00:01:53 | Bilgus | __builtin: it's fixed thanks |
00:12:49 | __builtin | alright, I'll test the new one and see |
00:16:32 | __builtin | out of curiosity, what was the bug? |
00:18:33 | chrisjj | Bilgus: How about "Don't wake backlight upon...". Or "Stay backlight upon..." though that use of stay (verb transitive) may be unfamiliar to non-native speakers. |
00:21:38 | | Quit skapazzo (Quit: Lost terminal) |
00:22:11 | | Quit dfkt (Ping timeout: 250 seconds) |
00:24:44 | | Join Bray90820_ [0] (~bray90820@173-25-204-30.client.mchsi.com) |
00:27:07 | | Quit Bray90820 (Ping timeout: 250 seconds) |
00:29:59 | __builtin | Bilgus: the prompt to "save changes" seems unnatural and does not mesh well with the rest of rockbox |
00:30:16 | __builtin | also it can be accidentally skipped on the ipod with the scroll wheel by accident |
00:32:22 | *** | Saving seen data "./dancer.seen" |
00:32:27 | chrisjj | __builtin: Re the puzzles DA, I've restored the installation but cannot reproduce. |
00:32:45 | __builtin | chrisjj: that is very odd |
00:34:10 | __builtin | Bilgus: the backlight still turns on when I have "Volume" enabled, selective backlight enabled and then scroll on the WPS screen to change the volume |
00:36:05 | chrisjj | Procedure was: Plugins>Games>puzzles>Untangled. Press various buttons to no effect, until pressed Home showed Puzzles menu. Pressed unknown key/selected unknown menu entry. Got Data Abort. |
00:36:18 | __builtin | can you play the games though? |
00:36:42 | chrisjj | Untangle responds to no other buttons. "Extensive Help" says nothing. |
00:36:55 | __builtin | untangle is known not to work due to control issues and "Extensive Help" hasn't been written yet |
00:38:12 | __builtin | does Untangle work with the "Solve" option, though? |
00:38:23 | __builtin | i.e. choose "Solve" after pausing untangle |
00:40:42 | chrisjj | Yes. |
00:40:57 | chrisjj | Mines mvoe #1 gave Fatal Error. |
00:41:33 | __builtin | I'm aware of that one, does Cube crash if you set it to "Icosahedron" under "Game Type"? |
00:46:42 | | Quit pamaury (Ping timeout: 252 seconds) |
00:47:34 | chrisjj | FATAL ERROR |
00:47:58 | chrisjj | Game list is reverse lexicographic. |
00:48:04 | __builtin | sorry? |
00:48:48 | __builtin | What "game list?" The "Game Type" menu? |
00:49:20 | chrisjj | "Choose game" Select game 'Undefined instruction' ... and the backlight went out before I could read more. |
00:49:39 | chrisjj | I can find no button to wake the backlight. |
00:50:22 | __builtin | I'll see if I can debug it locally |
00:50:26 | chrisjj | Not even reset + power-on! |
00:50:48 | __builtin | is there a hard reset on the ZEN apart from that? |
00:52:01 | chrisjj | There's the one reset (pinhole). No response. |
00:52:33 | __builtin | remove the battery? |
00:52:55 | chrisjj | Requires surgery :-) |
00:55:26 | chrisjj | Connecting charger does show the usual charging LED pulse, but not the usual LCD icon. |
00:55:54 | | Quit ender` (Quit: Computers are terrific - they beget terror.) |
00:56:27 | chrisjj | "What "game list?"" The list of games starting with Untangled at top. |
00:59:34 | __builtin | that is very strange |
00:59:39 | __builtin | it ought to be alphabetical |
01:00 |
01:00:17 | chrisjj | It is - just in reverse :-) |
01:02:10 | chrisjj | FTR, this is device is 8Gb, unit "G" |
01:02:33 | chrisjj | Now back from the dead. Plugging USB to PC woke it. |
01:03:28 | chrisjj | Never seen RB "Undefined instruction" before. Hopes to never see it again :-) |
01:05:55 | | Quit Senji (Ping timeout: 248 seconds) |
01:06:15 | chrisjj | __builtin: Does that White Screen of Crash terminate all execution? Or can some wayward process proceed to e.g. hang the LCD? |
01:06:31 | __builtin | yeah, it halts the CPU afaik |
01:08:55 | chrisjj | Is that what "bt end" means? |
01:15:53 | [Saint] | No. |
01:16:23 | [Saint] | That is stating that it reached the end of the backtrace it printed when it shit the bed. |
01:16:57 | chrisjj | Thanks. |
01:17:55 | chrisjj | Puzzles; another crash. On 'Choose game' menu, unplugged charger, "Prefetch abort at FFFFFF844". |
01:18:31 | __builtin | that's even weirder... the menu code is rockbox core code |
01:19:11 | __builtin | it smells like a stack overflow to me |
01:19:56 | __builtin | I also have no idea how it could possibly be displaying the menu in reverse order |
01:21:20 | chrisjj | Another: On "Choose game", unplugged and plugged charger, pressed Home, got "Undefined instruction pc:6838DC88" |
01:21:55 | chrisjj | I should say this device has been problem free on both OF and Rockbox non-puzzles. |
01:23:57 | chrisjj | And I should say I am seeing subtle differences w.r.t. Amaury's zen_lcd fix build, so... does this build have that fix? |
01:24:13 | __builtin | I don't believe so |
01:24:25 | __builtin | it's from a rather old base |
01:25:47 | chrisjj | OK, then probably this build is not ZEN-safe, puzzles aside. |
01:26:17 | | Join PurlingNayuki [0] (~Thunderbi@114.255.40.10) |
01:26:25 | chrisjj | And indeed I just got a Prefetch abort pc:FFFFFB44 outside puzzles. |
01:27:16 | __builtin | well, looks like it's not a puzzles bug specifically |
01:28:32 | __builtin | I'll fix some things, rebase it, and then build another one |
01:28:57 | chrisjj | pamaury: did you commit your ZEN lcd fix? |
01:29:21 | __builtin | I believe it's committed but the build I gave you is not up-to-date |
01:30:23 | | Quit PurlingNayuki (Ping timeout: 250 seconds) |
01:31:24 | chrisjj | I'd send you a screenshot of the reversed list ... except teh screenshot trigger causes a crash. |
01:32:10 | chrisjj | I don't believe a ZEN LCD fault can reverse a list. The characters are not inverted! :-) |
01:40:34 | chrisjj | __builtin: I could see little sense in the navigation. I think a regular menu structure would be much better. |
01:40:45 | __builtin | what do you mean? |
01:41:54 | chrisjj | 'puzzles' would show a sub-menu of games, ideally with "Recent game: xxx" at top. On and In any game, Submenu would operate. |
01:42:22 | chrisjj | And every game would start by showing the Quick Help. Currently without this the player doesn't know the game objective. |
01:43:48 | chrisjj | And when in a game, Home would return to whence it game. Currently it goes to the game's sub-menu! |
01:44:29 | __builtin | well, that kind of makes sense, how else are you suggesting it should work? |
01:45:28 | chrisjj | "how else"? I don't understand. I'm suggesting the navigation works not as currently, but as I suggested. |
01:45:51 | chrisjj | You mean What other aspects do I suggest be changed? |
01:45:53 | __builtin | I'm not sure what you mean by "return to whence it game" |
01:45:58 | chrisjj | Ah. |
01:46:48 | chrisjj | In a normal menu tree, some back/up/return/exit/close function does a Return i.e. puts you to the place you came from. |
01:47:21 | __builtin | well that wouldn't work, because after choosing a game from the initial menu you could never go to the game menu |
01:47:36 | chrisjj | I think this should be what each game's Exit command does. |
01:47:51 | chrisjj | I think the best virtual key for this is RB Home. |
01:48:16 | chrisjj | RB Home currently goes down a level - into game options - not up in to the game list. |
01:48:45 | chrisjj | Having gone down, you have to choose Quit, which goes up two levels. |
01:48:48 | __builtin | to go back to the game list you need to choose "Select Another Game" |
01:49:07 | chrisjj | Quite. |
01:50:06 | chrisjj | Like MS Word having a command to Select Another Application. |
01:50:20 | __builtin | there's simply no other way |
01:51:17 | chrisjj | How about Home returns to the menu of games? And only Submenu goes down to the submenu of options. |
01:51:40 | __builtin | the issue is that my keymaps only have one button that is designed to be used as a "back" or "pause" button |
01:52:01 | chrisjj | Oh. |
01:52:46 | Bilgus | __builtin: Ill do some more testing, thats why I need more targets |
01:54:26 | Bilgus | what do you suggest instead of the save prompt? |
01:54:33 | chrisjj | OK, and the reason it does not go back from"Puzzles menu" is... ?? |
01:54:45 | __builtin | Bilgus: well, just returning ought to save it |
01:55:01 | Bilgus | easy enough |
01:55:22 | __builtin | Bilgus: I understand the motivation for adding it, but it wouldn't be consistent with the other settings |
01:56:29 | Bilgus | only problem there is I then need to use a static var to allow user to cancel I'll work on it in the next day or two and let you know |
02:00 |
02:01:32 | Bilgus | __builtin: if you select 'Disable unknown' does the scroll wheel still activate the backlight? |
02:04:09 | __builtin | let me check |
02:05:22 | __builtin | (my builds are really slow) |
02:05:35 | [Saint] | candidate for most convoluted rockbox 'client' ever. |
02:05:35 | [Saint] | raspberry pi, pifm, warble/librockbox, existing FM stereo hardware - lol |
02:06:14 | [Saint] | might pave the way for the first 'ladies and gentlemen mail' that involves getting sound on someone else's hardware by force. |