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00:14:28 | __builtin | TorC: they've been intermittent at best the past couple weeks |
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00:44:29 | TorC | __builtin: I know. That's why I worded it the way I did. |
00:48:06 | __builtin | gevaerts: regarding puzzles, should I just disable the games that we already have an implementation of? |
00:48:37 | gevaerts | Probably, I guess |
00:48:54 | gevaerts | Although it might be worth comparing features? |
00:49:32 | __builtin | well, the convenient thing is that the reimplementations are the ones that have bugs or don't work :P |
00:49:48 | __builtin | so if I throw those out I don't have any bugs to fix |
00:50:15 | __builtin | i.e. "mines" |
00:50:19 | gevaerts | That's cheating! :) |
00:50:46 | * | gevaerts likes how the sgt-puzzles mines implementation is always solvable |
00:50:47 | __builtin | also, should it be one plugin per game or one big plugin? |
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00:50:57 | gevaerts | Not sure if the rockbox one is |
00:51:15 | gevaerts | Hmmm |
00:51:54 | gevaerts | I imagine that if you use one big plugin you need overlays and enough RAM to stop playback |
00:52:16 | gevaerts | Is that also true for one plugin per game? |
00:52:19 | __builtin | no |
00:52:31 | gevaerts | Right :) |
00:52:43 | gevaerts | So what are the pros and cons? |
00:53:03 | __builtin | well there's a metric crapton of puzzles |
00:54:25 | * | gevaerts nods |
00:54:41 | __builtin | but making it monolithic isn't the best either |
00:55:11 | __builtin | stops playback, can't have simultaneous save games |
00:55:43 | gevaerts | ok, I'd say that's enough reason for single-game plugins |
00:56:01 | gevaerts | Possibly called sgt-<game> to keep them together |
00:56:21 | gevaerts | This sort of game is *much* better if playback can go on |
00:57:09 | * | gevaerts is one of those weird people who think of rockbox primarily as an audio player thing :) |
00:57:31 | __builtin | never heard of that before, interesting ;) |
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01:33:35 | __builtin | gevaerts: modular puzzles increase the size of the rocks/ directory by 3MB vs the monolithic 800K |
01:37:53 | gevaerts | That's two minutes of mp3. probably |
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01:39:14 | __builtin | and they're somehow a total of 50+ MB when built for the simulator |
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01:48:03 | gevaerts | I'd still say usable playback trumps that |
01:48:34 | * | __builtin remembers to add a playback control menu |
01:50:34 | __builtin | hmm, also should I jump straight into a game or present a menu first? |
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01:51:40 | * | gevaerts doesn't know! |
01:52:18 | __builtin | it appears to be the convention to have a little menu first, so what the heck |
01:54:07 | chrisjj | Menu first! |
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03:00:35 | chrisjj | "Codec: not an encoder" says the sim. What's that about? http://i.imgur.com/g9V41v8.png |
03:03:03 | __builtin | does anything break? |
03:09:15 | chrisjj | Crossfade is failing. |
03:11:50 | __builtin | doesn't sound related |
03:12:07 | chrisjj | Though that message appears with a new launch playing just one file: http://i.imgur.com/9tSUGSp.png |
03:13:14 | chrisjj | And also with Crossfade off: http://i.imgur.com/ap8eZcZ.png |
03:14:02 | chrisjj | And on WAV also: http://i.imgur.com/vz0CDcE.png |
03:15:35 | chrisjj | Perhaps related to now "stopped workign" http://i.imgur.com/DDdoVf0.png :) |
03:18:38 | chrisjj | Now always: http://i.imgur.com/orw0zEO.png |
03:18:48 | chrisjj | Any idea how well tested is RB with WMA? |
03:19:42 | __builtin | usually a codec either works or doesn't |
03:20:37 | __builtin | also, windows's "not working" or "not responding" dialogs are usually useless in diagnosing a bug |
03:21:20 | chrisjj | They do sort of indicate a hang, no? |
03:24:23 | chrisjj | Hang mystery solved. RB hangs on a zero-length WMA. |
03:24:34 | __builtin | sim only? |
03:24:58 | chrisjj | So far. |
03:25:30 | __builtin | windows "hangs" are usually just something falling behind in processing the event queue |
03:25:38 | chrisjj | By zero-length WMA, I mean one of 0s duration, not zero bytes filesize of course. |
03:26:14 | chrisjj | How far behind RB should fall when it has nothing to do? This is >10s. |
03:26:32 | __builtin | it's possible there's an edge case in the codec that causes it to spin forever |
03:28:06 | chrisjj | Zero is always an edge case IME :) |
03:29:43 | chrisjj | How can one get the simulator launch to automatically continue play? |
03:30:40 | * | __builtin doesn't know |
03:35:11 | chrisjj | OK, thanks. |
03:35:38 | chrisjj | Know anything about Quick Screen? Is it on most players? I'm wondering why it is absent from the ZEN main menu. |
03:41:54 | __builtin | I bet our fine manual has something on it ;) |
03:46:12 | chrisjj | I find QS mentioned in the fine RB manuals I've found. There's no RB manual for Creative players, fine or otherwise! :) |
03:48:02 | __builtin | just long-press your select button or equivalent |
03:49:51 | chrisjj | It just does the short Home action. |
03:53:07 | chrisjj | Is this a Quick Screen? |
03:53:08 | chrisjj | http://i.imgur.com/pYNKlg4.png |
03:54:18 | * | __builtin really doesn't know, I've barely touched anythinig remotely playback-related |
03:55:40 | chrisjj | You don't use RB for audio play? |
04:00 |
04:04:30 | chrisjj | Bye for now |
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10:00:57 | johnb2 | The log of https://www.rockbox.org/irc/log-20161217 seems to be corrupted: Ends for me at 02:06 with a statement of [Saint] on 'ladies and gentlemen mail' |
10:11:39 | Bilgus | johnb2: http://www.mediafire.com/file/nsztvr5e3tmak9d/rb12-17.txt |
10:12:56 | johnb2 | Thanks |
10:13:03 | Bilgus | np ciao |
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10:45:06 | johnb2 | Bilgus: clip+: volume and play selected, sometime BL gets activated when using vol and play/pause sequences. I tried this on two different devices. Disable unknown is not active, but even the Play button turned BL, so it's not related to my Vol+/- clumsiness ;-) |
10:53:44 | johnb2 | On SL Play also activates BL every once in a while. |
10:56:01 | johnb2 | I like the new menu naming and behaviour. |
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11:35:17 | johnb2 | FuzeV2: BL: same thing for Play, Vol+-. My impression is that more often BL turns on quick resume than pause. |
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11:54:26 | johnb2 | *turns on on |
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15:30:07 | chrisjj | "The log of https://www.rockbox.org/irc/log-20161217 seems to be corrupted: Ends for me at 02:06 with a statement of [Saint] on 'ladies and gentlemen mail'" Confrimed. http://i.imgur.com/r1acLf8.png |
15:32:45 | chrisjj | "<Bilgus> johnb2: http://www.mediafire.com/file/nsztvr5e3tmak9d/rb12-17.txt" FTR at http://pastebin.com/B7ez5D8H |
15:42:54 | chrisjj | Forums still down from here. |
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15:57:32 | chrisjj | Does the UI let me make a shortcut to a command such as a plugin? |
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16:53:33 | __builtin | chrisjj: there is a patch in gerrit that claims to fix that, IIRC |
16:54:05 | __builtin | re: panic on usb_storage_init_connection |
17:00 |
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17:02:13 | chrisjj | __builtin: Could be http://gerrit.rockbox.org/r/#/c/1361/ |
17:03:04 | __builtin | yeah, just modify it to suit your needs (add your CPU architecture to the list) |
17:04:12 | chrisjj | Modify what, exactly? |
17:04:35 | __builtin | the #if macro to include your device's cpu |
17:05:53 | chrisjj | Thanks, but I'd rather work towards a fix for everyone, and patch a custom build only as a last resort. |
17:07:13 | robertd1 | hi pamaury, is the new sony toolchain ready for download? |
17:07:32 | chrisjj | Also I see a subsequent close-related FS entry https://www.rockbox.org/tracker/task/12990 was closed as Out Of Date |
17:07:49 | pamaury | robertd1: if by download you meand download the script and run it, then yes. But not a prebuilt one if that's the question |
17:07:54 | chrisjj | "New USB stack was committed, closing bug reports on the old one." |
17:08:43 | robertd1 | thanks pamaury |
17:13:18 | chrisjj | pamaury: Is your ZEN lcd_fix using the New USB Stack of https://www.rockbox.org/tracker/task/12990 ? |
17:13:47 | chrisjj | Clarification Is your ZEN lcd_fix /build/ (released for test) using the New USB Stack of https://www.rockbox.org/tracker/task/12990 ? |
17:18:15 | pamaury | not sure what this is referring to, the usb stack hasn't changed in years |
17:18:48 | pamaury | maybe this is referring to the new usb *driver* for some devices (ipods and amsv2) but then it's irrelevant to the ZEN |
17:19:22 | pamaury | I think the comment is wrong, saratoga meant the new usb driver |
17:20:13 | chrisjj | " the usb stack hasn't changed in years" I wondered too. |
17:21:03 | chrisjj | How do I add a comment to a FS entry without reopening? |
17:21:36 | pamaury | I guess you must reopen to add a comment, by definition |
17:21:41 | __builtin | I don't believe you can |
17:24:28 | chrisjj | OK, requested reopen to add the comment https://www.rockbox.org/tracker/task/12990 |
17:25:43 | chrisjj | Then when pamaury commits ZEN lcd_fix, if my USB panic persists, I'll file a new FS referencing https://www.rockbox.org/tracker/task/12990 . |
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17:26:59 | chrisjj | pamaury: The recharge part of my ZEN battery_bench run could not complete because the device never reached topoff. Which is odd, since it had before. |
17:28:00 | gevaerts | You're requesting a reopen to correct a slight mistake in the close message? |
17:29:01 | pamaury | chrisjj: send me the logs anyway if you have them |
17:29:02 | chrisjj | No, I'm requesting reopen to add valuable new info that related to probably still extant issue, at least on ZEN. |
17:29:21 | chrisjj | Can you confirm topoff detection is 100% done by hardware i.e. is not in any part an interpretation by RB? |
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17:31:48 | chrisjj | (That reopen comment here FTR: http://i.imgur.com/DWNwLPI.png) |
17:32:36 | gevaerts | Yes, that's what I'm referring to |
17:33:54 | pamaury | chrisjj: yes topoff is when the hardware reports the end of charge |
17:59:43 | __builtin | gevaerts: why don't I just go ahead and commit the games that work? |
18:00 |
18:00:50 | gevaerts | Hmm, why not indeed? |
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18:12:02 | chrisjj | pamaury: Thanks. This player ("P") now doesn't show topoff on OF either. I'll restart on a newer player that does ("Q"). |
18:12:11 | gevaerts | The nice thing about new plugins is that they can't break anything |
18:12:18 | __builtin | yeah, exactly :D |
18:13:36 | fs-bluebot | Build Server message: New build round started. Revision 1a6a8b5, 255 builds, 17 clients. |
18:13:50 | __builtin | let's see what happens... |
18:14:00 | gevaerts | Well, they *can* break the build :) |
18:15:07 | __builtin | it's also a test of my build client... |
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18:17:29 | __builtin | why is it not showing up on the builds cgi page? |
18:17:55 | chrisjj | "The nice thing about new plugins is that they can't break anything" ... permanently https://www.rockbox.org/irc/log-20161217#01:19:11 "it smells like a stack overflow to me" |
18:18:46 | chrisjj | + https://www.rockbox.org/irc/log-20161217#00:49:39 "I can find no button to wake the backlight." "Not even reset + power-on!" |
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18:21:53 | fs-bluebot | Build Server message: Build round completed after 496 seconds. |
18:21:54 | fs-bluebot | Build Server message: Revision 1a6a8b5 result: 152 errors 0 warnings |
18:22:00 | __builtin | crap |
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18:24:43 | fs-bluebot | Build Server message: New build round started. Revision c6996ab, 255 builds, 17 clients. |
18:24:51 | __builtin | this one should fix it |
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18:32:30 | fs-bluebot | Build Server message: Revision c6996ab result: 2870 errors 0 warnings |
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18:35:52 | fs-bluebot | Build Server message: New build round started. Revision 90f1370, 255 builds, 17 clients. |
18:36:28 | __builtin | or not... |
18:37:18 | gevaerts | __builtin: nice effort :) |
18:38:34 | __builtin | this one had better work |
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18:43:01 | fs-bluebot | Build Server message: Revision 90f1370 result: 15 errors 0 warnings |
18:45:09 | __builtin | looks like it's still too big to fit in some targets' plugin buffers |
18:45:57 | gevaerts | c200v2 is a bit marginal, yes |
18:46:44 | __builtin | looks like it's just the "pearl" game though |
18:46:51 | __builtin | I'll just disable that on the c200v2 |
18:46:57 | * | gevaerts nods |
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18:47:18 | gevaerts | That memswap one looks a bit annoying |
18:47:23 | __builtin | yeah |
18:47:49 | gevaerts | The easy fix would be to change int to size_t, but that's a file you ideally don't touch I think |
18:48:03 | __builtin | it's called once in the whole code, I'll just rename it |
18:48:19 | gevaerts | Or that :) |
18:49:07 | __builtin | the issue is that on some targets some of the games might fit in the plugin buffer, but not have enough heap memory to actually run the game |
18:49:52 | gevaerts | Hmmm |
18:50:15 | __builtin | but the good thing is that most of those games don't work anyway and I've disabled them already :D |
18:51:17 | gevaerts | Well, if you know in which cases that happens you can have them stop playback and use the "big" heap |
18:52:40 | gevaerts | They all use this smalloc() wrapper? |
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18:52:52 | __builtin | yeah |
18:53:43 | gevaerts | One way might be to detect a failed malloc there, and only then stop playback and then start using the new pool |
18:53:51 | gevaerts | There will be details of course :) |
18:55:07 | gevaerts | As far as I can see, the "simple" way would be to reinitialise the allocator with the new pool, then ignore free() in the old pool and have realloc() detect the situation to add a memcpy() |
18:55:38 | __builtin | can't tlsf deal with multiple pools simultaneously? |
18:55:41 | gevaerts | Not sure if it's worth it though |
18:55:49 | gevaerts | Ah, if it can do that, then that's the proper way |
18:56:49 | __builtin | if someone can test on the one of the lowmem targets and see that they don't crash, then it's good enough |
18:56:56 | gevaerts | Oh, indeed. add_new_area() will do that |
18:57:04 | | Part scorche |
18:57:40 | __builtin | then I'd probably have to remove the playback control menu option, right? |
18:58:31 | gevaerts | Well, you can't control playback after getting the audio buffer |
18:58:49 | * | gevaerts isn't sure what the best thing to do would be |
18:59:17 | __builtin | removing it dynamically is possible too |
19:00 |
19:00:45 | gevaerts | I'm not sure there are that many cases where doing that makes a lot of sense |
19:02:46 | __builtin | argh well it does complicate resetting tlsf... |
19:03:05 | gevaerts | I imagine some of the puzzles will work fine with minimal or default settings, but might fail when using e.g. large board sizes |
19:03:32 | * | __builtin nods |
19:03:37 | gevaerts | I also imagine some people wanting playback and being annoyed if playback suddenly stops without warning for some settings... |
19:04:06 | gevaerts | Anyway, that can be handled later I guess |
19:04:08 | | Join fs-bluebot [0] (~fs-bluebo@xd9befb34.dyn.telefonica.de) |
19:04:30 | * | __builtin slaps fs-bluebot |
19:04:30 | fs-bluebot | __builtin: ouch! |
19:04:50 | __builtin | ... and now the bot is back |
19:05:08 | gevaerts | It didn't want the world to know that you can do all green commits :) |
19:06:05 | __builtin | I don't believe I've ever had an all-green commit |
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19:51:29 | chrisjj | "152 errors" You going for a record, __builtin? :) |
19:52:18 | gevaerts | That's *very* far from being a record |
19:52:54 | __builtin | ^ |
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19:53:46 | chrisjj | OK, then a personal best :-) |
19:55:18 | gevaerts | The score for that build was 28700 points. The record is 16075834 |
19:55:18 | * | chrisjj considers proposing a bot to keep a build-errors high score table :-) |
19:55:55 | chrisjj | Wow. Is that more than one error per line of .c? :) |
19:59:16 | gevaerts | https://git.rockbox.org/?p=rockbox.git;a=commit;h=04bd1a045fa77456cc8ae47c54ecb6cca59c8d1d is the fix for that one |
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20:10:20 | * | __builtin hands chrisjj https://www.rockbox.org/wiki/BuildHighScores |
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21:35:36 | Bilgus | what generally causes a commit to be red? |
21:36:08 | __builtin | build errors |
21:36:16 | Bilgus | just build errors and warnings? like against a player you didn't plan on? |
21:36:33 | __builtin | yeah, if it doesn't build successfully |
21:36:53 | __builtin | btw, this wiki page is spam: https://www.rockbox.org/wiki/HammerOfThor |
21:37:43 | Bilgus | ah i see pamaury gave me a script to start on and I tweaked it to do builds for me although it takes about 2 hrs to build clean with 8 cores I can give it to you if you like |
21:39:01 | Bilgus | well i should say it builds every player I have a toolchain for and spits out firmware |
21:39:46 | Bilgus | If you just want to know if success or not that is much faster |
21:42:34 | __builtin | Bilgus: I actually already have an similar script (also by pamaury) that I use to generate screenshots |
21:43:16 | Bilgus | nice so does it start a sim and take a screen shot of each of your puzzles? |
21:43:26 | __builtin | yeah |
21:43:44 | Bilgus | the wonders of scripting :p |
21:44:10 | __builtin | but it relies on source changes to work |
21:45:07 | __builtin | I also don't have the fastest machine, so building every single build won't work for me |
21:47:09 | Bilgus | mine isn't the fastest in the world but when i do threads per core it makes everything stutter |
21:47:43 | Bilgus | \do threads / do two threads |
21:47:52 | __builtin | dual-core pentium here... :( |
21:49:54 | Bilgus | yeah I imagine that would take awhile I wonder what that build server is running |
21:50:04 | Bilgus | speaking of source changes I broke selective backlight according to johnb2 turns out that button_get returns sys_timeout and button_get_w_tmo returns button_none on timeout so I'll shortly post new fw for him to try out to see if re-setting ignore on sys_timeout helps |
21:51:20 | Bilgus | the button code is all over the place I suppose its a side effect of crowd sourced code |
21:51:43 | * | __builtin tries to avoid it as much as possible |
21:51:57 | __builtin | I try to use PLA whenever possible to abstract out all the details |
21:53:03 | Bilgus | Yeah thats why I'm hesitant to change anything underlying at this point, I'd rather not break everything with unintended sideeffects |
21:53:48 | Bilgus | 34 code commits later I might have it all worked out |
21:56:32 | __builtin | just let me know when you think it's ready |
21:59:09 | Bilgus | I'm just waiting on a few more testers at this point but will do |
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22:01:10 | Bilgus | I might have to dust off the Ipod nano and w/e else I have laying around |
22:03:37 | | Quit michaelni (Ping timeout: 264 seconds) |
22:04:07 | Bilgus | do the 2nd and 6th gen nano run rb? |
22:05:25 | Bilgus | well I know 2g nano does but I haven't tried on the 6th |
22:05:40 | __builtin | 6th does no |
22:05:42 | __builtin | *not |
22:09:23 | Bilgus | damn that is one I really like as far as form factor goes |
22:13:17 | Bilgus | JohnB2: I have fixed firmware up https://www.mediafire.com/folder/tl0828dq7lq1c/Rockbox_Rel it is on gerrit and the forum as well |
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23:05:00 | Bilgus | JohnB2 ignore that it still turns on sometimes Ill finish fixing it later |
23:05:25 | Bilgus | As in don't bother installing that firmware |
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23:11:20 | | Join [Saint] [0] (~sinner@rockbox/staff/saint) |
23:11:39 | chrisjj | __builtin: Thanks. Acheivments up to 2010 only. though :) |
23:17:11 | chrisjj | " the button code is all over the place" I have a question about that. |
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23:21:03 | * | [Saint] dies of suspense |
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