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#rockbox log for 2014-10-04

00:04:58 Join franklin [0] (~franklin@cpe-071-071-039-006.triad.res.rr.com)
00:04:58 Nick franklin is now known as [Franklin] (~franklin@cpe-071-071-039-006.triad.res.rr.com)
00:12:47[Franklin]jhMikeS: do you know if the FS code can handle multiple slashes, like /dir1////dir2/?
00:12:52[Franklin]so redundant slashes
00:13:27[Franklin]if so, then relative paths will be relatively ;) easy to implement
00:19:51[Franklin]also, is there some way to get time in milliseconds?
00:20:44[Franklin](from a plugin...)
00:21:24[Franklin](without using timers... doesn't work on ipod6g)
00:22:44 Quit ender` (Quit: Patriotism is, fundamentally, a conviction that a particular country is the best in the world because you were born in it... -- George Bernard Shaw)
00:23:28[Franklin]nope... struct tm only goes to seconds :(
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00:37:06jhMikeS[Franklin]: I do know that
00:37:48[Franklin]jhMikeS: but redundant slashes?
00:38:17jhMikeSRuns of separator are treated the same as a single separator
00:38:51[Franklin]thanks
00:38:57 Nick DormantBrain is now known as SuperBrainAK (~andy@2001:470:8:a61::5f92:59a1)
00:41:40jhMikeSalso, there's already a function to concat paths without adding redundant separators
00:42:55[Franklin]which is...
00:42:57jhMikeSfirmware/common/pathfuncs.c has a bunch of junk
00:43:08jhMikeSpath_append()
00:43:12[Franklin]ahh
00:44:30 Join markun [0] (~markun@rockbox/developer/markun)
00:44:34jhMikeSstuff like /foo/bar/../baz also work now
00:46:00[Franklin]well... of course :)
00:47:16[Franklin]SDL to RB must be easier than GL to RB, right?
00:48:18jhMikeSGL := ??
00:48:28[Franklin]OpenGL
00:49:06jhMikeSWell, if something needs that, I'd expect you'd have to implement the interface
00:49:11*[Franklin] might even port SDL to RB to run every game
00:49:15[Franklin](SDL game, that is)
00:50:08jhMikeSYour best bet for time in milliseconds is really just ticks at this time or using a timer
00:50:23[Franklin]yeah, that's what I'm falling back to
00:51:00kugelcurrent_tick has the time since boot in 10 milliseconds
00:51:34jhMikeSbut, you can effectively get timing finer than ticks if you dither, distributing an additional tick here and there one enough error accumulates
00:51:56[Franklin]But really, how hard would a SDL port be?
00:52:00[Franklin]yes
00:52:16kugelwhat will SDL give you?
00:52:33[Franklin]the ability to port MANY games
00:52:37[Franklin]with ease
00:52:49kugelthat's an illusion
00:53:02[Franklin]well... yes :)
00:53:18[Franklin]but it would make a port of an SDL game much easier
00:53:42[Franklin]... as long as it doesn't need multiple windows/mouse cursor :)
00:53:53kugelSDL only lets you display stuff (from a memory buffer/object) with a simple API; but you still need to render the game into that buffer
00:54:06kugelmost games use OpenGL for this when combined with SDL
00:54:14[Franklin]not all, though
00:54:38jhMikeSkugel: he's just gotta get busy implmenting the interface in the plugin lib :)
00:54:52kugelthen these games are not accelerated
00:54:55[Franklin]so?
00:55:04*[Franklin] doesn't care if it runs at .5FPS
00:55:17kugeli don't think that's as many games as you think
00:55:18jhMikeSyou could possibly skip the layer in a real SDL build though
00:55:32[Franklin]but for now, I'll just try to port Wolf4SDL
00:56:12kugelanyway, SDL port is probably doable, given that it can run on simple framebuffers as used in rockbox; but don't expect any game to run at sufficient speeds
00:56:24[Franklin]well... who cares? :)
00:56:29[Franklin]it just gotta work
00:57:00jhMikeSat least it gives incentive to own a Gigabeat S
00:57:10[Franklin]LOL
00:58:34[Franklin]and how about malloc for plugins?
01:00
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01:11:22 Quit [Franklin] (Ping timeout: 260 seconds)
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01:21:26[Franklin]saratoga: G#808
01:21:29fs-bluebotGerrit review #808 at http://gerrit.rockbox.org/r/808 : Fixed disktidy bug and added a couple of new features to disktidy. by Richard Burke
01:22:43[Franklin]only tested color, but it doesn't even contain the string "foreground"
01:23:44[Franklin]I hate to say this, but it's good to go :)
01:27:49 Join chrisb [0] (~chrisb@li482-205.members.linode.com)
01:27:56[Franklin]and g#920 would be nice, too
01:27:59fs-bluebotGerrit review #920 at http://gerrit.rockbox.org/r/920 : Improved CHIP8 iPod keymaps by Franklin Wei
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11:57:12fs-bluebotBuild Server message: New build round started. Revision 8b8b854, 255 builds, 33 clients.
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16:20:03franklinfoolsh: I'm just gonna port SDL (or a subset of it)
16:20:10franklinrather than port it game-by-game
16:20:24foolshwolf?
16:20:34franklinyeah
16:20:39franklinso as a pluginlib
16:20:51franklin(though it's huge... 60M sources!)
16:21:14franklinit has pretty good doc on porting
16:21:39foolshsdl as a library sounds interesting, is there framebuffer support in there some where?
16:21:56foolshThat would make it highly possible
16:22:01franklinhmm... something like it, I guess
16:22:10franklinSDL_Flip?
16:22:50franklinSo bitmapped surfaces are represented by SDL_Surface
16:22:56franklinand you call SDL_Flip to draw
16:23:03franklinpossible?
16:25:02franklinI mean, there's nothing that Rockbox REALLY can't do that SDL has
16:25:19franklinMaybe relative paths, but that'll be it
16:27:08franklinbut wait... malloc!
16:29:42franklinalso, what's the define that rockbox has to distinguish it from other platforms? __ROCKBOX__?
16:30:35franklinPLUGIN?
16:30:39foolshNot sure
16:30:54*franklin will use PLUGIN for now
16:30:57foolshDoes it even?
16:31:26franklinwhat?
16:31:43foolshnever mind
16:33:27franklinbut now, how should I configure it?
16:34:59foolshSo you're trying to use the configure script from SDL to compile for your target arch?
16:35:06franklinyes
16:35:09franklinexactly
16:35:18franklinor is that the wrong thing to do?
16:36:18foolshItsnot wrong, just It would need headers and functions added to use the functions rockbox has to offer
16:37:27foolshWould make sense to me, to try and write a small limited sdl library in rockbox
16:38:12foolshSDL depends a lot on the platforms underlying abilities
16:38:30franklinyeah
16:38:35franklinbut how?
16:38:56franklinI can write new code, but getting it to compile with the right flags is beyond my area of expertise
16:39:03franklinespecially AC scripts
16:42:47 Quit kugel_ (Ping timeout: 272 seconds)
16:44:44foolshit really depends on what target you're compiling for
16:45:44franklinfrom an x86_64 running linux to arm-elf-eabi running RB
16:45:54franklinso how? write a new makefile?
16:46:01foolshWell, for the WinCE SDL stuff I'm doing I just patch the Makefile with "+CFLAGS += -O3 -march=armv4 -mtune=xscale" because thats for my target
16:47:22foolshYou can look in your BUILD directory where you run rockbox/configure from and lok in the Makefile to get an idea
16:48:11foolshit will be tuned for the player target's arch you choose
16:52:09foolshWhich is why I say it would be easier or would make more sense, to import the SDL library little by little into rockbox, as you need parts. Rather than trying to compile the complete sdl library as a stand alone rockbox port
16:52:39franklinI don'
16:52:42franklinI don't understand
16:53:58foolshSDL does a lot of thing now that are dependant on a lot of over head, rockbox is hardcore C on bare metal
16:54:24franklinyes
16:54:25foolshIt would be less trouble to just bring in parts that you eed
16:54:30foolshneed*
16:54:35*franklin wants all of SDL :)
16:54:37franklin;)
16:54:57franklinthe problem with doing bit by bit is that they depend on each other alot
16:55:39foolshI would start with an older version that may help mitigate some of that complexity
16:55:45franklin1.2?
16:55:51*franklin was working with 2.0
16:58:04foolshI would say yeah 1.2 is a better choice
16:58:22franklinok then
16:58:59franklinwow... 1/6 the codebase size
17:00
17:00:30franklinso what I want to do is have SDL as a pluginlib
17:01:43foolshYou'll need to rewrite most of the primitives to use rockbox's function right from the start
17:02:19franklinwait... ipodlinux?
17:02:24franklinthere's an ipodlinux port?
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17:03:28franklin!?
17:03:28foolshwell sure but if it runs linux then a port's easy, because the overhead is there
17:03:47franklinwell... what do you expect from an MP3 player? :D
17:04:30foolshOr are you talking about the actual linux port to the ipod?
17:04:41foolshthats old news son
17:04:57franklinno... there's an SDL port for ipodlinux
17:05:06 Quit Catelite (Ping timeout: 245 seconds)
17:05:16foolshwell sure it linux
17:05:27foolshFTW port all the things
17:05:35franklinLOL
17:05:41franklinhmm... pingus?
17:06:27franklinpretty much any game should RUN... but how so is a different question :)
17:06:33foolshbut sdl doesn't know how to use rockbox's libraries and functions, like it knows linux's
17:06:46franklinso there's my job
17:06:50franklinwrite the RB drivers
17:06:55foolshright, that's where the porting happens
17:07:13franklinperhaps I'll just hijack the ipodlinux port?
17:07:38franklinit detects it with arm-*-elf*
17:08:30franklinwhich is too broad
17:12:34foolshwhich is why I feel it should come into the rockbox tree, so the compiler can be tuned by rockbox/configure, and bobs your uncle
17:13:12franklinwhich is what I'm trying
17:13:16franklinbut how???
17:14:21foolshOh put it in apps/plugins/lib/sdl for a start
17:14:44foolshdon't use SDLs build scripts
17:14:50*franklin did that
17:14:54foolshthat's not the way to go about it
17:15:00foolshthe script I mean
17:15:56franklin(moving to lib)
17:16:00foolshLook at how the the libraries are use in rockbox, like the pluginlib_ libaries
17:16:51foolshthen you need to write functions for SDL that use rockbox's functions and libraries
17:17:10franklinfirst I want to build a dummy library
17:17:22foolshthat makes sense yes
17:18:00foolshand a small test.c to see if everthing build and links correctly
17:18:13franklinyeah
17:18:28franklinbut how do I get SDL to build?
17:18:51franklinthere aren't any multi-file pluginlibs
17:19:03franklincreate SUBDIRS and edit tools/configure?
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17:20:23foolshIt might work that way I'm not the one to know for sure, but there's a really good possibility it will
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17:20:39foolshif sdl is small enough
17:20:42foolshdump it all in lib
17:21:21franklinyeah, the whole source tree is in plugins/lib/
17:21:29franklin+sdl/
17:22:36franklinthen what? there's no SUBDIRS in lib/... create one?
17:22:47foolshyeah
17:22:51franklinor add all the source files to SOURCES?
17:22:55foolshhmm
17:23:00franklinwhich will simplify it a bit
17:24:58franklinso there's no need for a separate configure
17:25:12foolshAlso, I think you may only need src and include from the SDL tree if you want to keep it clean
17:25:27franklintrue
17:25:33franklinbut I'll clean it up later
17:25:37foolshright don't worry about SDL's build stuff
17:25:59franklinoh and the SDL Makefile isn't that huge
17:26:15franklinI'll just C+P the SOURCES line from it and modify it a bit
17:26:24franklin... ahh
17:26:32franklinSOURCES can't handle wildcards, right?
17:26:38franklinargh
17:26:59franklinwell... time to write a little script
17:29:10foolshMaybe you can steal a rockbox.make file from a plugin or demo and modify it for SDL
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17:29:31yugioh47Hi, i've got serveral probems with sansa fuzen+ rockbox
17:29:42franklinfoolsh: hmm?
17:30:00yugioh47like what do u mean?
17:30:15*franklin was addressing foolsh
17:30:23yugioh47oh ok
17:30:27franklinyugioh47: what is your problem?
17:30:31 Nick franklin is now known as [Franklin] (~franklin@unaffiliated/franklin)
17:32:00foolsh[Franklin]: I probably mean I've been up all night a think of silly things
17:32:15[Franklin]sleep!
17:32:37yugioh47there are some folders don't show up on rockbox from the pc to the sansa fuzen+ rockbox, as well when i turn on sansa fuzen+ rockbox. viewer that folder doesn't show up on i turn on the hardware.
17:32:53[Franklin]fuzen+?
17:32:57yugioh47yes
17:32:58[Franklin]fuze+, you men?
17:33:09yugioh47yes
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17:33:30[Franklin]what's the folder called?
17:33:40[Franklin]folders starting with . are hidden by default
17:33:47yugioh47eq, viewer
17:34:03***Saving seen data "./dancer.seen"
17:34:15yugioh47well the eq folder sure doesn't show up
17:34:36yugioh47or to save to *.cfg
17:35:04[Franklin].rockbox?
17:35:08yugioh47yes
17:35:12foolshyugioh47: Windows or Linux on the PC/
17:35:19yugioh47windows
17:35:19[Franklin]then set show files to all
17:35:20foolsh?*
17:35:33[Franklin]under .rockbox/ ?
17:35:53[Franklin]Set Settings->General->File View->Show Files to all
17:36:20yugioh47i've done that. there is no eq folder on windows
17:36:57[Franklin]so what directory?
17:37:10yugioh47equilzer folder
17:37:21[Franklin]what path?
17:37:30yugioh47.rockbox/
17:37:39[Franklin]so it shows up on the player?
17:37:45yugioh47nope
17:37:51[Franklin]can you see .rockbox?
17:37:55yugioh47yes
17:38:12[Franklin]then under .rockbox should be eqs/
17:38:23yugioh47there isn't
17:38:31[Franklin]from where?
17:38:39yugioh47.rockbox/
17:38:52[Franklin]no, player or pc?
17:39:03yugioh47player
17:39:16[Franklin]what else is under .rockbox/?
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17:39:39yugioh47the folder called eq wasn't created.
17:39:55[Franklin]but you can see it on pc?
17:40:06yugioh47when i installed that rockbox. no
17:40:18[Franklin]did you unmount/eject properly?
17:40:28yugioh47yes i did that
17:41:32[Franklin]so you can see eqs/ on PC but not on the player?
17:41:44yugioh47neither
17:42:14foolsh[Franklin]: I'll be going to sleep soon, but the Makefile does need some rockbox.make style CFLAGS, OBJS, paths and stuff to compile right, which is what I meant about stealing a rockbox.make file from a plugin, maybe like doom or something
17:42:28foolsho/
17:42:36 Quit foolsh (Quit: foolsh)
17:43:24yugioh47bbs franklin. i'm going to have launche
17:43:38*[Franklin] waves goodbye
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17:44:37[Franklin]so how do I get the build system to build multi-file pluginlibs?
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17:48:25[Franklin]ahh... edit plugins.make?
17:48:40 Quit Catelite` (Ping timeout: 260 seconds)
17:52:21*[Franklin] thinks he's got it
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17:59:53yugioh47i'm back
18:00
18:00:38yugioh47is this probem going to be fixed?
18:03:13 Quit [Franklin] (Ping timeout: 272 seconds)
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18:04:07yugioh47when i plugin the fuze+ into pc viewer folder shows up. when unplug it from the pc folder called viewer isn't showing up when i turn on the fuze+
18:06:02Cateliteit might depend on where you're putting it, exactly?
18:06:24Catelitesome mp3 players do freaky stuff to make folders, just placing one yourself might not be good enough
18:06:31yugioh47i'm not putting folder any place
18:08:24yugioh47it's in ./rockbox/plugins. that's where the folder belongs
18:09:09yugioh47plus the other plugins don't show up. at least not all plugins
18:11:18Catelitethere isn't a bug tracker for fuse+?
18:11:45yugioh47right. it's unstable
18:14:01yugioh47plus i don't know what web sites to go to for the bug tracker
18:15:46[Franklin]yay! I can get it to build
18:15:47[Franklin]... which means very little
18:16:35yugioh47ok
18:18:36yugioh47also the boot loader isn't exectly fix for install ment for updates
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18:46:03[Franklin]YAY!!! it builds with no errors! :D
18:46:19yugioh47ok
18:46:27[Franklin]but it doesn't do anything :)
18:46:35[Franklin](my SDL port)
18:46:47[Franklin]now to write the Rockbox drivers
18:47:00yugioh47good
18:47:30[Franklin]hmm... I'll start with the video driver
18:47:35[Franklin]so I get some feedback
18:47:47yugioh47is this for the fuze=?
18:47:57yugioh47fuze+?
18:48:37[Franklin]no... something else altogether ;)
18:49:33yugioh47ok. so i will have to update the fuze+ after you fix the errors for fuze+. right?
18:50:05*[Franklin] doesn't know a thing about the fuze
18:50:17[Franklin]hmm... weird
18:50:21[Franklin]it's not building the SDL lib
18:51:03yugioh47i will test it. give you feedback
18:51:48[Franklin]sorry, it's not anywhere close to being ready to even test :)
18:52:02[Franklin]give it a month to forever, and it should be done :)
18:52:04yugioh47ok
18:52:18[Franklin];)
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18:52:58yugioh47i sure hope that you fix the the program to create eq and to have viewer folders and plugings fixed.
18:53:37[Franklin]wait, what's the problem again?
18:54:19yugioh47the folders aren't showing up or being created.
18:54:29[Franklin]what folders?
18:54:57*[Franklin] is doing 3 things at once
18:55:39yugioh47eq isn't being created. and viewer folder on the rockbox/plugins aren't showing up
18:55:54[Franklin]you mean /.rockbox/rocks/viewers?
18:56:01yugioh47yes
18:56:20[Franklin]can you see the plugins? From the root menu, go to plugins, then games for example
18:56:28[Franklin]BTW, what version is this?
18:58:32yugioh477c20d8f-140928 that's the version.
18:58:46[Franklin]which is pretty recent
18:58:56[Franklin]hmm... I have no idea
18:59:06[Franklin]maybe ask pamaury, its his port
18:59:23yugioh47ok
19:00
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19:01:29yugioh47do u mean it's his part not port?
19:03:04[Franklin]no, I mean port
19:03:14yugioh47ok
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19:13:03*pamaury sees he was summoned
19:14:12[Franklin]pamaury: yugio47 has already left
19:14:17pamaurywhat is the problem ?
19:14:28*[Franklin] couldn't understand :)
19:14:31[Franklin]read the logs
19:15:21pamauryI can't understand either
19:15:36[Franklin]LOL
19:15:42[Franklin]something about eqs and viewers...
19:16:21pamaurysomething about the program to create eq, do we have a plugin for this ,
19:16:45pamaury?
19:17:11*[Franklin] thinks it's built-in to the settings
19:17:22[Franklin]Save EQ preset
19:17:24pamauryah, right
19:17:46 Quit stickyb1t (Ping timeout: 245 seconds)
19:18:06pamauryi'll have a look later, anyway it doesn't look fuze+ specific
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19:23:48[Franklin]yeah
19:23:52*[Franklin] thought so
19:28:47[Franklin]is there a malloc for plugins?
19:34:01[Franklin]argh... just one file is erroring out
19:34:03[Franklin]malloc
19:34:06***Saving seen data "./dancer.seen"
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19:44:44[Franklin]1000 lines of warnings
19:44:47[Franklin]and 4 errors
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19:55:21gevaerts[Franklin]: there's a malloc somewhere in pluginlib
19:58:36[Franklin]where?
19:58:36*[Franklin] forgets SDL for now
19:58:36[Franklin]and works on XRick
19:59:12[Franklin]and wolf
20:00
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20:01:31gevaertsAh, it's in /lib
20:01:37gevaertslook for tlsf
20:03:26[Franklin]ahhhh
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