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#rockbox log for 2014-11-27

00:00:43wodzEven on B&W VGA monitor this game looked not so well. I played it on B&W screen and later I saw it in color and was impressed how well it looked
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00:49:04***Saving seen data "./dancer.seen"
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01:04:19foolshSo [Franklin] what's next for you? Wolf3d? have some code yet?
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01:41:19[Saint]foolsh: POV porn plugin and a c200 <-> fleshlight mount
01:52:32foolsh"uhh, can you try to look.... blockier?"
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02:05:51[Franklin]foolsh: probably wolf3d
02:06:37[Franklin]but first I'll get xworld committed
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02:17:54arp0177hi. Have a bit of a problem - my iPod is not mounting or even being recognised through caja. I do have a dmesg paste on help is requested please.
02:19:19[Franklin]arp0177: turn off HID mode
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02:20:27[Franklin]foolsh: why don't you push the Chocolate Wolfenstein code and make a nice commit message for it? :)
02:20:29arp0177Oh, and it wont turn on even trying to reset it (centre button and play/pause). This all occurred at the same time.
02:20:48[Franklin]arp0177: so it's powered off?
02:21:09foolsh[Franklin]: sure, let me fix it up for rockbox
02:21:16arp0177It looks that way. But its a brand new battery and it was plugged in over night
02:21:38[Franklin]arp0177: hard reset is center button + MENU
02:21:41[Franklin]not play/pause
02:21:58arp0177D'oh <facepalm>
02:22:16[Franklin]it's facedesk over here :)
02:22:23[Franklin]or facekeyboard
02:23:03arp0177ok, tried that. No response...
02:23:34[Franklin]what generation is this?
02:23:48arp0177iPod 4G
02:24:38[Franklin]plug it in and run lsusb
02:26:31[Franklin]hmm... is the ipod plugged in?
02:26:55[Franklin]hmm... weird
02:27:05[Franklin]and nothing happens when you plug it in, right?
02:27:16[Franklin]you don't hear the disk spinning up, etc.?
02:27:27arp0177would removing the battery and then replacing back in do anything?
02:27:44arp0177And no, no noise/small vibration from the harddisk at all
02:27:49[Franklin]not much more than a menu+select reset would do
02:27:55[Franklin]though it's worth a shot
02:28:28[Franklin]foolsh: for xworld, I just need to get vertical stride support working
02:29:12arp0177thanks Franklin. He was my favourite puppet on Arrested Development.
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02:35:23[Franklin]hey, if HAVE_LCD_COLOR is defined, is HAVE_LCD_BITMAP implied?
02:38:06[Franklin]as in, there's no targets with HAVE_LCD_COLOR but not HAVE_LCD_BITMAP?
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02:46:25[Franklin]foolsh: BTW, here's a one-liner for showing the biggest patch set on gerrit: git ls-remote git:// | grep "refs/changes/" | awk 'BEGIN{FS="/"; c=0} $5>c {c=$5+0} END {print c}'
02:49:06***Saving seen data "./dancer.seen"
02:50:26[Franklin]yeah, so Another World has the most patch sets ever
02:51:06foolsh\o/ the champion of gerrit
02:51:32[Franklin]probably 5 more patch sets and it'll be committable
02:52:03[Franklin]also BTW, what's wrong with the HTML manuals?
02:52:55foolsh[Franklin]: are you asking me?
02:53:15[Franklin]not in particular
02:53:25foolshgood, cause I don't know
02:55:52[Franklin]ok... 40KLOC!?
02:56:02fs-bluebotGerrit review #1053 at : [WIP] Wolfenstein 3D by Benjamin Brown
02:56:26foolsh41920 yar
02:56:40foolshyou asked me to do it ;)
02:56:56[Franklin]well, time to look through it
02:57:45[Franklin]hmm... this'll be fun
02:58:51foolshI dodn't see a license info
02:59:03[Franklin]I *think* it's GPL
02:59:08foolshbetter make sure
02:59:38foolshahh opps I omited it
03:02:20foolshoh nope
03:02:27foolshthis will not do
03:02:43foolsh* Redistributions may not be sold, nor may they be used in a commercial product or activity.
03:02:54[Franklin]well, rockbox is free
03:03:12[Franklin]and not commerical
03:04:26foolshask an expert
03:04:44[Franklin]would this be "educational use"?
03:05:08[Franklin]gevaerts, [Saint], what do you think?
03:05:08foolshThe original source code of Wolfenstein 3D: license-id.txt
03:05:19foolshis fine I think
03:05:26foolshThe OPL2 emulator (fmopl.cpp): license-mame.txt
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03:05:36foolshis where it get sticky
03:06:29foolshit 40k lines better make sure and ask someone who knows for certian before investing so much time
03:10:13[Franklin]from the wolfenstein wiki:
03:10:15[Franklin]"In addition, access to basic mechanics and source code often makes it possible to port the games to other platforms. The permissive license of the games allows these ports to be publicly released. "
03:11:37foolshthat seems overly broad, but that's good
03:11:51[Franklin]but again, it's on a wiki
03:11:55[Franklin]better ask someone
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03:45:06saratogaMAME is not GPL compatible
03:47:37[Franklin]saratoga: what about the wolf code?
03:48:26saratogawhats the license?
03:48:43[Franklin]not GPL, that's for sure
03:50:06saratogano way
03:50:37[Franklin]the "no selling" part?
03:51:03[Franklin]well, foolsh, I guess close the task
03:51:12*foolsh abandons wolf3d
03:51:17saratogatheres like a dozen limitations on that license
03:52:07saratogait even says you can't duplicate the source code, which is kind of the opposite of open source
03:53:53[Franklin]anyway, gtg
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03:58:07*foolsh is kind of glad a the 40kloc conflagurtion didn't cut the muster
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17:39:42[Franklin]nice simple logic game
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18:04:01soapI need proof that those rules are possible on 10x10
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18:07:15[Franklin]soap: they should be
18:07:34gevaertsThat's what soap is saying...
18:07:36[Franklin]TBH, I've only ever played 4x4 :D
18:08:44[Franklin]"#0hh1 is the new 2048. I just completed a 10x10 puzzle and my score was 152"
18:09:58gevaerts[Franklin]: have you considered porting ?
18:11:05gevaertsOne portability layer to implement and you have 36 games
18:11:18gevaertsWe already have a few of those, but still
18:11:46[Franklin]so MIT license is GPL-compatible?
18:12:53[Franklin]"portable puzzle framework"?
18:13:21*[Franklin] hugs gevaerts
18:13:25gevaertsYes, it's designed so you reimplement input handling and drawing, and then it does the rest
18:13:35[Franklin]"All of these puzzles are written in C, with a porting interface"
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18:34:59[Franklin]gevaerts: a little problem... it uses tons of malloc()
18:35:42[Franklin](but thankfully, it's all modularized into one file)
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18:36:11[Franklin]any way I can use tlsf from a plugin?
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18:40:35pamaurywodz (logs): committed
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18:57:21[Franklin]gevaerts: also, any way I can draw and fill a triangle?
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19:19:35gevaerts[Franklin]: I'm sure you'll find a way :)
19:20:16[Franklin]gevaerts: forget it for now
19:20:23[Franklin]I won't fill the polys yet
19:22:14[Franklin]In fact, I'll just do the easy stuff first
19:22:20[Franklin]text, rects, etc.
19:26:31[Franklin]gevaerts: also, any built-in way to draw circles?
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20:33:24wodzpamaury: huh, that was fast (LLVM patch)
20:33:47pamaurywodz: yeah once I found the proper guy he was very reactived
20:33:49wodz[Franklin]: In plugins you can easily use tlsf and don't bother about malloc factoring out
20:33:59pamauryby the way this phabricator thing (very much like gerrit) is quite nice
20:35:18wodzpamaury: did you look into qeditor/hwstub_shell interaction?
20:35:42pamaurynot yet, let me check right now, I have a few minutes
20:36:55wodzbtw. I am just implementing clock analyzer for atj - I am tired in do all shifts in head when looking at registers :P
20:37:24pamaurywodz: if the fields are defined in the register descriptions, you don't need to do it by hand
20:37:31pamauryjust look at how it's done for the imx
20:38:55wodzI know but still it is easier to look at the clock tree and immediately see the setup
20:43:40[Franklin]wodz: what malloc factoring?
20:43:50[Franklin]so I just include "tlsf.h"?
20:44:19wodzand call init function to designate mem pool to the allocator
20:44:42pamaurywodz: hum you are right, qeditor doesn't show the device if hwstub_shell is running
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20:49:46wodzpamaury: Do you check clock gating in clock analyzer or just calc possible clk val. I know I could do both so my question is more what was more helpful for you during imx work?
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20:50:49pamauryI compute clock gating: my AddClock functions can take either a clock frequency, or DISABLED
20:51:00pamauryand it will greyed in the tree when it's gated
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20:53:17pamaurywodz: I understand why it doesn't work
20:54:38wodzI guess it happened with protocol upgrade
20:57:05pamauryyes, it's interface based, previously all requests were sent to the device
20:57:29pamaurybut each interface must be claimed in linux before its use, as you guess only one program can claim least I think
20:58:07wodzIn theory we could spawn 'hub' process
20:58:59pamauryI think there is a simpler solution
20:59:08pamauryI need to leave, I'll tell you about it in the logd
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22:07:03mortaliswodz: FYI: I'm also having the same troubles with display. It's probably not rk27xx specific thing, cause I bisected it to g566.
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22:10:12mortalissigh, I have no idea how am I supposed to find what's wrong in that patch bomb. It's incredibly huge.
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22:58:23wodzholly shit
23:00:11copperHoly Hollywood Shit
23:00:57wodzwhatever, finding the root of the problem in such HUGE commit is impossible
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23:27:04[Saint] g#566
23:27:08fs-bluebotGerrit review #566 at : Rewrite filesystem code (WIP) by Michael Sevakis
23:27:16*funman is reading it on;a=commitdiff;h=7d1a47cf13726c95ac46027156cc12dd9da5b855
23:27:17[Saint]Ah - yes, that clusterfuck.
23:28:50[Saint]The typical JhMikeS "drop ~100K LOC patch set ofter ~6 months of complete silence"
23:29:26[Saint]...and then promptly dissappear again.
23:31:00[Saint]That sounds bad.
23:31:10[Saint]Sounds like I'm not appreciative of the work.
23:37:51wodzIt is all nice and dandy but what now? How filesystem rework causes weird visual effects on one particular platform?
23:40:12 Quit ender` (Quit: Back when PHP had less than 100 functions, the function hashing mechanism was strlen(). In order to get a nice hash distribution of function names across the various function name lengths, names were picked specifically to make them fit into a specific )

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