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#rockbox log for 2016-12-07

00:00:36 Quit Elfish (Ping timeout: 256 seconds)
00:01:30 Quit ender` (Quit: A clear conscience is usually the sign of a bad memory. — Steven Wright)
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00:06:41__builtinis there anything "wrong" from a UX standpoint of making actions fire on button releases instead of presses?
00:07:23pamaury__builtin: that depends in my opinion
00:08:31pamauryalthough generally I would say that an action should happen when you press or shortly after (for example to detect between short and long press)
00:10:22__builtinthe weird thing about my use case is that it needs to reliably detect when the user presses two keys at nearly the same time
00:10:44__builtinso, firing on a press is bad because it will likely interpret it as two separate events
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00:27:34***Saving seen data "./dancer.seen"
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02:33:21 Join Bilgus_ph [0] (4cf32773@gateway/web/freenode/ip.76.243.39.115)
02:35:08Bilgus_ph__builtin: Have you looked into using a custom keymap yet, does it not do what you want?? { ACTION_FILP, BUTTON_LEFT, BUTTON_UP },
02:35:31__builtinno, I haven't
02:35:37__builtinhow would I do it from a plugin>
02:35:39__builtin?
02:36:33Bilgus_phand then { ACTION_FLIP, BUTTON_UP, BUTTON_LEFT }, so it wouldn't need to depend on order
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02:39:15Bilgus_phhttps://github.com/Rockbox/rockbox/blob/1f8ea9fe27313228e5df67ce6447830b5c30e5e3/apps/plugins/lib/pluginlib_actions.c
02:39:41Bilgus_phbasically make a table of actions and supply to get_custom_action
02:42:34Bilgus_ph return rb->get_custom_action(CONTEXT_PLUGIN,timeout,my_context_map);
02:42:58Bilgus_phhave a look at keymaps for the format of the table
02:45:13__builtinalright
02:46:02__builtinI have to make one for every keypad though, do I?
02:46:13 Quit Senj_ (Ping timeout: 260 seconds)
02:47:27Bilgus_phmmm It would need to be for any non standard buttons I suppose but you coulkd have them all in the same table
02:48:03Bilgus_phWouldn't be any different any otherway though
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02:57:25__builtinalright
02:57:58Bilgus_phthat link has pretty much what you will need to emulate
02:58:34__builtinhmm, if I'm going to emulate PLA why don't I just use PLA?
02:59:15Bilgus_phpay attention to the timeout variable it goes NO_block, Blocking, and timeout I believe
03:00
03:00:25Bilgus_phwell the only problem is the simultaneous button presses I guess you could do the first as Blocking, and the next as timeout
03:01:18Bilgus_phI don't know which is the more reliable method
03:03:05__builtinI think the quickest option that doesn't require me to (re)write too many things is just to work with raw button codes and avoid unnecessary headache
03:04:41Bilgus_phthe raw button codes are still going to require the same as PLA since the button codes differ by device
03:05:32__builtinI already have a bunch of keymaps in the form of #define BTN_UP BUTTON_MENU, etc.
03:08:55Bilgus_phhmm so I think if you already have the keymap either use the current keymap with time out of BLOCK, and then Timeout of HZ/4 and that will probably do what you want, or if that is unreliable then define your own keymap using those keymaps for reference
03:10:09Bilgus_phYour baby just trying to give you something reliable..
03:10:21__builtinyeah thanks, I appreciate it
03:15:19Bilgus_phbbl
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03:19:18__builtinit works now :D
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03:51:03Bilgusgood
03:52:43__builtinwell, kind of
03:52:50__builtinI want it to handle two cases
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03:53:07__builtinthe games that don't need 8-directional input can have events fire on presses
03:53:21__builtinotherwise they trigger on releases...
03:54:49Bilgusstore current_tick when you process and lock till HZ/4 has passed
03:55:21__builtingood idea
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03:57:28Bilgusif (processed) tick = current_tick; if(tick + LAST_FILTER_TICKS < current_tick) { processed=true; }
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03:58:29BilgusI just went through all this with that selective bl patch the button system is a pita
04:00
04:00:19Bilgusyou will need to probably still read them and discard or just empty the cache
04:07:07__builtinI'll take a look into it tomorrow, gnite for now
04:07:10__builtino/
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08:26:25pixelma_Bilgus, _builtin: the plugin button action system was to those 6 (I believe) actions in "global" place on purpose. If you need more than this then it should be kept to the single plugin. It was different for a while with having more actions but that lead to weird effects on some keypads which weren't fixable without breaking other keypads etc.
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08:27:38***Saving seen data "./dancer.seen"
08:28:46pixelma_builtin (logs): also keep in mind that on some keypads you can't have button combos or just combos with one button (physically impossible, something not wired)
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08:34:43pixelmacombos with one specific button, I mean - e.g. on the Iaudio X5/M5 pad you could only use the power button/slider together with other buttons in combination. That's not advisable though as pressing power too long is also a hard power-off
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08:49:17BilgusYou mean the PLA actions?
08:50:19Bilgus@ pixelma
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08:52:35pixelmayes, plugin lib action (just realised that my statement was missing the "reduced"). The other thing about button combos is a general statement
08:52:56pixelmaactions too
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08:57:37pixelmaas far as I understood you can use actions but you shouldn't put them into the lib again, just keep the ones you need in your plugin
08:58:48pixelmaones that aren't in the lib already, of course
08:59:10*pixelma seems not fully awaken yet
09:00
09:00:57BilgusI think that is what he has settled on either that or reading raw
09:04:25Bilgusthanks for the info nite
09:05:05edhelashi, I'm wondering if there was some news regarding the USB-audio support in Rockbox ?
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22:27:56***Saving seen data "./dancer.seen"
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