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#rockbox log for 2018-04-06

00:04:33 Quit Rower (Ping timeout: 276 seconds)
00:04:59 Join Rower [0] (husvagn@m176-68-92-49.cust.tele2.se)
00:05:14mendelmunkisSpecifically I'm trying to make g#1201 change orientation based on screen dimensions.
00:05:16fs-bluebot3Gerrit review #1201 at http://gerrit.rockbox.org/r/1201 : 3[WIP] ASCII Star Wars by Franklin Wei
00:43:25 Quit pamaury (Ping timeout: 240 seconds)
00:43:28__builtinmendelmunkis: nice find :)
00:44:02__builtinYou'll have to figure out how to draw text sideways
00:45:03 Join noobineer [0] (~noobineer@2601:401:8000:bc5f:3437:3f18:6650:3850)
00:45:16mendelmunkisI know. Thats why i asked if orientation reversal was already implemented.
00:45:49mendelmunkisI'm thinking of seeing if I can modify the flip screen code.
00:46:06__builtinThere's two ways I can think of doing it
00:46:58mendelmunkisor is that hardware?
00:47:03__builtinFirst would be using rockbox's native text drawing to blit the text to the framebuffer, and then looping over the fb and swapping x/y
00:47:08 Join dandels [0] (~dandels@unaffiliated/dandels)
00:47:15__builtinI think the flip lcd is in hardware, yes
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00:48:25__builtinOr you could access the font bitmaps directly and write your own code to blit the pixel data (I did something similar with sgt-puzzles to implement zoom)
00:48:40__builtinI'd recommend the second option
00:48:51mendelmunkiswhy?
00:49:16mendelmunkisless resource intensive?
00:49:24__builtinIt's more efficient and elegant than the first
00:53:18__builtinTake a look at this: https://git.rockbox.org/?p=rockbox.git;a=blob;f=apps/plugins/puzzles/rockbox.c;h=cf0358c3e43b5fac46158c19599bf34ecdcaa92a;hb=HEAD#l265
00:54:13__builtin(zoom_*_bitmap and rb_draw_text are what you're interested in)
00:54:35mendelmunkisthanks
00:55:04__builtinThey'll let you draw text to an arbitrary bitmap, which you can then use as you wish
00:56:23mendelmunkisThe first method has the advantage that it can be extended to create a landscape/portrait option in the general settings
00:56:39__builtinWell, it's extremely inefficient
00:57:34mendelmunkisWhich is why I'm not planning on going with it, I just thought it would be a cool feature
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01:03:25__builtinIt'd be non-trivial on all but square screens, too
01:03:51__builtinUnless you're ok with cutting off a portion of the display
01:03:59mendelmunkispamaury: I'm still new to gerrit and I assumed there needed to be a "Depends on" on the right next to submitted to
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01:04:39mendelmunkisbuiltin: which is really the only case its usefull
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01:08:06__builtinyeah, in that case you'd be better off just modifying the LCD driver to swap x/y coordinates when rotated instead of doing it in a separate pass
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01:19:32 Quit dys (Ping timeout: 264 seconds)
01:19:49mendelmunkisThe question becomes can i swap the values of x and y, and LCD_HEIGHT and LCD_WIDTH
01:20:35 Quit dandels (Ping timeout: 260 seconds)
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01:21:14mendelmunkisbut that wouldnt be doable at the plugin layer
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01:35:55__builtinLCD_WIDTH and LCD_HEIGHT are going to be tricky
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02:13:14mendelmunkishow likely am I to brick my Fuze+ by writing random values to the lcd flip register?
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03:01:09__builtinI'd say it's unlikely, but don't blame me when it breaks ;)
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11:56:18pamaurymendelmunkis: no worries, the way gerrit tracks dependencies is a bit unusual, if you click on "parent" of a gerrit patch, you can see that it's either a commit for the trunk or another gerrit task, thus a dependency
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13:23:02pamaurymendelmunkis: __builtin: landscape/portait cannot be implemented the same way as flip, at least no trivially
13:23:12pamauryfor the obvious reason that the screen is not square...
13:24:39 Join massiveH [0] (~massiveH@ool-18e4e27c.dyn.optonline.net)
13:24:46pamauryon most LCDs (including the fuzep+), one can change the draw order by writing the proper values into some lcd register (I can find the value in the datasheet), but it does not change the fact that the app/plugin code (and potentially the generic lcd code) needs to be aware that now width and height are swapped
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