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#rockbox log for 2018-01-05

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00:50:12__builtinhey, can anyone with a non-ipod6g device confirm a bug for me?
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00:50:33__builtinrun duke3d with sound enabled, then quit and play some music
00:50:44__builtinon ipod6g it freezes up after a couple seconds
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04:15:10[Saint]Oh. Sorry __builtin, that's literally /all/ I have available right now.
04:15:39__builtinipod6g?
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20:12:47cela__builtin I can confirm same issue on duke3d using zen xfi-2, ends with data abort when playing music after playing duke3d.
20:17:28celaalso same goes for Fuze+ ends with data abort at 639ded78
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20:48:31__builtincela (logs): what build?
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20:56:21__builtin(the fuze+)
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21:01:28ulmutulFuze+ build 9f6ce04-171227: just tested, I can confirm the bug. However I tested 2 times, and the second time (playing another audio file) the player didn't crash. But sound is weird, like not correct sampling rate (playing faster, but I'm not sure about the pitch, it seemed correct at first glance).
21:02:33ulmutulOn Samsung YH-925 target (PP5020) the game doesn't work, it hangs after "Checking sound inits."
21:05:19ulmutul__builtin: ^
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22:22:38__builtinulmutul: is there any address on screen?
22:23:06ulmutulum, yes, let's have a look...
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22:25:09__builtinAlso, can you test a build on yh925 to help track down the bug?
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22:26:02ulmutulhm, for some reason it shuts down after the whitescreen.
22:26:05__builtin(in a few minutes)
22:30:15ulmutuldata abort at 639ded98, address 0xfad685a0, pc:639ded98, sp:600008f8
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22:32:22__builtinthis is the fuze+?
22:34:40__builtinulmutul: can you map that to a function for me?
22:35:53ulmutulyes, fuze+. I've installed via rockbox utility, I don't think there's a map file.
22:37:14__builtinhmm, the build system ought to save the maps
22:38:47ulmutulok, doing a build for fuze+. Can take some time on my computer :)
22:38:52*__builtin is as well
22:39:02__builtinbut the same applies here
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22:42:12ulmutulhopefully it builds much faster than before, since I changed to cygwin. VirtualBox was awfully slow.
22:42:34ulmutulAw, I have to recompile some tools for cygwin :/
22:51:24__builtinagh, I built the simulator instead :(
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23:05:23__builtinhmm, that PC address doesn't seem to map to anything
23:06:07__builtinah, it's in the audio buffer
23:06:22__builtinit should not be running code in the audio buffer...
23:07:59ulmutulindeed... something with the audio buffer goes terribly wrong after playing duke3d. Like I said, listening to music after playing sound horrible :)
23:08:18__builtinaha, I've got it
23:08:45__builtinit's in the audiobuf since duke3d is loaded as an overlay
23:08:50__builtinand it's the timer callback
23:09:02__builtinwhich I forgot to unregister, maybe
23:09:17__builtinand won't crash unless it's overwritten with audio data
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23:29:23__builtinhmm, does a plugin have to do pcm_set_frequency(HW_SAMPR_DEFAULT) upon exiting?
23:31:18 Nick sanchaez_ is now known as sanchaez (~sanchaez@95.67.87.200)
23:37:51ulmutulDoom and midi plugin are doing it
23:38:33__builtinthat *might* be causing that playback distortion you mentioned
23:38:46__builtinagh, I hate git
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