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#rockbox log for 2015-12-20

00:16:58 Quit pamaury (Ping timeout: 256 seconds)
00:34:44jtdesigns01could someone please give me a quick explanation of how animation works in a programming language?
00:34:52jtdesigns01c or lua?
00:35:10jtdesigns01i guess its really language independent
00:36:06[Saint]that's really really vague, and there's no real one specific answer.
00:36:12[Saint]there's any number of ways it can be done.
00:36:26jtdesigns01at this point, all i know how to do is while loop and repaint the animation every cycle, but that runs as fast as the cpu
00:37:01jtdesigns01actually, as fast as the LCD
00:38:18jtdesigns01basically, how could I make the animation loop slower?
00:39:12 Quit lebellium (Quit: ChatZilla 0.9.92 [Firefox 43.0/20151208100201])
00:39:18jtdesigns01and just inserting a sleep(HZ/2) or something like that isnt exactly precise enough
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01:18:43shadowsjtdesigns01: you could have a bit/blt approach; keep an off-screen memory buffer that gets marked "dirty" flag if it is updated, and then check to see if it is dirty and if so then blt (block transfer i.e. fast memory copy)
01:19:00shadowsjtdesigns01: I don't know rockbox code at all though
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01:48:50__builtinjtdesigns01: animating what, exactly? if it's a prescripted animation you can "hardcode" it more easily than a "dynamic" one
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04:25:06jtdesigns01__builtin: right now I am working on a super simple lua progress bar (like this https://jqueryui.com/progressbar/#indeterminate)
04:26:44jtdesigns01but basically, my question is how to slow down the loop to a set number of iterations per second
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12:32:06fs-bluebot_Build Server message: 3New build round started. Revision ad65f8c, 255 builds, 26 clients.
12:37:12fs-bluebot_Build Server message: 3Build round completed after 307 seconds.
12:37:13fs-bluebot_Build Server message: 3Revision ad65f8c result: 0 errors 24 warnings
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