saint]Hum...It *was* working for me.
21:30:27[Saint]Odd.
21:30:40[Saint]I just checked, and, I can still build for android fine.
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21:32:45gevaertsNothing in the actual build changed
21:33:06gevaertsIt's just that the build client checked for android 15, while the actual build used 16
21:33:59[Saint]Yeah, I caught that when kugel made the change initially but I guess he re-forgot it.
21:34:03gevaertsCan you pastebin your commandline?
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21:34:47[Saint]apart from me chopping out cd'ing between the directories, the above is it.
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21:35:09gevaertsI mean the one inside runclient.sh
21:35:14 Quit dfkt_ (Ping timeout: 248 seconds)
21:35:19[Saint]ah.
21:36:18[Saint]http://pastebin.com/8tBy9nJG
21:36:20gevaertsOh
21:36:33gevaerts"Can't exec "android": No such file or directory at rbclient.pl line 559"
21:36:38gevaertsI bet PATH is wrong
21:37:07[Saint]no, 'android' is in my path
21:37:32*gevaerts bets it's not
21:37:39[Saint](kinda funny, that's not actually listed as a requirement but I add it for convenience)
21:38:04gevaertsIf it is, why can't it be found?
21:38:19[Saint]I can just do "android' and start the avd manager, and the dir is present in $PATH
21:38:29[Saint]so, its there...but, why can't it be found? No idea.
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21:41:34[Saint]I have this chunk in bashrc http://pastebin.com/KyBNcvWn
21:42:08 Join eckoit [0] (~ryan@S01060018e78981c9.cg.shawcable.net)
21:42:09[Saint]...it is in my path, it's just being, weird. I'll wipe it out and start over with the android stuff and see what happens.
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21:46:56[Saint]ha
21:47:08[Saint]after a reboot it just magically works...
21:47:09[Saint]nice.
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21:47:21gevaertsThat means you did something wrong :)
21:47:38[Saint]It *was* working... ;)
21:47:50[Saint]Last week or so, something like this.
21:48:52*[Saint] wonders if he shouldn't give that client access to more cores.
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22:00
22:06:33*gevaerts finds out where the undefined value warnings come from
22:08:35***Saving seen data "./dancer.seen"
22:26:16[Saint]mummy and daddy defines that had a child out of wedlock
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