00:01:14 | foolsh | yeah, I see the license for xrick is laughable at best |
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00:57:59 | [Franklin] | foolsh: I really can't get the rotation down :( |
01:00 |
01:00:35 | foolsh | http://pastebin.com/Gd9E99AZ I've been fleshing it out, but now I'm very busy at home |
01:01:10 | foolsh | we have a choice to it on read or write |
01:01:30 | [Franklin] | ??? |
01:01:44 | foolsh | instead of say in_bmp.data=(unsigned char*) framebuffer; |
01:01:50 | foolsh | we have a for loop |
01:01:52 | [Franklin] | oh I see |
01:02:14 | [Franklin] | well, its the same code |
01:02:26 | [Franklin] | it shouldn't take longer if its in a different place |
01:03:03 | foolsh | right, I was just being thorough, in case there is a difference |
01:03:25 | [Franklin] | any difference will be nullified by the fact that we have up to 20 ms |
01:03:36 | foolsh | well alright then |
01:03:39 | [Franklin] | if its any faster, the user won't know |
01:03:45 | foolsh | I have to go ready dinner |
01:03:53 | [Franklin] | ok then :) |
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01:23:22 | [Franklin] | foolsh: this is awesome! http://stackoverflow.com/questions/9227747/in-place-transposition-of-a-matrix |
01:29:17 | foolsh | [Franklin]: I've been thinking, should we for go the having the option to rotate as a setting, and just rotate all targets where screen height > width, if we don't we'll have to let the user set his keys manually |
01:29:59 | [Franklin] | foolsh: yeah |
01:30:21 | [Franklin] | foolsh: if it's a tall screen rotate |
01:30:24 | [Franklin] | otherwise, don't |
01:30:26 | [Franklin] | simple |
01:30:30 | foolsh | agree |
01:30:42 | [Franklin] | because yeah, setting keys at runtime can get a bit messy |
01:30:49 | [Franklin] | foolsh: btw, got rotation workign! |
01:30:51 | [Franklin] | working |
01:31:20 | foolsh | cool cool cool, I'm still cooking |
01:31:20 | [Franklin] | not yet pushed, I want it to be rotated the opposite way |
01:31:24 | [Franklin] | lol |
01:31:26 | [Franklin] | don't get burned! |
01:31:42 | foolsh | ccw works best I think |
01:32:01 | foolsh | direction control being on the left and all that |
01:32:10 | [Franklin] | it's rotating ccw now |
01:32:17 | [Franklin] | but I want that to be configurable |
01:32:23 | [Franklin] | and just swap left/right at runtime |
01:32:30 | [Franklin] | (for lefties/righties) |
01:33:09 | [Franklin] | though I'm not sure how to do clockwise rotatino |
01:33:10 | foolsh | okay, probably want to have user key assignment any ways then |
01:33:39 | [Franklin] | foolsh: nah... too complicated |
01:33:52 | [Franklin] | just two vars for left/right need to be swapped every time its changed |
01:33:54 | foolsh | then we'll have to set them manually |
01:34:05 | [Franklin] | foolsh: set them manually for ccw rotation |
01:34:10 | [Franklin] | and when its cw, swap them |
01:34:37 | foolsh | rockbox does some nice logic to handle that |
01:34:42 | foolsh | rockboy* |
01:34:59 | * | [Franklin] will probably leave it up to you, foolsh :) |
01:36:51 | foolsh | fair enough |
01:36:52 | [Franklin] | ok I've got ccw and cw algorithms figured out now |
01:42:41 | [Franklin] | actually, I think I'll do it :D |
01:42:46 | [Franklin] | it seems fun |
01:45:56 | [Franklin] | actually, why not make rotation work on every device? |
01:46:05 | [Franklin] | I mean, really? |
01:46:10 | [Franklin] | where's the harm |
01:46:12 | [Franklin] | ? |
01:46:35 | foolsh | it simplify htings abit |
01:47:12 | [Franklin] | no, not doing it actually complicates things! |
01:47:35 | foolsh | not what I meant, I agree do it for avery target |
01:48:00 | [Franklin] | sorry, what did you mean? |
01:48:03 | foolsh | leave up to the user |
01:48:11 | [Franklin] | yeah, that's what I'm doing |
01:48:26 | [Franklin] | there's gonna be a menu option on all targets that let you switch rotatoin |
01:50:28 | foolsh | ok, that will simplify the code, and is good |
01:50:39 | * | foolsh will blame [Franklin] if he burns dinner |
01:51:11 | [Franklin] | lol |
01:51:46 | [Franklin] | ok this looks good to me, pushing! |
01:52:05 | [Franklin] | actually nvm |
01:52:13 | [Franklin] | haven't tested on widescreen targets yet :) |
01:52:20 | foolsh | btw blanking the lcd every frame is not optimal, and will make strobe, and isn't necessary when we blank it going out of the menu and at plugin start |
01:52:40 | [Franklin] | foolsh: it only blanks the framebuffer |
01:53:32 | foolsh | but is it necessary? |
01:53:43 | [Franklin] | no |
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01:54:04 | [Franklin] | actually, yes, but in one scenario |
01:54:07 | [Franklin] | the first run |
01:54:14 | [Franklin] | and with screens with blank spots |
01:54:23 | [Franklin] | so I'll just blank at start |
01:54:32 | [Franklin] | in sys_init then |
01:54:42 | foolsh | and leaving the menu I already have it |
01:54:48 | [Franklin] | oh yes, you have :) |
01:54:59 | [Franklin] | ok then, its not needed |
01:55:29 | foolsh | :) |
01:57:06 | [Franklin] | ok pushing! |
01:58:03 | [Franklin] | pushed! |
02:00 |
02:08:56 | [Franklin] | foolsh: could you make some noise on the mailing list about the game? |
02:09:12 | [Franklin] | I can't send to it :( |
02:14:08 | foolsh | Ok I guess |
02:14:35 | [Franklin] | foolsh: ask for testers with color devices |
02:15:05 | [Franklin] | even if they don't have keymaps yet |
02:15:21 | [Franklin] | anyway, gnite, gtg |
02:15:28 | foolsh | o/ |
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02:32:11 | * | foolsh is not going to post to the list with this, it's not ready for testing yet |
02:32:29 | foolsh | but I have to admit it's not far |
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03:45:03 | foolsh | ./firmware/export/config/sansam200.h:#define LCD_BARKCOLOR |
03:45:15 | foolsh | thats a typo right? |
03:50:02 | foolsh | weird.. its gone now |
03:50:12 | * | foolsh goes to test his RAM |
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13:16:49 | mpmc | pamaury: did you get a chance to look at the black lines on video issue with the Zen? :) |
13:17:33 | pamaury_ | no, I didn't have any free time this week-end, but I'll try to have a look at it today, thanks for the reminder |
13:18:28 | mpmc | pamaury_: Sorry, I know you're busy. |
13:21:40 | jln | i am also interested about black lines. ;) and maybe 16gb card too. or maybe i finaly try fix it myself... |
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13:26:47 | pamaury_ | jln: ah yeah wait a second, I can upload a modify build in a minute for you to test, that's for the fuze+ right ? |
13:27:50 | foolsh | pamaury_: I believe it is supposed to be for a zen variate |
13:28:11 | foolsh | but let jln confirm |
13:28:32 | jln | creativeZEN |
13:30:41 | jln | ok waiting for build... :) |
13:31:27 | pamaury_ | do you remember the error code ? just to check what to change |
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13:33:51 | foolsh | pamaury_: the symptom is that mpeg player is only showing every other horizontal line, jln tested it with elephants dream 320x240 |
13:34:21 | foolsh | but let jln confirm |
13:34:42 | pamaury_ | no I was ask jln about the error code displayed on panic when sd fails to mount |
13:35:46 | foolsh | ah, my fault ;) |
13:37:41 | jln | moment |
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13:38:10 | jln | 1415021102 <jln> micro sd init failed: -2 pc:6006216c sp:60103480 bt end |
13:39:02 | pamaury_ | does it happen on every plug or did you inserted the card weirdly ? |
13:39:12 | pamaury_ | *insert |
13:39:46 | jln | every. |
13:40:08 | jln | after powerup with card in there is just no card listed in file list. |
13:40:21 | jln | and after plug out it is nothing, and after plug in it is panic |
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13:40:40 | jln | card is works everywhere else and on OF |
13:41:26 | pamaury_ | https://www.dropbox.com/s/g735yk9wndcgjtk/rockbox_zen_xtra_sd_delay.zip?dl=0 |
13:42:09 | pamaury_ | try with card inserted on power up, and tell me if you get a line in the log (go to System > Debug > show log) |
13:42:41 | pamaury_ | while I'm at it, I will check if the video is wrongly decoded on the fuze+ too |
13:42:58 | foolsh | no no, the zen |
13:43:30 | pamaury_ | I know it's broken on the zen, but I need to check if it's broken on the fuze+, that will give much information |
13:43:38 | jln | view disk info ? |
13:43:41 | foolsh | I'll check if you like |
13:43:51 | pamaury_ | jln: no, show log |
13:44:13 | pamaury_ | "Show Log File" more precisely |
13:44:29 | jln | heventy seen "show log" ... ?! |
13:44:52 | jln | Screendump Skin engine RAM |
13:44:58 | jln | nothing else on "S" |
13:45:18 | pamaury_ | it's not listed alphabetically, it's by the end of the list |
13:45:28 | jln | but it is old firm. should i try these you post (dropbox) ? |
13:45:41 | pamaury_ | yeah of course, you need the one I uploaded |
13:45:57 | jln | metadata log? ;) |
13:46:03 | jln | aa. wait. |
13:47:38 | foolsh | pamaury_: fuze+ mpeg player is working fine here |
13:48:20 | foolsh | I used this file http://download.rockbox.org/mpeg/elephantsdream-q6-320x240-830kbps.mpg |
13:48:21 | pamaury_ | it looks fine on mine too, so it's probably a problem with 24-bit framebuffer :( |
13:50:04 | jln | sd: send if coud ok: 1AA |
13:50:14 | pamaury_ | jln: and does the card mount ? |
13:50:16 | jln | what that mean? |
13:50:19 | jln | no |
13:50:42 | jln | panic after out in |
13:50:52 | pamaury_ | weird, so the card answers correctly but fails to init, that's unusual |
13:51:05 | pamaury_ | same error as before ? (-2) |
13:51:29 | jln | same |
13:51:48 | jln | it is above partition layer? yes? |
13:52:04 | jln | it is on sd driver-card layer? |
13:53:05 | pamaury_ | yes |
13:53:11 | jln | and maybe can you modify sd bus speed? |
13:53:24 | jln | or let just forget. that card is crap. |
13:53:29 | pamaury_ | it's even before that, bus is still running at lowest speed at this point |
13:53:42 | jln | hmm... |
13:53:48 | jln | so maybe powering? |
13:53:54 | jln | they are 3.3v ? |
13:54:07 | pamaury_ | no, it wouldn't answer otherwise |
13:54:13 | jln | i remember zen say something on OF that baterry is too low for SD card. on low battery. |
13:54:16 | mpmc | Isn't this a fake card anyway? :p |
13:54:22 | jln | but it is not the way... |
13:54:27 | pamaury_ | yes bus lines are 3.3v |
13:54:55 | jln | i think the card is just not kingston... |
13:55:08 | jln | but anyway it works anywhere else |
13:55:10 | pamaury_ | if the OF manages to use it, rockbox should |
13:55:19 | jln | weird. |
13:55:36 | pamaury_ | it's a class 4 card you said ? |
13:55:50 | jln | 4 |
13:55:54 | jln | made in japan :) |
13:55:58 | mpmc | I have the same card but mine works fine. |
13:56:15 | pamaury_ | ok, I need to think about it and reread the spec, to send you a version with more debug info |
13:56:16 | mpmc | but mine was made in Taiwan and has a hologram on it. |
13:56:30 | jln | SD-K16G MADE IN JAPAN :) |
13:56:45 | pamaury_ | because your build has a 2 second init delay, that's already twice the allowed maximum, so the problem must be elsewhere |
13:57:44 | jln | maybe try faster... ;) |
13:58:40 | jln | maybe (as it is in SPI mode) chip-select line is not pulled up? and the card get byte that should not get in on init? |
13:58:56 | jln | or it is no way on this hw? |
13:59:47 | pamaury_ | no, it would panic with a different error if something wrong was going on, in your case the card keeps answering "I'm busy doing init" basically, and after one second it should be ready (per spec) but it's not |
14:00 |
14:00:14 | jln | maybe try 5s ? ;) |
14:00:48 | jln | how cord is saying that? |
14:00:58 | jln | by keep some line down? |
14:01:03 | jln | or by comend answer? |
14:01:16 | pamaury_ | no, the host sends a command and one bit of the answer is the busy bit |
14:01:26 | jln | hm |
14:01:31 | jln | 1AA is busy ? |
14:01:52 | pamaury_ | no that's a different command sent before to check if the card uses spec v1 or v2 and above |
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14:02:33 | jln | so maybe let try ignore answer its busy... ? or it got no sense? |
14:03:39 | jln | or maybe it is some other comand then busy but rb fail it? |
14:03:49 | jln | some other answer* |
14:04:13 | pamaury_ | no, the init sequence of the sd card must always go through this command |
14:05:58 | jln | so maybe forget it... if no one else have these problem. |
14:06:04 | pamaury_ | hum, the YUV blitting routine code looks broken wrt to color encodings, even on RGB565 and even more on RGB8 but I can't see why it would skip one line out of two for the moment |
14:06:42 | pamaury_ | jln: so people report problems with sd now and then, so it's possible our init is too specific or assumes something wrong, it would be good to figure it out |
14:06:58 | jln | You say then it might be about 24bit colormap |
14:07:47 | jln | so the rb init must be broken. someway... |
14:08:31 | jln | but. anyway it is done same way as it described on sd aplication, isnt?! |
14:09:19 | jln | hm. maybe try spi mode then sd mode on init phase? or too complicated, no sense? |
14:10:20 | jln | or it is powering card issue... |
14:10:38 | pamaury_ | it should but that's a complex specification, it's easy to miss a small bit. No SPI mode is crap to support, we have dedicated hardware for the SD protocol, it doesn't make any sense to fallback to SPI |
14:12:02 | jln | on mpgplayer, when You try put some pixels on black line in yuy-rgb filter, it makes the points? |
14:12:08 | jln | (after filter) |
14:12:39 | jln | and it is also arrow keys not rotated in pacman game. ;) |
14:12:54 | jln | (as screen is 180deg) |
14:13:03 | jln | 90deg* |
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14:16:08 | [Saint] | plugins and keymaps are generally the last concern of a new port. |
14:16:20 | [Saint] | most developers find it hard to care less about plugins. |
14:16:35 | [Saint] | they serve mainly to annoy people during new ports. |
14:17:46 | jln | ;) |
14:18:10 | jln | but it is everything else works. |
14:18:58 | jln | and bootloader (zen) sometimes hang up on start up. it may makes problem when you have no way to find some pin. |
14:22:23 | mpmc | I've had a white screen on boot of my Zen a few times and it's got stuck there no matter how many times I reset it, I now have a needle taped to the back of it :p |
14:22:55 | jln | pamaury_: about SD, maybe it is some command might be missed before init one? that most card works but that one not? (i runing some SD on avr-mega... it just works... ;) ) |
14:23:17 | [Saint] | I have a half-straightened-out O-ring on my keys for resetting purposes. |
14:24:32 | jln | yep. having needle to surely boot up is not best way ;) |
14:25:31 | foolsh | [Saint]: not a bad idea there |
14:25:42 | * | foolsh steals [Saint]'s idea |
14:26:16 | mpmc | jln: I think I may have actually borked rockbox somehow when it happen, so I formatted the zen using the recovery and copy over rb again and it hasn't happened since.. |
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14:27:45 | jln | hm. |
14:28:24 | jln | but you copy on filesystem recovery format make? it works for rockbox? it was wroten it need fat32 ? |
14:29:21 | foolsh | I can say, that the recovery partition is for system and boot images only |
14:29:39 | foolsh | but I'm not sure that's what you asked |
14:30:27 | mpmc | Without me formatting the zen using the recovery tool it would not get out of the WSOD |
14:39:29 | foolsh | The sansa e200s used to WOD on boot sporadically. I seem to think/remember it was from bumping the scroll wheel while trying to press the "boot to OF button", it only happened when you tried to boot the OF |
14:39:42 | * | foolsh is just throwing that out there |
14:45:59 | * | foolsh sees the problem with pacbox on the sim, yeeah that would really make it unplayable |
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15:21:42 | pamaury_ | jln: no, the host initiates the commands, always |
15:22:21 | pamaury_ | mpmc: I cannot find the lcd problem right now, I'll retry tonight, I need to read the code in details, there might be several places where the code is wrong |
15:22:52 | pamaury_ | mpmc: unfortunately I don't know how to get rid of the blank lcd problem, the code already has to workaround two hardware bugs |
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15:23:25 | mpmc | pamaury_: np :) |
15:24:05 | pamaury_ | mpmc: does it happen on boot or at random or on screen fade (in ? out ?) ? |
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16:16:28 | mpmc | pamaury_: the white screen? It happens only at boot, it occurred after I'd changed a few settings. |
16:16:45 | mpmc | pamaury: ^ |
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16:27:06 | pamaury | mpmc: ok thanks, because there is still one possibility to avoid completely the white screen which is to *not* reinit the screen (the creative bootloader does), maybe that could work |
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16:53:08 | jln | pamaury: [SD] and there was something about card voltage, isnt? on init. maybe there is some issue? |
16:53:44 | pamaury | we don't change voltage so the card should work we the default init voltage which is 3.3v |
16:53:51 | pamaury | *with the |
16:56:16 | pamaury | but I need to reread the spec to check some details |
16:58:35 | lebellium | kugel: ping |
17:00 |
17:01:18 | jln | i might try ignore cardbusy state... or no way as host cant ignore that? or why it is say it is busy? or host wrongly read status as busy. |
17:01:36 | jln | i might wish* ;) |
17:11:22 | foolsh | jln: I'm only just trying to be thorough when I ask this, but do other SD cards besides that one work in your Zen? |
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17:23:16 | *** | Saving seen data "./dancer.seen" |
17:27:30 | jln | oh yes, other cards works. so as I say. let just forget it. |
17:28:39 | jln | pamaury: and mpeg? no idea for quick fix? |
17:31:03 | pamaury | I need to spend more time reading that code, as I said there are several places where it could be wrong and I'm not familar with this part of the code |
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17:34:00 | jln | i wish try the build too. but later. belive the toolchain script someone link here then will fix everything i am affraid. :) |
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19:47:19 | jln | about build toolchain |
19:47:37 | jln | :~/src/rb/rockbox/tools$ ./rockboxdev.sh <just press enter here?> ;) |
19:51:12 | [Saint] | as root |
19:51:30 | [Saint] | (or a user with sufficient privledges) |
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19:56:59 | jln | Select target arch ... what arch for zen ? |
19:57:54 | jln | arm ok |
20:00 |
20:04:50 | pamaury | I've found the problem with lcd blitting routine |
20:05:14 | jln | :) |
20:06:52 | jln | You (rb guys) made these toolchain script? or it is something open/derived? |
20:08:34 | jln | i remember about lost lot of time trying compile gcc for arm it was then. or for mips. and finaly i get someones binaries that works. |
20:09:02 | pamaury | we made the script, which mostly downloads the rigth archives, patch a few things for some toolchains and run make. If you want something more general, you can have a look at crosstool-ng |
20:12:37 | jln | You pamaury work with any microcontrolers? or just mp3 players? |
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20:18:27 | pamaury | I play mostly with mp3 players, I have a few dev boards lying around too but that's only a hobby |
20:19:22 | jln | anyway this project is pretty cool. |
20:19:52 | jln | and once again thanks for zen port. the OF is so useless. |
20:22:17 | jln | is fullduplex acessible on most players? |
20:22:38 | jln | meaning can i use microphone during audio out ? |
20:24:06 | jln | toolchain done :) |
20:24:23 | pamaury | I think that highly depends on the player, but I guess most of them can do it |
20:26:07 | jln | and it is some framework for games? mean. play audio sample, display images. it is done, or everyone that make some game do it himself? |
20:27:16 | pamaury | there is some support for playing file and displaying images afaik, I've never really touched plugins but some of them are even done in lua so it's probably fairly easy to write a simple game |
20:27:46 | jln | yes i found lua. :) |
20:27:49 | jln | plugin |
20:28:10 | jln | when i then say somethiung about scripting that may bi fine. so it is! |
20:28:29 | jln | except of that if people mostly like/use lua? |
20:28:32 | jln | :) |
20:30:51 | fs-bluebot | Build Server message: New build round started. Revision 73a7802, 255 builds, 27 clients. |
20:31:11 | pamaury | fix for lcd, next build you have mpegplayer working fine on the zen |
20:31:40 | jln | it is there now? |
20:31:45 | jln | or will be at morning? |
20:32:09 | jln | but fortunatly i play with toolchain build before your fix. otherwise i will never try it... |
20:32:33 | jln | procrastination is... |
20:33:04 | pamaury | when the build is done, you be in a few minutes |
20:33:21 | jln | New build round started. aah. ok |
20:33:28 | jln | thanks :) |
20:34:01 | jln | it is working with any size card? |
20:34:10 | jln | if i buy 32G it will not be problem? |
20:36:18 | pamaury | users have reported success with 64GB microsd on the fuze+, it appears only a few sd cards are not working for some yet to be determine reasons |
20:36:34 | copper | I'm one of those |
20:36:56 | copper | Clip+ too |
20:37:24 | copper | I mean I got 64 GB and 128 GB SanDisk cards working on the Fuze+ and Clip+ |
20:37:28 | jln | so my 16G is one of them?! (these few not working...) |
20:39:05 | pamaury | yeah...but I'd like to figure this out |
20:42:13 | jln | i d like too ;) |
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20:42:19 | fs-bluebot | Build Server message: Build round completed after 688 seconds. |
20:47:17 | jln | rockbox-full.zip got my build too |
20:49:03 | jln | pamaury: where it is sd driver you changed init for 2secounds ? |
20:49:36 | pamaury | firmware/target/arm/imx233/sdmmc-imx233.c:381 |
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21:00 |
21:00:36 | jln | thanks |
21:01:38 | pamaury | but I doubt the timeout is the interesting part, displaying the response SD_APP_OP_COND command (which is stored in SDMMC_INFO(drive).ocr) would be a first step |
21:05:28 | | Quit rela (Ping timeout: 244 seconds) |
21:05:48 | jln | void imx233_ssp_sd_mmc_power_up_sequence(int ssp) ... line 374: mdelay(1); - and this "sd powerup" delay will not change anything? |
21:06:00 | jln | mdelay(1); |
21:06:07 | jln | #if IMX233_SUBTARGET >= 3780 |
21:06:10 | jln | what that mean ? |
21:06:31 | jln | going shop. :) |
21:09:55 | foolsh | jln: see the wiki http://www.rockbox.org/wiki/PortingHowToIMX233 |
21:10:11 | foolsh | the Subtarget section |
21:10:30 | jln | ooh. ok ok. will read this later. thanks |
21:11:46 | pamaury | the ZEN is STMP3700 |
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21:40:22 | byteframe | is there a way to make my rockbox output in 14440hz 16bit? |
21:41:17 | maraz | are you sure you don't mean 44100 Hz? |
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21:41:36 | byteframe | sorry, 16khz |
21:41:54 | byteframe | (ya know) |
21:42:26 | byteframe | um |
21:42:30 | byteframe | 11025 |
21:42:41 | byteframe | also mono |
21:43:52 | byteframe | theres a button for the mono, but Ill bet I cant easily get it to output in 11025hz |
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21:49:23 | pamaury | byteframe: not sure what you mean by making rockbox output 11025Hz, rockbox will resample everything to 44100KHz by default, or 48Khz if you change the sampling freq |
21:49:35 | byteframe | can I change it to 11Khz? |
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21:50:20 | pamaury | no |
21:50:29 | byteframe | shucks. ok thanks. |
21:50:42 | pamaury | why would you want that anyway ? |
21:50:49 | byteframe | micspam. |
21:51:06 | pamaury | what's that ? |
21:51:22 | byteframe | where I pipe music into online video game sessions. |
21:51:33 | byteframe | to annoy and entertain. |
21:51:44 | maraz | why would it need to be 11kHz? |
21:51:50 | maraz | all you get is analog output anyway. |
21:52:01 | byteframe | the match the codec used (speex maybe) |
21:52:09 | pamaury | can't you just play a file normally ? If you play a 11KHz file, rockbox will upsample it to 44KHz and it will sound exactly the same |
21:52:11 | fs-bluebot | Build Server message: New build round started. Revision bcca111, 255 builds, 27 clients. |
21:52:17 | maraz | well, why don't you compress your files with speex and play them on rockbox? :) |
21:52:44 | byteframe | on my comptuer I have a seperate soundcard that I have gstreamer downsample and pipe through there. |
21:53:03 | byteframe | I didnt think I could do it on rockbox for another option, just a fantasy. |
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22:38:48 | [Franklin] | [7]: G#1032 looks very promising to me :) |
22:38:57 | [Franklin] | finally, doom works without a patch! |
22:39:46 | foolsh | [Franklin]: Do you think you could help me figure something out |
22:39:53 | [Franklin] | foolsh: for what? |
22:39:59 | foolsh | pacbox |
22:40:07 | [Franklin] | foolsh: what about it? |
22:40:13 | foolsh | the Zen's screen is up side down |
22:40:19 | [Franklin] | ah ok |
22:40:21 | [Franklin] | lets see |
22:41:09 | [Franklin] | foolsh: what's the screen size? |
22:41:54 | foolsh | Its 320x240, I can invert the y axis but it seems every thing I do to x is wrong |
22:42:06 | [Franklin] | foolsh: can I see your code? |
22:42:19 | foolsh | yeah hang on a sec |
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22:43:08 | foolsh | http://pastebin.com/EqKqZWCL |
22:43:22 | foolsh | starts at line 54 |
22:44:02 | [Franklin] | ah I see |
22:44:38 | * | [Franklin] really thinks that this code could be simplified to use arrays+indices instead of pointers |
22:44:58 | | Quit [Saint] (Ping timeout: 244 seconds) |
22:45:25 | foolsh | it needs your fancy (good) bmp stretching ;) |
22:45:32 | [Franklin] | foolsh: indeed |
22:45:45 | [Franklin] | foolsh: that would make it much simpler |
22:45:51 | [Franklin] | so, rewrite? |
22:46:24 | [Franklin] | as always, its a choice between speed and memory |
22:46:36 | [Franklin] | as is it is much more optimized |
22:47:03 | [Franklin] | but runtime scaling would make for more targets to be supported |
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22:48:04 | foolsh | currently it just skips some rows and cols to fit on smaller screens |
22:48:11 | foolsh | its ugly |
22:48:25 | [Franklin] | foolsh: ok |
22:48:32 | [Franklin] | then yeah, I guess a rewrite is needed |
22:48:40 | | Quit b0hoon_ (Ping timeout: 272 seconds) |
22:48:43 | [Franklin] | well, its not that hard really |
22:48:53 | [Franklin] | just need to copy+paste some code from xworld :) |
22:49:10 | [Franklin] | foolsh: what is the native pacman display size? |
22:49:45 | foolsh | 224x288 |
22:49:56 | [Franklin] | oh so it won't use much memory :) |
22:50:00 | [Franklin] | that's good |
22:57:54 | | Quit pamaury (Ping timeout: 250 seconds) |
22:59:46 | [Franklin] | man, this distributed compile is *nice*!!! |
23:00 |
23:00:15 | [Franklin] | 15-second clean build |
23:00:52 | foolsh | lol |
23:01:31 | [Franklin] | but there's a bit of overhead starting the build, so its not much use for 1-file remakes |
23:01:48 | * | [Franklin] wants gigabit ethernet |
23:01:55 | foolsh | using ccache right |
23:02:00 | [Franklin] | foolsh: actually no |
23:02:06 | foolsh | well why not |
23:02:09 | [Franklin] | server doesn't have it |
23:02:17 | [Franklin] | and no wifi on server |
23:02:23 | [Franklin] | so no downloading packages |
23:02:41 | * | [Franklin] suggests to move over to -community to avoid being kicked by GeekShadow |
23:02:58 | * | [Franklin] suggests to move over to -community to avoid being kicked by GeekShadow |
23:03:11 | * | [Franklin] suggests to move over to -community to avoid being kicked by gevaerts |
23:03:11 | [Franklin] | lol |
23:03:11 | [Franklin] | can't tab right |
23:03:18 | scorche|sh | >_> |
23:21:05 | | Quit TheLemonMan (Remote host closed the connection) |
23:23:28 | *** | Saving seen data "./dancer.seen" |
23:27:37 | foolsh | [Franklin]: I intended to start filling out the keympas for xworld today but got side tracked |
23:27:59 | [Franklin] | foolsh: I should get key rotation implemented first |
23:28:45 | | Part b0hoon ("GTG... Bye.") |
23:29:43 | foolsh | shouldn't make a difference if they need an initial state anyways |
23:29:55 | [Franklin] | foolsh: indeed |
23:30:20 | [Franklin] | foolsh: on targets where LCD_WIDTH<LCD_HEIGHT, make them so that the default is screen rotated by 90 deg |
23:30:23 | [Franklin] | clockwise |
23:30:31 | foolsh | negative |
23:30:36 | foolsh | 270 CCW |
23:30:45 | [Franklin] | ? |
23:30:47 | foolsh | direction keys on the left |
23:31:06 | [Franklin] | default is already clockwise |
23:31:11 | foolsh | I've never seen a game controller with directions on the right |
23:31:15 | [Franklin] | but it can be changed easily |
23:31:20 | [Franklin] | foolsh: people are right handed! |
23:31:35 | foolsh | I'm right handed! |
23:32:01 | [Franklin] | pacbox has controls on right |
23:32:40 | [Franklin] | foolsh: *ALL* the buttons would be on the right then |
23:32:43 | * | foolsh hangs his head |
23:33:37 | * | foolsh has never heard of such non-sense as control pads on the right hand sides of game controllers |
23:33:51 | [Franklin] | foolsh: really? |
23:33:55 | [Franklin] | xbox |
23:33:58 | [Franklin] | ps* |
23:34:03 | [Franklin] | gamecube |
23:34:08 | [Franklin] | NES |
23:34:15 | foolsh | thats the left side |
23:34:17 | [Franklin] | they all have buttons on right and left |
23:34:22 | [Franklin] | actions on right |
23:34:26 | [Franklin] | directions on left |
23:34:43 | foolsh | direction buttons yes, sorry let me clarify |
23:34:50 | foolsh | ;) |
23:35:05 | * | [Franklin] is all ears... or eyes |
23:35:06 | jln | git clone http://gerrit.rockbox.org/p/rockbox |
23:35:14 | [Franklin] | jln: wrong window! |
23:35:17 | jln | how get new changes from git? ;) |
23:35:23 | [Franklin] | jln: git pull |
23:35:25 | [Franklin] | jln: git pull −−rebase |
23:35:26 | jln | noo.. good window. but sily quest ;) |
23:35:34 | jln | thnx |
23:35:41 | [Franklin] | use rebase to avoid having merge commits shown |
23:36:33 | jln | git pull −−rebase http://gerrit.rockbox.org/p/rockbox |
23:36:34 | jln | fatal: Not a git repository (or any parent up to mount point /home) |
23:36:35 | jln | ? |
23:36:50 | foolsh | [Franklin]: I don't really care it's all configurable any ways right? so it a non issue really |
23:38:04 | | Quit amayer (Quit: Leaving) |
23:38:44 | [Franklin] | foolsh: ok then :) |
23:38:57 | [Franklin] | jln: you need to be in rockbox/ |
23:40:01 | jln | ok :) it works. thanks |
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23:49:28 | [Franklin] | foolsh: actually, I think it'd be clearer to supply all the keymaps in an upright position |
23:49:29 | | Quit zoktar (Quit: -) |
23:49:39 | [Franklin] | foolsh: and also, make it possible to save settings |
23:49:40 | foolsh | yes exactly |
23:49:51 | | Quit kugel__ (Ping timeout: 240 seconds) |
23:50:35 | foolsh | also enabling save/load game position would be good |
23:50:47 | [Franklin] | foolsh: yes, that's also on my TODO list |
23:50:52 | [Franklin] | it's already in the core |
23:50:59 | [Franklin] | but there's no interface for it yet |
23:51:21 | * | foolsh kicked it around today, but didn't make heads or tails of it |
23:51:31 | [Franklin] | foolsh: it's not that clear at first |
23:51:39 | [Franklin] | foolsh: there's save "slots" |
23:51:42 | [Franklin] | and you select a slot |
23:51:44 | [Franklin] | and then load/save |
23:52:01 | jln | init_timeout = current_tick + HZ; |
23:52:06 | jln | what is value of HZ ? |
23:52:14 | [Franklin] | jln: it doesn't matter |
23:52:20 | [Franklin] | jln: it's the number of ticks in a second |
23:52:37 | jln | it is in config.h ? or where try to find it ? |
23:52:42 | [Franklin] | jln: it's best not to know, so you don't make assumptions about it |
23:52:52 | jln | or i just multiple it as it is. |
23:53:08 | [Franklin] | jln: just multiply/divide it to get your desired time |
23:53:24 | jln | yes |
23:55:24 | [Franklin] | foolsh: It uses gzip by default |
23:55:30 | [Franklin] | but it doesn't require it |
23:55:51 | [Franklin] | (but it will result in big save files if its not used, but it shouldn't matter) |
23:56:09 | [Franklin] | foolsh: I think the best option is to get rid of all slots but one |
23:56:16 | [Franklin] | and load/save from there |
23:56:20 | foolsh | sounds fair |
23:56:34 | [Franklin] | because too many is (a complicated (b useless |
23:56:46 | foolsh | just "save game" "load game" |
23:56:52 | [Franklin] | foolsh: no, like 2048 |
23:56:55 | [Franklin] | start new |
23:56:57 | [Franklin] | resume |
23:57:00 | [Franklin] | save+quit |
23:57:02 | [Franklin] | quit |
23:57:11 | foolsh | ok |
23:57:31 | [Franklin] | well, but that requires a start menu |
23:57:40 | [Franklin] | well, not require |
23:57:44 | [Franklin] | but stil useful |
23:57:52 | foolsh | you can press menu to get there |
23:58:13 | foolsh | no big deal |
23:58:16 | [Franklin] | foolsh: yeah |
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