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#rockbox log for 2014-08-25

00:04:01 Join PaulFertser [0] (
00:04:44 Quit trampel (Quit: Leaving)
00:09:25 Quit pamaury (Ping timeout: 245 seconds)
00:09:59[Saint]Hmmmmm. Is it just me, or is git head Android not displaying embedded AA?
00:11:33 Quit RiD (Quit: A good plan today is better than a perfect plan tomorrow.)
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00:14:43 Join Cinos [0] (
00:14:57***Saving seen data "./dancer.seen"
00:24:29 Quit TheGuyWhoIsTheGu (Read error: No route to host)
00:26:23 Join TheGuyWhoIsTheGu [0] (
00:35:13 Quit ender (Quit: I think I remember an episode of MacGyver where he overthrew a violent dictator with a rubber band, 2 bottle caps, and some navel lint.)
00:35:16[Saint]make install for the sdlapp is a bit braindead.
00:35:27[Saint]not like the other "make *" commands.
00:35:48[Saint]it won't issue a make itself if one wasn't issues explicitely.
00:38:54[Saint]TheGuyWhoIsTheGu: just to make sure I wasn't inadvertently telling lies - I just made sure to recompile clean copies of both the sdlapp and android binaries.
00:39:01[Saint]Everything works as expected.
00:41:09TheGuyWhoIsTheGuI downloaded today's build of rockbox and I'm updating my database I'll apply the theme after
00:41:37franklinIs it preferable to have for loops start counting at 1 and go to n, or from 0 to n-1?
00:41:52franklin... in the RB codebase
00:42:49[Saint]Typically, in Rockbox, we'll start at 1 and count up to N and use 0 for an unknown.
00:43:07[Saint]But you'll certainly be able to find contradictions to this.
00:43:32 Join RiD [0] (
00:43:34franklinhmm... so like for(int i=1;i<=num_loops;++i)?
00:43:49franklininstead of the "sane" way of for(int i=0;i<num_loops;++i)?
00:45:18franklinI can hardly find any 1-based counting... except superdom, which is a nightmare of a plugin
00:46:40 Quit jhMikeS (Ping timeout: 260 seconds)
01:06:44[Saint]RiD: you can't load a portrait theme on a landscape binary.
01:06:59[Saint]~80% of it will be out of bounds and fail to parse.
01:07:10RiDguess i'll have to recompile rockbox
01:07:17RiDis it as easy as changing two valeus, though?
01:07:44RiDnot the recompiling part - but the making it "portrait" part
01:09:32TheGuyWhoIsTheGu[Saint] : Don't fprget us on the community channel :)
01:09:57[Saint]I'm trying to move all this offtopic talk out of here.
01:10:19TheGuyWhoIsTheGuOh ok good
01:11:26 Join krabador [0] (~krabador_@unaffiliated/krabador)
01:12:27franklinanything rockbox-related should be here
01:12:31franklinfor future reference
01:19:12TheGuyWhoIsTheGuOh ok
01:19:27 Quit PaulFertser (Ping timeout: 272 seconds)
01:19:56franklinand vice-versa
01:20:08TheGuyWhoIsTheGuWell I found a simple name for the theme :Cabbie Touch
01:20:43[Saint]kinda implies the existing cabbie isn't touch enabled.
01:20:48[Saint]which is a fallacy.
01:20:56TheGuyWhoIsTheGuThis theme could be a standard for touch devices
01:21:14TheGuyWhoIsTheGuLike Cabbie v2 is for most of the devices
01:21:50franklinwhat about archos?
01:22:03[Saint]What of them?
01:22:11franklindo they use cabbie too?
01:22:56TheGuyWhoIsTheGuYour theme is just amazing! It raises the bar for theme makers and how Rockbox is used.
01:25:02 Join PaulFertser [0] (
01:31:34[Saint]RiD: also - no - no its not that easy.
01:31:41[Saint]Sorry for the delayed answer.
01:31:55RiDok, thanks
01:32:05[Saint]you can't just flip x and y around to make it portrait/landscape.
01:32:14[Saint]you'll need to force it in the platform config.
01:32:33RiDuh, where is that?
01:33:45RiDEh, I got the 3.12 maemo port source code
01:33:58RiDno android.h in that directory
01:34:07RiDnvm. im blind
01:34:18RiDforgive my inferiority!
01:34:49[Saint]Ah, this is maemo?
01:35:17RiDbut i foud
01:35:42[Saint]yeah - sorry, I assumed Android. Editing the android config for maemo won't do squat.
01:36:05RiDhaha, i maybe thought it was named android just "because". anyways
01:36:15RiDthere's lcd width and height, flipping won't do?
01:36:53[Saint]No. It'll keep the same orientation but fuck up because it'll be out of bounds.
01:37:08 Quit xorly (Ping timeout: 250 seconds)
01:37:25RiDEh, i don't think that's the issue
01:37:41RiDi can force the *current* maemo rockbox to portrait
01:37:49RiDbut obviously, only about half the screen is filled with stuff
01:40:51[Saint]Either way, you'll need to pass this define to tell the host that we want Rockbox to run in a portrait orientation on this device.
01:41:13[Saint]We use it for targets where we use a different orientation than the OF does.
01:41:52RiDalright, any other change needed?
01:42:19[Saint]Nope. That should be entirely sufficient.
01:42:28RiDalright, let's see
01:42:31RiDthanks for your help!
01:46:54[Saint]don't thank me unless it works. :)
01:47:37RiDhehe. First I need to find links to the maemo sdk that aren't 404d
01:47:54 Join jhMikeS [0] (
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01:49:04[Saint]Aha, yeah, it is as simple as I thought.
01:49:18[Saint]#ifndef CONFIG_ORIENTATION
01:49:18[Saint]#if LCD_HEIGHT > LCD_WIDTH
01:49:18DBUGEnqueued KICK [Saint]
01:49:18[Saint]#elif LCD_HEIGHT < LCD_WIDTH
01:50:09[Saint]tl;dr version: if not set explicitely in the platform config, make (99% of the time valid) assumptions based on screen dimensions.
01:51:16RiDi wonder what would happen if i set the lcd height bigger than it actually is
02:03:12franklinRiD, it would look weird :)
02:03:38RiDhehe. actually, i think one of the earlier rockbox ports to maemo was running on 640x480 or so
02:03:47 Quit PaulFertser (Ping timeout: 272 seconds)
02:04:25RiDso maybe if i made it 800x800, and then adjusted themes, switching between landscape and and portrait would work without different binaries
02:04:48RiDbut i'll have a lot of time to break rockbox tomorrow
02:05:09RiDas long as building it doesn't take a whole day
02:06:19[Saint]Or, more likely, the framebuffer will puke and it'll just never ever load.
02:06:51RiDa man can dream
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02:38:15 Nick franklin is now known as Franklin (~franklin@unaffiliated/franklin)
02:40:28 Join ploco [0] (dce9b7f9@gateway/web/freenode/ip.
02:42:06plocohow to abandoned an open gerrit change?
02:43:34Franklinlog in, click "abandon change"
02:43:37 Nick Franklin is now known as franklin (~franklin@unaffiliated/franklin)
02:44:00jhMikeS1) walk away from computer 2) never use it again
02:44:26 Join PaulFertser [0] (
02:44:27plocoI just killed g922
02:44:30fs-bluebotGerrit review #922 at : two new DSPs by Chiwen Chang
02:45:52plococause from jhMikeS 's feedback " I wouldn't be caching the those values in global variables like that" theres hidden risk
02:46:07plocowhixh it might F the whole thing up
02:46:13jhMikeSwell, that can be corrected
02:46:29franklinand that's the point of being able to upload new patch sets :)
02:47:14plocojhMikeS: you didn't point me to the potential errors in code man.
02:47:45franklinyou can still open a new change
02:48:43jhMikeSyou should use the dsp parameter passed to the configure at the time, not a cached pointer and pass it to functions that are associated with that dsp instance
02:49:37jhMikeSploco: was trying to do that
02:52:47plocofout, id, dsp_filter. which one?
02:53:03franklindsp_config pointer
02:54:04jhMikeSdsp_filter is fine, it's the other two being cached that way that could cause issues
02:54:16franklinah never mind
02:54:17 Nick SuperBrainAK is now known as DormantBrain (~andy@
02:55:35plocoaya, they are private functions. but i can fix it up
02:56:22plocoi mean the caller are private functions that only exist inside this dsp code
02:57:24franklinSuperdom is ifdef spaghetti
02:57:25jhMikeStrue, but the framework calls configure, possibly for reasons not related to a particular DSP, like at boot
02:57:43jhMikeSso, global inits and such
02:58:21jhMikeSalso, how will this handle mono?
02:59:05jhMikeSmaybe doesn't matter for this
02:59:59 Quit AlexP (Remote host closed the connection)
03:00's not mono ready
03:04:13franklinjhMikeS, would you mind me pushing a massive patch that fixed superdom completely?
03:04:20franklinor do it in little patches
03:05:12jhMikeSI'm fine with big patches personally if it fixes a bunch of issues with something.
03:05:33franklintell saratoga :)
03:05:50jhMikeSI'd describe just what is covered in reasonable detail though
03:05:56jhMikeSin the commit message
03:08:48jhMikeSwhich reminds me I have an almost 1MB patch to push if I could get rid of the final issues with the bitswapping crap (conflicts in android).
03:09:24franklindon't even remind me of g#908
03:09:31fs-bluebotGerrit review #908 at : Cleanup whitespace and made indentation consistent across the code by Franklin Wei
03:09:40franklin... 90KLOC patch
03:09:58jhMikeSand what's really stupid is that the bitswap macros from the host can't be used in static initializers but ours can (I don't know why they goofed that one)
03:10:24franklinsoo... maybe 90KLOC patches aren't that good of an idea :)
03:10:32franklinjust impossible to review
03:10:39jhMikeSsure they use __builtin_constant_p but then use statement expressions which really shouldn't be needed for that
03:12:33CtcpIgnored 1 channel CTCP requests in 0 seconds at the last flood
03:12:33*franklin is looking at a freeze in his modified superdom
03:13:07jhMikeSbut my patch isn't 90k loc but it looks bigger than it is because of a rename which then touches alot of files
03:13:19franklinmine really was :)
03:13:32franklingot rejected in /exactly/ 3 hours
03:16:43jhMikeSploco: you were declaring the array size as CODEC_IDX_AUDIO+1, which is an array size of 1 :)
03:17:03 Join Misanthropos [0] (
03:18:46franklinmacros are great sometimes... and downright annoying other times
03:18:55franklinfor example, in superdom!
03:19:58plocojhMikeS: did that cause looks
03:21:16jhMikeSploco: dsp_core.c is where to go if you want the gritty details of what's expected (and so it may be modified without breakage). it's only 527 lines, so not so much
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09:44:34fs-bluebotBuild Server message: New build round started. Revision d3cf366, 253 builds, 28 clients.
09:52:07fs-bluebotBuild Server message: Build round completed after 454 seconds.
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12:25:41[Saint]magnetbrain: did it ever mount?
12:25:59[Saint]Ie. Did you manage to complete the installation?
12:26:04magnetbrainon a different pc to my usual one
12:26:17magnetbrain(have had rockbox on this thing for like 4 months now)
12:26:52[Saint]If your host won't mount the fallback image, there's really nothing I can assist you with here.
12:27:26magnetbraini flicked through the installed usb drivers on the pc, nothing emcore related
12:27:47[Saint]Nor need there be.
12:28:36magnetbrainoh, read a thing on freemyipod (although for installing the firmware) that said it needed a usb driver
12:29:33magnetbrainsorta improvised from it
12:29:59[Saint]Yes. That's not relevant to Rockbox at all though.
12:30:33magnetbrainwhat oops
12:31:04magnetbrainwell anyway, if i try to mount the fallback image and work from there, will it erase the data currently on the ipod?
12:32:13magnetbraintrying it now
12:32:47magnetbrainpopped up with "Apple Mobile USB Driver" installed successfully
12:32:59magnetbrainstill not mounting drive
12:33:44[Saint]You can clear out all that leftover driver bullshit. Its irrelevant to you.
12:33:51magnetbrainyup done
12:34:06magnetbraingonna leave the ipod to do its thing and come back in a couple minutes, see if it's mounted
12:34:10magnetbrainwill return with results
12:34:15magnetbrain(thanks for the help btw)
12:35:40[Saint]The leftover apple driver should affect us in any way, but its been seen to cause weirdness in the past.
12:36:04[Saint]The no-itunes method is a bit of a clusterfuck really.
12:36:30magnetbrainyeah, certainly does look like one
12:37:25[Saint]Pretty much none of us use windows either. And those who do, and are involved with the project, rarely see issue.
12:37:41[Saint]It "just works" with Linux hosts.
12:37:55magnetbrainfair enough
12:38:29magnetbraini'm not the biggest fan of windows tbh, i just use it because it's what i'm used to - will probably make the change to a flavour of some sort soonish
12:40:30magnetbrainand we have a mount!
12:41:01magnetbrainthanks a bunch for the help, even though it wasn't really much haha
12:43:25[Saint]Freemyipod may be able to do more for you. I'm not about to go handing out their binaries personally due to want of avoiding licensing issues.
12:43:38 Join lleeloo [0] (~lleeloo@
12:44:18 Quit magnetbrain (Quit: Page closed)
12:44:34TheSeven[Saint]: which binaries?
12:45:34[Saint]I have a patched installer and 6g Rockbox binary I got from you a while back.
12:46:02TheSevenyou mean my USB fix tests?
12:46:57[Saint]Among others. I don't have the sources for it anyway nor a means of compilation so I'd feel weird handing them out.">">">
12:51:35DBUGEnqueued KICK TheSeven
12:51:35TheSevenfeel free to link to those, they're my latest testing builds
12:51:52TheSevenfreemyipod-side stuff is just SVN head, rockbox stuff ist git master as of a few weeks ago + my patches on gerrit
12:52:13TheSevenI'm very interested in feedback about these builds especially from people who have trouble with USB or disk access
12:52:31[Saint]How permanent are those URLs?
12:53:04TheSevenI'll try to keep those files up to date with the latest patches until they have all landed in official builds
12:53:33[Saint]As want of not distributing the binaries directly kept me from doing so a few times now.
12:53:44[Saint]The direct links are much appreciated.
12:54:07[Saint]I wasn't ever sure of the permanence though. Good to know.
12:55:28[Saint]TheSeven: I do have some feedback regarding the encore binary.
12:55:47[Saint]Mine refuse to mount UMSboot.
12:55:57CtcpIgnored 1 channel CTCP requests in 0 seconds at the last flood
12:55:57*TheSeven tries
12:56:06[Saint]And now I'm unsure how to up/downgrade
12:56:15TheSevenoops, indeed
12:56:23TheSevenmine just hung with a black screen
12:56:26TheSevenneed to look into that
12:56:36[Saint]That's the one. Glad its not just me.
12:56:57TheSevenhm, on the second try I now have the splash screen
12:57:14TheSevendidn't mount though
12:57:31TheSeventhird try didn't even clear the screen, still showing the boot menu
12:57:40TheSevenso this looks like some kind of IRQ race...
12:58:05[Saint]Might the host play some timing factor?
12:58:13[Saint]I always get the black screen.
12:58:41TheSevenalso if you start it without USB connected?
12:59:23[Saint]Oh. I...sorry. Clarification.
12:59:40[Saint]I just figured what you meant. No. Indeed not.
12:59:54TheSevenso yeah, makes a USB IRQ race even more likely
13:00:02[Saint]I thought you meant if I start it without USB and /then/ plug USB.
13:00:08[Saint]Which does hang.
13:00:21TheSevenyeah, but I guess not with a black screen?
13:01:30[Saint]It gets the black screen every time it hangs in UMSboot for me.
13:01:45[Saint]Regardless of how I seem to trigger it.
13:02:01TheSevenhm, this is weird
13:02:27TheSevenI'll have a closer look into that later
13:02:52[Saint]Glad you can at least kinda repro.
13:03:05[Saint]Usually the weird shit like this just plagues me.
13:03:22TheSevenanyway, you have two options to update:
13:03:43TheSeven1. emcore tools ( runfirmware 0x08000000 installer-ipodclassic.ubi)
13:03:48TheSeven2. run a working umsboot through DFU
13:05:10[Saint]Aha. Right. Thanks. I couldn't remember the runfirmware syntax.
13:06:00TheSevenhm, the DFU binary that I linked above seems to mount
13:08:54TheSevenI just verified that both UMSboot binarys are exactly identical
13:09:08TheSevenso this thing works when booted through DFU, but not when booted through emcore
13:10:43[Saint]Curiouser and curiouser.
13:11:01TheSeventhis makes me conclude that the bug is actually quite likely in emcore itself
13:11:05copperstrange & weirder!
13:11:31TheSevenand we've had a recent change in the runfirmware code for OF dualboot support...
13:11:50TheSevenI can't see how yet, but this smells like it's related ;)
13:12:53[Saint]What's holding back untethered dual boot presently?
13:13:26TheSevensomeone needs to do the required changes to the installer and the boot menu
13:13:44TheSevenand then again I want to get rid of emcore altogether anyway, so I might as well implement that in the rockbox bootloader first
13:13:56 Quit kuldeepdhaka (Ping timeout: 245 seconds)
13:14:09TheSeventhat rockbox bootloader still needs an installer though
13:14:22TheSevenit's just all half-finished stuff
13:15:03[Saint]Story of my life.
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13:42:34copperwow, the Fuze+ is gorgeous in red
13:43:20copperpicture from eBay
13:43:33coppersexy lady!
13:45:38copperwho said that Clip+ build quality was generally poor?
13:45:54copperseems like there are tons of Sansa / SanDisk refurbs out there
14:06:04[Saint]In not sure that means anything.
14:06:20[Saint]They just slap new cases on em and fob them off again.
14:06:55 Join ploco [0] (dce9b7f9@gateway/web/freenode/ip.
14:10:51plocofound something odd in eq.c.
14:11:16plocoline 164 /* Apply EQ filters to those bands that have got it switched on. */ but doesn't seems to be the case
14:11:29ploco FOR_EACH_ENB_BAND(b) filter_process(&eq_data.filters[*b], buf->p32, count, channels);
14:12:03plocowhere is the active band check???
14:12:03 Part simpleuser ("WeeChat 1.0-dev")
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14:18:59gevaertsploco: the check seems to be before that
14:19:20gevaertsFOR_EACH_ENB_BAND loops over eq_data.bands, and that one only seems to contain the active bands
14:21:10plocosomehow i feel it contain every bands.
14:23:12[Saint]Nothing in this area has changed for ages and it definitely worked as intended when i poked at it last.
14:23:16gevaertsThe comment on line 52 says it doesn't, and line 143..146 (which is the only place I can find where eq_data.bands is written) looks like it does the right thing
14:23:45gevaertsNot in an easy to understand way, of course :)
14:24:01 Join wodz [0] (
14:25:39plocothank you so much for the answer. :)
14:26:10*gevaerts admits that he had to look around a bit before understanding this code
14:27:10[Saint]Should be easily verifiable by watching the CPU hit on realtime playback with N bands enabled.
14:27:55[Saint]But that's overkill indeed.
14:29:50[Saint]There is a slight overhead hit for EQ enabled with no active bands. But its dramatically less than that of a single active band, and you can watch the additional overhead from adding additional active bands.
14:31:19ploco33+% cpu usage when using 8 bands. that's heavy.
14:32:10gevaertsWhich device?
14:32:52plocoRaaA Android on HTJ butterfly. someone please tell me this is a joke.
14:32:57gevaerts8 bands is a lot though. It's still not clear that supporting more than 5 was really desired
14:33:37[Saint]There's almost certainly no need for 8 simultaneous active bands.
14:34:21gevaerts33% at which frequency? At the full 1.5GHz, that's a lot, but for what I know it might be running at 100MHz at the time...
14:35:14[Saint]Only testcodec is going to give meaningful data here really.
14:35:16plocounder normal load is around 700mhz
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14:36:07[Saint]my testvdevice rarely ever clocks up past 400MHz
14:36:37[Saint]Usually sitting on 100MHz running RaaA.
14:38:06ploco[Saint]: maybe something is running behind on my device.
14:38:27*[Saint] is reminded that he has a set of parametric eq presets sitting in a repo....somewhere.
14:38:37[Saint]The worst case uses 4 bands.
14:38:49[Saint]And I'm fairly sure I can get it to 3 if I tried.
14:41:26plocoat gerrit?
14:43:28[Saint]No. Sitting in a local branch somewhere.
14:43:57plocoIn one stage I convinced some users not to use the full 30 band, yes,RCC has 30 band paramatric eq, but end up they don't turn on eq anymore.
14:45:12[Saint]Fuck it. Why not go for 128 bands? Make it a nice round number.
14:47:15[Saint]That RCC build has done some pretty crazy shit with DSPs and the PEQ
14:47:40plocowhat's PEQ?
14:47:42[Saint]Its a clusterfuck of useful changes and snake oil.
14:47:54[Saint]Parametric EQ.
14:48:13copper<AStorm> it's decent, but not enough bands
14:48:21copper<AStorm> nah, 40 is good for a decent approximation
14:48:27plocothey actually has three close sourced dsp inbuild.
14:50:22[Saint]I guess if you're making a build with a 30 band parametric EQ it also stands to reason you don't care about license requirements either.
14:51:00[Saint]And, its China...what could who realistically do about it anyway. Fun.
14:52:09[Saint]"Hey, could you like...not do that? Otherwise I'll be forced to get mildly annoyed at you from a vast distance."
14:52:30plococopper: one actually want 64 bands that goes from 20hz to 48000hz, that's right 48000hz!!!!!
14:53:02plocono one can stop the chinese force.
14:53:09[Saint]Is this user a bat?
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14:54:06plocoI wonder how he believe the Android phone can output anything more than 22050hz
14:54:37[Saint]I wonder how he believes he'd be capable of hearing it even if it could.
14:54:47[Saint]Its a physical impossibility.
14:55:04[Saint]Fuck the hardware. The bodybis the limit here.
14:55:04copperhe probably doesn't understand the difference between frequency and sampling frequency
14:55:18[Saint]...or he's a bat.
14:55:30[Saint]I'm going with him being a bat.
14:55:44plocoI am with you, he is a bat!
14:58:10plocoto answer his request, I made a crazy mod to one of my dsp. boost 3db to any signals that between 20000hz and 22050hz
14:59:15[Saint]Even that's above the generally accepted upper limit of the adult hearing threshold.
14:59:43[Saint]A reason why 16000hz is more than adequate.
15:00:22plocothat will generate "missing fundamental" which make everything sounds louder
15:00:27 Quit Rower (Ping timeout: 260 seconds)
15:00:57[Saint]IFF you have the magical unicorn poop hardware that can recreate those frequencies.
15:01:15[Saint]...which I'm going to put money on not being the case.
15:01:43plocothey are just noise, that triggers some illusions
15:02:28[Saint]Why do you cater to the requests of obviously retarded people?
15:02:52[Saint]Coding practice?
15:05:06plocojust for some fun. killing their hearing softly.
15:05:46*dfkt_ votes for an ABX plugin for rockbox... or a GTFO plugin.
15:06:26[Saint]An ABX plugin would be dead trivial.
15:12:27*[Saint] once made a cruel "ABX" test to pick on audiophiles and their ability to perceive differences that don't exist.
15:13:10[Saint](There was no B, nor X. Only ever an A. But that didn't stop people claiming otherwise.)
15:14:06gevaertsI'd say that's not cruel
15:14:12pamauryhaha, very funny
15:14:17gevaertsThat's the first thing to do :)
15:17:30[Saint]I'd say its somewhat cruel, as it is an expectation that you'll be comparing two samples in an ABX test. Not playing the same sample 3 times in a row and laughing when no one notices it.
15:18:46[Saint]Funny as hell though, I agree.
15:19:00TheSevenwhat about A=-B?
15:19:09TheSevenjust all samples negated?
15:19:16TheSevenwould anyone be able to tell that apart? :P
15:19:47jhMikeSgevaerts: it just doesn't loop over bands with no gain, so creates an array of only bands that have an effect
15:20:02gevaertsjhMikeS: yes, that's what I deduced
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15:41:43bcobcojhMikeS: regarding resample in dsp path, it actually uses bsplines. what about other algorithms? lanzos? sinc?
15:49:14jhMikeScatmull-rom more accurately
15:50:00jhMikeSthere are no others
15:50:29jhMikeSI doubt we're going to invest too much in resampling overhead
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15:53:16jhMikeSbcobco: <== that what it was derived from
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16:41:32Zagor*boink* flyspray is now back up
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18:21:09fs-bluebotBuild Server message: New build round started. Revision 6ffb8ff, 253 builds, 29 clients.
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18:33:11pamauryikeboy: I committed the fuze+ brightness patch
18:33:23ikeboyNoticed, thanks buildy stuck
18:34:50bertrikI just joined (late in the build) and got a sansam200v4 build
18:35:38jhMikeSbeen almost 15 minutes
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18:39:11bertrikmeh, got a "Fatal build error: Missing log file. You have been temporarily disabled."
18:40:12bertrikseems like it's proceeding into the last 10 builds now
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18:42:49fs-bluebotBuild Server message: Build round completed after 1300 seconds.
18:43:46jhMikeSquite a long round
18:44:20jhMikeSthankfully the SDL app warning is unrelated to the changes
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19:47:52jhMikeSany good reason the the backtrace warning in android hasn't been silenced?
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19:48:47gevaertsI suspect not
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20:00:50fs-bluebotBuild Server message: New build round started. Revision 2cb274c, 253 builds, 30 clients.
20:08:04saratogadamn it, people let Zagor off without reminding him to fix building the manuals
20:08:35saratogaHTML manuals that is
20:11:48jhMikeSthat's what holding it up?
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20:17:48fs-bluebotBuild Server message: New build round started. Revision bfbec3a, 253 builds, 30 clients.
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20:18:29megal0maniacWow the build farm is a busy place today
20:20:33*jhMikeS should've just pushed the last two in one go
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20:20:51megal0maniacWhy are builds taking so long lately?
20:21:37bertriksomething seems to be wrong with roolku's machines, they were doing a lot more before
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20:21:59bertrikmaybe temporarily disabled, like I get disabled occasionally
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20:22:16megal0maniacYeah, that's what I thought too. Mine is way up there now, which is cool, but also wrong :)
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20:23:21jhMikeSnano 2g shed 1344 bytes because of 2cb274c ?? wtf is going on there?
20:24:32gevaertsAlignment games?
20:24:44bertrika lot of panics perhaps?
20:25:12jhMikeS2g needs xanax if it panics that much
20:25:27megal0maniacI'm trying to figure out what exactly 2cb274c actually does
20:25:57gevaertsIt gives the compiler some hints
20:26:17jhMikeS__attribute__((noreturn)) tells the compiler the call doesn't return, which avoids alot of call state code in the paths that call it
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20:27:53jhMikeSit also saves prologue and epilogue code in the function itself since it never has to save callee-saved registers
20:28:09megal0maniacAh, clever :)
20:29:16megal0maniacOoh, while I'm thinking about it, is it possible to enable multi-threaded builds? The equivalent of -j3
20:29:27jhMikeSif we had gcc 4.5 then __builtin_unreachable() could be used in places as well
20:30:05jhMikeSmegal0maniac: I do believe that works :)
20:30:55megal0maniacSpecifically for though. Although I'm looking at htop and everything is pinned at 90+%, so it must be automagic.
20:31:21megal0maniacI learn so much from this project
20:31:21gevaertsThe build client should look for the number of cores you have
20:32:45jhMikeSbuildy's got the stiffles
20:33:39fs-bluebotBuild Server message: Build round completed after 952 seconds.
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20:36:10wodzhmm, interesting. The way we calculate crc for rockchip files is accepted by nand bootloader BUT looking at the content of OF BASE.rkw they do this differently
20:36:44jhMikeSwhat's with recorder anyway? it can't use a compressed image but player can?
20:37:20gevaertsIt can, but even that is too large
20:37:53jhMikeSyet player crunches down from a larger size...weird
20:37:59saratogaanyone want to comment on this question in new ports:,48058.msg229372.html#msg229372
20:38:27jhMikeSnvm, I misread
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20:38:46jhMikeSit is doing that already
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20:40:51jhMikeSgevaerts: what is the limiting factor on that? branch limits or just finicky loader?
20:41:06gevaertsThe loader
20:42:46gevaertsWell, move to a regular bootloader model like everything else :)
20:42:55gevaertsSomeone has to do it though
20:43:19gevaertsAnd the way things are, there will be some bad feelings if someone saves HWCODEC :)
20:45:19jhMikeSthe red stripe of death...gotcha
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21:01:18jhMikeSafter you've worked on a branch for awhile, doing many changes, git sure ends up with bizarre looking file statuses
21:01:47jhMikeScopy/rename this => totally apparently unrelated that
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21:16:48saratogais the file system rework going in soon? its been working fine for me for a while now
21:17:49jhMikeSsure, anytime
21:19:25saratogaare you making more changes?
21:19:32jhMikeSexcept I had a few android compilation problems, only one remains (after the endian commit) so I'm deciding how to deal with that
21:20:11jhMikeSstuff that doesn't work now will build again, like database
21:20:25jhMikeSassuming anyone cares
21:21:57jhMikeSsomeone probably should check android after that. the SDL app works so it shouldn't be a big todo if there's something
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21:55:49Guest16154Hello! I've recently discovered RockBox (behind the times, I know!) and I've spent all week working on a theme in the simulator. One thing I've been unable to do though:
21:56:23Guest16154I'd like to put the device in 'hold' mode but cannot work out how to do it. I'm using a laptop without a numeric keypad and I'm using the pre-combined windows binary for the simulator so I don't have source to hand.
21:56:39Guest16154Can anybody tell me how I can go about putting the device (Clip Zip) into hold mode on the sim?
21:56:41Guest16154Thank you! :)
21:59:10gevaertsDoes the clip zip actually have a hold switch?
21:59:16gevaertsIf not, the sim won't do it either
21:59:43Guest16154Oh I thought it was a software feature (hold a certain button for example)
22:00:09gevaertsYes, there is a software lock thing as well...
22:01:16n1sGuest16154: pressing h does it on sims for players with the physical switch at least
22:01:27wodzIs possible to get combo in sim?
22:01:56gevaertskey lock on the clip zip is home+select, so in the sim that should be insert+space
22:02:24Guest16154Excellent,insert + space worked
22:02:27Guest16154Thanks a bunch! :)
22:02:36Guest16154Now to tidy the last few details :)
22:02:39gevaertsor keypad multiply + keypad 5, but that requires the keypad :)
22:02:56wodzok, so answer is yes, sim can do combos :-)
22:03:49Guest16154I cannot believe I've not found Rockbox before... Wasted so long playing :)
22:03:54Guest16154More time than listening to the music!!
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22:17:30xorlyXerion: stay or leave, that is the question...
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